docs(headless): close K3 connected gates
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18
AGENTS.md
18
AGENTS.md
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@ -364,14 +364,19 @@ Release suite passes 8,728/5 skips. K2 completed at `7e8acb74` plus
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local-player frame sequence, complete generation-gated bot commands, and
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ordered lifecycle/entity/inventory/chat/movement/portal/combat/command event
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stream pass 411 Runtime tests, 31 Headless tests, 3,732 App tests / 3 skips,
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and 8,744 complete Release tests / 5 skips. K3's automated checkpoint landed
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across `12b500d3`, `9569dadb`, and `b6547ff3`: exact process content leases,
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and 8,744 complete Release tests / 5 skips. K3 completed across `12b500d3`,
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`9569dadb`, `b6547ff3`, and `3f340125`: exact process content leases,
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immutable magic/terrain/bounded collision sharing, presentation-free
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local-player/collision hydration, 1/5/10-session same-GUID/portal/reconnect
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isolation, and policy-fault quarantine pass 412 Runtime, 42 Headless, 3,722 App
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tests / 3 skips, and 8,758 complete Release tests / 5 skips. The
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visible-terminal Windows and Linux/WSL production gates remain before K3
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closes.
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tests / 3 skips, and 8,758 complete Release tests / 5 skips. The connected
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closeout adds direct single-session CLI launch, four-stop portal routing,
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external teleport handling, retail-correct normal Position versus
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ForcePosition projection, explicit-only collision diagnostics, visible Windows
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and native Linux production runs, user-accepted smooth retail-observer
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movement, and ACE-confirmed graceful logout. Final gates pass 412 Runtime, 47
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Headless, 3,722 App / 3 skips, and 8,764 complete Release tests / 5 skips.
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K4 1/5/10/30-session resource-ceiling and stress work is active.
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J0's rollback is
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`git revert b632672e5ccabfb44c551e08f1c411ab2669c44a`.
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J1's rollback is
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@ -435,6 +440,9 @@ K1's rollback is
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K2's rollback is, newest first,
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`git revert 38e83640d907ee3e0819f3b38ca117ca60914d6b` then
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`git revert 7e8acb74dd20931d5ba88430fd100cd074a32e4d`.
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K3's connected-closeout rollback is
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`git revert 3f3401257c83bdd9f557eb577ba08cf2e5ec9a06`; its earlier automated
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checkpoint rollbacks remain recorded in the Slice K plan.
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Slice H's retained UI/frame, bounded-light, and pooled/borrowed/direct network
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work is complete; the exact seven-checkpoint connected lifecycle/reconnect gate
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passes. Slice I is closed in
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18
CLAUDE.md
18
CLAUDE.md
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@ -362,14 +362,19 @@ Release suite passes 8,728/5 skips. K2 completed at `7e8acb74` plus
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local-player frame sequence, complete generation-gated bot commands, and
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ordered lifecycle/entity/inventory/chat/movement/portal/combat/command event
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stream pass 411 Runtime tests, 31 Headless tests, 3,732 App tests / 3 skips,
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and 8,744 complete Release tests / 5 skips. K3's automated checkpoint landed
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across `12b500d3`, `9569dadb`, and `b6547ff3`: exact process content leases,
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and 8,744 complete Release tests / 5 skips. K3 completed across `12b500d3`,
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`9569dadb`, `b6547ff3`, and `3f340125`: exact process content leases,
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immutable magic/terrain/bounded collision sharing, presentation-free
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local-player/collision hydration, 1/5/10-session same-GUID/portal/reconnect
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isolation, and policy-fault quarantine pass 412 Runtime, 42 Headless, 3,722 App
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tests / 3 skips, and 8,758 complete Release tests / 5 skips. The
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visible-terminal Windows and Linux/WSL production gates remain before K3
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closes.
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tests / 3 skips, and 8,758 complete Release tests / 5 skips. The connected
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closeout adds direct single-session CLI launch, four-stop portal routing,
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external teleport handling, retail-correct normal Position versus
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ForcePosition projection, explicit-only collision diagnostics, visible Windows
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and native Linux production runs, user-accepted smooth retail-observer
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movement, and ACE-confirmed graceful logout. Final gates pass 412 Runtime, 47
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Headless, 3,722 App / 3 skips, and 8,764 complete Release tests / 5 skips.
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K4 1/5/10/30-session resource-ceiling and stress work is active.
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J0's rollback is
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`git revert b632672e5ccabfb44c551e08f1c411ab2669c44a`.
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J1's rollback is
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@ -433,6 +438,9 @@ K1's rollback is
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K2's rollback is, newest first,
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`git revert 38e83640d907ee3e0819f3b38ca117ca60914d6b` then
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`git revert 7e8acb74dd20931d5ba88430fd100cd074a32e4d`.
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K3's connected-closeout rollback is
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`git revert 3f3401257c83bdd9f557eb577ba08cf2e5ec9a06`; its earlier automated
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checkpoint rollbacks remain recorded in the Slice K plan.
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Slice H's retained UI/frame, bounded-light, and pooled/borrowed/direct network
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work is complete; the exact seven-checkpoint connected lifecycle/reconnect gate
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passes. Slice I is closed in
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@ -1,6 +1,6 @@
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# acdream — strategic roadmap
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**Status:** Living document. Updated 2026-07-27. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, J5.2 interaction transactions at `f5f7b417`, J5.3 combat/magic intent at `20df9d15`, J5.4 local movement/outbound cadence at `aa3f4a60`, J5.5 per-session physics/remote simulation at `7e6033d0`, J5.6 projectile simulation at `2aee3356`, and J5.7 combined simulation closeout at `cdee7a4b`. J6.1 world-environment ownership is closed at `902076c0`; J6.2 canonical reveal generation and typed destination readiness is closed at `a6860d55` plus `acb845d8`; J6.3 exact F751/Position destination correlation is closed at `6a063a27`; J6.4 exact graphical-host acknowledgement and owner cleanup is closed at `18d17d8b`. J7's one graphical `GameRuntime` root is closed at `ce41efb9`, including the user's 2026-07-27 exact post-cutover visual acceptance. J8 closed Slice J at `a9a822f2` with one shared graphical/no-window root and generation-reset transaction. Slice K Linux headless/multi-session work is active; K0's tested no-presentation Windows/Linux boundary closed at `aada8a37`, K1's real portable single-session host closed at `f8cb840f`, and K2's deterministic scheduler plus complete shared bot command/event path closed at `7e8acb74` plus `38e83640`. K3's shared-content, collision-hydration, 1/5/10-session isolation, and fault-quarantine automated checkpoint landed at `12b500d3`, `9569dadb`, and `b6547ff3`; its visible-terminal Windows and Linux/WSL production gates remain. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Status:** Living document. Updated 2026-07-27. **M3 landed; M4 is active.** M3's retail casting/UI, R6 locomotion/collision/projectile/teleport/radar rebaseline, deterministic fresh-login/portal world lifecycle, and final two-client portal observer flow are user-gated. All eight slices of the behavior-preserving ownership campaign in [`docs/architecture/code-structure.md`](../architecture/code-structure.md), their automated closeout, and the user's connected visual matrix are complete. Modern Runtime J3 canonical entity/object lifetime and J4 gameplay-state ownership are closed at `89e6b207`; J5.1 canonical selection/combat/target-mode ownership is closed at `b298f99f`, J5.2 interaction transactions at `f5f7b417`, J5.3 combat/magic intent at `20df9d15`, J5.4 local movement/outbound cadence at `aa3f4a60`, J5.5 per-session physics/remote simulation at `7e6033d0`, J5.6 projectile simulation at `2aee3356`, and J5.7 combined simulation closeout at `cdee7a4b`. J6.1 world-environment ownership is closed at `902076c0`; J6.2 canonical reveal generation and typed destination readiness is closed at `a6860d55` plus `acb845d8`; J6.3 exact F751/Position destination correlation is closed at `6a063a27`; J6.4 exact graphical-host acknowledgement and owner cleanup is closed at `18d17d8b`. J7's one graphical `GameRuntime` root is closed at `ce41efb9`, including the user's 2026-07-27 exact post-cutover visual acceptance. J8 closed Slice J at `a9a822f2` with one shared graphical/no-window root and generation-reset transaction. Slice K Linux headless/multi-session work is active; K0's tested no-presentation Windows/Linux boundary closed at `aada8a37`, K1's real portable single-session host closed at `f8cb840f`, and K2's deterministic scheduler plus complete shared bot command/event path closed at `7e8acb74` plus `38e83640`. K3 closed at `3f340125` after the shared-content/collision/isolation checkpoint, visible-terminal Windows and native Linux production runs, four-stop portal route, external-teleport handling, and user-accepted retail-observer movement. K4 30-session resource and stability work is active. Issue #225's lifestone/particle alpha comparison remains a separate rendering visual gate.
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**Purpose:** One source of truth for where the project is and where it's going. Every observed defect or missing feature has a named phase that owns it; when something looks wrong in-game, look here to find the phase that'll address it. Implementation details live in per-phase specs under `docs/superpowers/specs/`, not in this file.
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---
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@ -1805,10 +1805,10 @@ port in any phase — no separate listing here.
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> single-session Windows/Linux host closed at `f8cb840f` after both platforms
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> completed the same real ACE connect, portal, graceful reconnect, and terminal
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> teardown gate. K2's absolute-deadline scheduler and full typed bot-command/
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> event parity closed at `7e8acb74` plus `38e83640`; K3's automated
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> shared-content/collision/isolation checkpoint landed at `12b500d3`,
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> `9569dadb`, and `b6547ff3`. Its visible-terminal Windows and Linux/WSL
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> production gates remain.
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> event parity closed at `7e8acb74` plus `38e83640`; K3 closed at
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> `3f340125` after the shared-content/collision/isolation checkpoint, visible
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> Windows and native Linux production runs, exact portal routing, graceful
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> teardown, and user-accepted retail-observer movement. K4 is active.
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> The historical exact cutover
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> rollback remains
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> `git revert ef1d263337997bb030eadb7b8e71d73dc659907a`. Slice H is complete:
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@ -1854,8 +1854,8 @@ hitch and follows.
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> **PROMOTED TO ACTIVE MODERN RUNTIME SLICES K/L.** Slice K now executes the
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> no-window Linux host and approximately 30-session target from
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> [`2026-07-26-modern-runtime-slice-k.md`](2026-07-26-modern-runtime-slice-k.md);
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> Slice L executes the graphical Linux/platform work. K0-K2 are complete and
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> K3 is active. The historical LH rows below remain the stable outcome map.
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> Slice L executes the graphical Linux/platform work. K0-K3 are complete and
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> K4 is active. The historical LH rows below remain the stable outcome map.
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The governing architectural rule is that a game session must not be a hidden
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`GameWindow`. Authentication, networking, world state, movement, inventory,
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@ -294,14 +294,17 @@ residency is `0/0/0` at every stable checkpoint and teardown converges. Slice I
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absolute-deadline scheduler, the shared Runtime local-player frame sequence,
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complete generation-gated bot commands, and lifecycle/entity/inventory/chat/
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movement/portal/combat/command events pass 411 Runtime, 31 Headless, 3,732
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App / 3 skips, and 8,744 complete Release tests / 5 skips. K3's automated
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checkpoint landed across `12b500d3`, `9569dadb`, and `b6547ff3`: exact
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App / 3 skips, and 8,744 complete Release tests / 5 skips. K3 completed
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across `12b500d3`, `9569dadb`, `b6547ff3`, and `3f340125`: exact
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process content leases, immutable magic/terrain/bounded collision sharing,
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presentation-free local-player/collision hydration, 1/5/10-session
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same-GUID/portal/reconnect isolation, and policy-fault quarantine pass 412
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Runtime, 42 Headless, 3,722 App / 3 skips, and 8,758 complete Release tests
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/ 5 skips. The visible-terminal Windows and Linux/WSL production gates
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remain before K3 closes.
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same-GUID/portal/reconnect isolation, and policy-fault quarantine are joined
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by the visible-terminal Windows and native Linux/WSL production gates.
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Direct launch, four-stop portal routing, external `teleallto`, retail-client
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observer movement, graceful logout, and the corrected normal-position versus
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ForcePosition routing pass. Final gates report 412 Runtime, 47 Headless,
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3,722 App / 3 skips, and 8,764 complete Release tests / 5 skips. K4
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1/5/10/30-session resource-ceiling and stress work is active.
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Slice-I closeout evidence is
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[`../research/2026-07-25-slice-i7-closeout.md`](../research/2026-07-25-slice-i7-closeout.md).
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Slice-J2 closeout evidence is
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@ -1,6 +1,6 @@
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# Modern runtime Slice K — Linux headless and multi-session host
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**Status:** K0–K2 COMPLETE; K3 AUTOMATED CHECKPOINT COMPLETE, CONNECTED GATE ACTIVE 2026-07-27
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**Status:** K0–K3 COMPLETE; K4 ACTIVE 2026-07-27
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**Parent:** `2026-07-24-modern-runtime-architecture.md`, Slice K
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**Authorization:** the user approved Slices F–L on 2026-07-24
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**Purpose:** run efficient automated clients on Linux without a display, GPU,
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@ -171,11 +171,14 @@ Support non-interactive providers suitable for local automation:
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- standard-input secret stream;
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- credential file with an explicit user-only-permission check on Linux.
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Do not accept a plaintext password directly on the command line because process
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lists expose it. `ToString`, validation errors, logs, checkpoints, crash
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reports, and metrics contain only redacted credential IDs. Secrets are cleared
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from retained buffers when the session is disposed where the BCL representation
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allows it.
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The user additionally requires an explicit `-user`/`-password` (and long-form
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alias) launch override for local single-session automation. It is accepted only
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for `run` with exactly one configured session and intentionally carries the
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ordinary process-list exposure of command-line arguments. Configuration-based
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multi-session production continues to use the providers above. `ToString`,
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validation errors, logs, checkpoints, crash reports, and metrics never echo the
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password, and the session wraps the value in the same disposable credential
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owner used by provider-based launch.
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## 6. Bot surface
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@ -293,7 +296,7 @@ not busy-loop.
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### K3 — shared immutable content and isolation
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**Automated checkpoint complete at `12b500d3`, `9569dadb`, and `b6547ff3`.**
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**Complete at `12b500d3`, `9569dadb`, `b6547ff3`, and `3f340125`.**
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The process opens the exact DAT/pak/magic/terrain sources once, shares a
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bounded immutable flat-collision cache, and gives each session its own
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Runtime/physics/cache/movement/collision-neighborhood graph. The direct
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@ -301,8 +304,26 @@ accepted-state route now hydrates local-player movement and terrain, EnvCell,
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building, stab, and procedural-scenery collision without loading presentation.
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The 1/5/10-session same-GUID/portal/reconnect gate and policy-fault quarantine
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pass. Runtime passes 412 tests, Headless 42, App 3,722/3 skips, and the complete
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Release solution 8,758/5 skips. The remaining K3 work is the visible-terminal
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Windows connected gate plus the matching Linux/WSL production gate. Evidence:
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Release solution 8,758/5 skips.
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The connected closeout adds explicit portal-route and long-lived observer
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policies as consumers of the same `IGameRuntimeView` /
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`IGameRuntimeCommands` seam used by graphical automation. It also aligns the
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direct host with retail position routing: ordinary accepted position echoes no
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longer re-run teleport placement or stop local motion, `ForcePosition` uses
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`BlipPlayer` semantics plus an immediate position acknowledgement, and a real
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teleport performs exactly one destination placement. High-volume collision
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snap diagnostics are now explicitly opt-in.
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The visible Windows production terminal passed connect, collision hydration,
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lifestone recall, graceful reconnect, second-generation materialization, and
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terminal teardown. The native Linux/WSL executable then passed direct CLI
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launch, exact Aerlinthe/Caul/Rynthid/lifestone routing, external `teleallto`
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portal generations, and a retail-client observer gate. The user saw the
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headless character turn and run smoothly without rubberbanding; three accepted
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external portal generations completed before ACE confirmed graceful logout.
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The final Release gate passes 412 Runtime tests, 47 Headless tests, 3,722 App
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tests / 3 skips, and 8,764 complete-solution tests / 5 skips. Evidence:
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`docs/research/2026-07-27-slice-k3-shared-content-isolation-checkpoint.md`.
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- Introduce a process content owner with leases and exact last-user disposal.
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@ -402,9 +423,10 @@ git revert 38e83640d907ee3e0819f3b38ca117ca60914d6b
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git revert 7e8acb74dd20931d5ba88430fd100cd074a32e4d
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```
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K3 automated-checkpoint rollback, newest first:
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K3 rollback, newest first:
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```text
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git revert 3f3401257c83bdd9f557eb577ba08cf2e5ec9a06
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git revert b6547ff38c375328417855200f41c8af6436f246
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git revert 9569dadb578b299b24e30aec85eee86ec0c2b3fb
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git revert 12b500d38362e8aae0a23a4f9712b86367006f76
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@ -1,8 +1,8 @@
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# Slice K3 shared-content and isolation checkpoint
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# Slice K3 shared-content and isolation closeout
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**Date:** 2026-07-27
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**Status:** Automated checkpoint complete; connected Windows/Linux gate remains
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**Commits:** `12b500d3`, `9569dadb`, `b6547ff3`
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**Status:** Complete
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**Commits:** `12b500d3`, `9569dadb`, `b6547ff3`, `3f340125`
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## Outcome
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@ -43,21 +43,52 @@ attributed safely across sessions.
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array, and bounded collision source are shared; mutable physics/cache/
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movement owners are not.
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## Remaining K3 gate
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## Connected production evidence
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1. Run the production Release executable against local ACE in a visible
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terminal with no window, renderer, audio, or UI assemblies.
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2. Observe initial collision hydration, lifestone recall, reconnect, and exact
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final content-lease disposal.
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3. Repeat the production gate on Linux/WSL.
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4. Add the connected resource evidence and close K3 before deriving K4's
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numeric 1/5/10/30-session ceilings.
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The Windows visible-terminal Release host connected to local ACE without a
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window, renderer, audio, or UI assembly. It hydrated collision, completed a
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lifestone recall, performed the absolute-deadline graceful reconnect, entered
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the second generation, and converged through ACE-confirmed graceful logout.
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The native Linux/WSL Release host then connected through the same production
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composition using direct single-session `-user`/`-password` launch. The fixed
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portal-route policy completed Aerlinthe, Caul, Rynthid, and lifestone stops.
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The long-lived observer policy entered Rynthid, accepted two further external
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`teleallto` destinations, and continued to issue typed turn/run intents.
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A retail client observed the same server-visible character and the user
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accepted its smooth movement without rubberbanding.
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The live run exposed two connected-only defects and corrected them at their
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owner boundaries:
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- zero-delta collision snap tracing wrote every frame; production now leaves
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the explicit diagnostic sink unset;
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- every ordinary local Position echo re-ran full teleport synchronization,
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stopping motion and snapping the headless controller. Direct projection now
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ignores normal Apply echoes, blips only `ForcePosition`, acknowledges the
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force immediately, and retains one full placement for real teleports.
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The accepted Linux run completed three external portal generations and then
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produced `graceful logout requested`, `graceful logout confirmed`, stopped,
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and disposed records. The bot policies contain no private movement or world
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model: they consume `IGameRuntimeView`, `IGameRuntimeCommands`, and the same
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Runtime local-player frame and outbound serializers as the graphical host.
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Final automated evidence after the corrections:
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- Release build: zero warnings and zero errors.
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- Runtime: 412 passed.
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- Headless: 47 passed.
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- App: 3,722 passed / 3 skipped.
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- Complete solution: 8,764 passed / 5 skipped.
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- Native Ubuntu .NET 10 Release build: zero warnings and zero errors.
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## Exact rollback
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Newest first:
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```text
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git revert 3f3401257c83bdd9f557eb577ba08cf2e5ec9a06
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git revert b6547ff38c375328417855200f41c8af6436f246
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git revert 9569dadb578b299b24e30aec85eee86ec0c2b3fb
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git revert 12b500d38362e8aae0a23a4f9712b86367006f76
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|||
67
memory/project_modern_runtime_headless.md
Normal file
67
memory/project_modern_runtime_headless.md
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
# Modern Runtime headless continuation
|
||||
|
||||
## Current checkpoint
|
||||
|
||||
Slice J is closed. Slice K0-K3 are closed; K4 is active.
|
||||
|
||||
K3's production closeout commit is `3f340125`. Its automated predecessors are
|
||||
`12b500d3`, `9569dadb`, and `b6547ff3`.
|
||||
|
||||
The Windows visible-terminal host and native Linux/WSL host both connected to
|
||||
local ACE without loading presentation assemblies. Linux completed the
|
||||
Aerlinthe/Caul/Rynthid/lifestone route, accepted external `teleallto`
|
||||
destinations, remained visible to a retail observer, turned and ran smoothly,
|
||||
and shut down through ACE-confirmed graceful logout. The user accepted the
|
||||
observer movement gate on 2026-07-27.
|
||||
|
||||
## Important connected correction
|
||||
|
||||
`RuntimeLiveEntitySessionController` passes the exact accepted
|
||||
`PositionTimestampDisposition` to the direct world projection.
|
||||
|
||||
- Normal `Apply` echoes update canonical state but do not reset the local
|
||||
headless movement controller.
|
||||
- `ForcePosition` uses `BlipPosition`, preserves active movement semantics, and
|
||||
sends an immediate autonomous-position acknowledgement.
|
||||
- A real teleport performs one full synchronization from
|
||||
`PrepareDestination`.
|
||||
|
||||
Do not reintroduce full local-player synchronization for every accepted
|
||||
Position packet; it stops movement and causes retail observers to see repeated
|
||||
run/snap-back rubberbanding.
|
||||
|
||||
Collision `[snap]` output is high volume and must remain behind the explicit
|
||||
`PhysicsEngine.DiagnosticLog` sink.
|
||||
|
||||
## Automation seam
|
||||
|
||||
Graphical automation and headless policies use `IGameRuntimeView`,
|
||||
`IGameRuntimeCommands`, `IRuntimeEventSource`, and the same
|
||||
`RuntimeLocalPlayerFrameController`/outbound serializers. The route and
|
||||
observer policies are diagnostic consumers, not a second bot world or
|
||||
movement implementation.
|
||||
|
||||
The user requires optional direct single-session CLI launch with
|
||||
`-user`/`-password` or the long-form aliases. Multi-session configuration
|
||||
continues to use credential providers.
|
||||
|
||||
## Next work
|
||||
|
||||
Execute K4 from `docs/plans/2026-07-26-modern-runtime-slice-k.md`:
|
||||
|
||||
1. capture reproducible 1/5/10-session warm resource baselines;
|
||||
2. derive and commit numeric per-session/process ceilings;
|
||||
3. build the 30-session connected stress configuration and workload;
|
||||
4. run the two-hour Linux soak with recurring movement, use, combat/cast,
|
||||
chat, portal, cancellation, and reconnect;
|
||||
5. prove stable final-hour plateaus and exact teardown convergence;
|
||||
6. close Slice K, then start Slice L Linux graphical/platform work.
|
||||
|
||||
Final K3 automated counts: Runtime 412, Headless 47, App 3,722 / 3 skips,
|
||||
complete Release 8,764 / 5 skips.
|
||||
|
||||
K3 connected-closeout rollback:
|
||||
|
||||
```text
|
||||
git revert 3f3401257c83bdd9f557eb577ba08cf2e5ec9a06
|
||||
```
|
||||
Loading…
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Reference in a new issue