feat(runtime): commit dormant SetPosition activation
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13 changed files with 4674 additions and 111 deletions
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@ -2,19 +2,20 @@
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## Scope
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This is placement Slice 4B2 checkpoints 4-5. It adds the dormant,
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This is placement Slice 4B2 checkpoints 4-6. It adds the dormant,
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presentation-independent transaction which prepares and assigns ownership of
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one local-player `PhysicsBody` and `PlayerMovementController`, then retains an
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exact post-ownership activation lease which can evaluate retail SetPosition
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without publishing it. No App or
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Headless production route invokes this transaction, so graphical and no-window
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game behavior is unchanged and AP-1/AD-1 remain open.
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one local-player `PhysicsBody` and `PlayerMovementController`, retains an exact
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post-ownership evaluation lease, and commits the canonical Runtime SetPosition
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activation in retail order. No App or Headless production route invokes this
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transaction yet, so graphical and no-window game behavior is unchanged and
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AP-1/AD-1 remain open until their hosts cut over.
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The checkpoints deliberately stop before canonical SetPosition activation.
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They do not consume the prepared placement operation, enter the body into the
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physics engine, publish FullCell/world/host/shadow/workset state, or project a
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presentation entity. Those effects belong to the next transaction and must all
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use the same Runtime-owned dormant body.
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Checkpoint 6 consumes the prepared placement operation only after the exact
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body/controller/identity/collision envelope is current. It publishes FullCell,
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world residence, host, shadow, workset, object-clock, and ordered Place state
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from that same Runtime-owned dormant body. There is no second body, mirrored
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gameplay owner, rollback mutation, or presentation callback inside the
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canonical tail.
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## Ownership contract
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@ -46,8 +47,9 @@ the same server GUID as the exact entity incarnation.
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Unpublished candidates and ownership-committed dormant controllers reject live
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movement operations: update, public SetPosition, blip, outbound-position
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capture, movement/position send tracking, and shared-engine position commit.
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Only the subsequent activation transaction may promote `RuntimeOwnedDormant`
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to `RuntimePublished`; this checkpoint never invokes that transition. Once a
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Only the checkpoint-6 activation transaction may promote `RuntimeOwnedDormant`
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to `RuntimePublished`; preparation and evaluation never invoke that transition.
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Once a
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Runtime-owned dormant or published controller is replaced, reset, or disposed,
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its terminal retirement state rejects the same operations plus
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body/configuration mutation and manager acquisition. Publicly constructed
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@ -106,8 +108,9 @@ transaction is pure: it returns committed, deferred-cell, or rejected
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placement data without writing the canonical body, FullCell, clock, spatial
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worksets, shadows, collision-report owners, host, operation stage, or Place
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projection. A missing cell therefore leaves the exact body dormant and the
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authored operation retryable. A valid result likewise remains only an
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immutable evaluation receipt; this checkpoint has no activation/commit API.
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authored operation retryable. During evaluation, a valid result likewise
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remains only an immutable receipt; checkpoint 6's separate commit API consumes
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that receipt only after revalidating the complete activation envelope.
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Each evaluation carries an append-only, stable-order union of every cell read
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by the complete Core transaction: the AdjustPosition seed and adjusted cell,
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@ -154,6 +157,71 @@ discard is required before a new candidate can be prepared. Reset and disposal
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retire the lease, body, and dormant controller and include the pending
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activation in the ownership convergence ledger.
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## Canonical activation and retail ordering
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The implementation follows the named-retail chain rather than treating
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SetPosition as a single opaque callback:
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- `CPhysicsObj::SetPosition` at `0x005160C0` owns the outer placement call.
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- The internal wrapper at `0x00515BD0` evaluates residence and collision.
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- `CPhysicsObj::SetPositionInternal(CTransition*)` at `0x00515330` commits the
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accepted frame/contact prefix and later shadow/cell state.
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- `CPhysicsObj::enter_world` at `0x00516170` is the final live edge.
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- `CPhysicsObj::leave_world` at `0x005155A0` is the canonical retirement edge.
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Runtime splits that chain into a prepared, callback-free transaction and an
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ordered notification suffix:
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1. Install the accepted frame and contact prefix on the still-dormant body and
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perform the first acceleration calculation.
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2. Open one narrow dormant ground phase and invoke `HitGround` or
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`LeaveGround`. Movement reapplication may call retail `set_velocity`, but
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the phase closes with `Active=false`; the body is still out of world, has no
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host/spatial membership, and its object clock is inactive.
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3. Synchronize accepted State and Vector authorities, run the post-ground
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acceleration/sliding phase, and dispatch the already-installed collision
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batch.
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4. Revalidate the complete ownership/collision envelope. Accepted State and
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Vector updates are synchronized; Position, ObjDesc, Create, Setup,
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incarnation, identity, collision-generation, body, controller, host, or
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session displacement aborts the old transaction.
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5. Apply velocity-current physical response and stationary bits, prepare the
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final shadow mutation and Place receipt, then perform the callback-free
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FullCell/body/host/controller/spatial/object-clock tail.
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6. Dispatch exact shadow notifications and the ordered Place projection only
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after the complete live graph is visible.
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Collision and shadow mutations use explicit prepare/apply/dispatch receipts.
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Receipt dispatch is exact-once and owner-local, so reverse-order receipts for
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different owners remain valid while a superseding mutation of the same owner
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stops the stale suffix. Collision owner states carry the exact SetPosition
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batch ID. Reentrant Position or newer-batch replacement suppresses remaining
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reciprocal/environment callbacks, and abort cleanup force-ends/removes only the
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still-exact old batch, including reverse rows and the environment latch. The
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combined Runtime physics ownership ledger includes pending collision and
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shadow SetPosition receipts; teardown cannot report convergence while either
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receipt remains.
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Candidate construction applies the accepted `PhysicsDesc` values in retail
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`CPhysicsObj::set_description` order before sealing ownership: final state,
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friction, clamped elasticity, `set_velocity` (including the 50-unit clamp),
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and angular velocity. Network acceleration remains parse-only because retail
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recalculates it from the final physics state. This initial vector bootstrap is
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required even when the SetPosition receipt's source Vector authority is still
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current; the later refresh intentionally skips in that case. Collision
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callbacks may advance State/Vector authority without invalidating the
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immutable geometry/identity envelope, and a changed Vector authority refreshes
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the dormant body through the same `set_velocity` path before physical response.
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A deferred-cell commit atomically suspends an authored shadow registration and
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consumes its notification receipt. Explicit publication discard cancels the
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exact SetPosition lease and body/controller ownership, while the suspended
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registration remains owned by the live entity/shadow registry and is reusable
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by a later activation. A deterministic discard -> generation-ready -> new
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activation gate proves the same registration restores without stale rows or a
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pending receipt. Entity/lifetime teardown remains the terminal owner of that
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suspended registration.
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## Gates
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- Candidate privacy and live-operation rejection.
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@ -161,15 +229,22 @@ activation in the ownership convergence ledger.
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acquisition/binding, and remote-placement ownership.
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- Exact local-player identity, identity-switch, and disposed-identity rejection.
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- Exact same-body ownership in entity record and dormant movement controller.
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- Dormant rejection after ownership commit plus the isolated controller-level
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`dormant -> activated -> live` lifecycle contract for the next checkpoint.
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- Initial PhysicsDesc velocity, angular velocity, friction, and elasticity
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bootstrap, including activation with the retail 50-unit velocity clamp.
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- Dormant rejection after ownership commit plus the controller-level
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`dormant -> activated -> live` lifecycle contract exercised by checkpoint 6.
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- No mutation of SetPosition, FullCell, spatial roots, host projections,
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shadows, worksets, world residence, or presentation during this checkpoint.
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shadows, worksets, world residence, or presentation during preparation or
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evaluation; the separately gated activation commit owns those mutations.
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- Replacement by position, vector, final physics state, object description,
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CreateObject, remote/projectile/body/clock/controller ownership, and explicit
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placement cancellation.
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- Delete plus same-GUID reincarnation.
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- Candidate replacement, reset, disposal, and ownership convergence.
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- Publication/activation sequence exhaustion is preflighted before candidate
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allocation or replacement, leaving no private or canonical owner behind.
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- Shadow-registry reset invalidates even a prepared, unapplied shapeless
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transaction which owns no logical rows or pending dispatch receipt.
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- Pure committed/deferred/rejected SetPosition evaluation with bit-exact
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body-state snapshots and no canonical, collision-report, projection,
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clock, FullCell, host, shadow, workset, or operation-stage mutation.
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@ -193,30 +268,20 @@ activation in the ownership convergence ledger.
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- Terminal stale-controller rejection after replacement, reset, and disposal.
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- Body/controller epochs advance only on actual ownership changes.
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The checkpoint-5 focused publication suite passes 70/70 and the focused Core
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SetPosition suite passes 59/59. The complete Runtime project passes 666/666;
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the complete Core project passes 4,230 tests / 1 skip; and the App Runtime
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physics/movement ownership guard passes 6/6. The complete Release solution
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builds with zero errors (three pre-existing App-test nullability warnings are
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outside this checkpoint), and its invariant-culture test gate passes 10,419
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tests / 4 intentional skips. The installed prepared-package gate
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uses the exact local `acdream.pak`. Under the machine's Swedish current culture,
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the same three previously known formatting assertions remain unrelated (`0,5`
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versus `0.5` and localized sky text), so the canonical gate runs under
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invariant culture.
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The checkpoint-6 focused publication/collision suite passes 129/129, the
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focused Core shadow transaction suite passes 16/16, and the complete Runtime
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project passes 695/695 under invariant globalization. The Runtime Release build
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passes with zero warnings and zero errors. Broader Core/App/solution and
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connected gates remain for the parent integration checkpoint. Under the
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machine's Swedish current culture, the three previously known formatting
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assertions remain unrelated (`0,5` versus `0.5` and localized sky text), so the
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canonical Runtime gate runs under invariant globalization.
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## Next checkpoint
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Add the canonical Runtime SetPosition activation transaction. Before its
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callback-free tail, it must prepare a presentation-independent Runtime
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`PhysicsHost`/`PositionManager`/`MoveToManager` graph, the existing authoritative
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authored shadow payload (without rebuilding AP-22 shapes), and an exact staged
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collision-report batch. Then it may commit the already-owned dormant body,
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contact/water/walkable/response state, object clock, FullCell, exact shadow,
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spatial/ordinary workset, host, and SetPosition operation versions; seal the
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ordered Place receipt; and invoke the sole `ActivateRuntimePublication`
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transition as the final tickable edge. Collision reports and the Place observer
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publish only afterward and must tolerate delete/reset re-entry without replaying
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physics. Every pre-commit failure leaves the dormant lease and authored
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operation retryable or rejects them; no rollback mutation and no second body or
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controller are allowed.
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Cut the graphical and no-window local-player hosts over to this Runtime-owned
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activation transaction, then delete their duplicate SetPosition
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activation/publication paths. The cutover must preserve the same exact body,
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controller, shadow payload, deferred-cell lease, collision receipt ordering,
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and graceful teardown proven here; no host may reconstruct or replay the
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canonical transaction.
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@ -199,6 +199,20 @@ public sealed class PhysicsBody
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/// point unchanged for an in-range local.
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/// </summary>
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public void SnapToCell(uint cellId, Vector3 worldPos, Vector3 cellLocal)
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{
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StageDormantCellFrame(cellId, worldPos, cellLocal);
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InWorld = true; // retail: enter_world / set_cell assigns physics_obj->cell
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}
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/// <summary>
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/// Installs the exact SetPosition cell/frame while the Runtime owner is
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/// still dormant. This is the frame half of retail SetPositionInternal;
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/// enter_world remains a later explicit publication suffix.
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/// </summary>
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public void StageDormantCellFrame(
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uint cellId,
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Vector3 worldPos,
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Vector3 cellLocal)
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{
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_position = worldPos;
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uint cell = cellId;
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@ -206,7 +220,6 @@ public sealed class PhysicsBody
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if ((cellId & 0xFFFFu) is >= 1u and <= 0x40u)
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LandDefs.AdjustToOutside(ref cell, ref local);
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CellPosition = new Position(cell, new CellFrame(local, Orientation));
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InWorld = true; // retail: enter_world / set_cell assigns physics_obj->cell
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}
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/// <summary>
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@ -128,27 +128,11 @@ public static class PhysicsObjUpdate
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{
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ArgumentNullException.ThrowIfNull(body);
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if (previousOnWalkable)
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body.TransientState |= TransientStateFlags.OnWalkable;
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else
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body.TransientState &= ~TransientStateFlags.OnWalkable;
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if (inContact)
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body.TransientState |= TransientStateFlags.Contact;
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else
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body.TransientState &= ~TransientStateFlags.Contact;
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body.calc_acceleration();
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bool finalOnWalkable = inContact && onWalkable;
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if (finalOnWalkable)
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body.TransientState |= TransientStateFlags.OnWalkable;
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else
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body.TransientState &= ~TransientStateFlags.OnWalkable;
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if (body.ContactPlaneIsWater)
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body.TransientState |= TransientStateFlags.WaterContact;
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else
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body.TransientState &= ~TransientStateFlags.WaterContact;
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bool finalOnWalkable = CommitSetPositionContactPrefix(
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body,
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inContact,
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onWalkable,
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previousOnWalkable);
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if (!previousOnWalkable && finalOnWalkable)
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{
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@ -162,10 +146,44 @@ public static class PhysicsObjUpdate
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if (isCurrent?.Invoke() == false)
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return false;
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}
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body.calc_acceleration();
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CommitSetPositionPostGround(body);
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return isCurrent?.Invoke() ?? true;
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}
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public static bool CommitSetPositionContactPrefix(
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PhysicsBody body,
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bool inContact,
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bool onWalkable,
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bool previousOnWalkable)
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{
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ArgumentNullException.ThrowIfNull(body);
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if (previousOnWalkable)
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body.TransientState |= TransientStateFlags.OnWalkable;
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else
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body.TransientState &= ~TransientStateFlags.OnWalkable;
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if (inContact)
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body.TransientState |= TransientStateFlags.Contact;
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else
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body.TransientState &= ~TransientStateFlags.Contact;
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body.calc_acceleration();
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bool finalOnWalkable = inContact && onWalkable;
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if (finalOnWalkable)
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body.TransientState |= TransientStateFlags.OnWalkable;
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else
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body.TransientState &= ~TransientStateFlags.OnWalkable;
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if (body.ContactPlaneIsWater)
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body.TransientState |= TransientStateFlags.WaterContact;
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else
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body.TransientState &= ~TransientStateFlags.WaterContact;
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return finalOnWalkable;
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}
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public static void CommitSetPositionPostGround(PhysicsBody body)
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{
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ArgumentNullException.ThrowIfNull(body);
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body.calc_acceleration();
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}
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/// <summary>
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/// retail <c>handle_all_collisions</c> (0x00514780). Reflects or zeros the body's
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/// <see cref="PhysicsBody.Velocity"/> (retail m_velocityVector) based on
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@ -79,6 +79,10 @@ public sealed class ShadowObjectRegistry
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private readonly HashSet<uint> _prefixScratch = new();
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private readonly List<uint> _removedPrefixScratch = new();
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private ulong _mutationRevision;
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private ulong _nextPreparedSetPositionCommitId;
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private ulong _lastAppliedSetPositionCommitId;
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private readonly HashSet<ulong> _pendingSetPositionDispatches = [];
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private long _setPositionDispatchFailureCount;
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internal event Action<uint, ulong>? OwnerMutated;
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internal event Action<uint, uint>? OwnerPrefixMembershipChanged;
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@ -783,6 +787,553 @@ public sealed class ShadowObjectRegistry
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}
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}
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/// <summary>
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/// Immutable owner-local shadow transaction prepared before Runtime's
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/// SetPosition publication tail. The prepared rows are built against an
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/// isolated registry; applying them never re-runs the flood oracle.
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/// </summary>
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internal sealed record PreparedSetPositionShadowCommit(
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ulong CommitId,
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uint EntityId,
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ulong ExpectedMutationRevision,
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ulong ExpectedOwnerVersion,
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ulong FinalMutationRevision,
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ulong FinalOwnerVersion,
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bool ProvenShapeless,
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PreparedShadowOwnerState? OwnerState,
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PreparedShadowCellReplacement[] CellReplacements,
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PreparedShadowPrefixReplacement[] PrefixReplacements,
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HashSet<uint>? OwnerPrefixes,
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uint[] ChangedPrefixes);
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internal sealed record PreparedShadowCellReplacement(
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uint CellId,
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List<ShadowEntry> Entries);
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internal sealed record PreparedShadowPrefixReplacement(
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uint Prefix,
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bool Remove,
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List<uint>? Slots,
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Dictionary<uint, int>? Indices,
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Stack<int>? FreeSlots);
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internal readonly record struct SetPositionShadowCommitReceipt(
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ulong CommitId,
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uint EntityId,
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ulong OwnerVersion,
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uint[] ChangedPrefixes,
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bool Mutated)
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{
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internal bool IsValid => CommitId != 0UL && EntityId != 0u;
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}
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/// <summary>
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/// Prepares the complete owner-row replacement without touching the active
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/// collision world. A missing registration is accepted only when the
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/// caller carries an explicit proven-shapeless disposition; absence alone
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/// is not evidence because an authored BSP payload may still be pending.
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/// </summary>
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internal bool TryPrepareSetPosition(
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uint entityId,
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Vector3 worldPosition,
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Quaternion worldRotation,
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uint seedCellId,
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float worldOffsetX,
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float worldOffsetY,
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PhysicsShadowCommitAction action,
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System.Collections.Immutable.ImmutableArray<uint> crossCellIds,
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bool provenShapeless,
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bool suspendOwner,
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out PreparedSetPositionShadowCommit? prepared)
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{
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prepared = null;
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ulong expectedMutation = _mutationRevision;
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ulong expectedOwner = GetOwnerVersion(entityId);
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bool hasOwner = TryCaptureOwnerState(
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entityId,
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out PreparedShadowOwnerState? source);
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if (!hasOwner)
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{
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if (!provenShapeless)
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return false;
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_pendingSetPositionDispatches.EnsureCapacity(
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_pendingSetPositionDispatches.Count + 1);
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prepared = new PreparedSetPositionShadowCommit(
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checked(++_nextPreparedSetPositionCommitId),
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entityId,
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expectedMutation,
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expectedOwner,
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expectedMutation,
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expectedOwner,
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ProvenShapeless: true,
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OwnerState: null,
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CellReplacements: [],
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PrefixReplacements: [],
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OwnerPrefixes: null,
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ChangedPrefixes: Array.Empty<uint>());
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return _mutationRevision == expectedMutation
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&& GetOwnerVersion(entityId) == expectedOwner
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&& !HasLogicalOwner(entityId);
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}
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if (provenShapeless || source is null)
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return false;
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var staging = new ShadowObjectRegistry
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{
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DataCache = DataCache,
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};
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staging.InstallOwnerState(source);
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if (suspendOwner)
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{
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if (!staging.Suspend(entityId))
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return false;
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}
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else
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{
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staging.CommitSetPosition(
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entityId,
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worldPosition,
|
||||
worldRotation,
|
||||
seedCellId,
|
||||
worldOffsetX,
|
||||
worldOffsetY,
|
||||
action,
|
||||
crossCellIds);
|
||||
}
|
||||
if (!staging.TryCaptureOwnerState(
|
||||
entityId,
|
||||
out PreparedShadowOwnerState? replacement)
|
||||
|| replacement is null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
uint[] changedPrefixes = CaptureChangedPrefixes(source, replacement);
|
||||
PreparedShadowCellReplacement[] cellReplacements =
|
||||
PrepareCellReplacements(entityId, source, replacement);
|
||||
HashSet<uint> replacementPrefixes = CapturePrefixes(replacement);
|
||||
PreparedShadowPrefixReplacement[] prefixReplacements =
|
||||
PreparePrefixReplacements(
|
||||
entityId,
|
||||
CapturePrefixes(source),
|
||||
replacementPrefixes,
|
||||
changedPrefixes);
|
||||
ulong finalMutation = checked(expectedMutation + 1UL);
|
||||
ulong finalOwner = checked(expectedOwner + 1UL);
|
||||
// Reserve dictionary capacity before the non-fallible publication
|
||||
// suffix. Row/list payloads themselves were allocated in staging.
|
||||
_cells.EnsureCapacity(_cells.Count + replacement.Rows.Count);
|
||||
_entityToCells.EnsureCapacity(_entityToCells.Count + 1);
|
||||
_entityReg.EnsureCapacity(_entityReg.Count + 1);
|
||||
_entityShapes.EnsureCapacity(_entityShapes.Count + 1);
|
||||
_suspendedEntityCells.EnsureCapacity(_suspendedEntityCells.Count + 1);
|
||||
_withdrawnPrefixesByOwner.EnsureCapacity(
|
||||
_withdrawnPrefixesByOwner.Count + 1);
|
||||
_ownerVersions.EnsureCapacity(_ownerVersions.Count + 1);
|
||||
_ownerPrefixes.EnsureCapacity(_ownerPrefixes.Count + 1);
|
||||
_prefixOwnerSlots.EnsureCapacity(
|
||||
_prefixOwnerSlots.Count + changedPrefixes.Length);
|
||||
_prefixOwnerIndices.EnsureCapacity(
|
||||
_prefixOwnerIndices.Count + changedPrefixes.Length);
|
||||
_prefixFreeSlots.EnsureCapacity(
|
||||
_prefixFreeSlots.Count + changedPrefixes.Length);
|
||||
_suspendedEntities.EnsureCapacity(_suspendedEntities.Count + 1);
|
||||
_pendingSetPositionDispatches.EnsureCapacity(
|
||||
_pendingSetPositionDispatches.Count + 1);
|
||||
|
||||
prepared = new PreparedSetPositionShadowCommit(
|
||||
checked(++_nextPreparedSetPositionCommitId),
|
||||
entityId,
|
||||
expectedMutation,
|
||||
expectedOwner,
|
||||
finalMutation,
|
||||
finalOwner,
|
||||
ProvenShapeless: false,
|
||||
replacement,
|
||||
cellReplacements,
|
||||
prefixReplacements,
|
||||
replacementPrefixes,
|
||||
changedPrefixes);
|
||||
return _mutationRevision == expectedMutation
|
||||
&& GetOwnerVersion(entityId) == expectedOwner
|
||||
&& HasLogicalOwner(entityId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a previously prepared owner-local row swap with callbacks
|
||||
/// suppressed. Runtime dispatches the returned exact notification only
|
||||
/// after the complete SetPosition state suffix is visible.
|
||||
/// </summary>
|
||||
internal bool TryApplySetPosition(
|
||||
PreparedSetPositionShadowCommit prepared,
|
||||
out SetPositionShadowCommitReceipt receipt)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(prepared);
|
||||
receipt = default;
|
||||
if (prepared.CommitId <= _lastAppliedSetPositionCommitId
|
||||
|| _mutationRevision != prepared.ExpectedMutationRevision
|
||||
|| GetOwnerVersion(prepared.EntityId)
|
||||
!= prepared.ExpectedOwnerVersion
|
||||
|| HasLogicalOwner(prepared.EntityId)
|
||||
== prepared.ProvenShapeless)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (prepared.ProvenShapeless)
|
||||
{
|
||||
receipt = new SetPositionShadowCommitReceipt(
|
||||
prepared.CommitId,
|
||||
prepared.EntityId,
|
||||
prepared.ExpectedOwnerVersion,
|
||||
Array.Empty<uint>(),
|
||||
Mutated: false);
|
||||
_lastAppliedSetPositionCommitId = prepared.CommitId;
|
||||
_pendingSetPositionDispatches.Add(prepared.CommitId);
|
||||
return true;
|
||||
}
|
||||
if (prepared.OwnerState is null)
|
||||
return false;
|
||||
|
||||
for (int index = 0; index < prepared.CellReplacements.Length; index++)
|
||||
{
|
||||
PreparedShadowCellReplacement replacement =
|
||||
prepared.CellReplacements[index];
|
||||
_cells[replacement.CellId] = replacement.Entries;
|
||||
}
|
||||
PreparedShadowOwnerState state = prepared.OwnerState;
|
||||
_entityReg[prepared.EntityId] = state.Registration;
|
||||
ReplaceOwnerValue(_entityShapes, prepared.EntityId, state.Shapes);
|
||||
if (state.Suspended)
|
||||
_suspendedEntities.Add(prepared.EntityId);
|
||||
else
|
||||
_suspendedEntities.Remove(prepared.EntityId);
|
||||
ReplaceOwnerValue(
|
||||
_suspendedEntityCells,
|
||||
prepared.EntityId,
|
||||
state.SuspendedCellIds);
|
||||
ReplaceOwnerValue(
|
||||
_withdrawnPrefixesByOwner,
|
||||
prepared.EntityId,
|
||||
state.WithdrawnPrefixes);
|
||||
ReplaceOwnerValue(
|
||||
_entityToCells,
|
||||
prepared.EntityId,
|
||||
state.CellIds);
|
||||
if (prepared.OwnerPrefixes is not null)
|
||||
_ownerPrefixes[prepared.EntityId] = prepared.OwnerPrefixes;
|
||||
for (int index = 0; index < prepared.PrefixReplacements.Length; index++)
|
||||
{
|
||||
PreparedShadowPrefixReplacement replacement =
|
||||
prepared.PrefixReplacements[index];
|
||||
if (replacement.Remove)
|
||||
{
|
||||
_prefixOwnerSlots.Remove(replacement.Prefix);
|
||||
_prefixOwnerIndices.Remove(replacement.Prefix);
|
||||
_prefixFreeSlots.Remove(replacement.Prefix);
|
||||
continue;
|
||||
}
|
||||
_prefixOwnerSlots[replacement.Prefix] = replacement.Slots!;
|
||||
_prefixOwnerIndices[replacement.Prefix] = replacement.Indices!;
|
||||
_prefixFreeSlots[replacement.Prefix] = replacement.FreeSlots!;
|
||||
}
|
||||
_mutationRevision = prepared.FinalMutationRevision;
|
||||
_ownerVersions[prepared.EntityId] = prepared.FinalOwnerVersion;
|
||||
_lastAppliedSetPositionCommitId = prepared.CommitId;
|
||||
_pendingSetPositionDispatches.Add(prepared.CommitId);
|
||||
receipt = new SetPositionShadowCommitReceipt(
|
||||
prepared.CommitId,
|
||||
prepared.EntityId,
|
||||
prepared.FinalOwnerVersion,
|
||||
prepared.ChangedPrefixes,
|
||||
Mutated: true);
|
||||
return true;
|
||||
}
|
||||
|
||||
internal bool IsPreparedSetPositionCurrent(
|
||||
PreparedSetPositionShadowCommit prepared)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(prepared);
|
||||
return prepared.CommitId > _lastAppliedSetPositionCommitId
|
||||
&& _mutationRevision == prepared.ExpectedMutationRevision
|
||||
&& GetOwnerVersion(prepared.EntityId)
|
||||
== prepared.ExpectedOwnerVersion
|
||||
&& HasLogicalOwner(prepared.EntityId)
|
||||
!= prepared.ProvenShapeless;
|
||||
}
|
||||
|
||||
internal void DispatchSetPositionCommit(
|
||||
in SetPositionShadowCommitReceipt receipt)
|
||||
{
|
||||
if (!receipt.IsValid
|
||||
|| receipt.CommitId > _lastAppliedSetPositionCommitId
|
||||
|| !_pendingSetPositionDispatches.Remove(receipt.CommitId))
|
||||
return;
|
||||
if (!receipt.Mutated)
|
||||
return;
|
||||
ulong currentOwnerVersion = GetOwnerVersion(receipt.EntityId);
|
||||
if (!HasLogicalOwner(receipt.EntityId)
|
||||
|| currentOwnerVersion != receipt.OwnerVersion)
|
||||
{
|
||||
return;
|
||||
}
|
||||
for (int index = 0; index < receipt.ChangedPrefixes.Length; index++)
|
||||
{
|
||||
if (!HasLogicalOwner(receipt.EntityId)
|
||||
|| GetOwnerVersion(receipt.EntityId) != receipt.OwnerVersion)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DispatchSetPositionPrefixObservers(
|
||||
receipt.EntityId,
|
||||
receipt.ChangedPrefixes[index]);
|
||||
}
|
||||
if (!HasLogicalOwner(receipt.EntityId))
|
||||
return;
|
||||
currentOwnerVersion = GetOwnerVersion(receipt.EntityId);
|
||||
if (currentOwnerVersion != receipt.OwnerVersion)
|
||||
return;
|
||||
DispatchSetPositionOwnerObservers(
|
||||
receipt.EntityId,
|
||||
currentOwnerVersion);
|
||||
}
|
||||
|
||||
internal bool DiscardSetPositionCommit(
|
||||
in SetPositionShadowCommitReceipt receipt) =>
|
||||
receipt.IsValid
|
||||
&& _pendingSetPositionDispatches.Remove(receipt.CommitId);
|
||||
|
||||
internal int PendingSetPositionDispatchCount =>
|
||||
_pendingSetPositionDispatches.Count;
|
||||
|
||||
internal long SetPositionDispatchFailureCount =>
|
||||
_setPositionDispatchFailureCount;
|
||||
|
||||
private void DispatchSetPositionPrefixObservers(uint owner, uint prefix)
|
||||
{
|
||||
Action<uint, uint>? observers = OwnerPrefixMembershipChanged;
|
||||
if (observers is null)
|
||||
return;
|
||||
foreach (Action<uint, uint> observer in observers.GetInvocationList())
|
||||
{
|
||||
try
|
||||
{
|
||||
observer(owner, prefix);
|
||||
}
|
||||
catch
|
||||
{
|
||||
_setPositionDispatchFailureCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DispatchSetPositionOwnerObservers(uint owner, ulong version)
|
||||
{
|
||||
Action<uint, ulong>? observers = OwnerMutated;
|
||||
if (observers is null)
|
||||
return;
|
||||
foreach (Action<uint, ulong> observer in observers.GetInvocationList())
|
||||
{
|
||||
try
|
||||
{
|
||||
observer(owner, version);
|
||||
}
|
||||
catch
|
||||
{
|
||||
_setPositionDispatchFailureCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static uint[] CaptureChangedPrefixes(
|
||||
PreparedShadowOwnerState before,
|
||||
PreparedShadowOwnerState after)
|
||||
{
|
||||
HashSet<uint> oldPrefixes = CapturePrefixes(before);
|
||||
HashSet<uint> newPrefixes = CapturePrefixes(after);
|
||||
var changed = new List<uint>();
|
||||
foreach (uint prefix in oldPrefixes)
|
||||
{
|
||||
if (!newPrefixes.Contains(prefix))
|
||||
changed.Add(prefix);
|
||||
}
|
||||
foreach (uint prefix in newPrefixes)
|
||||
{
|
||||
if (!oldPrefixes.Contains(prefix))
|
||||
changed.Add(prefix);
|
||||
}
|
||||
changed.Sort();
|
||||
return changed.ToArray();
|
||||
}
|
||||
|
||||
private static HashSet<uint> CapturePrefixes(
|
||||
PreparedShadowOwnerState state)
|
||||
{
|
||||
var prefixes = new HashSet<uint>
|
||||
{
|
||||
state.Registration.SeedCellId & 0xFFFF0000u,
|
||||
};
|
||||
if (state.CellIds is not null)
|
||||
{
|
||||
for (int index = 0; index < state.CellIds.Count; index++)
|
||||
prefixes.Add(state.CellIds[index] & 0xFFFF0000u);
|
||||
}
|
||||
if (state.WithdrawnPrefixes is not null)
|
||||
{
|
||||
foreach (uint prefix in state.WithdrawnPrefixes)
|
||||
prefixes.Add(prefix & 0xFFFF0000u);
|
||||
}
|
||||
return prefixes;
|
||||
}
|
||||
|
||||
private PreparedShadowCellReplacement[] PrepareCellReplacements(
|
||||
uint entityId,
|
||||
PreparedShadowOwnerState before,
|
||||
PreparedShadowOwnerState after)
|
||||
{
|
||||
var touched = new HashSet<uint>();
|
||||
AddCells(touched, before.CellIds);
|
||||
AddCells(touched, after.CellIds);
|
||||
var afterRows = new Dictionary<uint, ShadowEntry[]>();
|
||||
for (int index = 0; index < after.Rows.Count; index++)
|
||||
{
|
||||
PreparedShadowCellRows row = after.Rows[index];
|
||||
touched.Add(row.CellId);
|
||||
afterRows[row.CellId] = row.Entries;
|
||||
}
|
||||
for (int index = 0; index < before.Rows.Count; index++)
|
||||
touched.Add(before.Rows[index].CellId);
|
||||
|
||||
uint[] ordered = touched.ToArray();
|
||||
Array.Sort(ordered);
|
||||
var result = new PreparedShadowCellReplacement[ordered.Length];
|
||||
for (int index = 0; index < ordered.Length; index++)
|
||||
{
|
||||
uint cellId = ordered[index];
|
||||
_cells.TryGetValue(cellId, out List<ShadowEntry>? active);
|
||||
afterRows.TryGetValue(cellId, out ShadowEntry[]? ownerRows);
|
||||
int retainedCount = 0;
|
||||
if (active is not null)
|
||||
{
|
||||
for (int row = 0; row < active.Count; row++)
|
||||
{
|
||||
if (active[row].EntityId != entityId)
|
||||
retainedCount++;
|
||||
}
|
||||
}
|
||||
var replacement = new List<ShadowEntry>(
|
||||
retainedCount + (ownerRows?.Length ?? 0));
|
||||
if (active is not null)
|
||||
{
|
||||
for (int row = 0; row < active.Count; row++)
|
||||
{
|
||||
if (active[row].EntityId != entityId)
|
||||
replacement.Add(active[row]);
|
||||
}
|
||||
}
|
||||
if (ownerRows is not null)
|
||||
replacement.AddRange(ownerRows);
|
||||
result[index] = new PreparedShadowCellReplacement(
|
||||
cellId,
|
||||
replacement);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private PreparedShadowPrefixReplacement[] PreparePrefixReplacements(
|
||||
uint entityId,
|
||||
HashSet<uint> before,
|
||||
HashSet<uint> after,
|
||||
uint[] changedPrefixes)
|
||||
{
|
||||
var result = new PreparedShadowPrefixReplacement[
|
||||
changedPrefixes.Length];
|
||||
for (int index = 0; index < changedPrefixes.Length; index++)
|
||||
{
|
||||
uint prefix = changedPrefixes[index];
|
||||
bool removeOwner = before.Contains(prefix)
|
||||
&& !after.Contains(prefix);
|
||||
_prefixOwnerSlots.TryGetValue(prefix, out List<uint>? oldSlots);
|
||||
_prefixOwnerIndices.TryGetValue(
|
||||
prefix,
|
||||
out Dictionary<uint, int>? oldIndices);
|
||||
_prefixFreeSlots.TryGetValue(prefix, out Stack<int>? oldFree);
|
||||
var slots = oldSlots is null ? [] : new List<uint>(oldSlots);
|
||||
var indices = oldIndices is null
|
||||
? new Dictionary<uint, int>()
|
||||
: new Dictionary<uint, int>(oldIndices);
|
||||
Stack<int> free = CloneStack(oldFree);
|
||||
if (removeOwner)
|
||||
{
|
||||
if (indices.Remove(entityId, out int ownerSlot))
|
||||
{
|
||||
slots[ownerSlot] = 0u;
|
||||
free.Push(ownerSlot);
|
||||
}
|
||||
result[index] = indices.Count == 0
|
||||
? new PreparedShadowPrefixReplacement(
|
||||
prefix,
|
||||
Remove: true,
|
||||
Slots: null,
|
||||
Indices: null,
|
||||
FreeSlots: null)
|
||||
: new PreparedShadowPrefixReplacement(
|
||||
prefix,
|
||||
Remove: false,
|
||||
slots,
|
||||
indices,
|
||||
free);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!indices.ContainsKey(entityId))
|
||||
{
|
||||
if (free.TryPop(out int freeIndex))
|
||||
{
|
||||
slots[freeIndex] = entityId;
|
||||
indices[entityId] = freeIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
indices[entityId] = slots.Count;
|
||||
slots.Add(entityId);
|
||||
}
|
||||
}
|
||||
result[index] = new PreparedShadowPrefixReplacement(
|
||||
prefix,
|
||||
Remove: false,
|
||||
slots,
|
||||
indices,
|
||||
free);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static Stack<int> CloneStack(Stack<int>? source) =>
|
||||
source is null
|
||||
? new Stack<int>()
|
||||
: new Stack<int>(source.Reverse());
|
||||
|
||||
private static void AddCells(HashSet<uint> destination, List<uint>? cells)
|
||||
{
|
||||
if (cells is null)
|
||||
return;
|
||||
for (int index = 0; index < cells.Count; index++)
|
||||
destination.Add(cells[index]);
|
||||
}
|
||||
|
||||
private static void ReplaceOwnerValue<T>(
|
||||
Dictionary<uint, T> destination,
|
||||
uint entityId,
|
||||
T? value)
|
||||
where T : class
|
||||
{
|
||||
if (value is null)
|
||||
destination.Remove(entityId);
|
||||
else
|
||||
destination[entityId] = value;
|
||||
}
|
||||
|
||||
private void RefreshPositionRows(
|
||||
uint entityId,
|
||||
RegistrationRecord registration,
|
||||
|
|
@ -1896,7 +2447,9 @@ public sealed class ShadowObjectRegistry
|
|||
|| _entityToCells.Count != 0
|
||||
|| _entityReg.Count != 0
|
||||
|| _suspendedEntities.Count != 0
|
||||
|| _suspendedEntityCells.Count != 0;
|
||||
|| _suspendedEntityCells.Count != 0
|
||||
|| _nextPreparedSetPositionCommitId
|
||||
!= _lastAppliedSetPositionCommitId;
|
||||
if (mutated)
|
||||
AdvanceMutationRevision();
|
||||
_cells.Clear();
|
||||
|
|
@ -1916,6 +2469,7 @@ public sealed class ShadowObjectRegistry
|
|||
_ownerFreeSlots.Clear();
|
||||
_prefixScratch.Clear();
|
||||
_removedPrefixScratch.Clear();
|
||||
_pendingSetPositionDispatches.Clear();
|
||||
_fallback = null;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -707,6 +707,57 @@ public sealed class PlayerMovementController
|
|||
internal bool IsRuntimeOwnedDormant => _publicationLifecycle
|
||||
is PlayerMovementControllerPublicationLifecycle.RuntimeOwnedDormant;
|
||||
|
||||
internal bool IsRuntimePublished => _publicationLifecycle
|
||||
is PlayerMovementControllerPublicationLifecycle.RuntimePublished;
|
||||
|
||||
private bool _dormantSetPositionGroundPhase;
|
||||
|
||||
internal void BeginDormantSetPositionGroundPhase()
|
||||
{
|
||||
if (!IsRuntimeOwnedDormant || _dormantSetPositionGroundPhase)
|
||||
throw new InvalidOperationException(
|
||||
"Dormant SetPosition ground phase requires one dormant Runtime owner.");
|
||||
_dormantSetPositionGroundPhase = true;
|
||||
}
|
||||
|
||||
internal void EndDormantSetPositionGroundPhase()
|
||||
{
|
||||
if (!_dormantSetPositionGroundPhase)
|
||||
throw new InvalidOperationException(
|
||||
"Dormant SetPosition ground phase is not active.");
|
||||
_body.TransientState &= ~TransientStateFlags.Active;
|
||||
_dormantSetPositionGroundPhase = false;
|
||||
}
|
||||
|
||||
internal bool IsDormantSetPositionGroundPhaseActive =>
|
||||
_dormantSetPositionGroundPhase;
|
||||
|
||||
internal void RefreshDormantRuntimePhysicsState(
|
||||
PhysicsStateFlags state,
|
||||
bool recalculateAcceleration)
|
||||
{
|
||||
if (!IsRuntimeOwnedDormant || _dormantSetPositionGroundPhase)
|
||||
throw new InvalidOperationException(
|
||||
"Only an idle dormant Runtime owner can refresh physics state.");
|
||||
_body.State = state;
|
||||
if (recalculateAcceleration)
|
||||
_body.calc_acceleration();
|
||||
}
|
||||
|
||||
internal void RefreshDormantRuntimeVector(
|
||||
Vector3? velocity,
|
||||
Vector3? omega)
|
||||
{
|
||||
if (!IsRuntimeOwnedDormant || _dormantSetPositionGroundPhase)
|
||||
throw new InvalidOperationException(
|
||||
"Only an idle dormant Runtime owner can refresh vector state.");
|
||||
if (velocity is { } liveVelocity)
|
||||
_body.set_velocity(liveVelocity);
|
||||
if (omega is { } liveOmega)
|
||||
_body.Omega = liveOmega;
|
||||
_body.TransientState &= ~TransientStateFlags.Active;
|
||||
}
|
||||
|
||||
internal void SealPublicationCandidate()
|
||||
{
|
||||
if (_publicationLifecycle
|
||||
|
|
@ -738,7 +789,8 @@ public sealed class PlayerMovementController
|
|||
{
|
||||
if (_publicationLifecycle
|
||||
is not PlayerMovementControllerPublicationLifecycle
|
||||
.RuntimeOwnedDormant)
|
||||
.RuntimeOwnedDormant
|
||||
|| _dormantSetPositionGroundPhase)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Only a dormant Runtime-owned movement controller can be activated.");
|
||||
|
|
@ -747,6 +799,30 @@ public sealed class PlayerMovementController
|
|||
.RuntimePublished;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Installs the already-committed Runtime SetPosition frame into the
|
||||
/// controller's interpolation/cell sidecar without invoking the public
|
||||
/// teleport path. The canonical body is written by Runtime first; this
|
||||
/// method only makes the controller's private frame agree while it is
|
||||
/// still dormant. It deliberately does not touch CellGraph, movement,
|
||||
/// PositionManager, the object clock, or callbacks.
|
||||
/// </summary>
|
||||
internal void CommitRuntimeActivationFrame()
|
||||
{
|
||||
if (_publicationLifecycle
|
||||
is not PlayerMovementControllerPublicationLifecycle
|
||||
.RuntimeOwnedDormant
|
||||
|| _dormantSetPositionGroundPhase)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Only a dormant Runtime-owned movement controller can accept its activation frame.");
|
||||
}
|
||||
|
||||
_prevPhysicsPos = _body.Position;
|
||||
_currPhysicsPos = _body.Position;
|
||||
CellId = _body.CellPosition.ObjCellId;
|
||||
}
|
||||
|
||||
internal void DiscardRuntimeCandidate()
|
||||
{
|
||||
if (_publicationLifecycle
|
||||
|
|
@ -775,7 +851,8 @@ public sealed class PlayerMovementController
|
|||
is PlayerMovementControllerPublicationLifecycle.StandalonePublished
|
||||
or PlayerMovementControllerPublicationLifecycle
|
||||
.CandidatePreparing
|
||||
or PlayerMovementControllerPublicationLifecycle.RuntimePublished)
|
||||
or PlayerMovementControllerPublicationLifecycle.RuntimePublished
|
||||
|| IsRuntimeOwnedDormant && _dormantSetPositionGroundPhase)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -807,6 +884,9 @@ public sealed class PlayerMovementController
|
|||
if ((_body.State & PhysicsStateFlags.Static) != 0)
|
||||
return;
|
||||
|
||||
if (IsRuntimeOwnedDormant && _dormantSetPositionGroundPhase)
|
||||
return;
|
||||
|
||||
_objectClock.Activate();
|
||||
_body.TransientState |= TransientStateFlags.Active;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
using System.Numerics;
|
||||
using AcDream.Core.Physics;
|
||||
using AcDream.Core.Physics.Motion;
|
||||
using AcDream.Runtime.Entities;
|
||||
using AcDream.Runtime.Physics;
|
||||
|
||||
|
|
@ -23,6 +24,26 @@ internal enum RuntimeLocalPlayerPhysicsActivationStatus
|
|||
RejectedToken,
|
||||
}
|
||||
|
||||
internal enum RuntimeLocalPlayerShadowDisposition : byte
|
||||
{
|
||||
RegisteredAuthoredPayload,
|
||||
ProvenShapeless,
|
||||
}
|
||||
|
||||
internal readonly record struct RuntimeLocalPlayerPhysicsActivationPreparation(
|
||||
float Radius,
|
||||
float Height,
|
||||
RuntimeLocalPlayerShadowDisposition ShadowDisposition)
|
||||
{
|
||||
internal bool IsValid => float.IsFinite(Radius)
|
||||
&& Radius >= 0f
|
||||
&& float.IsFinite(Height)
|
||||
&& Height >= 0f
|
||||
&& ShadowDisposition is RuntimeLocalPlayerShadowDisposition
|
||||
.RegisteredAuthoredPayload
|
||||
or RuntimeLocalPlayerShadowDisposition.ProvenShapeless;
|
||||
}
|
||||
|
||||
internal readonly record struct RuntimeLocalPlayerPhysicsPublicationToken(
|
||||
RuntimeEntityKey Entity,
|
||||
RuntimeEntityPlacementToken Placement,
|
||||
|
|
@ -111,6 +132,12 @@ internal sealed class RuntimeLocalPlayerPhysicsPublicationState : IDisposable
|
|||
{ get; init; }
|
||||
internal required PlayerMovementController Controller { get; init; }
|
||||
internal required PhysicsBody Body { get; init; }
|
||||
internal required EntityPhysicsHost PhysicsHost { get; init; }
|
||||
internal required MovementManager Movement { get; init; }
|
||||
internal required MotionInterpreter Motion { get; init; }
|
||||
internal required RuntimeLocalPlayerPhysicsActivationPreparation
|
||||
ActivationPreparation { get; init; }
|
||||
internal required Activation PreparedActivation { get; init; }
|
||||
}
|
||||
|
||||
private sealed class Activation
|
||||
|
|
@ -122,8 +149,15 @@ internal sealed class RuntimeLocalPlayerPhysicsPublicationState : IDisposable
|
|||
{ get; init; }
|
||||
internal required PlayerMovementController Controller { get; init; }
|
||||
internal required PhysicsBody Body { get; init; }
|
||||
internal required EntityPhysicsHost PhysicsHost { get; init; }
|
||||
internal required MovementManager Movement { get; init; }
|
||||
internal required MotionInterpreter Motion { get; init; }
|
||||
internal required RuntimeLocalPlayerPhysicsActivationPreparation
|
||||
ActivationPreparation { get; init; }
|
||||
internal RuntimeLocalPlayerPhysicsActivationReceipt Receipt
|
||||
{ get; set; }
|
||||
internal RuntimeDormantSetPositionCommitReceipt PendingFinalCommit
|
||||
{ get; set; }
|
||||
}
|
||||
|
||||
private readonly RuntimeEntityDirectory _entities;
|
||||
|
|
@ -135,6 +169,7 @@ internal sealed class RuntimeLocalPlayerPhysicsPublicationState : IDisposable
|
|||
private ulong _nextPublicationId;
|
||||
private ulong _nextActivationId;
|
||||
private ulong _nextEvaluationId;
|
||||
private long _activationDispatchFailureCount;
|
||||
private bool _disposed;
|
||||
|
||||
internal RuntimeLocalPlayerPhysicsPublicationState(
|
||||
|
|
@ -154,14 +189,25 @@ internal sealed class RuntimeLocalPlayerPhysicsPublicationState : IDisposable
|
|||
in RuntimeEntityPlacementToken placement,
|
||||
in RuntimeSetPositionCommand command,
|
||||
PlayerMovementConstructionOptions options,
|
||||
in RuntimeLocalPlayerPhysicsActivationPreparation activationPreparation,
|
||||
out RuntimeLocalPlayerPhysicsPublicationToken token)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
token = default;
|
||||
if (!CanPrepare(record, placement, command))
|
||||
if (!activationPreparation.IsValid
|
||||
|| !CanPrepare(record, placement, command))
|
||||
return RuntimeLocalPlayerPhysicsPublicationStatus.RejectedAuthority;
|
||||
|
||||
// Exhaustion is checked before allocating or replacing a private
|
||||
// candidate. A checked overflow must not strand an unowned controller
|
||||
// or discard an already-prepared exact receipt.
|
||||
ulong publicationId = checked(_nextPublicationId + 1UL);
|
||||
ulong activationId = checked(_nextActivationId + 1UL);
|
||||
|
||||
RuntimeLocalPlayerPhysicsActivationPreparation preparedActivation =
|
||||
activationPreparation;
|
||||
|
||||
var controller = PlayerMovementController.CreatePublicationCandidate(
|
||||
_physics.Engine,
|
||||
options);
|
||||
|
|
@ -177,6 +223,69 @@ internal sealed class RuntimeLocalPlayerPhysicsPublicationState : IDisposable
|
|||
controller.SetBodyOrientation(command.Physics.Orientation);
|
||||
controller.ApplyPhysicsState(record.FinalPhysicsState);
|
||||
PhysicsBody body = controller.PhysicsBody;
|
||||
var physics = record.Snapshot.Physics;
|
||||
body.Friction = NormalizeFriction(
|
||||
physics?.Friction ?? record.Snapshot.Friction);
|
||||
body.Elasticity = NormalizeElasticity(
|
||||
physics?.Elasticity
|
||||
?? record.Snapshot.Elasticity
|
||||
?? body.Elasticity);
|
||||
if (physics?.Velocity is { } initialVelocity)
|
||||
body.set_velocity(initialVelocity);
|
||||
if (physics?.AngularVelocity is { } initialOmega)
|
||||
body.Omega = initialOmega;
|
||||
MovementManager movement = controller.Movement;
|
||||
MotionInterpreter motion = controller.Motion;
|
||||
EntityPhysicsHost physicsHost = null!;
|
||||
movement.MoveToFactory = () =>
|
||||
{
|
||||
var moveTo = new MoveToManager(
|
||||
motion,
|
||||
stopCompletely: () =>
|
||||
_ = controller.StopCompletelyAtPhysicsObjectBoundary(),
|
||||
getPosition: () => body.CellPosition,
|
||||
getHeading: () => MoveToMath.GetHeading(body.Orientation),
|
||||
setHeading: (heading, _) => body.Orientation =
|
||||
MoveToMath.SetHeading(body.Orientation, heading),
|
||||
getOwnRadius: () => preparedActivation.Radius,
|
||||
getOwnHeight: () => preparedActivation.Height,
|
||||
contact: () => body.InContact,
|
||||
isInterpolating: static () => false,
|
||||
getVelocity: () => body.Velocity,
|
||||
getSelfId: () => record.ServerGuid,
|
||||
setTarget: (context, target, radius, quantum) =>
|
||||
physicsHost.SetTarget(context, target, radius, quantum),
|
||||
clearTarget: () => physicsHost.ClearTarget(),
|
||||
getTargetQuantum: () =>
|
||||
physicsHost.TargetManager.GetTargetQuantum(),
|
||||
setTargetQuantum: quantum =>
|
||||
physicsHost.TargetManager.SetTargetQuantum(quantum),
|
||||
curTime: () => controller.SimTimeSeconds);
|
||||
moveTo.StickTo = (target, radius, height) =>
|
||||
physicsHost.PositionManager.StickTo(target, radius, height);
|
||||
moveTo.Unstick = physicsHost.PositionManager.UnStick;
|
||||
return moveTo;
|
||||
};
|
||||
physicsHost = new EntityPhysicsHost(
|
||||
record.ServerGuid,
|
||||
getPosition: () => body.CellPosition,
|
||||
getVelocity: () => body.Velocity,
|
||||
getRadius: () => preparedActivation.Radius,
|
||||
inContact: () => body.InContact,
|
||||
minterpMaxSpeed: () => motion.GetAdjustedMaxSpeed(),
|
||||
curTime: () => controller.SimTimeSeconds,
|
||||
physicsTimerTime: () => controller.SimTimeSeconds,
|
||||
getObjectA: id => _physics.TryGetPhysicsHost(id, out var host)
|
||||
? host
|
||||
: null,
|
||||
handleUpdateTarget: movement.HandleUpdateTarget,
|
||||
interruptCurrentMovement: () =>
|
||||
movement.CancelMoveTo(WeenieError.ActionCancelled));
|
||||
movement.MakeMoveToManager();
|
||||
motion.UnstickFromObject = physicsHost.PositionManager.UnStick;
|
||||
motion.InterruptCurrentMovement = () =>
|
||||
movement.CancelMoveTo(WeenieError.ActionCancelled);
|
||||
controller.PositionManager = physicsHost.PositionManager;
|
||||
// This checkpoint publishes ownership only. The subsequent canonical
|
||||
// SetPosition transaction is the sole authority which may enter the
|
||||
// body into world simulation and activate its ordinary workset.
|
||||
|
|
@ -194,16 +303,41 @@ internal sealed class RuntimeLocalPlayerPhysicsPublicationState : IDisposable
|
|||
}
|
||||
|
||||
DiscardCurrent();
|
||||
_nextPublicationId = publicationId;
|
||||
_nextActivationId = activationId;
|
||||
token = new RuntimeLocalPlayerPhysicsPublicationToken(
|
||||
record.Key.Value,
|
||||
placement,
|
||||
checked(++_nextPublicationId),
|
||||
publicationId,
|
||||
_identity.ServerGuid,
|
||||
_identity.Revision,
|
||||
record.PhysicsOwnershipEpoch,
|
||||
record.ObjectClockEpoch,
|
||||
_movement.ControllerOwnershipEpoch,
|
||||
_entities.SessionLifetimeVersion);
|
||||
ulong expectedControllerEpoch = checked(
|
||||
_movement.ControllerOwnershipEpoch + 1UL);
|
||||
var activationEnvelope = new Activation
|
||||
{
|
||||
Token = new RuntimeLocalPlayerPhysicsActivationToken(
|
||||
token.Entity,
|
||||
token.Placement,
|
||||
activationId,
|
||||
token.LocalPlayerServerGuid,
|
||||
token.LocalPlayerIdentityRevision,
|
||||
checked(token.PhysicsOwnershipEpoch + 1UL),
|
||||
token.ObjectClockEpoch,
|
||||
expectedControllerEpoch,
|
||||
token.SessionGenerationAuthority),
|
||||
Record = record,
|
||||
PlacementCommand = command,
|
||||
Controller = controller,
|
||||
Body = body,
|
||||
PhysicsHost = physicsHost,
|
||||
Movement = movement,
|
||||
Motion = motion,
|
||||
ActivationPreparation = preparedActivation,
|
||||
};
|
||||
_candidate = new Candidate
|
||||
{
|
||||
Token = token,
|
||||
|
|
@ -211,10 +345,27 @@ internal sealed class RuntimeLocalPlayerPhysicsPublicationState : IDisposable
|
|||
PlacementCommand = command,
|
||||
Controller = controller,
|
||||
Body = body,
|
||||
PhysicsHost = physicsHost,
|
||||
Movement = movement,
|
||||
Motion = motion,
|
||||
ActivationPreparation = preparedActivation,
|
||||
PreparedActivation = activationEnvelope,
|
||||
};
|
||||
return RuntimeLocalPlayerPhysicsPublicationStatus.Prepared;
|
||||
}
|
||||
|
||||
private static float NormalizeFriction(float? value) =>
|
||||
value is >= 0f and <= 1f && float.IsFinite(value.Value)
|
||||
? value.Value
|
||||
: PhysicsBody.DefaultFriction;
|
||||
|
||||
private static float NormalizeElasticity(float value)
|
||||
{
|
||||
if (float.IsNaN(value) || value <= 0f)
|
||||
return 0f;
|
||||
return MathF.Min(value, 0.1f);
|
||||
}
|
||||
|
||||
internal RuntimeLocalPlayerPhysicsPublicationStatus Commit(
|
||||
in RuntimeLocalPlayerPhysicsPublicationToken token) =>
|
||||
Commit(token, out _);
|
||||
|
|
@ -245,24 +396,8 @@ internal sealed class RuntimeLocalPlayerPhysicsPublicationState : IDisposable
|
|||
candidate.Record.ObjectClock);
|
||||
candidate.Record.SetPhysicsBody(candidate.Body);
|
||||
_movement.CommitRuntimeOwnedController(candidate.Controller);
|
||||
activationToken = new RuntimeLocalPlayerPhysicsActivationToken(
|
||||
candidate.Token.Entity,
|
||||
candidate.Token.Placement,
|
||||
checked(++_nextActivationId),
|
||||
candidate.Token.LocalPlayerServerGuid,
|
||||
candidate.Token.LocalPlayerIdentityRevision,
|
||||
candidate.Record.PhysicsOwnershipEpoch,
|
||||
candidate.Record.ObjectClockEpoch,
|
||||
_movement.ControllerOwnershipEpoch,
|
||||
_entities.SessionLifetimeVersion);
|
||||
_activation = new Activation
|
||||
{
|
||||
Token = activationToken,
|
||||
Record = candidate.Record,
|
||||
PlacementCommand = candidate.PlacementCommand,
|
||||
Controller = candidate.Controller,
|
||||
Body = candidate.Body,
|
||||
};
|
||||
activationToken = candidate.PreparedActivation.Token;
|
||||
_activation = candidate.PreparedActivation;
|
||||
_candidate = null;
|
||||
return RuntimeLocalPlayerPhysicsPublicationStatus.Committed;
|
||||
}
|
||||
|
|
@ -291,6 +426,16 @@ internal sealed class RuntimeLocalPlayerPhysicsPublicationState : IDisposable
|
|||
activation.PlacementCommand,
|
||||
out RuntimeDormantSetPositionEvaluation placement))
|
||||
{
|
||||
if (ReferenceEquals(_activation, activation)
|
||||
&& IsActivationCurrent(activation)
|
||||
&& _physics.SetPosition.IsDormantLocalActivationAwaitingCell(
|
||||
activation.Record,
|
||||
activation.Body,
|
||||
token.Placement,
|
||||
activation.PlacementCommand))
|
||||
{
|
||||
return RuntimeLocalPlayerPhysicsActivationStatus.DeferredCell;
|
||||
}
|
||||
if (ReferenceEquals(_activation, activation)
|
||||
&& !IsActivationCurrent(activation))
|
||||
{
|
||||
|
|
@ -329,6 +474,304 @@ internal sealed class RuntimeLocalPlayerPhysicsPublicationState : IDisposable
|
|||
receipt.Placement);
|
||||
}
|
||||
|
||||
internal RuntimeDormantSetPositionCommitStatus CommitActivation(
|
||||
in RuntimeLocalPlayerPhysicsActivationReceipt receipt,
|
||||
out RuntimePlacementProjectionToken projection)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
projection = default;
|
||||
if (!receipt.IsValid
|
||||
|| _activation is not { } activation
|
||||
|| activation.Token != receipt.Token
|
||||
|| activation.Receipt != receipt)
|
||||
{
|
||||
return RuntimeDormantSetPositionCommitStatus.RejectedAuthority;
|
||||
}
|
||||
if (activation.PendingFinalCommit.Status
|
||||
is RuntimeDormantSetPositionCommitStatus
|
||||
.AwaitingFinalShadowPreparation)
|
||||
{
|
||||
return FinalizeActivation(
|
||||
activation,
|
||||
activation.PendingFinalCommit,
|
||||
out projection);
|
||||
}
|
||||
if (!IsActivationCurrent(activation)
|
||||
|| !_physics.SetPosition.IsDormantLocalEvaluationCurrent(
|
||||
activation.Record,
|
||||
activation.Body,
|
||||
receipt.Placement))
|
||||
{
|
||||
activation.Receipt = default;
|
||||
return RuntimeDormantSetPositionCommitStatus.RejectedAuthority;
|
||||
}
|
||||
|
||||
bool provenShapeless = activation.ActivationPreparation
|
||||
.ShadowDisposition
|
||||
is RuntimeLocalPlayerShadowDisposition.ProvenShapeless;
|
||||
if (!_physics.SetPosition.TryPrepareDormantLocalActivationCommit(
|
||||
activation.Record,
|
||||
activation.Body,
|
||||
receipt.Placement,
|
||||
provenShapeless,
|
||||
out PreparedDormantSetPositionCommit? prepared)
|
||||
|| prepared is null
|
||||
|| !IsActivationCurrent(activation))
|
||||
{
|
||||
activation.Receipt = default;
|
||||
return RuntimeDormantSetPositionCommitStatus.RejectedAuthority;
|
||||
}
|
||||
|
||||
if (!_physics.SetPosition.TryApplyDormantLocalActivationCommit(
|
||||
activation.Record,
|
||||
activation.Body,
|
||||
activation.Controller,
|
||||
activation.PhysicsHost,
|
||||
prepared,
|
||||
out RuntimeDormantSetPositionCommitReceipt committed))
|
||||
{
|
||||
return RuntimeDormantSetPositionCommitStatus.RejectedAuthority;
|
||||
}
|
||||
if (committed.Status is RuntimeDormantSetPositionCommitStatus.DeferredCell)
|
||||
{
|
||||
activation.Receipt = default;
|
||||
_physics.SetPosition.DispatchDormantLocalActivationShadow(committed);
|
||||
return committed.Status;
|
||||
}
|
||||
|
||||
// Named retail SetPosition: contact prefix, ground edge, second
|
||||
// acceleration/sliding, collision callbacks, physical response, then
|
||||
// shadow/live publication.
|
||||
try
|
||||
{
|
||||
activation.Controller.BeginDormantSetPositionGroundPhase();
|
||||
if (committed.HitGround)
|
||||
activation.Movement.HitGround();
|
||||
else if (committed.LeaveGround)
|
||||
activation.Motion.LeaveGround();
|
||||
}
|
||||
catch
|
||||
{
|
||||
_activationDispatchFailureCount++;
|
||||
}
|
||||
finally
|
||||
{
|
||||
activation.Controller.EndDormantSetPositionGroundPhase();
|
||||
}
|
||||
if (committed.Status is RuntimeDormantSetPositionCommitStatus
|
||||
.AwaitingFinalShadowPreparation
|
||||
&& (!IsActivationPrephaseEnvelopeCurrent(activation, committed)
|
||||
|| !RefreshDormantVector(activation, committed)
|
||||
|| !RefreshDormantState(activation)
|
||||
|| !_physics.SetPosition.CommitDormantLocalActivationPostGround(
|
||||
activation.Record,
|
||||
activation.Body,
|
||||
committed)))
|
||||
{
|
||||
AbortActivation(
|
||||
activation, committed, collisionAlreadyDispatched: false);
|
||||
return RuntimeDormantSetPositionCommitStatus.RejectedAuthority;
|
||||
}
|
||||
try
|
||||
{
|
||||
SetPositionCollisionBatchDispatchResult collisionDispatch =
|
||||
_physics.SetPosition.DispatchDormantLocalActivationCollision(
|
||||
committed);
|
||||
if (collisionDispatch.Status
|
||||
is not SetPositionCollisionBatchDispatchStatus.Completed)
|
||||
{
|
||||
AbortActivation(
|
||||
activation, committed, collisionAlreadyDispatched: true);
|
||||
return RuntimeDormantSetPositionCommitStatus.RejectedAuthority;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
_activationDispatchFailureCount++;
|
||||
AbortActivation(
|
||||
activation, committed, collisionAlreadyDispatched: true);
|
||||
return RuntimeDormantSetPositionCommitStatus.RejectedAuthority;
|
||||
}
|
||||
if (!IsActivationResponseEnvelopeCurrent(activation, committed))
|
||||
{
|
||||
AbortActivation(
|
||||
activation, committed, collisionAlreadyDispatched: true);
|
||||
return RuntimeDormantSetPositionCommitStatus.RejectedAuthority;
|
||||
}
|
||||
activation.Controller.RefreshDormantRuntimePhysicsState(
|
||||
activation.Record.FinalPhysicsState,
|
||||
recalculateAcceleration: false);
|
||||
_ = RefreshDormantVector(activation, committed);
|
||||
if (committed.Status is RuntimeDormantSetPositionCommitStatus
|
||||
.AwaitingFinalShadowPreparation
|
||||
&& !IsActivationPrephaseEnvelopeCurrent(activation, committed)
|
||||
|| !_physics.SetPosition.CommitDormantLocalActivationPostCollision(
|
||||
activation.Record,
|
||||
activation.Body,
|
||||
committed))
|
||||
{
|
||||
AbortActivation(
|
||||
activation, committed, collisionAlreadyDispatched: true);
|
||||
return RuntimeDormantSetPositionCommitStatus.RejectedAuthority;
|
||||
}
|
||||
if (committed.Status is RuntimeDormantSetPositionCommitStatus
|
||||
.RejectedPlacement)
|
||||
{
|
||||
activation.Receipt = default;
|
||||
activation.PendingFinalCommit = committed;
|
||||
return committed.Status;
|
||||
}
|
||||
activation.PendingFinalCommit = committed;
|
||||
return FinalizeActivation(activation, committed, out projection);
|
||||
}
|
||||
|
||||
private RuntimeDormantSetPositionCommitStatus FinalizeActivation(
|
||||
Activation activation,
|
||||
in RuntimeDormantSetPositionCommitReceipt prephase,
|
||||
out RuntimePlacementProjectionToken projection)
|
||||
{
|
||||
projection = default;
|
||||
if (!IsActivationPrephaseEnvelopeCurrent(activation, prephase))
|
||||
{
|
||||
AbortActivation(
|
||||
activation, prephase, collisionAlreadyDispatched: true);
|
||||
return RuntimeDormantSetPositionCommitStatus.RejectedAuthority;
|
||||
}
|
||||
activation.Controller.RefreshDormantRuntimePhysicsState(
|
||||
activation.Record.FinalPhysicsState,
|
||||
recalculateAcceleration: false);
|
||||
bool provenShapeless = activation.ActivationPreparation
|
||||
.ShadowDisposition is RuntimeLocalPlayerShadowDisposition.ProvenShapeless;
|
||||
if (!_physics.SetPosition.TryPrepareDormantLocalActivationFinalCommit(
|
||||
activation.Record,
|
||||
activation.Body,
|
||||
prephase,
|
||||
provenShapeless,
|
||||
out PreparedDormantActivationFinalCommit? prepared)
|
||||
|| prepared is null)
|
||||
{
|
||||
if (IsActivationPrephaseEnvelopeCurrent(activation, prephase))
|
||||
return prephase.Status;
|
||||
AbortActivation(
|
||||
activation, prephase, collisionAlreadyDispatched: true);
|
||||
return RuntimeDormantSetPositionCommitStatus.RejectedAuthority;
|
||||
}
|
||||
if (!IsActivationPrephaseEnvelopeCurrent(activation, prephase))
|
||||
{
|
||||
AbortActivation(
|
||||
activation, prephase, collisionAlreadyDispatched: true);
|
||||
return RuntimeDormantSetPositionCommitStatus.RejectedAuthority;
|
||||
}
|
||||
if (!_physics.SetPosition.TryApplyDormantLocalActivationFinalCommit(
|
||||
activation.Record,
|
||||
activation.Body,
|
||||
activation.Controller,
|
||||
activation.PhysicsHost,
|
||||
prephase,
|
||||
prepared,
|
||||
out RuntimeDormantSetPositionCommitReceipt committed))
|
||||
{
|
||||
return prephase.Status;
|
||||
}
|
||||
activation.Receipt = default;
|
||||
activation.PendingFinalCommit = default;
|
||||
_activation = null;
|
||||
_physics.SetPosition.DispatchDormantLocalActivationShadow(committed);
|
||||
if (!IsCommittedActivationSuffixCurrent(activation, committed))
|
||||
return committed.Status;
|
||||
_physics.SetPosition.DispatchDormantLocalActivationPlacement(committed);
|
||||
projection = committed.Projection.Token;
|
||||
return committed.Status;
|
||||
}
|
||||
|
||||
private bool IsActivationPrephaseEnvelopeCurrent(
|
||||
Activation activation,
|
||||
in RuntimeDormantSetPositionCommitReceipt receipt) =>
|
||||
IsActivationOwnershipEnvelopeCurrent(activation)
|
||||
&& _physics.IsCollisionEvaluationFatalAuthorityCurrent(
|
||||
receipt.CollisionAuthority)
|
||||
&& _physics.SetPosition.IsDormantLocalActivationPrephaseCurrent(
|
||||
activation.Record,
|
||||
activation.Body,
|
||||
receipt);
|
||||
|
||||
private bool IsActivationResponseEnvelopeCurrent(
|
||||
Activation activation,
|
||||
in RuntimeDormantSetPositionCommitReceipt receipt) =>
|
||||
IsActivationOwnershipEnvelopeCurrent(activation)
|
||||
&& _physics.IsCollisionEvaluationFatalAuthorityCurrent(
|
||||
receipt.CollisionAuthority)
|
||||
&& _physics.SetPosition.IsDormantLocalActivationResponseCurrent(
|
||||
activation.Record,
|
||||
activation.Body,
|
||||
receipt);
|
||||
|
||||
private bool IsActivationOwnershipEnvelopeCurrent(
|
||||
Activation activation) =>
|
||||
activation.Controller.IsRuntimeOwnedDormant
|
||||
&& !activation.Controller.IsDormantSetPositionGroundPhaseActive
|
||||
&& activation.Controller.OwnsPhysicsBody(activation.Body)
|
||||
&& _entities.SessionLifetimeVersion
|
||||
== activation.Token.SessionGenerationAuthority
|
||||
&& _entities.IsCurrent(activation.Record)
|
||||
&& activation.Record.Key == activation.Token.Entity
|
||||
&& !_identity.IsDisposed
|
||||
&& _identity.ServerGuid == activation.Token.LocalPlayerServerGuid
|
||||
&& _identity.ServerGuid == activation.Record.ServerGuid
|
||||
&& _identity.Revision == activation.Token.LocalPlayerIdentityRevision
|
||||
&& activation.Record.PhysicsOwnershipEpoch
|
||||
== activation.Token.PhysicsOwnershipEpoch
|
||||
&& activation.Record.ObjectClockEpoch
|
||||
== activation.Token.ObjectClockEpoch
|
||||
&& _movement.CanCommitRuntimeOwnedController(
|
||||
activation.Token.ControllerOwnershipEpoch,
|
||||
activation.Controller)
|
||||
&& ReferenceEquals(activation.Record.PhysicsBody, activation.Body)
|
||||
&& activation.Record.PhysicsHost is null
|
||||
&& activation.Record.RemoteMotion is null
|
||||
&& activation.Record.Projectile is null
|
||||
&& !activation.Record.PhysicsBodyAcquisitionInProgress
|
||||
&& !activation.Record.RemoteMotionBindingInProgress
|
||||
&& !activation.Record.ProjectileBindingInProgress
|
||||
&& !activation.Record.RequiresRemotePlacementRuntime
|
||||
&& !activation.Record.DeleteAcceptedForTeardown;
|
||||
|
||||
private static bool RefreshDormantState(Activation activation)
|
||||
{
|
||||
activation.Controller.RefreshDormantRuntimePhysicsState(
|
||||
activation.Record.FinalPhysicsState,
|
||||
recalculateAcceleration: false);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool RefreshDormantVector(
|
||||
Activation activation,
|
||||
in RuntimeDormantSetPositionCommitReceipt receipt)
|
||||
{
|
||||
if (activation.Record.VectorAuthorityVersion
|
||||
== receipt.SourceVectorAuthorityVersion)
|
||||
return true;
|
||||
var physics = activation.Record.Snapshot.Physics;
|
||||
activation.Controller.RefreshDormantRuntimeVector(
|
||||
physics?.Velocity,
|
||||
physics?.AngularVelocity);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void AbortActivation(
|
||||
Activation activation,
|
||||
in RuntimeDormantSetPositionCommitReceipt receipt,
|
||||
bool collisionAlreadyDispatched)
|
||||
{
|
||||
_physics.SetPosition.RetireDormantLocalActivation(
|
||||
receipt,
|
||||
collisionAlreadyDispatched);
|
||||
activation.Receipt = default;
|
||||
activation.PendingFinalCommit = default;
|
||||
if (ReferenceEquals(_activation, activation))
|
||||
DiscardActivation();
|
||||
}
|
||||
|
||||
internal bool DiscardActivation(
|
||||
in RuntimeLocalPlayerPhysicsActivationToken token)
|
||||
{
|
||||
|
|
@ -389,6 +832,9 @@ internal sealed class RuntimeLocalPlayerPhysicsPublicationState : IDisposable
|
|||
_activation is null ? 0 : 1,
|
||||
_nextPublicationId);
|
||||
|
||||
internal long ActivationDispatchFailureCount =>
|
||||
_activationDispatchFailureCount;
|
||||
|
||||
internal void ResetSession()
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
|
@ -501,15 +947,67 @@ internal sealed class RuntimeLocalPlayerPhysicsPublicationState : IDisposable
|
|||
&& !activation.Record.ProjectileBindingInProgress
|
||||
&& !activation.Record.RequiresRemotePlacementRuntime
|
||||
&& !activation.Record.DeleteAcceptedForTeardown
|
||||
&& _physics.SetPosition.IsExactPreparedPlacementCurrent(
|
||||
&& _physics.SetPosition.IsDormantLocalActivationLeaseCurrent(
|
||||
activation.Record,
|
||||
activation.Body,
|
||||
activation.Token.Placement,
|
||||
activation.PlacementCommand);
|
||||
|
||||
private bool IsCommittedActivationSuffixCurrent(
|
||||
Activation activation,
|
||||
in RuntimeDormantSetPositionCommitReceipt receipt)
|
||||
{
|
||||
return activation.Token.ObjectClockEpoch != ulong.MaxValue
|
||||
&& _entities.SessionLifetimeVersion
|
||||
== activation.Token.SessionGenerationAuthority
|
||||
&& _entities.IsCurrent(activation.Record)
|
||||
&& activation.Record.Key == activation.Token.Entity
|
||||
&& !_identity.IsDisposed
|
||||
&& _identity.ServerGuid == activation.Token.LocalPlayerServerGuid
|
||||
&& _identity.ServerGuid == activation.Record.ServerGuid
|
||||
&& _identity.Revision
|
||||
== activation.Token.LocalPlayerIdentityRevision
|
||||
&& activation.Record.PhysicsOwnershipEpoch
|
||||
== activation.Token.PhysicsOwnershipEpoch
|
||||
&& activation.Record.ObjectClockEpoch
|
||||
== activation.Token.ObjectClockEpoch + 1UL
|
||||
&& _movement.ControllerOwnershipEpoch
|
||||
== activation.Token.ControllerOwnershipEpoch
|
||||
&& ReferenceEquals(_movement.Controller, activation.Controller)
|
||||
&& activation.Controller.IsRuntimePublished
|
||||
&& activation.Controller.OwnsPhysicsBody(activation.Body)
|
||||
&& ReferenceEquals(
|
||||
activation.Record.PhysicsBody,
|
||||
activation.Body)
|
||||
&& ReferenceEquals(
|
||||
activation.Record.PhysicsHost,
|
||||
activation.PhysicsHost)
|
||||
&& activation.Record.RemoteMotion is null
|
||||
&& activation.Record.Projectile is null
|
||||
&& !activation.Record.DeleteAcceptedForTeardown
|
||||
&& _physics.SetPosition.IsDormantLocalActivationCommitCurrent(
|
||||
activation.Record,
|
||||
activation.Body,
|
||||
receipt);
|
||||
}
|
||||
|
||||
private void DiscardActivation()
|
||||
{
|
||||
Activation? activation = _activation;
|
||||
_activation = null;
|
||||
if (activation is not null)
|
||||
{
|
||||
if (activation.PendingFinalCommit.Status
|
||||
is not RuntimeDormantSetPositionCommitStatus.None)
|
||||
{
|
||||
_physics.SetPosition.RetireDormantLocalActivation(
|
||||
activation.PendingFinalCommit,
|
||||
collisionAlreadyDispatched: true);
|
||||
}
|
||||
_physics.SetPosition.RetireDormantLocalActivationToken(
|
||||
activation.Record,
|
||||
activation.Token.Placement);
|
||||
}
|
||||
if (activation is not null
|
||||
&& _entities.IsCurrent(activation.Record)
|
||||
&& ReferenceEquals(
|
||||
|
|
|
|||
|
|
@ -11,6 +11,17 @@ internal enum RuntimeCollisionReportKind
|
|||
EnvironmentCollision,
|
||||
}
|
||||
|
||||
internal enum SetPositionCollisionBatchDispatchStatus : byte
|
||||
{
|
||||
RejectedReceipt,
|
||||
Displaced,
|
||||
Completed,
|
||||
}
|
||||
|
||||
internal readonly record struct SetPositionCollisionBatchDispatchResult(
|
||||
SetPositionCollisionBatchDispatchStatus Status,
|
||||
bool Reported);
|
||||
|
||||
/// <summary>
|
||||
/// Immutable presentation-free projection of one retail weenie collision
|
||||
/// callback. Runtime commits the callback before an observer can re-enter.
|
||||
|
|
@ -38,6 +49,7 @@ internal readonly record struct RuntimeCollisionReportingOwnershipSnapshot(
|
|||
int PendingReportCount,
|
||||
int LeavingOwnerCount,
|
||||
int AdmissionBlockedOwnerCount,
|
||||
int PendingSetPositionDispatchCount,
|
||||
bool IsDispatching,
|
||||
long DispatchFailureCount,
|
||||
bool IsDisposed)
|
||||
|
|
@ -51,6 +63,7 @@ internal readonly record struct RuntimeCollisionReportingOwnershipSnapshot(
|
|||
&& PendingReportCount == 0
|
||||
&& LeavingOwnerCount == 0
|
||||
&& AdmissionBlockedOwnerCount == 0
|
||||
&& PendingSetPositionDispatchCount == 0
|
||||
&& !IsDispatching;
|
||||
}
|
||||
|
||||
|
|
@ -78,6 +91,10 @@ internal sealed class RuntimeCollisionReportingState : IDisposable
|
|||
private ulong _nextSequence;
|
||||
private ulong _dispatchEpoch = 1UL;
|
||||
private long _dispatchFailureCount;
|
||||
private ulong _mutationRevision;
|
||||
private ulong _nextPreparedBatchId;
|
||||
private ulong _lastInstalledBatchId;
|
||||
private readonly HashSet<ulong> _pendingSetPositionDispatches = [];
|
||||
private bool _dispatching;
|
||||
private bool _disposed;
|
||||
|
||||
|
|
@ -102,6 +119,7 @@ internal sealed class RuntimeCollisionReportingState : IDisposable
|
|||
_pendingReports.Count,
|
||||
_leaving.Count,
|
||||
_admissionBlocked.Count,
|
||||
_pendingSetPositionDispatches.Count,
|
||||
_dispatching,
|
||||
_dispatchFailureCount,
|
||||
_disposed);
|
||||
|
|
@ -125,6 +143,574 @@ internal sealed class RuntimeCollisionReportingState : IDisposable
|
|||
return new Subscription(this, observer);
|
||||
}
|
||||
|
||||
internal enum StagedReportEligibility : byte
|
||||
{
|
||||
Environment,
|
||||
Object,
|
||||
}
|
||||
|
||||
private sealed record FrozenCollisionSubject(
|
||||
uint LocalEntityId,
|
||||
bool IsStatic,
|
||||
RuntimeEntityRecord? Record,
|
||||
PhysicsBody? Body,
|
||||
RuntimeEntityKey Key);
|
||||
|
||||
internal sealed record StagedReportAction(
|
||||
StagedReportEligibility Eligibility,
|
||||
RuntimeEntityRecord Recipient,
|
||||
PhysicsBody RecipientBody,
|
||||
RuntimeEntityKey RecipientKey,
|
||||
RuntimeEntityRecord? Other,
|
||||
PhysicsBody? OtherBody,
|
||||
RuntimeEntityKey? OtherKey,
|
||||
bool RecipientContact,
|
||||
bool ExactDormantRecipient,
|
||||
ulong RecipientPositionAuthorityVersion);
|
||||
|
||||
internal sealed class PreparedSetPositionCollisionBatch
|
||||
{
|
||||
internal required ulong BatchId { get; init; }
|
||||
internal required ulong ExpectedMutationRevision { get; init; }
|
||||
internal required ulong InstalledMutationRevision { get; init; }
|
||||
internal required ulong SessionLifetimeVersion { get; init; }
|
||||
internal required RuntimeEntityRecord Owner { get; init; }
|
||||
internal required PhysicsBody OwnerBody { get; init; }
|
||||
internal required RuntimeEntityKey OwnerKey { get; init; }
|
||||
internal required ulong OwnerPositionAuthorityVersion { get; init; }
|
||||
internal required OwnerState? OwnerState { get; init; }
|
||||
internal required bool PreviousContact { get; init; }
|
||||
internal required bool FinalCollidedWithEnvironment { get; init; }
|
||||
internal required bool FinalGroundEdge { get; init; }
|
||||
internal required double PhysicsTime { get; init; }
|
||||
internal required StagedReportAction[] Actions { get; init; }
|
||||
}
|
||||
|
||||
internal readonly record struct SetPositionCollisionBatchReceipt(
|
||||
ulong BatchId,
|
||||
RuntimeEntityRecord Owner,
|
||||
PhysicsBody OwnerBody,
|
||||
RuntimeEntityKey OwnerKey,
|
||||
ulong OwnerPositionAuthorityVersion,
|
||||
bool PreviousContact,
|
||||
bool FinalCollidedWithEnvironment,
|
||||
bool FinalGroundEdge,
|
||||
double PhysicsTime,
|
||||
StagedReportAction[] Actions)
|
||||
{
|
||||
internal bool IsValid => BatchId != 0UL;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Freezes retail COLLISIONINFO subjects and prepares the owner-table,
|
||||
/// environment-latch, and callback subjects without mutating Runtime.
|
||||
/// Dynamic tracking and reverse-index writes occur during ordered dispatch
|
||||
/// after each subject's live behavior flags are revalidated. Callback
|
||||
/// eligibility is evaluated after the dormant
|
||||
/// frame/contact/ground prephase and before physical response, shadow
|
||||
/// publication, and enter-world activation, matching retail SetPosition.
|
||||
/// </summary>
|
||||
internal bool TryPrepareSetPositionBatch(
|
||||
RuntimeEntityRecord owner,
|
||||
PhysicsBody ownerBody,
|
||||
double physicsTime,
|
||||
bool previousContact,
|
||||
bool previousOnWalkable,
|
||||
bool finalOnWalkable,
|
||||
bool collidedWithEnvironment,
|
||||
ImmutableArray<uint> collidedObjectIds,
|
||||
out PreparedSetPositionCollisionBatch? prepared)
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
ArgumentNullException.ThrowIfNull(owner);
|
||||
ArgumentNullException.ThrowIfNull(ownerBody);
|
||||
prepared = null;
|
||||
RuntimeEntityKey ownerKey = owner.Key ?? default;
|
||||
if (!double.IsFinite(physicsTime)
|
||||
|| ownerKey == default
|
||||
|| !IsKnownParticipant(owner, ownerBody, ownerKey)
|
||||
|| _leaving.Contains(ownerKey)
|
||||
|| _admissionBlocked.Contains(ownerKey))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ulong expectedMutation = _mutationRevision;
|
||||
ulong installedMutation = checked(expectedMutation + 1UL);
|
||||
ulong sessionLifetime = _entities.SessionLifetimeVersion;
|
||||
if (collidedObjectIds.IsDefault)
|
||||
collidedObjectIds = ImmutableArray<uint>.Empty;
|
||||
var subjects = new List<FrozenCollisionSubject>(
|
||||
collidedObjectIds.Length);
|
||||
for (int index = 0; index < collidedObjectIds.Length; index++)
|
||||
{
|
||||
uint localId = collidedObjectIds[index];
|
||||
if (localId == 0u || localId == ownerKey.LocalEntityId)
|
||||
continue;
|
||||
if (!_shadows.TryGetCollisionOwner(
|
||||
localId,
|
||||
out uint shadowState,
|
||||
out bool isStatic))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (isStatic)
|
||||
{
|
||||
subjects.Add(new FrozenCollisionSubject(
|
||||
localId,
|
||||
IsStatic: true,
|
||||
Record: null,
|
||||
Body: null,
|
||||
Key: default));
|
||||
continue;
|
||||
}
|
||||
if (!_entities.TryGetByLocalId(localId, out RuntimeEntityRecord target)
|
||||
|| target.PhysicsBody is not { } targetBody
|
||||
|| !_entities.IsCurrent(target)
|
||||
|| target.Key is not { } targetKey)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
subjects.Add(new FrozenCollisionSubject(
|
||||
localId,
|
||||
IsStatic: false,
|
||||
target,
|
||||
targetBody,
|
||||
targetKey));
|
||||
_ = shadowState;
|
||||
}
|
||||
|
||||
OwnerState staged = CloneOwnerState(TryGetOwner(ownerKey));
|
||||
var actions = new List<StagedReportAction>(subjects.Count);
|
||||
void StageEnvironment()
|
||||
{
|
||||
actions.Add(new StagedReportAction(
|
||||
StagedReportEligibility.Environment,
|
||||
owner,
|
||||
ownerBody,
|
||||
ownerKey,
|
||||
Other: null,
|
||||
OtherBody: null,
|
||||
OtherKey: null,
|
||||
RecipientContact: previousContact,
|
||||
ExactDormantRecipient: !ownerBody.InWorld,
|
||||
RecipientPositionAuthorityVersion:
|
||||
owner.PositionAuthorityVersion));
|
||||
}
|
||||
for (int index = 0; index < subjects.Count; index++)
|
||||
{
|
||||
FrozenCollisionSubject subject = subjects[index];
|
||||
if (subject.IsStatic)
|
||||
{
|
||||
StageEnvironment();
|
||||
continue;
|
||||
}
|
||||
RuntimeEntityRecord target = subject.Record!;
|
||||
PhysicsBody targetBody = subject.Body!;
|
||||
RuntimeEntityKey targetKey = subject.Key;
|
||||
// Dynamic classification and behavior flags are evaluated after
|
||||
// the ground edge. Retain the old record unchanged in the
|
||||
// installed batch; the ordered tracking action below performs
|
||||
// retail's timestamp/Ethereal clobber or Static conversion.
|
||||
actions.Add(new StagedReportAction(
|
||||
StagedReportEligibility.Object,
|
||||
owner,
|
||||
ownerBody,
|
||||
ownerKey,
|
||||
target,
|
||||
targetBody,
|
||||
targetKey,
|
||||
RecipientContact: previousContact,
|
||||
ExactDormantRecipient: !ownerBody.InWorld,
|
||||
RecipientPositionAuthorityVersion:
|
||||
owner.PositionAuthorityVersion));
|
||||
}
|
||||
|
||||
_owners.EnsureCapacity(_owners.Count + 1);
|
||||
_pendingSetPositionDispatches.EnsureCapacity(
|
||||
_pendingSetPositionDispatches.Count + 1);
|
||||
prepared = new PreparedSetPositionCollisionBatch
|
||||
{
|
||||
BatchId = checked(++_nextPreparedBatchId),
|
||||
ExpectedMutationRevision = expectedMutation,
|
||||
InstalledMutationRevision = installedMutation,
|
||||
SessionLifetimeVersion = sessionLifetime,
|
||||
Owner = owner,
|
||||
OwnerBody = ownerBody,
|
||||
OwnerKey = ownerKey,
|
||||
OwnerPositionAuthorityVersion = owner.PositionAuthorityVersion,
|
||||
OwnerState = staged.Records.Count == 0
|
||||
&& !staged.CollidingWithEnvironment
|
||||
? null
|
||||
: staged,
|
||||
PreviousContact = previousContact,
|
||||
FinalCollidedWithEnvironment = collidedWithEnvironment,
|
||||
FinalGroundEdge = !previousOnWalkable && finalOnWalkable,
|
||||
PhysicsTime = physicsTime,
|
||||
Actions = actions.ToArray(),
|
||||
};
|
||||
_ = previousContact;
|
||||
return _mutationRevision == expectedMutation
|
||||
&& _entities.SessionLifetimeVersion == sessionLifetime
|
||||
&& IsKnownParticipant(owner, ownerBody, ownerKey);
|
||||
}
|
||||
|
||||
internal bool TryInstallSetPositionBatch(
|
||||
PreparedSetPositionCollisionBatch prepared,
|
||||
out SetPositionCollisionBatchReceipt receipt)
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
ArgumentNullException.ThrowIfNull(prepared);
|
||||
receipt = default;
|
||||
if (prepared.BatchId <= _lastInstalledBatchId
|
||||
|| _mutationRevision != prepared.ExpectedMutationRevision
|
||||
|| _entities.SessionLifetimeVersion
|
||||
!= prepared.SessionLifetimeVersion
|
||||
|| !IsKnownParticipant(
|
||||
prepared.Owner,
|
||||
prepared.OwnerBody,
|
||||
prepared.OwnerKey))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!IsKnownParticipant(
|
||||
prepared.Owner,
|
||||
prepared.OwnerBody,
|
||||
prepared.OwnerKey))
|
||||
return false;
|
||||
|
||||
if (prepared.OwnerState is null)
|
||||
_owners.Remove(prepared.OwnerKey);
|
||||
else
|
||||
{
|
||||
prepared.OwnerState.SetPositionBatchId = prepared.BatchId;
|
||||
_owners[prepared.OwnerKey] = prepared.OwnerState;
|
||||
}
|
||||
_mutationRevision = prepared.InstalledMutationRevision;
|
||||
_lastInstalledBatchId = prepared.BatchId;
|
||||
_pendingSetPositionDispatches.Add(prepared.BatchId);
|
||||
receipt = new SetPositionCollisionBatchReceipt(
|
||||
prepared.BatchId,
|
||||
prepared.Owner,
|
||||
prepared.OwnerBody,
|
||||
prepared.OwnerKey,
|
||||
prepared.OwnerPositionAuthorityVersion,
|
||||
prepared.PreviousContact,
|
||||
prepared.FinalCollidedWithEnvironment,
|
||||
prepared.FinalGroundEdge,
|
||||
prepared.PhysicsTime,
|
||||
prepared.Actions);
|
||||
return true;
|
||||
}
|
||||
|
||||
internal bool IsPreparedSetPositionBatchCurrent(
|
||||
PreparedSetPositionCollisionBatch prepared)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(prepared);
|
||||
return !_disposed
|
||||
&& prepared.BatchId > _lastInstalledBatchId
|
||||
&& _mutationRevision == prepared.ExpectedMutationRevision
|
||||
&& _entities.SessionLifetimeVersion
|
||||
== prepared.SessionLifetimeVersion
|
||||
&& IsKnownParticipant(
|
||||
prepared.Owner,
|
||||
prepared.OwnerBody,
|
||||
prepared.OwnerKey);
|
||||
}
|
||||
|
||||
internal bool DispatchSetPositionBatch(
|
||||
in SetPositionCollisionBatchReceipt receipt) =>
|
||||
DispatchSetPositionBatchResult(receipt).Reported;
|
||||
|
||||
internal SetPositionCollisionBatchDispatchResult
|
||||
DispatchSetPositionBatchResult(
|
||||
in SetPositionCollisionBatchReceipt receipt)
|
||||
{
|
||||
if (!receipt.IsValid
|
||||
|| _disposed
|
||||
|| receipt.BatchId > _lastInstalledBatchId
|
||||
|| !_pendingSetPositionDispatches.Remove(receipt.BatchId))
|
||||
{
|
||||
return new(
|
||||
SetPositionCollisionBatchDispatchStatus.RejectedReceipt,
|
||||
Reported: false);
|
||||
}
|
||||
bool reported = false;
|
||||
for (int index = 0; index < receipt.Actions.Length; index++)
|
||||
{
|
||||
if (receipt.Owner.PositionAuthorityVersion
|
||||
!= receipt.OwnerPositionAuthorityVersion
|
||||
|| _owners.TryGetValue(
|
||||
receipt.OwnerKey, out OwnerState? currentOwner)
|
||||
&& currentOwner.SetPositionBatchId != receipt.BatchId)
|
||||
{
|
||||
return new(
|
||||
SetPositionCollisionBatchDispatchStatus.Displaced,
|
||||
reported);
|
||||
}
|
||||
StagedReportAction action = receipt.Actions[index];
|
||||
if (action.Eligibility is StagedReportEligibility.Environment)
|
||||
{
|
||||
reported |= DispatchEnvironmentAction(
|
||||
action.Recipient,
|
||||
action.RecipientBody,
|
||||
action.RecipientKey,
|
||||
action.RecipientContact,
|
||||
receipt.BatchId);
|
||||
continue;
|
||||
}
|
||||
reported |= DispatchTrackingAction(
|
||||
action, receipt.PhysicsTime, receipt.BatchId);
|
||||
}
|
||||
|
||||
if (receipt.Owner.PositionAuthorityVersion
|
||||
!= receipt.OwnerPositionAuthorityVersion
|
||||
|| _owners.TryGetValue(
|
||||
receipt.OwnerKey, out OwnerState? suffixOwner)
|
||||
&& suffixOwner.SetPositionBatchId != receipt.BatchId)
|
||||
{
|
||||
return new(
|
||||
SetPositionCollisionBatchDispatchStatus.Displaced,
|
||||
reported);
|
||||
}
|
||||
|
||||
// Retail chooses the expired set only after every current collision
|
||||
// has either refreshed its live Ethereal bit/timestamp or converted
|
||||
// to environment. EndExpiredObjectCollisions predeletes the complete
|
||||
// selected suffix before its first callback.
|
||||
EndExpiredObjectCollisions(
|
||||
receipt.Owner,
|
||||
receipt.OwnerBody,
|
||||
receipt.OwnerKey,
|
||||
receipt.PhysicsTime,
|
||||
force: false,
|
||||
receipt.BatchId,
|
||||
receipt.OwnerPositionAuthorityVersion);
|
||||
if (!IsSetPositionBatchOwnerCurrent(receipt))
|
||||
{
|
||||
return new(
|
||||
SetPositionCollisionBatchDispatchStatus.Displaced,
|
||||
reported);
|
||||
}
|
||||
reported |= DispatchEnvironmentSuffix(receipt);
|
||||
return new(
|
||||
SetPositionCollisionBatchDispatchStatus.Completed,
|
||||
reported);
|
||||
}
|
||||
|
||||
internal bool DiscardSetPositionBatch(
|
||||
in SetPositionCollisionBatchReceipt receipt) =>
|
||||
receipt.IsValid
|
||||
&& _pendingSetPositionDispatches.Remove(receipt.BatchId);
|
||||
|
||||
internal void RetireSetPositionBatchOwner(
|
||||
in SetPositionCollisionBatchReceipt receipt)
|
||||
{
|
||||
if (!receipt.IsValid || _disposed)
|
||||
return;
|
||||
_pendingSetPositionDispatches.Remove(receipt.BatchId);
|
||||
if (!IsKnownParticipant(
|
||||
receipt.Owner,
|
||||
receipt.OwnerBody,
|
||||
receipt.OwnerKey)
|
||||
|| !_owners.TryGetValue(
|
||||
receipt.OwnerKey, out OwnerState? owner)
|
||||
|| owner.SetPositionBatchId != receipt.BatchId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_mutationRevision = checked(_mutationRevision + 1UL);
|
||||
if (!_admissionBlocked.Add(receipt.OwnerKey))
|
||||
return;
|
||||
try
|
||||
{
|
||||
ForceEnd(receipt.Owner, receipt.OwnerKey);
|
||||
if (_owners.TryGetValue(receipt.OwnerKey, out OwnerState? current)
|
||||
&& ReferenceEquals(current, owner)
|
||||
&& current.SetPositionBatchId == receipt.BatchId)
|
||||
{
|
||||
current.CollidingWithEnvironment = false;
|
||||
_owners.Remove(receipt.OwnerKey);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
_admissionBlocked.Remove(receipt.OwnerKey);
|
||||
}
|
||||
}
|
||||
|
||||
private bool DispatchTrackingAction(
|
||||
StagedReportAction action,
|
||||
double physicsTime,
|
||||
ulong batchId)
|
||||
{
|
||||
if (action.Other is null
|
||||
|| action.OtherBody is null
|
||||
|| action.OtherKey is not { } targetKey
|
||||
|| !IsKnownParticipant(
|
||||
action.Recipient,
|
||||
action.RecipientBody,
|
||||
action.RecipientKey)
|
||||
|| !IsKnownParticipant(
|
||||
action.Other,
|
||||
action.OtherBody,
|
||||
targetKey))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
PhysicsStateFlags targetState = action.OtherBody.State;
|
||||
if ((targetState & PhysicsStateFlags.Static) != 0)
|
||||
{
|
||||
// track_object_collision is skipped entirely on this path. Any
|
||||
// older record therefore retains its old timestamp and remains
|
||||
// eligible for the immediately-following expiry pass.
|
||||
return DispatchEnvironmentAction(
|
||||
action.Recipient,
|
||||
action.RecipientBody,
|
||||
action.RecipientKey,
|
||||
action.RecipientContact,
|
||||
batchId);
|
||||
}
|
||||
|
||||
OwnerState state = GetOrCreateOwner(action.RecipientKey, batchId);
|
||||
bool isNew = !state.Records.ContainsKey(targetKey);
|
||||
state.Records[targetKey] = new CollisionRecord(
|
||||
physicsTime,
|
||||
(targetState & PhysicsStateFlags.Ethereal) != 0,
|
||||
action.Other.ServerGuid);
|
||||
if (!isNew)
|
||||
{
|
||||
_mutationRevision = checked(_mutationRevision + 1UL);
|
||||
return false;
|
||||
}
|
||||
|
||||
state.Order.Add(targetKey);
|
||||
AddReverseOwner(targetKey, action.RecipientKey);
|
||||
_mutationRevision = checked(_mutationRevision + 1UL);
|
||||
return ReportObject(
|
||||
action.Recipient,
|
||||
action.RecipientBody,
|
||||
action.RecipientKey,
|
||||
action.Other,
|
||||
action.OtherBody,
|
||||
targetKey,
|
||||
targetState,
|
||||
action.RecipientContact,
|
||||
action.ExactDormantRecipient,
|
||||
action.RecipientPositionAuthorityVersion,
|
||||
batchId);
|
||||
}
|
||||
|
||||
private bool DispatchEnvironmentAction(
|
||||
RuntimeEntityRecord owner,
|
||||
PhysicsBody ownerBody,
|
||||
RuntimeEntityKey ownerKey,
|
||||
bool previousContact,
|
||||
ulong batchId)
|
||||
{
|
||||
if (!IsKnownParticipant(owner, ownerBody, ownerKey))
|
||||
return false;
|
||||
OwnerState state = GetOrCreateOwner(ownerKey, batchId);
|
||||
if (state.CollidingWithEnvironment)
|
||||
return false;
|
||||
|
||||
state.CollidingWithEnvironment = true;
|
||||
_mutationRevision = checked(_mutationRevision + 1UL);
|
||||
bool reported = (ownerBody.State
|
||||
& PhysicsStateFlags.ReportCollisions) != 0;
|
||||
if (reported)
|
||||
{
|
||||
Publish(new RuntimeCollisionReport(
|
||||
NextSequence(),
|
||||
RuntimeCollisionReportKind.EnvironmentCollision,
|
||||
ownerKey,
|
||||
owner.ServerGuid,
|
||||
Other: null,
|
||||
OtherServerGuid: null,
|
||||
previousContact,
|
||||
OtherWasInContact: false));
|
||||
}
|
||||
|
||||
// Environment collision tests Missile after the callback returns.
|
||||
StopMissileForStagedOwner(
|
||||
owner,
|
||||
ownerBody,
|
||||
ownerKey,
|
||||
requireCurrentMissile: true);
|
||||
return reported;
|
||||
}
|
||||
|
||||
private bool DispatchEnvironmentSuffix(
|
||||
in SetPositionCollisionBatchReceipt receipt)
|
||||
{
|
||||
if (!IsSetPositionBatchOwnerCurrent(receipt)
|
||||
|| !IsKnownParticipant(
|
||||
receipt.Owner,
|
||||
receipt.OwnerBody,
|
||||
receipt.OwnerKey))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
OwnerState? state = TryGetOwner(receipt.OwnerKey);
|
||||
if (state?.CollidingWithEnvironment == true)
|
||||
{
|
||||
if (state.CollidingWithEnvironment
|
||||
!= receipt.FinalCollidedWithEnvironment)
|
||||
{
|
||||
state.CollidingWithEnvironment =
|
||||
receipt.FinalCollidedWithEnvironment;
|
||||
_mutationRevision = checked(_mutationRevision + 1UL);
|
||||
}
|
||||
}
|
||||
else if (receipt.FinalCollidedWithEnvironment
|
||||
|| receipt.FinalGroundEdge)
|
||||
{
|
||||
bool reported = DispatchEnvironmentAction(
|
||||
receipt.Owner,
|
||||
receipt.OwnerBody,
|
||||
receipt.OwnerKey,
|
||||
receipt.PreviousContact,
|
||||
receipt.BatchId);
|
||||
TrimEmptyOwner(receipt.OwnerKey);
|
||||
return reported;
|
||||
}
|
||||
TrimEmptyOwner(receipt.OwnerKey);
|
||||
return false;
|
||||
}
|
||||
|
||||
private void StopMissileForStagedOwner(
|
||||
RuntimeEntityRecord owner,
|
||||
PhysicsBody ownerBody,
|
||||
RuntimeEntityKey ownerKey,
|
||||
bool requireCurrentMissile)
|
||||
{
|
||||
if (!IsKnownParticipant(owner, ownerBody, ownerKey)
|
||||
|| !_entities.StopMissileAfterCollision(
|
||||
owner,
|
||||
requireCurrentMissile))
|
||||
{
|
||||
return;
|
||||
}
|
||||
_shadows.UpdatePhysicsState(
|
||||
ownerKey.LocalEntityId,
|
||||
(uint)owner.FinalPhysicsState);
|
||||
}
|
||||
|
||||
private static OwnerState CloneOwnerState(OwnerState? source)
|
||||
{
|
||||
var clone = new OwnerState();
|
||||
if (source is null)
|
||||
return clone;
|
||||
foreach ((RuntimeEntityKey key, CollisionRecord record)
|
||||
in source.Records)
|
||||
clone.Records.Add(key, record);
|
||||
clone.Order.AddRange(source.Order);
|
||||
clone.CollidingWithEnvironment = source.CollidingWithEnvironment;
|
||||
return clone;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ports the reporting/tracking portion of retail
|
||||
/// <c>CPhysicsObj::handle_all_collisions</c> (0x00514780). The return is
|
||||
|
|
@ -148,6 +734,7 @@ internal sealed class RuntimeCollisionReportingState : IDisposable
|
|||
{
|
||||
return false;
|
||||
}
|
||||
_mutationRevision = checked(_mutationRevision + 1UL);
|
||||
|
||||
bool reported = false;
|
||||
if (collidedObjectIds.IsDefault)
|
||||
|
|
@ -266,6 +853,7 @@ internal sealed class RuntimeCollisionReportingState : IDisposable
|
|||
ArgumentNullException.ThrowIfNull(record);
|
||||
if (record.Key is not { } key)
|
||||
return;
|
||||
_mutationRevision = checked(_mutationRevision + 1UL);
|
||||
if (!_admissionBlocked.Add(key))
|
||||
return;
|
||||
try
|
||||
|
|
@ -288,6 +876,7 @@ internal sealed class RuntimeCollisionReportingState : IDisposable
|
|||
{
|
||||
EnsureNotDisposed();
|
||||
ArgumentNullException.ThrowIfNull(records);
|
||||
_mutationRevision = checked(_mutationRevision + 1UL);
|
||||
var blocked = new List<(RuntimeEntityRecord Record, RuntimeEntityKey Key)>(
|
||||
records.Count);
|
||||
for (int index = 0; index < records.Count; index++)
|
||||
|
|
@ -322,6 +911,7 @@ internal sealed class RuntimeCollisionReportingState : IDisposable
|
|||
ArgumentNullException.ThrowIfNull(record);
|
||||
if (record.Key is not { } key)
|
||||
return;
|
||||
_mutationRevision = checked(_mutationRevision + 1UL);
|
||||
// A session-clear batch blocks every owner before publishing the
|
||||
// first force-end callback. A callback may synchronously accept the
|
||||
// deletion of a later, already-blocked owner. That owner must still
|
||||
|
|
@ -342,11 +932,13 @@ internal sealed class RuntimeCollisionReportingState : IDisposable
|
|||
internal void ResetSession()
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
_mutationRevision = checked(_mutationRevision + 1UL);
|
||||
_owners.Clear();
|
||||
_ownersByPeer.Clear();
|
||||
_pendingReports.Clear();
|
||||
_leaving.Clear();
|
||||
_admissionBlocked.Clear();
|
||||
_pendingSetPositionDispatches.Clear();
|
||||
_dispatchEpoch = checked(_dispatchEpoch + 1UL);
|
||||
}
|
||||
|
||||
|
|
@ -359,6 +951,7 @@ internal sealed class RuntimeCollisionReportingState : IDisposable
|
|||
_pendingReports.Clear();
|
||||
_leaving.Clear();
|
||||
_admissionBlocked.Clear();
|
||||
_pendingSetPositionDispatches.Clear();
|
||||
_observers = [];
|
||||
_dispatchEpoch = checked(_dispatchEpoch + 1UL);
|
||||
_disposed = true;
|
||||
|
|
@ -372,7 +965,10 @@ internal sealed class RuntimeCollisionReportingState : IDisposable
|
|||
PhysicsBody targetBody,
|
||||
RuntimeEntityKey targetKey,
|
||||
PhysicsStateFlags targetState,
|
||||
bool previousContact)
|
||||
bool previousContact,
|
||||
bool exactDormantOwner = false,
|
||||
ulong expectedOwnerPositionAuthorityVersion = 0UL,
|
||||
ulong setPositionBatchId = 0UL)
|
||||
{
|
||||
if ((targetState & PhysicsStateFlags.ReportAsEnvironment) != 0)
|
||||
{
|
||||
|
|
@ -380,7 +976,8 @@ internal sealed class RuntimeCollisionReportingState : IDisposable
|
|||
owner,
|
||||
ownerBody,
|
||||
ownerKey,
|
||||
previousContact);
|
||||
previousContact,
|
||||
setPositionBatchId);
|
||||
}
|
||||
|
||||
PhysicsStateFlags ownerState = ownerBody.State;
|
||||
|
|
@ -416,7 +1013,13 @@ internal sealed class RuntimeCollisionReportingState : IDisposable
|
|||
// reentrant state update can therefore suppress this second report.
|
||||
bool targetReported = IsCurrentParticipant(target, targetBody, targetKey)
|
||||
&& (targetBody.State & PhysicsStateFlags.ReportCollisions) != 0
|
||||
&& IsCurrentParticipant(owner, ownerBody, ownerKey)
|
||||
&& (IsCurrentParticipant(owner, ownerBody, ownerKey)
|
||||
|| exactDormantOwner
|
||||
&& IsExactDormantParticipant(
|
||||
owner,
|
||||
ownerBody,
|
||||
ownerKey,
|
||||
expectedOwnerPositionAuthorityVersion))
|
||||
&& (ownerBody.State & PhysicsStateFlags.IgnoreCollisions) == 0;
|
||||
if (targetReported)
|
||||
{
|
||||
|
|
@ -433,13 +1036,31 @@ internal sealed class RuntimeCollisionReportingState : IDisposable
|
|||
return ownerReported || targetReported;
|
||||
}
|
||||
|
||||
private bool IsExactDormantParticipant(
|
||||
RuntimeEntityRecord record,
|
||||
PhysicsBody body,
|
||||
RuntimeEntityKey key,
|
||||
ulong expectedPositionAuthorityVersion) =>
|
||||
!body.InWorld
|
||||
&& (body.TransientState & TransientStateFlags.Active) == 0
|
||||
&& (body.State & PhysicsStateFlags.Hidden) == 0
|
||||
&& _entities.IsCurrent(record)
|
||||
&& !_leaving.Contains(key)
|
||||
&& !_admissionBlocked.Contains(key)
|
||||
&& expectedPositionAuthorityVersion != 0UL
|
||||
&& record.PositionAuthorityVersion
|
||||
== expectedPositionAuthorityVersion
|
||||
&& IsKnownParticipant(record, body, key);
|
||||
|
||||
private bool ReportEnvironment(
|
||||
RuntimeEntityRecord owner,
|
||||
PhysicsBody ownerBody,
|
||||
RuntimeEntityKey ownerKey,
|
||||
bool previousContact)
|
||||
bool previousContact,
|
||||
ulong setPositionBatchId = 0UL)
|
||||
{
|
||||
OwnerState state = GetOrCreateOwner(ownerKey);
|
||||
OwnerState state = GetOrCreateOwner(
|
||||
ownerKey, setPositionBatchId);
|
||||
if (state.CollidingWithEnvironment)
|
||||
return false;
|
||||
|
||||
|
|
@ -467,7 +1088,9 @@ internal sealed class RuntimeCollisionReportingState : IDisposable
|
|||
PhysicsBody? ownerBody,
|
||||
RuntimeEntityKey ownerKey,
|
||||
double physicsTime,
|
||||
bool force)
|
||||
bool force,
|
||||
ulong setPositionBatchId = 0UL,
|
||||
ulong expectedPositionAuthorityVersion = 0UL)
|
||||
{
|
||||
if (!_owners.TryGetValue(ownerKey, out OwnerState? state)
|
||||
|| state.Records.Count == 0)
|
||||
|
|
@ -524,7 +1147,15 @@ internal sealed class RuntimeCollisionReportingState : IDisposable
|
|||
|| reportEpoch != _dispatchEpoch
|
||||
|| _entities.SessionLifetimeVersion != sourceSessionVersion
|
||||
|| _entities.CurrentLifetimeMutation(owner.ServerGuid)
|
||||
!= sourceLifetimeMutation)
|
||||
!= sourceLifetimeMutation
|
||||
|| setPositionBatchId != 0UL
|
||||
&& (owner.PositionAuthorityVersion
|
||||
!= expectedPositionAuthorityVersion
|
||||
|| !_owners.TryGetValue(
|
||||
ownerKey, out OwnerState? currentOwner)
|
||||
|| !ReferenceEquals(currentOwner, state)
|
||||
|| currentOwner.SetPositionBatchId
|
||||
!= setPositionBatchId))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
|
@ -563,6 +1194,13 @@ internal sealed class RuntimeCollisionReportingState : IDisposable
|
|||
TrimEmptyOwner(ownerKey);
|
||||
}
|
||||
|
||||
private bool IsSetPositionBatchOwnerCurrent(
|
||||
in SetPositionCollisionBatchReceipt receipt) =>
|
||||
receipt.Owner.PositionAuthorityVersion
|
||||
== receipt.OwnerPositionAuthorityVersion
|
||||
&& (!_owners.TryGetValue(receipt.OwnerKey, out OwnerState? owner)
|
||||
|| owner.SetPositionBatchId == receipt.BatchId);
|
||||
|
||||
private void PublishResolvedObjectEnd(
|
||||
RuntimeEntityRecord owner,
|
||||
PhysicsBody? ownerBody,
|
||||
|
|
@ -654,13 +1292,16 @@ internal sealed class RuntimeCollisionReportingState : IDisposable
|
|||
(uint)owner.FinalPhysicsState);
|
||||
}
|
||||
|
||||
private OwnerState GetOrCreateOwner(RuntimeEntityKey key)
|
||||
private OwnerState GetOrCreateOwner(
|
||||
RuntimeEntityKey key,
|
||||
ulong setPositionBatchId = 0UL)
|
||||
{
|
||||
if (!_owners.TryGetValue(key, out OwnerState? owner))
|
||||
{
|
||||
owner = new OwnerState();
|
||||
_owners.Add(key, owner);
|
||||
}
|
||||
owner.SetPositionBatchId = setPositionBatchId;
|
||||
return owner;
|
||||
}
|
||||
|
||||
|
|
@ -874,15 +1515,16 @@ internal sealed class RuntimeCollisionReportingState : IDisposable
|
|||
private void EnsureNotDisposed() =>
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
private sealed class OwnerState
|
||||
internal sealed class OwnerState
|
||||
{
|
||||
internal Dictionary<RuntimeEntityKey, CollisionRecord> Records { get; }
|
||||
= new();
|
||||
internal List<RuntimeEntityKey> Order { get; } = [];
|
||||
internal bool CollidingWithEnvironment { get; set; }
|
||||
internal ulong SetPositionBatchId { get; set; }
|
||||
}
|
||||
|
||||
private readonly record struct CollisionRecord(
|
||||
internal readonly record struct CollisionRecord(
|
||||
double TouchedTime,
|
||||
bool Ethereal,
|
||||
uint ServerGuid);
|
||||
|
|
|
|||
|
|
@ -32,6 +32,8 @@ public readonly record struct RuntimePhysicsOwnershipSnapshot(
|
|||
int PendingCollisionReportCount,
|
||||
int LeavingCollisionReportOwnerCount,
|
||||
int CollisionReportAdmissionBlockedOwnerCount,
|
||||
int PendingCollisionSetPositionDispatchCount,
|
||||
int PendingShadowSetPositionDispatchCount,
|
||||
bool IsCollisionReportDispatching,
|
||||
int CollisionAdmissionCount,
|
||||
int CollisionGenerationCount,
|
||||
|
|
@ -66,6 +68,8 @@ public readonly record struct RuntimePhysicsOwnershipSnapshot(
|
|||
&& PendingCollisionReportCount == 0
|
||||
&& LeavingCollisionReportOwnerCount == 0
|
||||
&& CollisionReportAdmissionBlockedOwnerCount == 0
|
||||
&& PendingCollisionSetPositionDispatchCount == 0
|
||||
&& PendingShadowSetPositionDispatchCount == 0
|
||||
&& !IsCollisionReportDispatching
|
||||
&& CollisionAdmissionCount == 0
|
||||
&& CollisionGenerationCount == 0
|
||||
|
|
@ -1162,6 +1166,8 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
collisionReports.PendingReportCount,
|
||||
collisionReports.LeavingOwnerCount,
|
||||
collisionReports.AdmissionBlockedOwnerCount,
|
||||
collisionReports.PendingSetPositionDispatchCount,
|
||||
Engine.ShadowObjects.PendingSetPositionDispatchCount,
|
||||
collisionReports.IsDispatching,
|
||||
_collisionAdmissions.Count,
|
||||
_collisionGenerations.Count,
|
||||
|
|
@ -2529,6 +2535,18 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
TrimCollisionOwnerJournal();
|
||||
}
|
||||
|
||||
internal bool TryPrepareSpatialRootAdmission(RuntimeEntityRecord record)
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
if (record.Key is null || !Entities.IsCurrent(record))
|
||||
return false;
|
||||
_spatialRoots.EnsureCapacity(_spatialRoots.Count + 1);
|
||||
_spatialRemotes.EnsureCapacity(_spatialRemotes.Count + 1);
|
||||
_spatialProjectiles.EnsureCapacity(_spatialProjectiles.Count + 1);
|
||||
return Entities.IsCurrent(record);
|
||||
}
|
||||
|
||||
internal ulong ExpectedCollisionGeneration(uint exactCellId)
|
||||
{
|
||||
uint landblockId = CanonicalLandblock(exactCellId);
|
||||
|
|
@ -2671,6 +2689,32 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
return true;
|
||||
}
|
||||
|
||||
internal bool IsCollisionEvaluationFatalAuthorityCurrent(
|
||||
in RuntimeCollisionEvaluationAuthority authority)
|
||||
{
|
||||
if (!authority.IsValid
|
||||
|| _collisionWorldAuthority != authority.CollisionWorldAuthority
|
||||
|| !ReferenceEquals(ObjectTable, authority.ObjectTable)
|
||||
|| ObjectTableBindingAuthority
|
||||
!= authority.ObjectTableBindingAuthority
|
||||
|| ObjectTableAuthority != authority.ObjectTableAuthority)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
foreach (RuntimeCollisionGenerationAuthority generation
|
||||
in authority.Generations)
|
||||
{
|
||||
if (generation.LandblockId == 0u
|
||||
|| _collisionAdmissions.ContainsKey(generation.LandblockId)
|
||||
|| CollisionGenerationAuthority(generation.LandblockId)
|
||||
!= generation.Generation)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
internal bool HandleSetPositionCollisions(
|
||||
RuntimeEntityRecord record,
|
||||
ulong positionAuthorityVersion,
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using AcDream.Core.Items;
|
|||
using AcDream.Core.Net.Messages;
|
||||
using AcDream.Core.Physics;
|
||||
using AcDream.Runtime.Entities;
|
||||
using AcDream.Runtime.Gameplay;
|
||||
|
||||
namespace AcDream.Runtime.Physics;
|
||||
|
||||
|
|
@ -29,6 +30,7 @@ internal enum RuntimeEntityPlacementStage
|
|||
AwaitingPreparation,
|
||||
AwaitingWithdrawalAcknowledgement,
|
||||
AwaitingCell,
|
||||
AwaitingFinalShadowPreparation,
|
||||
AwaitingCommitAcknowledgement,
|
||||
CancelledAwaitingAcknowledgement,
|
||||
}
|
||||
|
|
@ -109,6 +111,65 @@ internal readonly record struct RuntimeDormantSetPositionEvaluation(
|
|||
&& CollisionAuthority.IsValid;
|
||||
}
|
||||
|
||||
internal enum RuntimeDormantSetPositionCommitStatus : byte
|
||||
{
|
||||
None,
|
||||
AwaitingFinalShadowPreparation,
|
||||
Committed,
|
||||
DeferredCell,
|
||||
RejectedPlacement,
|
||||
RejectedAuthority,
|
||||
}
|
||||
|
||||
internal sealed class PreparedDormantSetPositionCommit
|
||||
{
|
||||
internal required RuntimeDormantSetPositionEvaluation Evaluation
|
||||
{ get; init; }
|
||||
internal required RuntimeEntityKey Entity { get; init; }
|
||||
internal required ulong OperationId { get; init; }
|
||||
internal required ulong ExpectedProjectionSequence { get; init; }
|
||||
internal required ShadowObjectRegistry.PreparedSetPositionShadowCommit?
|
||||
Shadow { get; init; }
|
||||
internal required RuntimeCollisionReportingState
|
||||
.PreparedSetPositionCollisionBatch? Collision { get; init; }
|
||||
internal required RuntimePlacementProjectionSnapshot Projection
|
||||
{ get; init; }
|
||||
internal required SortedDictionary<ulong, RuntimePlacementProjectionSnapshot>?
|
||||
PendingProjection { get; init; }
|
||||
internal required ulong DeferredCollisionGeneration { get; init; }
|
||||
internal required List<RuntimeEntityKey>? DeferredBucket { get; init; }
|
||||
internal required bool DeferredBucketIsNew { get; init; }
|
||||
}
|
||||
|
||||
internal sealed class PreparedDormantActivationFinalCommit
|
||||
{
|
||||
internal required RuntimeEntityKey Entity { get; init; }
|
||||
internal required ulong OperationId { get; init; }
|
||||
internal required ulong ExpectedProjectionSequence { get; init; }
|
||||
internal required ShadowObjectRegistry.PreparedSetPositionShadowCommit
|
||||
Shadow { get; init; }
|
||||
internal required RuntimePlacementProjectionSnapshot Projection
|
||||
{ get; init; }
|
||||
internal required SortedDictionary<ulong, RuntimePlacementProjectionSnapshot>
|
||||
PendingProjection { get; init; }
|
||||
}
|
||||
|
||||
internal readonly record struct RuntimeDormantSetPositionCommitReceipt(
|
||||
RuntimeDormantSetPositionCommitStatus Status,
|
||||
RuntimeEntityKey Entity,
|
||||
ulong OperationId,
|
||||
RuntimePlacementProjectionSnapshot Projection,
|
||||
RuntimeCollisionReportingState.SetPositionCollisionBatchReceipt Collision,
|
||||
ShadowObjectRegistry.SetPositionShadowCommitReceipt Shadow,
|
||||
RuntimeCollisionEvaluationAuthority CollisionAuthority,
|
||||
ulong SourceVectorAuthorityVersion,
|
||||
bool HitGround,
|
||||
bool LeaveGround)
|
||||
{
|
||||
internal bool IsCommitted => Status
|
||||
is RuntimeDormantSetPositionCommitStatus.Committed;
|
||||
}
|
||||
|
||||
public readonly record struct RuntimePlacementProjectionToken(
|
||||
ulong Sequence,
|
||||
ulong Revision,
|
||||
|
|
@ -258,6 +319,7 @@ internal sealed class RuntimeSetPositionState : IDisposable
|
|||
internal List<RuntimeEntityKey>? LostFamilyKeys { get; set; }
|
||||
internal bool InheritedLostDeadline { get; set; }
|
||||
internal bool EnteringWorldFromCelllessResidence { get; set; }
|
||||
internal bool DormantLocalActivation { get; set; }
|
||||
internal RuntimeSetPositionCommand? PreparedCommandAwaitingWithdrawalAck
|
||||
{
|
||||
get;
|
||||
|
|
@ -289,7 +351,7 @@ internal sealed class RuntimeSetPositionState : IDisposable
|
|||
private readonly Dictionary<RuntimeEntityKey, Operation> _operations = [];
|
||||
private readonly Dictionary<CellGenerationKey, List<RuntimeEntityKey>>
|
||||
_deferredByCellGeneration = [];
|
||||
private readonly SortedDictionary<ulong, RuntimePlacementProjectionSnapshot>
|
||||
private SortedDictionary<ulong, RuntimePlacementProjectionSnapshot>
|
||||
_pendingProjection = [];
|
||||
private readonly List<CellGenerationKey> _deferredBucketOrder = [];
|
||||
private readonly Dictionary<uint, List<RuntimeEntityKey>>
|
||||
|
|
@ -558,8 +620,12 @@ internal sealed class RuntimeSetPositionState : IDisposable
|
|||
if (!token.IsValid
|
||||
|| !_operations.TryGetValue(token.Entity, out Operation? operation)
|
||||
|| operation.Token != token
|
||||
|| operation.Stage
|
||||
is not RuntimeEntityPlacementStage.AwaitingPreparation
|
||||
|| operation.Stage is not (
|
||||
RuntimeEntityPlacementStage.AwaitingPreparation
|
||||
or RuntimeEntityPlacementStage.AwaitingCell)
|
||||
|| operation.Stage is RuntimeEntityPlacementStage.AwaitingCell
|
||||
&& (!operation.DormantLocalActivation
|
||||
|| !operation.WakeableLostCell)
|
||||
|| !IsCurrent(operation)
|
||||
|| !_moverPreparationAuthorities.TryGetValue(
|
||||
token.Entity,
|
||||
|
|
@ -641,6 +707,20 @@ internal sealed class RuntimeSetPositionState : IDisposable
|
|||
ArgumentNullException.ThrowIfNull(record);
|
||||
ArgumentNullException.ThrowIfNull(body);
|
||||
evaluation = default;
|
||||
if (!IsExactDormantLocalActivationCurrent(
|
||||
record,
|
||||
body,
|
||||
token,
|
||||
command,
|
||||
out _)
|
||||
&& !TryRearmDeferredDormantLocalActivation(
|
||||
record,
|
||||
body,
|
||||
token,
|
||||
command))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!IsExactDormantLocalActivationCurrent(
|
||||
record,
|
||||
body,
|
||||
|
|
@ -716,6 +796,779 @@ internal sealed class RuntimeSetPositionState : IDisposable
|
|||
&& _physics.IsCollisionEvaluationAuthorityCurrent(
|
||||
evaluation.CollisionAuthority);
|
||||
|
||||
internal bool IsDormantLocalActivationLeaseCurrent(
|
||||
RuntimeEntityRecord record,
|
||||
PhysicsBody body,
|
||||
in RuntimeEntityPlacementToken token,
|
||||
in RuntimeSetPositionCommand command) =>
|
||||
IsExactDormantLocalActivationCurrent(
|
||||
record,
|
||||
body,
|
||||
token,
|
||||
command,
|
||||
out _,
|
||||
allowDeferredLease: true);
|
||||
|
||||
internal bool IsDormantLocalActivationAwaitingCell(
|
||||
RuntimeEntityRecord record,
|
||||
PhysicsBody body,
|
||||
in RuntimeEntityPlacementToken token,
|
||||
in RuntimeSetPositionCommand command)
|
||||
{
|
||||
return IsExactDormantLocalActivationCurrent(
|
||||
record,
|
||||
body,
|
||||
token,
|
||||
command,
|
||||
out Operation? operation,
|
||||
allowDeferredLease: true)
|
||||
&& operation is not null
|
||||
&& operation.Stage is RuntimeEntityPlacementStage.AwaitingCell
|
||||
&& operation.DormantLocalActivation
|
||||
&& operation.WakeableLostCell;
|
||||
}
|
||||
|
||||
private bool TryRearmDeferredDormantLocalActivation(
|
||||
RuntimeEntityRecord record,
|
||||
PhysicsBody body,
|
||||
in RuntimeEntityPlacementToken token,
|
||||
in RuntimeSetPositionCommand command)
|
||||
{
|
||||
if (!IsExactDormantLocalActivationCurrent(
|
||||
record,
|
||||
body,
|
||||
token,
|
||||
command,
|
||||
out Operation? operation,
|
||||
allowDeferredLease: true)
|
||||
|| operation is null
|
||||
|| operation.Stage is not RuntimeEntityPlacementStage.AwaitingCell
|
||||
|| !operation.DormantLocalActivation
|
||||
|| !operation.WakeableLostCell
|
||||
|| !operation.CollisionGenerationReady
|
||||
|| operation.ProjectionSequence != 0UL
|
||||
|| operation.CollisionGeneration != _physics
|
||||
.ExpectedCollisionGeneration(operation.ExactCellId)
|
||||
|| !_physics.Engine.IsSpawnCellReady(operation.ExactCellId))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
UnindexDeferred(operation);
|
||||
operation.WakeableLostCell = false;
|
||||
operation.CollisionGenerationReady = false;
|
||||
operation.Stage = RuntimeEntityPlacementStage.AwaitingPreparation;
|
||||
return true;
|
||||
}
|
||||
|
||||
internal bool TryPrepareDormantLocalActivationCommit(
|
||||
RuntimeEntityRecord record,
|
||||
PhysicsBody body,
|
||||
in RuntimeDormantSetPositionEvaluation evaluation,
|
||||
bool provenShapeless,
|
||||
out PreparedDormantSetPositionCommit? prepared)
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
ArgumentNullException.ThrowIfNull(body);
|
||||
prepared = null;
|
||||
if (!IsDormantLocalEvaluationCurrent(record, body, evaluation)
|
||||
|| !IsExactDormantLocalActivationCurrent(
|
||||
record,
|
||||
body,
|
||||
evaluation.Placement,
|
||||
evaluation.Command,
|
||||
out Operation? operation,
|
||||
allowCanonicalCommand: true)
|
||||
|| operation is null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
PhysicsSetPositionResult result = evaluation.Result;
|
||||
ShadowObjectRegistry.PreparedSetPositionShadowCommit? shadow = null;
|
||||
RuntimeCollisionReportingState.PreparedSetPositionCollisionBatch?
|
||||
collision = null;
|
||||
RuntimePlacementProjectionSnapshot projection = default;
|
||||
SortedDictionary<ulong, RuntimePlacementProjectionSnapshot>?
|
||||
pendingProjection = null;
|
||||
ulong deferredCollisionGeneration = 0UL;
|
||||
List<RuntimeEntityKey>? deferredBucket = null;
|
||||
bool deferredBucketIsNew = false;
|
||||
|
||||
if (!result.IsDeferred)
|
||||
{
|
||||
if (!_physics.CollisionReports.TryPrepareSetPositionBatch(
|
||||
record,
|
||||
body,
|
||||
evaluation.Command.GameTime,
|
||||
result.IsCommitted && operation.PreviousContact,
|
||||
result.IsCommitted && operation.PreviousOnWalkable,
|
||||
result.IsCommitted && result.OnWalkable,
|
||||
result.CollidedWithEnvironment,
|
||||
result.CollidedObjectIds,
|
||||
out collision)
|
||||
|| collision is null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (result.IsDeferred)
|
||||
{
|
||||
deferredCollisionGeneration = _physics
|
||||
.ExpectedCollisionGeneration(result.CellId);
|
||||
_preparedMovers.EnsureCapacity(_preparedMovers.Count + 1);
|
||||
if (result.CellId != 0u && deferredCollisionGeneration != 0UL)
|
||||
{
|
||||
var bucketKey = new CellGenerationKey(
|
||||
result.CellId,
|
||||
deferredCollisionGeneration);
|
||||
if (_deferredByCellGeneration.TryGetValue(
|
||||
bucketKey,
|
||||
out deferredBucket))
|
||||
{
|
||||
deferredBucket.EnsureCapacity(deferredBucket.Count + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
deferredBucket = [operation.Key];
|
||||
deferredBucketIsNew = true;
|
||||
_deferredByCellGeneration.EnsureCapacity(
|
||||
_deferredByCellGeneration.Count + 1);
|
||||
_deferredBucketOrder.EnsureCapacity(
|
||||
_deferredBucketOrder.Count + 1);
|
||||
}
|
||||
}
|
||||
if (!_physics.Engine.ShadowObjects.TryPrepareSetPosition(
|
||||
operation.Key.LocalEntityId,
|
||||
result.Position,
|
||||
result.Orientation,
|
||||
result.CellId,
|
||||
evaluation.Command.ShadowWorldOffsetX,
|
||||
evaluation.Command.ShadowWorldOffsetY,
|
||||
PhysicsShadowCommitAction.Preserve,
|
||||
ImmutableArray<uint>.Empty,
|
||||
provenShapeless,
|
||||
suspendOwner: true,
|
||||
out shadow)
|
||||
|| shadow is null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
ulong expectedProjectionSequence = _nextProjectionSequence;
|
||||
if (result.IsCommitted)
|
||||
{
|
||||
_ = checked(record.ObjectClockEpoch + 1UL);
|
||||
_ = checked(record.PlacementCommitVersion + 1UL);
|
||||
if (record.FullCellId != result.CellId)
|
||||
_ = checked(record.SpatialAuthorityVersion + 1UL);
|
||||
if (!_physics.TryPrepareSpatialRootAdmission(record))
|
||||
return false;
|
||||
|
||||
ulong sequence = checked(expectedProjectionSequence + 1UL);
|
||||
ulong spatial = record.SpatialAuthorityVersion
|
||||
+ (record.FullCellId == result.CellId ? 0UL : 1UL);
|
||||
ulong placement = checked(record.PlacementCommitVersion + 1UL);
|
||||
var token = new RuntimePlacementProjectionToken(
|
||||
sequence,
|
||||
Revision: 1UL,
|
||||
operation.Key,
|
||||
operation.PositionAuthorityVersion,
|
||||
spatial,
|
||||
placement,
|
||||
operation.SessionLifetimeVersion,
|
||||
result.CellId,
|
||||
operation.CollisionGeneration,
|
||||
evaluation.Command.Portal);
|
||||
projection = new RuntimePlacementProjectionSnapshot(
|
||||
token,
|
||||
RuntimePlacementProjectionKind.Place,
|
||||
result.Position,
|
||||
result.Orientation,
|
||||
result.CellLocalPosition,
|
||||
result.InContact,
|
||||
result.OnWalkable);
|
||||
pendingProjection = new SortedDictionary<
|
||||
ulong,
|
||||
RuntimePlacementProjectionSnapshot>(_pendingProjection)
|
||||
{
|
||||
[sequence] = projection,
|
||||
};
|
||||
}
|
||||
|
||||
prepared = new PreparedDormantSetPositionCommit
|
||||
{
|
||||
Evaluation = evaluation,
|
||||
Entity = operation.Key,
|
||||
OperationId = operation.Token.OperationId,
|
||||
ExpectedProjectionSequence = expectedProjectionSequence,
|
||||
Shadow = shadow,
|
||||
Collision = collision,
|
||||
Projection = projection,
|
||||
PendingProjection = pendingProjection,
|
||||
DeferredCollisionGeneration = deferredCollisionGeneration,
|
||||
DeferredBucket = deferredBucket,
|
||||
DeferredBucketIsNew = deferredBucketIsNew,
|
||||
};
|
||||
return IsPreparedDormantCommitCurrent(record, body, prepared);
|
||||
}
|
||||
|
||||
internal bool TryApplyDormantLocalActivationCommit(
|
||||
RuntimeEntityRecord record,
|
||||
PhysicsBody body,
|
||||
PlayerMovementController controller,
|
||||
EntityPhysicsHost physicsHost,
|
||||
PreparedDormantSetPositionCommit prepared,
|
||||
out RuntimeDormantSetPositionCommitReceipt receipt)
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
ArgumentNullException.ThrowIfNull(body);
|
||||
ArgumentNullException.ThrowIfNull(controller);
|
||||
ArgumentNullException.ThrowIfNull(physicsHost);
|
||||
ArgumentNullException.ThrowIfNull(prepared);
|
||||
receipt = default;
|
||||
if (!IsPreparedDormantCommitCurrent(record, body, prepared)
|
||||
|| !_operations.TryGetValue(
|
||||
prepared.Entity,
|
||||
out Operation? operation))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
PhysicsSetPositionResult result = prepared.Evaluation.Result;
|
||||
operation.Body = body;
|
||||
operation.DormantLocalActivation = true;
|
||||
if (result.IsDeferred)
|
||||
{
|
||||
if (prepared.Shadow is null
|
||||
|| !_physics.Engine.ShadowObjects.TryApplySetPosition(
|
||||
prepared.Shadow,
|
||||
out ShadowObjectRegistry.SetPositionShadowCommitReceipt
|
||||
deferredShadowReceipt))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
body.Orientation = result.Orientation;
|
||||
body.StageDormantCellFrame(
|
||||
result.CellId,
|
||||
result.Position,
|
||||
result.CellLocalPosition);
|
||||
body.InWorld = false;
|
||||
body.TransientState &= ~TransientStateFlags.Active;
|
||||
operation.Result = result;
|
||||
operation.ExactCellId = result.CellId;
|
||||
operation.WakeableLostCell = true;
|
||||
operation.CollisionGeneration = prepared
|
||||
.DeferredCollisionGeneration;
|
||||
operation.CollisionGenerationReady = false;
|
||||
operation.Stage = RuntimeEntityPlacementStage.AwaitingCell;
|
||||
_preparedMovers[operation.Key] = prepared.Evaluation.Command.Physics;
|
||||
if (prepared.DeferredBucket is { } deferredBucket)
|
||||
{
|
||||
var bucketKey = new CellGenerationKey(
|
||||
result.CellId,
|
||||
prepared.DeferredCollisionGeneration);
|
||||
if (prepared.DeferredBucketIsNew)
|
||||
{
|
||||
_deferredByCellGeneration.Add(bucketKey, deferredBucket);
|
||||
_deferredBucketOrder.Add(bucketKey);
|
||||
}
|
||||
else if (!deferredBucket.Contains(operation.Key))
|
||||
{
|
||||
deferredBucket.Add(operation.Key);
|
||||
}
|
||||
}
|
||||
receipt = new RuntimeDormantSetPositionCommitReceipt(
|
||||
RuntimeDormantSetPositionCommitStatus.DeferredCell,
|
||||
operation.Key,
|
||||
operation.Token.OperationId,
|
||||
default,
|
||||
default,
|
||||
deferredShadowReceipt,
|
||||
prepared.Evaluation.CollisionAuthority,
|
||||
operation.Record.VectorAuthorityVersion,
|
||||
HitGround: false,
|
||||
LeaveGround: false);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (prepared.Collision is null
|
||||
|| !_physics.CollisionReports.TryInstallSetPositionBatch(
|
||||
prepared.Collision,
|
||||
out RuntimeCollisionReportingState
|
||||
.SetPositionCollisionBatchReceipt collisionReceipt))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!result.IsCommitted)
|
||||
{
|
||||
operation.Result = result;
|
||||
receipt = new RuntimeDormantSetPositionCommitReceipt(
|
||||
RuntimeDormantSetPositionCommitStatus.RejectedPlacement,
|
||||
operation.Key,
|
||||
operation.Token.OperationId,
|
||||
default,
|
||||
collisionReceipt,
|
||||
default,
|
||||
prepared.Evaluation.CollisionAuthority,
|
||||
operation.Record.VectorAuthorityVersion,
|
||||
HitGround: false,
|
||||
LeaveGround: false);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool previousOnWalkable = operation.PreviousOnWalkable;
|
||||
bool hitGround = !previousOnWalkable
|
||||
&& result.InContact
|
||||
&& result.OnWalkable;
|
||||
bool leaveGround = previousOnWalkable
|
||||
&& !(result.InContact && result.OnWalkable);
|
||||
|
||||
UnindexDeferred(operation);
|
||||
body.Orientation = result.Orientation;
|
||||
body.StageDormantCellFrame(
|
||||
result.CellId,
|
||||
result.Position,
|
||||
result.CellLocalPosition);
|
||||
body.LastUpdateTime = prepared.Evaluation.Command.GameTime;
|
||||
body.ContactPlaneValid = result.InContact;
|
||||
body.ContactPlane = result.ContactPlane;
|
||||
body.ContactPlaneCellId = result.ContactPlaneCellId;
|
||||
body.ContactPlaneIsWater = result.ContactPlaneIsWater;
|
||||
if (result.InContact)
|
||||
body.GroundNormal = result.ContactPlane.Normal;
|
||||
_ = PhysicsObjUpdate.CommitSetPositionContactPrefix(
|
||||
body,
|
||||
result.InContact,
|
||||
result.OnWalkable,
|
||||
previousOnWalkable);
|
||||
operation.Result = result;
|
||||
operation.ExactCellId = result.CellId;
|
||||
operation.WakeableLostCell = false;
|
||||
operation.CollisionGenerationReady = false;
|
||||
operation.EnteringWorldFromCelllessResidence = false;
|
||||
operation.Stage = RuntimeEntityPlacementStage
|
||||
.AwaitingFinalShadowPreparation;
|
||||
receipt = new RuntimeDormantSetPositionCommitReceipt(
|
||||
RuntimeDormantSetPositionCommitStatus
|
||||
.AwaitingFinalShadowPreparation,
|
||||
operation.Key,
|
||||
operation.Token.OperationId,
|
||||
prepared.Projection,
|
||||
collisionReceipt,
|
||||
default,
|
||||
prepared.Evaluation.CollisionAuthority,
|
||||
operation.Record.VectorAuthorityVersion,
|
||||
hitGround,
|
||||
leaveGround);
|
||||
return true;
|
||||
}
|
||||
|
||||
internal SetPositionCollisionBatchDispatchResult
|
||||
DispatchDormantLocalActivationCollision(
|
||||
in RuntimeDormantSetPositionCommitReceipt receipt)
|
||||
{
|
||||
if (receipt.Status
|
||||
is RuntimeDormantSetPositionCommitStatus.DeferredCell
|
||||
or RuntimeDormantSetPositionCommitStatus.RejectedAuthority)
|
||||
{
|
||||
return new(
|
||||
SetPositionCollisionBatchDispatchStatus.RejectedReceipt,
|
||||
Reported: false);
|
||||
}
|
||||
SetPositionCollisionBatchDispatchResult dispatch = _physics
|
||||
.CollisionReports.DispatchSetPositionBatchResult(receipt.Collision);
|
||||
bool reported = dispatch.Reported;
|
||||
if (receipt.Status
|
||||
is RuntimeDormantSetPositionCommitStatus.RejectedPlacement
|
||||
&& _operations.TryGetValue(receipt.Entity, out Operation? operation)
|
||||
&& operation.Token.OperationId == receipt.OperationId
|
||||
&& IsCurrent(operation)
|
||||
&& !operation.Result.IsCommitted
|
||||
&& !operation.Result.IsDeferred)
|
||||
{
|
||||
operation.Result = operation.Result with
|
||||
{
|
||||
Error = reported
|
||||
? PhysicsSetPositionError.Collided
|
||||
: PhysicsSetPositionError.NoValidPosition,
|
||||
CollisionHandlerResult = reported,
|
||||
};
|
||||
}
|
||||
return dispatch;
|
||||
}
|
||||
|
||||
internal bool IsDormantLocalActivationPrephaseCurrent(
|
||||
RuntimeEntityRecord record,
|
||||
PhysicsBody body,
|
||||
in RuntimeDormantSetPositionCommitReceipt receipt)
|
||||
{
|
||||
return receipt.Status is RuntimeDormantSetPositionCommitStatus
|
||||
.AwaitingFinalShadowPreparation
|
||||
&& _operations.TryGetValue(receipt.Entity, out Operation? operation)
|
||||
&& operation.Token.OperationId == receipt.OperationId
|
||||
&& operation.Stage is RuntimeEntityPlacementStage
|
||||
.AwaitingFinalShadowPreparation
|
||||
&& operation.DormantLocalActivation
|
||||
&& IsCurrent(operation)
|
||||
&& ReferenceEquals(operation.Record, record)
|
||||
&& ReferenceEquals(record.PhysicsBody, body)
|
||||
&& !body.InWorld
|
||||
&& (body.TransientState & TransientStateFlags.Active) == 0
|
||||
&& record.PhysicsHost is null
|
||||
&& record.RemoteMotion is null
|
||||
&& record.Projectile is null
|
||||
&& !_physics.IsSpatialRoot(record)
|
||||
&& _moverPreparationAuthorities.TryGetValue(
|
||||
receipt.Entity,
|
||||
out MoverPreparationAuthority authority)
|
||||
&& authority.OperationId == receipt.OperationId
|
||||
&& authority.Prepared
|
||||
&& record.PositionAuthorityVersion
|
||||
== authority.PositionAuthorityVersion
|
||||
&& record.ObjDescAuthorityVersion
|
||||
== authority.ObjDescAuthorityVersion
|
||||
&& record.CreateIntegrationVersion
|
||||
== authority.CreateIntegrationVersion
|
||||
&& CanonicalSetupTableId(record) == authority.SetupTableId;
|
||||
}
|
||||
|
||||
internal bool IsDormantLocalActivationResponseCurrent(
|
||||
RuntimeEntityRecord record,
|
||||
PhysicsBody body,
|
||||
in RuntimeDormantSetPositionCommitReceipt receipt)
|
||||
{
|
||||
if (receipt.Status is RuntimeDormantSetPositionCommitStatus
|
||||
.AwaitingFinalShadowPreparation)
|
||||
return IsDormantLocalActivationPrephaseCurrent(record, body, receipt);
|
||||
return receipt.Status is RuntimeDormantSetPositionCommitStatus
|
||||
.RejectedPlacement
|
||||
&& _operations.TryGetValue(receipt.Entity, out Operation? operation)
|
||||
&& operation.Token.OperationId == receipt.OperationId
|
||||
&& operation.DormantLocalActivation
|
||||
&& IsCurrent(operation)
|
||||
&& ReferenceEquals(operation.Record, record)
|
||||
&& ReferenceEquals(record.PhysicsBody, body)
|
||||
&& !operation.Result.IsCommitted
|
||||
&& !operation.Result.IsDeferred
|
||||
&& !body.InWorld
|
||||
&& (body.TransientState & TransientStateFlags.Active) == 0
|
||||
&& record.PhysicsHost is null
|
||||
&& record.RemoteMotion is null
|
||||
&& record.Projectile is null
|
||||
&& !_physics.IsSpatialRoot(record);
|
||||
}
|
||||
|
||||
internal bool CommitDormantLocalActivationPostGround(
|
||||
RuntimeEntityRecord record,
|
||||
PhysicsBody body,
|
||||
in RuntimeDormantSetPositionCommitReceipt receipt)
|
||||
{
|
||||
if (!IsDormantLocalActivationPrephaseCurrent(record, body, receipt))
|
||||
return false;
|
||||
PhysicsObjUpdate.CommitSetPositionPostGround(body);
|
||||
PhysicsSetPositionResult result = _operations[receipt.Entity].Result;
|
||||
body.SlidingNormal = result.SlidingNormal;
|
||||
if (result.SlidingNormalValid)
|
||||
body.TransientState |= TransientStateFlags.Sliding;
|
||||
else
|
||||
body.TransientState &= ~TransientStateFlags.Sliding;
|
||||
return IsDormantLocalActivationPrephaseCurrent(record, body, receipt);
|
||||
}
|
||||
|
||||
internal bool CommitDormantLocalActivationPostCollision(
|
||||
RuntimeEntityRecord record,
|
||||
PhysicsBody body,
|
||||
in RuntimeDormantSetPositionCommitReceipt receipt)
|
||||
{
|
||||
if (!_operations.TryGetValue(receipt.Entity, out Operation? operation)
|
||||
|| operation.Token.OperationId != receipt.OperationId
|
||||
|| !IsCurrent(operation)
|
||||
|| !ReferenceEquals(operation.Record, record)
|
||||
|| !ReferenceEquals(record.PhysicsBody, body))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (receipt.Status is RuntimeDormantSetPositionCommitStatus
|
||||
.AwaitingFinalShadowPreparation
|
||||
&& !IsDormantLocalActivationPrephaseCurrent(record, body, receipt))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
PhysicsSetPositionResult result = operation.Result;
|
||||
body.FramesStationaryFall = result.FramesStationaryFall;
|
||||
if (IsVelocityCurrent(operation))
|
||||
{
|
||||
PhysicsObjUpdate.HandleAllCollisions(
|
||||
body,
|
||||
result.CollisionNormalValid,
|
||||
result.CollisionNormal,
|
||||
operation.PreviousContact,
|
||||
operation.PreviousOnWalkable,
|
||||
body.OnWalkable);
|
||||
}
|
||||
CommitStationaryBits(body, result.FramesStationaryFall);
|
||||
return IsCurrent(operation);
|
||||
}
|
||||
|
||||
internal bool TryPrepareDormantLocalActivationFinalCommit(
|
||||
RuntimeEntityRecord record,
|
||||
PhysicsBody body,
|
||||
in RuntimeDormantSetPositionCommitReceipt receipt,
|
||||
bool provenShapeless,
|
||||
out PreparedDormantActivationFinalCommit? prepared)
|
||||
{
|
||||
prepared = null;
|
||||
if (!IsDormantLocalActivationPrephaseCurrent(record, body, receipt)
|
||||
|| !_operations.TryGetValue(receipt.Entity, out Operation? operation))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
PhysicsSetPositionResult result = operation.Result;
|
||||
if (!_physics.Engine.ShadowObjects.TryPrepareSetPosition(
|
||||
operation.Key.LocalEntityId,
|
||||
result.Position,
|
||||
result.Orientation,
|
||||
result.CellId,
|
||||
operation.Command.ShadowWorldOffsetX,
|
||||
operation.Command.ShadowWorldOffsetY,
|
||||
result.ShadowAction,
|
||||
result.CrossCellIds,
|
||||
provenShapeless,
|
||||
suspendOwner: false,
|
||||
out ShadowObjectRegistry.PreparedSetPositionShadowCommit? shadow)
|
||||
|| shadow is null
|
||||
|| _nextProjectionSequence + 1UL
|
||||
!= receipt.Projection.Token.Sequence)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
var pending = new SortedDictionary<
|
||||
ulong,
|
||||
RuntimePlacementProjectionSnapshot>(_pendingProjection)
|
||||
{
|
||||
[receipt.Projection.Token.Sequence] = receipt.Projection,
|
||||
};
|
||||
prepared = new PreparedDormantActivationFinalCommit
|
||||
{
|
||||
Entity = receipt.Entity,
|
||||
OperationId = receipt.OperationId,
|
||||
ExpectedProjectionSequence = _nextProjectionSequence,
|
||||
Shadow = shadow,
|
||||
Projection = receipt.Projection,
|
||||
PendingProjection = pending,
|
||||
};
|
||||
bool current = IsDormantLocalActivationPrephaseCurrent(
|
||||
record, body, receipt);
|
||||
bool shadowCurrent = _physics.Engine.ShadowObjects
|
||||
.IsPreparedSetPositionCurrent(shadow);
|
||||
return current && shadowCurrent;
|
||||
}
|
||||
|
||||
internal bool TryApplyDormantLocalActivationFinalCommit(
|
||||
RuntimeEntityRecord record,
|
||||
PhysicsBody body,
|
||||
PlayerMovementController controller,
|
||||
EntityPhysicsHost physicsHost,
|
||||
in RuntimeDormantSetPositionCommitReceipt prephase,
|
||||
PreparedDormantActivationFinalCommit prepared,
|
||||
out RuntimeDormantSetPositionCommitReceipt committed)
|
||||
{
|
||||
committed = default;
|
||||
if (prepared.Entity != prephase.Entity
|
||||
|| prepared.OperationId != prephase.OperationId
|
||||
|| prepared.ExpectedProjectionSequence != _nextProjectionSequence
|
||||
|| prepared.Projection != prephase.Projection
|
||||
|| !IsDormantLocalActivationPrephaseCurrent(record, body, prephase)
|
||||
|| !_physics.Engine.ShadowObjects.TryApplySetPosition(
|
||||
prepared.Shadow,
|
||||
out ShadowObjectRegistry.SetPositionShadowCommitReceipt shadow))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Operation operation = _operations[prephase.Entity];
|
||||
PhysicsSetPositionResult result = operation.Result;
|
||||
if (record.FullCellId != result.CellId)
|
||||
{
|
||||
_entities.SetFullCell(record, result.CellId,
|
||||
(result.CellId & 0xFFFF0000u) | 0xFFFFu);
|
||||
}
|
||||
operation.SpatialAuthorityVersion = record.SpatialAuthorityVersion;
|
||||
_entities.AdvancePlacementCommit(record);
|
||||
operation.PlacementCommitVersion = record.PlacementCommitVersion;
|
||||
body.InWorld = true;
|
||||
bool isStatic = (record.FinalPhysicsState & PhysicsStateFlags.Static) != 0;
|
||||
if (!isStatic)
|
||||
body.TransientState |= TransientStateFlags.Active;
|
||||
_entities.SetPhysicsHost(record, physicsHost);
|
||||
controller.CommitRuntimeActivationFrame();
|
||||
_physics.Engine.UpdatePlayerCurrCell(result.CellId);
|
||||
_physics.AcknowledgeSpatialProjection(record, spatial: true);
|
||||
_entities.ResetObjectClockForEnterWorld(record, isStatic);
|
||||
operation.Stage = RuntimeEntityPlacementStage.AwaitingCommitAcknowledgement;
|
||||
operation.ProjectionSequence = prepared.Projection.Token.Sequence;
|
||||
_pendingProjection = prepared.PendingProjection;
|
||||
_nextProjectionSequence = prepared.Projection.Token.Sequence;
|
||||
CancelLostFamilyDeadlines(operation);
|
||||
controller.ActivateRuntimePublication();
|
||||
committed = prephase with
|
||||
{
|
||||
Status = RuntimeDormantSetPositionCommitStatus.Committed,
|
||||
Shadow = shadow,
|
||||
};
|
||||
return true;
|
||||
}
|
||||
|
||||
internal void DispatchDormantLocalActivationShadow(
|
||||
in RuntimeDormantSetPositionCommitReceipt receipt)
|
||||
{
|
||||
if (receipt.Status is not (
|
||||
RuntimeDormantSetPositionCommitStatus.Committed
|
||||
or RuntimeDormantSetPositionCommitStatus.DeferredCell))
|
||||
return;
|
||||
_physics.Engine.ShadowObjects.DispatchSetPositionCommit(receipt.Shadow);
|
||||
}
|
||||
|
||||
internal void DispatchDormantLocalActivationPlacement(
|
||||
in RuntimeDormantSetPositionCommitReceipt receipt)
|
||||
{
|
||||
if (!receipt.IsCommitted)
|
||||
return;
|
||||
PublishPlacement(receipt.Projection);
|
||||
}
|
||||
|
||||
internal void DiscardDormantLocalActivationDispatches(
|
||||
in RuntimeDormantSetPositionCommitReceipt receipt,
|
||||
bool collisionAlreadyDispatched)
|
||||
{
|
||||
if (!collisionAlreadyDispatched)
|
||||
_physics.CollisionReports.DiscardSetPositionBatch(receipt.Collision);
|
||||
_physics.Engine.ShadowObjects.DiscardSetPositionCommit(receipt.Shadow);
|
||||
}
|
||||
|
||||
internal void RetireDormantLocalActivation(
|
||||
in RuntimeDormantSetPositionCommitReceipt receipt,
|
||||
bool collisionAlreadyDispatched)
|
||||
{
|
||||
DiscardDormantLocalActivationDispatches(
|
||||
receipt,
|
||||
collisionAlreadyDispatched);
|
||||
_physics.CollisionReports.RetireSetPositionBatchOwner(
|
||||
receipt.Collision);
|
||||
if (_operations.TryGetValue(receipt.Entity, out Operation? operation)
|
||||
&& operation.Token.OperationId == receipt.OperationId)
|
||||
{
|
||||
_ = CancelCore(operation);
|
||||
}
|
||||
}
|
||||
|
||||
internal void RetireDormantLocalActivationToken(
|
||||
RuntimeEntityRecord record,
|
||||
in RuntimeEntityPlacementToken token)
|
||||
{
|
||||
if (!token.IsValid
|
||||
|| record.Key != token.Entity
|
||||
|| !_operations.TryGetValue(token.Entity, out Operation? operation)
|
||||
|| operation.Token != token
|
||||
|| !ReferenceEquals(operation.Record, record))
|
||||
{
|
||||
return;
|
||||
}
|
||||
_ = CancelCore(operation);
|
||||
}
|
||||
|
||||
internal bool IsDormantLocalActivationCommitCurrent(
|
||||
RuntimeEntityRecord record,
|
||||
PhysicsBody body,
|
||||
in RuntimeDormantSetPositionCommitReceipt receipt)
|
||||
{
|
||||
if (!receipt.IsCommitted
|
||||
|| !receipt.Projection.Token.IsValid
|
||||
|| record.Key != receipt.Projection.Token.Entity
|
||||
|| !ReferenceEquals(record.PhysicsBody, body)
|
||||
|| !_pendingProjection.TryGetValue(
|
||||
receipt.Projection.Token.Sequence,
|
||||
out RuntimePlacementProjectionSnapshot pending)
|
||||
|| pending != receipt.Projection
|
||||
|| !_operations.TryGetValue(
|
||||
receipt.Projection.Token.Entity,
|
||||
out Operation? operation)
|
||||
|| operation.Stage is not RuntimeEntityPlacementStage
|
||||
.AwaitingCommitAcknowledgement
|
||||
|| operation.ProjectionSequence
|
||||
!= receipt.Projection.Token.Sequence
|
||||
|| !IsCurrent(operation)
|
||||
|| !body.InWorld
|
||||
|| !_physics.IsSpatialRoot(record))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
internal bool TryCaptureDormantLocalActivationResult(
|
||||
in RuntimeEntityPlacementToken token,
|
||||
out PhysicsSetPositionResult result)
|
||||
{
|
||||
if (!_disposed
|
||||
&& token.IsValid
|
||||
&& _operations.TryGetValue(token.Entity, out Operation? operation)
|
||||
&& operation.Token == token)
|
||||
{
|
||||
result = operation.Result;
|
||||
return true;
|
||||
}
|
||||
result = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool IsPreparedDormantCommitCurrent(
|
||||
RuntimeEntityRecord record,
|
||||
PhysicsBody body,
|
||||
PreparedDormantSetPositionCommit prepared)
|
||||
{
|
||||
if (_nextProjectionSequence != prepared.ExpectedProjectionSequence
|
||||
|| !IsDormantLocalEvaluationCurrent(
|
||||
record,
|
||||
body,
|
||||
prepared.Evaluation)
|
||||
|| !_operations.TryGetValue(
|
||||
prepared.Entity,
|
||||
out Operation? operation)
|
||||
|| operation.Token.OperationId != prepared.OperationId)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (prepared.Collision is not null
|
||||
&& !_physics.CollisionReports.IsPreparedSetPositionBatchCurrent(
|
||||
prepared.Collision))
|
||||
return false;
|
||||
return prepared.Shadow is null
|
||||
|| _physics.Engine.ShadowObjects.IsPreparedSetPositionCurrent(
|
||||
prepared.Shadow);
|
||||
}
|
||||
|
||||
private static void CommitStationaryBits(
|
||||
PhysicsBody body,
|
||||
int framesStationaryFall)
|
||||
{
|
||||
body.TransientState &= ~(TransientStateFlags.StationaryFall
|
||||
| TransientStateFlags.StationaryStop
|
||||
| TransientStateFlags.StationaryStuck);
|
||||
body.TransientState |= framesStationaryFall switch
|
||||
{
|
||||
1 => TransientStateFlags.StationaryFall,
|
||||
2 => TransientStateFlags.StationaryStop,
|
||||
3 => TransientStateFlags.StationaryStuck,
|
||||
_ => TransientStateFlags.None,
|
||||
};
|
||||
}
|
||||
|
||||
internal RuntimeSetPositionOutcome SubmitPreparedPlacement(
|
||||
in RuntimeEntityPlacementToken token,
|
||||
in RuntimeSetPositionCommand command) =>
|
||||
|
|
@ -1559,6 +2412,12 @@ internal sealed class RuntimeSetPositionState : IDisposable
|
|||
|
||||
private void RetryDeferred(Operation operation)
|
||||
{
|
||||
// The local-player activation lease owns its dormant body/controller
|
||||
// and must re-enter through the same sealed evaluation/commit path.
|
||||
// A collision-generation wake only marks readiness; it must never
|
||||
// bypass that path through the ordinary remote CommitCanonical tail.
|
||||
if (operation.DormantLocalActivation)
|
||||
return;
|
||||
if (!IsCurrent(operation)
|
||||
|| !operation.WakeableLostCell
|
||||
|| operation.RequiresPreparation
|
||||
|
|
@ -2006,7 +2865,8 @@ internal sealed class RuntimeSetPositionState : IDisposable
|
|||
in RuntimeEntityPlacementToken token,
|
||||
in RuntimeSetPositionCommand command,
|
||||
out Operation? operation,
|
||||
bool allowCanonicalCommand = false)
|
||||
bool allowCanonicalCommand = false,
|
||||
bool allowDeferredLease = false)
|
||||
{
|
||||
operation = null;
|
||||
if (!token.IsValid
|
||||
|
|
@ -2021,6 +2881,14 @@ internal sealed class RuntimeSetPositionState : IDisposable
|
|||
|| operation.Token != token
|
||||
|| operation.Stage
|
||||
is not RuntimeEntityPlacementStage.AwaitingPreparation
|
||||
&& !(allowDeferredLease
|
||||
&& operation.DormantLocalActivation
|
||||
&& (operation.Stage
|
||||
is RuntimeEntityPlacementStage.AwaitingCell
|
||||
&& operation.WakeableLostCell
|
||||
|| operation.Stage is RuntimeEntityPlacementStage
|
||||
.AwaitingFinalShadowPreparation)
|
||||
&& operation.ProjectionSequence == 0UL)
|
||||
|| !ReferenceEquals(operation.Record, record)
|
||||
|| !IsCurrent(operation)
|
||||
|| !ReferenceEquals(record.PhysicsBody, body)
|
||||
|
|
|
|||
|
|
@ -10,6 +10,284 @@ public sealed class ShadowSetPositionCommitTests
|
|||
private const uint Cell1 = Landblock | 0x0001u;
|
||||
private const uint Cell9 = Landblock | 0x0009u;
|
||||
|
||||
[Fact]
|
||||
public void PreparedAuthoredMoveKeepsOldRowsUntilAtomicApply()
|
||||
{
|
||||
var registry = RegisteredSingle();
|
||||
var moved = new Vector3(36f, 12f, 50f);
|
||||
Assert.True(registry.TryPrepareSetPosition(
|
||||
1u,
|
||||
moved,
|
||||
Quaternion.Identity,
|
||||
Cell9,
|
||||
0f,
|
||||
0f,
|
||||
PhysicsShadowCommitAction.Replace,
|
||||
[Cell9],
|
||||
provenShapeless: false,
|
||||
suspendOwner: false,
|
||||
out var prepared));
|
||||
|
||||
Assert.Equal(new Vector3(12f, 12f, 50f),
|
||||
Assert.Single(registry.GetObjectsInCell(Cell1)).Position);
|
||||
Assert.Empty(registry.GetObjectsInCell(Cell9));
|
||||
Assert.True(registry.TryApplySetPosition(prepared!, out var receipt));
|
||||
Assert.True(receipt.Mutated);
|
||||
Assert.Empty(registry.GetObjectsInCell(Cell1));
|
||||
Assert.Equal(moved,
|
||||
Assert.Single(registry.GetObjectsInCell(Cell9)).Position);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PreparedCrossPrefixDispatchesMembershipThenMutationOnce()
|
||||
{
|
||||
const uint otherCell = 0xA9B50001u;
|
||||
var registry = RegisteredSingle();
|
||||
var callbacks = new List<string>();
|
||||
registry.OwnerPrefixMembershipChanged += (owner, prefix) =>
|
||||
callbacks.Add($"prefix:{owner:X8}:{prefix:X8}");
|
||||
registry.OwnerMutated += (owner, version) =>
|
||||
callbacks.Add($"owner:{owner:X8}:{version}");
|
||||
Assert.True(registry.TryPrepareSetPosition(
|
||||
1u,
|
||||
new Vector3(204f, 12f, 50f),
|
||||
Quaternion.Identity,
|
||||
otherCell,
|
||||
192f,
|
||||
0f,
|
||||
PhysicsShadowCommitAction.Replace,
|
||||
[otherCell],
|
||||
provenShapeless: false,
|
||||
suspendOwner: false,
|
||||
out var prepared));
|
||||
Assert.True(registry.TryApplySetPosition(prepared!, out var receipt));
|
||||
Assert.Empty(callbacks);
|
||||
|
||||
registry.DispatchSetPositionCommit(receipt);
|
||||
registry.DispatchSetPositionCommit(receipt);
|
||||
|
||||
Assert.Equal(
|
||||
[
|
||||
"prefix:00000001:A9B40000",
|
||||
"prefix:00000001:A9B50000",
|
||||
$"owner:00000001:{receipt.OwnerVersion}",
|
||||
], callbacks);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TwoOwnerReceiptsDispatchExactlyOnceInReverseOrder()
|
||||
{
|
||||
const uint otherCell = 0xA9B50001u;
|
||||
var registry = RegisteredSingle();
|
||||
registry.Register(
|
||||
2u, 0x01000002u, new Vector3(13f, 12f, 50f),
|
||||
Quaternion.Identity, 1f, 0f, 0f, Landblock,
|
||||
seedCellId: Cell1, isStatic: false);
|
||||
var owners = new List<uint>();
|
||||
registry.OwnerMutated += (owner, _) => owners.Add(owner);
|
||||
|
||||
Assert.True(registry.TryPrepareSetPosition(
|
||||
1u, new Vector3(204f, 12f, 50f), Quaternion.Identity,
|
||||
otherCell, 192f, 0f, PhysicsShadowCommitAction.Replace,
|
||||
[otherCell], provenShapeless: false, suspendOwner: false,
|
||||
out var first));
|
||||
Assert.True(registry.TryApplySetPosition(first!, out var firstReceipt));
|
||||
Assert.True(registry.TryPrepareSetPosition(
|
||||
2u, new Vector3(205f, 12f, 50f), Quaternion.Identity,
|
||||
otherCell, 192f, 0f, PhysicsShadowCommitAction.Replace,
|
||||
[otherCell], provenShapeless: false, suspendOwner: false,
|
||||
out var second));
|
||||
Assert.True(registry.TryApplySetPosition(second!, out var secondReceipt));
|
||||
|
||||
registry.DispatchSetPositionCommit(secondReceipt);
|
||||
registry.DispatchSetPositionCommit(firstReceipt);
|
||||
registry.DispatchSetPositionCommit(secondReceipt);
|
||||
registry.DispatchSetPositionCommit(firstReceipt);
|
||||
|
||||
Assert.Equal([2u, 1u], owners);
|
||||
Assert.Equal(0, registry.PendingSetPositionDispatchCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PrefixObserverMutationCannotRegressFinalOwnerVersion()
|
||||
{
|
||||
const uint otherCell = 0xA9B50001u;
|
||||
var registry = RegisteredSingle();
|
||||
var versions = new List<ulong>();
|
||||
var prefixes = new List<uint>();
|
||||
bool mutated = false;
|
||||
registry.OwnerPrefixMembershipChanged += (owner, prefix) =>
|
||||
{
|
||||
prefixes.Add(prefix);
|
||||
if (mutated)
|
||||
return;
|
||||
mutated = true;
|
||||
registry.UpdatePhysicsState(
|
||||
owner,
|
||||
(uint)PhysicsStateFlags.Hidden);
|
||||
};
|
||||
registry.OwnerMutated += (_, version) => versions.Add(version);
|
||||
Assert.True(registry.TryPrepareSetPosition(
|
||||
1u, new Vector3(204f, 12f, 50f), Quaternion.Identity,
|
||||
otherCell, 192f, 0f, PhysicsShadowCommitAction.Replace,
|
||||
[otherCell], provenShapeless: false, suspendOwner: false,
|
||||
out var prepared));
|
||||
Assert.True(registry.TryApplySetPosition(prepared!, out var receipt));
|
||||
|
||||
registry.DispatchSetPositionCommit(receipt);
|
||||
|
||||
Assert.Single(versions);
|
||||
Assert.Equal(registry.GetOwnerVersion(1u), versions[0]);
|
||||
Assert.Equal([Landblock], prefixes);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PreparedShapelessRequiresExplicitDispositionAndCreatesNoRows()
|
||||
{
|
||||
var registry = new ShadowObjectRegistry();
|
||||
Assert.False(registry.TryPrepareSetPosition(
|
||||
77u,
|
||||
Vector3.One,
|
||||
Quaternion.Identity,
|
||||
Cell1,
|
||||
0f,
|
||||
0f,
|
||||
PhysicsShadowCommitAction.Replace,
|
||||
[Cell1],
|
||||
provenShapeless: false,
|
||||
suspendOwner: false,
|
||||
out _));
|
||||
Assert.True(registry.TryPrepareSetPosition(
|
||||
77u,
|
||||
Vector3.One,
|
||||
Quaternion.Identity,
|
||||
Cell1,
|
||||
0f,
|
||||
0f,
|
||||
PhysicsShadowCommitAction.Replace,
|
||||
[Cell1],
|
||||
provenShapeless: true,
|
||||
suspendOwner: false,
|
||||
out var prepared));
|
||||
Assert.True(registry.TryApplySetPosition(prepared!, out var receipt));
|
||||
Assert.False(receipt.Mutated);
|
||||
Assert.Empty(registry.GetObjectsInCell(Cell1));
|
||||
Assert.False(registry.TryApplySetPosition(prepared!, out _));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ClearInvalidatesPreparedUnappliedShapelessCommit()
|
||||
{
|
||||
var registry = new ShadowObjectRegistry();
|
||||
Assert.True(registry.TryPrepareSetPosition(
|
||||
77u,
|
||||
Vector3.One,
|
||||
Quaternion.Identity,
|
||||
Cell1,
|
||||
0f,
|
||||
0f,
|
||||
PhysicsShadowCommitAction.Replace,
|
||||
[Cell1],
|
||||
provenShapeless: true,
|
||||
suspendOwner: false,
|
||||
out var prepared));
|
||||
|
||||
registry.Clear();
|
||||
|
||||
Assert.False(registry.TryApplySetPosition(prepared!, out _));
|
||||
Assert.Equal(0, registry.PendingSetPositionDispatchCount);
|
||||
Assert.Empty(registry.GetObjectsInCell(Cell1));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PreparedCommitRejectsStaleGlobalRevisionWithoutMutation()
|
||||
{
|
||||
var registry = RegisteredSingle();
|
||||
Assert.True(registry.TryPrepareSetPosition(
|
||||
1u, new Vector3(36f, 12f, 50f), Quaternion.Identity,
|
||||
Cell9, 0f, 0f, PhysicsShadowCommitAction.Replace, [Cell9],
|
||||
provenShapeless: false, suspendOwner: false, out var prepared));
|
||||
registry.Register(
|
||||
2u, 0x01000002u, new Vector3(13f, 12f, 50f),
|
||||
Quaternion.Identity, 1f, 0f, 0f, Landblock,
|
||||
seedCellId: Cell1, isStatic: false);
|
||||
Vector3 before = registry.GetObjectsInCell(Cell1)
|
||||
.Single(entry => entry.EntityId == 1u).Position;
|
||||
|
||||
Assert.False(registry.TryApplySetPosition(prepared!, out _));
|
||||
|
||||
Assert.Equal(before, registry.GetObjectsInCell(Cell1)
|
||||
.Single(entry => entry.EntityId == 1u).Position);
|
||||
Assert.Empty(registry.GetObjectsInCell(Cell9));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PreparedCommitRejectsStaleOwnerVersionWithoutMutation()
|
||||
{
|
||||
var registry = RegisteredSingle();
|
||||
Assert.True(registry.TryPrepareSetPosition(
|
||||
1u, new Vector3(36f, 12f, 50f), Quaternion.Identity,
|
||||
Cell9, 0f, 0f, PhysicsShadowCommitAction.Replace, [Cell9],
|
||||
provenShapeless: false, suspendOwner: false, out var prepared));
|
||||
registry.UpdatePhysicsState(1u, (uint)PhysicsStateFlags.Hidden);
|
||||
ShadowEntry before = Assert.Single(registry.GetObjectsInCell(Cell1));
|
||||
|
||||
Assert.False(registry.TryApplySetPosition(prepared!, out _));
|
||||
|
||||
Assert.Equal(before, Assert.Single(registry.GetObjectsInCell(Cell1)));
|
||||
Assert.Empty(registry.GetObjectsInCell(Cell9));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PreparedApplyTailAllocatesZeroManagedBytes()
|
||||
{
|
||||
// Warm the generic owner-value and dictionary replacement paths.
|
||||
var warm = RegisteredSingle();
|
||||
Assert.True(warm.TryPrepareSetPosition(
|
||||
1u, new Vector3(36f, 12f, 50f), Quaternion.Identity,
|
||||
Cell9, 0f, 0f, PhysicsShadowCommitAction.Replace, [Cell9],
|
||||
provenShapeless: false, suspendOwner: false, out var warmPrepared));
|
||||
Assert.True(warm.TryApplySetPosition(warmPrepared!, out _));
|
||||
|
||||
var registry = RegisteredSingle();
|
||||
Assert.True(registry.TryPrepareSetPosition(
|
||||
1u, new Vector3(36f, 12f, 50f), Quaternion.Identity,
|
||||
Cell9, 0f, 0f, PhysicsShadowCommitAction.Replace, [Cell9],
|
||||
provenShapeless: false, suspendOwner: false, out var prepared));
|
||||
long before = GC.GetAllocatedBytesForCurrentThread();
|
||||
|
||||
bool applied = registry.TryApplySetPosition(prepared!, out _);
|
||||
long allocated = GC.GetAllocatedBytesForCurrentThread() - before;
|
||||
|
||||
Assert.True(applied);
|
||||
Assert.Equal(0, allocated);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void DeferredDispatchRejectsReceiptAfterInterveningOwnerMutation()
|
||||
{
|
||||
const uint otherCell = 0xA9B50001u;
|
||||
var registry = RegisteredSingle();
|
||||
var versions = new List<ulong>();
|
||||
var prefixes = new List<uint>();
|
||||
registry.OwnerMutated += (_, version) => versions.Add(version);
|
||||
registry.OwnerPrefixMembershipChanged += (_, prefix) =>
|
||||
prefixes.Add(prefix);
|
||||
Assert.True(registry.TryPrepareSetPosition(
|
||||
1u, new Vector3(204f, 12f, 50f), Quaternion.Identity,
|
||||
otherCell, 192f, 0f, PhysicsShadowCommitAction.Replace,
|
||||
[otherCell], provenShapeless: false, suspendOwner: false,
|
||||
out var prepared));
|
||||
Assert.True(registry.TryApplySetPosition(prepared!, out var receipt));
|
||||
|
||||
registry.UpdatePhysicsState(1u, (uint)PhysicsStateFlags.Hidden);
|
||||
ulong current = registry.GetOwnerVersion(1u);
|
||||
registry.DispatchSetPositionCommit(receipt);
|
||||
|
||||
Assert.Equal([current], versions);
|
||||
Assert.Empty(prefixes);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void NoneRefreshesFrameWithoutChangingExactMembership()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1156,6 +1156,13 @@ public class PlayerMovementControllerTests
|
|||
candidate.CaptureMovementResult(mouseLookEvent: false));
|
||||
Assert.Throws<InvalidOperationException>(() => _ = candidate.PhysicsBody);
|
||||
|
||||
candidate.BeginDormantSetPositionGroundPhase();
|
||||
Assert.Throws<InvalidOperationException>(
|
||||
candidate.CommitRuntimeActivationFrame);
|
||||
Assert.Throws<InvalidOperationException>(
|
||||
candidate.ActivateRuntimePublication);
|
||||
candidate.EndDormantSetPositionGroundPhase();
|
||||
|
||||
candidate.ActivateRuntimePublication();
|
||||
Assert.Same(body, candidate.PhysicsBody);
|
||||
_ = candidate.CaptureMovementResult(mouseLookEvent: false);
|
||||
|
|
|
|||
|
|
@ -45,6 +45,30 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
Assert.True(token.IsValid);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ActivationIdExhaustionMutatesNoCandidateOrCanonicalOwner()
|
||||
{
|
||||
using var fixture = new Fixture();
|
||||
typeof(RuntimeLocalPlayerPhysicsPublicationState)
|
||||
.GetField(
|
||||
"_nextActivationId",
|
||||
System.Reflection.BindingFlags.Instance
|
||||
| System.Reflection.BindingFlags.NonPublic)!
|
||||
.SetValue(fixture.Owner, ulong.MaxValue);
|
||||
|
||||
Assert.Throws<OverflowException>(() => fixture.Prepare());
|
||||
|
||||
Assert.Null(fixture.Record.PhysicsBody);
|
||||
Assert.Null(fixture.Movement.Controller);
|
||||
Assert.Equal(0, fixture.Owner.CaptureOwnership().CandidateCount);
|
||||
Assert.Equal(0, fixture.Owner.CaptureOwnership().PendingActivationCount);
|
||||
Assert.True(fixture.Lifetime.Physics.SetPosition
|
||||
.IsExactPreparedPlacementCurrent(
|
||||
fixture.Record,
|
||||
fixture.Placement,
|
||||
fixture.Command));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CommitOwnsExactDormantBodyAndControllerWithoutWorldEdges()
|
||||
{
|
||||
|
|
@ -115,6 +139,39 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
fixture.Owner.Commit(token));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void InitialPhysicsVectorsAndCoefficientsSeedCanonicalActivation()
|
||||
{
|
||||
Vector3 omega = new(1f, 2f, 3f);
|
||||
using var fixture = new Fixture(
|
||||
residentWorld: true,
|
||||
initialVelocity: new Vector3(100f, 0f, 0f),
|
||||
initialOmega: omega,
|
||||
initialFriction: 0.25f,
|
||||
initialElasticity: 0.08f);
|
||||
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(fixture.Prepare(), out var token));
|
||||
PhysicsBody body = Assert.IsType<PhysicsBody>(fixture.Record.PhysicsBody);
|
||||
Assert.Equal(new Vector3(50f, 0f, 0f), body.Velocity);
|
||||
Assert.Equal(omega, body.Omega);
|
||||
Assert.Equal(0.25f, body.Friction);
|
||||
Assert.Equal(0.08f, body.Elasticity);
|
||||
Assert.False(body.InWorld);
|
||||
Assert.False(body.TransientState.HasFlag(TransientStateFlags.Active));
|
||||
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
|
||||
fixture.Owner.EvaluateActivation(token, out var evaluation));
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.Committed,
|
||||
fixture.Owner.CommitActivation(evaluation, out _));
|
||||
|
||||
Assert.Equal(new Vector3(50f, 0f, 0f), body.Velocity);
|
||||
Assert.Equal(omega, body.Omega);
|
||||
Assert.Equal(0.25f, body.Friction);
|
||||
Assert.Equal(0.08f, body.Elasticity);
|
||||
Assert.True(body.InWorld);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void DeferredActivationEvaluationLeavesExactOwnedGraphDormantAndRetryable()
|
||||
{
|
||||
|
|
@ -198,6 +255,752 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
AssertNotLive(fixture.Movement.Controller!);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CommitActivationPublishesExactLiveRuntimeGraphOnce()
|
||||
{
|
||||
using var fixture = new Fixture(residentWorld: true);
|
||||
bool callbackSawExactGraph = false;
|
||||
var placements = new PlacementObserver(delta =>
|
||||
{
|
||||
if (delta.Placement.Kind is not RuntimePlacementProjectionKind.Place)
|
||||
return;
|
||||
callbackSawExactGraph = fixture.Record.PhysicsBody is { InWorld: true }
|
||||
&& fixture.Record.PhysicsHost is not null
|
||||
&& fixture.Movement.Controller is { IsRuntimePublished: true }
|
||||
&& fixture.Movement.Controller.Movement.MoveTo is not null
|
||||
&& fixture.Record.ObjectClock.IsActive
|
||||
&& fixture.Lifetime.Physics.IsSpatialRoot(fixture.Record);
|
||||
});
|
||||
using IDisposable subscription = fixture.Lifetime.Events
|
||||
.SubscribePlacement(placements);
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(
|
||||
fixture.Prepare(),
|
||||
out RuntimeLocalPlayerPhysicsActivationToken token));
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
|
||||
fixture.Owner.EvaluateActivation(token, out var evaluation));
|
||||
ulong clockEpoch = fixture.Record.ObjectClockEpoch;
|
||||
|
||||
RuntimeDormantSetPositionCommitStatus status = fixture.Owner
|
||||
.CommitActivation(evaluation, out var projection);
|
||||
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.Committed, status);
|
||||
Assert.True(projection.IsValid);
|
||||
PhysicsBody body = Assert.IsType<PhysicsBody>(fixture.Record.PhysicsBody);
|
||||
Assert.True(body.InWorld);
|
||||
Assert.True(body.TransientState.HasFlag(TransientStateFlags.Active));
|
||||
Assert.NotNull(fixture.Record.PhysicsHost);
|
||||
Assert.True(fixture.Lifetime.Physics.IsSpatialRoot(fixture.Record));
|
||||
Assert.True(fixture.Record.ObjectClock.IsActive);
|
||||
Assert.Equal(clockEpoch + 1UL, fixture.Record.ObjectClockEpoch);
|
||||
Assert.True(fixture.Movement.Controller!.IsRuntimePublished);
|
||||
RuntimePlacementDelta place = Assert.Single(placements.Deltas);
|
||||
Assert.Equal(RuntimePlacementProjectionKind.Place,
|
||||
place.Placement.Kind);
|
||||
Assert.Equal(projection.Sequence,
|
||||
place.Placement.Token.Sequence);
|
||||
Assert.True(callbackSawExactGraph);
|
||||
Assert.Equal(0, fixture.Owner.CaptureOwnership()
|
||||
.PendingActivationCount);
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.RejectedAuthority,
|
||||
fixture.Owner.CommitActivation(evaluation, out _));
|
||||
Assert.Single(placements.Deltas);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void DeferredCommitWaitsThenRearmsSameLeaseAfterExactGenerationWake()
|
||||
{
|
||||
using var fixture = new Fixture();
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(
|
||||
fixture.Prepare(),
|
||||
out RuntimeLocalPlayerPhysicsActivationToken token));
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.DeferredCell,
|
||||
fixture.Owner.EvaluateActivation(token, out var deferred));
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.DeferredCell,
|
||||
fixture.Owner.CommitActivation(deferred, out var noProjection));
|
||||
Assert.False(noProjection.IsValid);
|
||||
Assert.False(fixture.Record.PhysicsBody!.InWorld);
|
||||
Assert.Equal(1, fixture.Owner.CaptureOwnership()
|
||||
.PendingActivationCount);
|
||||
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.DeferredCell,
|
||||
fixture.Owner.EvaluateActivation(token, out var waiting));
|
||||
Assert.False(waiting.IsValid);
|
||||
Assert.Equal(1, fixture.Owner.CaptureOwnership()
|
||||
.PendingActivationCount);
|
||||
|
||||
const ulong generation = 1UL;
|
||||
fixture.Lifetime.Physics.SetPosition.BeginCollisionGeneration(
|
||||
Cell & 0xFFFF0000u,
|
||||
generation);
|
||||
fixture.Lifetime.Physics.Engine.AddLandblock(
|
||||
Cell & 0xFFFF0000u,
|
||||
new TerrainSurface(new byte[81], new float[256]),
|
||||
Array.Empty<CellSurface>(),
|
||||
Array.Empty<PortalPlane>(),
|
||||
worldOffsetX: 0f,
|
||||
worldOffsetY: 0f);
|
||||
fixture.Lifetime.Physics.SetPosition.CommitCollisionGeneration(
|
||||
Cell & 0xFFFF0000u,
|
||||
generation,
|
||||
ready: true);
|
||||
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
|
||||
fixture.Owner.EvaluateActivation(token, out var ready));
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.Committed,
|
||||
fixture.Owner.CommitActivation(ready, out var projection));
|
||||
Assert.True(projection.IsValid);
|
||||
Assert.True(fixture.Record.PhysicsBody!.InWorld);
|
||||
Assert.Equal(0, fixture.Owner.CaptureOwnership()
|
||||
.PendingActivationCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RejectedCommitAppliesResponseOnceAndRetainsRetryableLease()
|
||||
{
|
||||
using var fixture = new Fixture(residentWorld: true);
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(
|
||||
fixture.Prepare(),
|
||||
out RuntimeLocalPlayerPhysicsActivationToken token));
|
||||
PhysicsBody body = fixture.Record.PhysicsBody!;
|
||||
Vector3 position = body.Position;
|
||||
uint fullCell = fixture.Record.FullCellId;
|
||||
fixture.Lifetime.Physics.Engine.TransitionCellCollisionTestHook =
|
||||
static (_, phase, _, observed) => phase
|
||||
is TransitionCellCollisionPhase.Objects
|
||||
? TransitionState.Collided
|
||||
: observed;
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.RejectedPlacement,
|
||||
fixture.Owner.EvaluateActivation(token, out var rejected));
|
||||
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.RejectedPlacement,
|
||||
fixture.Owner.CommitActivation(rejected, out var projection));
|
||||
Assert.True(fixture.Lifetime.Physics.SetPosition
|
||||
.TryCaptureDormantLocalActivationResult(
|
||||
token.Placement,
|
||||
out PhysicsSetPositionResult rejectedResult));
|
||||
Assert.Equal(PhysicsSetPositionError.NoValidPosition,
|
||||
rejectedResult.Error);
|
||||
Assert.False(rejectedResult.CollisionHandlerResult);
|
||||
Assert.False(projection.IsValid);
|
||||
Assert.Equal(position, body.Position);
|
||||
Assert.Equal(fullCell, fixture.Record.FullCellId);
|
||||
Assert.False(body.InWorld);
|
||||
Assert.Null(fixture.Record.PhysicsHost);
|
||||
Assert.False(fixture.Lifetime.Physics.IsSpatialRoot(fixture.Record));
|
||||
Assert.Equal(1, fixture.Owner.CaptureOwnership()
|
||||
.PendingActivationCount);
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.RejectedAuthority,
|
||||
fixture.Owner.CommitActivation(rejected, out _));
|
||||
|
||||
fixture.Lifetime.Physics.Engine.TransitionCellCollisionTestHook = null;
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
|
||||
fixture.Owner.EvaluateActivation(token, out var retry));
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.Committed,
|
||||
fixture.Owner.CommitActivation(retry, out projection));
|
||||
Assert.True(projection.IsValid);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void UndefinedShadowDispositionIsRejectedBeforeCandidateConstruction()
|
||||
{
|
||||
using var fixture = new Fixture(residentWorld: true);
|
||||
var invalid = new RuntimeLocalPlayerPhysicsActivationPreparation(
|
||||
0.48f,
|
||||
1.835f,
|
||||
(RuntimeLocalPlayerShadowDisposition)0x7F);
|
||||
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.RejectedAuthority,
|
||||
fixture.Owner.Prepare(
|
||||
fixture.Record,
|
||||
fixture.Placement,
|
||||
fixture.Command,
|
||||
PlayerMovementConstructionOptions.Fallback,
|
||||
invalid,
|
||||
out var token));
|
||||
Assert.False(token.IsValid);
|
||||
Assert.Null(fixture.Record.PhysicsBody);
|
||||
Assert.Null(fixture.Movement.Controller);
|
||||
Assert.Equal(0, fixture.Owner.CaptureOwnership().CandidateCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RejectedCommitMapsEligibleEnvironmentCallbackToCollided()
|
||||
{
|
||||
using var fixture = new Fixture(residentWorld: true);
|
||||
fixture.Lifetime.Physics.Engine.TransitionCellCollisionTestHook =
|
||||
static (transition, _, _, _) =>
|
||||
{
|
||||
transition.CollisionInfo.CollidedWithEnvironment = true;
|
||||
return TransitionState.Collided;
|
||||
};
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(
|
||||
fixture.Prepare(),
|
||||
out RuntimeLocalPlayerPhysicsActivationToken token));
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.RejectedPlacement,
|
||||
fixture.Owner.EvaluateActivation(token, out var rejected));
|
||||
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.RejectedPlacement,
|
||||
fixture.Owner.CommitActivation(rejected, out _));
|
||||
Assert.True(fixture.Lifetime.Physics.SetPosition
|
||||
.TryCaptureDormantLocalActivationResult(
|
||||
token.Placement,
|
||||
out PhysicsSetPositionResult result));
|
||||
Assert.Equal(PhysicsSetPositionError.Collided, result.Error);
|
||||
Assert.True(result.CollisionHandlerResult);
|
||||
Assert.Equal(1, fixture.Lifetime.Physics.CollisionReports
|
||||
.CaptureOwnership().OwnerCount);
|
||||
|
||||
Assert.True(fixture.Owner.DiscardActivation(token));
|
||||
|
||||
Assert.Null(fixture.Record.PhysicsBody);
|
||||
Assert.Null(fixture.Movement.Controller);
|
||||
Assert.Equal(0, fixture.Lifetime.Physics.SetPosition
|
||||
.CaptureOwnership().ActiveOperationCount);
|
||||
RuntimeCollisionReportingOwnershipSnapshot ownership = fixture.Lifetime
|
||||
.Physics.CollisionReports.CaptureOwnership();
|
||||
Assert.Equal(0, ownership.OwnerCount);
|
||||
Assert.Equal(0, ownership.TrackedObjectCount);
|
||||
Assert.Equal(0, ownership.ReversePeerCount);
|
||||
Assert.Equal(0, ownership.PendingSetPositionDispatchCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RegisteredAuthoredShadowActivatesAndMovesExactRows()
|
||||
{
|
||||
using var fixture = new Fixture(
|
||||
residentWorld: true,
|
||||
shadowDisposition:
|
||||
RuntimeLocalPlayerShadowDisposition.RegisteredAuthoredPayload);
|
||||
uint localId = fixture.Record.Key!.Value.LocalEntityId;
|
||||
fixture.Lifetime.Physics.Engine.ShadowObjects.Register(
|
||||
localId,
|
||||
SetupId,
|
||||
fixture.Command.Physics.Position + Vector3.UnitX,
|
||||
Quaternion.Identity,
|
||||
0.48f,
|
||||
0f,
|
||||
0f,
|
||||
Cell & 0xFFFF0000u,
|
||||
ShadowCollisionType.Sphere,
|
||||
state: (uint)fixture.Record.FinalPhysicsState,
|
||||
seedCellId: Cell,
|
||||
isStatic: false);
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(
|
||||
fixture.Prepare(),
|
||||
out RuntimeLocalPlayerPhysicsActivationToken token));
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
|
||||
fixture.Owner.EvaluateActivation(token, out var evaluation));
|
||||
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.Committed,
|
||||
fixture.Owner.CommitActivation(evaluation, out _));
|
||||
|
||||
ShadowEntry row = Assert.Single(fixture.Lifetime.Physics.Engine
|
||||
.ShadowObjects.AllEntriesForDebug(),
|
||||
entry => entry.EntityId == localId);
|
||||
Assert.Equal(fixture.Record.PhysicsBody!.Position, row.Position);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void DeferredAuthoredActivationSuspendsRowsAndExactWakeRestoresThem()
|
||||
{
|
||||
using var fixture = new Fixture(
|
||||
shadowDisposition:
|
||||
RuntimeLocalPlayerShadowDisposition.RegisteredAuthoredPayload);
|
||||
uint localId = fixture.Record.Key!.Value.LocalEntityId;
|
||||
fixture.Lifetime.Physics.Engine.ShadowObjects.Register(
|
||||
localId, SetupId, fixture.Command.Physics.Position,
|
||||
Quaternion.Identity, 0.48f, 0f, 0f,
|
||||
Cell & 0xFFFF0000u, ShadowCollisionType.Sphere,
|
||||
state: (uint)fixture.Record.FinalPhysicsState,
|
||||
seedCellId: Cell, isStatic: false);
|
||||
Assert.Contains(fixture.Lifetime.Physics.Engine.ShadowObjects
|
||||
.AllEntriesForDebug(), row => row.EntityId == localId);
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(fixture.Prepare(), out var token));
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.DeferredCell,
|
||||
fixture.Owner.EvaluateActivation(token, out var deferred));
|
||||
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.DeferredCell,
|
||||
fixture.Owner.CommitActivation(deferred, out _));
|
||||
|
||||
Assert.False(fixture.Record.PhysicsBody!.InWorld);
|
||||
Assert.DoesNotContain(fixture.Lifetime.Physics.Engine.ShadowObjects
|
||||
.AllEntriesForDebug(), row => row.EntityId == localId);
|
||||
Assert.Equal(1, fixture.Lifetime.Physics.Engine.ShadowObjects
|
||||
.SuspendedRegistrationCount);
|
||||
Assert.Equal(0, fixture.Lifetime.Physics.Engine.ShadowObjects
|
||||
.PendingSetPositionDispatchCount);
|
||||
|
||||
const ulong generation = 1UL;
|
||||
fixture.Lifetime.Physics.SetPosition.BeginCollisionGeneration(
|
||||
Cell & 0xFFFF0000u, generation);
|
||||
fixture.Lifetime.Physics.Engine.AddLandblock(
|
||||
Cell & 0xFFFF0000u,
|
||||
new TerrainSurface(new byte[81], new float[256]),
|
||||
Array.Empty<CellSurface>(), Array.Empty<PortalPlane>(), 0f, 0f);
|
||||
fixture.Lifetime.Physics.SetPosition.CommitCollisionGeneration(
|
||||
Cell & 0xFFFF0000u, generation, ready: true);
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
|
||||
fixture.Owner.EvaluateActivation(token, out var ready));
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.Committed,
|
||||
fixture.Owner.CommitActivation(ready, out _));
|
||||
Assert.Contains(fixture.Lifetime.Physics.Engine.ShadowObjects
|
||||
.AllEntriesForDebug(), row => row.EntityId == localId);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void DeferredDiscardTransfersSuspendedShadowToEntityForLaterReuse()
|
||||
{
|
||||
using var fixture = new Fixture(
|
||||
shadowDisposition:
|
||||
RuntimeLocalPlayerShadowDisposition.RegisteredAuthoredPayload);
|
||||
uint localId = fixture.Record.Key!.Value.LocalEntityId;
|
||||
ShadowObjectRegistry shadows = fixture.Lifetime.Physics.Engine
|
||||
.ShadowObjects;
|
||||
shadows.Register(
|
||||
localId, SetupId, fixture.Command.Physics.Position,
|
||||
Quaternion.Identity, 0.48f, 0f, 0f,
|
||||
Cell & 0xFFFF0000u, ShadowCollisionType.Sphere,
|
||||
state: (uint)fixture.Record.FinalPhysicsState,
|
||||
seedCellId: Cell, isStatic: false);
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(fixture.Prepare(), out var token));
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.DeferredCell,
|
||||
fixture.Owner.EvaluateActivation(token, out var deferred));
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.DeferredCell,
|
||||
fixture.Owner.CommitActivation(deferred, out _));
|
||||
|
||||
Assert.True(fixture.Owner.DiscardActivation(token));
|
||||
|
||||
Assert.Null(fixture.Record.PhysicsBody);
|
||||
Assert.Null(fixture.Movement.Controller);
|
||||
Assert.Equal(0, fixture.Lifetime.Physics.SetPosition
|
||||
.CaptureOwnership().ActiveOperationCount);
|
||||
Assert.Equal(1, shadows.SuspendedRegistrationCount);
|
||||
Assert.Equal(0, shadows.PendingSetPositionDispatchCount);
|
||||
Assert.DoesNotContain(shadows.AllEntriesForDebug(),
|
||||
row => row.EntityId == localId);
|
||||
|
||||
const ulong generation = 1UL;
|
||||
fixture.Lifetime.Physics.SetPosition.BeginCollisionGeneration(
|
||||
Cell & 0xFFFF0000u, generation);
|
||||
fixture.Lifetime.Physics.Engine.AddLandblock(
|
||||
Cell & 0xFFFF0000u,
|
||||
new TerrainSurface(new byte[81], new float[256]),
|
||||
Array.Empty<CellSurface>(), Array.Empty<PortalPlane>(), 0f, 0f);
|
||||
fixture.Lifetime.Physics.SetPosition.CommitCollisionGeneration(
|
||||
Cell & 0xFFFF0000u, generation, ready: true);
|
||||
fixture.RepreparePlacement();
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(fixture.Prepare(), out var retry));
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
|
||||
fixture.Owner.EvaluateActivation(retry, out var ready));
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.Committed,
|
||||
fixture.Owner.CommitActivation(ready, out _));
|
||||
|
||||
Assert.Equal(0, shadows.SuspendedRegistrationCount);
|
||||
Assert.Contains(shadows.AllEntriesForDebug(),
|
||||
row => row.EntityId == localId);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CollisionCallbackDeleteRetiresPrephaseWithoutShadowOrPlace()
|
||||
{
|
||||
using var fixture = new Fixture(residentWorld: true);
|
||||
fixture.Lifetime.Physics.Engine.TransitionCellCollisionTestHook =
|
||||
static (transition, phase, _, observed) =>
|
||||
{
|
||||
if (phase is TransitionCellCollisionPhase.Environment)
|
||||
transition.CollisionInfo.CollidedWithEnvironment = true;
|
||||
return observed;
|
||||
};
|
||||
var placements = new PlacementObserver();
|
||||
using IDisposable placementSubscription = fixture.Lifetime.Events
|
||||
.SubscribePlacement(placements);
|
||||
bool deleted = false;
|
||||
var collisions = new PublicationCollisionObserver(ignoredReport =>
|
||||
{
|
||||
if (deleted)
|
||||
return;
|
||||
deleted = true;
|
||||
Assert.True(fixture.Lifetime.TryAcceptDelete(
|
||||
new DeleteObject.Parsed(
|
||||
fixture.Record.ServerGuid,
|
||||
fixture.Record.Incarnation),
|
||||
isLocalPlayer: false,
|
||||
removeRetainedObject: false,
|
||||
out RuntimeEntityDeleteAcceptance acceptance));
|
||||
fixture.Lifetime.CompleteAcceptedDelete(acceptance);
|
||||
Assert.Null(fixture.Lifetime.RetireCanonicalOnly(fixture.Record));
|
||||
});
|
||||
using IDisposable collisionSubscription = fixture.Lifetime.Physics
|
||||
.CollisionReports.Subscribe(collisions);
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(fixture.Prepare(), out var token));
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
|
||||
fixture.Owner.EvaluateActivation(token, out var evaluation));
|
||||
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.RejectedAuthority,
|
||||
fixture.Owner.CommitActivation(evaluation, out var projection));
|
||||
|
||||
Assert.True(deleted);
|
||||
Assert.False(projection.IsValid);
|
||||
Assert.DoesNotContain(placements.Deltas,
|
||||
delta => delta.Placement.Kind is RuntimePlacementProjectionKind.Place);
|
||||
Assert.Equal(0, fixture.Owner.CaptureOwnership().PendingActivationCount);
|
||||
Assert.Null(fixture.Movement.Controller);
|
||||
Assert.Equal(0, fixture.Lifetime.Physics.CollisionReports
|
||||
.CaptureOwnership().PendingSetPositionDispatchCount);
|
||||
Assert.Equal(0, fixture.Lifetime.Physics.Engine.ShadowObjects
|
||||
.PendingSetPositionDispatchCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CollisionCallbackVectorRefreshesDormantBodyWithRetailClamp()
|
||||
{
|
||||
using var fixture = new Fixture(residentWorld: true);
|
||||
fixture.Lifetime.Physics.Engine.TransitionCellCollisionTestHook =
|
||||
static (transition, phase, _, observed) =>
|
||||
{
|
||||
if (phase is TransitionCellCollisionPhase.Environment)
|
||||
transition.CollisionInfo.CollidedWithEnvironment = true;
|
||||
return observed;
|
||||
};
|
||||
bool updated = false;
|
||||
Vector3 omega = new(1f, 2f, 3f);
|
||||
var collisions = new PublicationCollisionObserver(ignoredReport =>
|
||||
{
|
||||
if (updated)
|
||||
return;
|
||||
updated = true;
|
||||
Assert.True(fixture.Lifetime.TryApplyVector(
|
||||
new VectorUpdate.Parsed(
|
||||
fixture.Record.ServerGuid,
|
||||
new Vector3(100f, 0f, 0f),
|
||||
omega,
|
||||
InstanceSequence: fixture.Record.Incarnation,
|
||||
VectorSequence: 2),
|
||||
acknowledgeProjection: null,
|
||||
out _));
|
||||
_ = ignoredReport;
|
||||
});
|
||||
using IDisposable subscription = fixture.Lifetime.Physics
|
||||
.CollisionReports.Subscribe(collisions);
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(fixture.Prepare(), out var token));
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
|
||||
fixture.Owner.EvaluateActivation(token, out var evaluation));
|
||||
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.Committed,
|
||||
fixture.Owner.CommitActivation(evaluation, out _));
|
||||
|
||||
Assert.True(updated);
|
||||
Assert.Equal(new Vector3(50f, 0f, 0f),
|
||||
fixture.Record.PhysicsBody!.Velocity);
|
||||
Assert.Equal(omega, fixture.Record.PhysicsBody.Omega);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CollisionCallbackAuthorityChangeRetiresInstalledTracking()
|
||||
{
|
||||
using var fixture = new Fixture(residentWorld: true);
|
||||
fixture.Lifetime.Physics.Engine.TransitionCellCollisionTestHook =
|
||||
static (transition, phase, _, observed) =>
|
||||
{
|
||||
if (phase is TransitionCellCollisionPhase.Environment)
|
||||
transition.CollisionInfo.CollidedWithEnvironment = true;
|
||||
return observed;
|
||||
};
|
||||
bool invalidated = false;
|
||||
var collisions = new PublicationCollisionObserver(_ =>
|
||||
{
|
||||
if (invalidated)
|
||||
return;
|
||||
invalidated = true;
|
||||
fixture.Lifetime.Entities.AdvanceObjDescAuthority(fixture.Record);
|
||||
});
|
||||
using IDisposable subscription = fixture.Lifetime.Physics
|
||||
.CollisionReports.Subscribe(collisions);
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(fixture.Prepare(), out var token));
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
|
||||
fixture.Owner.EvaluateActivation(token, out var evaluation));
|
||||
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.RejectedAuthority,
|
||||
fixture.Owner.CommitActivation(evaluation, out _));
|
||||
|
||||
RuntimeCollisionReportingOwnershipSnapshot ownership = fixture.Lifetime
|
||||
.Physics.CollisionReports.CaptureOwnership();
|
||||
Assert.True(invalidated);
|
||||
Assert.Equal(0, ownership.OwnerCount);
|
||||
Assert.Equal(0, ownership.TrackedObjectCount);
|
||||
Assert.Equal(0, ownership.ReversePeerCount);
|
||||
Assert.Equal(0, ownership.PendingSetPositionDispatchCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CollisionCallbackNewerPositionSuppressesReciprocalAndPreservesNewLease()
|
||||
{
|
||||
using var fixture = new Fixture(residentWorld: true);
|
||||
RuntimeEntityRecord target = fixture.Lifetime.RegisterEntity(
|
||||
Spawn(0x70003002u, incarnation: 1)).Canonical!;
|
||||
fixture.Lifetime.Entities.SetFullCell(
|
||||
target, Cell, Cell & 0xFFFF0000u);
|
||||
fixture.Lifetime.Entities.SetFinalPhysicsState(
|
||||
target, PhysicsStateFlags.ReportCollisions);
|
||||
var targetBody = new PhysicsBody
|
||||
{
|
||||
Position = new Vector3(1f, 2f, 3f),
|
||||
Orientation = Quaternion.Identity,
|
||||
State = PhysicsStateFlags.ReportCollisions,
|
||||
InWorld = true,
|
||||
};
|
||||
targetBody.SnapToCell(Cell, targetBody.Position, targetBody.Position);
|
||||
fixture.Lifetime.Entities.SetPhysicsBody(target, targetBody);
|
||||
fixture.Lifetime.Physics.AcknowledgeSpatialProjection(
|
||||
target, spatial: true);
|
||||
fixture.Lifetime.Physics.Engine.ShadowObjects.Register(
|
||||
target.Key!.Value.LocalEntityId,
|
||||
SetupId,
|
||||
targetBody.Position,
|
||||
Quaternion.Identity,
|
||||
0.48f,
|
||||
0f,
|
||||
0f,
|
||||
Cell & 0xFFFF0000u,
|
||||
ShadowCollisionType.Sphere,
|
||||
(uint)targetBody.State,
|
||||
Cell,
|
||||
isStatic: false);
|
||||
fixture.Lifetime.Physics.Engine.TransitionCellCollisionTestHook =
|
||||
(transition, phase, _, observed) =>
|
||||
{
|
||||
if (phase is TransitionCellCollisionPhase.Environment)
|
||||
{
|
||||
transition.CollisionInfo.CollideObjectGuids.Add(
|
||||
target.Key.Value.LocalEntityId);
|
||||
}
|
||||
return observed;
|
||||
};
|
||||
bool updated = false;
|
||||
RuntimeEntityPlacementToken newer = default;
|
||||
var reports = new List<RuntimeCollisionReport>();
|
||||
var collisions = new PublicationCollisionObserver(report =>
|
||||
{
|
||||
reports.Add(report);
|
||||
if (updated || report.Kind is not RuntimeCollisionReportKind.ObjectCollision)
|
||||
return;
|
||||
updated = true;
|
||||
Assert.True(fixture.Lifetime.TryApplyPosition(
|
||||
new WorldSession.EntityPositionUpdate(
|
||||
fixture.Record.ServerGuid,
|
||||
new CreateObject.ServerPosition(
|
||||
Cell, 4f, 5f, 3f, 1f, 0f, 0f, 0f),
|
||||
Velocity: null,
|
||||
PlacementId: null,
|
||||
IsGrounded: true,
|
||||
InstanceSequence: fixture.Record.Incarnation,
|
||||
PositionSequence: 2,
|
||||
TeleportSequence: 0,
|
||||
ForcePositionSequence: 0),
|
||||
isLocalPlayer: true,
|
||||
forcePositionRotation: null,
|
||||
currentLocalVelocity: null,
|
||||
projectionRequiresTeleportHook: false,
|
||||
acknowledgeProjection: null,
|
||||
out _,
|
||||
out _,
|
||||
out _));
|
||||
newer = fixture.Lifetime.Physics.SetPosition.BeginAuthoredPlacement(
|
||||
fixture.Record,
|
||||
fixture.Record.PositionAuthorityVersion,
|
||||
RuntimeSetPositionOperationKind.LocalAuthoritative);
|
||||
Assert.True(newer.IsValid);
|
||||
});
|
||||
using IDisposable subscription = fixture.Lifetime.Physics
|
||||
.CollisionReports.Subscribe(collisions);
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(fixture.Prepare(), out var token));
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.RejectedPlacement,
|
||||
fixture.Owner.EvaluateActivation(token, out var evaluation));
|
||||
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.RejectedAuthority,
|
||||
fixture.Owner.CommitActivation(evaluation, out _));
|
||||
|
||||
Assert.True(updated);
|
||||
Assert.DoesNotContain(reports, report =>
|
||||
report.Kind is RuntimeCollisionReportKind.ObjectCollision
|
||||
&& report.Recipient == target.Key);
|
||||
Assert.Equal(1, fixture.Lifetime.Physics.SetPosition
|
||||
.CaptureOwnership().ActiveOperationCount);
|
||||
RuntimeCollisionReportingOwnershipSnapshot ownership = fixture.Lifetime
|
||||
.Physics.CollisionReports.CaptureOwnership();
|
||||
Assert.Equal(0, ownership.OwnerCount);
|
||||
Assert.Equal(0, ownership.TrackedObjectCount);
|
||||
Assert.Equal(0, ownership.ReversePeerCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void HitGroundReapplyStaysDormantUntilFinalActivationTail()
|
||||
{
|
||||
using var fixture = new Fixture(residentWorld: true);
|
||||
fixture.Lifetime.Physics.Engine.TransitionCellCollisionTestHook =
|
||||
static (transition, phase, _, observed) =>
|
||||
{
|
||||
if (phase is TransitionCellCollisionPhase.Environment)
|
||||
{
|
||||
transition.CollisionInfo.SetContactPlane(
|
||||
new Plane(Vector3.UnitZ, -3f), Cell, isWater: false);
|
||||
}
|
||||
return observed;
|
||||
};
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(fixture.Prepare(), out var token));
|
||||
PlayerMovementController controller = fixture.Movement.Controller!;
|
||||
bool observedDormant = false;
|
||||
controller.BeginDormantSetPositionGroundPhase();
|
||||
controller.Motion.InterpretedState.ForwardCommand =
|
||||
MotionCommand.RunForward;
|
||||
controller.Motion.InterpretedState.ForwardSpeed = 1f;
|
||||
controller.Motion.DefaultSink = new CallbackMotionSink(() =>
|
||||
{
|
||||
observedDormant = true;
|
||||
Assert.False(fixture.Record.PhysicsBody!.InWorld);
|
||||
Assert.False(fixture.Record.PhysicsBody.TransientState
|
||||
.HasFlag(TransientStateFlags.Active));
|
||||
Assert.Null(fixture.Record.PhysicsHost);
|
||||
Assert.False(fixture.Lifetime.Physics.IsSpatialRoot(fixture.Record));
|
||||
Assert.False(fixture.Record.ObjectClock.IsActive);
|
||||
});
|
||||
controller.EndDormantSetPositionGroundPhase();
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
|
||||
fixture.Owner.EvaluateActivation(token, out var evaluation));
|
||||
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.Committed,
|
||||
fixture.Owner.CommitActivation(evaluation, out var projection));
|
||||
|
||||
Assert.True(observedDormant);
|
||||
Assert.True(projection.IsValid);
|
||||
Assert.True(fixture.Record.PhysicsBody!.InWorld);
|
||||
Assert.NotNull(fixture.Record.PhysicsHost);
|
||||
Assert.True(fixture.Lifetime.Physics.IsSpatialRoot(fixture.Record));
|
||||
Assert.True(fixture.Record.ObjectClock.IsActive);
|
||||
Assert.True(controller.IsRuntimePublished);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void HitGroundInvalidationRetiresInstalledBatchBeforeDispatch()
|
||||
{
|
||||
using var fixture = new Fixture(residentWorld: true);
|
||||
RuntimeEntityRecord target = fixture.Lifetime.RegisterEntity(
|
||||
Spawn(0x70003003u, incarnation: 1)).Canonical!;
|
||||
fixture.Lifetime.Entities.SetFullCell(
|
||||
target, Cell, Cell & 0xFFFF0000u);
|
||||
fixture.Lifetime.Entities.SetFinalPhysicsState(
|
||||
target, PhysicsStateFlags.ReportCollisions);
|
||||
var targetBody = new PhysicsBody
|
||||
{
|
||||
Position = new Vector3(100f, 100f, 3f),
|
||||
Orientation = Quaternion.Identity,
|
||||
State = PhysicsStateFlags.ReportCollisions,
|
||||
InWorld = true,
|
||||
TransientState = TransientStateFlags.Active,
|
||||
};
|
||||
targetBody.SnapToCell(Cell, targetBody.Position, targetBody.Position);
|
||||
fixture.Lifetime.Entities.SetPhysicsBody(target, targetBody);
|
||||
fixture.Lifetime.Physics.AcknowledgeSpatialProjection(target, true);
|
||||
fixture.Lifetime.Physics.Engine.ShadowObjects.Register(
|
||||
target.Key!.Value.LocalEntityId, SetupId, targetBody.Position,
|
||||
Quaternion.Identity, 0.48f, 0f, 0f, Cell & 0xFFFF0000u,
|
||||
ShadowCollisionType.Sphere, (uint)targetBody.State, Cell,
|
||||
isStatic: false);
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(fixture.Prepare(), out var token));
|
||||
PhysicsBody ownerBody = fixture.Record.PhysicsBody!;
|
||||
ownerBody.InWorld = true;
|
||||
ownerBody.TransientState |= TransientStateFlags.Active;
|
||||
Assert.True(fixture.Lifetime.Physics.CollisionReports.HandleReports(
|
||||
fixture.Record, ownerBody, 9d, false, false, false,
|
||||
[target.Key.Value.LocalEntityId]));
|
||||
ownerBody.InWorld = false;
|
||||
ownerBody.TransientState &= ~TransientStateFlags.Active;
|
||||
Assert.Equal(1, fixture.Lifetime.Physics.CollisionReports
|
||||
.CaptureOwnership().TrackedObjectCount);
|
||||
fixture.Lifetime.Physics.Engine.TransitionCellCollisionTestHook =
|
||||
static (transition, phase, _, observed) =>
|
||||
{
|
||||
if (phase is TransitionCellCollisionPhase.Environment)
|
||||
{
|
||||
transition.CollisionInfo.SetContactPlane(
|
||||
new Plane(Vector3.UnitZ, -3f), Cell, isWater: false);
|
||||
}
|
||||
return observed;
|
||||
};
|
||||
PlayerMovementController controller = fixture.Movement.Controller!;
|
||||
bool invalidated = false;
|
||||
controller.BeginDormantSetPositionGroundPhase();
|
||||
controller.Motion.InterpretedState.ForwardCommand =
|
||||
MotionCommand.RunForward;
|
||||
controller.Motion.DefaultSink = new CallbackMotionSink(() =>
|
||||
{
|
||||
if (invalidated)
|
||||
return;
|
||||
invalidated = true;
|
||||
fixture.Lifetime.Entities.AdvanceObjDescAuthority(fixture.Record);
|
||||
});
|
||||
controller.EndDormantSetPositionGroundPhase();
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
|
||||
fixture.Owner.EvaluateActivation(token, out var evaluation));
|
||||
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.RejectedAuthority,
|
||||
fixture.Owner.CommitActivation(evaluation, out _));
|
||||
|
||||
Assert.True(invalidated);
|
||||
RuntimeCollisionReportingOwnershipSnapshot ownership = fixture.Lifetime
|
||||
.Physics.CollisionReports.CaptureOwnership();
|
||||
Assert.Equal(0, ownership.OwnerCount);
|
||||
Assert.Equal(0, ownership.TrackedObjectCount);
|
||||
Assert.Equal(0, ownership.ReversePeerCount);
|
||||
Assert.Equal(0, ownership.PendingSetPositionDispatchCount);
|
||||
Assert.Equal(0, fixture.Lifetime.Physics.Engine.ShadowObjects
|
||||
.PendingSetPositionDispatchCount);
|
||||
Assert.Equal(0, fixture.Lifetime.Physics.SetPosition
|
||||
.CaptureOwnership().ActiveOperationCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void HiddenNoDrawStateDoesNotCancelDormantActivation()
|
||||
{
|
||||
using var fixture = new Fixture(residentWorld: true);
|
||||
PhysicsStateFlags hidden = fixture.Record.FinalPhysicsState
|
||||
| PhysicsStateFlags.Hidden
|
||||
| PhysicsStateFlags.NoDraw;
|
||||
fixture.Lifetime.Entities.SetFinalPhysicsState(fixture.Record, hidden);
|
||||
fixture.RepreparePlacement();
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Committed,
|
||||
fixture.Owner.Commit(
|
||||
fixture.Prepare(),
|
||||
out RuntimeLocalPlayerPhysicsActivationToken token));
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsActivationStatus.Evaluated,
|
||||
fixture.Owner.EvaluateActivation(token, out var evaluation));
|
||||
|
||||
Assert.Equal(RuntimeDormantSetPositionCommitStatus.Committed,
|
||||
fixture.Owner.CommitActivation(evaluation, out var projection));
|
||||
|
||||
Assert.True(projection.IsValid);
|
||||
Assert.True(fixture.Record.PhysicsBody!.InWorld);
|
||||
Assert.True(fixture.Record.PhysicsBody.State.HasFlag(
|
||||
PhysicsStateFlags.Hidden));
|
||||
Assert.True(fixture.Record.PhysicsBody.State.HasFlag(
|
||||
PhysicsStateFlags.NoDraw));
|
||||
Assert.True(fixture.Lifetime.Physics.IsSpatialRoot(fixture.Record));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RejectedPlacementReceiptIsPureAndRetryableUnderSameLease()
|
||||
{
|
||||
|
|
@ -813,6 +1616,7 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
fixture.Placement,
|
||||
fixture.Command,
|
||||
PlayerMovementConstructionOptions.Fallback,
|
||||
fixture.ActivationPreparation,
|
||||
out _));
|
||||
Assert.Equal(1, fixture.Owner.CaptureOwnership()
|
||||
.PendingActivationCount);
|
||||
|
|
@ -820,12 +1624,14 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
Assert.True(fixture.Owner.DiscardActivation(token));
|
||||
Assert.Equal(0, fixture.Owner.CaptureOwnership()
|
||||
.PendingActivationCount);
|
||||
fixture.RepreparePlacement();
|
||||
Assert.Equal(RuntimeLocalPlayerPhysicsPublicationStatus.Prepared,
|
||||
fixture.Owner.Prepare(
|
||||
fixture.Record,
|
||||
fixture.Placement,
|
||||
fixture.Command,
|
||||
PlayerMovementConstructionOptions.Fallback,
|
||||
fixture.ActivationPreparation,
|
||||
out _));
|
||||
}
|
||||
|
||||
|
|
@ -1077,6 +1883,7 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
fixture.Placement,
|
||||
fixture.Command,
|
||||
PlayerMovementConstructionOptions.Fallback,
|
||||
fixture.ActivationPreparation,
|
||||
out RuntimeLocalPlayerPhysicsPublicationToken token));
|
||||
Assert.False(token.IsValid);
|
||||
Assert.Equal(0, fixture.Owner.CaptureOwnership().CandidateCount);
|
||||
|
|
@ -1095,6 +1902,7 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
fixture.Placement,
|
||||
fixture.Command,
|
||||
PlayerMovementConstructionOptions.Fallback,
|
||||
fixture.ActivationPreparation,
|
||||
out _));
|
||||
}
|
||||
|
||||
|
|
@ -1111,6 +1919,7 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
fixture.Placement,
|
||||
fixture.Command,
|
||||
PlayerMovementConstructionOptions.Fallback,
|
||||
fixture.ActivationPreparation,
|
||||
out _));
|
||||
}
|
||||
|
||||
|
|
@ -1360,7 +2169,14 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
|
||||
internal Fixture(
|
||||
bool preparePlacement = true,
|
||||
bool residentWorld = false)
|
||||
bool residentWorld = false,
|
||||
RuntimeLocalPlayerShadowDisposition shadowDisposition =
|
||||
RuntimeLocalPlayerShadowDisposition.ProvenShapeless,
|
||||
float terrainHeight = 0f,
|
||||
Vector3? initialVelocity = null,
|
||||
Vector3? initialOmega = null,
|
||||
float? initialFriction = null,
|
||||
float? initialElasticity = null)
|
||||
{
|
||||
if (residentWorld)
|
||||
{
|
||||
|
|
@ -1370,7 +2186,9 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
};
|
||||
engine.AddLandblock(
|
||||
Cell & 0xFFFF0000u,
|
||||
new TerrainSurface(new byte[81], new float[256]),
|
||||
new TerrainSurface(
|
||||
new byte[81],
|
||||
Enumerable.Repeat(terrainHeight, 256).ToArray()),
|
||||
Array.Empty<CellSurface>(),
|
||||
Array.Empty<PortalPlane>(),
|
||||
worldOffsetX: 0f,
|
||||
|
|
@ -1390,8 +2208,18 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
Identity);
|
||||
Movement.AttachPhysicsPublication(Owner);
|
||||
Record = Lifetime.RegisterEntity(
|
||||
Spawn(0x70003001u, incarnation: 1)).Canonical!;
|
||||
Spawn(
|
||||
0x70003001u,
|
||||
incarnation: 1,
|
||||
initialVelocity,
|
||||
initialOmega,
|
||||
initialFriction,
|
||||
initialElasticity)).Canonical!;
|
||||
Identity.ServerGuid = Record.ServerGuid;
|
||||
ActivationPreparation = new(
|
||||
Radius: 0.48f,
|
||||
Height: 1.835f,
|
||||
shadowDisposition);
|
||||
if (preparePlacement)
|
||||
RepreparePlacement();
|
||||
}
|
||||
|
|
@ -1403,6 +2231,8 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
internal RuntimeEntityRecord Record { get; }
|
||||
internal RuntimeEntityPlacementToken Placement { get; private set; }
|
||||
internal RuntimeSetPositionCommand Command { get; private set; }
|
||||
internal RuntimeLocalPlayerPhysicsActivationPreparation
|
||||
ActivationPreparation { get; }
|
||||
|
||||
internal void RepreparePlacement()
|
||||
{
|
||||
|
|
@ -1440,6 +2270,7 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
Placement,
|
||||
Command,
|
||||
PlayerMovementConstructionOptions.Fallback,
|
||||
ActivationPreparation,
|
||||
out RuntimeLocalPlayerPhysicsPublicationToken token));
|
||||
Assert.Equal(Record.Key, token.Entity);
|
||||
Assert.Equal(Placement, token.Placement);
|
||||
|
|
@ -1464,7 +2295,50 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
}
|
||||
}
|
||||
|
||||
private static WorldSession.EntitySpawn Spawn(uint guid, ushort incarnation)
|
||||
private sealed class PlacementObserver(
|
||||
Action<RuntimePlacementDelta>? onPlacement = null)
|
||||
: IRuntimePlacementObserver
|
||||
{
|
||||
internal List<RuntimePlacementDelta> Deltas { get; } = [];
|
||||
|
||||
public void OnPlacement(in RuntimePlacementDelta delta)
|
||||
{
|
||||
Deltas.Add(delta);
|
||||
onPlacement?.Invoke(delta);
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class PublicationCollisionObserver(
|
||||
Action<RuntimeCollisionReport> onReport)
|
||||
: IRuntimeCollisionReportObserver
|
||||
{
|
||||
public void OnCollisionReport(in RuntimeCollisionReport report) =>
|
||||
onReport(report);
|
||||
}
|
||||
|
||||
private sealed class CallbackMotionSink(Action onApply)
|
||||
: IInterpretedMotionSink
|
||||
{
|
||||
public bool ApplyMotion(uint motion, float speed)
|
||||
{
|
||||
onApply();
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool StopMotion(uint motion)
|
||||
{
|
||||
onApply();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private static WorldSession.EntitySpawn Spawn(
|
||||
uint guid,
|
||||
ushort incarnation,
|
||||
Vector3? initialVelocity = null,
|
||||
Vector3? initialOmega = null,
|
||||
float? initialFriction = null,
|
||||
float? initialElasticity = null)
|
||||
{
|
||||
var position = new CreateObject.ServerPosition(
|
||||
Cell,
|
||||
|
|
@ -1498,12 +2372,12 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
Parent: null,
|
||||
Children: null,
|
||||
Scale: 1f,
|
||||
Friction: null,
|
||||
Elasticity: null,
|
||||
Friction: initialFriction,
|
||||
Elasticity: initialElasticity,
|
||||
Translucency: null,
|
||||
Velocity: null,
|
||||
Velocity: initialVelocity,
|
||||
Acceleration: null,
|
||||
AngularVelocity: null,
|
||||
AngularVelocity: initialOmega,
|
||||
DefaultScriptType: null,
|
||||
DefaultScriptIntensity: null,
|
||||
Timestamps: timestamps);
|
||||
|
|
@ -1522,6 +2396,8 @@ public sealed class RuntimeLocalPlayerPhysicsPublicationStateTests
|
|||
MotionTableId: 0x09000001u,
|
||||
PhysicsState: physics.RawState,
|
||||
ObjectDescriptionFlags: 0x8u,
|
||||
Friction: initialFriction,
|
||||
Elasticity: initialElasticity,
|
||||
InstanceSequence: incarnation,
|
||||
MovementSequence: 1,
|
||||
ServerControlSequence: 1,
|
||||
|
|
|
|||
|
|
@ -13,6 +13,604 @@ public sealed class RuntimeCollisionReportingStateTests
|
|||
private const uint Landblock = 0xA9B40000u;
|
||||
private const uint Cell = Landblock | 0x0001u;
|
||||
|
||||
[Fact]
|
||||
public void PreparedBatchDefersTrackingUntilOrderedDispatchAndDispatchesOnce()
|
||||
{
|
||||
using var lifetime = Lifetime();
|
||||
RuntimeEntityRecord owner = Entity(
|
||||
lifetime,
|
||||
0x70001F01u,
|
||||
1,
|
||||
PhysicsStateFlags.ReportCollisions);
|
||||
RuntimeEntityRecord target = Entity(
|
||||
lifetime,
|
||||
0x70001F02u,
|
||||
1,
|
||||
PhysicsStateFlags.ReportCollisions);
|
||||
target.PhysicsBody!.TransientState |= TransientStateFlags.Contact;
|
||||
RegisterDynamicShadow(lifetime, target);
|
||||
var observer = new CollisionObserver();
|
||||
using IDisposable subscription = lifetime.Physics.CollisionReports
|
||||
.Subscribe(observer);
|
||||
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryPrepareSetPositionBatch(
|
||||
owner,
|
||||
owner.PhysicsBody!,
|
||||
physicsTime: 10d,
|
||||
previousContact: false,
|
||||
previousOnWalkable: false,
|
||||
finalOnWalkable: false,
|
||||
collidedWithEnvironment: false,
|
||||
[target.Key!.Value.LocalEntityId],
|
||||
out var prepared));
|
||||
Assert.NotNull(prepared);
|
||||
Assert.Empty(observer.Reports);
|
||||
Assert.Equal(0, lifetime.Physics.CollisionReports.CaptureOwnership()
|
||||
.TrackedObjectCount);
|
||||
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryInstallSetPositionBatch(
|
||||
prepared!,
|
||||
out var receipt));
|
||||
Assert.Empty(observer.Reports);
|
||||
Assert.Equal(0, lifetime.Physics.CollisionReports.CaptureOwnership()
|
||||
.TrackedObjectCount);
|
||||
Assert.Equal(1, lifetime.Physics.CaptureOwnership()
|
||||
.PendingCollisionSetPositionDispatchCount);
|
||||
|
||||
lifetime.Physics.CollisionReports.DispatchSetPositionBatch(receipt);
|
||||
Assert.Equal(2, observer.Reports.Count);
|
||||
Assert.Equal(1, lifetime.Physics.CollisionReports.CaptureOwnership()
|
||||
.TrackedObjectCount);
|
||||
Assert.False(observer.Reports[0].RecipientWasInContact);
|
||||
Assert.True(observer.Reports[0].OtherWasInContact);
|
||||
Assert.True(observer.Reports[1].RecipientWasInContact);
|
||||
Assert.False(observer.Reports[1].OtherWasInContact);
|
||||
Assert.Equal(0, lifetime.Physics.CaptureOwnership()
|
||||
.PendingCollisionSetPositionDispatchCount);
|
||||
lifetime.Physics.CollisionReports.DispatchSetPositionBatch(receipt);
|
||||
Assert.Equal(2, observer.Reports.Count);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CombinedPhysicsLedgerIncludesPendingShadowSetPositionReceipt()
|
||||
{
|
||||
using var lifetime = Lifetime();
|
||||
RuntimeEntityRecord owner = Entity(
|
||||
lifetime, 0x70001F03u, 1, PhysicsStateFlags.None);
|
||||
RegisterDynamicShadow(lifetime, owner);
|
||||
ShadowObjectRegistry shadows = lifetime.Physics.Engine.ShadowObjects;
|
||||
Assert.True(shadows.TryPrepareSetPosition(
|
||||
owner.Key!.Value.LocalEntityId,
|
||||
new Vector3(13f, 12f, 7f),
|
||||
Quaternion.Identity,
|
||||
Cell,
|
||||
0f,
|
||||
0f,
|
||||
PhysicsShadowCommitAction.Replace,
|
||||
[Cell],
|
||||
provenShapeless: false,
|
||||
suspendOwner: false,
|
||||
out var prepared));
|
||||
Assert.True(shadows.TryApplySetPosition(prepared!, out var receipt));
|
||||
|
||||
Assert.Equal(1, lifetime.Physics.CaptureOwnership()
|
||||
.PendingShadowSetPositionDispatchCount);
|
||||
|
||||
Assert.True(shadows.DiscardSetPositionCommit(receipt));
|
||||
Assert.Equal(0, lifetime.Physics.CaptureOwnership()
|
||||
.PendingShadowSetPositionDispatchCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void TwoOwnerPreparedBatchesDispatchExactlyOnceInReverseOrder()
|
||||
{
|
||||
using var lifetime = Lifetime();
|
||||
RuntimeEntityRecord first = Entity(
|
||||
lifetime, 0x70001E01u, 1, PhysicsStateFlags.ReportCollisions);
|
||||
RuntimeEntityRecord second = Entity(
|
||||
lifetime, 0x70001E02u, 1, PhysicsStateFlags.ReportCollisions);
|
||||
const uint staticId = 0x00F01E01u;
|
||||
RegisterShadow(lifetime, staticId, PhysicsStateFlags.Static,
|
||||
isStatic: true);
|
||||
var observer = new CollisionObserver();
|
||||
using IDisposable subscription = lifetime.Physics.CollisionReports
|
||||
.Subscribe(observer);
|
||||
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryPrepareSetPositionBatch(
|
||||
first, first.PhysicsBody!, 10d, false, false, false, false,
|
||||
[staticId], out var firstPrepared));
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryInstallSetPositionBatch(
|
||||
firstPrepared!, out var firstReceipt));
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryPrepareSetPositionBatch(
|
||||
second, second.PhysicsBody!, 10d, false, false, false, false,
|
||||
[staticId], out var secondPrepared));
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryInstallSetPositionBatch(
|
||||
secondPrepared!, out var secondReceipt));
|
||||
|
||||
Assert.True(lifetime.Physics.CollisionReports.DispatchSetPositionBatch(
|
||||
secondReceipt));
|
||||
Assert.True(lifetime.Physics.CollisionReports.DispatchSetPositionBatch(
|
||||
firstReceipt));
|
||||
Assert.False(lifetime.Physics.CollisionReports.DispatchSetPositionBatch(
|
||||
secondReceipt));
|
||||
Assert.False(lifetime.Physics.CollisionReports.DispatchSetPositionBatch(
|
||||
firstReceipt));
|
||||
|
||||
Assert.Equal(2, observer.Reports.Count);
|
||||
Assert.Equal(0, lifetime.Physics.CollisionReports.CaptureOwnership()
|
||||
.PendingSetPositionDispatchCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OldBatchRetirementCannotRemoveBatchInstalledByItsCallback()
|
||||
{
|
||||
using var lifetime = Lifetime();
|
||||
RuntimeEntityRecord owner = Entity(
|
||||
lifetime, 0x70001E03u, 1, PhysicsStateFlags.ReportCollisions);
|
||||
const uint staticId = 0x00F01E03u;
|
||||
RegisterShadow(lifetime, staticId, PhysicsStateFlags.Static,
|
||||
isStatic: true);
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryPrepareSetPositionBatch(
|
||||
owner, owner.PhysicsBody!, 10d, false, false, false, false,
|
||||
[staticId], out var oldPrepared));
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryInstallSetPositionBatch(
|
||||
oldPrepared!, out var oldReceipt));
|
||||
RuntimeCollisionReportingState.SetPositionCollisionBatchReceipt
|
||||
newerReceipt = default;
|
||||
bool installedNewer = false;
|
||||
var observer = new CollisionObserver(ignoredReport =>
|
||||
{
|
||||
if (installedNewer)
|
||||
return;
|
||||
installedNewer = true;
|
||||
Assert.True(lifetime.Physics.CollisionReports
|
||||
.TryPrepareSetPositionBatch(
|
||||
owner, owner.PhysicsBody!, 11d, false, false, false, true,
|
||||
ImmutableArray<uint>.Empty, out var newerPrepared));
|
||||
Assert.True(lifetime.Physics.CollisionReports
|
||||
.TryInstallSetPositionBatch(newerPrepared!, out newerReceipt));
|
||||
_ = lifetime.Physics.CollisionReports.DispatchSetPositionBatch(
|
||||
newerReceipt);
|
||||
_ = ignoredReport;
|
||||
});
|
||||
using IDisposable subscription = lifetime.Physics.CollisionReports
|
||||
.Subscribe(observer);
|
||||
|
||||
Assert.True(lifetime.Physics.CollisionReports.DispatchSetPositionBatch(
|
||||
oldReceipt));
|
||||
Assert.True(installedNewer);
|
||||
Assert.True(newerReceipt.IsValid);
|
||||
Assert.Equal(1, lifetime.Physics.CollisionReports.CaptureOwnership()
|
||||
.OwnerCount);
|
||||
|
||||
lifetime.Physics.CollisionReports.RetireSetPositionBatchOwner(
|
||||
oldReceipt);
|
||||
Assert.Equal(1, lifetime.Physics.CollisionReports.CaptureOwnership()
|
||||
.OwnerCount);
|
||||
|
||||
lifetime.Physics.CollisionReports.RetireSetPositionBatchOwner(
|
||||
newerReceipt);
|
||||
Assert.Equal(0, lifetime.Physics.CollisionReports.CaptureOwnership()
|
||||
.OwnerCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PreparedBatchTracksHiddenIgnoredPeerButSuppressesCallbacks()
|
||||
{
|
||||
using var lifetime = Lifetime();
|
||||
RuntimeEntityRecord owner = Entity(
|
||||
lifetime,
|
||||
0x70001F11u,
|
||||
1,
|
||||
PhysicsStateFlags.ReportCollisions);
|
||||
RuntimeEntityRecord target = Entity(
|
||||
lifetime,
|
||||
0x70001F12u,
|
||||
1,
|
||||
PhysicsStateFlags.ReportCollisions);
|
||||
RegisterDynamicShadow(lifetime, target);
|
||||
var observer = new CollisionObserver();
|
||||
using IDisposable subscription = lifetime.Physics.CollisionReports
|
||||
.Subscribe(observer);
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryPrepareSetPositionBatch(
|
||||
owner,
|
||||
owner.PhysicsBody!,
|
||||
10d,
|
||||
previousContact: false,
|
||||
previousOnWalkable: false,
|
||||
finalOnWalkable: false,
|
||||
collidedWithEnvironment: false,
|
||||
[target.Key!.Value.LocalEntityId],
|
||||
out var prepared));
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryInstallSetPositionBatch(
|
||||
prepared!,
|
||||
out var receipt));
|
||||
|
||||
PhysicsStateFlags hidden = PhysicsStateFlags.Hidden
|
||||
| PhysicsStateFlags.IgnoreCollisions;
|
||||
lifetime.Entities.SetFinalPhysicsState(target, hidden);
|
||||
target.PhysicsBody!.State = hidden;
|
||||
lifetime.Physics.CollisionReports.DispatchSetPositionBatch(receipt);
|
||||
|
||||
Assert.Empty(observer.Reports);
|
||||
Assert.Equal(1, lifetime.Physics.CollisionReports.CaptureOwnership()
|
||||
.TrackedObjectCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PreparedBatchConvertsLiveReportAsEnvironmentAfterGroundEdge()
|
||||
{
|
||||
using var lifetime = Lifetime();
|
||||
RuntimeEntityRecord owner = Entity(
|
||||
lifetime,
|
||||
0x70001F21u,
|
||||
1,
|
||||
PhysicsStateFlags.ReportCollisions);
|
||||
RuntimeEntityRecord target = Entity(
|
||||
lifetime,
|
||||
0x70001F22u,
|
||||
1,
|
||||
PhysicsStateFlags.ReportCollisions);
|
||||
RegisterDynamicShadow(lifetime, target);
|
||||
var observer = new CollisionObserver();
|
||||
using IDisposable subscription = lifetime.Physics.CollisionReports
|
||||
.Subscribe(observer);
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryPrepareSetPositionBatch(
|
||||
owner,
|
||||
owner.PhysicsBody!,
|
||||
10d,
|
||||
previousContact: false,
|
||||
previousOnWalkable: false,
|
||||
finalOnWalkable: false,
|
||||
collidedWithEnvironment: false,
|
||||
[target.Key!.Value.LocalEntityId],
|
||||
out var prepared));
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryInstallSetPositionBatch(
|
||||
prepared!,
|
||||
out var receipt));
|
||||
|
||||
lifetime.Entities.SetFinalPhysicsState(
|
||||
target,
|
||||
PhysicsStateFlags.ReportAsEnvironment);
|
||||
target.PhysicsBody!.State = PhysicsStateFlags.ReportAsEnvironment;
|
||||
lifetime.Physics.CollisionReports.DispatchSetPositionBatch(receipt);
|
||||
|
||||
Assert.Single(observer.Reports);
|
||||
Assert.Equal(RuntimeCollisionReportKind.EnvironmentCollision,
|
||||
observer.Reports[0].Kind);
|
||||
Assert.Equal(1, lifetime.Physics.CollisionReports.CaptureOwnership()
|
||||
.TrackedObjectCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PreparedEnvironmentBatchClearsCapturedMissileWithoutReport()
|
||||
{
|
||||
using var lifetime = Lifetime();
|
||||
RuntimeEntityRecord owner = Entity(
|
||||
lifetime,
|
||||
0x70001F31u,
|
||||
1,
|
||||
PhysicsStateFlags.Missile | PhysicsStateFlags.AlignPath);
|
||||
RegisterDynamicShadow(lifetime, owner);
|
||||
const uint staticId = 0x00F01F31u;
|
||||
RegisterShadow(
|
||||
lifetime,
|
||||
staticId,
|
||||
PhysicsStateFlags.Static,
|
||||
isStatic: true);
|
||||
var observer = new CollisionObserver();
|
||||
using IDisposable subscription = lifetime.Physics.CollisionReports
|
||||
.Subscribe(observer);
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryPrepareSetPositionBatch(
|
||||
owner,
|
||||
owner.PhysicsBody!,
|
||||
10d,
|
||||
previousContact: false,
|
||||
previousOnWalkable: false,
|
||||
finalOnWalkable: false,
|
||||
collidedWithEnvironment: false,
|
||||
[staticId],
|
||||
out var prepared));
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryInstallSetPositionBatch(
|
||||
prepared!,
|
||||
out var receipt));
|
||||
|
||||
lifetime.Physics.CollisionReports.DispatchSetPositionBatch(receipt);
|
||||
|
||||
Assert.Empty(observer.Reports);
|
||||
Assert.False(owner.FinalPhysicsState.HasFlag(PhysicsStateFlags.Missile));
|
||||
Assert.False(owner.PhysicsBody!.State.HasFlag(PhysicsStateFlags.Missile));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PreparedExpiredEndDegradesToMissingTargetAfterInstall()
|
||||
{
|
||||
using var lifetime = Lifetime();
|
||||
RuntimeEntityRecord owner = Entity(
|
||||
lifetime,
|
||||
0x70001F41u,
|
||||
1,
|
||||
PhysicsStateFlags.ReportCollisions);
|
||||
RuntimeEntityRecord target = Entity(
|
||||
lifetime,
|
||||
0x70001F42u,
|
||||
1,
|
||||
PhysicsStateFlags.ReportCollisions);
|
||||
target.PhysicsBody!.TransientState |= TransientStateFlags.Contact;
|
||||
RegisterDynamicShadow(lifetime, target);
|
||||
var observer = new CollisionObserver();
|
||||
using IDisposable subscription = lifetime.Physics.CollisionReports
|
||||
.Subscribe(observer);
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryPrepareSetPositionBatch(
|
||||
owner,
|
||||
owner.PhysicsBody!,
|
||||
10d,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
[target.Key!.Value.LocalEntityId],
|
||||
out var start));
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryInstallSetPositionBatch(
|
||||
start!,
|
||||
out var startReceipt));
|
||||
lifetime.Physics.CollisionReports.DispatchSetPositionBatch(startReceipt);
|
||||
observer.Reports.Clear();
|
||||
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryPrepareSetPositionBatch(
|
||||
owner,
|
||||
owner.PhysicsBody!,
|
||||
11.0001d,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
false,
|
||||
ImmutableArray<uint>.Empty,
|
||||
out var end));
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryInstallSetPositionBatch(
|
||||
end!,
|
||||
out var endReceipt));
|
||||
Assert.True(lifetime.TryAcceptDelete(
|
||||
new DeleteObject.Parsed(target.ServerGuid, target.Incarnation),
|
||||
isLocalPlayer: false,
|
||||
removeRetainedObject: false,
|
||||
out RuntimeEntityDeleteAcceptance acceptance));
|
||||
lifetime.CompleteAcceptedDelete(acceptance);
|
||||
Assert.Null(lifetime.RetireCanonicalOnly(target));
|
||||
|
||||
lifetime.Physics.CollisionReports.DispatchSetPositionBatch(endReceipt);
|
||||
|
||||
RuntimeCollisionReport report = Assert.Single(observer.Reports);
|
||||
Assert.Equal(RuntimeCollisionReportKind.ObjectCollisionEnd, report.Kind);
|
||||
Assert.Equal(owner.Key, report.Recipient);
|
||||
Assert.Equal(target.ServerGuid, report.OtherServerGuid);
|
||||
Assert.False(report.OtherWasInContact);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PreparedBatchPreservesPreLoopEnvironmentLatchUntilFinalSuffix()
|
||||
{
|
||||
using var lifetime = Lifetime();
|
||||
RuntimeEntityRecord owner = Entity(
|
||||
lifetime,
|
||||
0x70001F51u,
|
||||
1,
|
||||
PhysicsStateFlags.ReportCollisions);
|
||||
RuntimeEntityRecord target = Entity(
|
||||
lifetime,
|
||||
0x70001F52u,
|
||||
1,
|
||||
PhysicsStateFlags.ReportCollisions);
|
||||
RegisterDynamicShadow(lifetime, target);
|
||||
var observer = new CollisionObserver();
|
||||
using IDisposable subscription = lifetime.Physics.CollisionReports
|
||||
.Subscribe(observer);
|
||||
|
||||
Assert.True(lifetime.Physics.CollisionReports.HandleReports(
|
||||
owner,
|
||||
owner.PhysicsBody!,
|
||||
9d,
|
||||
previousContact: false,
|
||||
previousOnWalkable: false,
|
||||
collidedWithEnvironment: true,
|
||||
ImmutableArray<uint>.Empty));
|
||||
observer.Reports.Clear();
|
||||
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryPrepareSetPositionBatch(
|
||||
owner,
|
||||
owner.PhysicsBody!,
|
||||
10d,
|
||||
previousContact: false,
|
||||
previousOnWalkable: false,
|
||||
finalOnWalkable: false,
|
||||
collidedWithEnvironment: false,
|
||||
[target.Key!.Value.LocalEntityId],
|
||||
out var prepared));
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryInstallSetPositionBatch(
|
||||
prepared!,
|
||||
out var receipt));
|
||||
lifetime.Entities.SetFinalPhysicsState(
|
||||
target,
|
||||
PhysicsStateFlags.ReportAsEnvironment);
|
||||
target.PhysicsBody!.State = PhysicsStateFlags.ReportAsEnvironment;
|
||||
|
||||
lifetime.Physics.CollisionReports.DispatchSetPositionBatch(receipt);
|
||||
|
||||
Assert.Empty(observer.Reports);
|
||||
Assert.Equal(1, lifetime.Physics.CollisionReports.CaptureOwnership()
|
||||
.TrackedObjectCount);
|
||||
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryPrepareSetPositionBatch(
|
||||
owner,
|
||||
owner.PhysicsBody!,
|
||||
11d,
|
||||
previousContact: false,
|
||||
previousOnWalkable: false,
|
||||
finalOnWalkable: false,
|
||||
collidedWithEnvironment: true,
|
||||
ImmutableArray<uint>.Empty,
|
||||
out var next));
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryInstallSetPositionBatch(
|
||||
next!,
|
||||
out var nextReceipt));
|
||||
lifetime.Physics.CollisionReports.DispatchSetPositionBatch(nextReceipt);
|
||||
|
||||
RuntimeCollisionReport report = Assert.Single(observer.Reports);
|
||||
Assert.Equal(RuntimeCollisionReportKind.EnvironmentCollision,
|
||||
report.Kind);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PreparedEnvironmentBatchStopsMissileAddedByCallback()
|
||||
{
|
||||
using var lifetime = Lifetime();
|
||||
RuntimeEntityRecord owner = Entity(
|
||||
lifetime,
|
||||
0x70001F61u,
|
||||
1,
|
||||
PhysicsStateFlags.ReportCollisions);
|
||||
RegisterDynamicShadow(lifetime, owner);
|
||||
const uint staticId = 0x00F01F61u;
|
||||
RegisterShadow(
|
||||
lifetime,
|
||||
staticId,
|
||||
PhysicsStateFlags.Static,
|
||||
isStatic: true);
|
||||
var observer = new CollisionObserver(_ =>
|
||||
{
|
||||
PhysicsStateFlags callbackState = owner.PhysicsBody!.State
|
||||
| PhysicsStateFlags.Missile
|
||||
| PhysicsStateFlags.AlignPath;
|
||||
lifetime.Entities.SetFinalPhysicsState(owner, callbackState);
|
||||
owner.PhysicsBody.State = callbackState;
|
||||
});
|
||||
using IDisposable subscription = lifetime.Physics.CollisionReports
|
||||
.Subscribe(observer);
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryPrepareSetPositionBatch(
|
||||
owner,
|
||||
owner.PhysicsBody!,
|
||||
10d,
|
||||
previousContact: false,
|
||||
previousOnWalkable: false,
|
||||
finalOnWalkable: false,
|
||||
collidedWithEnvironment: false,
|
||||
[staticId],
|
||||
out var prepared));
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryInstallSetPositionBatch(
|
||||
prepared!,
|
||||
out var receipt));
|
||||
|
||||
lifetime.Physics.CollisionReports.DispatchSetPositionBatch(receipt);
|
||||
|
||||
Assert.Single(observer.Reports);
|
||||
Assert.False(owner.FinalPhysicsState.HasFlag(PhysicsStateFlags.Missile));
|
||||
Assert.False(owner.PhysicsBody!.State.HasFlag(PhysicsStateFlags.Missile));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PreparedExistingCollisionRefreshesLiveEtherealBeforeExpiry()
|
||||
{
|
||||
using var lifetime = Lifetime();
|
||||
RuntimeEntityRecord owner = Entity(
|
||||
lifetime,
|
||||
0x70001F71u,
|
||||
1,
|
||||
PhysicsStateFlags.ReportCollisions);
|
||||
RuntimeEntityRecord target = Entity(
|
||||
lifetime,
|
||||
0x70001F72u,
|
||||
1,
|
||||
PhysicsStateFlags.ReportCollisions);
|
||||
RegisterDynamicShadow(lifetime, target);
|
||||
var observer = new CollisionObserver();
|
||||
using IDisposable subscription = lifetime.Physics.CollisionReports
|
||||
.Subscribe(observer);
|
||||
|
||||
DispatchPrepared(
|
||||
lifetime,
|
||||
owner,
|
||||
physicsTime: 10d,
|
||||
[target.Key!.Value.LocalEntityId]);
|
||||
observer.Reports.Clear();
|
||||
PhysicsStateFlags ethereal = PhysicsStateFlags.ReportCollisions
|
||||
| PhysicsStateFlags.Ethereal;
|
||||
lifetime.Entities.SetFinalPhysicsState(target, ethereal);
|
||||
target.PhysicsBody!.State = ethereal;
|
||||
|
||||
DispatchPrepared(
|
||||
lifetime,
|
||||
owner,
|
||||
physicsTime: 10.5d,
|
||||
[target.Key!.Value.LocalEntityId]);
|
||||
Assert.Empty(observer.Reports);
|
||||
DispatchPrepared(
|
||||
lifetime,
|
||||
owner,
|
||||
physicsTime: 10.5001d,
|
||||
ImmutableArray<uint>.Empty);
|
||||
|
||||
Assert.Equal(2, observer.Reports.Count);
|
||||
Assert.All(observer.Reports, report => Assert.Equal(
|
||||
RuntimeCollisionReportKind.ObjectCollisionEnd,
|
||||
report.Kind));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PreparedExistingCollisionBecomingStaticKeepsOldAgeForSamePassEnd()
|
||||
{
|
||||
using var lifetime = Lifetime();
|
||||
RuntimeEntityRecord owner = Entity(
|
||||
lifetime,
|
||||
0x70001F81u,
|
||||
1,
|
||||
PhysicsStateFlags.ReportCollisions);
|
||||
RuntimeEntityRecord target = Entity(
|
||||
lifetime,
|
||||
0x70001F82u,
|
||||
1,
|
||||
PhysicsStateFlags.ReportCollisions);
|
||||
RegisterDynamicShadow(lifetime, target);
|
||||
var observer = new CollisionObserver();
|
||||
using IDisposable subscription = lifetime.Physics.CollisionReports
|
||||
.Subscribe(observer);
|
||||
DispatchPrepared(
|
||||
lifetime,
|
||||
owner,
|
||||
physicsTime: 10d,
|
||||
[target.Key!.Value.LocalEntityId]);
|
||||
observer.Reports.Clear();
|
||||
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryPrepareSetPositionBatch(
|
||||
owner,
|
||||
owner.PhysicsBody!,
|
||||
11.0001d,
|
||||
previousContact: false,
|
||||
previousOnWalkable: false,
|
||||
finalOnWalkable: false,
|
||||
collidedWithEnvironment: false,
|
||||
[target.Key!.Value.LocalEntityId],
|
||||
out var prepared));
|
||||
Assert.True(lifetime.Physics.CollisionReports.TryInstallSetPositionBatch(
|
||||
prepared!,
|
||||
out var receipt));
|
||||
PhysicsStateFlags becameStatic = PhysicsStateFlags.ReportCollisions
|
||||
| PhysicsStateFlags.Static;
|
||||
lifetime.Entities.SetFinalPhysicsState(target, becameStatic);
|
||||
target.PhysicsBody!.State = becameStatic;
|
||||
|
||||
lifetime.Physics.CollisionReports.DispatchSetPositionBatch(receipt);
|
||||
|
||||
Assert.Equal(3, observer.Reports.Count);
|
||||
Assert.Equal(RuntimeCollisionReportKind.EnvironmentCollision,
|
||||
observer.Reports[0].Kind);
|
||||
Assert.Equal(RuntimeCollisionReportKind.ObjectCollisionEnd,
|
||||
observer.Reports[1].Kind);
|
||||
Assert.Equal(RuntimeCollisionReportKind.ObjectCollisionEnd,
|
||||
observer.Reports[2].Kind);
|
||||
Assert.Equal(0, lifetime.Physics.CollisionReports.CaptureOwnership()
|
||||
.TrackedObjectCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ExactObjectReportsAreOrderedDeduplicatedAndExpireAtRetailThreshold()
|
||||
{
|
||||
|
|
@ -1656,6 +2254,28 @@ public sealed class RuntimeCollisionReportingStateTests
|
|||
owner.PhysicsBody.OnWalkable,
|
||||
collision);
|
||||
|
||||
private static void DispatchPrepared(
|
||||
RuntimeEntityObjectLifetime lifetime,
|
||||
RuntimeEntityRecord owner,
|
||||
double physicsTime,
|
||||
ImmutableArray<uint> collidedObjectIds)
|
||||
{
|
||||
Assert.True(lifetime.Physics.CollisionReports
|
||||
.TryPrepareSetPositionBatch(
|
||||
owner,
|
||||
owner.PhysicsBody!,
|
||||
physicsTime,
|
||||
previousContact: owner.PhysicsBody!.InContact,
|
||||
previousOnWalkable: owner.PhysicsBody.OnWalkable,
|
||||
finalOnWalkable: owner.PhysicsBody.OnWalkable,
|
||||
collidedWithEnvironment: false,
|
||||
collidedObjectIds,
|
||||
out var prepared));
|
||||
Assert.True(lifetime.Physics.CollisionReports
|
||||
.TryInstallSetPositionBatch(prepared!, out var receipt));
|
||||
lifetime.Physics.CollisionReports.DispatchSetPositionBatch(receipt);
|
||||
}
|
||||
|
||||
private static RuntimeSetPositionCommand PlacementCommand(
|
||||
RuntimeEntityRecord owner,
|
||||
Vector3 position)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue