docs: C4 route 4b scoping — split three ways, and two corrections

Scoping at 44830a0e puts 4b at 1,300-2,200 production lines (centred ~1,700)
plus ~2,500-3,500 lines of test work — 4-6x route 4a and ~2x route 2, the two
largest landings in this campaign, which took 4 and 5 review rounds. Split into
4b-1 (infrastructure, no behaviour change), 4b-2 (far branch), 4b-3 (teleport
and cell-less, with the ~739-line class deletions). 4b-1 stays separate
regardless of appetite for landings.

Corrects two errors in documents from yesterday:

AP-135 does NOT retire with 4b. Its own condition is retirement with the
free-fall sweep gate, which 4b does not touch, and its sites are the airborne
no-op branches — 4a-owned dispositions. The trap is that its two writes sit
inside OnPosition, which 4b rewrites heavily.

Retail has exactly ONE ConstrainTo on the remote arm (@0x00454272); all three
nonzero-returning MoveOrTeleport branches funnel through it. My route-4 scoping
implied a distinct remote-teleport arming site. There is none, so 4b must not
add a second one — the post-operation arm 4a introduced becomes the only arm.

Records a new failure mode 4b must not create: a DeferredCell park WITHDRAWS the
entity (InWorld false, Active cleared, clock suspended, residency dropped), and
Forget-on-every-accepted-Position kills the park without restoring any of it. If
the next packet classifies Interpolate, no placement runs and the remote stays
withdrawn indefinitely — invisible AND intangible, the #184 class through a
third door. Direction: refuse rather than park; the next packet is the retry,
because remote Positions are a 5-10 Hz stream.

Two transfer errors named explicitly so they are not repeated: do not port route
2's re-issue funnel (re-issuing a superseded pose is wrong for a repeated
stream), and do not port its ack machinery (retail's remote arm has no
SendPositionEvent).

Also records that remotePlacementRequired fires for every non-visible remote on
the graphical host — a routine hot path, not a teleport rarity — and that
deleting the legacy blocks removes the only handler for null/Rejected*, which
during the login window is every remote packet.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-04 00:51:32 +02:00
parent 44830a0eb3
commit dda1e2a03a
2 changed files with 171 additions and 2 deletions

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@ -297,8 +297,23 @@ same commit) → docs/handoff commit. No workarounds; no fused slices.
own live evidence, not a silent convergence.
- Register row **AP-135** (the airborne no-op's retained acdream
bookkeeping: the server cell id for the free-fall sweep gate, and the
last-server-position sample) retires with 4b's transition machinery, not
before.
last-server-position sample) — **CORRECTED 2026-08-04: this row does NOT
retire with 4b.** Its own stated condition is retirement together with the
free-fall sweep gate (`RuntimeRemotePhysicsUpdater.cs:342`), which 4b does
not touch, and its sites are the airborne no-op branches — 4a-owned
dispositions, not 4b's far-snap/teleport/cell-less. The trap is that those
two writes sit physically inside `OnPosition`, which 4b rewrites heavily,
so an implementer will assume they go. They stay. See
[`2026-08-04-c4-route-4b-scoping-and-split.md`](../research/2026-08-04-c4-route-4b-scoping-and-split.md).
- **4b is itself split into 4b-1 / 4b-2 / 4b-3** (2026-08-04). Scoping put
4b at 1,300-2,200 production lines — 4-6x route 4a — plus ~2,500-3,500
lines of test work. 4b-1 is infrastructure with no remote behaviour change
(the per-entity placement owner, the service-window guard, the
refuse-rather-than-park policy, N3's headless `RetryPending` pump); 4b-2 is
the far branch alone; 4b-3 is teleport/cell-less and the ~739-line class
deletions. 4b-1 stays a separate landing regardless: it is where the
park-withdraws-the-entity failure mode is decided, and it must not be
reviewed alongside a large deletion.
Note the route-4 Create half is ALREADY DONE (C3b/C3c); the remaining work is
steady-state remote Position plus the deletions. AP-131 is NOT retired by
either sub-slice — see the scoping doc for why route 4 alone cannot.

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@ -0,0 +1,154 @@
# C4 route 4b — scoping, a three-way split, and two doc corrections (2026-08-04)
Scoped at HEAD `44830a0e` (route 4a landed). **4b is 4-6x route 4a and must be
split again.** This also corrects two errors in documents I wrote yesterday.
## Correction 1 — the plan is wrong about AP-135
`docs/plans/2026-08-02-placement-cutover.md` says AP-135 *"retires with 4b's
transition machinery, not before."* **That is wrong.**
AP-135's own retirement condition is *"retire together with the free-fall sweep
gate, when the remote arc is resolved by the same transition machinery the local
player uses"* — that gate is `RuntimeRemotePhysicsUpdater.cs:342`, which 4b does
not touch. Worse, AP-135's sites are the **airborne no-op** branches, which are
**4a-owned dispositions**, not 4b's. 4b owns far-snap, teleport and cell-less.
**AP-135 stays open after 4b.** The trap is real: its two writes sit physically
inside `OnPosition`, which 4b rewrites heavily, so an implementer will assume
they go. The contract must say they do not.
## Correction 2 — retail has ONE `ConstrainTo` on the remote arm, not two
My route-4 scoping described the third divergence as retail *"re-arming after
`teleport_hook`'s `UnConstrain`"*, implying a distinct remote-teleport site.
There is none. Retail has exactly one: `ConstrainTo` @0x00454272, and **all
three** nonzero-returning `MoveOrTeleport` branches — teleport
(returns 1 @0x00516438), near-interpolate (@0x005163BE), far-snap (@0x005163E8)
— funnel through it.
Consequence for the contract: **4b must not add a second arming site.** The
single post-operation arm 4a introduced becomes the ONLY arm, with
`remotePlacementRequired` folded into it rather than returning ahead of it.
The behaviour claim still stands: today a remote hard-teleport arms the leash
nowhere, because the `remotePlacementRequired` block returns before every arming
site while `RemoteTeleportHook` has already called `UnConstrain`. Severity is
narrow — the next Position re-arms ~100-200 ms later — except for a remote that
teleports and then stands still, since ACE stops broadcasting for a stationary
entity.
## The new failure mode 4b must not create
**A Runtime `DeferredCell` park WITHDRAWS the entity from the world.**
`ParkDeferred` sets `body.InWorld = false`, clears `Active`, suspends the object
clock, calls `WithdrawCanonical`, and publishes a `Withdraw`.
`Forget`-on-every-accepted-Position then kills the park **without restoring
any of it**. `CancelCoreDeferred` removes the operation and rewrites the
`Withdraw` into a `Discard`; it does not set `InWorld` back, resume the clock,
or re-enter residency.
So: packet N parks E (now invisible AND intangible). Packet N+1 ~150 ms later
Forgets the park. **If N+1 classifies `Interpolate` — near, in contact,
committed cell — no placement runs and E stays withdrawn indefinitely.** The
sequence "remote appears beyond 96 m, walks toward you, crosses inside 96 m"
produces it. That is the #184 class through a third door, and it is worse than
#184 because the entity is intangible too.
**Required direction: refuse rather than park.** A remote whose destination is
not placeable keeps its last committed pose and waits for the next packet — the
next packet IS the retry, because remote Positions are a 5-10 Hz stream. That is
retail-shaped (retail's world is fully resident; "arrived but not placeable" is
unrepresentable) and avoids withdrawal-restore surgery inside a 5,652-line class.
**Do NOT port route 2's re-issue funnel.** It exists because a ForcePosition is
a one-shot correction ACE never repeats. Re-issuing remote packet N after N+1
has merged would apply a pose the newer packet already superseded — the same
class of route-2-to-4a transfer error that cost a review round, in reverse.
**Do NOT port the ack machinery.** Retail's remote arm has no
`SendPositionEvent`; the whole `PositionEventOwed` apparatus has no analogue.
## Two traps that will bite an implementer
**T1 — `remotePlacementRequired` and the classifier's `cellless` are different
predicates.** `remotePlacementRequired` derives from `wasCellless` measured
BEFORE the merge, plus `projectionRequiresTeleportHook` — which on the graphical
host includes `!IsSpatiallyVisible`, so **it fires for every remote that is not
currently visible**, a routine hot path rather than a teleport rarity. The
classifier's `cellless` reads `FullCellId` AFTER the merge. They disagree in
both directions. Reconciling them is a design decision, not a rename.
**T2 — deleting the legacy near/far blocks removes the only handler for `null`
and `Rejected*`.** `ClassifyRemoteAcceptedPosition` returns null whenever
`_playerController` is null — **which during the login window is every remote
packet.** Today those fall into the legacy blocks and hard-snap. Delete the
blocks without a replacement and remotes will not move at all until the local
controller exists. Retail has no analogue; this needs a stated acdream policy.
## The split
Estimate: **1,300-2,200 non-comment production lines, centred ~1,700**, plus
~2,500-3,500 lines of test work. That is 4-6x route 4a and ~2x route 2 — the two
largest landings in this campaign, which took 4 and 5 review rounds.
- **4b-1 — infrastructure, no remote behaviour change (~700-1,000 lines).**
The per-entity remote placement owner (route 2's controller minus the ack and
re-issue funnel, plus an N-way pending map and ledger); the service-window
guard (Runtime interface + a graphical implementation over
`GpuWorldState`/`StreamingController`, which does not exist today); the
refuse-rather-than-park policy; N3's headless `RetryPending` pump; and the
`report.json` parked-count wiring #277 asks for. **No production caller, or
called for zero classifications.** Gate: focused Runtime tests, Release suite,
existing connected routes unchanged, and a proof that
`ParkCollisionResidents`'s overlap throw is unreachable.
*This is where the park semantics get decided and reviewed on their own,
without a behaviour change confusing the signal.*
- **4b-2 — the far branch only (~350-500 lines).** `SetPositionSimple`,
`PlayerDistance >= 96 m`. Deletes both duplicated `96f`/`4f` constant pairs and
both fabricated `Vector3.Zero` reads. Trivially observable.
- **4b-3 — teleport and cell-less (~400-700 lines).** Deletes
`RemoteTeleportController` (605), `RemoteTeleportPlacement` (85),
`RemoteShadowPlacementSynchronizer` (49) and 7 wiring sites, plus 1,709 lines
of their tests. Largest blast radius; needs the two-client teleport gate.
If the campaign will not tolerate three landings, merge 4b-2 into 4b-3 — but
**keep 4b-1 separate.** It is where the invisible-remote failure decides, and it
must not be reviewed at the same time as a 700-line deletion.
## What 4b does NOT do
- **AP-131 is not retired.** Its site is one shared merge call serving every
entity kind; threading classified flags there necessarily changes the local
player's ordinary Apply, which no route owns. Stays for C5.
- **AP-135 is not retired.** Correction 1.
- **#276 is not closed.** 4b retires its remote-placement half by construction
(the canonical transaction owns cell and contact together), but
`SeedRemoteSpawnPlacement` is not classification-gated and still fires under
`Interpolate`, and the AD-61 local-player settle is untouched. Narrow its
scope; do not pin it closed.
## Two collateral hazards
- **`ParkCollisionResidents` throws on overlap** — for every spatial root in a
retiring landblock prefix holding an active operation. With N remotes holding
operations, an ordinary streaming retirement becomes session-fatal. Unreachable
today only because steady-state remotes hold no operations. Any 4b design must
prove it stays unreachable.
- **Lost-cell deadlines leak their family.** `ArmLostFamilyDeadlines` arms root +
equipped children; the cancel path clears the root only, and no caller passes
`cancelLostFamily: true`. Inert today because the reaper has no production
caller — do not let 4b be the commit that makes it live.
## Undetermined — flagged, not guessed
1. Whether `GpuWorldState.IsNearTier` residency is exactly co-extensive with
collision publication (gating sites are consistent; the retirement side is
unverified).
2. Whether `EntityPhysicsHost.NotifyTeleported()` covers retail's
`TargetManager::ClearTarget` @0x00514F1B.
3. Whether the merge can zero a previously-nonzero `FullCellId`, which decides
whether classifier-`cellless` is a strict subset of `remotePlacementRequired`.
4. Allocation cost of the current legacy far/teleport path — no gate covers
`PhysicsEngine.SetPosition`.