tools(selfgate): G3 route part B — the four retail capture poses

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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Erik 2026-09-03 16:21:21 +02:00
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# Campaign OVERHAUL G3 self-gate route, part B (lead-run; owner double-checks).
# The four retail capture poses of docs/research/2026-09-01-overhaul/oh-capture/
# (each walk log's frame-2 `P` line: cell, camera origin, camera quaternion),
# teleported as player poses — the camera P is the EYE (about 2.3 m above the
# floor), so the player lands on the floor below it with the camera's yaw;
# the frame approximates the capture pose rather than matching it exactly.
wait world-visible 180000
sleep 4000
# terrace-edge (walk log frame 2 P line)
command /teleloc F418000B 25.908722 57.781849 172.129959 -0.834031 0.122409 -0.078120 0.532265
sleep 2000
wait world-visible 90000
sleep 6000
screenshot 13-capture-terrace-edge 15000
# cathedral-arrival (walk log frame 2 P line)
command /teleloc F4180108 36.641243 24.020973 181.392822 -0.403655 0.059244 -0.132578 0.903314
sleep 2000
wait world-visible 90000
sleep 6000
screenshot 14-capture-cathedral-arrival 15000
# holtburg-doorway-still (walk log frame 2 P line)
command /teleloc A9B4013F 133.603592 13.391837 96.330009 0.977940 -0.143531 -0.022038 0.150157
sleep 2000
wait world-visible 90000
sleep 6000
screenshot 15-capture-holtburg-doorway 15000
# foundry-deep (walk log frame 2 P line)
command /teleloc A9B40176 77.748055 158.329208 63.130001 0.602152 -0.088377 -0.115223 0.785065
sleep 2000
wait world-visible 90000
sleep 6000
screenshot 16-capture-foundry-deep 15000
close-client