fix(client): restore retail interaction parity
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Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
This commit is contained in:
Erik 2026-08-26 20:45:11 +02:00
parent 0c699240e0
commit f6fe0f2a4f
151 changed files with 10162 additions and 1211 deletions

View file

@ -4,6 +4,7 @@ using System.IO;
using System.Linq;
using DatReaderWriter;
using DatReaderWriter.DBObjs;
using DatReaderWriter.Types;
// Dumps the retail-default keymap (gmDefaultMap @ 0x14000000) from
// client_portal.dat. Used for the Phase K control overhaul — extracts
@ -74,8 +75,57 @@ foreach (uint id in new uint[] { 0x14000000u, 0x14000002u })
}
}
// The Configure Keyboard contract is wider than the default map: the
// ActionMap contains every user-bindable row, including initially-unbound
// emotes and character-option toggles. Dump it in stable, machine-readable
// order so conformance work never infers the 306-row universe from the much
// smaller set of actions that happen to have default chords.
Console.WriteLine();
Console.WriteLine("## ActionMap 0x26000000 user-bindable rows");
var actionMap = dat.Get<ActionMap>(0x26000000u);
var actionStrings = dat.Get<StringTable>(0x23000005u);
if (actionMap is null)
{
Console.WriteLine(" (not found)");
}
else
{
Console.WriteLine(" InputMap|Action|Class|LabelHash|Label|TooltipHash|Tooltip");
foreach ((uint inputMapId, Dictionary<uint, ActionMapValue> actions) in
actionMap.InputMaps.OrderBy(entry => entry.Key))
{
foreach ((uint actionId, ActionMapValue value) in
actions.OrderBy(entry => entry.Key))
{
UserBindingData? binding = value.UserBinding;
if (binding is null || binding.ActionClass == 0u)
continue;
Console.WriteLine(
$" 0x{inputMapId:X8}|0x{actionId:X8}|{binding.ActionClass}|"
+ $"0x{binding.ActionName:X8}|{Resolve(binding.ActionName)}|"
+ $"0x{binding.ActionDescription:X8}|{Resolve(binding.ActionDescription)}");
}
}
}
return 0;
string Resolve(uint hash)
{
if (actionStrings is null
|| !actionStrings.Strings.TryGetValue(hash, out var entry)
|| entry.Strings.Count == 0)
{
return string.Empty;
}
return entry.Strings[0].Value
.Replace("\r", "\\r", StringComparison.Ordinal)
.Replace("\n", "\\n", StringComparison.Ordinal)
.Replace("|", "\\|", StringComparison.Ordinal);
}
// ── Key decoding (scan code in high word, device id in low word) ──────
static (uint scan, uint dev) SplitKey(uint key) => ((key >> 16) & 0xFFFFu, key & 0xFFFFu);

View file

@ -3,7 +3,8 @@
Runs the complete portable Release gate with bounded child processes.
.DESCRIPTION
Verifies that AcDream.slnx owns every project under src/, tests/, and tools/;
Verifies that AcDream.slnx owns every product project under src/, tests/,
and tools/ (deployment-only ACE server mods are intentionally separate);
performs a locked restore; builds that complete supported graph; discovers
every test project under tests/ that declares itself through
Microsoft.NET.Test.Sdk or IsTestProject; and then runs each test assembly in
@ -199,7 +200,13 @@ function Get-SolutionProjects {
foreach ($directoryName in @('src', 'tests', 'tools')) {
Get-ChildItem -LiteralPath (Join-Path $repoRoot $directoryName) -Recurse -Filter '*.csproj' -File
}
)
) | Where-Object {
# tools/ace-mods projects compile against a separately installed ACE
# server and are deployed into that server, not shipped as part of the
# portable acdream product graph.
$relative = [IO.Path]::GetRelativePath($repoRoot, $_.FullName).Replace('\', '/')
-not $relative.StartsWith('tools/ace-mods/', [StringComparison]::OrdinalIgnoreCase)
}
$solutionSet = [Collections.Generic.HashSet[string]]::new(
[StringComparer]::OrdinalIgnoreCase)
foreach ($project in $projects) {