docs(research): #138 handoff — RESOLVED banner + correct the re-hydrate source (not ClientObjectTable)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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> **✅ RESOLVED 2026-06-21 (`bf66fb4`+`0a5f91b`+`aa4a04d`, branch `claude/thirsty-goldberg-51bb9b`;
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> pending user visual gate).** The re-delivery diagnosis below was CONFIRMED by cross-reference
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> (ACE never clears `KnownObjects` on a teleport so it won't re-send known objects; retail/holtburger
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> keep the client object table and re-render from it). **BUT this handoff's recommended fix source
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> was WRONG:** `ClientObjectTable` is the INVENTORY model (`ClientObject` has no world
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> position/cell/Setup — see `src/AcDream.Core/Items/ClientObject.cs`) and cannot rebuild a render
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> entity. The real retained world-object table is **`GameWindow._lastSpawnByGuid`** (parsed
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> `WorldSession.EntitySpawn` records with position + Setup + appearance); it survives the collapse
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> and is what we re-project from. Shipped fix: `LandblockEntityRehydrator` + `StreamingController.
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> onLandblockLoaded` + `GameWindow.RehydrateServerEntitiesForLandblock`, plus a pending-bucket
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> persistent-entity rescue for the player-vanish. See `docs/ISSUES.md` #138 + register AP-48. The
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> rest of this doc is the (accurate) investigation trail; ignore its `ClientObjectTable` fix advice.
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## What shipped this session
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| Commit | What |
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