Tag the production offscreen witness as Lane=Vulkan, exclude capability-owned tests from the portable Release filter, and give lavapipe an explicit trait-only invocation after the portable Vulkan contracts.
Document the lane and pin witness, portable-filter, and workflow ownership without initializing Vulkan.
Mutations performed and restored:
1. Removed the witness trait: VulkanLaneOwnershipContractTests first failed Assert.Matches because the Lane=Vulkan/Fact/method pattern was absent.
2. Removed Lane!=Vulkan from the default filter: the contract first failed Assert.Contains, not found Lane!=Vulkan.
3. Weakened the dedicated invocation to Lane!=Vulkan: the contract first failed Assert.Contains, not found --filter Lane=Vulkan in the hardware step.
4. Narrowed the dedicated invocation with FullyQualifiedName: the contract first failed Assert.DoesNotContain because FullyQualifiedName was present at position 231.
The 'empty plane under fog' frame the S4-c1 capture-pose self-gates produced
at frame 15 is the terrain seen from below by a falling player, not a draw
change: the camera probe holds playerCell=0xA9B4013F at (134.07,17.36) while
z drops 96 -> -20 m after materialization. The S3-state run had seated the
same request outdoors in 0xA9B40029 and stood. Placement is not the campaign's
domain; the gate pose is moved so the G3 frame is deterministic and the
original pose is kept in the issue as the reproduction. #462 recurrence on
the pre-S4 control build noted.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Sixteen DrawPortalPolyInternal attempts per frame, vertex-identical to
acdream's sixteen collect-time punches; twelve lie entirely on the local
y=12 plane and are rejected by the ±12 guard in both clients, so the hall
building's doorways are never punched in either.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The frame is saved as logs/464-owner-tilted-frame.walk.txt. Narrowed to
the building shell versus interior-cell order/clip at the stairwell's open
face in the outside pass (S4), with a possible building-portal admission
component only the cathedral-stair-arch retail capture can settle.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner client with both probes: root 0xF4180114, eye (39.89,17.25,182.36),
sweep uncontacted; the hall's interior shows above the bottom arch where
retail shows the solid far face, which the DAT gives as five exit portals.
The retail capture cathedral-stair-arch is requested as the fix oracle.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Read-only decomp + real-DAT replay: eleven sweep/root differences, each
unreachable at the pose or more constrained than retail; the replay seats
the pivot in 0xF4180114, stops the boom on its east pier at y=16.448, and
the walk from that root floods 114/113/112 with seven exit views. The
owner's probe launch line now also sets ACDREAM_PROBE_FACILITY_STAIRS.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The S4-c1 retail lens caught the lead's paraphrase inverting retail's
predicate (any vertex on any plane vs every vertex on the same plane);
the contract and T2 now state the decomp's four per-plane predicates.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Two live cdb captures on the paired 2013 client at the Holtburg doorway:
the blockset template (every Render::block_check call of one frame — 2,601
resident blocks x 2 exit views) proves retail tests a9c9 at ring slot
25,46 and returns PARTIALLY then OUTSIDE; the blockcheck template dumps
its four corner interval vectors (0 0 0 0 300.4|310.2 and 0 0 0 1001 ...,
slab 75..330). acdream's replay at the same P pose reproduces the sentinel
pattern, the four edge planes and both verdicts, drawing a9c9 once, with
clip heights 298.8/308.5 m — a 0.5 % plane difference (about 0.35 px of
projected door-vertex position). At the fixture pose that margin is what
flips the south-west corner from inside to outside on the fourth edge
plane, so retail's four-corner unanimity test says OUTSIDE where ours
says PartiallyInside. Not fixable bit-exactly short of D3D's x87
transform; the KnownFailure row stays with its comment rewritten, the
register carries AD-118, and the first filtered capture's silent miss
(cdb sign-extends poi() inside .if; use dwo()) is noted in the template.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Instrumented arrivals show the Hidden-state cloud's emitters spawn in the
arrival cell, become view-eligible when the world appears, and are never
drawn: the walk draws an owner's emitters only through the owner's registry
rows, and a hidden owner's shadow is suspended. Retail's
CPhysicsObj::add_particle_shadow_to_cell (0x00514a70) gives an emitter one
shadow in its own cell, drawn at that cell's turn regardless of the parent's
hidden state. S2 chunk 6 (packet §10) ports that: per-cell emitter draw
membership, owner-union particle path deleted. Route timing fixed so the
arrival screenshots anchor on the reveal.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner G2 check at 4b0b29e4: Facility Hub PASS, Holtburg house PASS,
cathedral leak unchanged (S3/S4). Two new findings:
- doorway-sized fragments of houses on the terrace below show through
the hill in Holtburg: PortalDepthMaskRenderer draws every visited cell's
exit-portal fan with depth compare Always + write, so a doorway behind
terrain still punches far depth through it. Pre-existing; S4 owns the
punch (ledger row updated).
- the purple UnHide haze (script type 0x75, played on the retail
Hidden->visible physics-state edge) no longer shows on the local player
after a portal. Under investigation: temporary print-only traces
[pes-spawn]/[pes-vis] under ACDREAM_DUMP_PLAYSCRIPT=1 (launch-options row
amended; both die with the investigation) and a timed arrival route
tools/overhaul-selfgate/route-portal-haze.txt.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Lead-run visual gate: direct character login through a session config,
the owner-supplied /teleloc poses (cathedral floating stairs, Facility Hub
stairs, Holtburg house), one screenshot per pose into the automation
artifact directory, graceful close-client. The runner refuses to start
while any AcDream.App process exists and never hard-kills a client.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The AM and PM breakpoint actions carried a single-backslash newline; cdb
needs the doubled form inside a quoted bp action, as the other lines use.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Recon script, three capture templates (walk / parts / alpha-depth),
runner, and operator README under tools/walk-oracle/oh/. FW0 line formats
are kept byte-identical; new EC/OC/PD/DM/AM/FL/PM/PC line kinds are
documented. Auto-detach uses the fall-through + top-level qd recipe; qd
never appears inside a breakpoint action. Lead-resolved: DBObj::m_DID is
+0x28 (header layout, first base of CGfxObj and CObjCell, matches the
proven FW0 cell reads); the three D3DPolyRender alpha functions are static
cdecl with stack arguments, uint8 arguments read with by().
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Render::deg_mul is auto-tuned by frame load and SWUNG between oracle
captures: doorway-still ran right after the heavy terrace-edge capture
with the multiplier depressed (mul <= 0 puts thresholds at/below ideal,
so 001e/0026/002f select the portless level 1 - retail's zero look-in
floods, reproduced exactly at mul = 0), while every other fixture pins
~ +0.99 (thresholds at max). The recon session's "-0.99" live dump was
real - taken under the same cdb load. RetailFrameWalk now exposes the
multiplier; the doorway test pins 0, the rest use the default.
foundry-entry: frames 1-66 reproduce exactly; the F67-F79 standing
segment diverges ONLY in building 0036's intra-building DC order
(retail 116,118,11d vs replay 11d,116,118). The BSP-traversal microscope
pins the flip to 0036's ROOT plane (N=(0,0,-1) D=2.8): replay eye z
2.33 (d=+0.47, NEG-first) vs retail behaving as d<0 (POS-first) - a
structural ~0.5 m frame question (positionPush(2)/part-scale), only
adjudicable live. Turnkey probe:
tools/walk-oracle/fw1-f67-viewpoint-probe.cdb.
Fixture status: nine of ten fully conformant; foundry-entry exact
through F66 with the 13-frame order segment parked on the probe.
Suites: Walk 127/1 skip; hermetic 6,687/0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Live-dumped from the capture client (Render::bw/bh 1024x720,
xinvscale/yinvscale 0.00025, tx 0.127875, ty 0.089875, vdst 0.1330767):
the replay context now uses retail unproject formula verbatim for the
ray caster and the exact frustum (fovY = 2*atan(ty/vdst), aspect =
tx/ty) for projection - no guessed camera constants remain.
foundry-deep conformance stays green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
FW0 ledger entry records the fixtures, replay helper, pseudocode model,
and the reshaping findings. The pose gap (first captures lack camera
pose; exact replay needs it) is documented with a ready template for a
short owner session when FW1 gates.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
cdb capture harness (recon offsets + per-pose scripts; .gitignore gains a
negation so the walk-oracle scripts are tracked despite the global *.cdb
ignore) and the FW1 conformance fixtures: terrace center/edge, cathedral
arrival, doorway still, cottage walkout, street porch-cam/outdoor, town
walkabout, foundry entry, foundry deep. Binding findings in the README:
the frame roots at the CAMERA cell; outdoor root draws the #456 far
building every frame and hides it by depth cover, never omission;
interior root gates through the exit-view chain; look-ins punch at the
owning building turn; transitions are one-frame flips.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.