acdream/docs/research
Erik 63bf64c934 fix(chargen): Campaign CC gate round 1 Batch D — gmCG3DView environment backdrop
Retail's chargen 3D views (Appearance and Summary) are not black behind
the model: gmCG3DView::Update @0x004EE9D0 constructs a SECOND CPhysicsObj
from the current heritage's HeritageGroup_CG.environmentSetupID field
(acclient.h verbatim struct layout; the decompiler elides the actual field
read, but HeritageGroup_CG::GetSubDataIDs @0x005c05d0 explicitly walks
iconImage/setupID/environmentSetupID by name, confirming the identity) and
adds it to the SAME viewport's creature_mode_objects the player object
lives in, inserted BEFORE the player (whose own re-AddObject happens much
later, at ~0x004ef199, after the full clothing ObjDesc composes). The
backdrop gets no explicit position/orientation/scale — CPhysicsObj::
makeObject(eax_32, 0, 1) leaves it at the scene origin with identity
orientation, same as the player object's own placement. This id was
already parsed as ChargenHeritageOptions.EnvironmentSetupId
(ChargenTableReader.cs) but never consumed anywhere in production (GF-7/
GF-14).

Fixed by:
- ChargenPreviewEntityBuilder.TryBuildBackdrop: builds a plain, unposed
  Setup mesh from the heritage's EnvironmentSetupId, returning null for
  id 0/unset or an unresolvable Setup (retail's own INVALID_DID gate).
- PrivateEntityViewportRenderer: an optional second entity slot
  (SetBackdrop), reserved via a backdropRenderId constructor parameter so
  paperdoll and creature-appraisal — which never pass one — cannot
  acquire a second entity even by accident (SetBackdrop throws without a
  reserved slot). Per-entity mesh-reference/texture-owner lifetime is
  factored into a private EntitySlot helper shared by both the main and
  backdrop slots. Draw-entity assembly is a pure, directly-testable
  helper (BuildDrawEntities) that puts the backdrop first, matching
  retail's own AddObject insertion order.
- ChargenPreviewController.Rebuild: rebuilds the backdrop whenever the
  HERITAGE changes (narrower than the existing camera-eye-reset gate,
  since environmentSetupID is a pure function of heritage, never gender
  or appearance selection).

Both Appearance and Summary get the fix from the same ChargenPreviewRenderer
facade — confirmed both pages call the identical gmCG3DView::Update on
their own gmCG3DView instance, so no page-specific code was needed.
Lighting was independently re-verified against the same function's
SetLight call (DISTANT_LIGHT, intensity 2.0, direction (0.3, 1.9, 0.65),
default white color) and found to already match byte-for-byte what CC6a
shipped.

Also files docs/ISSUES.md #409 for GF-16 (client-wide UI tooltip system),
investigated in the same root-cause pass but explicitly out of this
batch's scope, and marks it DEFERRED in the findings doc.

Tests: 11 new/extended (ChargenPreviewEntityBuilderTests.TryBuildBackdrop_*,
ChargenPreviewControllerTests backdrop rebuild/swap/absent/no-op cases,
PrivateEntityViewportRendererDrawOrderTests pinning the paperdoll/creature-
appraisal single-entity invariant). Live-DAT measurement: all 13 retail
heritages' EnvironmentSetupId resolve to a real, drawable installed Setup.

App suite 5307/3 -> 5321/3 (+14, 0 regressions). Runtime 1735/0 unchanged.
Launcher.Core.Tests 337/0 and Launcher.Tests 67/0 unchanged (first build of
the merged tree carrying the #406 launcher merge). Full solution: 14508
total / 14504 passed / 4 skipped / 0 failed, dotnet test exit code 0.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 13:05:23 +02:00
..
2026-05-01-retail-motion-trace fix(motion): jump direction, AutoPos cadence, backward/strafe wire & anim 2026-05-02 16:11:15 +02:00
2026-05-02-remote-entity-motion docs(spec): Phase L.3 — Remote Entity Motion Conformance design 2026-05-02 18:12:18 +02:00
2026-05-03-remote-anim-cycle docs(research): investigation prompt for remote-anim-cycle bug 2026-05-03 19:59:22 +02:00
2026-05-04-l3-port feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
2026-05-06-locomotion-cycle-transitions docs(motion): #39 — candidate fix ineffective; refute Shift-toggle wire hypothesis 2026-05-06 07:21:42 +02:00
2026-05-21-a6-captures feat(phys): A6.P3 slice 5 — [place-fail] probe + sharpened #98 diagnosis 2026-05-22 20:02:15 +02:00
2026-05-23-a6-captures research(phys): A6.P3 #98 — [step-walk-adjust] capture + findings 2026-05-23 16:25:04 +02:00
2026-06-11-holistic-map fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00
2026-07-02-inbound-motion-maps docs(L.2g): inbound motion deviation map + campaign registration 2026-07-02 15:20:46 +02:00
2026-07-02-r1-csequence feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
2026-07-02-r2-motiontable fix(motion): restore retail object manager order 2026-07-19 21:40:14 +02:00
2026-07-02-r3-motioninterp docs(R3-W6a): local-player cutover map — re-anchored edit list + edge table + risk decisions 2026-07-03 09:06:42 +02:00
2026-07-03-r4-moveto feat(R4-V5): LOCAL PLAYER cutover - B.6 auto-walk DELETED; P1 autonomous gate ported; TS-36 bound (closes M1-local, M9, M10, M17; retires TS-36, AD-26; re-anchors AD-27, AP-23) 2026-07-03 13:24:22 +02:00
2026-07-03-r5-managers docs: R5 arc close-out — V5 facade shipped, arc DONE; M1.5 critical path next 2026-07-05 11:12:37 +02:00
2026-08-02-collision-throughput-handoff docs: hand off placement campaign finish 2026-08-03 12:54:47 +02:00
2026-08-03-c4-handoff docs: next-agent handoff prompt for C4 routes 2-7 2026-08-03 14:43:56 +02:00
data fix(spells): load complete retail DAT catalog 2026-07-15 21:17:13 +02:00
decompiled research: full acclient.exe decompilation — 22,225 functions, 688K lines 2026-04-12 23:25:51 +02:00
deepdives chore(audio): Campaign A slice A6 — delete what retail does not have 2026-08-08 22:58:50 +02:00
named-retail docs(research): canonical retail keymap + dump-keymap tool 2026-04-25 23:01:58 +02:00
retail-ui docs(ui): pin retained widget retail oracles 2026-07-10 17:55:28 +02:00
2026-04-12-movement-deep-dive.md docs: movement deep dive — AC2D + holtburger cross-reference 2026-04-12 21:52:12 +02:00
2026-04-21-animation-audit.md docs(research): animation-pipeline decompile audit — no real gaps 2026-04-21 21:18:45 +02:00
2026-04-21-sky-deep-audit.md fix(sky): scale keyframe Luminosity/Transparent/MaxBright from percent → fraction 2026-04-22 17:38:44 +02:00
2026-04-22-sky-lighting-decompile.md sky(phase-1): revert speculative tint, add ACDREAM_DUMP_SKY diagnostic 2026-04-23 18:06:52 +02:00
2026-04-23-daygroup-selection.md refactor(runtime): own world environment state 2026-07-26 16:45:04 +02:00
2026-04-23-lightning-crossfade.md sky(phase-5a): remove DayGroup-name rain hack, ship retail-only Overcast mapping 2026-04-24 11:04:36 +02:00
2026-04-23-lightning-real.md sky(phase-8): retail-faithful night sky + README refresh 2026-04-24 20:34:36 +02:00
2026-04-23-physicsscript.md research(vfx): pin retail projectile and effect oracle 2026-07-13 22:40:42 +02:00
2026-04-23-retail-memory-probe.md refactor(world): own live environment state 2026-07-22 10:54:33 +02:00
2026-04-23-sky-dat-schema.md sky(phase-1): revert speculative tint, add ACDREAM_DUMP_SKY diagnostic 2026-04-23 18:06:52 +02:00
2026-04-23-sky-decompile-hunt-A.md sky(phase-1): revert speculative tint, add ACDREAM_DUMP_SKY diagnostic 2026-04-23 18:06:52 +02:00
2026-04-23-sky-decompile-hunt-B.md sky(phase-8): retail-faithful night sky + README refresh 2026-04-24 20:34:36 +02:00
2026-04-23-sky-decompile-hunt-C.md sky(phase-8): retail-faithful night sky + README refresh 2026-04-24 20:34:36 +02:00
2026-04-23-sky-fog.md sky(phase-5a): remove DayGroup-name rain hack, ship retail-only Overcast mapping 2026-04-24 11:04:36 +02:00
2026-04-23-sky-material-state.md docs(sky): port plan for PhysicsScript/fog/lightning/crossfade 2026-04-24 10:53:46 +02:00
2026-04-23-sky-pes-wiring.md sky(phase-5a): remove DayGroup-name rain hack, ship retail-only Overcast mapping 2026-04-24 11:04:36 +02:00
2026-04-23-sky-references-crossref.md sky(phase-1): revert speculative tint, add ACDREAM_DUMP_SKY diagnostic 2026-04-23 18:06:52 +02:00
2026-04-23-sky-retail-verbatim.md sky(phase-1): revert speculative tint, add ACDREAM_DUMP_SKY diagnostic 2026-04-23 18:06:52 +02:00
2026-04-24-lambert-brightness-split.md sky(phase-8): retail-faithful night sky + README refresh 2026-04-24 20:34:36 +02:00
2026-04-26-chorizite-pr-draft.md docs(research): sky/weather investigation handoff + diagnostic tools 2026-04-26 21:40:34 +02:00
2026-04-26-datreaderwriter-reference.md docs(research): sky/weather investigation handoff + diagnostic tools 2026-04-26 21:40:34 +02:00
2026-04-26-sky-investigation-handoff.md docs(research): sky/weather investigation handoff + diagnostic tools 2026-04-26 21:40:34 +02:00
2026-04-28-combat-animation-planner.md feat(anim): Phase L.1c select combat maneuvers 2026-04-28 11:44:17 +02:00
2026-04-28-pes-pseudocode.md research(vfx): pin retail projectile and effect oracle 2026-07-13 22:40:42 +02:00
2026-04-28-remote-moveto-pseudocode.md feat(anim): Phase L.1c port MoveTo path data + per-tick steer 2026-04-28 21:49:22 +02:00
2026-04-28-sky-cloud-material-trace.md feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
2026-04-30-precipice-slide-pseudocode.md fix(physics): #32 L.2c precipice edge-slide context 2026-04-30 08:04:37 +02:00
2026-05-05-issue-42-handoff.md docs(research): expand #42 handoff prompt for fresh-session pickup 2026-05-05 18:02:58 +02:00
2026-05-06-issue-38-handoff.md docs(research): #38 handoff prompt for next-session agent 2026-05-06 17:03:43 +02:00
2026-05-06-issue-38-render-interp-pseudocode.md fix(camera): #38 render-interpolate player motion 2026-05-06 17:53:34 +02:00
2026-05-06-issue-47-close-degrade-pseudocode.md fix(rendering): #47 — walk DIDDegrade for retail close-detail meshes 2026-05-06 16:46:23 +02:00
2026-05-06-issue-47-handoff.md docs(research): #47 handoff prompt for next-session agent 2026-05-06 11:34:25 +02:00
2026-05-06-issue-48-fix-pseudocode.md fix(scenery): #48 unify scenery Z with physics-path triangle picker 2026-05-07 14:30:25 +02:00
2026-05-06-issue-48-handoff.md docs(issues): file #48 — subset of tree species hover above terrain 2026-05-06 17:18:26 +02:00
2026-05-06-issue-49-handoff.md docs(research): #49 handoff — scenery (X, Y) drift investigation 2026-05-07 14:34:55 +02:00
2026-05-08-phase-n3-handoff.md docs: roadmap N.0 shipped + realistic N.2-N.9 estimates + N.3 handoff 2026-05-08 10:49:16 +02:00
2026-05-08-phase-n4-week4-handoff.md docs(N.4): Week 4 handoff for the next agent 2026-05-08 14:54:12 +02:00
2026-05-08-phase-n5-handoff.md docs(N.5): cold-start handoff for next session 2026-05-08 18:05:36 +02:00
2026-05-09-phase-n5b-handoff.md docs(N.5b): cold-start handoff for next session 2026-05-09 07:16:10 +02:00
2026-05-10-holtburger-network-stack-study.md docs(post-A.5): capture holtburger network-stack study + Phase M.0 quick-wins 2026-05-10 17:52:26 +02:00
2026-05-10-phase-a5-handoff.md docs(A.5): cold-start handoff for the next session 2026-05-09 21:11:46 +02:00
2026-05-10-phase-m-opcode-matrix.md fix(net): honor retail graceful logout handshake 2026-07-20 23:31:23 +02:00
2026-05-10-post-a5-polish-handoff.md docs(post-A.5): cold-start handoff for the next session 2026-05-10 10:16:10 +02:00
2026-05-10-tier1-mutation-audit.md fix #203: preserve animation on appearance updates 2026-07-11 00:25:29 +02:00
2026-05-10-tier1-retry-handoff.md docs(post-A.5): cold-start handoff for the Tier 1 retry session (#53) 2026-05-10 16:14:24 +02:00
2026-05-12-l2a-shipped-l2d-handoff.md docs(phys L.2a): handoff + next-session prompt + CLAUDE.md / plan-of-record updates 2026-05-12 18:15:16 +02:00
2026-05-12-l2d-next-session-prompt.md docs(phys L.2a): handoff + next-session prompt + CLAUDE.md / plan-of-record updates 2026-05-12 18:15:16 +02:00
2026-05-12-l2g-slice1-shipped-handoff.md docs(phys L.2g): slice 1 shipped handoff + B.4 gap discovery + plan-of-record 2026-05-12 23:17:05 +02:00
2026-05-13-b4b-shipped-handoff.md docs(B.4b): final-review polish — file #59 #60 follow-ups + handoff correction 2026-05-13 19:43:38 +02:00
2026-05-13-b4c-shipped-handoff.md docs(B.4c): correct handoff fabrications surfaced by final review 2026-05-14 08:03:45 +02:00
2026-05-13-b5-pickup-handoff.md docs(B.5): fresh-session handoff for BuildPickUp + ground-item interaction 2026-05-14 14:35:52 +02:00
2026-05-13-l2d-slice1-shipped-handoff.md docs(phys L.2d): slice 1 + 1.5 shipped handoff + 3rd plan-of-record reframe 2026-05-12 19:46:45 +02:00
2026-05-14-b5-shipped-handoff.md docs(B.5): ship handoff + roadmap/CLAUDE update + file #63 #64 2026-05-14 16:23:20 +02:00
2026-05-15-b6-b7-shipped-handoff.md docs(B.6+B.7): ship handoff — 36 commits, faithfulness audit, workaround retirement plan 2026-05-15 18:29:53 +02:00
2026-05-16-issue77-autowalk-handoff.md docs(research): handoff for issue #77 — close-range auto-walk + pickup overshoot 2026-05-18 08:38:31 +02:00
2026-05-16-session-handoff.md docs: rewrite handoff — M2 redirected from "kill a drudge" to indoor walkability 2026-05-16 21:01:30 +02:00
2026-05-19-cluster-a-shipped-handoff.md docs(phase): Cluster A — partial ship + handoff 2026-05-19 16:12:24 +02:00
2026-05-19-contactplane-retention-pickup-prompt.md docs(handoff): ContactPlane retention investigation pickup prompt 2026-05-20 07:06:11 +02:00
2026-05-19-indoor-cell-rendering-cause.md feat(wb): ConsoleErrorLogger + cause report — H1 swallowed-exception confirmed 2026-05-19 13:00:18 +02:00
2026-05-19-indoor-cell-rendering-probe-capture.md docs(research): Phase 1 indoor probe capture — H1 confirmed 2026-05-19 12:03:25 +02:00
2026-05-19-indoor-cell-rendering-verification.md docs(research): Phase 2 verification — floor renders, fix landed 2026-05-19 13:12:53 +02:00
2026-05-19-indoor-followup-handoff.md docs: file #87 — retire WB fork band-aid via geom-only API 2026-05-19 14:31:14 +02:00
2026-05-19-indoor-followup-prompt.md docs(handoff): indoor follow-up brief + fresh-session kickoff prompt 2026-05-19 13:36:18 +02:00
2026-05-19-indoor-walkable-plane-bsp-port-shipped-handoff.md docs: indoor walkable-plane BSP port partial-ship handoff 2026-05-20 07:03:14 +02:00
2026-05-19-indoor-walking-phase2-pickup-prompt.md docs(handoff): retarget pickup prompt — indoor/collision/physics/dungeons only 2026-05-19 19:52:17 +02:00
2026-05-19-indoor-walking-phase2-shipped-handoff.md docs(phase): Indoor walking Phase 2 — Portal-based cell tracking shipped 2026-05-19 19:31:22 +02:00
2026-05-20-indoor-walking-bug-a-handoff.md docs(handoff): indoor walking Bug A wrong-scope handoff 2026-05-20 09:38:13 +02:00
2026-05-20-m15-kickoff-handoff.md docs(handoff): M1.5 kickoff — pickup prompt + workaround inventory 2026-05-21 11:12:46 +02:00
2026-05-20-phase-a4-shipped-cell-pingpong-finding.md docs(roadmap): A4 shipped + #90 cell-tracking ping-pong filed 2026-05-20 20:10:29 +02:00
2026-05-21-a6-cdb-capture-findings.md ship(phys): A6.P3 slice 1 — Indoor ContactPlane retention COMPLETE 2026-05-22 10:11:44 +02:00
2026-05-21-a6-p1-partial-ship-handoff.md docs(handoff): A6.P1 partial-ship — infra DONE, captures 1/9 2026-05-21 20:05:17 +02:00
2026-05-21-a6-p3-slice1-retail-mech-b-research.md fix(research): A6.P3 slice 1 T1 — citation corrections + LKCP re-latch note 2026-05-22 08:20:24 +02:00
2026-05-21-collision-fixes-shipped-handoff.md docs(handoff): update pickup prompt to point at main + fresh worktree 2026-05-20 15:05:07 +02:00
2026-05-21-indoor-walking-doorway-investigation-prompt.md docs(handoff): pickup prompt for indoor walking doorway investigation 2026-05-20 09:55:47 +02:00
2026-05-21-open-items-pickup-prompt.md docs(milestones): promote indoor work to M1.5 — primary focus 2026-05-21 10:32:24 +02:00
2026-05-21-phase-o-t1-prompt.md docs(O-T1): session handoff prompt for Phase O Task 1 (WB usage audit) 2026-05-21 14:01:06 +02:00
2026-05-21-phase-o-t1-wb-audit.md docs(O): O-T1 audit shipped + Phase O spec amended 2026-05-21 14:35:38 +02:00
2026-05-21-walk-miss-capture-findings.md docs(physics): spec + plan + findings for ISSUES #83 walk-miss probe spike 2026-05-20 11:00:11 +02:00
2026-05-22-a6-p3-handoff.md docs(handoff): A6.P3 2026-05-22 EOS handoff + pickup prompt for #98 fix 2026-05-22 13:32:02 +02:00
2026-05-22-a6-p3-slice5-handoff.md feat(phys): A6.P3 slice 5 — [place-fail] probe + sharpened #98 diagnosis 2026-05-22 20:02:15 +02:00
2026-05-23-a6-p3-issue98-comparison-harness-findings.md docs: A6.P3 #98 resolution + A6.P4 design + #99/#100 filed 2026-05-24 07:23:49 +02:00
2026-05-23-a6-p3-issue98-handoff.md docs(handoff): A6.P3 issue #98 — slice 6 failed; pivot to terrain-mesh 2026-05-23 08:56:43 +02:00
2026-05-23-a6-p3-issue98-harness-handoff.md docs(handoff): A6.P3 #98 — full-session handoff doc + CLAUDE.md/ISSUES.md updates 2026-05-23 19:09:00 +02:00
2026-05-23-a6-p3-issue98-replay-comparison.md docs(phys): A6.P3 #98 Step 5 — replay vs retail divergence comparison 2026-05-23 15:57:12 +02:00
2026-05-23-a6-stepwalkadjust-findings.md research(phys): A6.P3 #98 — [step-walk-adjust] capture + findings 2026-05-23 16:25:04 +02:00
2026-05-24-a6-p4-pickup-handoff.md docs(handoff): A6.P4 pickup handoff — full session-resume artifact 2026-05-24 07:32:58 +02:00
2026-05-24-door-bug-apparatus-shipped-findings.md feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
2026-05-24-door-collision-session-end-handoff.md docs(handoff): door collision session end — honest accounting 2026-05-24 20:52:53 +02:00
2026-05-24-door-collision-session-handoff.md docs(handoff): door collision per-part BSP session handoff (2026-05-24) 2026-05-24 18:16:02 +02:00
2026-05-24-door-collision-task7-shipped-but-bug-remains.md diag(phys): [bsp-test] probe + grounded apparatus test + handoff 2026-05-24 19:22:45 +02:00
2026-05-24-door-dat-inspection-findings.md test(phys): door setup + GfxObj dat-inspection — Hypothesis A falsified 2026-05-24 18:34:41 +02:00
2026-05-25-a6-door-cyl-investigation-handoff.md docs(handoff): A6.P7 door-cyl + slab interaction — retail investigation needed 2026-05-25 14:54:59 +02:00
2026-05-25-a6-door-cyl-retail-dispatch-investigation.md fix(phys): A6.P7 — retail-binary cyl-vs-BSP dispatch (HAS_PHYSICS_BSP_PS gate) 2026-05-25 16:35:32 +02:00
2026-05-25-door-bug-cdb-retail-trace-findings.md docs(handoff): add second door-bug symptom (over-penetration before block) 2026-05-25 10:45:41 +02:00
2026-05-25-door-bug-inside-out-geometry-gap.md test(phys): A6.P4 door — corner-slide hypothesis falsified, bug is state-related 2026-05-25 08:37:31 +02:00
2026-05-25-door-bug-partial-fix-shipped.md fix(test): correct geometric pin test for door slab Z math 2026-05-25 08:14:49 +02:00
2026-05-25-issue-78-visibility-culling-investigation.md feat(render): Phase A8 — indoor visibility + streaming fixes batch 2026-05-29 10:14:50 +02:00
2026-05-25-issue-100-shipped-and-culling-handoff.md docs: #100 ship + indoor-cell culling investigation handoff 2026-05-25 22:17:51 +02:00
2026-05-25-issue-100-terrain-cutout-handoff.md docs: #100 ship + indoor-cell culling investigation handoff 2026-05-25 22:17:51 +02:00
2026-05-25-stairs-cyl-investigation-handoff.md docs: issue #101 — broken stairs cyl phantom (post-A6.P7 finding) 2026-05-25 19:03:58 +02:00
2026-05-26-a8-buildings-data-shape.md docs(research): Phase A8 RR2 — BuildingInfo data shape + interior-portal walk 2026-05-27 11:01:39 +02:00
2026-05-26-a8-entity-taxonomy.md feat(render): Phase A8 — indoor visibility + streaming fixes batch 2026-05-29 10:14:50 +02:00
2026-05-26-a8-r3.5-restructure-handoff.md docs(handoff): Phase A8 R3.5 paused for restructure — fresh-session handoff 2026-05-26 20:52:46 +02:00
2026-05-26-a8-revert-handoff.md docs: Phase A8 REVERT handoff — full session story + pickup prompt 2026-05-26 09:42:53 +02:00
2026-05-26-a8-rr0-falsification-findings.md docs(research): Phase A8 RR0 — Issues A + C caused by R3, NOT pre-existing 2026-05-27 08:33:32 +02:00
2026-05-26-a8-wb-full-port-rr1-shipped-handoff.md docs(handoff): Phase A8 RR1 shipped — pickup prompt for RR2 spike 2026-05-27 10:46:32 +02:00
2026-05-27-a8-rr7-reverted-wb-port-handoff.md docs(research): A8 RR7 reverted — full WB-port handoff for next session 2026-05-27 14:10:33 +02:00
2026-05-28-a8-cellar-flap-handoff.md feat(render): Phase A8 — indoor visibility + streaming fixes batch 2026-05-29 10:14:50 +02:00
2026-05-28-a8-cellar-flap-option2-handoff.md feat(render): Phase A8 — indoor visibility + streaming fixes batch 2026-05-29 10:14:50 +02:00
2026-05-28-a8-cellar-flap-root-cause.md feat(render): Phase A8 — indoor visibility + streaming fixes batch 2026-05-29 10:14:50 +02:00
2026-05-28-a8-env-cell-renderer-audit-findings.md fix(render): Phase A8 — pool aliasing in EnvCellRenderer (visual chaos root cause) 2026-05-27 19:08:49 +02:00
2026-05-28-a8-session-2-shipped-and-handoff.md docs: Phase A8 — session 2 handoff (pool fix shipped + 4 partial fixes + residuals) 2026-05-27 20:32:22 +02:00
2026-05-28-a8-wb-port-shipped-but-broken-handoff.md feat(render): Phase A8 — kill-switch ACDREAM_A8_INDOOR_BRANCH (default OFF) 2026-05-27 16:26:40 +02:00
2026-05-29-a8f-camera-collision-handoff.md docs(render): Phase A8.F — correct camera handoff; retail DOES collide the camera 2026-05-29 17:51:44 +02:00
2026-05-29-a8f-visual-gate-failure-handoff.md docs: Phase A8.F visual-gate failure handoff + issue #103 2026-05-29 14:43:24 +02:00
2026-05-30-phase-u4-shipped-and-flap-handoff.md docs(render): Phase U.4 shipped (indoor rendering verified) + flap handoff 2026-05-31 09:16:35 +02:00
2026-05-30-unified-render-pipeline-decision-and-handoff.md docs: abandon two-pipe render approach; scope Phase U (unified retail-faithful pipeline) 2026-05-30 11:35:41 +02:00
2026-05-31-camera-collision-indoor-diagnosis.md diag(render): camera-collision indoor non-engagement — RED test + diagnosis 2026-05-31 18:02:37 +02:00
2026-05-31-render-architecture-reset-handoff.md docs(render): ARCHITECTURE RESET — indoor render is a 3-gate patchwork; handoff + unified-PView target 2026-05-31 21:35:55 +02:00
2026-05-31-u4c-flap-characterization.md research(render): Phase U.4c — CONVERGED root cause (eye-rooted grace-stale root) 2026-05-31 14:32:19 +02:00
2026-05-31-u4c-flap-fixed-and-residuals-handoff.md docs(render): Phase U.4c — flap fixed + residuals handoff (checkpoint) 2026-05-31 17:01:23 +02:00
2026-05-31-u4c-initcell-pseudocode.md research(render): Phase U.4c — DISPROVE the side-test fix (PortalSide port is a no-op) 2026-05-31 10:32:52 +02:00
2026-06-01-render-reset-session2-handoff.md docs(render): session-2 handoff — stencil attempt reverted, evidence-first pickup prompt 2026-06-01 13:51:22 +02:00
2026-06-02-acdream-render-pipeline-inventory-and-failures.md docs(render): REOPEN the render half — full retail-faithful redesign dossier (handoff + huge plan + 3 research docs) 2026-06-02 18:28:01 +02:00
2026-06-02-membership-verbatim-port-handoff.md docs(physics): handoff reframe — membership is STATE not recomputation (user analysis) 2026-06-03 08:20:55 +02:00
2026-06-02-phase-w-membership-fixed-render-handoff.md docs(render): Phase W session-2 handoff — membership FIXED + render rewrite (Stage 3 done) 2026-06-02 15:39:41 +02:00
2026-06-02-phase-w-w2a-shipped-baseline-handoff.md docs(render): Phase W — W2a shipped+verified + baseline handoff 2026-06-02 10:55:21 +02:00
2026-06-02-render-cell-membership-evidence.md docs(render): Unified Cell Graph pivot — evidence model + Stage 1 spec 2026-06-02 08:27:00 +02:00
2026-06-02-render-pipeline-redesign-handoff.md docs(render): REOPEN the render half — full retail-faithful redesign dossier (handoff + huge plan + 3 research docs) 2026-06-02 18:28:01 +02:00
2026-06-02-render-reference-crosscheck.md docs(render): REOPEN the render half — full retail-faithful redesign dossier (handoff + huge plan + 3 research docs) 2026-06-02 18:28:01 +02:00
2026-06-02-retail-cell-render-research-prompt.md docs(render): Phase W (rev) — 4-model research + transition-membership/PView design 2026-06-02 13:58:51 +02:00
2026-06-02-retail-cell-render-study-codex.md docs(render): Phase W (rev) — 4-model research + transition-membership/PView design 2026-06-02 13:58:51 +02:00
2026-06-02-retail-cell-render-study-opus48-a.md docs(render): Phase W (rev) — 4-model research + transition-membership/PView design 2026-06-02 13:58:51 +02:00
2026-06-02-retail-cell-render-study-opus48-b.md docs(render): Phase W (rev) — 4-model research + transition-membership/PView design 2026-06-02 13:58:51 +02:00
2026-06-02-retail-cell-render-study-sonnet46.md docs(render): Phase W (rev) — 4-model research + transition-membership/PView design 2026-06-02 13:58:51 +02:00
2026-06-02-retail-render-pipeline-full-reference.md docs(render): REOPEN the render half — full retail-faithful redesign dossier (handoff + huge plan + 3 research docs) 2026-06-02 18:28:01 +02:00
2026-06-03-cell-membership-ordered-cellarray-pseudocode.md feat(physics): Stage 1 — CellArray ordered/deduped cell collection (retail CELLARRAY) 2026-06-03 08:54:45 +02:00
2026-06-03-membership-and-bluehole-shipped-handoff.md docs: wrap session — doorway flap FIXED (membership + blue-hole); A/B/C render residuals next 2026-06-03 11:09:57 +02:00
2026-06-03-p0-conformance-apparatus-notes.md fix(p1): membership already matches retail — the 0/11 was a cdb capture artifact 2026-06-03 18:54:27 +02:00
2026-06-03-p1-membership-swept-advance-handoff.md fix(p1): membership already matches retail — the 0/11 was a cdb capture artifact 2026-06-03 18:54:27 +02:00
2026-06-03-p1-visual-gate-render-residuals.md docs(p1): visual-gate result — membership confirmed live; flap+void are render residuals 2026-06-03 21:30:02 +02:00
2026-06-03-p2-door-stepup-handoff.md docs(p2): correct the handoff — B1 was the Path 5 near-miss gate, not the climb 2026-06-04 09:35:14 +02:00
2026-06-04-p2-cellar-corner-stepup-handoff.md test(p2): faithful cellar-lip wedge reproduction + investigation apparatus (no fix yet) 2026-06-05 08:30:36 +02:00
2026-06-04-p2-cellar-lip-flatfloor-cp-handoff.md docs(p2): record cellar-lip wedge visual-gate PASS (cellar smooth, door blocks, step-up climbs) 2026-06-05 09:24:54 +02:00
2026-06-05-camera-collision-residual-a-handoff.md docs: handoff + kickoff for Render Residual A (camera collision verbatim port) 2026-06-05 09:46:52 +02:00
2026-06-05-render-residual-a-shipped-core-inside-render-handoff.md docs(A): wrap Render Residual A — handoff + roadmap for the core inside render 2026-06-05 11:49:31 +02:00
2026-06-05-retail-pview-indoor-render-pseudocode.md feat(render): indoor render WORKS — terminating portal flood + every-cell seal + look-in FPS 2026-06-07 10:14:43 +02:00
2026-06-05-shell-sealing-cellar-floor-handoff.md docs: SHELL-SEALING / wrong-flood-root handoff (cellar floor + interior walls grey) 2026-06-05 17:04:52 +02:00
2026-06-05-viewer-cell-flicker-rootcause-and-fix-plan-handoff.md docs: indoor flicker/void root cause (decomp + live cdb) + 3-part fix plan handoff 2026-06-05 15:31:17 +02:00
2026-06-06-indoor-render-hang-rootcause.md feat(render): indoor render WORKS — terminating portal flood + every-cell seal + look-in FPS 2026-06-07 10:14:43 +02:00
2026-06-06-retail-pview-renderer-replacement-attempts-handoff.md feat(render): indoor render WORKS — terminating portal flood + every-cell seal + look-in FPS 2026-06-07 10:14:43 +02:00
2026-06-06-verbatim-drawcells-port-pickup-handoff.md docs: implementation plan + pickup handoff — verbatim retail DrawCells port 2026-06-06 21:44:19 +02:00
2026-06-07-cutover-flip-render-residuals-diagnosis-handoff.md docs: add verify-first kickoff prompt to the render-residuals handoff (treat the diagnosis as a suspect statement) 2026-06-07 22:12:38 +02:00
2026-06-07-indoor-render-session-handoff.md feat(render): indoor render WORKS — terminating portal flood + every-cell seal + look-in FPS 2026-06-07 10:14:43 +02:00
2026-06-07-render-unification-cutover-flip-handoff.md docs: handoff — render unification CUTOVER FLIP (canonical pickup) 2026-06-07 18:42:04 +02:00
2026-06-08-flap-physics-diagnosis-REFUTED-its-render-membership.md diag(render): flap re-diagnosed as portal-flood re-clip DRIFT; physics + camera REFUTED 2026-06-08 11:21:46 +02:00
2026-06-08-flap-rootcause-physics-rest-handoff.md diag(render/physics): flap root-caused to physics rest µm-jitter; refute prior diagnoses 2026-06-08 09:16:12 +02:00
2026-06-08-full-retail-render-port-OPTION-A-handoff.md docs(render): FLAP settled by live-retail measurement — full retail port DECIDED (Option A) + exhaustive handoff 2026-06-08 16:19:34 +02:00
2026-06-08-indoor-flap-edgeon-vs-camera-position-handoff.md docs(render): calibrated indoor-flap handoff — MEASURED vs HYPOTHESIS vs OPEN 2026-06-09 08:16:51 +02:00
2026-06-09-105-capture-analysis-membership-landblock-pin.md docs: #106 CLOSED — gate-4 verification + running-artifact attribution correction 2026-06-10 06:59:24 +02:00
2026-06-09-dat-reader-thread-safety-investigation.md docs: dat-reader investigation handoff + file #105 (white walls, tripwired) 2026-06-09 21:29:06 +02:00
2026-06-09-flap-outdoor-fullworld-building-flood-merge-handoff.md docs: §4 outdoor full-world flap — onset pinned to building-flood merge (handoff) 2026-06-10 08:19:54 +02:00
2026-06-09-landdefs-outside-cells-pseudocode.md fix(phys): #106 — outdoor membership crosses landblock boundaries (LandDefs global-lcoord port) 2026-06-09 23:10:59 +02:00
2026-06-09-r-a2b-shipped-flap-residual-and-texture-redherring-handoff.md docs(render): R-A2b shipped + flap residual (sec 4) + texture red-herring handoff 2026-06-09 18:44:33 +02:00
2026-06-10-105-110-CLOSED-staged-texture-flush-drop.md docs: #105 x #110 CLOSED - staged-texture-flush drop close-out (evidence chain + lesson); handoff marked historical 2026-06-10 12:17:09 +02:00
2026-06-10-105-110-white-textures-nearplane-handoff.md docs: #105 x #110 CLOSED - staged-texture-flush drop close-out (evidence chain + lesson); handoff marked historical 2026-06-10 12:17:09 +02:00
2026-06-10-corner-seal-refuted-openings-edgeon-handoff.md docs: SS2b corner-seal refuted (openings, not walls) - SS4 converges on edge-on clip collapse; next = retail clip oracle 2026-06-10 10:01:04 +02:00
2026-06-10-flap-outdoor-fullworld-CLOSED-depthmask-leak.md docs: §4 outdoor full-world flap CLOSED — depth-mask leak close-out (evidence chain + fix + verification) 2026-06-10 09:22:02 +02:00
2026-06-10-issue113-phantom-stairs-misplaced-cell-handoff.md docs: #113 pickup handoff - phantom-stairs/misplaced-cell attribution plan + #112 residual rider + tonight's shipped-state table 2026-06-10 15:28:44 +02:00
2026-06-11-building-render-acdream-vs-retail-comparison.md BR-1: RESOLVED as already-equivalent - premise falsified by pre-check, equivalence pinned, #113 attribution corrected 2026-06-11 06:25:31 +02:00
2026-06-11-building-render-holistic-port-handoff.md docs: holistic building-render port charter + next-session prompt (the 2026-06-11 mandate) 2026-06-10 21:50:23 +02:00
2026-06-11-polyclipfinish-w0-clip-pseudocode.md knife-edge port: polyClipFinish W=0 eye-plane clip + degenerate-view propagation; EyeInsidePortalOpening rescue DELETED 2026-06-11 21:44:23 +02:00
2026-06-11-t6-br7-shipped-t5-gate-post-t5-handoff.md docs: session handoff - T6/BR-7 shipped + T5 verdict + post-T5 state, with the next-session prompt 2026-06-11 16:17:41 +02:00
2026-06-11-tower-stairs-fundamental-handoff.md docs: tower-stairs fundamental handoff - the broken-state log kills all mesh-absence theories 2026-06-11 20:46:35 +02:00
2026-06-12-doorway-artifacts-129-130-handoff.md handoff: doorway artifacts #130/#129 + #113 re-check + UN-2 desk work (queue, leads, apparatus, pickup prompt) 2026-06-12 12:51:32 +02:00
2026-06-12-night-session-handoff-108-residual-next.md handoff: add the M1.5 dungeon-demo exit gate to the next-session work order 2026-06-12 21:21:51 +02:00
2026-06-13-dungeon-g3-handoff.md handoff: M1.5 dungeon support (G.3) grounded — design research + the terrain-less-premise refutation 2026-06-13 14:53:27 +02:00
2026-06-15-chat-window-redrive-handoff.md docs(D.2b): chat-window re-drive session handoff (Plan 2 chat piece) 2026-06-15 19:07:05 +02:00
2026-06-15-layoutdesc-format.md fix(combat): restore retail power bar layers 2026-07-12 21:14:14 +02:00
2026-06-16-action-bar-inventory-equipment-handoff.md docs(D.5): action bar / inventory / paperdoll research drop 2026-06-16 21:04:57 +02:00
2026-06-16-action-bar-toolbar-deep-dive.md feat(ui): preserve exact retail shortcut records 2026-07-11 09:17:33 +02:00
2026-06-16-equipment-paperdoll-deep-dive.md docs(D.5): action bar / inventory / paperdoll research drop 2026-06-16 21:04:57 +02:00
2026-06-16-inventory-deep-dive.md feat(ui): complete retail item drop branches 2026-07-11 09:46:32 +02:00
2026-06-16-ui-item-slot-icon-dragdrop-spine-deep-dive.md feat(ui): the spell-bar drop ring — retail's authored drag-accept state, and the ring exposed a real drop off-by-one 2026-08-08 20:18:51 +02:00
2026-06-16-ui-panels-synthesis.md docs(D.5): action bar / inventory / paperdoll research drop 2026-06-16 21:04:57 +02:00
2026-06-17-stateful-icon-RESOLVED.md docs(D.5.2): stateful item-icon spec + RESOLVED research 2026-06-17 18:12:45 +02:00
2026-06-17-stateful-icon-system-handoff.md fix #212: preserve shortcut tint in physical combat 2026-07-13 11:21:12 +02:00
2026-06-18-d53-bar-finish-and-inventory-handoff.md feat(ui): port retail selected-item mana 2026-07-11 11:16:21 +02:00
2026-06-18-item-object-model-handoff.md docs(D.5): sub-phase ledger + item-model cold-start prompt 2026-06-18 10:41:08 +02:00
2026-06-18-lighting-a7-fixABC-shipped-fixD-handoff.md docs(lighting): A7 Fix D investigation RESOLVED + implementation spec (#140) 2026-06-18 17:08:27 +02:00
2026-06-19-lighting-a7-fixD-round2-torch-reach-CHECKPOINT.md merge: bring main (UN-7, #140 filing, D.2b UI rows) into A7 Fix D round-2 branch 2026-06-20 09:29:53 +02:00
2026-06-20-indoor-lighting-done-next-portal-reuse-handoff.md docs: file #145 (portals work once/session) + session handoff (next: #145 then #144) 2026-06-20 18:31:47 +02:00
2026-06-20-indoor-lighting-regime-handoff.md docs(lighting): indoor lighting regime handoff — file #142 (windowed-interior regime) + #143 (portal dynamic light) 2026-06-20 12:17:59 +02:00
2026-06-20-indoor-torch-lantern-lighting-investigation.md fix(lighting): indoor interiors now lit — landblock-key bug + viewer light + weenie fixtures 2026-06-20 15:51:55 +02:00
2026-06-20-window-manager-inventory-handoff.md docs(handoff): window manager → inventory window → paperdoll (next D.2b arc) 2026-06-20 20:38:41 +02:00
2026-06-21-138-entity-redelivery-handoff.md docs(research): #138 handoff — RESOLVED banner + correct the re-hydrate source (not ClientObjectTable) 2026-06-21 08:09:36 +02:00
2026-06-21-145-cell-relative-physics-frame-handoff.md docs(#145): verified root cause + decision to port cell-relative physics frame (Option B) + handoff 2026-06-21 09:47:01 +02:00
2026-06-21-d2b-bcontroller-shipped-next-handoff.md docs(handoff): D.2b B-Controller shipped + visually confirmed; B-Wire next 2026-06-21 18:08:05 +02:00
2026-06-21-d2b-bgrid-shipped-bcontroller-next-handoff.md docs(handoff): D.2b A+B-Grid shipped, #145 fixed, B-Controller next 2026-06-21 07:52:40 +02:00
2026-06-21-d2b-inventory-finish-handoff.md docs(D.2b): inventory finish Stage 1 — handoff + divergence rows + ISSUES 2026-06-21 21:31:24 +02:00
2026-06-21-teleport-foundation-handoff.md docs(teleport): foundation-investigation handoff for a fresh-look session 2026-06-22 10:00:23 +02:00
2026-06-21-teleport-issues-handoff.md docs: handoff — fold in retail teleport-anim (TAS) flow + acdream gap analysis for the teleport-flow feature 2026-06-21 18:24:08 +02:00
2026-06-22-container-switching-handoff.md docs(D.2b): container-switching handoff + flag stale M1.5 banner 2026-06-22 13:17:55 +02:00
2026-06-22-paperdoll-handoff.md docs(D.2b): reconcile paperdoll docs to the corrected model (Slice 1 shipped) 2026-06-23 00:09:52 +02:00
2026-06-23-dense-town-fps-attribution-report.md docs(perf): dense-town FPS — final outcome (75->165) + ISSUES record 2026-06-24 00:13:32 +02:00
2026-06-23-dense-town-fps-deepdive-handoff.md docs: handoff — dense-town FPS deep-dive (push past 75fps) 2026-06-23 18:23:53 +02:00
2026-06-23-fps-distance-degrade-handoff.md docs: handoff — dense-town FPS = missing distance-degrade (port next) 2026-06-23 10:05:21 +02:00
2026-06-23-paperdoll-slice2-handoff.md docs(D.2b): Slice 2 handoff — paperdoll 3D doll viewport + the Slots toggle 2026-06-23 07:56:54 +02:00
2026-06-24-collision-inclusion-audit.md docs(physics): collision-inclusion audit + unified verbatim-collision design 2026-06-24 18:43:13 +02:00
2026-06-24-collision-object-detection-vs-retail-deepdive-handoff.md docs(research): handoff — collision-object-detection vs retail deep-dive ("1 fix for all collision") 2026-06-24 16:34:13 +02:00
2026-06-24-obstruction-ethereal-pseudocode.md fix(physics): Task 3 follow-up — obstruction_ethereal consume for Cylinder+Sphere shapes 2026-06-24 19:30:59 +02:00
2026-06-24-sphere-intersects-pseudocode.md feat(physics): Task 2 — true sphere collision primitive (CSphere::intersects_sphere) 2026-06-24 19:08:53 +02:00
2026-06-24-teleport-out-issues-handoff.md docs: handoff — two teleport-OUT issues (no-collision-after-death, char-missing) 2026-06-24 07:57:16 +02:00
2026-06-25-character-window-faithful-spec.md fix(ui): match retail vitae and character info 2026-07-17 12:06:14 +02:00
2026-06-25-retail-ui-layout-dump.json feat(studio): dump LayoutSource — preview any retail window from the UI dump 2026-06-25 16:25:23 +02:00
2026-06-25-studio-dump-panel-sweep.md docs(studio): dump-panel render sweep — all 26 windows verified 2026-06-25 16:50:39 +02:00
2026-06-26-ace-vs-2013-motion-command-gap.md docs(L.2b/L.1b): movement wire-parity slice design + 2026-06-26 audits 2026-06-30 21:34:33 +02:00
2026-06-26-character-window-retail-reference.md docs: add 2026-06-26 character window retail reference screenshot notes 2026-06-26 10:32:47 +02:00
2026-06-26-mockup-stage-handoff.md Merge claude/hopeful-maxwell-214a12 — D.2b UI Studio + faithful importer + Character window 2026-06-26 12:33:51 +02:00
2026-06-26-movement-animation-retail-parity-audit.md docs(L.2b/L.1b): movement wire-parity slice design + 2026-06-26 audits 2026-06-30 21:34:33 +02:00
2026-07-01-d6-motion-interp-pseudocode.md feat(D6.2b): send retail-faithful raw forward_speed=1.0 on the wire 2026-07-02 10:36:46 +02:00
2026-07-02-inbound-motion-deviation-map.md feat(L.2g-S5): delete player pace-inference layer; close #39 (DEV-2) 2026-07-02 16:10:28 +02:00
2026-07-02-inbound-motion-verbatim-port-handoff.md docs: handoff for inbound animation+position verbatim retail port 2026-07-02 13:49:01 +02:00
2026-07-02-s2-inbound-funnel-pseudocode.md docs(L.2g-S2): verbatim inbound-funnel pseudocode + observer cdb trace script 2026-07-02 18:33:23 +02:00
2026-07-02-ui-architecture-review.md docs: UI architecture review report + follow-up issues #159-#165 2026-07-03 09:18:52 +02:00
2026-07-03-phase-r-session-handoff.md docs: file #160-#163 (remote run-pace, landing pose retest, glide adjudication, temp-diag strip) + handoff postscript 2 2026-07-03 15:14:57 +02:00
2026-07-03-r4-verify-session-handoff.md docs: R2-R4 visual pass PASSED (user-verified) - file #165 wall-swallow + #166 slope-landing sled; next entry R5 2026-07-03 17:59:45 +02:00
2026-07-03-r5-entry-handoff.md docs: R5 entry handoff - fresh session enters here (R2-R4 arc closed, function inventory + verification items + lessons) 2026-07-03 18:12:33 +02:00
2026-07-03-session-handoff.md docs: session handoff (R5-V1/V2 + #168/#169 fixes) + roadmap; entry for next session 2026-07-04 08:51:54 +02:00
2026-07-04-170-creature-run-handoff.md fix(#170): armed moveto always ticks UseTime — the SERVERVEL branch starved the chase 2026-07-04 21:59:59 +02:00
2026-07-04-170-pickup-prompt.md docs(#170): session handoff + pickup prompt for the "sustain the run" residual 2026-07-04 20:31:40 +02:00
2026-07-04-171-pickup-prompt.md docs(#171): file the group-melee interpenetration issue + R5-V3 handoff/pickup 2026-07-04 22:38:58 +02:00
2026-07-04-171-sticky-melee-handoff.md docs(#171): file the group-melee interpenetration issue + R5-V3 handoff/pickup 2026-07-04 22:38:58 +02:00
2026-07-04-r5v5-facade-pickup-prompt.md docs: R5 arc close-out — V5 facade shipped, arc DONE; M1.5 critical path next 2026-07-05 11:12:37 +02:00
2026-07-05-ccylsphere-collision-family-pseudocode.md fix #172: port the retail CCylSphere collision family (platform step-up) 2026-07-05 14:52:28 +02:00
2026-07-05-m15-dungeon-pickup-prompt.md docs: M1.5 dungeon-track pickup prompt for the next session 2026-07-05 14:02:35 +02:00
2026-07-05-mp0-baseline.md docs(pipeline): MP0 baseline captured - gate PASSED, alloc-triage amendment 2026-07-05 19:42:36 +02:00
2026-07-06-137-closeout-render-pair-pickup.md docs: session handoff — #137 corridor arc closed, #176/#177 render pair pickup 2026-07-05 20:13:19 +02:00
2026-07-06-137-corridor-phantom-pickup-prompt.md fix #137 (corridor phantom resolved): slide_sphere opposing branch returns Collided; the 'wall' was synthetic 2026-07-05 18:27:40 +02:00
2026-07-06-137-sliding-normal-lifecycle-audit.md fix #137 (corridor phantom resolved): slide_sphere opposing branch returns Collided; the 'wall' was synthetic 2026-07-05 18:27:40 +02:00
2026-07-06-176-177-handoff-A7-lighting.md docs: #176/#177 handoff — root-caused, folded into A7 dungeon lighting 2026-07-05 23:16:17 +02:00
2026-07-06-176-177-render-pair-investigation.md fix #176 #177: the camera-capped light snapshot evicted visible cells' torches — per-cell lighting popped at seams 2026-07-05 21:55:43 +02:00
2026-07-06-176-seam-floor-zfight-handoff.md fix #176: light pool tracked the camera via flood scoping - collect residents, anchor at player 2026-07-06 15:12:31 +02:00
2026-07-06-177-stairs-pickup-handoff.md docs(#177): mark stairs pickup-handoff SUPERSEDED (flood theory disproven) 2026-07-07 10:10:53 +02:00
2026-07-06-180-camera-sweep-strobe-handoff.md docs(#180): camera-sweep strobe handoff - evidence, retail anchors, autonomous visual-loop recipe, companion prompt 2026-07-06 16:29:57 +02:00
2026-07-06-a7-per-cell-lighting-pseudocode.md diag #176/#181: artifact CHARACTERIZED - static ~10x-hot magenta wash zebra-striping wall geometry; root = weenie lamps on the dynamic light curve (A7 fix #2); retail static curve Ghidra-verified (calc_point_light 0x0059c8b0) 2026-07-06 22:43:43 +02:00
2026-07-06-adjust-to-plane-pseudocode.md fix #180 (root): retail adjust_to_plane - PathClipped stops now resolve to the contact point, not a step boundary 2026-07-06 17:20:46 +02:00
2026-07-06-camera-sought-position-pseudocode.md fix #180: port retail's stateful camera sought-position - the sweep target converges onto the wall contact 2026-07-06 16:49:01 +02:00
2026-07-06-viewer-step-subdivision-pseudocode.md port #181: retail viewer step subdivision (calc_num_steps 0x0050a0b0) - radius-anchored steps + remainder final step + viewer-exempt small-offset abort 2026-07-06 22:30:37 +02:00
2026-07-07-184-slice2-unify-extract-handoff.md docs(#184): CLOSE — Slice 2 gate passed (players walk through, monsters collide) 2026-07-08 06:40:29 +02:00
2026-07-07-csphere-collision-family-pseudocode.md fix #182: port CSphere collision family — retail-faithful crowd wiggle (retires TS-45) 2026-07-07 11:25:56 +02:00
2026-07-07-remote-creature-deoverlap-handoff.md docs: remote-creature de-overlap — design spec + fresh-session handoff 2026-07-07 20:29:06 +02:00
2026-07-08-185-outdoor-stairs-phantom-handoff.md docs(#185): handoff for the outdoor-stairs phantom fix (synthetic sliding-normal, #137/TS-4 family) 2026-07-08 07:35:11 +02:00
2026-07-08-186-connector-grey-flap-handoff.md docs(#186): close — render InsideSide from dat PortalSide bit (fix 8257b9ba); retail trace overturned PICK + FLOOD-epsilon hypotheses 2026-07-08 15:07:46 +02:00
2026-07-09-a7-townnet-ambient-verdict-lightcap-handoff.md docs(A7): Town Network "too dark" root-caused — ambient RULED OUT (live cdb 0.2 white == retail), cause is the 463>128 light cap 2026-07-09 10:18:05 +02:00
2026-07-10-detail-texturing.md docs(research): retail Environment Detail Textures = overlay blend, decomp-verified 2026-07-17 21:31:48 +02:00
2026-07-10-retail-panel-behavior-pseudocode.md fix(ui): port exact paperdoll body selection 2026-07-11 11:56:26 +02:00
2026-07-10-retail-radar-pseudocode.md feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
2026-07-10-retail-toolbar-interaction-pseudocode.md feat(ui): drive toolbar use state from selection 2026-07-23 08:07:47 +02:00
2026-07-10-retained-widget-foundations-pseudocode.md docs(ui): pin retained widget retail oracles 2026-07-10 17:55:28 +02:00
2026-07-11-combat-default-and-parent-event-pseudocode.md refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
2026-07-11-combat-live-gate-corrections-pseudocode.md fix(combat): match retail live attack feedback 2026-07-11 21:10:01 +02:00
2026-07-11-combat-target-camera-pseudocode.md fix(combat): match retail live attack feedback 2026-07-11 21:10:01 +02:00
2026-07-11-local-combat-motion-pseudocode.md fix(combat): apply server attack motions locally 2026-07-11 13:34:55 +02:00
2026-07-11-retail-combat-bar-pseudocode.md fix #208: keep combat bar hidden in peace mode 2026-07-12 22:30:55 +02:00
2026-07-11-retail-inventory-scroll-pseudocode.md fix(ui): complete retail inventory scroll polish 2026-07-11 10:56:33 +02:00
2026-07-11-retail-selected-health-policy-pseudocode.md fix(ui): port exact selected health policy 2026-07-11 11:42:04 +02:00
2026-07-11-retail-toolbar-ammo-pseudocode.md feat(ui): port retail toolbar ammo count 2026-07-11 12:29:51 +02:00
2026-07-12-death-and-auto-target-pseudocode.md fix(combat): synchronize auto-target presentation 2026-07-12 20:26:00 +02:00
2026-07-12-login-placement-and-repeat-cancel-pseudocode.md fix(combat): escape occupied login positions 2026-07-12 22:20:17 +02:00
2026-07-12-retail-weapon-switch-pseudocode.md fix(items): preserve wand stance and corpse use order 2026-07-17 19:32:01 +02:00
2026-07-13-envcell-landblock-transaction.md fix(streaming): commit EnvCell landblocks atomically (#214) 2026-07-13 18:45:24 +02:00
2026-07-13-retail-client-command-families-pseudocode.md fix #213: complete suicide and framerate presentation 2026-07-13 15:50:47 +02:00
2026-07-13-retail-client-command-routing-pseudocode.md feat(chat): route retail lifestone commands 2026-07-13 11:43:19 +02:00
2026-07-13-retail-dialog-factory-pseudocode.md feat(ui): port retail dialog factory lifecycle 2026-07-13 16:30:05 +02:00
2026-07-13-retail-experience-update-pseudocode.md fix(ui): port live experience quality updates (#217) 2026-07-13 20:43:48 +02:00
2026-07-13-retail-give-item-pseudocode.md feat(inventory): port retail item giving (#216) 2026-07-13 20:28:48 +02:00
2026-07-13-retail-item-drag-visuals-pseudocode.md feat(ui): the spell-bar drop ring — retail's authored drag-accept state, and the ring exposed a real drop off-by-one 2026-08-08 20:18:51 +02:00
2026-07-13-retail-jump-powerbar-pseudocode.md feat(ui): port retail jump power bar 2026-07-13 10:22:12 +02:00
2026-07-13-retail-paperdoll-slot-backgrounds-pseudocode.md docs(ui): record Aetheria slot visual gate 2026-07-13 10:00:46 +02:00
2026-07-13-retail-projectile-vfx-pseudocode.md refactor(world): extract live appearance and parenting 2026-07-21 18:10:07 +02:00
2026-07-13-retail-skill-training-confirmation-pseudocode.md fix(ui): restore retail skill training confirmation 2026-07-13 17:57:29 +02:00
2026-07-13-retail-terrain-texture-tiling-pseudocode.md fix(rendering): restore retail terrain texture tiling 2026-07-13 21:04:22 +02:00
2026-07-13-same-dungeon-respawn-landblock-identity-pseudocode.md fix(teleport): preserve dungeon cell identity on respawn (#215) 2026-07-13 20:08:21 +02:00
2026-07-14-wield-ownership-and-target-facing-pseudocode.md fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
2026-07-15-retail-magic-ui-and-casting-pseudocode.md fix(ui): keep spell components in authored foreground 2026-07-24 08:08:29 +02:00
2026-07-15-retail-portal-space-pseudocode.md docs(runtime): close exact world host ownership 2026-07-26 18:41:24 +02:00
2026-07-15-retail-spell-catalog-pseudocode.md fix(spells): load complete retail DAT catalog 2026-07-15 21:17:13 +02:00
2026-07-16-portal-completion-pseudocode.md fix(physics): C4 route 3 — portal placement authority (local player) 2026-08-05 03:57:37 +02:00
2026-07-17-combat-movement-outbound-style-pseudocode.md fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
2026-07-17-local-player-root-motion-start-pseudocode.md fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
2026-07-17-remote-root-motion-reconciliation-pseudocode.md fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
2026-07-17-retail-external-container-looting-pseudocode.md fix(items): use retail cylinder range for loot windows 2026-07-17 20:32:34 +02:00
2026-07-17-retail-indicator-bar-pseudocode.md fix(ui): complete retail indicator detail panels 2026-07-17 11:36:43 +02:00
2026-07-17-retail-particle-visibility-pseudocode.md config(vfx): default to extended particle range 2026-07-17 15:32:57 +02:00
2026-07-17-retail-shared-main-panel-pseudocode.md fix(ui): complete retail indicator detail panels 2026-07-17 11:36:43 +02:00
2026-07-17-retail-vitae-character-info-pseudocode.md fix(ui): restore effect detail scrolling 2026-07-17 13:28:18 +02:00
2026-07-17-retail-window-control-cursor-pseudocode.md fix(ui): port retail window control feedback 2026-07-17 09:40:08 +02:00
2026-07-17-retail-world-selection-pseudocode.md fix(ui): select retained items on mouse down 2026-07-24 06:17:31 +02:00
2026-07-18-retail-object-liveness-and-mesh-reclamation-pseudocode.md fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
2026-07-18-retail-shared-alpha-list-pseudocode.md perf(rendering): preserve alpha order with bindless particles 2026-07-18 08:32:21 +02:00
2026-07-18-retail-texture-resource-lifetime-pseudocode.md fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
2026-07-19-r6-complete-root-frame-pseudocode.md fix(animation): retain trailing PartArray poses 2026-07-21 09:41:15 +02:00
2026-07-19-r6-update-object-order-pseudocode.md docs(architecture): plan GameWindow update-frame extraction 2026-07-22 00:06:55 +02:00
2026-07-20-connected-r6-soak.md test(runtime): add unattended connected R6 soak 2026-07-20 12:12:08 +02:00
2026-07-20-retail-graceful-logout-pseudocode.md fix(net): honor retail graceful logout handshake 2026-07-20 23:31:23 +02:00
2026-07-21-retail-live-session-lifecycle-pseudocode.md fix(net): conform character entry and session shutdown 2026-07-21 10:33:03 +02:00
2026-07-23-retail-appraisal-ui-pseudocode.md fix(ui): preserve retail item titles and spacing 2026-07-24 05:21:01 +02:00
2026-07-23-retail-item-cooldown-pseudocode.md feat(items): port retail shared cooldown overlays 2026-07-23 10:41:16 +02:00
2026-07-23-retail-item-use-and-autowear-pseudocode.md fix(world): restore portal and distant use lifecycles 2026-07-25 09:59:25 +02:00
2026-07-23-retail-spellbar-overflow-pseudocode.md fix(ui): match retail spell bar controls 2026-07-23 07:49:09 +02:00
2026-07-23-retail-use-busy-ownership-pseudocode.md fix(world): restore portal and distant use lifecycles 2026-07-25 09:59:25 +02:00
2026-07-24-arch-render-scene-dependency.md feat(rendering): contain incremental render scene 2026-07-24 21:42:42 +02:00
2026-07-24-audit-review-remediation-handoff.md docs(handoff): correct worktree-cleanup status (three orphaned dirs remain file-locked) 2026-07-24 12:19:24 +02:00
2026-07-24-performance-capture-playbook.md perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
2026-07-24-performance-reference-configuration.json perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
2026-07-24-performance-reference-configuration.md perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
2026-07-24-retail-streaming-retirement-pseudocode.md fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
2026-07-24-runtime-performance-audit-checkpoints.csv docs(perf): preserve runtime benchmark evidence 2026-07-24 10:09:03 +02:00
2026-07-24-runtime-performance-audit-summary.json docs(perf): preserve runtime benchmark evidence 2026-07-24 10:09:03 +02:00
2026-07-24-runtime-performance-audit.md docs(perf): audit errata + plan governance/contract amendments (2026-07-24 review) 2026-07-24 11:38:20 +02:00
2026-07-24-slice-a-physical-local-baselines.json docs(perf): commit physical Slice A baselines 2026-07-24 14:41:50 +02:00
2026-07-24-slice-a-physical-local-baselines.md docs(perf): commit physical Slice A baselines 2026-07-24 14:41:50 +02:00
2026-07-24-slice-a-rdp-baselines.json docs(perf): commit physical Slice A baselines 2026-07-24 14:41:50 +02:00
2026-07-24-slice-a-rdp-baselines.md docs(perf): commit physical Slice A baselines 2026-07-24 14:41:50 +02:00
2026-07-24-slice-b-full-bake-report.json docs(perf): close Slice B with full-bake evidence 2026-07-24 14:10:50 +02:00
2026-07-24-slice-b-full-bake-report.md docs(perf): close Slice B with full-bake evidence 2026-07-24 14:10:50 +02:00
2026-07-24-slice-c-prepared-asset-cutover-report.json perf(content): close prepared asset cutover 2026-07-24 15:49:24 +02:00
2026-07-24-slice-c-prepared-asset-cutover-report.md perf(content): close prepared asset cutover 2026-07-24 15:49:24 +02:00
2026-07-24-slice-d-unified-residency-report.md docs(render): close unified residency slice 2026-07-24 17:06:17 +02:00
2026-07-24-slice-e-cost-budgeted-streaming-report.md docs(runtime): close cost-budgeted streaming slice 2026-07-24 20:52:20 +02:00
2026-07-24-slice-f5-render-scene-shadow-gate.md docs(rendering): close slice F shadow gate 2026-07-24 23:52:07 +02:00
2026-07-25-portal-regression-closeout.md fix(world): restore portal and distant use lifecycles 2026-07-25 09:59:25 +02:00
2026-07-25-slice-g1-scene-query-candidate-gate.md docs(rendering): close packed dispatcher gate 2026-07-25 02:41:21 +02:00
2026-07-25-slice-g2-packed-dispatcher-gate.md docs(rendering): close packed dispatcher gate 2026-07-25 02:41:21 +02:00
2026-07-25-slice-g3-retained-classification-gate.md docs(rendering): close retained classification gate 2026-07-25 03:37:37 +02:00
2026-07-25-slice-g4-production-cutover-automated-gate.md docs(rendering): record G4 automated gate 2026-07-25 05:01:27 +02:00
2026-07-25-slice-g5-production-profile.md docs(rendering): close retained-scene G5 2026-07-25 13:55:38 +02:00
2026-07-25-slice-h-a1-ui-text-cache.md perf(ui): retain shaped report text 2026-07-25 05:11:12 +02:00
2026-07-25-slice-h-a2-cooldown-scope.md perf(ui): scope cooldown heartbeat to visible items 2026-07-25 05:12:58 +02:00
2026-07-25-slice-h-a3-attached-pose-reconcile.md perf(rendering): reconcile only changed attachments 2026-07-25 05:18:33 +02:00
2026-07-25-slice-h-a4-frame-scratch.md perf(rendering): retain synchronous frame scratch 2026-07-25 05:28:30 +02:00
2026-07-25-slice-h-b-light-top-k-pseudocode.md perf(lighting): bound global light selection 2026-07-25 05:40:32 +02:00
2026-07-25-slice-h-b-light-top-k-report.md perf(lighting): bound global light selection 2026-07-25 05:40:32 +02:00
2026-07-25-slice-h-c1-pooled-receive-owner.md perf(net): own one pooled async receive 2026-07-25 05:50:18 +02:00
2026-07-25-slice-h-c2-borrowed-packet-decode.md perf(net): borrow inbound packet storage 2026-07-25 05:58:55 +02:00
2026-07-25-slice-h-c3-direct-outbound-framing.md perf(net): frame recurring sends in place 2026-07-25 06:02:52 +02:00
2026-07-25-slice-h-closeout.md docs(performance): close modern runtime slice H 2026-07-25 06:15:13 +02:00
2026-07-25-slice-i-collision-layout-oracle.md docs(physics): pin Slice I collision oracle 2026-07-25 06:27:09 +02:00
2026-07-25-slice-i1-transition-scratch.md perf(physics): reuse reset-complete transition scratch 2026-07-25 14:37:02 +02:00
2026-07-25-slice-i2-flat-collision-schema.md feat(physics): define deterministic flat collision assets 2026-07-25 14:52:47 +02:00
2026-07-25-slice-i3-prepared-collision-package.md feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
2026-07-25-slice-i4-flat-bsp-differential.md feat(physics): add differential flat BSP traversal 2026-07-25 15:47:58 +02:00
2026-07-25-slice-i5-dual-collision-shadow.md feat(streaming): shadow-publish flat collision assets 2026-07-25 16:38:54 +02:00
2026-07-25-slice-i6-flat-production-cutover.md docs(runtime): record J0 and physical I6 evidence 2026-07-25 17:37:21 +02:00
2026-07-25-slice-i7-closeout.md docs(physics): close Slice I evidence and roadmap 2026-07-25 18:44:43 +02:00
2026-07-25-slice-j1-runtime-contract-closeout.md docs(runtime): pin J2 session lifetime migration 2026-07-25 19:18:58 +02:00
2026-07-25-slice-j2-session-lifetime-closeout.md docs(runtime): close J2 session lifetime gate 2026-07-25 19:46:47 +02:00
2026-07-25-slice-j3-2-canonical-entity-directory-closeout.md docs(runtime): close J3.2 canonical identity gate 2026-07-25 20:14:29 +02:00
2026-07-25-slice-j3-3-complete-j3-4-handoff.md docs(runtime): close J3.3 and hand off J3.4 2026-07-25 22:29:34 +02:00
2026-07-25-slice-j3-3-exact-projection-store.md docs(runtime): close J3.3 and hand off J3.4 2026-07-25 22:29:34 +02:00
2026-07-25-slice-j3-entity-ownership-inventory.md docs(runtime): close J3.2 canonical identity gate 2026-07-25 20:14:29 +02:00
2026-07-26-prepared-indoor-transit-regression.md fix(physics): traverse prepared indoor portal topology 2026-07-27 00:02:44 +02:00
2026-07-26-retail-hardwareless-particle-emitter-diagnostics.md fix(vfx): classify hardwareless particle emitters once 2026-07-27 00:03:44 +02:00
2026-07-26-retail-inventory-placement-and-world-drop-pseudocode.md fix(interaction): restore retail loot placement and world-drop projection 2026-07-27 00:03:15 +02:00
2026-07-26-slice-j3-4-canonical-object-lifetime.md docs(runtime): close J3.4 and plan J3.5 2026-07-26 06:09:28 +02:00
2026-07-26-slice-j3-5-canonical-delta-stream.md docs(runtime): close J3.5 and plan J3.6 2026-07-26 06:54:47 +02:00
2026-07-26-slice-j3-6-lifetime-closeout.md docs(runtime): close canonical entity object lifetime 2026-07-26 07:35:42 +02:00
2026-07-26-slice-j4-1-communication-state.md docs(runtime): close communication ownership 2026-07-26 07:59:02 +02:00
2026-07-26-slice-j4-2-inventory-state.md docs(runtime): close inventory state ownership 2026-07-26 08:29:06 +02:00
2026-07-26-slice-j4-3-character-state.md docs(runtime): close magic and player ownership 2026-07-26 08:46:12 +02:00
2026-07-26-slice-j4-4-character-projections.md docs(runtime): close character projections 2026-07-26 09:21:26 +02:00
2026-07-26-slice-j4-5-gameplay-state-closeout.md docs(runtime): close gameplay-state ownership 2026-07-26 10:17:39 +02:00
2026-07-26-slice-j4-5-retail-local-command-order.md refactor(runtime): close canonical gameplay ownership 2026-07-26 09:48:51 +02:00
2026-07-26-slice-j5-1-canonical-action-state.md docs(runtime): close canonical action ownership 2026-07-26 10:54:12 +02:00
2026-07-26-slice-j5-2-interaction-transactions.md docs(runtime): close interaction transaction ownership 2026-07-26 11:22:07 +02:00
2026-07-26-slice-j5-3-combat-magic-intent.md docs(runtime): close combat and magic intent 2026-07-26 12:09:19 +02:00
2026-07-26-slice-j5-4-local-movement-ownership.md docs(runtime): close local movement ownership 2026-07-26 12:53:41 +02:00
2026-07-26-slice-j5-5-physics-remote-ownership.md docs(runtime): close per-session physics ownership 2026-07-26 13:59:06 +02:00
2026-07-26-slice-j5-6-projectile-ownership.md docs(runtime): close projectile ownership 2026-07-26 15:27:50 +02:00
2026-07-26-slice-j5-7-simulation-ownership-closeout.md docs(runtime): close simulation ownership 2026-07-26 16:29:28 +02:00
2026-07-26-slice-j5-owner-and-retail-order-inventory.md docs(runtime): plan simulation ownership 2026-07-26 10:25:46 +02:00
2026-07-26-slice-j6-1-environment-ownership.md docs(runtime): record world environment ownership 2026-07-26 16:52:54 +02:00
2026-07-26-slice-j6-2-reveal-ownership.md docs(runtime): record reveal ownership gate 2026-07-26 17:27:15 +02:00
2026-07-26-slice-j6-3-teleport-correlation.md docs(runtime): record teleport correlation gate 2026-07-26 18:04:50 +02:00
2026-07-26-slice-j6-4-host-acknowledgement.md docs(runtime): close exact world host ownership 2026-07-26 18:41:24 +02:00
2026-07-26-slice-j7-game-runtime-root-cutover.md docs(runtime): close the accepted J7 visual gate 2026-07-27 00:12:26 +02:00
2026-07-27-slice-j8-no-window-closeout.md docs(runtime): close Slice J and activate Slice K 2026-07-27 01:01:41 +02:00
2026-07-27-slice-k0-portability-boundary.md docs(headless): close K0 and activate K1 2026-07-27 07:05:45 +02:00
2026-07-27-slice-k1-single-session-headless.md docs: close modern runtime slice K1 2026-07-27 07:39:56 +02:00
2026-07-27-slice-k2-deterministic-bot-parity.md docs(headless): close modern runtime slice K2 2026-07-27 08:26:23 +02:00
2026-07-27-slice-k3-shared-content-isolation-checkpoint.md docs(headless): close K3 connected gates 2026-07-27 10:28:53 +02:00
2026-07-27-slice-k4-resource-telemetry-checkpoint.md docs(headless): close modern runtime slice K 2026-07-27 11:31:19 +02:00
2026-07-27-slice-l0-platform-services.md docs(linux): close Slice L0 2026-07-27 12:00:10 +02:00
2026-07-27-slice-l1-graphical-capability-checkpoint.md docs(linux): park Slice L at L1 checkpoint 2026-07-27 12:35:47 +02:00
2026-07-29-enum-verification-campaign.md feat(core): adopt retail's SoundType catalog; retire AC2D 2026-07-29 07:38:56 +02:00
2026-07-29-remote-and-world-specials-pseudocode.md docs(physics): #165 diagnostic pass - rule out (a)/(b), stop at (c) 2026-07-30 10:01:11 +02:00
2026-07-29-vtank-plugin-automation-requirements.md docs: VTank requirements research - the plugin-automation milestone model 2026-07-29 16:29:49 +02:00
2026-07-29-wire-stack-audit.md docs(net): the wire-stack audit, all three hundred forty-nine opcodes 2026-07-29 02:05:12 +02:00
2026-07-30-265-capture-bisect.md docs: #265/#166 - ledger updates and capture-bisect as-fixed addendum 2026-07-30 19:28:28 +02:00
2026-07-30-animation-parity-audit.md docs(research): animation parity audit - 103/103 methods accounted, 7/7 flows parity, 5 ranked gaps 2026-07-30 14:46:31 +02:00
2026-07-30-constraint-leash-constants.md fix(physics): P5 commit 3 - retire TS-35, close #167 (ConstraintManager leash) 2026-07-30 12:12:29 +02:00
2026-07-30-landing-bounce-family.md fix(physics): #265 landing-bounce family - retail check_contact seed + velocity-free landing commit 2026-07-30 20:12:06 +02:00
2026-07-30-movement-parity-audit.md docs(research): movement parity audit - catch-up cap 4x gap (HIGH), autorun divergences, AP-30 stale 2026-07-30 14:54:32 +02:00
2026-07-30-response-layer-edge-family-pseudocode.md test(physics): harden TS-4 production chronology 2026-07-31 14:08:51 +02:00
2026-07-30-stat-coupled-movement-pseudocode.md fix(movement): invalidate burden on enchantment changes 2026-07-31 10:16:27 +02:00
2026-07-30-ts4-116-oracle-plan.md fix(physics): #116 shape-1 — Path-6 head-sphere direct Collided return 2026-07-30 12:36:26 +02:00
2026-07-31-269-slope-stop-capture.md fix(physics): port retail slope landing stop 2026-07-31 09:10:53 +02:00
2026-07-31-271-stair-side-slide-capture.md fix(physics): port retail stair edge backprobe 2026-07-31 09:26:28 +02:00
2026-07-31-atomic-collision-generation.md fix(physics): make collision activation starvation-free 2026-07-31 18:34:46 +02:00
2026-07-31-canonical-set-position.md feat(runtime): own SetPosition collision reports 2026-08-01 00:15:11 +02:00
2026-07-31-cell-availability-semantics.md fix(physics): validate retail cell containment roots 2026-07-31 14:48:26 +02:00
2026-07-31-issue273-tight-gap-support.md fix(physics): enforce retail step-down support radius (#273) 2026-07-31 12:10:03 +02:00
2026-07-31-remaining-physics-campaign-handoff.md feat(runtime): own SetPosition collision reports 2026-08-01 00:15:11 +02:00
2026-07-31-runtime-set-position-collision-reporting-handoff.md feat(runtime): prepare authored SetPosition movers 2026-08-01 09:16:09 +02:00
2026-07-31-runtime-set-position-collision-reporting.md feat(runtime): own SetPosition collision reports 2026-08-01 00:15:11 +02:00
2026-08-01-runtime-initial-create-residence-handoff.md docs(physics): hand off initial placement admission 2026-08-01 21:03:51 +02:00
2026-08-01-runtime-initial-placement-admission-handoff.md docs(physics): hand off placement continuation executor 2026-08-02 03:52:30 +02:00
2026-08-01-runtime-local-player-physics-publication.md feat(runtime): commit dormant SetPosition activation 2026-08-01 14:25:02 +02:00
2026-08-01-runtime-set-position-authored-mover-preparation.md feat(runtime): prepare authored SetPosition movers 2026-08-01 09:16:09 +02:00
2026-08-02-c3c-cutover-closeout.md docs(physics): record cutover slice C3c completion + closeout 2026-08-02 18:12:57 +02:00
2026-08-02-canonical-body-writer-map.md docs(physics): C1 satisfied by the existing publication mechanism 2026-08-02 05:33:29 +02:00
2026-08-02-cutover-route-inventory.md docs(physics): plan the placement production cutover 2026-08-02 04:10:38 +02:00
2026-08-02-runtime-continuation-executor-handoff.md docs(physics): hand off placement continuation executor 2026-08-02 03:52:30 +02:00
2026-08-02-set-description-float-gates.md docs(physics): record cutover slice C3b completion 2026-08-02 10:21:05 +02:00
2026-08-03-c4-route-2-contract.md docs: pin the C4 route 2 (ForcePosition) contract 2026-08-03 14:41:27 +02:00
2026-08-03-c4-route-2-implementation-plan.md feat(physics): C4 route 2 — ForcePosition through the canonical placement 2026-08-03 18:46:36 +02:00
2026-08-03-c4-route-2-review-findings.md feat(physics): C4 route 2 — ForcePosition through the canonical placement 2026-08-03 18:46:36 +02:00
2026-08-03-c4-route-2-visual-gate.md docs: C4 route 2 connected gate — the real @pklite recipe 2026-08-03 19:08:08 +02:00
2026-08-03-c4-route-4-scoping.md docs: C4 route 4 scoping — the stated budget failed, stop and re-plan 2026-08-03 19:46:01 +02:00
2026-08-03-c4-route-4a-contract.md feat(physics): C4 route 4a — remote steady-state Position through the seam 2026-08-04 00:19:05 +02:00
2026-08-03-c4-route-4a-review-findings.md feat(physics): C4 route 4a — remote steady-state Position through the seam 2026-08-04 00:19:05 +02:00
2026-08-03-session-handoff.md docs: close #297-#299 with SHAs; session handoff 2026-08-03 21:30:17 +02:00
2026-08-04-bug-a-h3-scheduler-diagnosis.md fix(physics): remote bodies slide on steep faces instead of freezing (#32) 2026-08-04 10:21:16 +02:00
2026-08-04-bug-b-remote-slide-diagnosis.md fix(physics): remote bodies slide on steep faces instead of freezing (#32) 2026-08-04 10:21:16 +02:00
2026-08-04-c4-route-3-architecture-review-round2.md fix(physics): C4 route 3 — portal placement authority (local player) 2026-08-05 03:57:37 +02:00
2026-08-04-c4-route-3-architecture-review.md fix(physics): C4 route 3 — portal placement authority (local player) 2026-08-05 03:57:37 +02:00
2026-08-04-c4-route-3-contract.md docs: pin the C4 route 3 contract (portal producer adapter) 2026-08-04 22:24:41 +02:00
2026-08-04-c4-route-3-retail-review-round2.md fix(physics): C4 route 3 — portal placement authority (local player) 2026-08-05 03:57:37 +02:00
2026-08-04-c4-route-3-retail-review.md fix(physics): C4 route 3 — portal placement authority (local player) 2026-08-05 03:57:37 +02:00
2026-08-04-c4-route-3-scoping.md research: settle retail parent-cell propagation and scope C4 route 3 2026-08-04 21:23:56 +02:00
2026-08-04-c4-route-4b-1-contract.md docs: pin the C4 route 4b-1 contract (remote placement infrastructure) 2026-08-04 01:11:42 +02:00
2026-08-04-c4-route-4b-1-review-findings.md feat(physics): C4 route 4b-1 — remote placement infrastructure (dormant) 2026-08-04 04:08:19 +02:00
2026-08-04-c4-route-4b-2-contract.md docs: pin the C4 route 4b-2 contract (remote far-snap) 2026-08-04 04:09:15 +02:00
2026-08-04-c4-route-4b-2-delta-review-findings.md feat(physics): C4 route 4b-2 — remote far snap through the canonical placement 2026-08-04 07:55:56 +02:00
2026-08-04-c4-route-4b-2-review-findings.md feat(physics): C4 route 4b-2 — remote far snap through the canonical placement 2026-08-04 07:55:56 +02:00
2026-08-04-c4-route-4b-2-round3-correction.md feat(physics): C4 route 4b-2 — remote far snap through the canonical placement 2026-08-04 07:55:56 +02:00
2026-08-04-c4-route-4b-2-round4-correction.md feat(physics): C4 route 4b-2 — remote far snap through the canonical placement 2026-08-04 07:55:56 +02:00
2026-08-04-c4-route-4b-3-architecture-review-round2.md docs: C4 route 4b-3 contract and both dual-review rounds 2026-08-04 16:00:26 +02:00
2026-08-04-c4-route-4b-3-architecture-review.md docs: C4 route 4b-3 contract and both dual-review rounds 2026-08-04 16:00:26 +02:00
2026-08-04-c4-route-4b-3-contract.md fix(physics): C4 route 7 — child cell propagation moves from a render tick into Runtime 2026-08-04 23:53:05 +02:00
2026-08-04-c4-route-4b-3-retail-review-round2.md docs: C4 route 4b-3 contract and both dual-review rounds 2026-08-04 16:00:26 +02:00
2026-08-04-c4-route-4b-3-retail-review.md docs: C4 route 4b-3 contract and both dual-review rounds 2026-08-04 16:00:26 +02:00
2026-08-04-c4-route-4b-scoping-and-split.md docs: C4 route 4b scoping — split three ways, and two corrections 2026-08-04 00:51:32 +02:00
2026-08-04-c4-route-5-architecture-review-round2.md fix(physics): C4 route 5 — projectile authoritative placement (#276 partial) 2026-08-04 21:03:41 +02:00
2026-08-04-c4-route-5-architecture-review-round3.md fix(physics): C4 route 5 — projectile authoritative placement (#276 partial) 2026-08-04 21:03:41 +02:00
2026-08-04-c4-route-5-architecture-review.md fix(physics): C4 route 5 — projectile authoritative placement (#276 partial) 2026-08-04 21:03:41 +02:00
2026-08-04-c4-route-5-contract.md fix(physics): C4 route 5 — projectile authoritative placement (#276 partial) 2026-08-04 21:03:41 +02:00
2026-08-04-c4-route-5-retail-review-round2.md fix(physics): C4 route 5 — projectile authoritative placement (#276 partial) 2026-08-04 21:03:41 +02:00
2026-08-04-c4-route-5-retail-review-round3.md fix(physics): C4 route 5 — projectile authoritative placement (#276 partial) 2026-08-04 21:03:41 +02:00
2026-08-04-c4-route-5-retail-review.md fix(physics): C4 route 5 — projectile authoritative placement (#276 partial) 2026-08-04 21:03:41 +02:00
2026-08-04-c4-route-5-scoping.md docs: scope C4 route 5 (projectile authoritative placement) 2026-08-04 04:26:30 +02:00
2026-08-04-c4-route-6-contract.md test(physics): C4 route 6 — drops/split-recovery closure, zero production lines 2026-08-04 16:45:57 +02:00
2026-08-04-c4-route-7-architecture-review-round2.md fix(physics): C4 route 7 — child cell propagation moves from a render tick into Runtime 2026-08-04 23:53:05 +02:00
2026-08-04-c4-route-7-architecture-review.md fix(physics): C4 route 7 — child cell propagation moves from a render tick into Runtime 2026-08-04 23:53:05 +02:00
2026-08-04-c4-route-7-contract.md fix(physics): bind a parented child to the parent's live incarnation (#319) 2026-08-05 11:56:31 +02:00
2026-08-04-c4-route-7-retail-review-round2.md fix(physics): C4 route 7 — child cell propagation moves from a render tick into Runtime 2026-08-04 23:53:05 +02:00
2026-08-04-c4-route-7-retail-review.md fix(physics): C4 route 7 — child cell propagation moves from a render tick into Runtime 2026-08-04 23:53:05 +02:00
2026-08-04-c4-routes-6-7-scoping.md docs: scope C4 routes 6 and 7 — route 6 needs zero production lines 2026-08-04 04:27:13 +02:00
2026-08-04-invisible-recalled-remote-diagnosis.md fix(physics): restore presentation when a park is cancelled (#312) 2026-08-04 11:21:45 +02:00
2026-08-04-onposition-collapse-contract.md refactor(physics): collapse OnPosition's dual player/NPC remote tail into one 2026-08-04 18:07:54 +02:00
2026-08-04-remote-landing-investigation.md diag(physics): remote landing-edge probe; record the two live jump defects 2026-08-04 01:10:03 +02:00
2026-08-04-retail-child-cell-ownership.md research: settle retail child-cell ownership (unblocks C4 route 7) 2026-08-04 04:34:01 +02:00
2026-08-04-retail-parent-cell-propagation.md research: settle retail parent-cell propagation and scope C4 route 3 2026-08-04 21:23:56 +02:00
2026-08-04-session-handoff-c4-remaining.md docs: C4 handoff for routes 4b-3, 5, 6, 7, 3 2026-08-04 12:00:15 +02:00
2026-08-05-280-contract.md fix(streaming): make a demoted landblock render-ready like a published one (#280 D-1) 2026-08-06 07:27:28 +02:00
2026-08-05-316-investigation.md docs: #316 investigation — verdict COSMETIC, resolved without a live gate 2026-08-06 06:25:27 +02:00
2026-08-05-317-velocity-chain-audit.md docs: #317 velocity-chain audit — verdict NO RETAIL BASIS (report-only) 2026-08-06 06:29:13 +02:00
2026-08-05-c4-closeout-handoff.md fix(runtime): close the C5b re-review findings — Gate A narrowing filed, no-window payload gate, bisect hazard recorded 2026-08-05 23:10:24 +02:00
2026-08-05-c5-scoping.md research: scope C5 — the deletion is smaller than the plan implies, and half the rows are blocked on a behaviour change 2026-08-05 09:26:11 +02:00
2026-08-05-c5a-architecture-review-round2.md fix(physics): route local-player shadow presentation through SyncPose (#318, AP-145) 2026-08-05 14:09:11 +02:00
2026-08-05-c5a-architecture-review.md fix(physics): route local-player shadow presentation through SyncPose (#318, AP-145) 2026-08-05 14:09:11 +02:00
2026-08-05-c5a-contract.md fix(physics): route local-player shadow presentation through SyncPose (#318, AP-145) 2026-08-05 14:09:11 +02:00
2026-08-05-c5b-contract.md fix(runtime): close the C5b re-review findings — Gate A narrowing filed, no-window payload gate, bisect hazard recorded 2026-08-05 23:10:24 +02:00
2026-08-05-issue-319-architecture-review-round2.md fix(physics): bind a parented child to the parent's live incarnation (#319) 2026-08-05 11:56:31 +02:00
2026-08-05-issue-319-architecture-review.md fix(physics): bind a parented child to the parent's live incarnation (#319) 2026-08-05 11:56:31 +02:00
2026-08-05-issue-319-contract.md fix(physics): bind a parented child to the parent's live incarnation (#319) 2026-08-05 11:56:31 +02:00
2026-08-05-issue-319-retail-review-round2.md fix(physics): bind a parented child to the parent's live incarnation (#319) 2026-08-05 11:56:31 +02:00
2026-08-05-issue-319-retail-review.md fix(physics): bind a parented child to the parent's live incarnation (#319) 2026-08-05 11:56:31 +02:00
2026-08-05-local-player-child-propagation.md research: file #319 — player-parented children never get a canonical cell, and route 7's gate cannot see it 2026-08-05 09:59:35 +02:00
2026-08-06-32-local-edge-slide-research.md docs: close #32 — local edge-slide user-passed; AD-67 filed for the kept cell-id write 2026-08-07 00:38:02 +02:00
2026-08-06-276-remainder-scoping.md docs: #276 remainder scoping — the outdoor half is already correct; EnvCell is the real gap 2026-08-06 06:33:53 +02:00
2026-08-06-280-d1-fix-review.md fix(test): cover the atlas-tier seam the D-1 fix depends on; correct AP-150's citation 2026-08-06 07:54:03 +02:00
2026-08-06-280-review-architecture.md fix(streaming): make a demoted landblock render-ready like a published one (#280 D-1) 2026-08-06 07:27:28 +02:00
2026-08-06-280-review-retail.md fix(streaming): make a demoted landblock render-ready like a published one (#280 D-1) 2026-08-06 07:27:28 +02:00
2026-08-06-334-contract.md fix(physics): port retail's find_bbox_cell_list outdoor extent walk (#334) 2026-08-06 19:07:06 +02:00
2026-08-06-337-neftet-wedge-mechanism.md docs: file #338 — player steps at 0.400 where Setup 0x02000001 authors 0.600/1.500 2026-08-06 22:17:28 +02:00
2026-08-06-ad10-contract.md refactor(physics): delete the redundant pre-sweep slope projection (AD-10 retired) 2026-08-06 09:35:22 +02:00
2026-08-06-ad10-review-architecture.md docs: close the AD-10 review findings — AD-65's magnitude was half the truth 2026-08-06 10:08:53 +02:00
2026-08-06-ad10-review-retail.md docs: close the AD-10 review findings — AD-65's magnitude was half the truth 2026-08-06 10:08:53 +02:00
2026-08-06-ap22-contract.md fix(physics): delete the invented Setup-radius collision cylinder (AP-22) 2026-08-06 08:27:26 +02:00
2026-08-06-ap22-review-architecture.md fix(test): evaluate BOTH deleted guards; correct AP-22's overstated coverage claim 2026-08-06 08:54:31 +02:00
2026-08-06-ap22-review-retail.md fix(test): evaluate BOTH deleted guards; correct AP-22's overstated coverage claim 2026-08-06 08:54:31 +02:00
2026-08-06-ap152-contract.md fix(physics): AP-152 — dispatch collision shapes BSP-first, at emission and at the cell flood 2026-08-06 14:51:36 +02:00
2026-08-06-ap152-review-architecture.md fix(physics): AP-156 — flood the BSP sphere where the geometry is, not at the part origin 2026-08-06 15:52:04 +02:00
2026-08-06-ap152-review-retail.md fix(physics): AP-156 — flood the BSP sphere where the geometry is, not at the part origin 2026-08-06 15:52:04 +02:00
2026-08-06-ap156-fix-review.md fix(physics): close the AP-156 fix review — real containment oracle, type-level invariant, AP-158 2026-08-06 16:44:48 +02:00
2026-08-06-ap156-review-closure.md fix(physics): close the AP-156 fix review — real containment oracle, type-level invariant, AP-158 2026-08-06 16:44:48 +02:00
2026-08-06-c5c-closeout-handoff.md docs: C5c's owed connected-gate batch ran and user-passed — placement campaign fully closed 2026-08-07 07:08:35 +02:00
2026-08-07-330-contract.md docs: overnight contracts — #330 headless collision, AP-159 S1B box-admit; morning-gate skeleton 2026-08-07 00:54:13 +02:00
2026-08-07-339-portal-space-hang.log docs: file #339 — stuck in portal space, destination reveal never becomes ready 2026-08-07 00:17:48 +02:00
2026-08-07-ad55-sledding-constant-byte-decode.md docs: re-retire AD-55 — its retirement was resurrected by an unrelated revert 2026-08-07 01:36:17 +02:00
2026-08-07-ap159-pseudocode.md fix(physics): S1B — indoor cell membership admits on the part BOX, as retail does (#335, AP-159 narrowed) 2026-08-07 07:46:57 +02:00
2026-08-07-ap159-s1b-contract.md docs: overnight contracts — #330 headless collision, AP-159 S1B box-admit; morning-gate skeleton 2026-08-07 00:54:13 +02:00
2026-08-07-s2-static-sphere-contract.md docs: S2 contract — AP-155's static sphere-as-cylinder emission, both sites pinned 2026-08-07 01:00:11 +02:00
2026-08-07-s4-adjustoffset-contract.md fix(physics): S4/AD-65 — the away-from-plane response snaps to the surface, as retail does 2026-08-07 02:45:03 +02:00
2026-08-07-s4-pseudocode.md fix(physics): S4/AD-65 — the away-from-plane response snaps to the surface, as retail does 2026-08-07 02:45:03 +02:00
2026-08-07-s4b-tangent-rest-contract.md docs: S4b contract — port the retail resting pair (tangent walkable rest + bare push-out + AD-69) 2026-08-07 07:21:07 +02:00
2026-08-07-s4b-validate-walkable-bytepin.md docs: S4b's STOP fired — retail is PLANT-THEN-LIFT; the reland maps to AD-66's bare radius alone 2026-08-07 08:46:16 +02:00
2026-08-07-s6-perfectclip-containment-contract.md docs: S6 contract — PerfectClip containment, with the rows' premise corrected at scoping 2026-08-07 07:22:49 +02:00
2026-08-08-345-d0-branch-pin.md fix(physics): #345 — a grounded mover glides along a too-steep face; validate_walkable's return is scoped as retail's bytes scope it 2026-08-07 13:32:51 +02:00
2026-08-08-345-fix-contract.md docs: #345 fix contract — the runtime profile is the oracle; find the branch the code reading missed 2026-08-07 11:51:40 +02:00
2026-08-08-345-mechanism-contract.md docs: #345 mechanism-session contract — a self-selecting transition-phase trace before any theory 2026-08-07 09:46:13 +02:00
2026-08-08-345-pseudocode.md docs: #345 D0 verdict — the stuck-tick fingerprint is retail's own algorithm; fix attempt correctly stopped 2026-08-07 11:11:19 +02:00
2026-08-08-347-fix-contract.md docs(physics): #347 closed WITHOUT a code change — retail's glide alternates exactly as ours does; AD-70 retired as a wrong inference 2026-08-07 14:05:53 +02:00
2026-08-08-audio-retail-ambient-authoring.md docs: Campaign A (audio parity) — six-lane retail decode + campaign plan 2026-08-08 20:55:33 +02:00
2026-08-08-audio-retail-ambient-runtime.md docs: Campaign A (audio parity) — six-lane retail decode + campaign plan 2026-08-08 20:55:33 +02:00
2026-08-08-audio-retail-dat-layer.md docs: Campaign A (audio parity) — six-lane retail decode + campaign plan 2026-08-08 20:55:33 +02:00
2026-08-08-audio-retail-music-absence.md docs: Campaign A (audio parity) — six-lane retail decode + campaign plan 2026-08-08 20:55:33 +02:00
2026-08-08-audio-retail-server-sounds.md docs: Campaign A (audio parity) — six-lane retail decode + campaign plan 2026-08-08 20:55:33 +02:00
2026-08-08-audio-retail-soundmanager-core.md feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D 2026-08-08 21:58:50 +02:00
2026-08-08-slice5-vendor-browse-research.md feat(ui): Slice 5.4 — the authored vendor browse panel (LayoutDesc 0x21000012) 2026-08-07 17:00:21 +02:00
2026-08-08-slice6-vendor-transactions-research.md docs(plan): Slice 6 buy-arc contract — selection coupling root cause, 0x005F wire, retail's no-double-click truth 2026-08-07 19:35:21 +02:00
2026-08-08-slice6b-vendor-completion-research.md docs(plan): Slice 6b/6c vendor-completion contract — move-to-use, staging, selling, status-bar axiom 2026-08-08 11:00:50 +02:00
2026-08-09-campaign-ch-test-script.md fix(chat): #363 — retail 0x1A typing for command refusals via the interface-text seam 2026-08-10 15:21:30 +02:00
2026-08-09-ch2-review-findings.md docs: CH2 review REJECT — findings doc + ledger (renders-never + table transcription) 2026-08-09 17:26:23 +02:00
2026-08-09-chat-retail-color-table.md docs: correct the color-table doc's refuted main-window-filter claim (re-review S1) 2026-08-10 13:24:33 +02:00
2026-08-09-chat-retail-command-registry.md docs: Campaign CH R1/R2/R4 research + ledger correction (CH1 = 172c6f9a) 2026-08-09 15:25:29 +02:00
2026-08-09-chat-retail-interface-text.md docs: Campaign CH R1/R2/R4 research + ledger correction (CH1 = 172c6f9a) 2026-08-09 15:25:29 +02:00
2026-08-09-chat-retail-window-shell.md fix(ui): round-5 review polish — S1 block outline pass, S2 non-UiText outline paths, S3 citation fix 2026-08-10 22:15:20 +02:00
2026-08-09-chat-side-channels-vs-ace.md fix(chat): CH3 review fixes — phantom UN-9, allegiance-broadcast echo, /a legacy fallback 2026-08-09 20:24:29 +02:00
2026-08-10-365-headless-hydration-diagnosis.md docs(issues): close #368 (fixed in b7f59923); file #370 — the headless jump-airborne timeout survives single-threading, so it was never a threading artifact 2026-08-10 18:24:01 +02:00
2026-08-10-campaign-ch-round4-test-script.md docs: Campaign CH round-4 test script (goal-window changes) 2026-08-10 14:51:40 +02:00
2026-08-10-ch6ab-review-findings.md docs: CH6a+CH6b review REJECT findings — invisible borders, wrong window-id model 2026-08-10 12:32:09 +02:00
2026-08-10-character-options-map.md docs: Campaign OP research — character option map (lane B) + 0x01A1 wire (lane C) 2026-08-10 22:37:46 +02:00
2026-08-10-keyboard-config-and-gameplay-tab.md docs: Campaign OP research — Configure Keyboard + Gameplay-tab actions (lane D) 2026-08-10 22:43:45 +02:00
2026-08-10-op1-review-blast.md docs: OP1 dual-lens review findings — two APPROVE-WITH-FIXES 2026-08-10 23:48:11 +02:00
2026-08-10-op1-review-mechanism.md docs: OP1 dual-lens review findings — two APPROVE-WITH-FIXES 2026-08-10 23:48:11 +02:00
2026-08-10-options-panel-structure.md fix(ui): #372 — Chat filter labels resolve from their real table 0x2300000D 2026-08-11 12:28:43 +02:00
2026-08-10-retail-ui-text-style.md feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles 2026-08-10 19:28:34 +02:00
2026-08-10-set-character-options-wire.md docs: Campaign OP research — character option map (lane B) + 0x01A1 wire (lane C) 2026-08-10 22:37:46 +02:00
2026-08-10-settings-track-handoff.md docs: handoff — Fable fixes directly after two review failures (user-directed) 2026-08-10 22:01:16 +02:00
2026-08-11-campaign-op-test-script.md fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
2026-08-11-fa-acdream-seams.md docs: FA2 fix-round -- ledger update, D2 correction, seam-map addenda 2026-08-12 02:18:59 +02:00
2026-08-11-fa-allegiance-wire.md research: Campaign FA lanes A-D + the U2 slot-table probe (social panel found) 2026-08-11 23:42:19 +02:00
2026-08-11-fa-fellowship-wire.md research: Campaign FA lanes A-D + the U2 slot-table probe (social panel found) 2026-08-11 23:42:19 +02:00
2026-08-11-fa-panel-structure.md docs(fa3): fix gate script tab order + false-defect route, add scroll/restore-open steps, correct #383 timing, fix bold markers + add U11 2026-08-12 03:44:26 +02:00
2026-08-11-op1-rereview.md docs: OP1 re-review CLOSED — ledger records slice OP1 complete 2026-08-11 00:56:36 +02:00
2026-08-11-op2-rereview-blast.md fix(ui): OP2 re-review closure (coordinator pass) — AP-195, tooltip port, zero-children pin 2026-08-11 01:26:29 +02:00
2026-08-11-op2-rereview-mechanism.md fix(ui): OP2 re-review closure (coordinator pass) — AP-195, tooltip port, zero-children pin 2026-08-11 01:26:29 +02:00
2026-08-11-op2-review-blast.md docs: OP2 dual-lens review findings — double REJECT (re-classing blast radius) 2026-08-11 00:29:08 +02:00
2026-08-11-op2-review-mechanism.md docs: OP2 dual-lens review findings — double REJECT (re-classing blast radius) 2026-08-11 00:29:08 +02:00
2026-08-11-op3-rereview.md fix(headless,runtime): OP7 review fixes + docs: OP3 re-review REOPEN (narrow) 2026-08-11 03:22:54 +02:00
2026-08-11-op3-review-blast.md docs: OP3 dual-lens review findings — two APPROVE-WITH-FIXES 2026-08-11 02:32:57 +02:00
2026-08-11-op3-review-mechanism.md docs: OP3 dual-lens review findings — two APPROVE-WITH-FIXES 2026-08-11 02:32:57 +02:00
2026-08-11-op4-rereview.md docs: OP4 re-review — REOPEN (narrow): timestamp seam regressed, 9/10 closed 2026-08-11 05:48:07 +02:00
2026-08-11-op4-review-blast.md docs: OP4 blast-radius review — APPROVE-WITH-FIXES (3 MUST before gate) 2026-08-11 04:48:52 +02:00
2026-08-11-op4-review-mechanism.md docs: OP4 mechanism review — APPROVE-WITH-FIXES (converges with blast on the seed bug) 2026-08-11 04:51:50 +02:00
2026-08-11-op5-recheck.md docs: OP5 re-check — CLOSED (6/6), two residuals on the new drag surface 2026-08-11 07:47:57 +02:00
2026-08-11-op5-review.md docs: OP5 combined-lens review — APPROVE-WITH-FIXES (port verified, 4 fixes) 2026-08-11 06:54:33 +02:00
2026-08-11-op6-rereview.md docs: OP6 re-review CLOSED — slice code-complete, gate ready; doc residuals 2026-08-11 08:21:07 +02:00
2026-08-11-op6-review.md docs: OP6 review — REJECT (byte-decoded): zero-fold captions, inverted audio toggles, one-of-five fonts 2026-08-11 07:35:32 +02:00
2026-08-11-op7-review.md docs: OP7 combined-lens review — APPROVE-WITH-FIXES 2026-08-11 03:00:01 +02:00
2026-08-11-op8-rereview.md docs: OP8 re-review — REOPEN (narrow): M1/M2/M3 closed, doc+display residuals 2026-08-11 12:34:03 +02:00
2026-08-11-op8-review.md docs: OP8 combined review — REJECT (3 MUST): activation-loss, camera aliasing, silent reassign 2026-08-11 09:35:13 +02:00
2026-08-11-op9-review.md docs: OP9 review — APPROVE-WITH-FIXES 2026-08-11 13:35:55 +02:00
2026-08-12-campaign-fa-test-script.md docs: FA6 — ledger row + gate script §FA6 (fellowship PASSED live, allegiance deferred) 2026-08-12 10:26:19 +02:00
2026-08-12-fa1-review-blast.md docs: FA1 blast review -- APPROVE-WITH-FIXES (4 MUST-FIX, 5 SHOULD-FIX) 2026-08-12 00:26:59 +02:00
2026-08-12-fa1-review-mechanism.md docs: FA1 mechanism re-review -- CLOSED, all 7 findings verified fixed 2026-08-12 00:55:06 +02:00
2026-08-12-fa2-review-blast.md docs: FA2 blast review -- APPROVE-WITH-FIXES (2 MUST-FIX, 7 SHOULD-FIX) 2026-08-12 01:46:57 +02:00
2026-08-12-fa2-review-mechanism.md docs: FA2 mechanism re-review -- CLOSED, no reopen (1 carry-forward) 2026-08-12 02:30:28 +02:00
2026-08-12-fa3-review-blast.md docs: FA3 blast-radius review -- APPROVE-WITH-FIXES (1 MUST-FIX, 6 SHOULD-FIX) 2026-08-12 03:14:42 +02:00
2026-08-12-fa3-review-mechanism.md docs: FA3 mechanism re-review -- CLOSED, no reopen (4 carry-forwards) 2026-08-12 03:52:08 +02:00
2026-08-12-fa4-review-blast.md docs: FA4 blast-radius review -- APPROVE-WITH-FIXES (1 SHOULD-FIX) 2026-08-12 04:57:11 +02:00
2026-08-12-fa4-review-mechanism.md docs: FA4 MF-3 REOPEN re-fix re-review -- CLOSED (04161def) 2026-08-12 08:02:59 +02:00
2026-08-12-fa5-review-blast.md docs: FA5 blast-radius review -- APPROVE-WITH-FIXES (1 SHOULD-FIX, 2 NIT) 2026-08-12 08:58:30 +02:00
2026-08-12-fa5-review-mechanism.md docs(fa5): mechanism-faithfulness review — APPROVE-WITH-FIXES (1 SHOULD-FIX) 2026-08-12 09:02:01 +02:00
2026-08-13-376-388-blast-review.md fix #376/#388 review round: post-condition truth, idempotence, one 2026-08-13 18:10:07 +02:00
2026-08-13-376-388-mechanism-review.md fix #376/#388 review round: post-condition truth, idempotence, one 2026-08-13 18:10:07 +02:00
2026-08-13-389-fov-blast-review.md fix #389 review round: settings v3 FOV migration + live apply; AD-90 2026-08-13 17:27:15 +02:00
2026-08-13-389-fov-mechanism-review.md fix #389 review round: settings v3 FOV migration + live apply; AD-90 2026-08-13 17:27:15 +02:00
2026-08-13-confirm-and-weenie-error-display.md fix: social gate round 2, part 2 - confirmation-dialog sentences + the 2026-08-13 21:10:42 +02:00
2026-08-13-display-block-test-script.md fix #376+#388: real fullscreen mode switching, state-aware display apply 2026-08-13 17:49:17 +02:00
2026-08-13-retail-ui-display-change.md fix #390: retail display-change UI cascade — clamp + per-res reload 2026-08-13 17:42:50 +02:00
2026-08-13-social-wire-completion.md fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
2026-08-14-campaign-la-handoff.md docs: Campaign LA handoff — worktree paths, stopped-agent recovery, kickoff prompt 2026-08-14 16:34:06 +02:00
2026-08-14-campaign-la-test-script.md fix(launcher): harden LA11 gate evidence 2026-08-15 01:45:15 +02:00
2026-08-14-la7b-character-selection-runtime.md feat(runtime): own character selection flow 2026-08-14 18:22:17 +02:00
2026-08-14-la8-character-management-ui.md Make character UI retries transactional 2026-08-14 21:14:08 +02:00
2026-08-14-trade-laneA-ui.md feat: secure trade with other players - wire, RuntimeTradeState, the 2026-08-14 11:49:13 +02:00
2026-08-14-trade-laneB-wire.md feat: secure trade with other players - wire, RuntimeTradeState, the 2026-08-14 11:49:13 +02:00
2026-08-14-trade-laneC-seams.md feat: secure trade with other players - wire, RuntimeTradeState, the 2026-08-14 11:49:13 +02:00
2026-08-16-campaign-cc-gate-round1-findings.md fix(chargen): Campaign CC gate round 1 Batch D — gmCG3DView environment backdrop 2026-08-16 13:05:23 +02:00
2026-08-16-campaign-cc-test-script.md fix(chargen): Campaign CC CC7 review fix round — F1-F9 — REVIEW-CLOSED 2026-08-16 03:13:02 +02:00
acclient_animation_map.md fix(anim): implement adjust_motion — TurnLeft/SideStepLeft play backward 2026-04-13 12:17:26 +02:00
acclient_animation_pseudocode.md research: full animation pseudocode from decompiled acclient.exe 2026-04-13 12:43:44 +02:00
acclient_architecture_map.md docs: comprehensive architecture plan for acdream 2026-04-13 14:23:50 +02:00
acclient_decompiled.c research: decompile acclient.exe terrain/physics via Ghidra headless 2026-04-12 23:18:27 +02:00
acclient_function_map.md docs(research): #9 sweep acclient_function_map.md against PDB symbols 2026-04-25 17:44:07 +02:00
acclient_indoor_transitions_pseudocode.md fix(phys): #106 — outdoor membership crosses landblock boundaries (LandDefs global-lcoord port) 2026-06-09 23:10:59 +02:00
skill_formula_calculate_pseudocode.md refactor(net): own live session composition 2026-07-22 10:36:06 +02:00
transition_pseudocode.md docs(research): collision transition system pseudocode from decompiled + ACE 2026-04-13 23:41:13 +02:00