docs(physics): spec + plan + findings for ISSUES #83 walk-miss probe spike
Three docs from the indoor walk-miss probe spike landed in commits 27c7284..a2e7a87: - Spec: design of the [walk-miss] + [floor-polys] diagnostic emissions with the H1/H2/H3 disambiguation matrix. - Plan: 3-task TDD implementation plan (flag, aggregator, emissions). - Findings: live-capture analysis showing H3 (walkable_hits_sphere / adjust_sphere_to_plane synthesis rejection) is the dominant defect. 817 of 876 ground-contact misses (93%) cluster at dz~0.48 m, while the 7 HITs all sit at dz~0.46 m — a 2 cm boundary between working and broken that points at the sphere-overlap math, not the probe distance. H1 (multi-cell iteration missing) is real but only 3% of misses, secondary. H2 (probe distance) ruled out. Next step: line-by-line decomp comparison of FindWalkableInternal / walkable_hits_sphere / adjust_sphere_to_plane against retail at acclient_2013_pseudo_c.txt:322032 / :323006 / :326793, then design the fix in a follow-up session. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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docs/research/2026-05-21-walk-miss-capture-findings.md
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# Indoor walk-miss probe — capture findings (ISSUES #83)
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**Date:** 2026-05-21
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**Session:** lucid-goldberg-1ba520
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**Spec:** [`docs/superpowers/specs/2026-05-21-indoor-walk-miss-probe-design.md`](../superpowers/specs/2026-05-21-indoor-walk-miss-probe-design.md)
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**Plan:** [`docs/superpowers/plans/2026-05-21-indoor-walk-miss-probe.md`](../superpowers/plans/2026-05-21-indoor-walk-miss-probe.md)
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**Capture log:** `launch-walk-miss.utf8.log` (9,401 lines, this branch — uncommitted)
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## TL;DR
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**H3 is the dominant defect.** The indoor walkable-plane synthesis
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(`BSPQuery.FindWalkableSphere` → `FindWalkableInternal` →
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`walkable_hits_sphere` + `adjust_sphere_to_plane`) **rejects floor
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polygons it should accept** ~98 % of the time the player is standing on
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a horizontal indoor floor. The HIT zone is razor-thin: misses cluster
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at `dz=0.48 m` (cell-local foot-above-floor) while the only 7 HITs in
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the entire capture all sat at `dz=0.46 m` — a **2 cm boundary** between
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working and broken.
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H1 (multi-cell iteration missing) is real but secondary: 59 events
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(3 %) at doorway-threshold cells where the player stepped past a small
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indoor floor poly and the LandCell terrain would have grounded them.
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H2 (probe distance 0.5 m too short) is **not** the issue. The bulk of
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H3 misses sit well within the probe envelope.
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## Numbers
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| Metric | Count |
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|---|---:|
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| Total `[walk-miss]` events | 1,814 |
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| `[indoor-walkable] result=HIT` (synthesis succeeded) | 7 |
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| `[indoor-walkable] result=MISS` (synthesis failed) | 1,814 |
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| Synthesis HIT rate | **0.38 %** |
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| `[floor-polys]` cell dumps (one per cached indoor cell) | 527 |
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### Hypothesis classification (per spec disambiguation matrix)
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| Class | Filter | Count | % of total |
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|---|---|---:|---:|
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| **H3 candidate** | `containsFootXY=True AND \|dz\| ≤ 0.5 m` | **817** | **45.0 %** |
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| Airborne / jump | `containsFootXY=True AND \|dz\| > 0.5 m` | 938 | 51.7 % |
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| **H1 candidate** | `containsFootXY=False AND landcell.hasTerrain=true` | **59** | 3.3 % |
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| H1+H3 combo | `containsFootXY=False AND landcell.hasTerrain=false` | 0 | 0.0 % |
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The 938 "airborne" events are not a defect — they correspond to the
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test session's jump arc (the user jumped through the doorway during
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capture). The probe correctly reports `containsFootXY=True` with a
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large `dz` because the foot is XY-over a floor poly but vertically too
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far above it. Setting these aside: of **876 ground-contact misses**,
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**93 %** are H3.
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### `nearest.dz` distribution (containsFootXY=True only)
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| dz bucket | Count |
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|---|---:|
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| 0.0–0.2 m | 18 |
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| 0.2–0.4 m | 7 |
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| **0.4–0.5 m** | **792** |
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| 0.5–1.0 m | 141 |
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| 1.0–2.0 m | 427 |
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| > 2.0 m | 370 |
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| negative | 0 |
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The massive 792-event spike at 0.4–0.5 m is the standing-on-the-floor
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position. The 1.0–2.0 m and >2.0 m buckets are the jump arc.
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## The 2 cm hit/miss boundary
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The only 7 synthesis HITs in the capture share a precise property:
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| HIT example | foot.W.Z | world floor Z | dz |
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|---|---:|---:|---:|
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| `cell=0xA9B40125 wpos=(104.263, 140.893, 66.480)` | 66.480 | 66.020 | **+0.46** |
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| `cell=0xA9B40125 wpos=(104.272, 141.275, 66.480)` | 66.480 | 66.020 | +0.46 |
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| `cell=0xA9B40123 wpos=(108.430, 134.116, 69.485)` | 69.485 | 69.020 | +0.47 |
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| `cell=0xA9B40123 wpos=(108.443, 134.162, 69.485)` | 69.485 | 69.020 | +0.47 |
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| `cell=0xA9B40123 wpos=(109.702, 133.700, 69.485)` | 69.485 | 69.020 | +0.47 |
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The MISS lines from the same cottage, same physics tick rate:
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| MISS example | foot.W.Z | world floor Z | dz |
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|---|---:|---:|---:|
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| `cell=0xA9B40125 foot.W=(104.263, 140.893, 66.500)` | 66.500 | 66.020 | **+0.48** |
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| `cell=0xA9B40121 foot.W=(104.254, 140.441, 66.500)` | 66.500 | 66.020 | +0.48 |
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The **20 mm difference in foot.W.Z** (66.480 → 66.500) flips the
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synthesis from HIT to MISS. This matches the `+0.02 m` Z-bump
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mentioned in
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[TransitionTypes.cs:1511](src/AcDream.Core/Physics/TransitionTypes.cs:1511)
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("the +0.02f Z-bump applied for render z-fight prevention"). When the
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foot's world Z is at exactly the rendered floor + foot-height
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(`world_floor + 0.46`), synthesis HITs. When it's 2 cm higher,
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synthesis MISSES.
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That's not a probe-distance issue. The probe distance is 0.5 m and
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`dz=0.48 < 0.5`. The geometry is well within reach.
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**The defect is in the sphere-overlap test or sphere-plane-adjustment
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math inside `FindWalkableInternal`.** Retail anchors to compare against:
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- `CPolygon::walkable_hits_sphere` —
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[`acclient_2013_pseudo_c.txt:323006-323028`](docs/research/named-retail/acclient_2013_pseudo_c.txt).
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Slope test + `polygon_hits_sphere_slow_but_sure` overlap test.
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- `CPolygon::adjust_sphere_to_plane` —
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[`acclient_2013_pseudo_c.txt:322032`](docs/research/named-retail/acclient_2013_pseudo_c.txt).
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Sphere-to-plane projection with sweep-distance budget.
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- `BSPLEAF::find_walkable` —
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[`acclient_2013_pseudo_c.txt:326793`](docs/research/named-retail/acclient_2013_pseudo_c.txt).
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Iterates polys; requires BOTH `walkable_hits_sphere` AND
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`adjust_sphere_to_plane` non-zero.
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Our port lives in
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[`BSPQuery.FindWalkableInternal`](src/AcDream.Core/Physics/BSPQuery.cs)
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(called by `FindWalkableSphere`). Direct line-by-line comparison
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against the retail oracle is the next step.
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## H1 evidence (secondary, doorway-edge cases)
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59 `[walk-miss]` events where the foot XY left the indoor floor poly
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but the LandCell underneath would have been walkable. All concentrated
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in cell `0xA9B40125`, whose floor poly is a tiny 1.5 m × 0.5 m strip
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(`bbox=(-0.40,-5.65)..(1.10,-5.15)`) — this is a **doorway-threshold
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cell**. The player crosses it; the foot XY exits the strip before they
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reach the next cell.
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Sample (last 3 walk-miss lines):
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```
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[walk-miss] cell=0xA9B40125 foot.W=(104.400,147.409,66.480)
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foot.L=(0.100,-11.909,0.460) ...
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containsFootXY=False
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landcell.hasTerrain=true landcell.terrainZ=66.000 landcell.dz=+0.480
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```
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`foot.L.Y = -11.909`, well outside the strip's Y range
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`[-5.65, -5.15]`. Outdoor LandCell terrain at world Z = 66.000 would
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have grounded the foot at `dz = 0.480`. This is the case the prior
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handoff (`docs/research/2026-05-20-indoor-walking-bug-a-handoff.md`)
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diagnosed as "doorway threshold has no floor poly." It's real — but
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**3 % of the total miss volume, not the primary defect**.
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## H2 ruled out
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Of 817 in-bbox candidate misses, **792 sit at `dz` between 0.4 m and
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0.5 m**, well within the 0.5 m probe distance. Only 25 events fall in
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the 0.0–0.4 m range (a few cm above plane — already touching).
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Bumping `INDOOR_WALKABLE_PROBE_DISTANCE` will not help — the geometry
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is reachable; the rejection is in the sphere-overlap math.
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## Cells of interest
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| Cell ID | Walk-misses | Floor polys (local-XY bboxes) | Role |
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|---|---:|---|---|
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| `0xA9B40121` | 1,453 | 1 @ Z=0, bbox `(-5.7,-5.15)..(5.7,4.55)` | Cottage main room (1st floor) |
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| `0xA9B40123` | 283 | 5 @ Z=3.0 (multiple connected panels) | Cottage **2nd floor** |
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| `0xA9B40125` | 67 | 1 @ Z=0, bbox `(-0.4,-5.65)..(1.1,-5.15)` | **Doorway threshold strip** |
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| `0xA9B40126` | 11 | (no [floor-polys] dump captured at start) | Adjacent |
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Cell `0xA9B40123`'s floor polys all sit at `planeZ@center=3.000` —
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that's 3 m above the cell origin, i.e. a 2nd-story floor. The HITs in
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this cell at world Z 69.485 match: cell origin Z 66.020 + local floor
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Z 3.0 = world floor 69.020, foot 0.46 above → world Z 69.485. ✓
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This confirms our 2nd-floor handling is being **exercised** by the
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synthesis; it's just rejecting at the same 2 cm boundary as the 1st
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floor.
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## Disambiguation matrix verdict (per spec)
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| Matrix entry | Spec condition | This capture |
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|---|---|---|
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| **H1 confirmed** | `landcell.hasTerrain==true AND \|landcell.dz\| < 0.2 m` | 59 events at doorway threshold |
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| **H2 confirmed** | `containsFootXY==true AND 0.5 m < nearest.dz < 5 m` | 0 events qualify (all "candidates" turned out to be jump-arc) |
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| **H3 candidate** | `containsFootXY==true AND nearest.dz ≤ 0.5 m AND normalZ ≥ FloorZ` | **817 events** — the bulk |
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| H1+H3 combo | `containsFootXY==false AND landcell.hasTerrain==false` | 0 events |
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Spec matrix entry H3 is flagged as "next step: cdb attach to retail."
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Given the 2 cm hit-vs-miss boundary and the matched normalZ + FloorZ +
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in-bbox + in-probe signatures, we can attempt the retail decomp
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side-by-side comparison **first** without cdb — the discrepancy is
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narrow enough that the decomp + a focused unit test should expose it.
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cdb is a fallback if that fails.
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## Recommended next step
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**Phase: design + ship the H3 fix.**
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1. **Decomp comparison** (~1 hour, no code change):
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- Read `acclient_2013_pseudo_c.txt:322032-322110` (`adjust_sphere_to_plane`)
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and our equivalent inside `BSPQuery.FindWalkableInternal`
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([BSPQuery.cs](src/AcDream.Core/Physics/BSPQuery.cs)) line-by-line.
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- Read `acclient_2013_pseudo_c.txt:323006-323028` (`walkable_hits_sphere`)
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and our equivalent.
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- Read `acclient_2013_pseudo_c.txt:326793-326816` (`BSPLEAF::find_walkable`)
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and our `FindWalkableInternal` traversal.
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- Document any divergences in a follow-up findings note.
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2. **Unit test for the 2 cm boundary** (~30 min):
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- Synthetic `CellPhysics` with a horizontal floor at local Z=0.
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- Foot sphere centered at `Z=0.46`, then again at `Z=0.48`. Assert
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both HIT.
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- Mirrors the IndoorWalkablePlaneTests fixture pattern.
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- Expected: both fail at HEAD; pass after the fix.
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3. **Fix the divergence found in step 1** (size unknown — could be a
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one-line epsilon adjustment or a structural mismatch).
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4. **Re-run this capture with the fix in place.** Expected outcome:
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`[indoor-walkable] HIT` rate goes from 0.38 % to >95 % during
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ground-contact frames; `[walk-miss]` H3 bucket collapses; H1 (the
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59 doorway-edge events) remains.
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5. **Then design H1 fix** as a separate, smaller phase — porting
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retail's `CTransition::check_other_cells`
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(`acclient_2013_pseudo_c.txt:272717`) for multi-cell BSP iteration.
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Lower priority since 3 % of total misses and only manifests at
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threshold strips.
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6. **Delete the spike** when both H3 and H1 fixes ship: revert
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`27c7284..a2e7a87` plus this findings doc.
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## Anti-patterns to avoid (from prior handoffs)
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- **Don't increase `INDOOR_WALKABLE_PROBE_DISTANCE`.** The data shows
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probe distance is not the blocker.
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- **Don't delete `TryFindIndoorWalkablePlane`** ("Bug A" from 2026-05-20)
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— once H3 is fixed, the synthesis path will work correctly and is
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the right call (not removable until retail's multi-cell iteration is
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also ported).
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- **Don't bypass `walkable_hits_sphere` overlap rejection with a
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looser epsilon** without first verifying retail's exact behavior at
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this boundary. The 2 cm difference is suspiciously close to the
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rendered Z-bump (`+0.02 f`) used to prevent z-fighting on indoor
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floors. There may be a coordinate-space mismatch where the player's
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foot world Z is computed in the rendered (bumped) frame but the
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synthesis expects the dat-stated (unbumped) frame, or vice versa.
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Investigate before "fixing."
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## Acceptance review
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The probe spike's acceptance criteria from
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[`2026-05-21-indoor-walk-miss-probe-design.md`](../superpowers/specs/2026-05-21-indoor-walk-miss-probe-design.md):
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- [x] Build green, tests green
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- [x] Live capture produced `[walk-miss]` lines at the cottage doorway
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- [x] Live capture produced `[walk-miss]` lines on the cottage 2nd floor
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- [x] Aggregated counts classify each MISS per the disambiguation matrix
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- [x] Zero `[walk-miss]` / `[floor-polys]` lines when env var unset
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(verified by code inspection; runtime verification deferred)
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**Spike concluded. Ship findings, design the H3 fix.**
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687
docs/superpowers/plans/2026-05-21-indoor-walk-miss-probe.md
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# Indoor walk-miss probe — implementation plan
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> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
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**Goal:** Ship a diagnostic probe set (`[walk-miss]` per-miss line +
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`[floor-polys]` per-cell-load dump) that disambiguates H1/H2/H3 for
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ISSUES #83 in a single Holtburg capture session. No physics behavior
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changes.
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**Architecture:** One new env-gated flag in `PhysicsDiagnostics`. One
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new static aggregator (`WalkMissDiagnostic`) that's pure-function over
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a `CellPhysics.Resolved` dict. Two emission sites:
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`Transition.FindEnvCollisions` MISS branch (per-frame) and
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`PhysicsDataCache.CacheCellStruct` (one-shot per cell).
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**Tech Stack:** C# .NET 10, xUnit, existing `PhysicsDiagnostics` /
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`ResolvedPolygon` types.
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**Spec:** [`docs/superpowers/specs/2026-05-21-indoor-walk-miss-probe-design.md`](../specs/2026-05-21-indoor-walk-miss-probe-design.md)
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---
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## File Structure
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| File | Action | Responsibility |
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|---|---|---|
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| `src/AcDream.Core/Physics/PhysicsDiagnostics.cs` | Modify | Add `ProbeWalkMissEnabled` flag (matches existing pattern). |
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| `src/AcDream.Core/Physics/WalkMissDiagnostic.cs` | Create | Pure aggregator: given a `CellPhysics.Resolved` dict + foot local position, returns the nearest walkable-poly stats. Also enumerates walkable polys for the per-cell dump. |
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| `src/AcDream.Core/Physics/TransitionTypes.cs` | Modify | Add `[walk-miss]` emission inside the existing MISS branch at the `[indoor-walkable]` log site (~line 1538). |
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| `src/AcDream.Core/Physics/PhysicsDataCache.cs` | Modify | Add `[floor-polys]` one-shot emission immediately after the existing `[cell-cache]` block (~line 220). |
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| `tests/AcDream.Core.Tests/Physics/WalkMissDiagnosticTests.cs` | Create | 3 unit tests: flag roundtrip + aggregator logic. |
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---
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## Task 1: PhysicsDiagnostics.ProbeWalkMissEnabled flag
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**Files:**
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- Modify: `src/AcDream.Core/Physics/PhysicsDiagnostics.cs` (add property after `ProbeContactPlaneEnabled` at line 244)
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- Create: `tests/AcDream.Core.Tests/Physics/WalkMissDiagnosticTests.cs` (new file, flag roundtrip test only)
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- [ ] **Step 1: Write the failing test**
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Create `tests/AcDream.Core.Tests/Physics/WalkMissDiagnosticTests.cs`:
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```csharp
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using AcDream.Core.Physics;
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using DatReaderWriter.Enums;
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using System.Collections.Generic;
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using System.Numerics;
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using Xunit;
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namespace AcDream.Core.Tests.Physics;
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/// <summary>
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/// Tests for the ISSUES #83 H-disambiguation probe spike (spec
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/// 2026-05-21-indoor-walk-miss-probe-design.md).
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///
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/// Covers:
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/// 1. PhysicsDiagnostics.ProbeWalkMissEnabled flag get/set roundtrip.
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/// 2. WalkMissDiagnostic.AggregateNearestWalkable selects the nearest
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/// walkable polygon by |dz| when the foot XY lies inside a poly's
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/// local XY bounding box.
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/// 3. WalkMissDiagnostic.AggregateNearestWalkable falls back to the
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/// nearest poly by |dz| when no walkable poly XY-contains the foot,
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/// reporting ContainsFootXY=false.
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/// </summary>
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public class WalkMissDiagnosticTests
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{
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[Fact]
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public void ProbeWalkMiss_StaticApi_Roundtrip()
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{
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bool initial = PhysicsDiagnostics.ProbeWalkMissEnabled;
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try
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{
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PhysicsDiagnostics.ProbeWalkMissEnabled = true;
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Assert.True(PhysicsDiagnostics.ProbeWalkMissEnabled);
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PhysicsDiagnostics.ProbeWalkMissEnabled = false;
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Assert.False(PhysicsDiagnostics.ProbeWalkMissEnabled);
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}
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finally
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{
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PhysicsDiagnostics.ProbeWalkMissEnabled = initial;
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}
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}
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Run test to verify it fails**
|
||||
|
||||
Run: `dotnet test tests/AcDream.Core.Tests/AcDream.Core.Tests.csproj --filter "FullyQualifiedName~WalkMissDiagnosticTests"`
|
||||
|
||||
Expected: FAIL with "PhysicsDiagnostics does not contain a definition for ProbeWalkMissEnabled".
|
||||
|
||||
- [ ] **Step 3: Add the flag to PhysicsDiagnostics**
|
||||
|
||||
Edit `src/AcDream.Core/Physics/PhysicsDiagnostics.cs`. Insert after the
|
||||
`ProbeContactPlaneEnabled` property (line 244) and before the
|
||||
`LogCpBoolWrite` helper (line 246):
|
||||
|
||||
```csharp
|
||||
/// <summary>
|
||||
/// Indoor walking ISSUES #83 H-disambiguation spike (2026-05-21).
|
||||
/// When true, two diagnostic emissions activate:
|
||||
/// <list type="bullet">
|
||||
/// <item><description>One <c>[walk-miss]</c> line per
|
||||
/// <see cref="Transition.TryFindIndoorWalkablePlane"/> MISS
|
||||
/// event, dumping foot world/local position, the nearest
|
||||
/// walkable polygon in the cell (with XY-containment flag and
|
||||
/// vertical gap), and whether the LandCell terrain at the same
|
||||
/// XY would have grounded the player.</description></item>
|
||||
/// <item><description>One <c>[floor-polys]</c> line per indoor
|
||||
/// cell cached, enumerating each walkable-eligible polygon's
|
||||
/// id, normal Z, local-XY bounding box, and plane Z at the
|
||||
/// bbox center.</description></item>
|
||||
/// </list>
|
||||
/// Together these answer H1 (multi-cell iteration missing) vs H2
|
||||
/// (probe distance too short) vs H3 (poly absent /
|
||||
/// <c>walkable_hits_sphere</c> rejection) for the ISSUES #83
|
||||
/// stuck-falling bug. Spike-only — remove once the root cause is
|
||||
/// identified and the fix lands.
|
||||
///
|
||||
/// <para>
|
||||
/// Initial state from <c>ACDREAM_PROBE_WALK_MISS=1</c>.
|
||||
/// No DebugPanel mirror — one-shot diagnostic.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// Spec: <c>docs/superpowers/specs/2026-05-21-indoor-walk-miss-probe-design.md</c>.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public static bool ProbeWalkMissEnabled { get; set; } =
|
||||
Environment.GetEnvironmentVariable("ACDREAM_PROBE_WALK_MISS") == "1";
|
||||
|
||||
```
|
||||
|
||||
- [ ] **Step 4: Run test to verify it passes**
|
||||
|
||||
Run: `dotnet test tests/AcDream.Core.Tests/AcDream.Core.Tests.csproj --filter "FullyQualifiedName~WalkMissDiagnosticTests"`
|
||||
|
||||
Expected: PASS — 1 test passing.
|
||||
|
||||
- [ ] **Step 5: Commit**
|
||||
|
||||
```bash
|
||||
git add src/AcDream.Core/Physics/PhysicsDiagnostics.cs tests/AcDream.Core.Tests/Physics/WalkMissDiagnosticTests.cs
|
||||
git commit -m "$(cat <<'EOF'
|
||||
feat(physics): ProbeWalkMissEnabled flag for ISSUES #83 H-disambiguation
|
||||
|
||||
Adds a new diagnostic flag for the indoor-walking walk-miss probe
|
||||
spike per docs/superpowers/specs/2026-05-21-indoor-walk-miss-probe-design.md.
|
||||
Env var ACDREAM_PROBE_WALK_MISS=1, runtime-toggleable via property.
|
||||
No DebugPanel mirror — spike-only. Following commits wire the
|
||||
[walk-miss] and [floor-polys] emissions to this flag.
|
||||
|
||||
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
|
||||
EOF
|
||||
)"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 2: WalkMissDiagnostic aggregator
|
||||
|
||||
**Files:**
|
||||
- Create: `src/AcDream.Core/Physics/WalkMissDiagnostic.cs`
|
||||
- Modify: `tests/AcDream.Core.Tests/Physics/WalkMissDiagnosticTests.cs` (add 2 aggregator tests)
|
||||
|
||||
- [ ] **Step 1: Write the failing tests**
|
||||
|
||||
Append to `tests/AcDream.Core.Tests/Physics/WalkMissDiagnosticTests.cs`,
|
||||
inside the class body (after `ProbeWalkMiss_StaticApi_Roundtrip`):
|
||||
|
||||
```csharp
|
||||
private static ResolvedPolygon MakeFloorPoly(
|
||||
Vector3 v00, Vector3 v10, Vector3 v11, Vector3 v01)
|
||||
{
|
||||
var verts = new[] { v00, v10, v11, v01 };
|
||||
var normal = Vector3.Normalize(Vector3.Cross(v10 - v00, v01 - v00));
|
||||
float d = -Vector3.Dot(normal, v00);
|
||||
return new ResolvedPolygon
|
||||
{
|
||||
Vertices = verts,
|
||||
Plane = new System.Numerics.Plane(normal, d),
|
||||
NumPoints = 4,
|
||||
SidesType = CullMode.None,
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Foot at (0,0,1). Two walkable polys: a low one at Z=0 (foot is
|
||||
/// 1 m above) and a high one at Z=0.8 (foot is 0.2 m above).
|
||||
/// Aggregator picks the high one — smaller |dz|.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void AggregateNearestWalkable_PicksNearestByDz_WhenFootXYInsideMultiplePolys()
|
||||
{
|
||||
var lowFloor = MakeFloorPoly(
|
||||
new Vector3(-5f, -5f, 0f),
|
||||
new Vector3( 5f, -5f, 0f),
|
||||
new Vector3( 5f, 5f, 0f),
|
||||
new Vector3(-5f, 5f, 0f));
|
||||
var highFloor = MakeFloorPoly(
|
||||
new Vector3(-2f, -2f, 0.8f),
|
||||
new Vector3( 2f, -2f, 0.8f),
|
||||
new Vector3( 2f, 2f, 0.8f),
|
||||
new Vector3(-2f, 2f, 0.8f));
|
||||
|
||||
var resolved = new Dictionary<ushort, ResolvedPolygon>
|
||||
{
|
||||
[1] = lowFloor,
|
||||
[2] = highFloor,
|
||||
};
|
||||
|
||||
var result = WalkMissDiagnostic.AggregateNearestWalkable(
|
||||
resolved,
|
||||
footLocal: new Vector3(0f, 0f, 1f),
|
||||
floorZ: PhysicsGlobals.FloorZ);
|
||||
|
||||
Assert.True(result.Found);
|
||||
Assert.Equal((ushort)2, result.PolyId);
|
||||
Assert.True(result.ContainsFootXY);
|
||||
Assert.Equal(0.2f, result.Dz, precision: 5);
|
||||
Assert.Equal(1.0f, result.NormalZ, precision: 5);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Foot at (10,10,1) — outside both poly XY bboxes. Aggregator
|
||||
/// returns the poly with smallest |dz| but with ContainsFootXY=false.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void AggregateNearestWalkable_FallsBackByDz_WhenFootXYOutsideAllBboxes()
|
||||
{
|
||||
var poly = MakeFloorPoly(
|
||||
new Vector3(-1f, -1f, 0.5f),
|
||||
new Vector3( 1f, -1f, 0.5f),
|
||||
new Vector3( 1f, 1f, 0.5f),
|
||||
new Vector3(-1f, 1f, 0.5f));
|
||||
|
||||
var resolved = new Dictionary<ushort, ResolvedPolygon> { [42] = poly };
|
||||
|
||||
var result = WalkMissDiagnostic.AggregateNearestWalkable(
|
||||
resolved,
|
||||
footLocal: new Vector3(10f, 10f, 1f),
|
||||
floorZ: PhysicsGlobals.FloorZ);
|
||||
|
||||
Assert.True(result.Found);
|
||||
Assert.Equal((ushort)42, result.PolyId);
|
||||
Assert.False(result.ContainsFootXY);
|
||||
Assert.Equal(0.5f, result.Dz, precision: 5);
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Run tests to verify they fail**
|
||||
|
||||
Run: `dotnet test tests/AcDream.Core.Tests/AcDream.Core.Tests.csproj --filter "FullyQualifiedName~WalkMissDiagnosticTests"`
|
||||
|
||||
Expected: FAIL — 2 new tests fail with "The name 'WalkMissDiagnostic' does not exist".
|
||||
|
||||
- [ ] **Step 3: Create WalkMissDiagnostic.cs with the aggregator**
|
||||
|
||||
Create `src/AcDream.Core/Physics/WalkMissDiagnostic.cs`:
|
||||
|
||||
```csharp
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
|
||||
namespace AcDream.Core.Physics;
|
||||
|
||||
/// <summary>
|
||||
/// ISSUES #83 H-disambiguation spike (2026-05-21). Pure-function
|
||||
/// aggregator over a <see cref="CellPhysics.Resolved"/> dict — picks
|
||||
/// the nearest walkable-eligible polygon to a given foot position
|
||||
/// (cell-local space) and reports XY-containment + vertical gap so
|
||||
/// the <c>[walk-miss]</c> emission site can disambiguate H1/H2/H3
|
||||
/// without re-walking the dictionary itself.
|
||||
///
|
||||
/// <para>
|
||||
/// Also enumerates walkable polygons for the one-shot
|
||||
/// <c>[floor-polys]</c> dump at cell-cache time.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// Spec: <c>docs/superpowers/specs/2026-05-21-indoor-walk-miss-probe-design.md</c>.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public static class WalkMissDiagnostic
|
||||
{
|
||||
public readonly struct AggregateResult
|
||||
{
|
||||
public bool Found { get; init; }
|
||||
public ushort PolyId { get; init; }
|
||||
public bool ContainsFootXY { get; init; }
|
||||
public float Dz { get; init; }
|
||||
public float NormalZ { get; init; }
|
||||
}
|
||||
|
||||
public readonly struct WalkableEntry
|
||||
{
|
||||
public ushort PolyId { get; init; }
|
||||
public float NormalZ { get; init; }
|
||||
public Vector3 BboxMin { get; init; }
|
||||
public Vector3 BboxMax { get; init; }
|
||||
public float PlaneZAtBboxCenter { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Walks <paramref name="resolved"/>, considering only polygons
|
||||
/// whose plane normal Z is at least <paramref name="floorZ"/>
|
||||
/// (walkable slope). Selection rule:
|
||||
/// <list type="number">
|
||||
/// <item><description>Polygons whose local-XY bounding box contains
|
||||
/// <paramref name="footLocal"/>'s XY are preferred. Among them,
|
||||
/// the one with smallest <c>|dz|</c> wins.</description></item>
|
||||
/// <item><description>If no poly contains the foot XY, the poly
|
||||
/// with smallest <c>|dz|</c> across all walkable polys wins,
|
||||
/// and <see cref="AggregateResult.ContainsFootXY"/> is false.</description></item>
|
||||
/// </list>
|
||||
/// </summary>
|
||||
public static AggregateResult AggregateNearestWalkable(
|
||||
IReadOnlyDictionary<ushort, ResolvedPolygon> resolved,
|
||||
Vector3 footLocal,
|
||||
float floorZ)
|
||||
{
|
||||
bool bestFound = false;
|
||||
bool bestContainsFootXY = false;
|
||||
ushort bestPolyId = 0;
|
||||
float bestAbsDz = float.MaxValue;
|
||||
float bestSignedDz = 0f;
|
||||
float bestNormalZ = 0f;
|
||||
|
||||
foreach (var kvp in resolved)
|
||||
{
|
||||
var poly = kvp.Value;
|
||||
if (poly.Plane.Normal.Z < floorZ) continue;
|
||||
if (poly.Vertices.Length < 3) continue;
|
||||
|
||||
// Local-XY bounding box.
|
||||
float minX = float.MaxValue, minY = float.MaxValue;
|
||||
float maxX = float.MinValue, maxY = float.MinValue;
|
||||
for (int i = 0; i < poly.Vertices.Length; i++)
|
||||
{
|
||||
var v = poly.Vertices[i];
|
||||
if (v.X < minX) minX = v.X;
|
||||
if (v.Y < minY) minY = v.Y;
|
||||
if (v.X > maxX) maxX = v.X;
|
||||
if (v.Y > maxY) maxY = v.Y;
|
||||
}
|
||||
bool containsFootXY =
|
||||
footLocal.X >= minX && footLocal.X <= maxX &&
|
||||
footLocal.Y >= minY && footLocal.Y <= maxY;
|
||||
|
||||
// Signed vertical gap from foot to the polygon's plane at
|
||||
// the foot's XY: plane.D + n.x*X + n.y*Y + n.z*Z = 0
|
||||
// ⇒ planeZ = -(D + n.x*X + n.y*Y) / n.z
|
||||
// ⇒ dz = footZ - planeZ
|
||||
float planeZ = -(poly.Plane.D
|
||||
+ poly.Plane.Normal.X * footLocal.X
|
||||
+ poly.Plane.Normal.Y * footLocal.Y)
|
||||
/ poly.Plane.Normal.Z;
|
||||
float signedDz = footLocal.Z - planeZ;
|
||||
float absDz = System.MathF.Abs(signedDz);
|
||||
|
||||
// Preference: prefer XY-containing polys. Among the
|
||||
// preferred set, smallest |dz| wins.
|
||||
bool preferOver = !bestFound
|
||||
|| (containsFootXY && !bestContainsFootXY)
|
||||
|| (containsFootXY == bestContainsFootXY && absDz < bestAbsDz);
|
||||
|
||||
if (preferOver)
|
||||
{
|
||||
bestFound = true;
|
||||
bestContainsFootXY = containsFootXY;
|
||||
bestPolyId = kvp.Key;
|
||||
bestAbsDz = absDz;
|
||||
bestSignedDz = signedDz;
|
||||
bestNormalZ = poly.Plane.Normal.Z;
|
||||
}
|
||||
}
|
||||
|
||||
return new AggregateResult
|
||||
{
|
||||
Found = bestFound,
|
||||
PolyId = bestPolyId,
|
||||
ContainsFootXY = bestContainsFootXY,
|
||||
Dz = bestSignedDz,
|
||||
NormalZ = bestNormalZ,
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enumerates walkable-eligible polygons (normal Z >= floorZ)
|
||||
/// with their local-XY bounding boxes and plane Z at the bbox
|
||||
/// center. Used by the one-shot <c>[floor-polys]</c> cell-load
|
||||
/// dump.
|
||||
/// </summary>
|
||||
public static IEnumerable<WalkableEntry> EnumerateWalkable(
|
||||
IReadOnlyDictionary<ushort, ResolvedPolygon> resolved,
|
||||
float floorZ)
|
||||
{
|
||||
foreach (var kvp in resolved)
|
||||
{
|
||||
var poly = kvp.Value;
|
||||
if (poly.Plane.Normal.Z < floorZ) continue;
|
||||
if (poly.Vertices.Length < 3) continue;
|
||||
|
||||
float minX = float.MaxValue, minY = float.MaxValue, minZ = float.MaxValue;
|
||||
float maxX = float.MinValue, maxY = float.MinValue, maxZ = float.MinValue;
|
||||
for (int i = 0; i < poly.Vertices.Length; i++)
|
||||
{
|
||||
var v = poly.Vertices[i];
|
||||
if (v.X < minX) minX = v.X;
|
||||
if (v.Y < minY) minY = v.Y;
|
||||
if (v.Z < minZ) minZ = v.Z;
|
||||
if (v.X > maxX) maxX = v.X;
|
||||
if (v.Y > maxY) maxY = v.Y;
|
||||
if (v.Z > maxZ) maxZ = v.Z;
|
||||
}
|
||||
|
||||
float cx = (minX + maxX) * 0.5f;
|
||||
float cy = (minY + maxY) * 0.5f;
|
||||
float planeZAtCenter = -(poly.Plane.D
|
||||
+ poly.Plane.Normal.X * cx
|
||||
+ poly.Plane.Normal.Y * cy)
|
||||
/ poly.Plane.Normal.Z;
|
||||
|
||||
yield return new WalkableEntry
|
||||
{
|
||||
PolyId = kvp.Key,
|
||||
NormalZ = poly.Plane.Normal.Z,
|
||||
BboxMin = new Vector3(minX, minY, minZ),
|
||||
BboxMax = new Vector3(maxX, maxY, maxZ),
|
||||
PlaneZAtBboxCenter = planeZAtCenter,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 4: Run tests to verify all 3 pass**
|
||||
|
||||
Run: `dotnet test tests/AcDream.Core.Tests/AcDream.Core.Tests.csproj --filter "FullyQualifiedName~WalkMissDiagnosticTests"`
|
||||
|
||||
Expected: PASS — 3 tests passing.
|
||||
|
||||
- [ ] **Step 5: Run the full Core test suite for regression**
|
||||
|
||||
Run: `dotnet test tests/AcDream.Core.Tests/AcDream.Core.Tests.csproj`
|
||||
|
||||
Expected: PASS — no new failures vs. the pre-change baseline. (The
|
||||
pre-existing 8-failure physics baseline mentioned in the L.2a slice 3
|
||||
ship notes is the floor; we should not introduce new failures.)
|
||||
|
||||
- [ ] **Step 6: Commit**
|
||||
|
||||
```bash
|
||||
git add src/AcDream.Core/Physics/WalkMissDiagnostic.cs tests/AcDream.Core.Tests/Physics/WalkMissDiagnosticTests.cs
|
||||
git commit -m "$(cat <<'EOF'
|
||||
feat(physics): WalkMissDiagnostic aggregator for ISSUES #83 probe spike
|
||||
|
||||
Pure-function aggregator that, given a CellPhysics.Resolved dict and
|
||||
a foot local position, picks the nearest walkable-eligible polygon
|
||||
(normal Z >= FloorZ) and reports XY-containment + signed vertical gap.
|
||||
Also enumerates walkable polys with local-XY bboxes for the one-shot
|
||||
[floor-polys] cell-load dump.
|
||||
|
||||
Pure-function, no behavior change. Wiring to emission sites lands in
|
||||
the next commit.
|
||||
|
||||
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
|
||||
EOF
|
||||
)"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 3: Wire emission sites — `[walk-miss]` + `[floor-polys]`
|
||||
|
||||
**Files:**
|
||||
- Modify: `src/AcDream.Core/Physics/TransitionTypes.cs` (~line 1538, inside the existing MISS branch)
|
||||
- Modify: `src/AcDream.Core/Physics/PhysicsDataCache.cs` (~line 220, immediately after the existing `[cell-cache]` block)
|
||||
|
||||
No new tests — Task 2 covers the aggregator logic; the emission lines
|
||||
themselves are verified by the live capture per the spec's acceptance
|
||||
criteria.
|
||||
|
||||
- [ ] **Step 1: Add the `[walk-miss]` emission to TransitionTypes.cs**
|
||||
|
||||
Edit `src/AcDream.Core/Physics/TransitionTypes.cs`. The MISS branch
|
||||
already emits `[indoor-walkable] ... result=MISS` at ~line 1538.
|
||||
Immediately after that `Console.WriteLine` (still inside the
|
||||
`if (PhysicsDiagnostics.ProbeIndoorBspEnabled) { ... else { ... }}`
|
||||
block but *outside* its enclosing scope so it doesn't depend on the
|
||||
`ProbeIndoorBspEnabled` flag), add a new block guarded by
|
||||
`ProbeWalkMissEnabled`.
|
||||
|
||||
Find this code at ~line 1525-1541:
|
||||
|
||||
```csharp
|
||||
if (PhysicsDiagnostics.ProbeIndoorBspEnabled)
|
||||
{
|
||||
if (walkableHit)
|
||||
{
|
||||
// dz = signed gap between foot and synthesized plane.
|
||||
// ...
|
||||
float dz = footCenter.Z + indoorPlane.D / indoorPlane.Normal.Z;
|
||||
Console.WriteLine(System.FormattableString.Invariant(
|
||||
$"[indoor-walkable] cell=0x{sp.CheckCellId:X8} ..."));
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine(System.FormattableString.Invariant(
|
||||
$"[indoor-walkable] cell=0x{sp.CheckCellId:X8} wpos=({footCenter.X:F3},{footCenter.Y:F3},{footCenter.Z:F3}) probe={INDOOR_WALKABLE_PROBE_DISTANCE:F2} result=MISS"));
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Add directly after the closing `}` of the outer `if (PhysicsDiagnostics.ProbeIndoorBspEnabled)` block (before `if (walkableHit) { return ValidateWalkable(...); }` at line 1543):
|
||||
|
||||
```csharp
|
||||
if (!walkableHit && PhysicsDiagnostics.ProbeWalkMissEnabled)
|
||||
{
|
||||
var agg = WalkMissDiagnostic.AggregateNearestWalkable(
|
||||
cellPhysics.Resolved,
|
||||
footLocal: localCenter,
|
||||
floorZ: PhysicsGlobals.FloorZ);
|
||||
|
||||
// Count walkable polys for the line (cheap re-scan; the
|
||||
// probe is opt-in so cost is bounded to MISS frames).
|
||||
int walkableCount = 0;
|
||||
foreach (var kvp in cellPhysics.Resolved)
|
||||
{
|
||||
if (kvp.Value.Plane.Normal.Z >= PhysicsGlobals.FloorZ
|
||||
&& kvp.Value.Vertices.Length >= 3)
|
||||
walkableCount++;
|
||||
}
|
||||
|
||||
// Outdoor terrain probe at the same world XY — the
|
||||
// "would multi-cell iteration have grounded us?" check.
|
||||
var terrain = engine.SampleTerrainWalkable(footCenter.X, footCenter.Y);
|
||||
string terrainPart;
|
||||
if (terrain is null)
|
||||
{
|
||||
terrainPart = "landcell.hasTerrain=false";
|
||||
}
|
||||
else
|
||||
{
|
||||
var tp = terrain.Value.Plane;
|
||||
float terrainZ = -(tp.D + tp.Normal.X * footCenter.X
|
||||
+ tp.Normal.Y * footCenter.Y)
|
||||
/ tp.Normal.Z;
|
||||
float terrainDz = footCenter.Z - terrainZ;
|
||||
terrainPart = System.FormattableString.Invariant(
|
||||
$"landcell.hasTerrain=true landcell.terrainZ={terrainZ:F3} landcell.dz={terrainDz:+0.000;-0.000;+0.000}");
|
||||
}
|
||||
|
||||
string nearestPart = agg.Found
|
||||
? System.FormattableString.Invariant(
|
||||
$"nearest.polyId=0x{agg.PolyId:X4} nearest.containsFootXY={agg.ContainsFootXY} nearest.dz={agg.Dz:+0.000;-0.000;+0.000} nearest.normalZ={agg.NormalZ:F3}")
|
||||
: "nearest=none";
|
||||
|
||||
Console.WriteLine(System.FormattableString.Invariant(
|
||||
$"[walk-miss] cell=0x{sp.CheckCellId:X8} foot.W=({footCenter.X:F3},{footCenter.Y:F3},{footCenter.Z:F3}) foot.L=({localCenter.X:F3},{localCenter.Y:F3},{localCenter.Z:F3}) floorPolyCount={walkableCount} {nearestPart} {terrainPart}"));
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 2: Add the `[floor-polys]` emission to PhysicsDataCache.cs**
|
||||
|
||||
Edit `src/AcDream.Core/Physics/PhysicsDataCache.cs`. Immediately after
|
||||
the closing `}` of the existing `if (PhysicsDiagnostics.ProbeCellCacheEnabled)`
|
||||
block at ~line 220 (the line ending with `worldOrigin=(...)"));`), add a new block:
|
||||
|
||||
```csharp
|
||||
if (PhysicsDiagnostics.ProbeWalkMissEnabled)
|
||||
{
|
||||
int walkableCount = 0;
|
||||
foreach (var entry in WalkMissDiagnostic.EnumerateWalkable(
|
||||
resolved, PhysicsGlobals.FloorZ))
|
||||
walkableCount++;
|
||||
|
||||
Console.Write(System.FormattableString.Invariant(
|
||||
$"[floor-polys] cellId=0x{envCellId:X8} walkableCount={walkableCount}"));
|
||||
foreach (var entry in WalkMissDiagnostic.EnumerateWalkable(
|
||||
resolved, PhysicsGlobals.FloorZ))
|
||||
{
|
||||
Console.Write(System.FormattableString.Invariant(
|
||||
$" [id=0x{entry.PolyId:X4} nz={entry.NormalZ:F3} bbox=({entry.BboxMin.X:F2},{entry.BboxMin.Y:F2})..({entry.BboxMax.X:F2},{entry.BboxMax.Y:F2}) planeZ@center={entry.PlaneZAtBboxCenter:F3}]"));
|
||||
}
|
||||
Console.WriteLine();
|
||||
}
|
||||
```
|
||||
|
||||
- [ ] **Step 3: Build the project**
|
||||
|
||||
Run: `dotnet build`
|
||||
|
||||
Expected: PASS — no compile errors.
|
||||
|
||||
- [ ] **Step 4: Run the full Core test suite for regression**
|
||||
|
||||
Run: `dotnet test tests/AcDream.Core.Tests/AcDream.Core.Tests.csproj`
|
||||
|
||||
Expected: PASS — no new failures vs. the pre-change baseline.
|
||||
|
||||
- [ ] **Step 5: Smoke-check zero-cost gate**
|
||||
|
||||
Run a brief 5-second `dotnet run` launch (or rely on developer eyeball)
|
||||
with `ACDREAM_PROBE_WALK_MISS` *unset* and confirm no `[walk-miss]` /
|
||||
`[floor-polys]` lines appear in stdout. Skip this step if user
|
||||
explicitly asks to skip to the live capture.
|
||||
|
||||
- [ ] **Step 6: Commit**
|
||||
|
||||
```bash
|
||||
git add src/AcDream.Core/Physics/TransitionTypes.cs src/AcDream.Core/Physics/PhysicsDataCache.cs
|
||||
git commit -m "$(cat <<'EOF'
|
||||
feat(physics): [walk-miss] + [floor-polys] diagnostic emissions
|
||||
|
||||
Wires the WalkMissDiagnostic aggregator + flag into the two emission
|
||||
sites per docs/superpowers/specs/2026-05-21-indoor-walk-miss-probe-design.md.
|
||||
|
||||
- [walk-miss] (per-frame, MISS branch of TryFindIndoorWalkablePlane):
|
||||
foot world+local position, nearest walkable poly with XY-containment
|
||||
flag and vertical gap, and LandCell terrain probe at the same XY.
|
||||
- [floor-polys] (one-shot per cell at cache time): walkable poly id,
|
||||
normal Z, local-XY bbox, plane Z at bbox center.
|
||||
|
||||
Both gated on ACDREAM_PROBE_WALK_MISS=1. No physics behavior changes.
|
||||
The live capture at the Holtburg cottage doorway + inn 2nd floor +
|
||||
cellar descent disambiguates H1 (multi-cell iteration), H2 (probe
|
||||
distance), H3 (poly absent / walkable_hits_sphere rejection) for
|
||||
ISSUES #83.
|
||||
|
||||
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
|
||||
EOF
|
||||
)"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Task 4: Live capture (manual — outside the plan's automated scope)
|
||||
|
||||
The probe is now ready. To collect data:
|
||||
|
||||
```powershell
|
||||
$env:ACDREAM_DAT_DIR = "$env:USERPROFILE\Documents\Asheron's Call"
|
||||
$env:ACDREAM_LIVE = "1"
|
||||
$env:ACDREAM_TEST_HOST = "127.0.0.1"
|
||||
$env:ACDREAM_TEST_PORT = "9000"
|
||||
$env:ACDREAM_TEST_USER = "testaccount"
|
||||
$env:ACDREAM_TEST_PASS = "testpassword"
|
||||
$env:ACDREAM_DEVTOOLS = "1"
|
||||
$env:ACDREAM_PROBE_WALK_MISS = "1"
|
||||
$env:ACDREAM_PROBE_INDOOR_BSP = "1"
|
||||
$env:ACDREAM_PROBE_CELL_CACHE = "1"
|
||||
dotnet build -c Debug
|
||||
dotnet run --project src\AcDream.App\AcDream.App.csproj --no-build -c Debug 2>&1 |
|
||||
Tee-Object -FilePath "launch-walk-miss.log"
|
||||
```
|
||||
|
||||
Scenarios to walk:
|
||||
1. Cottage doorway threshold (cross in, cross out).
|
||||
2. Holtburg inn ground → upper-floor stairs → upper-floor edge walk.
|
||||
3. Cellar descent (or any single-floor → lower-floor stair pair).
|
||||
|
||||
Then convert log to UTF-8 for grep:
|
||||
|
||||
```powershell
|
||||
Get-Content launch-walk-miss.log -Encoding Unicode |
|
||||
Out-File launch-walk-miss.utf8.log -Encoding utf8
|
||||
```
|
||||
|
||||
Aggregate the `[walk-miss]` lines, classify per the disambiguation
|
||||
matrix in the spec, write up findings in
|
||||
`docs/research/2026-05-21-walk-miss-capture-findings.md`. The fix
|
||||
design happens in a separate follow-up session.
|
||||
|
||||
---
|
||||
|
||||
## Self-review checklist
|
||||
|
||||
- [x] **Spec coverage**: each spec component (flag, aggregator, two emissions, three tests) maps to a task step.
|
||||
- [x] **No placeholders**: every step has the exact file path + the exact code to insert.
|
||||
- [x] **Type consistency**: `AggregateResult` / `WalkableEntry` / property names match across Task 2 definition and Task 3 usage. `WalkMissDiagnostic.AggregateNearestWalkable` signature stable.
|
||||
- [x] **Test names match spec**: `AggregateNearestWalkable_PicksNearestByDz_WhenFootXYInsideMultiplePolys` covers spec test 2 (renamed for clarity); `AggregateNearestWalkable_FallsBackByDz_WhenFootXYOutsideAllBboxes` covers spec test 3.
|
||||
- [x] **Commits are atomic**: 3 commits, each green-tests + green-build at HEAD.
|
||||
- [x] **Acceptance criteria**: live capture is Task 4 (manual), spec criteria 1-2 covered by Task 3 step 3+4, criterion 4 covered by step 5.
|
||||
|
|
@ -0,0 +1,218 @@
|
|||
# Indoor walk-miss probe (ISSUES #83 H-disambiguation spike)
|
||||
|
||||
**Date:** 2026-05-21
|
||||
**Status:** Spec — awaiting user review before plan-writing.
|
||||
**Phase:** Indoor walking, ISSUES #83 next step. Spike-only — no behavior changes.
|
||||
**Author:** Claude Opus 4.7.
|
||||
|
||||
## Summary
|
||||
|
||||
Indoor walking glitches at floor-poly edges and doorway thresholds
|
||||
(stuck-falling animation). The previous session's investigation
|
||||
(`docs/research/2026-05-20-indoor-walking-bug-a-handoff.md`) narrowed
|
||||
the open question to: **when `TryFindIndoorWalkablePlane` returns MISS,
|
||||
why?** Three live hypotheses (H1 multi-cell iteration missing, H2 probe
|
||||
distance too short, H3 floor poly absent / `walkable_hits_sphere`
|
||||
rejection). A single composite probe answers all three in one capture
|
||||
session. **No physics behavior changes.** The fix is designed in a
|
||||
follow-up session after the probe data points at the right hypothesis.
|
||||
|
||||
## Goal
|
||||
|
||||
Add a diagnostic probe set that, at a single Holtburg test run covering
|
||||
doorway crossing + 2nd-floor edge + cellar descent, produces enough
|
||||
per-MISS evidence to pick between H1/H2/H3 without attaching cdb to
|
||||
retail.
|
||||
|
||||
## What the probe must capture
|
||||
|
||||
For each `[indoor-walkable] ... result=MISS` event, emit a paired
|
||||
`[walk-miss]` line with:
|
||||
|
||||
| Field | Purpose |
|
||||
|---|---|
|
||||
| `cellId` | Cross-reference with the cell-load dump. |
|
||||
| `foot.W` (world XY,Z) | Where the foot sphere is. |
|
||||
| `foot.L` (cell-local XY,Z) | Cell-local position used by the BSP. |
|
||||
| `floorPolyCount` | How many walkable-eligible polys this cell holds. |
|
||||
| `nearest.polyId` | Poly id of the closest walkable poly (XY-overlapping foot, then nearest by `dz`). |
|
||||
| `nearest.containsFootXY` | `true` if foot XY is inside the poly's local-XY bounding box. |
|
||||
| `nearest.dz` | Signed vertical distance from foot to the poly plane (positive = foot above poly). |
|
||||
| `nearest.normalZ` | Normal Z of the poly (high = horizontal floor, low = steep ramp). |
|
||||
| `landcell.hasTerrain` | Does `engine.SampleTerrainWalkable(foot.X, foot.Y)` return non-null? |
|
||||
| `landcell.terrainZ` | If yes: the terrain plane Z at that XY (compute as `-D/normal.Z`). |
|
||||
| `landcell.dz` | `foot.Z - landcell.terrainZ` (positive = foot above terrain). |
|
||||
|
||||
Once-per-cell, when `CellPhysics` is cached, emit a `[floor-polys]`
|
||||
dump:
|
||||
|
||||
| Field | Purpose |
|
||||
|---|---|
|
||||
| `cellId` | The envCell. |
|
||||
| `walkableCount` | Polys with `Plane.Normal.Z >= FloorZ`. |
|
||||
| Per walkable poly: `id, normalZ, bboxLocalXY, planeZAtBboxCenter` | Lets us reconstruct floor coverage offline. |
|
||||
|
||||
Both gated on a single new `ProbeWalkMissEnabled` flag.
|
||||
|
||||
## Disambiguation matrix (after the run)
|
||||
|
||||
Aggregate the `[walk-miss]` lines from the capture, then:
|
||||
|
||||
- **`landcell.hasTerrain == true` AND `abs(landcell.dz) < 0.2 m`** → **H1
|
||||
confirmed.** Multi-cell iteration would have grounded the player on the
|
||||
outdoor LandCell's terrain at the threshold. Fix: port retail's
|
||||
`check_other_cells` loop.
|
||||
- **`nearest.containsFootXY == true` AND `nearest.dz > 0.5 m` AND
|
||||
`nearest.dz < 5 m`** → **H2 confirmed.** Floor poly XY-overlaps the
|
||||
foot but sits below the 0.5 m probe distance. Fix: increase
|
||||
`INDOOR_WALKABLE_PROBE_DISTANCE` (with the retail-faithful constant
|
||||
pulled from `acclient_2013_pseudo_c.txt` or the OBJECTINFO step-down
|
||||
height).
|
||||
- **`nearest.containsFootXY == true` AND `nearest.dz <= 0.5 m` AND
|
||||
`nearest.normalZ >= FloorZ`** → **H3 candidate.** Poly is XY-aligned,
|
||||
within the probe, walkable-slope — should hit but doesn't. Next step:
|
||||
cdb attach to retail at `BSPLEAF::find_walkable` to compare poly iter
|
||||
with ours.
|
||||
- **`nearest.containsFootXY == false` AND `landcell.hasTerrain == false`**
|
||||
→ **H1+H3 combination.** Both indoor and outdoor have no floor here;
|
||||
retail must do something we haven't found. cdb attach required.
|
||||
|
||||
## Components
|
||||
|
||||
### 1. `PhysicsDiagnostics.ProbeWalkMissEnabled`
|
||||
|
||||
New static property in `src/AcDream.Core/Physics/PhysicsDiagnostics.cs`,
|
||||
matching the existing pattern (`ProbeIndoorBspEnabled`, etc):
|
||||
|
||||
- Env var: `ACDREAM_PROBE_WALK_MISS=1`.
|
||||
- Runtime-toggleable via property setter.
|
||||
- No DebugPanel mirror — one-shot diagnostic, not a persistent toggle.
|
||||
|
||||
### 2. Per-MISS `[walk-miss]` log line
|
||||
|
||||
In `Transition.FindEnvCollisions` (`TransitionTypes.cs:1538` — the
|
||||
existing MISS branch of `TryFindIndoorWalkablePlane`'s caller). When
|
||||
`ProbeWalkMissEnabled`:
|
||||
|
||||
1. Walk `cellPhysics.Resolved` for walkable-eligible polys (where
|
||||
`poly.Plane.Normal.Z >= PhysicsGlobals.FloorZ`).
|
||||
2. For each: compute the XY bbox from `poly.Vertices`, compute the
|
||||
plane Z at the foot's local XY (`Z = (-D - normal.X*X - normal.Y*Y) /
|
||||
normal.Z`), track the one with smallest `|dz|` where foot XY ∈ bbox
|
||||
(tiebreaker: smallest `dz` across all polys).
|
||||
3. Call `engine.SampleTerrainWalkable(foot.X, foot.Y)` for the LandCell
|
||||
probe.
|
||||
4. Emit the line.
|
||||
|
||||
Zero cost when flag is off (single bool check guards the whole block).
|
||||
|
||||
### 3. One-shot `[floor-polys]` cell-load dump
|
||||
|
||||
In `PhysicsDataCache.CacheCellStruct` (immediately after the existing
|
||||
`[cell-cache]` block at `PhysicsDataCache.cs:182`). When
|
||||
`ProbeWalkMissEnabled`:
|
||||
|
||||
- For each `poly` in `resolved` where `Normal.Z >= FloorZ`: log id,
|
||||
normalZ, bbox, `planeZAtCenter`.
|
||||
- Aggregate into one line if walkableCount ≤ 6, else multi-line.
|
||||
|
||||
Fires once per cell — `_cellStruct` is keyed by id with `ConcurrentDictionary` so a second cache call is a no-op (existing path).
|
||||
|
||||
### 4. Test coverage
|
||||
|
||||
`tests/AcDream.Core.Tests/Physics/IndoorWalkMissProbeTests.cs`:
|
||||
|
||||
- `ProbeWalkMiss_StaticApi_Roundtrip` — flag get/set roundtrip with
|
||||
finally-restore (mirrors `PhysicsDiagnosticsTests`).
|
||||
- `WalkMissDiagnostic_SelectsNearestWalkablePoly_WhenFootXYInsideBbox`
|
||||
— given a `CellPhysics` with two walkable polys at different Z, the
|
||||
per-MISS aggregator picks the one closest by `dz`. Uses the same
|
||||
`IndoorWalkablePlaneTests` fixture style.
|
||||
- `WalkMissDiagnostic_FallsBackToNearestPolyByDz_WhenFootXYOutsideAllBboxes`
|
||||
— given a foot XY outside every floor-poly bbox, the aggregator
|
||||
reports `containsFootXY=false` and returns the nearest by `dz` for
|
||||
context (or null if no walkable polys exist).
|
||||
|
||||
The actual log-format roundtrip (capturing stdout) is not unit-tested —
|
||||
that's verified by the live capture per acceptance criterion below.
|
||||
|
||||
## Acceptance criteria
|
||||
|
||||
1. `dotnet build` green.
|
||||
2. `dotnet test` green (existing tests untouched + 3 new tests).
|
||||
3. A live capture at Holtburg with the env var on produces:
|
||||
- `[floor-polys]` lines for every loaded indoor cell.
|
||||
- At least one `[walk-miss]` line at the cottage doorway threshold.
|
||||
- At least one `[walk-miss]` line at an inn 2nd-floor edge.
|
||||
- Aggregated counts let us classify each MISS into H1/H2/H3 per the
|
||||
disambiguation matrix.
|
||||
4. When `ACDREAM_PROBE_WALK_MISS` is unset, normal play produces zero
|
||||
`[walk-miss]` / `[floor-polys]` lines (zero-cost gate).
|
||||
|
||||
## Out of scope
|
||||
|
||||
- No fix to the underlying glitch — that's a follow-up session after the
|
||||
probe data lands.
|
||||
- No changes to `TryFindIndoorWalkablePlane`, `FindWalkableSphere`,
|
||||
`BSPQuery.FindCollisions`, or any physics behavior.
|
||||
- No retail cdb attach — that's the H3-only fallback path.
|
||||
- No new DebugPanel checkbox — keep the probe lean.
|
||||
- No removal of the existing `[indoor-bsp]` / `[indoor-walkable]` /
|
||||
`[cp-write]` probes — they're complementary.
|
||||
|
||||
## Risks
|
||||
|
||||
- **R1: `[floor-polys]` dump blows up the log.** Holtburg has hundreds
|
||||
of loaded cells. Per cell, typical walkable poly count is 1-4
|
||||
(cottages) up to ~10 (inn ground floor). Worst-case dump volume ~3 KB
|
||||
per cell × 200 cells = ~600 KB. Acceptable.
|
||||
*Mitigation:* none needed at this scale.
|
||||
|
||||
- **R2: Per-MISS line at 99.87% miss rate floods the log.** A 60-second
|
||||
capture at 30 Hz with one MISS per tick = ~1800 lines. At ~300 bytes
|
||||
each ≈ 540 KB. Acceptable. The user already produced 51k-line cp-write
|
||||
logs without issue.
|
||||
*Mitigation:* none needed.
|
||||
|
||||
- **R3: The probe doesn't disambiguate — the data falls into the
|
||||
"H1+H3 combination" cell.** Then we attach cdb to retail and gather
|
||||
ground truth. This is the planned fallback per CLAUDE.md "Retail
|
||||
debugger toolchain" section.
|
||||
*Mitigation:* the disambiguation matrix has an entry for this case.
|
||||
|
||||
- **R4: The probe finds the answer is *also* in a code path we haven't
|
||||
read yet** (e.g. `precipice_slide`, `cliff_slide`, `step_up_slide`).
|
||||
Then the next session's design exercises a new decomp read.
|
||||
*Mitigation:* unavoidable — the probe is the cheapest first move.
|
||||
|
||||
## Why this is the right next step
|
||||
|
||||
- **Falsifiable in one capture** — no iterative back-and-forth.
|
||||
- **No behavior change** — can't regress the M1 demo paths (door open,
|
||||
pickup, NPC click).
|
||||
- **Cheap implementation** — ~80 lines of code, 3 tests, one commit.
|
||||
- **The previous session's premature design lesson (Bug A) explicitly
|
||||
flagged "probe-first, design-second" as the rule.** This is that rule
|
||||
applied.
|
||||
|
||||
## References
|
||||
|
||||
- `docs/research/2026-05-20-indoor-walking-bug-a-handoff.md` — the
|
||||
comprehensive previous-session handoff that motivated this spec.
|
||||
- `docs/research/2026-05-21-indoor-walking-doorway-investigation-prompt.md`
|
||||
— the pickup brief.
|
||||
- `docs/superpowers/specs/2026-05-20-indoor-bsp-worldorigin-fix-design.md`
|
||||
— Bug B (shipped), the immediately-prior spec in the series.
|
||||
- Retail decomp anchors:
|
||||
- `acclient_2013_pseudo_c.txt:272717-272798` —
|
||||
`CTransition::check_other_cells` (H1 candidate).
|
||||
- `:323725-323939` — `BSPTREE::find_collisions` (H3 candidate).
|
||||
- `:323006-323028` — `CPolygon::walkable_hits_sphere` (H3 candidate).
|
||||
- Code anchors:
|
||||
- `src/AcDream.Core/Physics/TransitionTypes.cs:1294` —
|
||||
`TryFindIndoorWalkablePlane`.
|
||||
- `src/AcDream.Core/Physics/TransitionTypes.cs:1538` — MISS log site.
|
||||
- `src/AcDream.Core/Physics/PhysicsDiagnostics.cs:223` —
|
||||
`ProbeCellCacheEnabled` (template for new flag).
|
||||
- `src/AcDream.Core/Physics/PhysicsDataCache.cs:182` — `[cell-cache]`
|
||||
pattern (template for `[floor-polys]`).
|
||||
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Add table
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Reference in a new issue