feat(mosstank): add VTank-style automation PoC
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@ -24,6 +24,79 @@ What does NOT go here:
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- Every session: scan OPEN issues at start; promote/close anything we touched during the session before ending.
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- Promoting to a Phase: mark as `DONE (promoted to Phase X)` + commit SHA where the Phase entry landed.
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## #451 — GLFW can dereference another acdream process's private window pointer after cross-process activation
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**Status:** IN-PROGRESS — exact root fixed; 100-switch/30-minute dual-client
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stress passed 2026-08-27. Graceful exit of both sessions remains before closure.
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**Component:** graphical host / GLFW Win32 event pump / multi-process stability.
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**Severity:** HIGH for multi-account play; one of the two sessions is lost without
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an orderly disconnect.
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Running two copies of the exact isolated `app-release23` graphical artifact
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against local ACE reproduced the same access violation three times. The
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faulting process varied: secondary PID 13688 at 15:01:39, primary PID 15300 at
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15:03:35, and fresh primary PID 31412 at 15:08:58. The last occurrence fired
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while the fresh primary was still on character selection, before EnterWorld;
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the already-in-world secondary survived. Windows Application Error reports
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all three as `coreclr.dll` exception `0xC0000005`, fault offset `0x356d4f`.
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The managed terminal stack is only:
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```text
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Silk.NET.Windowing.WindowExtensions...Run
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Silk.NET.Windowing.Internals.ViewImplementationBase.Run
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Silk.NET.Windowing.Glfw.GlfwWindow.Run
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AcDream.App.Rendering.GameWindow.Run
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```
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This is not #422's rare `0xC0000374` heap corruption during graceful process
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exit: #451 happens while both graphical clients are active and reproduces
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quickly. It is also not a MossTank/plugin-API, CoreCLR, Vulkan, PAK, or world-
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cache failure.
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**Exact root (first-chance cdb proof):** the access violation is in packaged
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GLFW's Win32 event pump at `glfw3+0x10681`, not in CoreCLR. During its modifier-
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key repair pass `_glfwPollEventsWin32` calls `GetActiveWindow`, then
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`GetPropW(hwnd, L"GLFW")`, and dereferences the returned value as this
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process's `_GLFWwindow*`. Windows UI automation temporarily joins input queues,
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so the primary process can receive the secondary process's HWND. Because every
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GLFW process uses the same `GLFW` property name, `GetPropW` succeeds but returns
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the secondary process's private pointer. The crashed primary had
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`rbx=00000202a7180ab0`; a debugger breakpoint in the surviving secondary
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reported its own valid `ACTIVE_GLFW_WINDOW=00000202a7180ab0` — exact pointer
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identity across the process boundary.
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**Fix:** `Win32GlfwActiveWindowGuard` patches only `glfw3.dll`'s import-address-
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table slot for `USER32!GetActiveWindow`, after the GLFW library is loaded and
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before `glfwInit`/window creation. The replacement returns the real HWND only
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when `GetWindowThreadProcessId` says it belongs to the current process;
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otherwise it returns zero, GLFW's existing safe "nothing to repair" branch.
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There is no system-wide hook and no other module is changed. Four focused
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tests cover local, foreign, null and unowned HWNDs.
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The isolated `app-release24` live gate launched two graphical clients, both
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logged `GLFW foreign-active-window guard installed (#451)`, entered the world,
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and remained responsive through 100 rapid forced cross-process activation
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switches — the exact prior trigger — plus a 30-minute combined in-world soak.
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The local peer API then passed in both directions: the secondary evaluated the
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primary heartbeat and returned `+Acdream`. A two-member fellowship gate also
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passed with both canonical rosters populated and the secondary returning `2`
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from `getfellowshipcount[]`; both processes remained alive and responsive.
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Evidence:
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- `artifacts/live-gates/mosstank-final23-secondary/`
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- `artifacts/live-gates/mosstank-final23-secondary2/`
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- `artifacts/live-gates/mosstank-final23-primary5/`
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- `artifacts/live-gates/i451-cdb-primary-attach/cdb.log`
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- `artifacts/live-gates/i451-cdb-secondary/cdb.log`
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- `artifacts/live-gates/i451-guard-primary2/`
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- `artifacts/live-gates/i451-guard-secondary/`
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- Windows Application Error events at 2026-08-27 15:01:39, 15:03:35 and
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15:08:58 (same module, exception and offset).
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**Next:** close only after both `app-release24` sessions exit gracefully; the
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activation and sustained in-world portions of the regression gate have passed.
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## #450 — Fast character re-entry after logout can remain in portal space at `lb 0/0`
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**Status:** DONE — OWNER-ACCEPTED 2026-08-26 in the combined client-parity gate.
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@ -137,6 +137,68 @@ loads none). The headless adapter projects entity snapshots on demand from the
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canonical Runtime view, subscribes to Runtime's ordered events, and borrows the
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exact Runtime selection owner; it does not mirror gameplay state.
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Graphical plugin panels are first-class retained windows. A plugin calls
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`IUiRegistry.AddPanel` with a BCL-only `PluginPanelDescriptor`; Core's scoped
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host authenticates the owner from the loaded manifest, and App derives the
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stable identity `plugin:{pluginId}:{windowId}`. The host, not the plugin, owns
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window geometry, z-order, persisted visibility, minimize/restore chrome, and
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the shared right-edge plugin shelf. Minimizing only hides the presentation:
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the plugin session, event subscriptions, automation policy, and binding object
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remain live. Legacy `AddMarkupPanel` registrations are enriched into the same
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first-class path, so API-v1 plugins keep working without a second lifecycle.
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The markup vocabulary includes nested groups plus retained tab, toggle,
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slider, editable-field, and retail-menu controls. Fields bind live
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`Action<string>` change/submit callbacks and menus bind an
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`IEnumerable<string>` plus selection callback, so plugin-owned profile/rule
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editors stay behind the BCL contract instead of importing App widgets. These
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are presentation bindings only and never become parallel gameplay owners.
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Durable plugin data uses the BCL-only `IPluginHost.Storage` contract. Core's
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manifest-authenticated scoped host prefixes every logical key with the loaded
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plugin id; graphical composition writes atomically beneath the per-user config
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root (`plugins/{pluginId}/...`). Plugins receive neither another plugin's
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namespace nor a machine-specific path. Hosts without durable storage expose
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`NoOpPluginStorage` and report the capability unavailable.
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The additive `List(prefix)` operation enumerates only keys inside that same
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authenticated namespace, allowing plugins to discover explicit import/export
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files without receiving a filesystem path or crossing plugin ownership.
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`IPluginHost.Automation` is the additive gameplay-automation projection. Its
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character, spell, magic, chat, combat, equipment, item, loot, fellowship,
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enchantment-observation, and navigation
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groups contain BCL-only immutable snapshots plus attempt-style commands; the
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graphical implementation borrows the exact `GameRuntime`
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character/action/entity/object/vendor/fellowship owners. Item projections also
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carry Virindi's stable ObjectClass plus ordered ObjDesc subpalette samples;
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the graphical host resolves each representative RGB directly from portal DAT
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using VTank's sample-index formula. MossTank owns all
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macro policy (buff planning, target rules, selection scoring, corpse policy,
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loot-rule ordering and action timing). In particular, `ICombatAutomation`
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does not create a plugin combat model: each hostile capture is a detached
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point-in-time projection of `RuntimeHostileTargetQuery`, and physical commands
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enter the canonical `RuntimeCombatModeState` / `RuntimeCombatAttackState`
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press-charge-release state machine. Item and loot commands similarly enter
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App's one `ItemInteractionController`: appraisal, use/apply, pickup,
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move/split/merge/drop/give, retail 0x027D salvage, and current-vendor sale
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reuse the same readiness checks, reservations, wire sends, and authoritative
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completion/object-table signals as retained retail UI. Plugins never hold an
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optimistic inventory or vendor shadow. Navigation similarly projects live and
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server-accepted position, portal/object state, and semantic movement levels;
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the App host applies those levels through Runtime's one command interpreter.
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Route sequencing, steering cones, follow breadcrumbs, checkpoint policy,
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door/lockpick decisions and portal retry behavior remain plugin-owned. The
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shared enchantment-observation group is deliberately a confirmed-cast timer
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ledger rather than another authoritative spellbook: the host records successful
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local duration casts and cooperating plugins can report their own confirmed
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casts, matching VTank's `LogSpellCast` contract. It resets at session detach;
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dispel/debuff policy remains plugin-owned. The
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inert default remains
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`NoOpAutomationSurface`, preserving one plugin code path on hosts without a
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live gameplay session.
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`ICharacterInfo.Name` projects the canonical local `ClientObject.Name` (empty
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when unavailable) solely for per-character plugin profile scoping; it does not
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introduce a second identity owner.
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Core `SelectionState` is the sole selected-object owner for world,
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radar, inventory, paperdoll, toolbar, use/examine consumers, and plugins;
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`IPluginHost.Selection` exposes that same state and retail-style old/new callback.
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@ -420,6 +482,10 @@ src/
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IGameState.cs -> done
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IEvents.cs -> done
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ISelectionService.cs -> done
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IPluginStorage.cs -> manifest-scoped durable text profiles
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Automation.cs -> character/spell/magic/chat automation groups
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CombatAutomation.cs -> hostile snapshots + retail combat attempts
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EnchantmentAutomation.cs -> shared confirmed duration-cast timer ledger
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AcDream.App/ Layer 1 + Layer 4 wiring
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Platform/
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@ -98,6 +98,7 @@ dotnet run --project src\AcDream.App\AcDream.App.csproj --no-build -c Release
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| `ACDREAM_NEAR_RADIUS` | `=<int>` | Overrides preset's `NearRadius` (inner streaming ring radius) | Changes the streaming/render window size — CLAUDE.md: leave unset for measurement/gate runs | preset's `NearRadius` (Low=2, Medium=3, High=4, Ultra=5) | `QualitySettings.WithEnvOverrides` (`QualityPreset.cs:46`) |
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| `ACDREAM_NO_AUDIO` | `=1` | Suppresses OpenAL device init entirely (headless / driver-broken machines). | Fail-open design: even without this flag, a missing/broken OpenAL driver already makes `IsAvailable=false` and all `Play*` calls no-ops — this flag is the explicit, deliberate version of the same fallback. When set, `LiveSessionWorldRuntime.WorldAudio` is `null` and logout-audio reset/resume steps no-op. | `false` | `RuntimeOptions.NoAudio` → `GameWindow.cs:1430` → `ContentEffectsAudioCompositionPhase` → `OpenAlAudioEngine.cs` (fail-open doc), `LiveSessionRuntimeFactory.cs:71` (`WorldAudio` gate) |
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| `ACDREAM_PAK_PATH` | `=<path>` | Overrides the path to the prepared machine-local asset bake (`acdream.pak`) that production world-mesh streaming reads through `IPreparedAssetSource`. | none beyond the obvious | unset → `<datDir>/acdream.pak` | `RuntimeOptions.PreparedAssetPath` → `ContentEffectsAudioComposition.cs:53,372,379`, `GameWindow.cs:1420` |
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| `ACDREAM_PLUGIN_TAGS` | comma-separated tags (maximum 128 tags, 128 characters each) | Advertises machine-local role/group tags through the plugin peer-discovery API, for UtilityBelt-compatible expressions such as client selection by tag. Values are trimmed and deduplicated case-insensitively. | Writes the tags into the bounded local peer heartbeat document while a character is in world; no network traffic leaves the machine. | unset → no tags | `RuntimeOptions.PluginTags` → `AppAutomationSurface` / `LocalPluginPeerRegistry` |
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| `ACDREAM_RESIDENCY_ALPHA_SCRATCH_MIB` | `=<int MiB>` (`>0`, else default; overflow-checked) | Byte ceiling for the retail alpha (translucency) draw queue's scratch buffer | Shrinking below production working set changes translucency-queue eviction/reflow behavior — not comparable to a default-budget perf run | 16 MiB | `ResidencyBudgetOptions.Parse` (`ResidencyBudgetOptions.cs:88-89`), flows through `RuntimeOptions.ResidencyBudgets`→`AlphaScratchBudgetProfile.Create`→`RetailAlphaQueue` ctor (`GameWindow.cs:721-725`) |
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| `ACDREAM_RESIDENCY_ANIMATION_ENTRIES` | `=<int>` (`>0`, else default) | Entry-count ceiling for the retained animation-data cache | Changes cache eviction cadence for animation data — a perf/memory measurement under a non-default value is not representative | 512 | `ResidencyBudgetOptions.Parse` (`:82-84`) |
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| `ACDREAM_RESIDENCY_ANIMATION_MIB` | `=<int MiB>` (`>0`, else default) | Byte ceiling for the retained animation-data cache | Same cache-behavior-change caveat as the entries variant | 64 MiB | `ResidencyBudgetOptions.Parse` (`:79-81`) |
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@ -184,17 +184,28 @@ panel through `IPanelRenderer`.
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## Plugin UI API
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The shipped plugin-facing gameplay UI contract is
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`AcDream.Plugin.Abstractions.IUiRegistry.AddMarkupPanel`: a plugin provides
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KSML-style markup and a binding object; the host builds it into the retained
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`UiRoot` tree. `IPanel`/`IPanelRenderer` remains a first-party developer-panel
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contract and is intentionally not referenced by `Plugin.Abstractions`.
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The shipped plugin-facing gameplay UI contract is the additive BCL-only
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`AcDream.Plugin.Abstractions.IUiRegistry.AddPanel`: a plugin provides a stable
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window id/title/icon descriptor, KSML-style markup, and a binding object; the
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host builds it into the retained `UiRoot` tree. The API-v1
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`AddMarkupPanel` member remains source/binary compatible and is enriched into
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the same first-class window route by the scoped host. `IPanel`/
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`IPanelRenderer` remains a historical first-party developer-panel contract and
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is intentionally not referenced by `Plugin.Abstractions`.
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This makes plugin gameplay panels independent of ImGui while allowing them to
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share the retained input, window, and DAT-sprite runtime. Registrations made
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before the GL host exists are buffered. In builds where retail UI is disabled,
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they remain registered but have no gameplay surface; the long-term release
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configuration enables retained gameplay UI.
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This makes plugin gameplay panels presentation-assembly independent while
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allowing them to share the retained input, window, and DAT-sprite runtime.
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Registrations made before the graphical host exists are buffered. The host
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assigns `plugin:{pluginId}:{windowId}`, registers every panel with the common
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window manager, persists its geometry/visibility, and exposes it through the
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shared plugin sidepanel. Hiding/minimizing a panel does not dispose or pause the
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plugin. No-window hosts retain the plugin session but expose the no-op UI
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capability.
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The retained markup vocabulary includes panels, nested groups, labels,
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buttons, meters, tabs, lamp-style toggles, and scalar sliders. Controls bind to
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BCL-visible properties/actions on the plugin binding object; visible controls
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must correspond to real behavior, never placeholders that report success.
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The following was the original pre-D.2b proposal and remains historical
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context, not the shipped plugin contract:
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@ -255,7 +266,8 @@ walk around / take damage / regen.
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### Sprint 3 — Plugin API hardening (superseded shape)
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- Document the `IPanel` contract.
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- The shipped route is `IUiRegistry.AddMarkupPanel`, not plugin-owned
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- The shipped route is `IUiRegistry.AddPanel` (with `AddMarkupPanel` as the
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compatible legacy entry), not plugin-owned
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`IPanel` implementations.
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- Confirm plugins can subscribe to game events and expose retained markup
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bindings without referencing App or ImGui assemblies.
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483
docs/plans/2026-08-26-mosstank-parity-campaign.md
Normal file
483
docs/plans/2026-08-26-mosstank-parity-campaign.md
Normal file
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@ -0,0 +1,483 @@
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# MossTank — VTank parity campaign
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Date: 2026-08-26
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Status: ACTIVE — MT1 USER-PASSED; MTUI–MT9 functional/API scope complete; connected shelf/shell, accessibility, reconnect, bidirectional peer-expression and two-member fellowship gates passed; #451 root fixed and 30-minute dual-client activation soak passed; hostile/collision gates remain
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Research baseline:
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`docs/research/2026-08-26-mosstank-vtank-utilitybelt-research.md`
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## Product definition
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MossTank will provide the complete automation capability associated with
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Virindi Tank, implemented as a first-class acdream plugin over a stable,
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BCL-only plugin API. UtilityBelt's typed expression dialect is the scripting
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baseline. Native file formats may differ; behavior and extensibility may not.
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The finished surface is a visually verbatim VTank reproduction: every VTank
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tab and function is present and every enabled control invokes real behavior.
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## Non-negotiable boundaries
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- modern code, behavior matched to documented VTank/retail behavior;
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- one Runtime owner for every state/action; plugin API is a borrowed projection;
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- policy engines remain in MossTank, not App or Runtime;
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- plugin UI only through `IUiRegistry`;
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- every API addition works in graphical and no-window hosts, with explicit
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unavailable behavior until the host can genuinely supply it;
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- no fake success and no silent expression-function omission.
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## Slice ledger
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### MT0 — research and campaign design
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- [x] Reconcile existing VTank audit with current Runtime ownership.
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- [x] Audit current UtilityBelt grammar and all 260 expression declarations.
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- [x] Define complete capability ledger and staged architecture.
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### MT1 — autocombat foundation (current stop gate)
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- [x] Add target/combat views and attempt commands to the plugin API.
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- [x] Project canonical hostile, selection, mode, power and spell state.
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- [x] Implement target lock and range/angle/hybrid selection.
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- [x] Implement melee/missile charge-release and direct offensive magic.
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- [x] Deliver the polished combat dashboard and settings.
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- [x] Focused, App/Runtime and complete solution gates.
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- [x] Connected user gate: user confirmed autocombat works in the plugin.
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MT1 intentionally does not pretend later features exist. It is “autocombat
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ported,” not “all combat policy ported.”
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### MTUI — generic plugin-window and VTank shell foundation
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- [x] Add manifest-authenticated, stable plugin panel descriptors without
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breaking API-v1 hosts/plugins.
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- [x] Register plugin panels with the common retained window manager so
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geometry and visibility persist.
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- [x] Add the shared right-edge plugin shelf and window minimize/restore;
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hidden panels leave the plugin session and automation running.
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- [x] Add reusable nested groups, tabs, lamp toggles and sliders to retained
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plugin markup.
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- [x] Replace MossTank's dashboard/settings pair with one VTank-shaped shell
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using the exact Options, Profiles, Vitals, Monsters, Items, Consumables,
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Buffs, Route, Meta tab order.
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- [x] Bind all currently enabled controls to real MT1/buff behavior and leave
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unimplemented tabs visibly disabled.
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- [x] Enable the Items/Consumables pages against durable, manifest-scoped
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exact-name profiles; selection and Add/Add-no-buffs/Add-All-Peas controls
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all mutate the policy consumed by combat.
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- [x] Connected visual gate: shelf placement, minimize/restore persistence,
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and first VTank-shell comparison in the live client.
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### MT2 — complete monster/weapon/debuff combat policy
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- [x] ordered `DEFAULT` + first-match monster rules;
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- [x] priorities -1..4 and complete action-flag matrix;
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- [x] damage/weapon/offhand selection, swap state machine and auto power,
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including the official GameInfoDB exact-name overrides, ordered creature-
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species preferences, and VTank's final elemental fallback;
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- [x] debuff groups, skill/level choice, receipt-gated reapply and explicit
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wand switching policy;
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- [x] ring/arc/bolt density/range logic, streaks, Void, harm/martyr, grenades,
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lenses, cast-on-strike and pets;
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(carried phials are complete; crafting a missing phial belongs to MT4's
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generalized craft transaction);
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- [x] blacklist and both ghost-monster detectors, including canonical App
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entity teardown for a detected client ghost.
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MT2 checkpoint 2026-08-27: the BCL API now projects complete learned-combat
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spell metadata, server cast and physical-attack receipts, health-update
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revision/age, canonical equipment snapshots/commands, and exact-incarnation
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ghost deletion. MossTank owns the complete Monsters expression/action model,
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debuff tracker, elemental/shape spell catalog, range/density selection,
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weapon/offhand policy, temporary blacklist, and both VTank ghost algorithms.
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Focused evidence at this checkpoint: 104 MossTank tests, 20 Runtime action/
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target tests, and an isolated Release App build all pass with zero failures or
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warnings. MT2 remains open for automatic physical power and the four item-
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backed combat families.
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MT2 checkpoint 2 (2026-08-27): the official VTank assembly and live GameInfoDB
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feed were inspected directly. Item appraisal SpellBooks are now retained;
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plugins receive ordered combat chat and exact item UseDone receipts; the
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source planner implements `dz.b.CompareTo` for SpellLevel/Skill preference;
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the 72 official phials, lenses, cast-on-strike weapons and pets are executable
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and profile-gated; proc success waits for the actual `You cast ... on ...`
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line. `hi.cs` automatic attack power, including Recklessness clamping, is
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ported verbatim. Items/Consumables profiles are atomically persisted through a
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new per-manifest plugin-storage contract. Focused evidence: 131 MossTank tests,
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the storage/chat/App tests, and an isolated Release App build pass. MT2 remains
|
||||
open only for target-database `Auto` damage selection and the connected gate;
|
||||
missing-grenade crafting is deliberately MT4 transaction scope.
|
||||
|
||||
MT2 automated closeout (2026-08-27): `Auto` now consumes the official 59-name
|
||||
override and 103-species preference tables. The ordered element decision
|
||||
outranks spell shape/tier, drives profiled physical weapon selection, and feeds
|
||||
automatic attack power and vulnerability policy. Unknown targets preserve
|
||||
VTank's final Pierce→Bludgeon→Slash→Acid→Lightning→Cold→Fire fallback. Focused
|
||||
evidence after the closeout and named-profile foundation: 146 MossTank tests;
|
||||
isolated Release App build 0 warnings / 0 errors. The connected MT2 combat
|
||||
matrix remains part of the later combined user gate.
|
||||
|
||||
### MT3 — buff, heal and resource parity
|
||||
|
||||
- [x] named macro profiles, buff exclusions/item buffs/top-off foundation;
|
||||
- [x] all three vital threshold tiers and canonical fellowship vitals;
|
||||
- [x] profiled kits/consumables and worn-item mana recharge;
|
||||
- [x] VTank ManaStone/ManaTank acquisition and exact-receipt fill behavior;
|
||||
- [x] conversions, self/item/fellow dispel response, and critical/normal/idle
|
||||
component plus six-category consumable upkeep.
|
||||
|
||||
### MT4 — inventory, craft and transactions
|
||||
|
||||
- [x] AutoStack/AutoCram and the official 757-row VTank craft database;
|
||||
- [x] generalized use/apply/give/move/split/stack/drop transaction API with
|
||||
receipts and busy arbitration;
|
||||
- [x] retail 0x027D salvage and authoritative current-vendor sale paths;
|
||||
- [x] same-input authoritative split crafting, all three split priorities and
|
||||
exact VTank door/lockpick policy.
|
||||
|
||||
### MT5 — looting and extensible rule engine
|
||||
|
||||
- [x] corpse lifecycle/ID waits, exact 30-attempt/200-second open blacklist,
|
||||
60-minute cache, 100-second public ownership, fellow Share Loot and rare-only
|
||||
policy;
|
||||
- [x] ordered first-match raw/projected-property expressions plus Keep,
|
||||
KeepUpTo, Read, Salvage, Sell, ManaStone, ManaTank and User1–User5;
|
||||
- [x] canonical appraisal/pickup/salvage/vendor seams, unknown-scroll fallback,
|
||||
and exact VTank salvage workmanship bands with 40-attempt abandonment;
|
||||
- [x] independent By-char and named native loot profile documents;
|
||||
- [x] exact VTClassic `.utl` v0/v1 importer/exporter, every structured
|
||||
requirement, forward-compatible length blocks, and profile-owned salvage
|
||||
ranges/value modes;
|
||||
- [x] external loot-classifier plugin capability.
|
||||
|
||||
MT5 functional closeout (2026-08-27): the graphical host now exposes corpse
|
||||
discovery, raw item properties, canonical appraisal/pickup, learned-spell
|
||||
membership, fellowship Share Loot, retail salvage (0x027D), and current-vendor
|
||||
sale through additive BCL-only interfaces. MossTank owns all policy and waits
|
||||
for authoritative receipts/object removal; no action reports success at
|
||||
dispatch. The official VTank corpse timers, rare/fellow ownership branches,
|
||||
unknown-scroll difficulty check, mana-stone pairing, salvage-bag workmanship
|
||||
bands, and bugged-bag retry ceiling were ported from the official decompiled
|
||||
source. Focused evidence: 184 MossTank tests, 21 inventory-wire/session tests,
|
||||
134 App automation/item/UI tests, and an isolated Release App build with zero
|
||||
warnings/errors. File interoperability remains an MT9 compatibility tail, not
|
||||
a reason to hold Route/Navigation.
|
||||
|
||||
### MT6 — navigation
|
||||
|
||||
- [x] canonical move/follow/turn/charged-jump/checkpoint host primitives;
|
||||
- [x] circular, linear, once and Target/follow routes, including VTank's
|
||||
endpoint reversal, destructive Once traversal and follow-around-corners;
|
||||
- [x] every decoded nav node (0..9), closed-door/lockpick policy, vendor and
|
||||
repeated NPC use, portal re-entry protection and combat/nav priority;
|
||||
- [x] independent By-char and named native route profiles;
|
||||
- [x] exact `uTank2 NAV 1.2` importer/exporter.
|
||||
|
||||
MT6 functional closeout (2026-08-27): the additive navigation API projects
|
||||
VTank coordinates, live and server-accepted player position, object
|
||||
reacquisition, door state, portal state, and typed movement levels through the
|
||||
one Runtime command interpreter. MossTank owns the exact four route modes and
|
||||
ten node types. Steering ports `fd.cs`'s 4° turn threshold, far 45° and near
|
||||
15° forward cones; checkpoints use `gr.cs`'s accepted-position gate and
|
||||
15-second nudge; Target mode ports `gl.cs` breadcrumb pruning; doors port
|
||||
`b7.cs`'s defaults (disabled, 20 m ID, 4 m open, −50 lockpick threshold).
|
||||
Portal2/UseNPC reacquire exact-name objects near the saved point, NPC use waits
|
||||
for tell/give chat, jumps align to their stored heading before charge/release,
|
||||
and Once removes completed rows exactly like VTank. Evidence: 204 MossTank
|
||||
tests, focused App navigation projection tests, and isolated Release App build
|
||||
with zero warnings/errors. Legacy file interop remains an MT9 compatibility
|
||||
tail and does not hold the expression engine.
|
||||
|
||||
### MT7 — expressions
|
||||
|
||||
- [x] immutable AST, typed values, budgets and diagnostics;
|
||||
- [x] UtilityBelt grammar semantics including lists/dicts/slices;
|
||||
- [x] implement/alias/explicitly disposition the 260-function audit ledger;
|
||||
- [x] VTank option/expression command diagnostics;
|
||||
- [x] parser, evaluator, persistence and capability-security gates.
|
||||
|
||||
### MT8 — meta engine and runtime views
|
||||
|
||||
- [x] complete condition/action vocabulary, nested composition, once-per-entry,
|
||||
call/return and watchdog;
|
||||
- [x] chat capture variables and option access;
|
||||
- [x] plugin-authored runtime views over the retained markup contract;
|
||||
- [x] native meta profile;
|
||||
- [x] exact VTank CondAct `.met` importer/exporter, including recursive rules,
|
||||
embedded NAV and the historical CreateView record quirk.
|
||||
|
||||
### MT9 — fellowship, profiles, commands and polish
|
||||
|
||||
- [x] tell-driven recruitment, waiting-list, status/location commands, and
|
||||
two-minute kick/ban/giveleader/setopen voting over canonical fellowship
|
||||
commands;
|
||||
- [x] helper healing, fellowship corpse permissions and shared target views;
|
||||
- [x] macro-profile foundation: true per-character `By char` documents, named
|
||||
create/copy/clear/select, mine-only filtering, hot loading, atomic manifest-
|
||||
scoped storage, and complete current combat/buff/vitals/monster/item state;
|
||||
- [x] independent navigation/loot/meta profile documents remain with MT5/MT6/MT8;
|
||||
- [x] exact 137-name typed VTank option catalog/defaults and durable
|
||||
`/vt opt setinall` across every indexed named/character macro profile;
|
||||
- [x] all documented `/vt` command names are locally registered and handled;
|
||||
- [x] exact `.nav`, `.met`, and `.utl` dumps/import-export;
|
||||
- [x] privileged debug-operation semantics (`clearlocks`, `clearbusy`,
|
||||
`fakeimp`) use canonical owners and authoritative lifetime cleanup;
|
||||
- [x] first-run guidance, native/VTank profile migration and corrupt-profile
|
||||
recovery with append-only raw-data preservation;
|
||||
- [x] accessibility and scaling polish;
|
||||
- [ ] performance soak, reconnect/lifecycle and multi-client gates.
|
||||
|
||||
## MT1 execution order
|
||||
|
||||
1. Add BCL-only combat records/interfaces with inert defaults.
|
||||
2. Extend Runtime hostile query with exact position/heading snapshots.
|
||||
3. Bind App's automation surface to the canonical action/spell owners.
|
||||
4. Implement/test MossTank's deterministic combat controller.
|
||||
5. Replace the small panel with dashboard/settings markup and generic markup
|
||||
affordances needed by the design.
|
||||
6. Run narrow tests, Release build, broad tests; record exact evidence here.
|
||||
|
||||
## Closeout evidence
|
||||
|
||||
MT1 code-complete 2026-08-26 and user-passed 2026-08-27. The additive BCL-only contract is
|
||||
`CombatAutomation.cs`; older API-v1 implementations retain inert default
|
||||
members. `AppAutomationSurface` borrows the canonical Runtime owners and
|
||||
projects hostile captures, combat state, physical press/release attempts,
|
||||
targeted casting and learned direct offensive spells. MossTank's
|
||||
`CombatController` owns priority, target lock, range/angle/both selection,
|
||||
mode entry, power-bar timing and magic choice. The dashboard/settings markup
|
||||
uses the retained plugin registry; generic markup now supports bound child
|
||||
visibility/enabled state and button colors.
|
||||
|
||||
Automated evidence:
|
||||
|
||||
- focused MossTank: 54 passed / 0 failed;
|
||||
- complete Runtime: 1,854 passed / 0 failed;
|
||||
- repository-owned hermetic Release gate: **15,775 passed / 0 skipped /
|
||||
0 failed across 14 assemblies**;
|
||||
- Release build: 0 warnings / 0 errors;
|
||||
- the original MossTank XML documents parsed successfully before the gate.
|
||||
|
||||
MTUI code-complete 2026-08-27. `PluginPanelDescriptor` and authenticated
|
||||
`PluginUiOwner` carry presentation metadata through Core's transactional
|
||||
plugin lifetime; App mounts the stable panel as a `RetailWindowHandle` and the
|
||||
generic `PluginSidePanel` owns only hide/restore UI. The one-window MossTank
|
||||
shell uses real retained tabs/toggles/sliders. Focused evidence: 18 App/plugin
|
||||
tests and 56 MossTank tests passed; isolated Release App build passed with
|
||||
0 warnings / 0 errors. Broader hermetic evidence: Core 4,720/4,720 and Runtime
|
||||
1,854/1,854 passed; App passed 6,441/6,442 with the sole failure in the
|
||||
unrelated pre-existing landblock recenter assertion
|
||||
`OriginRecenter_RetryPreservesLiveIdentityAndDoesNotRescueReusedGuid`. Its
|
||||
connected visual gate remains open.
|
||||
|
||||
MT3/MT4 resource closeout 2026-08-27: crafting now runs through VTank's three
|
||||
ordered tiers: critical component/consumable recovery, normal component and
|
||||
general profile crafting, then no-target idle component and six-category
|
||||
kit/food stock targets. Same-input recipes wait for both the authoritative
|
||||
split receipt and publication of two distinct stacks before applying. The
|
||||
official `IdleCraftCount_*` underscore names, 4/20/20 component defaults, and
|
||||
2/2/2 kit plus 15/15/15 food targets persist in named/By-char profiles.
|
||||
Self-cast and item dispels port `c8.cs`/`cx.cs`; fellowship Awakener selection
|
||||
ports `af.cs`, including exact training, Arcane Lore, 5 m, spell-3179 and
|
||||
summed-vulnerability-quality gates. The additive shared duration-spell ledger
|
||||
matches VTank's confirmed local/external `LogSpellCast` model and clears on
|
||||
session detach. Evidence: 277/277 MossTank tests, 12/12 focused App automation
|
||||
tests, and isolated Release App build with zero warnings/errors.
|
||||
|
||||
MT7–MT9 checkpoint 2026-08-27: MossTank registers all 260 audited
|
||||
UtilityBelt public expression names over the typed evaluator, and the Meta
|
||||
runtime/editor, dynamic views, embedded routes, command execution and durable
|
||||
variable scopes are integrated. The host now provides an unload-safe generic
|
||||
plugin-command registry; `/vt` follows the same local command route from typed
|
||||
chat, launcher login commands and no-window clients. The exact official
|
||||
four-line command catalog and 137-row typed option database are present;
|
||||
`setinall` rewrites every indexed named/character profile. Run Macro is now a
|
||||
master lifecycle distinct from Enable Combat, and command jumps align before
|
||||
charging. The additive fellowship API projects the canonical retail commands;
|
||||
MossTank owns VTank's tell commands, wait list, spam limit, near-player
|
||||
recruitment, leader transition cleanup and two-minute voting. Evidence at this
|
||||
checkpoint: 261/261 MossTank tests, 18/18 runnable focused App/plugin tests,
|
||||
and isolated Release App build with zero warnings/errors. Four additional
|
||||
GraphicalPluginSession tests could not locate the repository when deliberately
|
||||
run from an isolated OutputPath; this is test-harness path behavior, not a
|
||||
product failure. Connected shelf/UI/fellowship and combined automation gates
|
||||
remain open.
|
||||
|
||||
Legacy-profile checkpoint 2026-08-27: native JSON remains MossTank's durable
|
||||
working format, while every save also emits a genuine VTank compatibility
|
||||
file. `uTank2 NAV 1.2` routes and CondAct `.met` files round-trip exactly;
|
||||
the Meta writer was independently accepted and canonicalized byte-identically
|
||||
by the public `metaf` reference compiler. VTClassic `.utl` v0/v1 now retains
|
||||
length-delimited unknown requirements/blocks, executes all 31 published
|
||||
requirement types (including the DAT-resolved ordered-palette color family),
|
||||
and applies per-material salvage ranges/value modes to the real 0x027D combine
|
||||
planner. Native-only text rules export disabled rather than becoming
|
||||
VTClassic's dangerous empty-requirement match-all. Evidence: 290/290 MossTank
|
||||
tests, 13/13 focused App/plugin tests, and isolated Release App build with zero
|
||||
warnings/errors.
|
||||
|
||||
External-loot checkpoint 2026-08-27: the BCL-only host now owns an unload-safe
|
||||
classifier registry. Classifier ids are namespaced to the registering plugin,
|
||||
all registrations are disposed transactionally with that plugin's session,
|
||||
and exceptions are isolated at the registry boundary. MossTank exposes the
|
||||
available engines in Profiles, persists the selection with the macro profile,
|
||||
and runs Keep/KeepUpTo/Read/Salvage/Sell/User1–User5 decisions through its
|
||||
existing authoritative corpse executor. An unavailable engine never silently
|
||||
changes policy by falling back to VTClassic. Evidence: 2 focused Core registry
|
||||
tests, 55 focused MossTank loot/panel/markup tests, and isolated Release App
|
||||
build with zero warnings/errors.
|
||||
|
||||
Options/debug checkpoint 2026-08-27: the VTank Options page now uses the
|
||||
verbatim four-column control arrangement. Normal automatic rebuff, the
|
||||
separate idle top-off window, Attack→Approach distance navigation, and final
|
||||
Idle Peace fallback were ported from `fz.cs`, `cLogic.cs`, `g8.cs`, `eb.cs`
|
||||
and `cm.cs`; Force Buff and Cancel Force Buff remain distinct actions. The
|
||||
Advanced Options button opens the full ordered 137-setting table. `/vt
|
||||
clearbusy` decrements exactly one Runtime-owned inventory busy reference,
|
||||
`clearlocks` clears only MossTank's transient policy locks, and `fakeimp`
|
||||
records VTank's local 3,000-second Gossamer Flesh debug marker without forging
|
||||
a server cast. External classifiers now receive authoritative `OnLooted` and
|
||||
`OnItemRemoved` lifecycle callbacks after inventory publication. Evidence:
|
||||
298/298 MossTank tests and an isolated Release App build with zero warnings
|
||||
and zero errors.
|
||||
|
||||
Final automated API/options checkpoint 2026-08-27: every one of the 137
|
||||
official advanced-option names has an explicit writable live-policy mapping;
|
||||
the full catalog, official defaults, case-insensitive lookup and durable
|
||||
profile propagation are covered. The Monsters page now exposes the three
|
||||
distinct official cycles for Damage type, Ex. Vuln and PetDmg rather than one
|
||||
shared internal enum. Prismatic remains an ammunition policy while preserving
|
||||
automatic magic-element selection; Fists uses Tusker Fists only while its
|
||||
enchantment is active. `DoJiggle` now ports VTank's PreviousSelection followed
|
||||
by alternating NextPlayer/PreviousPlayer at 131 ms and no longer moves the
|
||||
character. `ShowCollisionDebug` publishes bounded projectile samples through
|
||||
the BCL-only API and renders transient red/green markers in the retained UI.
|
||||
`WhoYouGonnaCall` is intentionally stored but inert, matching the official
|
||||
source's explicit `No Function` disposition.
|
||||
|
||||
The plugin API now projects combat, magic, equipment/items, looting,
|
||||
fellowship, enchantments, navigation, world objects/time, login, network peer
|
||||
state, recovery, projectile diagnostics and selection through canonical
|
||||
Runtime/App owners. Startup peer tags are parsed once by `RuntimeOptions`,
|
||||
portable data paths come from `ApplicationPathSet`, and both graphical and
|
||||
headless plugin hosts load fixtures correctly from isolated output graphs.
|
||||
Latest hermetic evidence: App 6,592 passed / 94 environment-dependent skips;
|
||||
Runtime 1,863/1,863; Core 4,911/4,911; Core.Net 1,042/1,042; Headless
|
||||
171/171; UI abstractions 880/880; MossTank 320/320 — **15,779 passed, zero
|
||||
failed** across the selected automated lanes. The Release App build completed
|
||||
with zero warnings and zero errors. Excluded gates are explicit: manual/live
|
||||
lanes, Linux-only tests on this Windows host, the machine-local stale bake-tool
|
||||
4 PAK test, and one registered pre-existing tower-ascent known failure. The
|
||||
generic shelf, VTank shell, minimization-while-running, reconnect, live combat,
|
||||
multi-client peer expressions, and collision-marker appearance remain owed in
|
||||
the combined connected user gate.
|
||||
|
||||
Connected shelf/shell gate 2026-08-27: the first isolated Release launch found
|
||||
that App's plugin-copy target still assumed each plugin's conventional `bin`
|
||||
directory when a custom `OutputPath` was active. That caused the packaged
|
||||
MossTank DLL/markup to be stale even though the root build outputs were current.
|
||||
Build and publish now resolve both first-party plugin targets through MSBuild's
|
||||
`GetTargetPath`; MossTank markup copies directly from its source. The rebuilt
|
||||
package's MossTank DLL and XML matched their build/source SHA-256 hashes and
|
||||
the boundary regression passed 5/5.
|
||||
|
||||
The next live launch exposed a retained-markup contract mismatch: one field
|
||||
reused an `Action` button binding where `onsubmit` requires `Action<string>`,
|
||||
preventing the complete plugin window from mounting. MossTank now has a typed
|
||||
submit action and its markup contract test validates every interactive binding's
|
||||
delegate shape. A later visual pass also caught three unsupported inline label
|
||||
bindings on Meta; all are now whole-value properties, and the contract rejects
|
||||
future inline interpolation. Focused MossTank evidence is 321/321; isolated
|
||||
Release build `app-release22` is zero-warning/zero-error with exact packaged
|
||||
artifact hashes.
|
||||
|
||||
The connected `app-release22` gate then passed: all nine tabs mounted and were
|
||||
visually inspected; Meta rendered `State: Default`, `N: 0`, and `N2: 0`; the
|
||||
right-edge `MT` shelf button was fully reachable; minimize hid only the window;
|
||||
while hidden the live buff pass advanced from 91/97 to 77/97; restore showed
|
||||
`Stop Macro` and the changed live status; the macro stopped normally. Logs show
|
||||
92 server-confirmed `UseDone err=0` casts and no plugin/UI exception. Shift+Esc
|
||||
completed the full logout presentation and returned to character selection.
|
||||
This supersedes the earlier statement that the shelf, shell, minimization, and
|
||||
basic reconnect/lifecycle presentation were wholly unproven. At that checkpoint,
|
||||
still owed were
|
||||
the accessibility/scale closeout, longer performance/reconnect soak, live
|
||||
hostile combat matrix, two-client peer expressions/fellowship, and collision-
|
||||
marker appearance.
|
||||
|
||||
Accessibility/reconnect/peer checkpoint 2026-08-27: textless and terse controls
|
||||
now carry runtime-bound retained tooltips, and the common window owner clamps
|
||||
plugin panels to the current viewport (including the 800x600 oversize case).
|
||||
Focused evidence is 325/325 MossTank tests, 16/16 retained-UI tooltip/geometry
|
||||
tests, and isolated Release `app-release23` with zero warnings/errors. The live
|
||||
client displayed the Monster Range help text, completed a same-character
|
||||
logout/re-entry, restarted the macro, and completed another 92 server-confirmed
|
||||
casts. Working/private memory stayed approximately 1.59/1.84 GiB across the
|
||||
combined soak rather than climbing with casts or reconnect.
|
||||
|
||||
The local peer API also passed real two-process expressions in both directions:
|
||||
the secondary `+Horan` evaluated
|
||||
`dictgetitem[listgetitem[netclients['mosstank-guard-primary'],0],'Name']` and
|
||||
received `+Acdream`, while the earlier reciprocal gate returned `+Horan` to
|
||||
the primary; both heartbeat documents contained the expected names, tags,
|
||||
vitals and positions.
|
||||
|
||||
That broader gate exposed separate client defect #451. First-chance cdb proof
|
||||
located it in GLFW's Win32 event pump: temporary cross-process input-queue
|
||||
attachment let `GetActiveWindow` return the other acdream process's HWND;
|
||||
GLFW's shared `L"GLFW"` property then returned the other process's private
|
||||
`_GLFWwindow*`, which the caller dereferenced. `app-release24` installs the
|
||||
current-process HWND guard at GLFW's own import slot before `glfwInit`; its four
|
||||
focused tests pass. Two rebuilt graphical clients then entered world, survived
|
||||
100 rapid forced activation switches—the exact old trigger—and remained
|
||||
responsive through a 30-minute combined soak with no native error. Issue #451
|
||||
remains in-progress only until both sessions complete a graceful-exit gate.
|
||||
|
||||
The secondary-owned fellowship gate also passed: `+Acdream` created
|
||||
`mosstankgate`, `+Horan` joined, both canonical rosters contained both members,
|
||||
and the secondary evaluated `getfellowshipcount[]` as `2`.
|
||||
|
||||
Still owed here: the hostile combat matrix and collision-marker appearance.
|
||||
|
||||
Final local validation checkpoint 2026-08-27: the complete Release solution
|
||||
build passed with zero warnings and zero errors. Focused MossTank passed
|
||||
325/325 and the App plugin/API/UI/GLFW set passed 35/35. The conservative
|
||||
Windows hermetic filter passed 15,083 non-network tests; Core.Net then passed
|
||||
1,042/1,042 in its isolated lane, for 16,125 passing selected tests. The first
|
||||
max-parallel combined invocation made Core.Net's timing-sensitive two-percent
|
||||
packet-loss soak exhaust its wall-clock headroom; the same case and complete
|
||||
Core.Net lane passed immediately when isolated. No MossTank, plugin API, plugin
|
||||
UI, Runtime-owner, or #451 guard test failed.
|
||||
|
||||
Live hostile discovery checkpoint 2026-08-27: the first surrounded-monster
|
||||
gate exposed two coupled compatibility defects. Retail's classic `* Lure`
|
||||
vulnerability names were absent from the debuff classifier, so an attack-only
|
||||
profile could misclassify Piercing Lure's "piercing damage" description as a
|
||||
direct attack. The classifier now recognizes all seven classic elemental Lure
|
||||
families (while excluding the distinct Lure Blade item spell), and the attack
|
||||
catalog defensively rejects every host-authored debuff. Target evaluation also
|
||||
now ports official `dz::a`'s previous-target tie-break after priority and manual
|
||||
TargetLock: a valid chosen monster remains selected while the character turns,
|
||||
instead of angle rescans alternating between surrounding monsters. The new
|
||||
Lure/attack and target-stability regressions bring the focused MossTank lane to
|
||||
337/337. Connected re-test remains part of the hostile combat gate.
|
||||
|
||||
## Requirement-level completion audit (2026-08-27)
|
||||
|
||||
Completion is deliberately **not** claimed while live evidence remains missing.
|
||||
The authoritative requirement/evidence map is:
|
||||
|
||||
| Objective requirement | Current evidence | Audit result |
|
||||
| --- | --- | --- |
|
||||
| Functionally complete VTank behavior | MT2–MT9 implementation ledger; 337 MossTank behavior/format/expression tests; connected MT1 autocombat acceptance | Proven for implemented policy and formats; the combined hostile physical/magic matrix remains live-unproven |
|
||||
| Visually verbatim nine-tab VTank surface | `mosstank.xml` contains the exact Options, Profiles, Vitals, Monsters, Items, Consumables, Buffs, Route, Meta order; all nine tabs mounted in `app-release22` | Proven for shell/tab presence and first comparison; projectile debug-marker appearance remains live-unproven |
|
||||
| Every visible control has real behavior | 190 interactive controls expose 202 bindings (191 unique); `MossTankMarkupContractTests` resolves every binding, verifies delegate shape, and rejects handlerless controls; 137/137 advanced options have explicit writable mappings | Proven statically and by focused controller tests. `WhoYouGonnaCall` intentionally stores its value but performs no action because the official VTank source labels it `No Function` |
|
||||
| Generic plugin sidepanel; minimizing must not stop plugins | retained `PluginSidePanel`/window-manager tests plus connected hide/restore gate where the hidden buff pass advanced from 91/97 to 77/97 | Proven |
|
||||
| Modern acdream plugin APIs over canonical owners | additive BCL-only combat, magic, equipment, item, loot, fellowship, enchantment, navigation, object, world-time, login, network, recovery, projectile, selection, storage, command and classifier contracts; 35 focused App/API/UI tests and 16,125 selected Release tests | Proven for the graphical live host; older/no-window implementations explicitly report unavailable and never fabricate success |
|
||||
| UtilityBelt-compatible expression superset | immutable evaluator tests; all 260 audited public names registered; host-action, object, fellowship, time, login/network, UI, persistence, collection and meta tests | Proven by catalog and semantic family tests; bidirectional two-client network expressions passed live |
|
||||
| Lifecycle, reconnect, multi-client stability | same-character reconnect and hidden execution passed; peer expressions and two-member fellowship passed; #451 exact trigger survived 100 focus switches and a 30-minute dual-client soak | Proven through soak; #451 cannot close until both current sessions exit gracefully |
|
||||
|
||||
Open completion gates: (1) hostile physical and offensive-magic behavior against
|
||||
a live target at valid configured range; (2) visible green/red projectile
|
||||
collision markers with `ShowCollisionDebug`; (3) graceful exit of both current
|
||||
soak clients with no native or managed failure. These are evidence gaps, not
|
||||
redefined-away acceptance criteria.
|
||||
447
docs/research/2026-08-26-mosstank-vtank-utilitybelt-research.md
Normal file
447
docs/research/2026-08-26-mosstank-vtank-utilitybelt-research.md
Normal file
|
|
@ -0,0 +1,447 @@
|
|||
# MossTank research: Virindi Tank parity and UtilityBelt expressions
|
||||
|
||||
Date: 2026-08-26
|
||||
|
||||
This report is the requirements baseline for turning MossTank from the small
|
||||
self-buffing sample into acdream's full automation plugin. The product target is
|
||||
deliberately broad: **all Virindi Tank functionality**, with UtilityBelt's more
|
||||
capable expression dialect as the scripting baseline. File compatibility is a
|
||||
separate decision; behavioral capability is not.
|
||||
|
||||
## 1. Evidence and limits
|
||||
|
||||
The following primary VTank pages were read and cross-checked (the live wiki
|
||||
and its indexed historical revisions were both used where a mirror was
|
||||
temporarily unavailable):
|
||||
|
||||
- `http://virindi.net/wiki/index.php/Virindi_Tank`
|
||||
- `http://virindi.net/wiki/index.php/Virindi_Tank_Standard_Options`
|
||||
- `http://virindi.net/wiki/index.php/Virindi_Tank_Advanced_Options`
|
||||
- `http://virindi.net/wiki/index.php/Virindi_Tank_Commands`
|
||||
- `http://virindi.net/wiki/index.php/Virindi_Tank_Meta_System`
|
||||
- `http://virindi.net/wiki/index.php/Meta_Expressions`
|
||||
- `https://utilitybelt.gitlab.io/docs/expressions/`
|
||||
|
||||
The 2026-08-27 MT2 follow-up also verified the exact documented distinctions
|
||||
that drive the combat scheduler:
|
||||
|
||||
- A+R requires `MinimumRingTargets` inside Ring Range; R without A rings with
|
||||
any configured target inside range and falls back to standard war outside;
|
||||
- `UseArcs` prefers an arc over a bolt only at/above `ArcRange`;
|
||||
- `Void Basic`, `Drain Auto`, and `Harm` are distinct Monsters damage choices;
|
||||
- `GhostMonsterSpellAttemptCount` counts spell attempts which never start,
|
||||
while `BlacklistMonsterAttemptCount` counts successful attacks which miss;
|
||||
- the health-tracker ghost detector is independent and applies to melee,
|
||||
missile, and magic.
|
||||
|
||||
Sources: the official `Virindi_Tank_Standard_Options`,
|
||||
`Virindi_Tank_Advanced_Options`, `Virindi_Tank_FAQ`, `Options_List`, and
|
||||
`Virindi_Tank_Changelog` pages listed above.
|
||||
|
||||
For UtilityBelt, documentation was checked against the primary source rather
|
||||
than relying on the generated web page alone. The inspected repository was
|
||||
`https://gitlab.com/utilitybelt/utilitybelt`, commit
|
||||
`5fe9825a82f38047737768fd92c61dd47d88e467` (2026-03-05). The grammar is
|
||||
`UtilityBelt/Lib/Expressions/MetaExpressions.g4`; every method carrying an
|
||||
`ExpressionMethod` attribute was enumerated. The source is MIT licensed.
|
||||
|
||||
This report extends, rather than replaces,
|
||||
`2026-07-29-vtank-plugin-automation-requirements.md`. That earlier report
|
||||
already decoded VTank's `.met`, `.nav`, and `.utl` structures from primary
|
||||
sources and remains the format reference.
|
||||
|
||||
## 2. Complete VTank capability map
|
||||
|
||||
### 2.1 Combat
|
||||
|
||||
VTank is a priority-driven combat controller, not merely an auto-attack loop.
|
||||
Its supported combat family includes:
|
||||
|
||||
- melee, missile, mage, hybrid, two-handed, Void and Summoning characters;
|
||||
- Life harm/martyr attacks, grenades, lenses, cast-on-strike weapons, streaks;
|
||||
- automatic damage/weapon choice and monster-specific weapon, offhand and pet
|
||||
element overrides;
|
||||
- monster rules with `DEFAULT` plus ordered first-match expressions;
|
||||
- per-rule priority from ignore (`-1`) through `4`, attack/debuff flags,
|
||||
damage type, attack height, ring/streak choices, and void curses;
|
||||
- target selection by distance, angular deviation, or the hybrid method using
|
||||
angle inside a configurable cutoff and distance outside it;
|
||||
- target lock, blacklist/retry behavior, and ghost-target retirement after
|
||||
failed casts or missing health updates;
|
||||
- debuff scheduling by one target, priority group, or all targets before
|
||||
attack; spell-level versus skill-based debuff choice and reapply windows;
|
||||
- automatic ring use by nearby-target density and arc/bolt choice by range;
|
||||
- melee high/middle/low attacks, automatic or explicit power, Recklessness;
|
||||
- pet density, element, refill and test behavior.
|
||||
|
||||
VTank's macro scheduler checks multiple action lists in priority order. Combat
|
||||
therefore cannot be implemented as an isolated timer: healing, buffing,
|
||||
navigation, looting, fellowship assistance and combat all need one arbiter.
|
||||
|
||||
### 2.2 Buffing and vitals
|
||||
|
||||
- automatic trained attribute/skill buffs, protections, banes, auras,
|
||||
regeneration and configured extra buffs;
|
||||
- protection/bane profile sets, exclusions, level/tier selection, signed
|
||||
skill-over-difficulty thresholds, force buff and idle top-off;
|
||||
- time-remaining rebuff and persisted item-buff duration knowledge;
|
||||
- combat, idle and fellowship-helper vital thresholds;
|
||||
- kits, vital transfers, post-switch recharge behavior and special healing
|
||||
items;
|
||||
- self-dispel in response to high-level vulnerabilities.
|
||||
|
||||
MossTank's current buff engine already owns the first useful subset: known
|
||||
self buffs, tier/difficulty choice, in-force enchantment timing, force buff,
|
||||
and stamina/mana upkeep. It remains plugin policy over host primitives.
|
||||
|
||||
### 2.3 Inventory and crafting
|
||||
|
||||
- AutoStack and AutoCram;
|
||||
- pea splitting and priority rules;
|
||||
- crafting of kits, foods, arrowheads and special ammunition;
|
||||
- mana-stone acquisition, filling and application to equipped items;
|
||||
- lockpick selection and use;
|
||||
- component, consumable, tool and ammunition upkeep.
|
||||
|
||||
### 2.4 Looting
|
||||
|
||||
- corpse approach/open/retry/timeout/blacklist;
|
||||
- all/fellow/rare loot modes and priority boosts;
|
||||
- appraisal/ID wait, unknown-scroll reading and salvage combining;
|
||||
- a loot-plugin seam, with VTClassic as the canonical ordered, first-match
|
||||
rule engine over raw and computed item properties;
|
||||
- actions including no-loot, keep, keep-up-to, salvage, sell, read and custom
|
||||
user actions.
|
||||
|
||||
The host must expose object property bags, appraisal completion and
|
||||
transaction primitives. Rule ordering and loot-profile policy belong in
|
||||
MossTank.
|
||||
|
||||
### 2.5 Navigation
|
||||
|
||||
- circular, linear, once/runback and follow routes;
|
||||
- points, portals, recalls, pauses, chat, vendor, repeated NPC talk/use,
|
||||
server-confirmed checkpoints and charged/shift/strafe jumps;
|
||||
- closest-entry, reversal, arrival/off-course ranges, door use and
|
||||
follow-around-corners;
|
||||
- combat/nav priority interaction.
|
||||
|
||||
Route storage belongs to the plugin. The host owes move-to, follow, turn,
|
||||
jump, use and authoritative-arrival primitives.
|
||||
|
||||
Direct inspection of the official assembly on 2026-08-27 pinned the route
|
||||
contract more tightly:
|
||||
|
||||
- `eNavType` is Circular, Linear, Target and Once; Once destructively removes
|
||||
its first completed row and Linear deliberately visits each endpoint once
|
||||
while flipping direction;
|
||||
- `eWaypointType` assigns Point/Portal/Recall/Pause/ChatCommand/OpenVendor/
|
||||
Portal2/UseNPC/Checkpoint/Jump to numeric ids 0..9;
|
||||
- `fd.cs` turns outside 4°, moves while turning only within 45° beyond 3 m or
|
||||
15° inside 3 m, and stops at `NavCloseStopRange` (default 2 m);
|
||||
- `gr.cs` compares the checkpoint against the last server position rather
|
||||
than client prediction and nudges forward after 15 seconds without an
|
||||
acknowledgement;
|
||||
- `gl.cs` records the followed player's path by approximately 9.6 cm and
|
||||
drops old breadcrumbs when the follower comes within 2.4 m of a later path
|
||||
segment, preserving follow-around-corners;
|
||||
- `e9.cs` and `fa.cs` reacquire exact-name/class objects within 2.5 m of the
|
||||
stored position. Portal2 retries when portal exit remains within 15 m of
|
||||
its origin; UseNPC repeats until the named NPC tells or gives to the player;
|
||||
- `b7.cs` is a rule independent of the route node list. `OpenDoors` defaults
|
||||
false; it IDs doors at 20 m, opens at 4 m, and accepts a lock when Lockpick
|
||||
is at least `difficulty - 50` using an owned lockpick.
|
||||
|
||||
These are plugin policies over additive canonical projections, not a second
|
||||
movement model. The host applies semantic movement intent through Runtime's
|
||||
existing command interpreter and supplies the accepted server position needed
|
||||
only by Checkpoint.
|
||||
|
||||
### 2.6 Fellowship and social automation
|
||||
|
||||
- tell-driven recruitment and waiting lists;
|
||||
- fellowship leader/member/state queries and leader replacement voting;
|
||||
- fellowship healing, corpse permissions and coordinated target/debuff policy;
|
||||
- multi-client composition through chat rather than a privileged macro API.
|
||||
|
||||
### External loot-classifier seam
|
||||
|
||||
VTank loads one `LootPluginBase`, asks `DoesPotentialItemNeedID`, and then
|
||||
calls `GetLootDecision(GameItemInfo)`. Its public result vocabulary is
|
||||
NoLoot, Keep, Salvage, Sell, Read, User1–User5 and KeepUpTo with `Data1` as the
|
||||
limit. MossTank modernizes discovery into a host-owned classifier registry:
|
||||
plugins register a namespaced classifier for their own lifetime, while
|
||||
MossTank remains the corpse/appraisal/pickup/action executor. The selected
|
||||
engine is durable policy; if it unloads, MossTank returns no classifier match
|
||||
instead of silently applying the built-in profile.
|
||||
|
||||
Direct inspection of the official `hv.cs` also shows that a custom loot
|
||||
plugin's per-item action is retained only after the item enters owned
|
||||
inventory and is removed when the item leaves. The modern registry therefore
|
||||
has matching `OnLooted` and `OnItemRemoved` callbacks. MossTank invokes them
|
||||
only from authoritative inventory publication/removal, never when pickup is
|
||||
merely dispatched.
|
||||
|
||||
### Options-page scheduler findings
|
||||
|
||||
The official Options controls are not merely presentation aliases:
|
||||
|
||||
- `fz.cs` runs the ordinary `RebuffTimeRemainingSeconds` rule before combat;
|
||||
- `cLogic.cs` runs a second `IdleBuffTopoffTimeSeconds` pass only behind
|
||||
`IdleBuffTopoff`, after attack/loot work has gone idle;
|
||||
- the PRETARGETAPPROACH `g8` rule navigates only between `AttackDistance` and
|
||||
`ApproachDistance`, and requires both combat and navigation to be enabled;
|
||||
- `cm.cs` changes to Peace only as the final no-target/no-work fallback.
|
||||
|
||||
The UI displays AC-distance settings multiplied by 240. MossTank stores metres
|
||||
in its typed controllers and converts only at the VTank option boundary.
|
||||
|
||||
### 2.7 Meta state machine
|
||||
|
||||
- named states beginning at `Default`;
|
||||
- state-local rules, each firing once per state entry;
|
||||
- nested conditions (`All`, `Any`, `Not`) and conditions for chat regex,
|
||||
inventory, timers, nav state, death, vendors, monsters, buffs, coordinates,
|
||||
portals, burden, route distance, expressions and captured chat groups;
|
||||
- actions for state transition, chat, grouped actions, embedded navigation,
|
||||
call/return stack, expression execution, expression-derived chat, watchdogs,
|
||||
option read/write and runtime-created views;
|
||||
- a roughly 293 ms decision cadence plus evaluation when the macro asks for
|
||||
its next action.
|
||||
|
||||
### 2.8 Profiles, commands and companion behavior
|
||||
|
||||
- independent settings, navigation, loot and meta profiles; global and
|
||||
per-character variants; hot loading and automatic persistence;
|
||||
- command parity for macro state, options, buffing, meta, item testing,
|
||||
property dumps, monster/spell diagnostics, route editing, attack power and
|
||||
debug output;
|
||||
- extensibility equivalent to VTClassic, VI2, item tools, follower/status HUD,
|
||||
alerts and cross-character inventory. Some belong as separate acdream
|
||||
plugins, but MossTank's API must permit them without privileged host code.
|
||||
|
||||
## 3. Expression language target
|
||||
|
||||
### 3.1 Why UtilityBelt is the baseline
|
||||
|
||||
VTank expressions are enough to power classic metas, but UtilityBelt preserves
|
||||
the familiar syntax while adding typed lists and dictionaries, slicing,
|
||||
higher-order collection functions, broader object queries and more action
|
||||
primitives. MossTank should implement the UtilityBelt-compatible semantic
|
||||
superset and offer a VTank compatibility mode for old expressions.
|
||||
|
||||
### 3.2 Grammar and evaluation semantics
|
||||
|
||||
The audited UtilityBelt grammar supports:
|
||||
|
||||
- multiple `;`-separated statements, returning the final result;
|
||||
- session (`$`), persistent (`@`) and global (`&`) variables;
|
||||
- decimal and hexadecimal numbers, booleans and two string forms;
|
||||
- function calls using `name[...]`;
|
||||
- typed values: number, string, boolean, list, dictionary, coordinate, world
|
||||
object, stopwatch and UI control;
|
||||
- list/string/dictionary indexing, slices and negative indices;
|
||||
- complement, shifts, bitwise operators, exponentiation, arithmetic, regex
|
||||
match (`#`), comparison, short-circuit `&&` and `||`;
|
||||
- registered function metadata, arity/type validation and documented return
|
||||
types;
|
||||
- collection creation/mutation/copying plus map/filter/reduce/sort/range.
|
||||
|
||||
Implementation requirements follow directly: parse into an immutable AST;
|
||||
compile or interpret without ambient reflection; use explicit value kinds;
|
||||
short-circuit logical nodes; attach cancellation and an instruction budget;
|
||||
make all world/action functions capabilities supplied by the MossTank engine;
|
||||
and serialize only persistent/global variable stores.
|
||||
|
||||
### 3.3 Audited UtilityBelt function catalog (260 declarations)
|
||||
|
||||
The declaration count includes aliases/overloads. Grouped by capability, the
|
||||
public names are:
|
||||
|
||||
- **language/conversion/math:** `abs`, `acos`, `asin`, `atan`, `atan2`,
|
||||
`ceiling`, `chr`, `cnumber`, `cos`, `cosh`, `cstr`, `cstrf`, `floor`,
|
||||
`hexstr`, `iif`, `ifthen`, `isfalse`, `istrue`, `lumavg`, `lumtotal`,
|
||||
`ord`, `randint`, `round`, `sin`, `sinh`, `sqrt`, `strlen`, `tan`, `tanh`,
|
||||
`tostring`, `vitae`;
|
||||
- **variables:** `getvar`, `setvar`, `testvar`, `touchvar`, `clearvar`,
|
||||
`clearallvars` and the corresponding `pvar` and `gvar` families;
|
||||
- **execution/chat:** `exec`, `delayexec`, `clearexec`, `echo`, `chatbox`,
|
||||
`chatboxpaste`;
|
||||
- **lists:** `listcreate`, `listadd`, `listinsert`, `listremove`,
|
||||
`listremoveat`, `listgetitem`, `listcontains`, `listindexof`,
|
||||
`listlastindexof`, `listcopy`, `listreverse`, `listpop`, `listcount`,
|
||||
`listclear`, `listfilter`, `listmap`, `listreduce`, `listsort`,
|
||||
`listfromrange`;
|
||||
- **dictionaries:** `dictcreate`, `dictgetitem`, `dictadditem`, `dicthaskey`,
|
||||
`dictremovekey`, `dictkeys`, `dictvalues`, `dictsize`, `dictclear`,
|
||||
`dictcopy`;
|
||||
- **time/location:** `getdatetimelocal`, `getdatetimeutc`, `getunixtime`,
|
||||
`getworldname`, `getplayercoordinates`, `getplayerlandblock`,
|
||||
`getplayerlandcell`, coordinate parse/get/distance/string functions,
|
||||
stopwatch functions, and the eleven `getgame*`/day/night functions;
|
||||
- **character:** raw typed property reads, base/buffed skills, training level,
|
||||
base/current/buffed-max vitals, base/buffed attributes, burden, free slots,
|
||||
cooldown expiration, account hash and character index;
|
||||
- **spells/components:** `getknownspells`, `getisspellknown`,
|
||||
`getcancastspell_buff`, `getcancastspell_hunt`, `getspellexpiration`,
|
||||
`getspellexpirationbyname`, `spelldata`, `spellname`, `componentdata`,
|
||||
`componentname`;
|
||||
- **world objects:** validity/data/ID-time, raw typed properties, identity,
|
||||
health/vitals, spells, coordinates, selection/player/open-container, door
|
||||
state, nearest monster/door/by class/name/template, and `wobjectfindall*`
|
||||
variants over world, landscape, inventory and containers;
|
||||
- **actions:** select, use, apply, give, equip wand, cast, cast-on-target,
|
||||
move, split and drop;
|
||||
- **combat/movement:** combat state get/set, busy state, equipped weapon type,
|
||||
heading/get-heading-to, motion get/set/clear and portal-state query;
|
||||
- **inventory/loot/salvage:** counts by name/regex/type, give-profile,
|
||||
unopened corpse queries, `ustadd`, `ustopen`, `ustsalvage`;
|
||||
- **fellowship/quest/XP:** thirteen fellowship queries, quest state/progress,
|
||||
seven XP-meter operations;
|
||||
- **UI/options/network/login:** status HUD, view/control get/set/visibility,
|
||||
VT option/meta get/set, macro status, UtilityBelt options, regex capture,
|
||||
network clients and next-login control.
|
||||
|
||||
This catalog is a compatibility test ledger. Each name must eventually be
|
||||
implemented, deliberately aliased, or marked unsupported with a documented
|
||||
reason; silent omission is not acceptable.
|
||||
|
||||
## 4. acdream mapping after the 2026-08 campaigns
|
||||
|
||||
The 2026-07 report's architecture remains correct, but its gap table is stale.
|
||||
The Runtime now owns inventory transactions, selection, combat mode and power
|
||||
state, casting, fellowship, allegiance, vendor and secure-trade state. MossTank
|
||||
already consumes a small BCL-only `IAutomationSurface` for vitals, skills,
|
||||
spells, enchantments, casting and local chat.
|
||||
|
||||
The gaps relevant to the first autocombat milestone are narrower:
|
||||
|
||||
| Need | Canonical owner today | Plugin gap |
|
||||
|---|---|---|
|
||||
| hostile query and live position | `RuntimeEntityDirectory` + `ClientObjectTable` | no target snapshot/query |
|
||||
| health and selected target | `RuntimeActionState` | no combat view |
|
||||
| melee/missile charge/release | `RuntimeCombatAttackState` | no command surface |
|
||||
| combat-mode transition | `RuntimeCombatModeState` | no command surface |
|
||||
| known offensive spells | `Spellbook` | only self buffs are enumerated |
|
||||
| target-specific cast | selection + `RuntimeSpellCastState` | possible only by composing two old services |
|
||||
| polished plugin controls | retained `IUiRegistry` markup | markup lacks bound visibility/enabled/style affordances |
|
||||
|
||||
The first implementation therefore does not need a second runtime bridge or a
|
||||
second object model. It needs a narrow additive projection of those exact
|
||||
owners.
|
||||
|
||||
## 5. Decisions for MossTank
|
||||
|
||||
1. MossTank remains an ordinary plugin. It never references App, Runtime,
|
||||
rendering, networking or DAT assemblies.
|
||||
2. The host API exposes snapshots and attempt-style commands; MossTank owns
|
||||
target scoring, rule ordering, spell/attack choice and timing.
|
||||
3. The first combat milestone supports melee, missile and direct offensive
|
||||
magic, target lock, range/angle/hybrid scoring, priority rules, attack
|
||||
height and power. Navigation, weapon swapping, debuffs, vulnerabilities,
|
||||
pets and monster expressions are later combat slices, not hidden stubs.
|
||||
4. Expressions will use UtilityBelt's richer typed semantics. Compatibility
|
||||
is defined by parser/evaluator tests and the audited function ledger, not by
|
||||
copying UtilityBelt implementation code.
|
||||
5. Native MossTank profiles will be versioned JSON. Importers for VTank files
|
||||
can be added later without constraining the internal model.
|
||||
6. The UI uses acdream's retained plugin UI contract. Missing generic controls
|
||||
should improve that contract/markup rather than making MossTank depend on a
|
||||
presentation implementation.
|
||||
|
||||
### 5.1 Follow-up implementation findings (2026-08-27)
|
||||
|
||||
VTank's official `e0.d(name)` first looks in `MonsterDamageOverrides`, then
|
||||
maps the monster to `SpeciesDamages`; `ga.g(...)` walks that ordered preference
|
||||
list and finally tries the unlisted elements 0..6. acdream already projects
|
||||
retail `CreatureType` as `PluginCombatTarget.SpeciesId`, so MossTank can bypass
|
||||
VTank's name-to-species compatibility table while preserving the same ordered
|
||||
damage result. Exact name overrides still win. The imported official feed has
|
||||
59 overrides and 103 species rows.
|
||||
|
||||
### 5.2 Official inventory and loot findings (2026-08-27)
|
||||
|
||||
The official VTank assembly and its GameInfoDB were inspected rather than
|
||||
inferring behavior from the UI labels:
|
||||
|
||||
- `el.cs`/`cf.cs` supply 757 exact craft rows; prerequisites are recursive and
|
||||
share the canonical item-use transaction;
|
||||
- `fo.cs` identifies every corpse before selection, parses `Killed by ...`,
|
||||
admits the player's own corpse immediately, admits a Share Loot fellow
|
||||
immediately, waits 100 seconds for a non-sharing fellow or unrelated public
|
||||
corpse, and never crosses ownership on another player's rare-generating
|
||||
corpse;
|
||||
- the default corpse-open retry contract is 30 attempts, then a 200-second
|
||||
blacklist; completed corpse records expire after 60 minutes;
|
||||
- `hv.cs` applies the ordered loot rule first, then falls back to readable
|
||||
unknown scrolls and automatic mana-stone/tank acquisition;
|
||||
- `dy.cs` proves that ManaTank is a mana-bearing donor target, not a worn-item
|
||||
recharge consumable. A ManaStone is used on that donor when its mana is at
|
||||
least `ManaTankMinimumMana` (default 1000);
|
||||
- `c7.cs` combines only same-material salvage bags in exact workmanship bands
|
||||
`<7`, `7–<9`, `9–<10`, and exactly `10`; one bugged source is abandoned after
|
||||
40 failed combine attempts;
|
||||
- `gmSalvageUI::Salvage` calls
|
||||
`CM_Inventory::Event_CreateTinkeringTool`: game action `0x027D`, tool id,
|
||||
then `PackableList<unsigned long>` (count plus ordered item ids). This same
|
||||
operation handles ordinary source salvage and salvage-bag combination.
|
||||
|
||||
The native implementation keeps settings, loot, route, and meta documents
|
||||
independent, matching VTank's profile model while using versioned JSON as the
|
||||
working format. It also emits and imports exact compatibility files: `uTank2
|
||||
NAV 1.2`, CondAct `.met`, and VTClassic `UTL 1` (plus legacy UTL v0 reads).
|
||||
The UTL port preserves unknown length-delimited requirement and extra-block
|
||||
payloads, executes the complete 31-type requirement vocabulary, and carries
|
||||
the `SalvageCombine` material ranges/value modes into the live combine planner.
|
||||
VTClassic's color rules use the original ordered ObjDesc subpalettes and the
|
||||
original sample index `length*16 + offset*32 + 8`, resolved from portal DAT
|
||||
palette colors rather than approximated from icon pixels.
|
||||
|
||||
Profiles are implemented over manifest-scoped JSON with exact VTank files as
|
||||
an interchange/export layer: `By char` hashes the canonical character name into a distinct
|
||||
document, named profiles are explicit shared snapshots, and the index records
|
||||
owner plus per-character active selection. Create/copy/clear/select all hot-
|
||||
load the same mutable policy owners already borrowed by the controllers. The
|
||||
generic retained markup contract gained editable fields and retail dropdown
|
||||
menus for this editor; later Monsters, Loot, Route, and Meta editors reuse the
|
||||
same controls.
|
||||
|
||||
## 6. Acceptance boundary for “autocombat ported”
|
||||
|
||||
The milestone is complete when an in-world MossTank panel can enable/disable
|
||||
combat, periodically capture canonical hostile targets, preserve a valid
|
||||
locked target, choose a target by configured range/angle/hybrid policy and
|
||||
priority, enter the equipped default combat mode, drive retail's physical
|
||||
press/charge/release state machine at configured height/power, or cast the
|
||||
best usable learned direct offensive spell in magic mode. It must stop cleanly
|
||||
on session loss, invalid/dead/out-of-range targets, and user disable; it must
|
||||
not duplicate Runtime state or issue overlapping requests.
|
||||
|
||||
Full VTank parity is the campaign target. This acceptance boundary is only the
|
||||
first executable slice requested for this work session.
|
||||
|
||||
## 7. Official binary combat-item findings (2026-08-27)
|
||||
|
||||
The official `vt.tar.gz` update was decompiled for behavior research and the
|
||||
live GameInfoDB v9 feed was read directly. The decisive implementations are
|
||||
`dz.cs` (debuff source selection), `ga.cs` (item classification), `gs.cs`
|
||||
(caster-item confirmation), `bo.cs` (physical/proc confirmation), and `hi.cs`
|
||||
(attack-power policy).
|
||||
|
||||
- `dz.b.CompareTo` ranks spell quality then source skill/spellcraft for
|
||||
`SpellLevel`, reverses those two for `Skill`, and gives a learned spell the
|
||||
final tie. Spell quality is normally spell difficulty.
|
||||
- Caster items activate on the target. Melee/missile proc weapons are equipped
|
||||
and repeatedly attack at power 0/1 respectively. Neither path counts as
|
||||
applied until color-7 combat chat matches `^You cast (.*) on .*$`.
|
||||
- Grenades are missile-class items with CombatUse 0 and `Phial` in the name;
|
||||
the official database contains exactly 72 names across eight material tiers,
|
||||
with Alchemy requirements 75..400 and spellcraft 100..520.
|
||||
- Normal physical attack power is not a smooth heuristic. `hi.cs` emits the
|
||||
exact 0, .2, .49, .5 or 1 values for slash/pierce hybrid arrangements, then
|
||||
clamps to .11..90 when trained Recklessness is enabled.
|
||||
|
||||
These findings require three host facts VTank formerly obtained through
|
||||
Decal: retained per-item appraisal SpellBooks, ordered transcript capture, and
|
||||
an explicit combat-mode command. They are additive BCL plugin contracts;
|
||||
MossTank retains all source-choice and retry policy.
|
||||
|
|
@ -0,0 +1,95 @@
|
|||
# MossTank autocombat design
|
||||
|
||||
Date: 2026-08-26
|
||||
|
||||
## Outcome
|
||||
|
||||
Ship the first VTank-class MossTank milestone: a polished in-client controller
|
||||
that performs safe automatic melee, missile or direct-spell combat while all
|
||||
policy remains in the plugin and all authoritative state/actions remain in
|
||||
Runtime.
|
||||
|
||||
## Architecture
|
||||
|
||||
```text
|
||||
Runtime canonical owners
|
||||
entity directory + object table + selection + combat + spellbook
|
||||
|
|
||||
v
|
||||
AppAutomationSurface (borrowed projection, no ownership)
|
||||
PluginCombatTarget[] + PluginCombatSnapshot + attempt commands
|
||||
|
|
||||
v
|
||||
MossTank CombatController (policy/state machine)
|
||||
scan -> score/lock -> mode -> charge/cast -> wait -> repeat
|
||||
|
|
||||
v
|
||||
retained plugin panel (bindings only)
|
||||
```
|
||||
|
||||
`AcDream.Plugin.Abstractions` stays BCL-only. New interfaces use records,
|
||||
enums, arrays/lists and primitives only. Existing interfaces gain default
|
||||
members where needed so API v1 plugins remain loadable.
|
||||
|
||||
## API additions
|
||||
|
||||
- `PluginCombatTarget`: id, name, weenie class, distance, signed relative
|
||||
angle, health-known and health fraction.
|
||||
- `PluginCombatSnapshot`: selected id, mode, charge/request state, power and
|
||||
server-pending state.
|
||||
- `ICombatAutomation`: immutable hostile snapshot plus explicit mode,
|
||||
begin/release/abort attempts.
|
||||
- `ISpellCatalog.KnownAttackSpells`: learned, direct offensive spells.
|
||||
- `IAutomationSurface.Combat`: the combat group.
|
||||
|
||||
Attempt results distinguish unavailable, invalid target, wrong mode, busy,
|
||||
transition started and sent/started. This avoids `bool` APIs whose `false`
|
||||
cannot tell a plugin whether to wait, retry, reselect or stop.
|
||||
|
||||
## Target snapshots
|
||||
|
||||
`RuntimeHostileTargetQuery` is extended with a snapshot capture method. It
|
||||
borrows the same entity directory and `ClientObjectTable` used by gameplay,
|
||||
filters with the same `CombatTargetPolicy`, and computes distance and relative
|
||||
heading using retail's `MoveToMath` helpers. Hidden, no-draw, dead and
|
||||
cell-less entities are excluded. The App surface refreshes at bounded cadence
|
||||
and publishes one immutable list reference; retained UI reads do not scan the
|
||||
world or allocate.
|
||||
|
||||
## Combat controller
|
||||
|
||||
States:
|
||||
|
||||
1. `Off`: no automation command may be emitted.
|
||||
2. `Acquire`: keep a valid lock or choose the lowest score.
|
||||
3. `Mode`: request the equipped default combat mode and wait for confirmation.
|
||||
4. `PhysicalCharge`: select, set power, press height, then wait until the
|
||||
canonical meter reaches desired power before release.
|
||||
5. `MagicCast`: select and cast the chosen known offensive spell.
|
||||
6. `Wait`: wait while physical server response, repeat state or magic busy is
|
||||
active, then reacquire/repeat.
|
||||
|
||||
Target scoring first applies ordered rules (initial slice supplies a default
|
||||
priority and an ignore-name list), then applies the configured selection
|
||||
method. Target lock keeps the current target while it remains admissible.
|
||||
|
||||
The controller never fabricates success. Health and disappearance retire a
|
||||
target; timeouts return to `Acquire`; session loss transitions to `Off` and
|
||||
aborts an in-progress physical build.
|
||||
|
||||
## UI
|
||||
|
||||
The main window becomes a dashboard rather than a single force-buff button:
|
||||
macro toggle, current target/mode, state, vitals, combat settings, buff action
|
||||
and settings navigation. Generic markup gains bound child visibility/enabled
|
||||
and color/style attributes so active controls read as active without App types
|
||||
leaking into the plugin.
|
||||
|
||||
## Verification
|
||||
|
||||
- pure controller tests for selection policies, lock, mode transition,
|
||||
charge/release, busy suppression, magic choice, disable and session loss;
|
||||
- Runtime query tests for filter, range, distance, relative angle and health;
|
||||
- App projection tests for caching and command mapping where practical;
|
||||
- markup parser tests for new generic bindings;
|
||||
- MossTank, Runtime, App and complete Release solution gates.
|
||||
|
|
@ -112,13 +112,17 @@
|
|||
AfterTargets="Build"
|
||||
Condition="'$(IsCrossTargetingBuild)' != 'true'">
|
||||
<PropertyGroup>
|
||||
<_SmokePluginSourceDir>$(MSBuildProjectDirectory)/../AcDream.Plugins.Smoke/bin/$(Configuration)/$(TargetFramework)</_SmokePluginSourceDir>
|
||||
<_SmokePluginSourceDir Condition="'$(RuntimeIdentifier)' != ''">$(_SmokePluginSourceDir)/$(RuntimeIdentifier)</_SmokePluginSourceDir>
|
||||
<_SmokePluginDestDir>$(OutputPath)plugins/AcDream.Plugins.Smoke</_SmokePluginDestDir>
|
||||
</PropertyGroup>
|
||||
<MSBuild
|
||||
Projects="$(MSBuildProjectDirectory)/../AcDream.Plugins.Smoke/AcDream.Plugins.Smoke.csproj"
|
||||
Targets="GetTargetPath"
|
||||
Properties="Configuration=$(Configuration);TargetFramework=$(TargetFramework);RuntimeIdentifier=$(RuntimeIdentifier);OutputPath=$(OutputPath)">
|
||||
<Output TaskParameter="TargetOutputs" ItemName="_SmokePluginBuildTarget" />
|
||||
</MSBuild>
|
||||
<MakeDir Directories="$(_SmokePluginDestDir)" />
|
||||
<Copy
|
||||
SourceFiles="$(_SmokePluginSourceDir)/AcDream.Plugins.Smoke.dll"
|
||||
SourceFiles="@(_SmokePluginBuildTarget)"
|
||||
DestinationFolder="$(_SmokePluginDestDir)"
|
||||
SkipUnchangedFiles="true" />
|
||||
<WriteLinesToFile
|
||||
|
|
@ -132,13 +136,17 @@
|
|||
AfterTargets="Publish"
|
||||
Condition="'$(IsCrossTargetingBuild)' != 'true'">
|
||||
<PropertyGroup>
|
||||
<_SmokePluginPublishSourceDir>$(MSBuildProjectDirectory)/../AcDream.Plugins.Smoke/bin/$(Configuration)/$(TargetFramework)</_SmokePluginPublishSourceDir>
|
||||
<_SmokePluginPublishSourceDir Condition="'$(RuntimeIdentifier)' != ''">$(_SmokePluginPublishSourceDir)/$(RuntimeIdentifier)</_SmokePluginPublishSourceDir>
|
||||
<_SmokePluginPublishDestDir>$(PublishDir)plugins/AcDream.Plugins.Smoke</_SmokePluginPublishDestDir>
|
||||
</PropertyGroup>
|
||||
<MSBuild
|
||||
Projects="$(MSBuildProjectDirectory)/../AcDream.Plugins.Smoke/AcDream.Plugins.Smoke.csproj"
|
||||
Targets="GetTargetPath"
|
||||
Properties="Configuration=$(Configuration);TargetFramework=$(TargetFramework);RuntimeIdentifier=$(RuntimeIdentifier);OutputPath=$(OutputPath)">
|
||||
<Output TaskParameter="TargetOutputs" ItemName="_SmokePluginPublishTarget" />
|
||||
</MSBuild>
|
||||
<MakeDir Directories="$(_SmokePluginPublishDestDir)" />
|
||||
<Copy
|
||||
SourceFiles="$(_SmokePluginPublishSourceDir)/AcDream.Plugins.Smoke.dll"
|
||||
SourceFiles="@(_SmokePluginPublishTarget)"
|
||||
DestinationFolder="$(_SmokePluginPublishDestDir)"
|
||||
SkipUnchangedFiles="true" />
|
||||
<WriteLinesToFile
|
||||
|
|
@ -161,13 +169,17 @@
|
|||
AfterTargets="Build"
|
||||
Condition="'$(IsCrossTargetingBuild)' != 'true'">
|
||||
<PropertyGroup>
|
||||
<_MossTankSourceDir>$(MSBuildProjectDirectory)/../AcDream.Plugins.MossTank/bin/$(Configuration)/$(TargetFramework)</_MossTankSourceDir>
|
||||
<_MossTankSourceDir Condition="'$(RuntimeIdentifier)' != ''">$(_MossTankSourceDir)/$(RuntimeIdentifier)</_MossTankSourceDir>
|
||||
<_MossTankDestDir>$(OutputPath)plugins/AcDream.Plugins.MossTank</_MossTankDestDir>
|
||||
</PropertyGroup>
|
||||
<MSBuild
|
||||
Projects="$(MSBuildProjectDirectory)/../AcDream.Plugins.MossTank/AcDream.Plugins.MossTank.csproj"
|
||||
Targets="GetTargetPath"
|
||||
Properties="Configuration=$(Configuration);TargetFramework=$(TargetFramework);RuntimeIdentifier=$(RuntimeIdentifier);OutputPath=$(OutputPath)">
|
||||
<Output TaskParameter="TargetOutputs" ItemName="_MossTankPluginBuildTarget" />
|
||||
</MSBuild>
|
||||
<MakeDir Directories="$(_MossTankDestDir)" />
|
||||
<Copy
|
||||
SourceFiles="$(_MossTankSourceDir)/AcDream.Plugins.MossTank.dll;$(_MossTankSourceDir)/mosstank.xml;$(_MossTankSourceDir)/mosstank-settings.xml"
|
||||
SourceFiles="@(_MossTankPluginBuildTarget);$(MSBuildProjectDirectory)/../AcDream.Plugins.MossTank/mosstank.xml"
|
||||
DestinationFolder="$(_MossTankDestDir)"
|
||||
SkipUnchangedFiles="true" />
|
||||
<WriteLinesToFile
|
||||
|
|
@ -181,13 +193,17 @@
|
|||
AfterTargets="Publish"
|
||||
Condition="'$(IsCrossTargetingBuild)' != 'true'">
|
||||
<PropertyGroup>
|
||||
<_MossTankPublishSourceDir>$(MSBuildProjectDirectory)/../AcDream.Plugins.MossTank/bin/$(Configuration)/$(TargetFramework)</_MossTankPublishSourceDir>
|
||||
<_MossTankPublishSourceDir Condition="'$(RuntimeIdentifier)' != ''">$(_MossTankPublishSourceDir)/$(RuntimeIdentifier)</_MossTankPublishSourceDir>
|
||||
<_MossTankPublishDestDir>$(PublishDir)plugins/AcDream.Plugins.MossTank</_MossTankPublishDestDir>
|
||||
</PropertyGroup>
|
||||
<MSBuild
|
||||
Projects="$(MSBuildProjectDirectory)/../AcDream.Plugins.MossTank/AcDream.Plugins.MossTank.csproj"
|
||||
Targets="GetTargetPath"
|
||||
Properties="Configuration=$(Configuration);TargetFramework=$(TargetFramework);RuntimeIdentifier=$(RuntimeIdentifier);OutputPath=$(OutputPath)">
|
||||
<Output TaskParameter="TargetOutputs" ItemName="_MossTankPluginPublishTarget" />
|
||||
</MSBuild>
|
||||
<MakeDir Directories="$(_MossTankPublishDestDir)" />
|
||||
<Copy
|
||||
SourceFiles="$(_MossTankPublishSourceDir)/AcDream.Plugins.MossTank.dll;$(_MossTankPublishSourceDir)/mosstank.xml;$(_MossTankPublishSourceDir)/mosstank-settings.xml"
|
||||
SourceFiles="@(_MossTankPluginPublishTarget);$(MSBuildProjectDirectory)/../AcDream.Plugins.MossTank/mosstank.xml"
|
||||
DestinationFolder="$(_MossTankPublishDestDir)"
|
||||
SkipUnchangedFiles="true" />
|
||||
<WriteLinesToFile
|
||||
|
|
|
|||
|
|
@ -97,7 +97,8 @@ internal sealed record InteractionRetainedUiDependencies(
|
|||
AcDream.App.Rendering.Packs.RenderPackCatalogSource? RenderPackCatalog = null,
|
||||
Func<AcDream.App.Rendering.Packs.RenderPackDiagnosticsSnapshot>?
|
||||
RenderPackDiagnostics = null,
|
||||
string? ScreenshotsDirectory = null)
|
||||
string? ScreenshotsDirectory = null,
|
||||
AppAutomationSurface? Automation = null)
|
||||
{
|
||||
public RuntimeActionState Actions => Runtime.ActionOwner;
|
||||
|
||||
|
|
@ -429,6 +430,13 @@ internal sealed class RetailInteractionRetainedUiCompositionFactory
|
|||
return false;
|
||||
activeSession.SendSell(vendorGuid, items);
|
||||
return true;
|
||||
},
|
||||
sendSalvage: (toolGuid, itemGuids) =>
|
||||
{
|
||||
if (session.CurrentSession is not { } activeSession || !session.IsInWorld)
|
||||
return false;
|
||||
activeSession.SendSalvage(toolGuid, itemGuids);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
|
|
@ -1230,7 +1238,10 @@ internal sealed class RetailInteractionRetainedUiCompositionFactory
|
|||
$"Screenshot failed: {error}",
|
||||
RetailLogTextType.ClientLocal);
|
||||
}
|
||||
});
|
||||
},
|
||||
ProjectileDebugSamples: d.Automation is null
|
||||
? null
|
||||
: d.Automation.CaptureProjectileDebugSamples);
|
||||
RetailUiRuntime runtime = lease.Mount(
|
||||
() => RetailUiRuntime.CreateUninitialized(bindings));
|
||||
checkpoint(InteractionRetainedUiCompositionPoint.UiRuntimeMounted);
|
||||
|
|
|
|||
|
|
@ -83,6 +83,7 @@ internal sealed record SessionPlayerDependencies(
|
|||
CombatFeedbackSlot CombatFeedback,
|
||||
TransferableResourceSlot<PortalTunnelPresentation> PortalTunnelFallback,
|
||||
Action<string> Log,
|
||||
Func<string, bool>? TryHandlePluginCommand,
|
||||
/// <summary>Campaign LA slice LA1: the shared per-session status-event
|
||||
/// writer, no-op when <see cref="RuntimeOptions.StatusFilePath"/> was
|
||||
/// not configured.</summary>
|
||||
|
|
@ -112,6 +113,7 @@ internal sealed record SessionPlayerResult(
|
|||
DatSpawnClaimHydrationClassifier SpawnClaimHydration,
|
||||
LiveSessionController LiveSession,
|
||||
LiveEntityHydrationController Hydration,
|
||||
LiveEntityDeletionController Deletion,
|
||||
LiveEntityNetworkUpdateController NetworkUpdates,
|
||||
LiveEntityLivenessController Liveness,
|
||||
LiveEntitySessionController SessionEvents,
|
||||
|
|
@ -357,7 +359,8 @@ internal sealed class SessionPlayerCompositionPhase
|
|||
// LiveSessionCommandSurface has no dependencies of its own, so
|
||||
// hoisting its construction is inert; the later site now reuses
|
||||
// this instance instead of constructing a second one.
|
||||
var liveSessionCommands = new LiveSessionCommandSurface();
|
||||
var liveSessionCommands = new LiveSessionCommandSurface(
|
||||
d.TryHandlePluginCommand);
|
||||
var settingsTargets = new RuntimeSettingsTargets(
|
||||
new SilkRuntimeDisplayWindowTarget(d.Window),
|
||||
live.DrawDispatcher,
|
||||
|
|
@ -1332,6 +1335,7 @@ internal sealed class SessionPlayerCompositionPhase
|
|||
spawnClaimClassifier,
|
||||
liveSession,
|
||||
hydration,
|
||||
deletion,
|
||||
networkUpdates,
|
||||
liveness,
|
||||
sessionEvents,
|
||||
|
|
|
|||
|
|
@ -63,7 +63,7 @@ internal sealed class DispatcherMovementInputSource : IMovementInputSource
|
|||
return default;
|
||||
|
||||
if (_movement.HasCommandInput)
|
||||
return _movement.CommandInput;
|
||||
return _movement.CommandInput with { IsPersistentCommand = true };
|
||||
|
||||
if (_dispatcher is not { } dispatcher)
|
||||
return default;
|
||||
|
|
|
|||
|
|
@ -36,11 +36,17 @@ internal sealed class LiveSessionAppSource
|
|||
/// retained UI may keep this surface, while the displaced route itself becomes
|
||||
/// inert before inbound subscriptions detach.
|
||||
/// </summary>
|
||||
internal sealed class LiveSessionCommandSurface : ICommandBus
|
||||
internal sealed class LiveSessionCommandSurface : IPluginCommandBus
|
||||
{
|
||||
private readonly object _gate = new();
|
||||
private readonly Func<string, bool>? _tryHandlePluginCommand;
|
||||
private LiveSessionCommandRouter? _active;
|
||||
|
||||
public LiveSessionCommandSurface(Func<string, bool>? tryHandlePluginCommand = null)
|
||||
{
|
||||
_tryHandlePluginCommand = tryHandlePluginCommand;
|
||||
}
|
||||
|
||||
public ILiveSessionCommandRouting Attach(LiveSessionCommandRouter route)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(route);
|
||||
|
|
@ -65,6 +71,9 @@ internal sealed class LiveSessionCommandSurface : ICommandBus
|
|||
route?.Publish(command);
|
||||
}
|
||||
|
||||
public bool TryHandlePluginCommand(string commandLine) =>
|
||||
_tryHandlePluginCommand?.Invoke(commandLine) == true;
|
||||
|
||||
private void Release(LiveSessionCommandRouter expected)
|
||||
{
|
||||
expected.Dispose();
|
||||
|
|
|
|||
|
|
@ -455,6 +455,7 @@ internal sealed class LiveSessionRuntimeFactory
|
|||
OnUseDone: error =>
|
||||
{
|
||||
_domain.Inventory.ExternalContainers.ApplyUseDone(error);
|
||||
_domain.Actions.SpellCast.CompleteUse(error);
|
||||
_domain.Actions.Transactions.CompleteUse(error);
|
||||
},
|
||||
_domain.Inventory.ItemMana,
|
||||
|
|
|
|||
|
|
@ -151,6 +151,13 @@ internal static class GraphicalWindowBackendConfigurator
|
|||
_ => throw new ArgumentOutOfRangeException(
|
||||
nameof(requested)),
|
||||
});
|
||||
// #451: InitHint proves the packaged glfw3.dll is loaded but runs
|
||||
// before glfwInit creates any window or begins polling. This is
|
||||
// the one safe point to narrow GLFW's GetActiveWindow import so a
|
||||
// temporarily joined Win32 input queue cannot hand it another
|
||||
// acdream process's private GLFWwindow pointer.
|
||||
if (platform.OperatingSystem == GraphicalHostOperatingSystem.Windows)
|
||||
Win32GlfwActiveWindowGuard.Install();
|
||||
_glfw = glfw;
|
||||
_configuredProtocol = requested;
|
||||
}
|
||||
|
|
|
|||
282
src/AcDream.App/Platform/Win32GlfwActiveWindowGuard.cs
Normal file
282
src/AcDream.App/Platform/Win32GlfwActiveWindowGuard.cs
Normal file
|
|
@ -0,0 +1,282 @@
|
|||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace AcDream.App.Platform;
|
||||
|
||||
/// <summary>
|
||||
/// Prevents GLFW's Win32 modifier-key repair pass from accepting a window
|
||||
/// owned by another process.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// GLFW 3.4's <c>_glfwPollEventsWin32</c> calls <c>GetActiveWindow</c>, then
|
||||
/// reads that HWND's process-global <c>GLFW</c> property and dereferences the
|
||||
/// result as a local <c>_GLFWwindow*</c>. Normally <c>GetActiveWindow</c> can
|
||||
/// only return a window from this thread's input queue. Windows automation,
|
||||
/// accessibility software, and some multi-box window managers temporarily
|
||||
/// join input queues, however, allowing it to return another acdream process's
|
||||
/// window. Every GLFW process uses the same property name, so <c>GetPropW</c>
|
||||
/// then succeeds but returns a pointer meaningful only in the other process.
|
||||
/// The next modifier-key read is an access violation (#451).
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Patch only GLFW's import-address-table entry for <c>GetActiveWindow</c>.
|
||||
/// The replacement returns the real active HWND when it belongs to this
|
||||
/// process and zero otherwise. Zero is GLFW's existing, intentional
|
||||
/// "nothing to repair" path. No process-global Win32 hook is installed and
|
||||
/// no other module's User32 calls are changed.
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
internal static unsafe class Win32GlfwActiveWindowGuard
|
||||
{
|
||||
private const string GlfwModuleName = "glfw3.dll";
|
||||
private const string User32ModuleName = "USER32.dll";
|
||||
private const string GetActiveWindowImport = "GetActiveWindow";
|
||||
private const uint PageReadWrite = 0x04;
|
||||
private const ushort DosSignature = 0x5A4D;
|
||||
private const uint PeSignature = 0x00004550;
|
||||
private const ushort Pe32Magic = 0x010B;
|
||||
private const ushort Pe32PlusMagic = 0x020B;
|
||||
private const int ImportDescriptorSize = 20;
|
||||
|
||||
private static readonly uint CurrentProcessId =
|
||||
checked((uint)Environment.ProcessId);
|
||||
private static int _installState;
|
||||
|
||||
internal static bool IsInstalled => Volatile.Read(ref _installState) == 1;
|
||||
|
||||
internal static void Install()
|
||||
{
|
||||
if (!OperatingSystem.IsWindows()
|
||||
|| Interlocked.CompareExchange(ref _installState, 2, 0) != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
nint module = GetModuleHandleW(GlfwModuleName);
|
||||
if (module == 0
|
||||
|| !TryFindImportSlot(
|
||||
module,
|
||||
User32ModuleName,
|
||||
GetActiveWindowImport,
|
||||
out nint slot))
|
||||
{
|
||||
Volatile.Write(ref _installState, -1);
|
||||
Console.Error.WriteLine(
|
||||
"windowing: could not install the GLFW foreign-active-window guard");
|
||||
return;
|
||||
}
|
||||
|
||||
nint replacement = (nint)(delegate* unmanaged[Stdcall]<nint>)
|
||||
&GetCurrentProcessActiveWindow;
|
||||
if (!VirtualProtect(
|
||||
slot,
|
||||
checked((nuint)IntPtr.Size),
|
||||
PageReadWrite,
|
||||
out uint oldProtection))
|
||||
{
|
||||
Volatile.Write(ref _installState, -1);
|
||||
Console.Error.WriteLine(
|
||||
"windowing: GLFW active-window import was not writable");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
*(nint*)slot = replacement;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_ = VirtualProtect(
|
||||
slot,
|
||||
checked((nuint)IntPtr.Size),
|
||||
oldProtection,
|
||||
out _);
|
||||
}
|
||||
|
||||
Volatile.Write(ref _installState, 1);
|
||||
Console.WriteLine(
|
||||
"windowing: GLFW foreign-active-window guard installed (#451).");
|
||||
}
|
||||
catch (Exception failure)
|
||||
{
|
||||
Volatile.Write(ref _installState, -1);
|
||||
Console.Error.WriteLine(
|
||||
$"windowing: GLFW active-window guard failed: {failure.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
[UnmanagedCallersOnly(CallConvs = [typeof(CallConvStdcall)])]
|
||||
private static nint GetCurrentProcessActiveWindow()
|
||||
{
|
||||
nint window = GetActiveWindow();
|
||||
if (window == 0)
|
||||
return 0;
|
||||
|
||||
_ = GetWindowThreadProcessId(window, out uint ownerProcessId);
|
||||
return AcceptWindow(window, ownerProcessId, CurrentProcessId);
|
||||
}
|
||||
|
||||
internal static nint AcceptWindow(
|
||||
nint window,
|
||||
uint ownerProcessId,
|
||||
uint currentProcessId) =>
|
||||
window != 0
|
||||
&& ownerProcessId != 0
|
||||
&& ownerProcessId == currentProcessId
|
||||
? window
|
||||
: 0;
|
||||
|
||||
private static bool TryFindImportSlot(
|
||||
nint module,
|
||||
string importedModule,
|
||||
string importedFunction,
|
||||
out nint slot)
|
||||
{
|
||||
slot = 0;
|
||||
byte* image = (byte*)module;
|
||||
if (*(ushort*)image != DosSignature)
|
||||
return false;
|
||||
|
||||
int peOffset = *(int*)(image + 0x3C);
|
||||
if (peOffset <= 0 || *(uint*)(image + peOffset) != PeSignature)
|
||||
return false;
|
||||
|
||||
byte* optionalHeader = image + peOffset + 24;
|
||||
ushort magic = *(ushort*)optionalHeader;
|
||||
int dataDirectoryOffset;
|
||||
int thunkSize;
|
||||
ulong ordinalFlag;
|
||||
if (magic == Pe32PlusMagic)
|
||||
{
|
||||
dataDirectoryOffset = 112;
|
||||
thunkSize = 8;
|
||||
ordinalFlag = 0x8000000000000000UL;
|
||||
}
|
||||
else if (magic == Pe32Magic)
|
||||
{
|
||||
dataDirectoryOffset = 96;
|
||||
thunkSize = 4;
|
||||
ordinalFlag = 0x80000000UL;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
uint sizeOfImage = *(uint*)(optionalHeader + 56);
|
||||
uint importRva = *(uint*)(optionalHeader + dataDirectoryOffset + 8);
|
||||
uint importSize = *(uint*)(optionalHeader + dataDirectoryOffset + 12);
|
||||
if (!Contains(sizeOfImage, importRva, ImportDescriptorSize))
|
||||
return false;
|
||||
|
||||
int descriptorLimit = importSize >= ImportDescriptorSize
|
||||
? checked((int)(importSize / ImportDescriptorSize))
|
||||
: checked((int)((sizeOfImage - importRva) / ImportDescriptorSize));
|
||||
for (int descriptorIndex = 0;
|
||||
descriptorIndex < descriptorLimit;
|
||||
descriptorIndex++)
|
||||
{
|
||||
byte* descriptor = image
|
||||
+ importRva
|
||||
+ descriptorIndex * ImportDescriptorSize;
|
||||
uint originalFirstThunk = *(uint*)descriptor;
|
||||
uint nameRva = *(uint*)(descriptor + 12);
|
||||
uint firstThunk = *(uint*)(descriptor + 16);
|
||||
if (originalFirstThunk == 0 && nameRva == 0 && firstThunk == 0)
|
||||
break;
|
||||
if (!MatchesAsciiZ(image, sizeOfImage, nameRva, importedModule, true))
|
||||
continue;
|
||||
if (originalFirstThunk == 0
|
||||
|| !Contains(sizeOfImage, originalFirstThunk, thunkSize)
|
||||
|| !Contains(sizeOfImage, firstThunk, thunkSize))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int thunkLimit = checked((int)Math.Min(
|
||||
(sizeOfImage - originalFirstThunk) / (uint)thunkSize,
|
||||
(sizeOfImage - firstThunk) / (uint)thunkSize));
|
||||
for (int thunkIndex = 0; thunkIndex < thunkLimit; thunkIndex++)
|
||||
{
|
||||
ulong nameThunk = thunkSize == 8
|
||||
? *(ulong*)(image + originalFirstThunk + thunkIndex * thunkSize)
|
||||
: *(uint*)(image + originalFirstThunk + thunkIndex * thunkSize);
|
||||
if (nameThunk == 0)
|
||||
break;
|
||||
if ((nameThunk & ordinalFlag) != 0)
|
||||
continue;
|
||||
|
||||
uint importByNameRva = checked((uint)nameThunk);
|
||||
if (!Contains(sizeOfImage, importByNameRva, 3)
|
||||
|| !MatchesAsciiZ(
|
||||
image,
|
||||
sizeOfImage,
|
||||
importByNameRva + 2,
|
||||
importedFunction,
|
||||
false))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
slot = (nint)(image + firstThunk + thunkIndex * thunkSize);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool Contains(uint imageSize, uint offset, int length) =>
|
||||
length >= 0
|
||||
&& offset < imageSize
|
||||
&& (ulong)offset + (uint)length <= imageSize;
|
||||
|
||||
private static bool MatchesAsciiZ(
|
||||
byte* image,
|
||||
uint imageSize,
|
||||
uint offset,
|
||||
string expected,
|
||||
bool ignoreCase)
|
||||
{
|
||||
if (!Contains(imageSize, offset, expected.Length + 1))
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < expected.Length; i++)
|
||||
{
|
||||
char actual = (char)image[offset + (uint)i];
|
||||
char wanted = expected[i];
|
||||
if (ignoreCase)
|
||||
{
|
||||
actual = char.ToUpperInvariant(actual);
|
||||
wanted = char.ToUpperInvariant(wanted);
|
||||
}
|
||||
if (actual != wanted)
|
||||
return false;
|
||||
}
|
||||
return image[offset + (uint)expected.Length] == 0;
|
||||
}
|
||||
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||
private static extern nint GetModuleHandleW(string moduleName);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
[return: MarshalAs(UnmanagedType.Bool)]
|
||||
private static extern bool VirtualProtect(
|
||||
nint address,
|
||||
nuint size,
|
||||
uint newProtection,
|
||||
out uint oldProtection);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern nint GetActiveWindow();
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern uint GetWindowThreadProcessId(
|
||||
nint window,
|
||||
out uint processId);
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -10,7 +10,10 @@ public sealed class AppPluginHost : IPluginHost
|
|||
IEvents events,
|
||||
ISelectionService selection,
|
||||
IUiRegistry ui,
|
||||
IAutomationSurface automation)
|
||||
IAutomationSurface automation,
|
||||
IPluginStorage? storage = null,
|
||||
IPluginCommandRegistry? commands = null,
|
||||
IPluginLootClassifierRegistry? lootClassifiers = null)
|
||||
{
|
||||
Log = log;
|
||||
State = state;
|
||||
|
|
@ -18,6 +21,10 @@ public sealed class AppPluginHost : IPluginHost
|
|||
Selection = selection;
|
||||
Ui = ui;
|
||||
Automation = automation;
|
||||
Storage = storage ?? NoOpPluginStorage.Instance;
|
||||
Commands = commands ?? NoOpPluginCommandRegistry.Instance;
|
||||
LootClassifiers = lootClassifiers
|
||||
?? NoOpPluginLootClassifierRegistry.Instance;
|
||||
}
|
||||
|
||||
public bool HasUi => true;
|
||||
|
|
@ -27,4 +34,7 @@ public sealed class AppPluginHost : IPluginHost
|
|||
public ISelectionService Selection { get; }
|
||||
public IUiRegistry Ui { get; }
|
||||
public IAutomationSurface Automation { get; }
|
||||
public IPluginStorage Storage { get; }
|
||||
public IPluginCommandRegistry Commands { get; }
|
||||
public IPluginLootClassifierRegistry LootClassifiers { get; }
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,18 +11,36 @@ namespace AcDream.App.Plugins;
|
|||
/// </summary>
|
||||
public sealed class BufferedUiRegistry : IScopedUiRegistry
|
||||
{
|
||||
public readonly record struct Pending(string MarkupPath, object Binding)
|
||||
public readonly record struct Pending(
|
||||
PluginUiOwner Owner,
|
||||
PluginPanelDescriptor Descriptor,
|
||||
string MarkupPath,
|
||||
object Binding)
|
||||
{
|
||||
internal long RegistrationId { get; init; }
|
||||
internal string? MarkupContent { get; init; }
|
||||
|
||||
/// <summary>Stable, manifest-scoped retained-window persistence key.</summary>
|
||||
public string WindowName =>
|
||||
$"plugin:{Owner.Id}:{Descriptor.WindowId}";
|
||||
}
|
||||
|
||||
private sealed class Registration(string markupPath, object binding)
|
||||
private sealed class Registration(
|
||||
PluginUiOwner owner,
|
||||
PluginPanelDescriptor descriptor,
|
||||
string markupPath,
|
||||
object binding,
|
||||
string? markupContent = null)
|
||||
{
|
||||
internal PluginUiOwner Owner { get; } = owner;
|
||||
internal PluginPanelDescriptor Descriptor { get; } = descriptor;
|
||||
internal string MarkupPath { get; } = markupPath;
|
||||
internal object Binding { get; } = binding;
|
||||
internal string? MarkupContent { get; } = markupContent;
|
||||
internal bool Drained { get; set; }
|
||||
internal UiRoot? Root { get; set; }
|
||||
internal UiElement? Element { get; set; }
|
||||
internal Action? WindowCleanup { get; set; }
|
||||
}
|
||||
|
||||
private readonly object _gate = new();
|
||||
|
|
@ -32,15 +50,114 @@ public sealed class BufferedUiRegistry : IScopedUiRegistry
|
|||
public void AddMarkupPanel(string markupPath, object binding)
|
||||
=> _ = RegisterMarkupPanel(markupPath, binding);
|
||||
|
||||
public void AddPanel(
|
||||
PluginPanelDescriptor descriptor,
|
||||
string markupPath,
|
||||
object binding)
|
||||
=> _ = RegisterPanel(
|
||||
new PluginUiOwner("unscoped", descriptor.Title),
|
||||
descriptor,
|
||||
markupPath,
|
||||
binding);
|
||||
|
||||
public IDisposable RegisterPanel(
|
||||
PluginPanelDescriptor descriptor,
|
||||
string markupPath,
|
||||
object binding) => RegisterPanel(
|
||||
new PluginUiOwner("unscoped", descriptor.Title),
|
||||
descriptor,
|
||||
markupPath,
|
||||
binding);
|
||||
|
||||
public IDisposable RegisterPanelContent(
|
||||
PluginPanelDescriptor descriptor,
|
||||
string markupContent,
|
||||
object binding) => RegisterPanelContent(
|
||||
new PluginUiOwner("unscoped", descriptor.Title),
|
||||
descriptor,
|
||||
markupContent,
|
||||
binding);
|
||||
|
||||
public bool ViewExists(string viewName) =>
|
||||
ViewExists(new PluginUiOwner("unscoped", "Plugin"), viewName);
|
||||
|
||||
public bool IsViewVisible(string viewName) =>
|
||||
IsViewVisible(new PluginUiOwner("unscoped", "Plugin"), viewName);
|
||||
|
||||
public bool ControlExists(string viewName, string controlName) =>
|
||||
ControlExists(
|
||||
new PluginUiOwner("unscoped", "Plugin"), viewName, controlName);
|
||||
|
||||
public bool SetControlLabel(
|
||||
string viewName,
|
||||
string controlName,
|
||||
string label) => SetControlLabel(
|
||||
new PluginUiOwner("unscoped", "Plugin"), viewName, controlName, label);
|
||||
|
||||
public bool SetControlVisible(
|
||||
string viewName,
|
||||
string controlName,
|
||||
bool visible) => SetControlVisible(
|
||||
new PluginUiOwner("unscoped", "Plugin"), viewName, controlName, visible);
|
||||
|
||||
public IDisposable RegisterMarkupPanel(string markupPath, object binding)
|
||||
=> RegisterPanel(
|
||||
new PluginUiOwner("legacy", "Plugin"),
|
||||
new PluginPanelDescriptor(
|
||||
Path.GetFileNameWithoutExtension(markupPath),
|
||||
Path.GetFileNameWithoutExtension(markupPath)),
|
||||
markupPath,
|
||||
binding);
|
||||
|
||||
public IDisposable RegisterPanel(
|
||||
PluginUiOwner owner,
|
||||
PluginPanelDescriptor descriptor,
|
||||
string markupPath,
|
||||
object binding)
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(owner.Id);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(owner.DisplayName);
|
||||
ArgumentNullException.ThrowIfNull(descriptor);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(descriptor.WindowId);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(descriptor.Title);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(markupPath);
|
||||
ArgumentNullException.ThrowIfNull(binding);
|
||||
long id;
|
||||
lock (_gate)
|
||||
{
|
||||
id = checked(++_nextRegistrationId);
|
||||
_registrations.Add(id, new Registration(markupPath, binding));
|
||||
_registrations.Add(
|
||||
id,
|
||||
new Registration(owner, descriptor, markupPath, binding));
|
||||
}
|
||||
return new RegistrationToken(this, id);
|
||||
}
|
||||
|
||||
public IDisposable RegisterPanelContent(
|
||||
PluginUiOwner owner,
|
||||
PluginPanelDescriptor descriptor,
|
||||
string markupContent,
|
||||
object binding)
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(owner.Id);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(owner.DisplayName);
|
||||
ArgumentNullException.ThrowIfNull(descriptor);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(descriptor.WindowId);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(descriptor.Title);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(markupContent);
|
||||
ArgumentNullException.ThrowIfNull(binding);
|
||||
long id;
|
||||
lock (_gate)
|
||||
{
|
||||
id = checked(++_nextRegistrationId);
|
||||
_registrations.Add(
|
||||
id,
|
||||
new Registration(
|
||||
owner,
|
||||
descriptor,
|
||||
$"<inline:{descriptor.WindowId}>",
|
||||
binding,
|
||||
markupContent));
|
||||
}
|
||||
return new RegistrationToken(this, id);
|
||||
}
|
||||
|
|
@ -57,10 +174,13 @@ public sealed class BufferedUiRegistry : IScopedUiRegistry
|
|||
continue;
|
||||
registration.Drained = true;
|
||||
pending.Add(new Pending(
|
||||
registration.Owner,
|
||||
registration.Descriptor,
|
||||
registration.MarkupPath,
|
||||
registration.Binding)
|
||||
{
|
||||
RegistrationId = id,
|
||||
MarkupContent = registration.MarkupContent,
|
||||
});
|
||||
}
|
||||
return pending;
|
||||
|
|
@ -88,6 +208,27 @@ public sealed class BufferedUiRegistry : IScopedUiRegistry
|
|||
root.RemoveChild(element);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Publishes the window-manager half of a mounted registration. Disposal
|
||||
/// may race between retained-tree mount and window registration, so a late
|
||||
/// publication cleans itself up immediately when ownership is already gone.
|
||||
/// </summary>
|
||||
internal void CompleteWindowMount(Pending pending, Action cleanup)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(cleanup);
|
||||
bool stillRegistered;
|
||||
lock (_gate)
|
||||
{
|
||||
stillRegistered = _registrations.TryGetValue(
|
||||
pending.RegistrationId,
|
||||
out Registration? registration);
|
||||
if (stillRegistered)
|
||||
registration!.WindowCleanup = cleanup;
|
||||
}
|
||||
if (!stillRegistered)
|
||||
cleanup();
|
||||
}
|
||||
|
||||
internal void FailMount(Pending pending) => Remove(pending.RegistrationId);
|
||||
|
||||
internal int RegistrationCount
|
||||
|
|
@ -99,18 +240,114 @@ public sealed class BufferedUiRegistry : IScopedUiRegistry
|
|||
}
|
||||
}
|
||||
|
||||
public bool ViewExists(PluginUiOwner owner, string viewName)
|
||||
{
|
||||
lock (_gate)
|
||||
return FindRegistrationLocked(owner, viewName) is not null;
|
||||
}
|
||||
|
||||
public bool IsViewVisible(PluginUiOwner owner, string viewName)
|
||||
{
|
||||
UiElement? view;
|
||||
lock (_gate)
|
||||
view = FindRegistrationLocked(owner, viewName)?.Element;
|
||||
return view?.Visible == true;
|
||||
}
|
||||
|
||||
public bool ControlExists(
|
||||
PluginUiOwner owner,
|
||||
string viewName,
|
||||
string controlName) =>
|
||||
FindControl(owner, viewName, controlName) is not null;
|
||||
|
||||
public bool SetControlLabel(
|
||||
PluginUiOwner owner,
|
||||
string viewName,
|
||||
string controlName,
|
||||
string label)
|
||||
{
|
||||
UiElement? control = FindControl(owner, viewName, controlName);
|
||||
switch (control)
|
||||
{
|
||||
case UiSimpleButton button:
|
||||
button.TextSource = null;
|
||||
button.Text = label;
|
||||
return true;
|
||||
case UiMarkupToggle toggle:
|
||||
toggle.TextSource = null;
|
||||
toggle.Text = label;
|
||||
return true;
|
||||
case UiLabel text:
|
||||
text.TextSource = null;
|
||||
text.Text = label;
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool SetControlVisible(
|
||||
PluginUiOwner owner,
|
||||
string viewName,
|
||||
string controlName,
|
||||
bool visible)
|
||||
{
|
||||
UiElement? control = FindControl(owner, viewName, controlName);
|
||||
if (control is null)
|
||||
return false;
|
||||
control.VisibleSource = null;
|
||||
control.Visible = visible;
|
||||
return true;
|
||||
}
|
||||
|
||||
private UiElement? FindControl(
|
||||
PluginUiOwner owner,
|
||||
string viewName,
|
||||
string controlName)
|
||||
{
|
||||
UiElement? view;
|
||||
lock (_gate)
|
||||
view = FindRegistrationLocked(owner, viewName)?.Element;
|
||||
return view is null ? null : FindByName(view, controlName);
|
||||
}
|
||||
|
||||
private Registration? FindRegistrationLocked(
|
||||
PluginUiOwner owner,
|
||||
string viewName) => _registrations.Values.FirstOrDefault(registration =>
|
||||
registration.Owner == owner
|
||||
&& (registration.Descriptor.WindowId.Equals(
|
||||
viewName, StringComparison.Ordinal)
|
||||
|| registration.Descriptor.Title.Equals(
|
||||
viewName, StringComparison.Ordinal)));
|
||||
|
||||
private static UiElement? FindByName(UiElement root, string name)
|
||||
{
|
||||
if (root.Name?.Equals(name, StringComparison.Ordinal) == true)
|
||||
return root;
|
||||
foreach (UiElement child in root.Children)
|
||||
{
|
||||
UiElement? found = FindByName(child, name);
|
||||
if (found is not null)
|
||||
return found;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void Remove(long id)
|
||||
{
|
||||
UiRoot? root;
|
||||
UiElement? element;
|
||||
Action? windowCleanup;
|
||||
lock (_gate)
|
||||
{
|
||||
if (!_registrations.Remove(id, out Registration? registration))
|
||||
return;
|
||||
root = registration.Root;
|
||||
element = registration.Element;
|
||||
windowCleanup = registration.WindowCleanup;
|
||||
}
|
||||
|
||||
windowCleanup?.Invoke();
|
||||
if (root is not null && element is not null)
|
||||
root.RemoveChild(element);
|
||||
}
|
||||
|
|
|
|||
86
src/AcDream.App/Plugins/FilePluginStorage.cs
Normal file
86
src/AcDream.App/Plugins/FilePluginStorage.cs
Normal file
|
|
@ -0,0 +1,86 @@
|
|||
using System.Text;
|
||||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.App.Plugins;
|
||||
|
||||
/// <summary>Crash-safe filesystem implementation behind scoped plugin keys.</summary>
|
||||
internal sealed class FilePluginStorage : IPluginStorage
|
||||
{
|
||||
private readonly string _root;
|
||||
|
||||
internal FilePluginStorage(string root)
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(root);
|
||||
_root = Path.GetFullPath(root);
|
||||
}
|
||||
|
||||
public bool IsAvailable => true;
|
||||
|
||||
public string? ReadText(string key)
|
||||
{
|
||||
string path = Resolve(key);
|
||||
return File.Exists(path)
|
||||
? File.ReadAllText(path, Encoding.UTF8)
|
||||
: null;
|
||||
}
|
||||
|
||||
public IReadOnlyList<string> List(string prefix)
|
||||
{
|
||||
string directory = Resolve(prefix);
|
||||
if (!Directory.Exists(directory))
|
||||
return Array.Empty<string>();
|
||||
return Directory.EnumerateFiles(directory, "*", SearchOption.AllDirectories)
|
||||
.Select(path => Path.GetRelativePath(_root, path)
|
||||
.Replace(Path.DirectorySeparatorChar, '/'))
|
||||
.OrderBy(static key => key, StringComparer.OrdinalIgnoreCase)
|
||||
.ToArray();
|
||||
}
|
||||
|
||||
public void WriteText(string key, string content)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(content);
|
||||
string path = Resolve(key);
|
||||
string directory = Path.GetDirectoryName(path)!;
|
||||
Directory.CreateDirectory(directory);
|
||||
string temporary = Path.Combine(
|
||||
directory,
|
||||
$".{Path.GetFileName(path)}.{Guid.NewGuid():N}.tmp");
|
||||
try
|
||||
{
|
||||
File.WriteAllText(temporary, content, new UTF8Encoding(false));
|
||||
File.Move(temporary, path, overwrite: true);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (File.Exists(temporary))
|
||||
File.Delete(temporary);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Delete(string key)
|
||||
{
|
||||
string path = Resolve(key);
|
||||
if (!File.Exists(path))
|
||||
return false;
|
||||
File.Delete(path);
|
||||
return true;
|
||||
}
|
||||
|
||||
private string Resolve(string key)
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(key);
|
||||
if (Path.IsPathRooted(key))
|
||||
throw new ArgumentException("Plugin storage keys must be relative.", nameof(key));
|
||||
string path = Path.GetFullPath(Path.Combine(_root, key));
|
||||
string relative = Path.GetRelativePath(_root, path);
|
||||
if (Path.IsPathRooted(relative)
|
||||
|| relative.Equals("..", StringComparison.Ordinal)
|
||||
|| relative.StartsWith(
|
||||
".." + Path.DirectorySeparatorChar,
|
||||
StringComparison.Ordinal))
|
||||
{
|
||||
throw new ArgumentException("Plugin storage key escapes its root.", nameof(key));
|
||||
}
|
||||
return path;
|
||||
}
|
||||
}
|
||||
225
src/AcDream.App/Plugins/LocalPluginPeerRegistry.cs
Normal file
225
src/AcDream.App/Plugins/LocalPluginPeerRegistry.cs
Normal file
|
|
@ -0,0 +1,225 @@
|
|||
using System.Text.Json;
|
||||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.App.Plugins;
|
||||
|
||||
/// <summary>
|
||||
/// Small cross-process peer roster for plugins. UtilityBelt used a local TCP
|
||||
/// relay; acdream uses bounded heartbeat documents in the user's local app
|
||||
/// data, which provides the same machine-local discovery without a privileged
|
||||
/// daemon or a fixed port. The files carry data only—never commands.
|
||||
/// </summary>
|
||||
internal sealed class LocalPluginPeerRegistry : IDisposable
|
||||
{
|
||||
internal static readonly TimeSpan StaleAfter = TimeSpan.FromSeconds(15);
|
||||
private const long MaximumDocumentBytes = 64 * 1024;
|
||||
private static readonly JsonSerializerOptions JsonOptions = new()
|
||||
{
|
||||
PropertyNameCaseInsensitive = true,
|
||||
};
|
||||
|
||||
private readonly string _directory;
|
||||
private readonly string _path;
|
||||
private readonly TimeProvider _time;
|
||||
private readonly Guid _instanceId;
|
||||
private bool _disposed;
|
||||
|
||||
public LocalPluginPeerRegistry(
|
||||
string directory,
|
||||
TimeProvider? timeProvider = null,
|
||||
Guid? instanceId = null)
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(directory);
|
||||
_directory = Path.GetFullPath(directory);
|
||||
_time = timeProvider ?? TimeProvider.System;
|
||||
_instanceId = instanceId ?? Guid.NewGuid();
|
||||
_path = Path.Combine(_directory, $"peer-{_instanceId:N}.json");
|
||||
ClientId = BitConverter.ToUInt32(_instanceId.ToByteArray(), 0);
|
||||
if (ClientId == 0u)
|
||||
ClientId = 1u;
|
||||
}
|
||||
|
||||
public uint ClientId { get; private set; }
|
||||
|
||||
public void Publish(in PluginNetworkClient client)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
Directory.CreateDirectory(_directory);
|
||||
var document = PeerDocument.From(
|
||||
client with { ClientId = ClientId },
|
||||
_instanceId,
|
||||
_time.GetUtcNow().ToUnixTimeMilliseconds());
|
||||
string temporary = _path + "." + Guid.NewGuid().ToString("N") + ".tmp";
|
||||
try
|
||||
{
|
||||
File.WriteAllText(temporary, JsonSerializer.Serialize(document, JsonOptions));
|
||||
File.Move(temporary, _path, overwrite: true);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (File.Exists(temporary))
|
||||
File.Delete(temporary);
|
||||
}
|
||||
}
|
||||
|
||||
public IReadOnlyList<PluginNetworkClient> CaptureRemoteClients()
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
if (!Directory.Exists(_directory))
|
||||
return Array.Empty<PluginNetworkClient>();
|
||||
long newestAllowed = _time.GetUtcNow().Subtract(StaleAfter)
|
||||
.ToUnixTimeMilliseconds();
|
||||
var result = new List<PluginNetworkClient>();
|
||||
foreach (string file in Directory.EnumerateFiles(
|
||||
_directory,
|
||||
"peer-*.json",
|
||||
SearchOption.TopDirectoryOnly))
|
||||
{
|
||||
if (file.Equals(_path, StringComparison.OrdinalIgnoreCase))
|
||||
continue;
|
||||
try
|
||||
{
|
||||
var info = new FileInfo(file);
|
||||
if (info.Length is <= 0 or > MaximumDocumentBytes)
|
||||
continue;
|
||||
PeerDocument? document = JsonSerializer.Deserialize<PeerDocument>(
|
||||
File.ReadAllText(file),
|
||||
JsonOptions);
|
||||
if (document is null
|
||||
|| document.InstanceId == _instanceId
|
||||
|| document.UpdatedUnixMs < newestAllowed
|
||||
|| document.ClientId == 0u
|
||||
|| document.PlayerId == 0u
|
||||
|| string.IsNullOrWhiteSpace(document.Name)
|
||||
|| document.Name.Length > 128
|
||||
|| document.WorldName is null
|
||||
|| document.WorldName.Length > 128
|
||||
|| document.Tags is null
|
||||
|| document.Tags.Length > 128
|
||||
|| !double.IsFinite(document.EastWest)
|
||||
|| !double.IsFinite(document.NorthSouth)
|
||||
|| !double.IsFinite(document.Elevation)
|
||||
|| !float.IsFinite(document.Heading))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
result.Add(document.ToClient());
|
||||
}
|
||||
catch (IOException)
|
||||
{
|
||||
// A peer can atomically replace or remove its own heartbeat
|
||||
// between enumeration and read. It will reappear next scan.
|
||||
}
|
||||
catch (UnauthorizedAccessException)
|
||||
{
|
||||
}
|
||||
catch (JsonException)
|
||||
{
|
||||
}
|
||||
}
|
||||
return result
|
||||
.OrderBy(static client => client.Name, StringComparer.OrdinalIgnoreCase)
|
||||
.ThenBy(static client => client.ClientId)
|
||||
.ToArray();
|
||||
}
|
||||
|
||||
public void Withdraw()
|
||||
{
|
||||
if (_disposed)
|
||||
return;
|
||||
try
|
||||
{
|
||||
if (File.Exists(_path))
|
||||
File.Delete(_path);
|
||||
}
|
||||
catch (IOException)
|
||||
{
|
||||
}
|
||||
catch (UnauthorizedAccessException)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed)
|
||||
return;
|
||||
Withdraw();
|
||||
_disposed = true;
|
||||
}
|
||||
|
||||
private sealed class PeerDocument
|
||||
{
|
||||
public Guid InstanceId { get; set; }
|
||||
public long UpdatedUnixMs { get; set; }
|
||||
public uint ClientId { get; set; }
|
||||
public uint PlayerId { get; set; }
|
||||
public string Name { get; set; } = string.Empty;
|
||||
public string WorldName { get; set; } = string.Empty;
|
||||
public string[] Tags { get; set; } = [];
|
||||
public uint CellId { get; set; }
|
||||
public double EastWest { get; set; }
|
||||
public double NorthSouth { get; set; }
|
||||
public double Elevation { get; set; }
|
||||
public bool IsOutdoor { get; set; }
|
||||
public float Heading { get; set; }
|
||||
public uint CurrentHealth { get; set; }
|
||||
public uint CurrentMana { get; set; }
|
||||
public uint CurrentStamina { get; set; }
|
||||
public uint MaxHealth { get; set; }
|
||||
public uint MaxMana { get; set; }
|
||||
public uint MaxStamina { get; set; }
|
||||
|
||||
public static PeerDocument From(
|
||||
in PluginNetworkClient client,
|
||||
Guid instanceId,
|
||||
long updatedUnixMs) => new()
|
||||
{
|
||||
InstanceId = instanceId,
|
||||
UpdatedUnixMs = updatedUnixMs,
|
||||
ClientId = client.ClientId,
|
||||
PlayerId = client.PlayerId,
|
||||
Name = client.Name,
|
||||
WorldName = client.WorldName,
|
||||
Tags = client.Tags
|
||||
.Where(static tag => !string.IsNullOrWhiteSpace(tag))
|
||||
.Select(static tag => tag.Trim())
|
||||
.Distinct(StringComparer.OrdinalIgnoreCase)
|
||||
.Take(128)
|
||||
.ToArray(),
|
||||
CellId = client.Position.CellId,
|
||||
EastWest = client.Position.EastWest,
|
||||
NorthSouth = client.Position.NorthSouth,
|
||||
Elevation = client.Position.Elevation,
|
||||
IsOutdoor = client.Position.IsOutdoor,
|
||||
Heading = client.Heading,
|
||||
CurrentHealth = client.CurrentHealth,
|
||||
CurrentMana = client.CurrentMana,
|
||||
CurrentStamina = client.CurrentStamina,
|
||||
MaxHealth = client.MaxHealth,
|
||||
MaxMana = client.MaxMana,
|
||||
MaxStamina = client.MaxStamina,
|
||||
};
|
||||
|
||||
public PluginNetworkClient ToClient() => new(
|
||||
ClientId,
|
||||
PlayerId,
|
||||
Name,
|
||||
WorldName,
|
||||
new PluginNavigationPosition(
|
||||
CellId,
|
||||
EastWest,
|
||||
NorthSouth,
|
||||
Elevation,
|
||||
Heading,
|
||||
IsOutdoor),
|
||||
Tags,
|
||||
CurrentHealth,
|
||||
CurrentMana,
|
||||
CurrentStamina,
|
||||
MaxHealth,
|
||||
MaxMana,
|
||||
MaxStamina,
|
||||
Heading);
|
||||
}
|
||||
}
|
||||
|
|
@ -160,7 +160,13 @@ using IDisposable atmosphericPackRegistration = renderPackRegistry.Register(
|
|||
"spv")));
|
||||
// Constructed here and handed to both sides: GameWindow binds it to the live
|
||||
// session's Runtime owners, the plugin host exposes it to plugins.
|
||||
using var automation = new AcDream.App.Plugins.AppAutomationSurface();
|
||||
using var automation = new AcDream.App.Plugins.AppAutomationSurface(
|
||||
worldEvents,
|
||||
new AcDream.App.Plugins.LocalPluginPeerRegistry(Path.Combine(
|
||||
applicationPaths.DataDirectory,
|
||||
"plugin-peers")),
|
||||
runtimeOptions.PluginTags);
|
||||
var lootClassifiers = new AcDream.Core.Plugins.PluginLootClassifierRegistry();
|
||||
using var window = new GameWindow(
|
||||
runtimeOptions,
|
||||
worldGameState,
|
||||
|
|
@ -175,7 +181,11 @@ var host = new AppPluginHost(
|
|||
worldEvents,
|
||||
window.Selection,
|
||||
uiRegistry,
|
||||
automation);
|
||||
automation,
|
||||
new FilePluginStorage(
|
||||
Path.Combine(applicationPaths.ConfigDirectory, "plugins")),
|
||||
automation.PluginCommands,
|
||||
lootClassifiers);
|
||||
GraphicalPluginSession pluginSession = GraphicalPluginSession.Create(
|
||||
applicationPaths,
|
||||
runtimeOptions.Plugins,
|
||||
|
|
|
|||
|
|
@ -715,6 +715,7 @@ public sealed class GameWindow :
|
|||
// reset across generations. Re-binding per session would be re-binding
|
||||
// the same two references.
|
||||
_automation?.Bind(_runtime, _runtime.CharacterOwner, _runtime.ActionOwner.SpellCast);
|
||||
_automation?.BindProjectileCollision(_physicsEngine);
|
||||
_localPlayerIdentity = new AcDream.App.Input.LocalPlayerIdentityState(
|
||||
_runtime.PlayerIdentity);
|
||||
_updateFrameClock = new AcDream.App.Update.UpdateFrameClock(
|
||||
|
|
@ -960,6 +961,10 @@ public sealed class GameWindow :
|
|||
// zero skills with no error to explain it.
|
||||
if (_automation is null)
|
||||
return;
|
||||
_automation.BindSpeciesNameResolver(
|
||||
AcDream.App.UI.Layout.CreatureDisplayNameResolver.Load(value).Resolve);
|
||||
_automation.BindPaletteColorResolver(
|
||||
new AcDream.Content.CharGen.ChargenAppearanceCatalog(value));
|
||||
if (!value.TryGet<DatReaderWriter.DBObjs.SkillTable>(0x0E000004u, out var skillTable)
|
||||
|| skillTable is null)
|
||||
{
|
||||
|
|
@ -983,8 +988,11 @@ public sealed class GameWindow :
|
|||
"prepared asset source");
|
||||
|
||||
void IGameWindowContentEffectsAudioPublication.PublishMagicCatalog(
|
||||
MagicCatalog value) =>
|
||||
MagicCatalog value)
|
||||
{
|
||||
PublishCompositionOwner(ref _magicCatalog, value, "magic catalog");
|
||||
_automation?.BindMagicCatalog(value);
|
||||
}
|
||||
|
||||
void IGameWindowContentEffectsAudioPublication.PublishAnimationLoader(
|
||||
AcDream.Core.Physics.IAnimationLoader value) =>
|
||||
|
|
@ -1144,6 +1152,25 @@ public sealed class GameWindow :
|
|||
_combatAttackController = result.CombatAttack;
|
||||
_externalContainerLifecycle = result.ExternalContainerLifecycle;
|
||||
_itemInteractionController = result.ItemInteraction;
|
||||
_automation?.BindEquipment(
|
||||
(itemId, requestedLocation) =>
|
||||
result.ItemInteraction.TryWieldItem(
|
||||
itemId,
|
||||
(AcDream.Core.Items.EquipMask)requestedLocation),
|
||||
() => result.ItemInteraction.IsAutoWieldBusy);
|
||||
_automation?.BindItems(
|
||||
result.ItemInteraction.TryUseItemForAutomation,
|
||||
result.ItemInteraction.TryApplyItem,
|
||||
result.ItemInteraction.TryMoveItemForAutomation,
|
||||
result.ItemInteraction.TryMergeItemsForAutomation,
|
||||
result.ItemInteraction.TryDropItemForAutomation,
|
||||
result.ItemInteraction.TryGiveItemForAutomation,
|
||||
result.ItemInteraction.PlaceWorldItemInBackpack,
|
||||
result.ItemInteraction.TryAppraiseForAutomation,
|
||||
result.ItemInteraction.TrySalvageItemsForAutomation,
|
||||
(vendorId, itemId, amount) => result.ItemInteraction.TrySell(
|
||||
vendorId,
|
||||
[(amount, itemId)]));
|
||||
_interactionUiLateBindings = result.LateBindings;
|
||||
_magicRuntime = result.Magic;
|
||||
if (result.RetainedUi is { } retained)
|
||||
|
|
@ -1219,6 +1246,17 @@ public sealed class GameWindow :
|
|||
_retailSelectionScene = result.SelectionScene;
|
||||
_worldSelectionQuery = result.SelectionQuery;
|
||||
_selectionInteractions = result.SelectionInteractions;
|
||||
_automation?.BindSelectionActions(action =>
|
||||
result.SelectionInteractions.HandleInputAction(action switch
|
||||
{
|
||||
AcDream.Plugin.Abstractions.PluginSelectionAction.PreviousSelection =>
|
||||
InputAction.SelectionPreviousSelection,
|
||||
AcDream.Plugin.Abstractions.PluginSelectionAction.PreviousPlayer =>
|
||||
InputAction.SelectionPreviousPlayer,
|
||||
AcDream.Plugin.Abstractions.PluginSelectionAction.NextPlayer =>
|
||||
InputAction.SelectionNextPlayer,
|
||||
_ => InputAction.None,
|
||||
}));
|
||||
_retainedUiGameplayBinding = result.RetainedGameplay;
|
||||
_paperdollViewportRenderer = result.PaperdollRenderer;
|
||||
_paperdollFramePresenter = result.PaperdollPresenter;
|
||||
|
|
@ -1272,6 +1310,7 @@ public sealed class GameWindow :
|
|||
_worldReveal = result.WorldReveal;
|
||||
_spawnClaimHydration = result.SpawnClaimHydration;
|
||||
_liveEntityHydration = result.Hydration;
|
||||
_automation?.BindGhostDeletion(result.Deletion.DeleteClientGhost);
|
||||
_liveEntityNetworkUpdates = result.NetworkUpdates;
|
||||
_liveEntityLiveness = result.Liveness;
|
||||
_liveEntitySessionEvents = result.SessionEvents;
|
||||
|
|
@ -1282,6 +1321,7 @@ public sealed class GameWindow :
|
|||
_playerModeAutoEntry = result.PlayerModeAutoEntry;
|
||||
_localPlayerTeleport = result.LocalTeleport;
|
||||
_liveSessionHost = result.SessionHost;
|
||||
_automation?.BindSessionCommands(result.GameRuntime);
|
||||
_gameplayInputActions = result.GameplayActions;
|
||||
_sessionPlayerBindings = result.RuntimeBindings;
|
||||
}
|
||||
|
|
@ -1529,7 +1569,8 @@ public sealed class GameWindow :
|
|||
() => WorldTime.CurrentCalendar,
|
||||
settingsDevTools.RenderPacks,
|
||||
_renderPackDiagnostics.CaptureDiagnostics,
|
||||
_applicationPaths.ScreenshotsDirectory),
|
||||
_applicationPaths.ScreenshotsDirectory,
|
||||
_automation),
|
||||
_retailUiLease,
|
||||
this).Compose(
|
||||
platformResult,
|
||||
|
|
@ -1653,6 +1694,9 @@ public sealed class GameWindow :
|
|||
_combatFeedback,
|
||||
_portalTunnelFallback,
|
||||
Console.WriteLine,
|
||||
_automation is null
|
||||
? null
|
||||
: _automation.TryHandlePluginCommand,
|
||||
_statusWriter),
|
||||
this).Compose(
|
||||
hostInputCamera,
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ using AcDream.App.Interaction;
|
|||
using AcDream.App.Net;
|
||||
using AcDream.Core.CharGen;
|
||||
using AcDream.Runtime;
|
||||
using AcDream.Runtime.Chat;
|
||||
using AcDream.Runtime.Session;
|
||||
using AcDream.Runtime.World;
|
||||
using AcDream.UI.Abstractions;
|
||||
|
|
@ -21,6 +22,7 @@ internal sealed class CurrentGameRuntimeAdapter
|
|||
{
|
||||
private readonly GameRuntime _runtime;
|
||||
private readonly CurrentGameRuntimeCommandAdapter _commands;
|
||||
private readonly ICommandBus _commandBus;
|
||||
private readonly CharacterSelectionProjection _characterSelection;
|
||||
private readonly CharacterCreationProjection _characterCreation;
|
||||
private readonly IDisposable _hostLease;
|
||||
|
|
@ -39,6 +41,7 @@ internal sealed class CurrentGameRuntimeAdapter
|
|||
ArgumentNullException.ThrowIfNull(commands);
|
||||
ArgumentNullException.ThrowIfNull(selection);
|
||||
|
||||
_commandBus = commands;
|
||||
_hostLease = runtime.AcquireHostLease(
|
||||
"graphical game-runtime command adapter");
|
||||
try
|
||||
|
|
@ -137,6 +140,24 @@ internal sealed class CurrentGameRuntimeAdapter
|
|||
public IRuntimeAllegianceCommands AllegianceCommands => _commands;
|
||||
IRuntimeAllegianceCommands IGameRuntimeCommands.Allegiance => _commands;
|
||||
|
||||
/// <summary>
|
||||
/// Automation entrance to the same parser used by the retail chat field.
|
||||
/// Plugins see this only through the BCL-only <c>IPluginChat</c> contract.
|
||||
/// </summary>
|
||||
internal bool SubmitChatText(string text)
|
||||
{
|
||||
if (!IsActive || string.IsNullOrWhiteSpace(text))
|
||||
return false;
|
||||
SubmitOutcome outcome = ChatCommandRouter.Submit(
|
||||
text,
|
||||
new RuntimeChatCommandFeedback(_runtime.CommunicationOwner),
|
||||
_commandBus,
|
||||
ChatChannelKind.Say);
|
||||
return outcome is not (SubmitOutcome.Empty
|
||||
or SubmitOutcome.UnknownCommand
|
||||
or SubmitOutcome.Dropped);
|
||||
}
|
||||
|
||||
public RuntimeStateCheckpoint CaptureCheckpoint()
|
||||
{
|
||||
RuntimeStateCheckpoint checkpoint = _runtime.CaptureCheckpoint();
|
||||
|
|
|
|||
|
|
@ -122,6 +122,11 @@ public sealed record RuntimeOptions(
|
|||
|
||||
public uint? PreparedAssetEffectiveRecipeVersion { get; init; }
|
||||
|
||||
/// <summary>Optional machine-local peer tags advertised to other plugin
|
||||
/// instances. Parsed once here so the live automation surface never reads
|
||||
/// process configuration directly.</summary>
|
||||
public IReadOnlyList<string> PluginTags { get; init; } = [];
|
||||
|
||||
/// <summary>
|
||||
/// Build options from the process environment. Used by
|
||||
/// <c>Program.cs</c> at startup.
|
||||
|
|
@ -247,7 +252,10 @@ public sealed record RuntimeOptions(
|
|||
StatusFilePath: null,
|
||||
Plugins: null,
|
||||
LoginCommands: [],
|
||||
LoginCommandDelayMs: 500);
|
||||
LoginCommandDelayMs: 500)
|
||||
{
|
||||
PluginTags = ParsePluginTags(env("ACDREAM_PLUGIN_TAGS")),
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -367,6 +375,15 @@ public sealed record RuntimeOptions(
|
|||
private static string? NullIfEmpty(string? s)
|
||||
=> string.IsNullOrEmpty(s) ? null : s;
|
||||
|
||||
private static IReadOnlyList<string> ParsePluginTags(string? value) =>
|
||||
(value ?? string.Empty)
|
||||
.Split(',', StringSplitOptions.RemoveEmptyEntries
|
||||
| StringSplitOptions.TrimEntries)
|
||||
.Where(static tag => tag.Length <= 128)
|
||||
.Distinct(StringComparer.OrdinalIgnoreCase)
|
||||
.Take(128)
|
||||
.ToArray();
|
||||
|
||||
private static int? TryParseInt(string? s)
|
||||
=> int.TryParse(s, NumberStyles.Integer, CultureInfo.InvariantCulture, out var v) ? v : null;
|
||||
|
||||
|
|
|
|||
|
|
@ -75,6 +75,7 @@ public sealed class ItemInteractionController : IDisposable
|
|||
// dispatched-vs-silent-no-op shape as _sendBuy — see TryBuyAll/TrySell.
|
||||
private readonly Func<uint, IReadOnlyList<(int Amount, uint ItemGuid)>, uint, bool>? _sendBuyAll;
|
||||
private readonly Func<uint, IReadOnlyList<(int Amount, uint ItemGuid)>, bool>? _sendSell;
|
||||
private readonly Func<uint, IReadOnlyList<uint>, bool>? _sendSalvage;
|
||||
private readonly RuntimeInteractionTransactionState _runtimeTransactions;
|
||||
private readonly InventoryTransactionState _transactions;
|
||||
|
||||
|
|
@ -120,7 +121,8 @@ public sealed class ItemInteractionController : IDisposable
|
|||
Func<uint, IReadOnlyList<(int Amount, uint ItemGuid)>, uint, bool>? sendBuyAll = null,
|
||||
Func<uint, IReadOnlyList<(int Amount, uint ItemGuid)>, bool>? sendSell = null,
|
||||
Action<string, RetailLogTextType>? interfaceText = null,
|
||||
Action<uint, uint, uint>? sendStackableMerge = null)
|
||||
Action<uint, uint, uint>? sendStackableMerge = null,
|
||||
Func<uint, IReadOnlyList<uint>, bool>? sendSalvage = null)
|
||||
{
|
||||
_objects = objects ?? throw new ArgumentNullException(nameof(objects));
|
||||
_playerGuid = playerGuid ?? throw new ArgumentNullException(nameof(playerGuid));
|
||||
|
|
@ -155,6 +157,7 @@ public sealed class ItemInteractionController : IDisposable
|
|||
_sendBuy = sendBuy;
|
||||
_sendBuyAll = sendBuyAll;
|
||||
_sendSell = sendSell;
|
||||
_sendSalvage = sendSalvage;
|
||||
_interactionState = interactionState
|
||||
?? throw new ArgumentNullException(nameof(interactionState));
|
||||
_runtimeTransactions = runtimeTransactions
|
||||
|
|
@ -500,6 +503,197 @@ public sealed class ItemInteractionController : IDisposable
|
|||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plugin-facing form of retail's put/split-to-container attempts. It
|
||||
/// borrows this controller's exact transaction gate and wire delegates;
|
||||
/// plugins supply policy, never a second optimistic inventory model.
|
||||
/// </summary>
|
||||
public bool TryMoveItemForAutomation(
|
||||
uint itemId,
|
||||
uint containerId,
|
||||
uint amount = 0u,
|
||||
int placement = 0)
|
||||
{
|
||||
if (itemId == 0u
|
||||
|| containerId == 0u
|
||||
|| _sendPutItemInContainer is null
|
||||
|| _objects.Get(itemId) is not { } item
|
||||
|| !IsOwnedByPlayer(itemId)
|
||||
|| (containerId != _playerGuid() && !IsOwnedByPlayer(containerId)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
uint fullStack = (uint)Math.Max(1, item.StackSize);
|
||||
uint requested = amount == 0u ? fullStack : amount;
|
||||
if (requested == 0u || requested > fullStack)
|
||||
return false;
|
||||
if (requested < fullStack)
|
||||
{
|
||||
return TrySplitToContainer(
|
||||
itemId,
|
||||
containerId,
|
||||
(uint)Math.Max(0, placement),
|
||||
requested);
|
||||
}
|
||||
|
||||
return TryDispatchInventoryRequest(
|
||||
InventoryRequestKind.PutInContainer,
|
||||
itemId,
|
||||
() =>
|
||||
{
|
||||
_sendPutItemInContainer(itemId, containerId, placement);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plugin-facing retail stack merge. The shared planner performs the same
|
||||
/// WCID, maximum-size, staged-trade, and transfer-size checks as a drag.
|
||||
/// </summary>
|
||||
public bool TryMergeItemsForAutomation(
|
||||
uint sourceItemId,
|
||||
uint targetItemId,
|
||||
uint amount = 0u)
|
||||
{
|
||||
if (_sendStackableMerge is null
|
||||
|| !IsOwnedByPlayer(sourceItemId)
|
||||
|| !IsOwnedByPlayer(targetItemId)
|
||||
|| _objects.Get(sourceItemId) is not { } source
|
||||
|| _objects.Get(targetItemId) is not { } target)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int requested = amount > int.MaxValue ? int.MaxValue : (int)amount;
|
||||
StackMergePlan? plan = StackMergePlanner.Plan(
|
||||
ToStackMergeItem(source),
|
||||
ToStackMergeItem(target),
|
||||
CanMakeInventoryRequest,
|
||||
requested);
|
||||
if (plan is not { } merge)
|
||||
return false;
|
||||
|
||||
return TryDispatchInventoryRequest(
|
||||
InventoryRequestKind.Merge,
|
||||
sourceItemId,
|
||||
() =>
|
||||
{
|
||||
_sendStackableMerge(
|
||||
merge.SourceObjectId,
|
||||
merge.TargetObjectId,
|
||||
merge.Amount);
|
||||
MergeAttempted?.Invoke(
|
||||
merge.SourceObjectId,
|
||||
merge.TargetObjectId);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>Plugin-facing retail full-stack drop or split-to-world.</summary>
|
||||
public bool TryDropItemForAutomation(uint itemId, uint amount = 0u)
|
||||
{
|
||||
if (!IsOwnedByPlayer(itemId) || _objects.Get(itemId) is not { } item)
|
||||
return false;
|
||||
|
||||
uint fullStack = (uint)Math.Max(1, item.StackSize);
|
||||
uint requested = amount == 0u ? fullStack : amount;
|
||||
if (requested == 0u || requested > fullStack)
|
||||
return false;
|
||||
InventoryRequestKind kind = requested < fullStack
|
||||
? InventoryRequestKind.SplitToWorld
|
||||
: InventoryRequestKind.DropToWorld;
|
||||
return TryDispatchInventoryRequest(
|
||||
kind,
|
||||
itemId,
|
||||
() =>
|
||||
{
|
||||
if (requested < fullStack)
|
||||
{
|
||||
if (_sendSplitToWorld is null)
|
||||
return false;
|
||||
_sendSplitToWorld(itemId, requested);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_sendDrop is null)
|
||||
return false;
|
||||
_sendDrop(itemId);
|
||||
}
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>Plugin-facing retail Give attempt with an exact stack amount.</summary>
|
||||
public bool TryGiveItemForAutomation(
|
||||
uint itemId,
|
||||
uint targetId,
|
||||
uint amount = 0u)
|
||||
{
|
||||
if (_sendGive is null
|
||||
|| targetId == 0u
|
||||
|| targetId == _playerGuid()
|
||||
|| _objects.Get(targetId) is null
|
||||
|| !IsOwnedByPlayer(itemId)
|
||||
|| _objects.Get(itemId) is not { } item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
uint fullStack = (uint)Math.Max(1, item.StackSize);
|
||||
uint requested = amount == 0u ? fullStack : amount;
|
||||
if (requested == 0u || requested > fullStack)
|
||||
return false;
|
||||
return TryDispatchInventoryRequest(
|
||||
InventoryRequestKind.Give,
|
||||
itemId,
|
||||
() =>
|
||||
{
|
||||
_sendGive(targetId, itemId, requested);
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plugin-facing form of gmSalvageUI::Salvage. Retail validates an owned
|
||||
/// tinkering tool and a non-empty ordered list of suitable owned source
|
||||
/// items, then sends 0x027D without entering the ordinary one-item move
|
||||
/// transaction. The server owns the final material and option checks.
|
||||
/// </summary>
|
||||
public bool TrySalvageItemsForAutomation(
|
||||
uint toolId,
|
||||
IReadOnlyList<uint> itemIds)
|
||||
{
|
||||
if (_sendSalvage is null
|
||||
|| toolId == 0u
|
||||
|| itemIds is null
|
||||
|| itemIds.Count == 0
|
||||
|| !CanMakeInventoryRequest
|
||||
|| !IsOwnedByPlayer(toolId)
|
||||
|| _objects.Get(toolId) is not { } tool
|
||||
|| (tool.Type & ItemType.TinkeringTool) == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var distinct = new HashSet<uint>();
|
||||
foreach (uint itemId in itemIds)
|
||||
{
|
||||
if (itemId == 0u
|
||||
|| itemId == toolId
|
||||
|| !distinct.Add(itemId)
|
||||
|| !IsOwnedByPlayer(itemId)
|
||||
|| _objects.Get(itemId) is not { } item
|
||||
|| item.MaterialType is null or 0u
|
||||
|| item.Structure >= 100
|
||||
|| ((item.PublicWeenieBitfield ?? 0u) & 0xFF000000u) != 0u)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return _sendSalvage(toolId, itemIds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Increments retail's shared <c>ClientUISystem</c> busy reference after a
|
||||
/// request issued by another retained controller has been sent. The
|
||||
|
|
@ -655,6 +849,21 @@ public sealed class ItemInteractionController : IDisposable
|
|||
_runtimeTransactions.TryRequestAppraisal(objectId, _sendExamine);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plugin/automation appraisal through the one retail appraisal owner.
|
||||
/// It does not mutate selection or open/raise the examination window.
|
||||
/// </summary>
|
||||
public bool TryAppraiseForAutomation(uint objectId)
|
||||
{
|
||||
if (objectId == 0u
|
||||
|| _sendExamine is null
|
||||
|| _objects.Get(objectId) is null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _runtimeTransactions.TryRequestAppraisal(objectId, _sendExamine);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Accepts only the pending or current appraisal, matching
|
||||
/// <c>gmExaminationUI::SetAppraiseInfo @ 0x004ADAE0</c>.
|
||||
|
|
@ -750,6 +959,76 @@ public sealed class ItemInteractionController : IDisposable
|
|||
return ExecuteUseActions(decision.Actions);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plugin/automation entry for an ordinary item request. Unlike interactive
|
||||
/// activation, it never turns a use request into wielding, sorting, or a
|
||||
/// modal target cursor, and returns true only when a wire Use was issued.
|
||||
/// </summary>
|
||||
public bool TryUseItemForAutomation(uint itemGuid)
|
||||
{
|
||||
if (itemGuid == 0u || _objects.Get(itemGuid) is not { } item)
|
||||
return false;
|
||||
if (ItemUseability.IsTargeted(item.Useability ?? ItemUseability.Undef))
|
||||
return false;
|
||||
if (!ConsumeUseThrottle())
|
||||
return false;
|
||||
if (!EnsureInventoryRequestReady())
|
||||
return false;
|
||||
|
||||
var input = new ItemUsePolicyInput(
|
||||
Snapshot(item),
|
||||
_playerGuid(),
|
||||
_groundObjectId(),
|
||||
CanMakeInventoryRequest,
|
||||
_activeVendorId(),
|
||||
BypassClassification: true,
|
||||
UseCurrentSelection: false,
|
||||
SelectedTarget: null,
|
||||
ConfirmVolatileRareUses: true,
|
||||
InNonCombatMode: _inNonCombatMode());
|
||||
ItemUsePolicyDecision decision = ItemInteractionPolicy.DecideUse(input);
|
||||
bool sends = decision.Actions.Any(static action =>
|
||||
action.Kind == ItemPolicyActionKind.SendUse);
|
||||
return sends && ExecuteUseActions(decision.Actions);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plugin/automation entry for a targeted item action. It follows the same
|
||||
/// retail compatibility, throttle, busy-reference and UseDone ownership as
|
||||
/// choosing a target through the interactive target cursor, without
|
||||
/// installing a modal cursor state that automation cannot safely own.
|
||||
/// </summary>
|
||||
public bool TryApplyItem(uint itemGuid, uint targetGuid)
|
||||
{
|
||||
if (itemGuid == 0u || targetGuid == 0u)
|
||||
return false;
|
||||
if (_objects.Get(itemGuid) is not { } item
|
||||
|| _objects.Get(targetGuid) is not { } target)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!ConsumeUseThrottle())
|
||||
return true;
|
||||
if (!EnsureInventoryRequestReady())
|
||||
return false;
|
||||
|
||||
var input = new ItemUsePolicyInput(
|
||||
Snapshot(item),
|
||||
_playerGuid(),
|
||||
_groundObjectId(),
|
||||
CanMakeInventoryRequest,
|
||||
_activeVendorId(),
|
||||
BypassClassification: true,
|
||||
UseCurrentSelection: true,
|
||||
SelectedTarget: Snapshot(target),
|
||||
ConfirmVolatileRareUses: true,
|
||||
InNonCombatMode: _inNonCombatMode());
|
||||
ItemUsePolicyDecision decision = ItemInteractionPolicy.DecideUse(input);
|
||||
bool sends = decision.Actions.Any(static action =>
|
||||
action.Kind == ItemPolicyActionKind.SendUseWithTarget);
|
||||
return sends && ExecuteUseActions(decision.Actions);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retail keyboard pickup entry point. <c>CPlayerSystem::PlaceInBackpack</c>
|
||||
/// publishes the waiting destination slot before issuing the move request,
|
||||
|
|
@ -1095,6 +1374,24 @@ public sealed class ItemInteractionController : IDisposable
|
|||
return _autoWield.TryWield(item, targetMask);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Plugin/automation entry into the exact same AutoWield transaction used
|
||||
/// by inventory activation and paperdoll drops.
|
||||
/// </summary>
|
||||
public bool TryWieldItem(uint itemGuid, EquipMask requestedMask = EquipMask.None)
|
||||
{
|
||||
if (itemGuid == 0u || _objects.Get(itemGuid) is not { } item)
|
||||
return false;
|
||||
if (!EnsureInventoryRequestReady())
|
||||
return false;
|
||||
return requestedMask == EquipMask.None
|
||||
? _autoWield.TryWield(item)
|
||||
: _autoWield.TryWield(item, requestedMask);
|
||||
}
|
||||
|
||||
public bool IsAutoWieldBusy =>
|
||||
_autoWield.IsBusy || !_transactions.CanBeginRequest;
|
||||
|
||||
/// <summary>User combat-mode input supersedes AutoWield's retained mode.</summary>
|
||||
public void NotifyExplicitCombatModeRequest()
|
||||
=> _autoWield.NotifyExplicitCombatModeRequest();
|
||||
|
|
|
|||
137
src/AcDream.App/UI/Layout/ProjectileDebugOverlayController.cs
Normal file
137
src/AcDream.App/UI/Layout/ProjectileDebugOverlayController.cs
Normal file
|
|
@ -0,0 +1,137 @@
|
|||
using System.Numerics;
|
||||
using AcDream.Core.Selection;
|
||||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.App.UI.Layout;
|
||||
|
||||
/// <summary>
|
||||
/// Retained-view projection of VTank's <c>ShowCollisionDebug</c> shapes.
|
||||
/// The collision query remains in the canonical physics world; this owner
|
||||
/// only projects its detached per-quantum samples into the already-open UI
|
||||
/// phase, avoiding a nested Vulkan backbuffer pass.
|
||||
/// </summary>
|
||||
internal sealed class ProjectileDebugOverlayController
|
||||
{
|
||||
private static readonly Vector4 ClearColor = new(0f, 1f, 0f, 0.95f);
|
||||
private static readonly Vector4 BlockedColor = new(1f, 0f, 0f, 0.95f);
|
||||
|
||||
private readonly UiPanel _root;
|
||||
private readonly Func<IReadOnlyList<PluginProjectileDebugSample>> _samples;
|
||||
private readonly Func<(Matrix4x4 View, Matrix4x4 Projection, Vector2 Viewport)>
|
||||
_camera;
|
||||
private readonly List<UiPanel> _markers = [];
|
||||
|
||||
private ProjectileDebugOverlayController(
|
||||
UiPanel root,
|
||||
Func<IReadOnlyList<PluginProjectileDebugSample>> samples,
|
||||
Func<(Matrix4x4 View, Matrix4x4 Projection, Vector2 Viewport)> camera)
|
||||
{
|
||||
_root = root;
|
||||
_samples = samples;
|
||||
_camera = camera;
|
||||
}
|
||||
|
||||
internal static ProjectileDebugOverlayController Mount(
|
||||
UiRoot host,
|
||||
Func<IReadOnlyList<PluginProjectileDebugSample>> samples,
|
||||
Func<(Matrix4x4 View, Matrix4x4 Projection, Vector2 Viewport)> camera)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(host);
|
||||
ArgumentNullException.ThrowIfNull(samples);
|
||||
ArgumentNullException.ThrowIfNull(camera);
|
||||
var root = new UiPanel
|
||||
{
|
||||
Name = "PluginProjectileDebugOverlay",
|
||||
BackgroundColor = Vector4.Zero,
|
||||
BorderColor = Vector4.Zero,
|
||||
ClickThrough = true,
|
||||
Visible = false,
|
||||
ZOrder = -9_999,
|
||||
Anchors = AnchorEdges.None,
|
||||
};
|
||||
host.AddChild(root);
|
||||
return new ProjectileDebugOverlayController(root, samples, camera);
|
||||
}
|
||||
|
||||
internal void Tick()
|
||||
{
|
||||
IReadOnlyList<PluginProjectileDebugSample> samples = _samples();
|
||||
var camera = _camera();
|
||||
if (samples.Count == 0
|
||||
|| camera.Viewport.X <= 0f
|
||||
|| camera.Viewport.Y <= 0f)
|
||||
{
|
||||
HideAll();
|
||||
return;
|
||||
}
|
||||
|
||||
EnsureMarkerCount(samples.Count);
|
||||
_root.Left = 0f;
|
||||
_root.Top = 0f;
|
||||
_root.Width = camera.Viewport.X;
|
||||
_root.Height = camera.Viewport.Y;
|
||||
int visible = 0;
|
||||
for (int index = 0; index < samples.Count; index++)
|
||||
{
|
||||
PluginProjectileDebugSample sample = samples[index];
|
||||
if (!ScreenProjection.TryProjectSphereToScreenRect(
|
||||
sample.WorldPosition,
|
||||
sample.Radius,
|
||||
camera.View,
|
||||
camera.Projection,
|
||||
camera.Viewport,
|
||||
out Vector2 minimum,
|
||||
out Vector2 maximum,
|
||||
out _,
|
||||
minSidePixels: 4f)
|
||||
|| maximum.X < 0f
|
||||
|| maximum.Y < 0f
|
||||
|| minimum.X > camera.Viewport.X
|
||||
|| minimum.Y > camera.Viewport.Y)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
UiPanel marker = _markers[visible++];
|
||||
marker.Left = MathF.Max(0f, minimum.X);
|
||||
marker.Top = MathF.Max(0f, minimum.Y);
|
||||
marker.Width = MathF.Max(
|
||||
1f,
|
||||
MathF.Min(camera.Viewport.X, maximum.X) - marker.Left);
|
||||
marker.Height = MathF.Max(
|
||||
1f,
|
||||
MathF.Min(camera.Viewport.Y, maximum.Y) - marker.Top);
|
||||
marker.BorderColor = sample.IsClear ? ClearColor : BlockedColor;
|
||||
marker.Visible = true;
|
||||
}
|
||||
for (int index = visible; index < _markers.Count; index++)
|
||||
_markers[index].Visible = false;
|
||||
_root.Visible = visible > 0;
|
||||
}
|
||||
|
||||
private void EnsureMarkerCount(int count)
|
||||
{
|
||||
while (_markers.Count < count)
|
||||
{
|
||||
var marker = new UiPanel
|
||||
{
|
||||
Name = $"PluginProjectileDebugMarker{_markers.Count}",
|
||||
BackgroundColor = Vector4.Zero,
|
||||
BorderColor = ClearColor,
|
||||
BorderThickness = 1.5f,
|
||||
ClickThrough = true,
|
||||
Visible = false,
|
||||
Anchors = AnchorEdges.None,
|
||||
};
|
||||
_markers.Add(marker);
|
||||
_root.AddChild(marker);
|
||||
}
|
||||
}
|
||||
|
||||
private void HideAll()
|
||||
{
|
||||
_root.Visible = false;
|
||||
for (int index = 0; index < _markers.Count; index++)
|
||||
_markers[index].Visible = false;
|
||||
}
|
||||
}
|
||||
|
|
@ -14,6 +14,12 @@ namespace AcDream.App.UI;
|
|||
/// </summary>
|
||||
public static class MarkupDocument
|
||||
{
|
||||
// Retail's generic runtime-text tooltip skin. Plugin controls have no
|
||||
// LayoutDesc of their own, so a tooltip= attribute explicitly opts them
|
||||
// into the same popup that game-code SetTooltip call sites use.
|
||||
private const uint RuntimeTooltipRootElementId = 0x10000397u;
|
||||
private const uint RuntimeTooltipLayoutDid = 0x21000041u;
|
||||
|
||||
/// <param name="xml">Raw XML markup for a single panel.</param>
|
||||
/// <param name="binding">Object whose public properties are bound to <c>{PropName}</c> attributes.</param>
|
||||
/// <param name="resolve">Surface id → (GL handle, width, height) for chrome sprites.</param>
|
||||
|
|
@ -74,13 +80,47 @@ public static class MarkupDocument
|
|||
}
|
||||
|
||||
foreach (var el in root.Elements())
|
||||
AddElement(panel, el, binding, resolve, datFont);
|
||||
return panel;
|
||||
}
|
||||
|
||||
private static void AddElement(
|
||||
UiElement parent,
|
||||
XElement el,
|
||||
object binding,
|
||||
Func<uint, (uint, int, int)> resolve,
|
||||
UiDatFont? datFont)
|
||||
{
|
||||
switch (el.Name.LocalName)
|
||||
{
|
||||
switch (el.Name.LocalName)
|
||||
{
|
||||
case "meter":
|
||||
case "group":
|
||||
var group = new UiPanel
|
||||
{
|
||||
Left = F(el, "x"),
|
||||
Top = F(el, "y"),
|
||||
Width = F(el, "w"),
|
||||
Height = F(el, "h"),
|
||||
BackgroundColor = el.Attribute("background") is null
|
||||
? Vector4.Zero
|
||||
: Color((string?)el.Attribute("background")),
|
||||
BorderColor = el.Attribute("border") is null
|
||||
? Vector4.Zero
|
||||
: Color((string?)el.Attribute("border")),
|
||||
BorderThickness = el.Attribute("border") is null ? 0f : 1f,
|
||||
// Transparent layout groups do not claim empty space, while
|
||||
// their interactive descendants remain hittable.
|
||||
ClickThrough = true,
|
||||
};
|
||||
ApplyCommon(group, el, binding);
|
||||
parent.AddChild(group);
|
||||
foreach (XElement child in el.Elements())
|
||||
AddElement(group, child, binding, resolve, datFont);
|
||||
break;
|
||||
|
||||
case "meter":
|
||||
var cur = BindUint((string?)el.Attribute("cur"), binding);
|
||||
var max = BindUint((string?)el.Attribute("max"), binding);
|
||||
panel.AddChild(new UiMeter
|
||||
var meter = new UiMeter
|
||||
{
|
||||
Left = F(el, "x"),
|
||||
Top = F(el, "y"),
|
||||
|
|
@ -97,10 +137,12 @@ public static class MarkupDocument
|
|||
FrontLeft = Hex((string?)el.Attribute("frontleft")),
|
||||
FrontTile = Hex((string?)el.Attribute("fronttile")),
|
||||
FrontRight = Hex((string?)el.Attribute("frontright")),
|
||||
});
|
||||
};
|
||||
ApplyCommon(meter, el, binding);
|
||||
parent.AddChild(meter);
|
||||
break;
|
||||
|
||||
case "label":
|
||||
case "label":
|
||||
// Text may be a literal or a {Binding}. Bound labels re-read
|
||||
// their property every frame through the Func, so a plugin
|
||||
// updates its status line by assigning a property rather
|
||||
|
|
@ -114,10 +156,11 @@ public static class MarkupDocument
|
|||
};
|
||||
if (el.Attribute("color") is not null)
|
||||
label.TextColor = Color((string?)el.Attribute("color"));
|
||||
panel.AddChild(label);
|
||||
ApplyCommon(label, el, binding);
|
||||
parent.AddChild(label);
|
||||
break;
|
||||
|
||||
case "button":
|
||||
case "button":
|
||||
// onclick binds to an Action property on the binding
|
||||
// object. Resolved once at build time: a button whose
|
||||
// handler silently failed to bind is a bug worth failing
|
||||
|
|
@ -151,13 +194,243 @@ public static class MarkupDocument
|
|||
button.TextSource = BindString(caption, binding);
|
||||
if (el.Attribute("color") is not null)
|
||||
button.TextColor = Color((string?)el.Attribute("color"));
|
||||
if (el.Attribute("background") is not null)
|
||||
button.BackgroundColor = Color(
|
||||
(string?)el.Attribute("background"));
|
||||
if (el.Attribute("border") is not null)
|
||||
button.BorderColor = Color(
|
||||
(string?)el.Attribute("border"));
|
||||
ApplyCommon(button, el, binding);
|
||||
if (onClick is not null)
|
||||
button.Click += onClick;
|
||||
panel.AddChild(button);
|
||||
parent.AddChild(button);
|
||||
break;
|
||||
}
|
||||
|
||||
case "tab":
|
||||
string? tabClickName = (string?)el.Attribute("onclick");
|
||||
Action? tabClick = BindAction(tabClickName, binding);
|
||||
if (tabClickName is not null && tabClick is null)
|
||||
{
|
||||
throw new FormatException(
|
||||
$"<tab onclick=\"{tabClickName}\"> did not resolve to an "
|
||||
+ $"Action property on {binding.GetType().Name}");
|
||||
}
|
||||
|
||||
var tab = new UiMarkupTabButton
|
||||
{
|
||||
Left = F(el, "x"),
|
||||
Top = F(el, "y"),
|
||||
Width = F(el, "w"),
|
||||
Height = F(el, "h"),
|
||||
Text = (string?)el.Attribute("text") ?? string.Empty,
|
||||
DatFont = datFont,
|
||||
SelectedSource = BindRequiredBoolReader(
|
||||
(string?)el.Attribute("selected"),
|
||||
binding,
|
||||
"tab selected"),
|
||||
};
|
||||
ApplyCommon(tab, el, binding);
|
||||
if (tabClick is not null)
|
||||
tab.Click += tabClick;
|
||||
parent.AddChild(tab);
|
||||
break;
|
||||
|
||||
case "toggle":
|
||||
string? toggleClickName = (string?)el.Attribute("onclick");
|
||||
Action? toggleClick = BindAction(toggleClickName, binding);
|
||||
if (toggleClickName is not null && toggleClick is null)
|
||||
{
|
||||
throw new FormatException(
|
||||
$"<toggle onclick=\"{toggleClickName}\"> did not resolve to an "
|
||||
+ $"Action property on {binding.GetType().Name}");
|
||||
}
|
||||
|
||||
string? toggleCaption = (string?)el.Attribute("text");
|
||||
var toggle = new UiMarkupToggle
|
||||
{
|
||||
Left = F(el, "x"),
|
||||
Top = F(el, "y"),
|
||||
Width = F(el, "w"),
|
||||
Height = F(el, "h"),
|
||||
Text = toggleCaption ?? string.Empty,
|
||||
TextSource = BindString(toggleCaption, binding),
|
||||
CheckedSource = BindRequiredBoolReader(
|
||||
(string?)el.Attribute("checked"),
|
||||
binding,
|
||||
"toggle checked"),
|
||||
DatFont = datFont,
|
||||
Toggle = toggleClick,
|
||||
};
|
||||
if (el.Attribute("color") is not null)
|
||||
toggle.TextColor = Color((string?)el.Attribute("color"));
|
||||
ApplyCommon(toggle, el, binding);
|
||||
parent.AddChild(toggle);
|
||||
break;
|
||||
|
||||
case "slider":
|
||||
string? changeName = (string?)el.Attribute("onchange");
|
||||
Action<float>? changed = BindFloatAction(changeName, binding);
|
||||
if (changeName is not null && changed is null)
|
||||
{
|
||||
throw new FormatException(
|
||||
$"<slider onchange=\"{changeName}\"> did not resolve to an "
|
||||
+ $"Action<float> property on {binding.GetType().Name}");
|
||||
}
|
||||
|
||||
var slider = new UiScrollbar
|
||||
{
|
||||
Left = F(el, "x"),
|
||||
Top = F(el, "y"),
|
||||
Width = F(el, "w"),
|
||||
Height = F(el, "h"),
|
||||
Horizontal = true,
|
||||
SpriteResolve = resolve,
|
||||
ScalarPositionSource = BindFloat(
|
||||
(string?)el.Attribute("value"),
|
||||
binding),
|
||||
ScalarChanged = changed,
|
||||
};
|
||||
RetailScrollbarChrome.ApplyHorizontal(slider);
|
||||
ApplyCommon(slider, el, binding);
|
||||
parent.AddChild(slider);
|
||||
break;
|
||||
|
||||
case "field":
|
||||
string? fieldChangeName = (string?)el.Attribute("onchange");
|
||||
Action<string>? fieldChanged = BindStringAction(
|
||||
fieldChangeName,
|
||||
binding);
|
||||
if (fieldChangeName is not null && fieldChanged is null)
|
||||
{
|
||||
throw new FormatException(
|
||||
$"<field onchange=\"{fieldChangeName}\"> did not resolve to an "
|
||||
+ $"Action<string> property on {binding.GetType().Name}");
|
||||
}
|
||||
string? submitName = (string?)el.Attribute("onsubmit");
|
||||
Action<string>? submitted = BindStringAction(submitName, binding);
|
||||
if (submitName is not null && submitted is null)
|
||||
{
|
||||
throw new FormatException(
|
||||
$"<field onsubmit=\"{submitName}\"> did not resolve to an "
|
||||
+ $"Action<string> property on {binding.GetType().Name}");
|
||||
}
|
||||
|
||||
var field = new UiField
|
||||
{
|
||||
Left = F(el, "x"),
|
||||
Top = F(el, "y"),
|
||||
Width = F(el, "w"),
|
||||
Height = F(el, "h"),
|
||||
DatFont = datFont,
|
||||
BackgroundColor = el.Attribute("background") is null
|
||||
? new Vector4(0f, 0f, 0f, 0.9f)
|
||||
: Color((string?)el.Attribute("background")),
|
||||
TextColor = el.Attribute("color") is null
|
||||
? new Vector4(0.91f, 0.87f, 0.76f, 1f)
|
||||
: Color((string?)el.Attribute("color")),
|
||||
MaxCharacters = Math.Max(1, I(el, "maxlength", 128)),
|
||||
ClearOnSubmit = B(el, "clearonsubmit", false),
|
||||
RecordHistory = false,
|
||||
OnTextChanged = fieldChanged,
|
||||
OnSubmit = submitted,
|
||||
};
|
||||
field.SetText(BindString((string?)el.Attribute("text"), binding)());
|
||||
ApplyCommon(field, el, binding);
|
||||
parent.AddChild(field);
|
||||
break;
|
||||
|
||||
case "menu":
|
||||
string? menuChangeName = (string?)el.Attribute("onchange");
|
||||
Action<string>? menuChanged = BindStringAction(
|
||||
menuChangeName,
|
||||
binding);
|
||||
if (menuChangeName is not null && menuChanged is null)
|
||||
{
|
||||
throw new FormatException(
|
||||
$"<menu onchange=\"{menuChangeName}\"> did not resolve to an "
|
||||
+ $"Action<string> property on {binding.GetType().Name}");
|
||||
}
|
||||
Func<IReadOnlyList<string>> menuItems = BindStringList(
|
||||
(string?)el.Attribute("items"),
|
||||
binding,
|
||||
"menu items");
|
||||
Func<string?> menuSelected = BindString(
|
||||
(string?)el.Attribute("selected"),
|
||||
binding);
|
||||
var menu = new UiMenu
|
||||
{
|
||||
Left = F(el, "x"),
|
||||
Top = F(el, "y"),
|
||||
Width = F(el, "w"),
|
||||
Height = F(el, "h"),
|
||||
DatFont = datFont,
|
||||
SpriteResolve = resolve,
|
||||
RowsPerColumn = Math.Max(1, I(el, "rows", 7)),
|
||||
RowHeight = Math.Max(12f, FOr(el, "rowheight", 18f)),
|
||||
ColumnWidth = Math.Max(20f, F(el, "w")),
|
||||
OpenUpward = B(el, "openupward", false),
|
||||
TextIndent = 6f,
|
||||
ButtonTextIndent = 6f,
|
||||
NormalSprite = 0x06004D65u,
|
||||
PressedSprite = 0x06004D66u,
|
||||
PopupBgSprite = 0x0600124Cu,
|
||||
ItemNormalSprite = 0x0600124Eu,
|
||||
ItemHighlightSprite = 0x0600124Du,
|
||||
ButtonLabelProvider = () => menuSelected() ?? string.Empty,
|
||||
OnSelect = payload =>
|
||||
{
|
||||
if (payload is string value)
|
||||
menuChanged?.Invoke(value);
|
||||
},
|
||||
};
|
||||
void RefreshMenu()
|
||||
{
|
||||
menu.Items = menuItems()
|
||||
.Select(static value => new UiMenu.MenuItem(value, value))
|
||||
.ToArray();
|
||||
menu.Selected = menuSelected();
|
||||
}
|
||||
RefreshMenu();
|
||||
menu.BeforeOpen = RefreshMenu;
|
||||
ApplyCommon(menu, el, binding);
|
||||
parent.AddChild(menu);
|
||||
break;
|
||||
|
||||
case "list":
|
||||
string? listChangeName = (string?)el.Attribute("onchange");
|
||||
Action<int>? listChanged = BindIntAction(listChangeName, binding);
|
||||
if (listChangeName is not null && listChanged is null)
|
||||
{
|
||||
throw new FormatException(
|
||||
$"<list onchange=\"{listChangeName}\"> did not resolve to an "
|
||||
+ $"Action<int> property on {binding.GetType().Name}");
|
||||
}
|
||||
var list = new UiMarkupList
|
||||
{
|
||||
Left = F(el, "x"),
|
||||
Top = F(el, "y"),
|
||||
Width = F(el, "w"),
|
||||
Height = F(el, "h"),
|
||||
RowHeight = Math.Max(12f, FOr(el, "rowheight", 18f)),
|
||||
DatFont = datFont,
|
||||
ItemsSource = BindStringList(
|
||||
(string?)el.Attribute("items"),
|
||||
binding,
|
||||
"list items"),
|
||||
ItemColorsSource = BindUintList(
|
||||
(string?)el.Attribute("colors"),
|
||||
binding,
|
||||
"list colors"),
|
||||
SelectedIndexSource = BindRequiredIntReader(
|
||||
(string?)el.Attribute("selected"),
|
||||
binding,
|
||||
"list selected"),
|
||||
SelectionChanged = listChanged,
|
||||
};
|
||||
ApplyCommon(list, el, binding);
|
||||
parent.AddChild(list);
|
||||
break;
|
||||
}
|
||||
return panel;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -197,13 +470,197 @@ public static class MarkupDocument
|
|||
return () => (property.GetValue(binding) as Action)?.Invoke();
|
||||
}
|
||||
|
||||
private static Action<float>? BindFloatAction(
|
||||
string? attribute,
|
||||
object binding)
|
||||
{
|
||||
if (attribute is null || !IsBinding(attribute))
|
||||
return null;
|
||||
|
||||
string name = attribute[1..^1];
|
||||
PropertyInfo? property = binding.GetType().GetProperty(name);
|
||||
if (property is null
|
||||
|| !typeof(Action<float>).IsAssignableFrom(property.PropertyType))
|
||||
return null;
|
||||
return value => (property.GetValue(binding) as Action<float>)?.Invoke(value);
|
||||
}
|
||||
|
||||
private static Action<string>? BindStringAction(
|
||||
string? attribute,
|
||||
object binding)
|
||||
{
|
||||
if (attribute is null || !IsBinding(attribute))
|
||||
return null;
|
||||
|
||||
string name = attribute[1..^1];
|
||||
PropertyInfo? property = binding.GetType().GetProperty(name);
|
||||
if (property is null
|
||||
|| !typeof(Action<string>).IsAssignableFrom(property.PropertyType))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return value => (property.GetValue(binding) as Action<string>)?.Invoke(value);
|
||||
}
|
||||
|
||||
private static Action<int>? BindIntAction(string? attribute, object binding)
|
||||
{
|
||||
if (attribute is null || !IsBinding(attribute))
|
||||
return null;
|
||||
PropertyInfo? property = binding.GetType().GetProperty(attribute[1..^1]);
|
||||
if (property is null
|
||||
|| !typeof(Action<int>).IsAssignableFrom(property.PropertyType))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return value => (property.GetValue(binding) as Action<int>)?.Invoke(value);
|
||||
}
|
||||
|
||||
private static Func<IReadOnlyList<string>> BindStringList(
|
||||
string? expression,
|
||||
object binding,
|
||||
string context)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(expression) || !IsBinding(expression))
|
||||
throw new FormatException($"{context} must be a string-list binding");
|
||||
PropertyInfo? property = binding.GetType().GetProperty(expression[1..^1]);
|
||||
if (property is null
|
||||
|| !typeof(IEnumerable<string>).IsAssignableFrom(property.PropertyType))
|
||||
{
|
||||
throw new FormatException(
|
||||
$"{expression} did not resolve to an IEnumerable<string> property on "
|
||||
+ binding.GetType().Name);
|
||||
}
|
||||
return () => property.GetValue(binding) is IEnumerable<string> values
|
||||
? values.ToArray()
|
||||
: Array.Empty<string>();
|
||||
}
|
||||
|
||||
private static Func<IReadOnlyList<uint>> BindUintList(
|
||||
string? expression,
|
||||
object binding,
|
||||
string context)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(expression))
|
||||
return static () => Array.Empty<uint>();
|
||||
if (!IsBinding(expression))
|
||||
throw new FormatException($"{context} must be a uint-list binding");
|
||||
PropertyInfo? property = binding.GetType().GetProperty(expression[1..^1]);
|
||||
if (property is null
|
||||
|| !typeof(IEnumerable<uint>).IsAssignableFrom(property.PropertyType))
|
||||
{
|
||||
throw new FormatException(
|
||||
$"{expression} did not resolve to an IEnumerable<uint> property on "
|
||||
+ binding.GetType().Name);
|
||||
}
|
||||
return () => property.GetValue(binding) is IEnumerable<uint> values
|
||||
? values.ToArray()
|
||||
: Array.Empty<uint>();
|
||||
}
|
||||
|
||||
private static bool IsBinding(string value) =>
|
||||
value.Length > 2 && value[0] == '{' && value[^1] == '}';
|
||||
|
||||
private static void ApplyCommon(
|
||||
UiElement element,
|
||||
XElement source,
|
||||
object binding)
|
||||
{
|
||||
element.Name = (string?)source.Attribute("name")
|
||||
?? (string?)source.Attribute("id");
|
||||
BindBool((string?)source.Attribute("visible"), binding,
|
||||
value => element.Visible = value,
|
||||
sourceReader => element.VisibleSource = sourceReader);
|
||||
BindBool((string?)source.Attribute("enabled"), binding,
|
||||
value => element.Enabled = value,
|
||||
sourceReader => element.EnabledSource = sourceReader);
|
||||
|
||||
string? tooltip = (string?)source.Attribute("tooltip");
|
||||
if (!string.IsNullOrWhiteSpace(tooltip))
|
||||
{
|
||||
element.RuntimeTooltipTextSource = BindString(tooltip, binding);
|
||||
element.AuthoredTooltipRootElementId = RuntimeTooltipRootElementId;
|
||||
element.AuthoredTooltipLayoutDid = RuntimeTooltipLayoutDid;
|
||||
element.AuthoredTooltipEnabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
private static void BindBool(
|
||||
string? expression,
|
||||
object binding,
|
||||
Action<bool> setLiteral,
|
||||
Action<Func<bool>> setSource)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(expression))
|
||||
return;
|
||||
if (!IsBinding(expression))
|
||||
{
|
||||
if (bool.TryParse(expression, out bool literal))
|
||||
setLiteral(literal);
|
||||
return;
|
||||
}
|
||||
|
||||
PropertyInfo? property = binding.GetType().GetProperty(expression[1..^1]);
|
||||
if (property is null || property.PropertyType != typeof(bool))
|
||||
{
|
||||
throw new FormatException(
|
||||
$"{expression} did not resolve to a bool property on "
|
||||
+ binding.GetType().Name);
|
||||
}
|
||||
setSource(() => property.GetValue(binding) is true);
|
||||
}
|
||||
|
||||
private static Func<bool> BindRequiredBoolReader(
|
||||
string? expression,
|
||||
object binding,
|
||||
string context)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(expression) || !IsBinding(expression))
|
||||
throw new FormatException($"{context} must be a bool binding");
|
||||
|
||||
PropertyInfo? property = binding.GetType().GetProperty(expression[1..^1]);
|
||||
if (property is null || property.PropertyType != typeof(bool))
|
||||
{
|
||||
throw new FormatException(
|
||||
$"{expression} did not resolve to a bool property on "
|
||||
+ binding.GetType().Name);
|
||||
}
|
||||
return () => property.GetValue(binding) is true;
|
||||
}
|
||||
|
||||
private static Func<int> BindRequiredIntReader(
|
||||
string? expression,
|
||||
object binding,
|
||||
string context)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(expression) || !IsBinding(expression))
|
||||
throw new FormatException($"{context} must be an int binding");
|
||||
PropertyInfo? property = binding.GetType().GetProperty(expression[1..^1]);
|
||||
if (property is null || property.PropertyType != typeof(int))
|
||||
{
|
||||
throw new FormatException(
|
||||
$"{expression} did not resolve to an int property on "
|
||||
+ binding.GetType().Name);
|
||||
}
|
||||
return () => property.GetValue(binding) is int value ? value : -1;
|
||||
}
|
||||
|
||||
private static float F(XElement e, string attr)
|
||||
=> float.TryParse((string?)e.Attribute(attr), NumberStyles.Float,
|
||||
CultureInfo.InvariantCulture, out var v) ? v : 0f;
|
||||
|
||||
private static float FOr(XElement e, string attr, float fallback)
|
||||
=> float.TryParse((string?)e.Attribute(attr), NumberStyles.Float,
|
||||
CultureInfo.InvariantCulture, out float value) ? value : fallback;
|
||||
|
||||
private static int I(XElement e, string attr, int fallback)
|
||||
=> int.TryParse((string?)e.Attribute(attr), NumberStyles.Integer,
|
||||
CultureInfo.InvariantCulture, out int value) ? value : fallback;
|
||||
|
||||
private static bool B(XElement e, string attr, bool fallback)
|
||||
=> bool.TryParse((string?)e.Attribute(attr), out bool value)
|
||||
? value
|
||||
: fallback;
|
||||
|
||||
/// <summary>
|
||||
/// Parses <c>#AARRGGBB</c> → RGBA <see cref="Vector4"/> (alpha first, matching
|
||||
/// controls.ini convention). Falls back to opaque white on bad input.
|
||||
|
|
|
|||
355
src/AcDream.App/UI/PluginSidePanel.cs
Normal file
355
src/AcDream.App/UI/PluginSidePanel.cs
Normal file
|
|
@ -0,0 +1,355 @@
|
|||
using System.Numerics;
|
||||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.App.UI;
|
||||
|
||||
/// <summary>
|
||||
/// Host-owned shelf for running gameplay plugins. A shelf button changes only
|
||||
/// presentation visibility; it never touches plugin enable/session lifetime.
|
||||
/// </summary>
|
||||
public sealed class PluginSidePanel : UiPanel, IDisposable
|
||||
{
|
||||
private const float OuterPadding = 4f;
|
||||
private const float ButtonExtent = 28f;
|
||||
private const float ButtonGap = 4f;
|
||||
private const float DefaultTop = 116f;
|
||||
|
||||
private readonly RetailWindowManager _windows;
|
||||
private readonly Func<uint, (uint tex, int width, int height)> _resolve;
|
||||
private readonly UiDatFont? _font;
|
||||
private readonly Dictionary<RetailWindowHandle, ShelfEntry> _entries = [];
|
||||
private bool _disposed;
|
||||
private float _lastLayoutHeight = -1f;
|
||||
|
||||
public PluginSidePanel(
|
||||
RetailWindowManager windows,
|
||||
Func<uint, (uint tex, int width, int height)> resolve,
|
||||
UiDatFont? font)
|
||||
{
|
||||
_windows = windows ?? throw new ArgumentNullException(nameof(windows));
|
||||
_resolve = resolve ?? throw new ArgumentNullException(nameof(resolve));
|
||||
_font = font;
|
||||
|
||||
Width = ButtonExtent + OuterPadding * 2f;
|
||||
Height = OuterPadding * 2f;
|
||||
Top = DefaultTop;
|
||||
Anchors = AnchorEdges.None;
|
||||
Draggable = false;
|
||||
Resizable = false;
|
||||
BackgroundColor = new Vector4(0f, 0f, 0f, 0.88f);
|
||||
BorderColor = new Vector4(0.62f, 0.48f, 0.16f, 1f);
|
||||
BorderThickness = 1f;
|
||||
Visible = false;
|
||||
|
||||
_windows.WindowUnregistered += OnWindowUnregistered;
|
||||
}
|
||||
|
||||
/// <summary>Number of live plugin-window entries, exposed for gates.</summary>
|
||||
public int EntryCount => _entries.Count;
|
||||
|
||||
/// <summary>
|
||||
/// Adds one manifest-scoped plugin window and its minimize affordance.
|
||||
/// Duplicate handles are idempotent.
|
||||
/// </summary>
|
||||
public void Add(
|
||||
PluginUiOwner owner,
|
||||
PluginPanelDescriptor descriptor,
|
||||
RetailWindowHandle handle)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(owner.Id);
|
||||
ArgumentNullException.ThrowIfNull(descriptor);
|
||||
ArgumentNullException.ThrowIfNull(handle);
|
||||
if (_entries.ContainsKey(handle))
|
||||
return;
|
||||
|
||||
// Plugin windows are ordinary retained windows, but unlike imported
|
||||
// retail windows they have no authored MoveTo override. Keep their
|
||||
// chrome reachable at the minimum 800x600 canvas and after a display
|
||||
// resize. An oversized window follows retail's top-left-priority rule:
|
||||
// pin to zero rather than stranding the title/minimize controls.
|
||||
handle.OuterFrame.ConstrainDragToParent = true;
|
||||
handle.OuterFrame.ConstrainResizeToParent = true;
|
||||
KeepWindowReachable(handle);
|
||||
|
||||
var button = new PluginShelfButton(
|
||||
descriptor,
|
||||
owner.DisplayName,
|
||||
handle,
|
||||
_resolve,
|
||||
_font)
|
||||
{
|
||||
Width = ButtonExtent,
|
||||
Height = ButtonExtent,
|
||||
};
|
||||
button.Click += () =>
|
||||
{
|
||||
if (handle.IsVisible)
|
||||
handle.Hide();
|
||||
else
|
||||
handle.Show();
|
||||
};
|
||||
|
||||
var minimize = new PluginMinimizeButton(handle, _font)
|
||||
{
|
||||
Left = MathF.Max(8f, handle.OuterFrame.Width - 23f),
|
||||
Top = 3f,
|
||||
Width = 18f,
|
||||
Height = 17f,
|
||||
Anchors = AnchorEdges.Top | AnchorEdges.Right,
|
||||
};
|
||||
handle.OuterFrame.AddChild(minimize);
|
||||
|
||||
_entries.Add(handle, new ShelfEntry(button, minimize));
|
||||
AddChild(button);
|
||||
Reflow();
|
||||
}
|
||||
|
||||
protected override void OnTick(double deltaSeconds)
|
||||
{
|
||||
base.OnTick(deltaSeconds);
|
||||
|
||||
// Screen-edge dock: root bounds become authoritative at draw time, so
|
||||
// compute this from the live parent rather than capturing an anchor
|
||||
// margin while the pre-first-frame root still measures 0x0.
|
||||
if (Parent is { } parent)
|
||||
{
|
||||
float availableHeight = MathF.Max(
|
||||
ButtonExtent + OuterPadding * 2f,
|
||||
parent.Height - Top - OuterPadding);
|
||||
if (MathF.Abs(availableHeight - _lastLayoutHeight) > 0.5f)
|
||||
{
|
||||
_lastLayoutHeight = availableHeight;
|
||||
Reflow(availableHeight);
|
||||
}
|
||||
Left = MathF.Max(0f, parent.Width - Width - OuterPadding);
|
||||
}
|
||||
|
||||
foreach (RetailWindowHandle handle in _entries.Keys)
|
||||
KeepWindowReachable(handle);
|
||||
|
||||
// The shelf remains reachable even after ordinary windows are raised.
|
||||
if (Parent is { } root)
|
||||
{
|
||||
int highest = 0;
|
||||
foreach (UiElement sibling in root.Children)
|
||||
{
|
||||
if (!ReferenceEquals(sibling, this))
|
||||
highest = Math.Max(highest, sibling.ZOrder);
|
||||
}
|
||||
if (ZOrder <= highest)
|
||||
ZOrder = highest == int.MaxValue ? highest : highest + 1;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnWindowUnregistered(RetailWindowHandle handle)
|
||||
{
|
||||
if (!_entries.Remove(handle, out ShelfEntry entry))
|
||||
return;
|
||||
|
||||
RemoveChild(entry.Button);
|
||||
if (ReferenceEquals(entry.Minimize.Parent, handle.OuterFrame))
|
||||
handle.OuterFrame.RemoveChild(entry.Minimize);
|
||||
entry.Button.DisposeSubscriptions();
|
||||
Reflow();
|
||||
}
|
||||
|
||||
private static void KeepWindowReachable(RetailWindowHandle handle)
|
||||
{
|
||||
if (handle.OuterFrame.Parent is not { } parent
|
||||
|| parent.Width <= 0f
|
||||
|| parent.Height <= 0f)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float left = Math.Clamp(
|
||||
handle.Left,
|
||||
0f,
|
||||
MathF.Max(0f, parent.Width - handle.Width));
|
||||
float top = Math.Clamp(
|
||||
handle.Top,
|
||||
0f,
|
||||
MathF.Max(0f, parent.Height - handle.Height));
|
||||
if (left != handle.Left || top != handle.Top)
|
||||
handle.MoveTo(left, top);
|
||||
}
|
||||
|
||||
private void Reflow(float maximumHeight = float.PositiveInfinity)
|
||||
{
|
||||
int maximumRows = float.IsPositiveInfinity(maximumHeight)
|
||||
? Math.Max(1, _entries.Count)
|
||||
: Math.Max(
|
||||
1,
|
||||
(int)MathF.Floor(
|
||||
(maximumHeight - OuterPadding * 2f + ButtonGap)
|
||||
/ (ButtonExtent + ButtonGap)));
|
||||
int index = 0;
|
||||
foreach (ShelfEntry entry in _entries.Values)
|
||||
{
|
||||
int column = index / maximumRows;
|
||||
int row = index % maximumRows;
|
||||
entry.Button.Left = OuterPadding
|
||||
+ column * (ButtonExtent + ButtonGap);
|
||||
entry.Button.Top = OuterPadding
|
||||
+ row * (ButtonExtent + ButtonGap);
|
||||
index++;
|
||||
}
|
||||
|
||||
int rows = Math.Min(index, maximumRows);
|
||||
int columns = index == 0 ? 1 : (index + maximumRows - 1) / maximumRows;
|
||||
Width = OuterPadding * 2f
|
||||
+ columns * ButtonExtent
|
||||
+ Math.Max(0, columns - 1) * ButtonGap;
|
||||
Height = OuterPadding * 2f
|
||||
+ rows * ButtonExtent
|
||||
+ Math.Max(0, rows - 1) * ButtonGap;
|
||||
Visible = index > 0;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed)
|
||||
return;
|
||||
_disposed = true;
|
||||
_windows.WindowUnregistered -= OnWindowUnregistered;
|
||||
|
||||
foreach ((RetailWindowHandle handle, ShelfEntry entry) in _entries)
|
||||
{
|
||||
entry.Button.DisposeSubscriptions();
|
||||
if (ReferenceEquals(entry.Minimize.Parent, handle.OuterFrame))
|
||||
handle.OuterFrame.RemoveChild(entry.Minimize);
|
||||
}
|
||||
_entries.Clear();
|
||||
Visible = false;
|
||||
}
|
||||
|
||||
private readonly record struct ShelfEntry(
|
||||
PluginShelfButton Button,
|
||||
PluginMinimizeButton Minimize);
|
||||
|
||||
private sealed class PluginShelfButton : UiSimpleButton
|
||||
{
|
||||
private static readonly Vector4 HiddenBackground =
|
||||
new(0.025f, 0.025f, 0.02f, 0.96f);
|
||||
private static readonly Vector4 VisibleBackground =
|
||||
new(0.09f, 0.19f, 0.055f, 0.96f);
|
||||
private static readonly Vector4 HiddenBorder =
|
||||
new(0.48f, 0.38f, 0.14f, 1f);
|
||||
private static readonly Vector4 VisibleBorder =
|
||||
new(0.76f, 0.64f, 0.25f, 1f);
|
||||
|
||||
private readonly RetailWindowHandle _handle;
|
||||
private readonly Func<uint, (uint tex, int width, int height)> _resolve;
|
||||
private readonly uint _iconSurfaceId;
|
||||
private readonly string _tooltip;
|
||||
|
||||
internal PluginShelfButton(
|
||||
PluginPanelDescriptor descriptor,
|
||||
string ownerDisplayName,
|
||||
RetailWindowHandle handle,
|
||||
Func<uint, (uint tex, int width, int height)> resolve,
|
||||
UiDatFont? font)
|
||||
{
|
||||
_handle = handle;
|
||||
_resolve = resolve;
|
||||
_iconSurfaceId = descriptor.IconSurfaceId;
|
||||
_tooltip = string.Equals(descriptor.Title, ownerDisplayName,
|
||||
StringComparison.Ordinal)
|
||||
? descriptor.Title
|
||||
: $"{ownerDisplayName} — {descriptor.Title}";
|
||||
Text = _iconSurfaceId == 0
|
||||
? Initials(descriptor.IconText, descriptor.Title)
|
||||
: string.Empty;
|
||||
DatFont = font;
|
||||
Outline = true;
|
||||
BorderThickness = 1f;
|
||||
_handle.Shown += OnVisibilityChanged;
|
||||
_handle.Hidden += OnVisibilityChanged;
|
||||
RefreshPresentation();
|
||||
}
|
||||
|
||||
public override string? GetTooltipText() => _tooltip;
|
||||
|
||||
protected override void OnTick(double deltaSeconds)
|
||||
{
|
||||
base.OnTick(deltaSeconds);
|
||||
RefreshPresentation();
|
||||
}
|
||||
|
||||
protected override void OnDraw(UiRenderContext ctx)
|
||||
{
|
||||
base.OnDraw(ctx);
|
||||
if (_iconSurfaceId == 0)
|
||||
return;
|
||||
|
||||
(uint texture, int width, int height) = _resolve(_iconSurfaceId);
|
||||
if (texture == 0 || width <= 0 || height <= 0)
|
||||
return;
|
||||
float extent = MathF.Min(Width - 6f, Height - 6f);
|
||||
ctx.DrawSprite(
|
||||
texture,
|
||||
(Width - extent) * 0.5f,
|
||||
(Height - extent) * 0.5f,
|
||||
extent,
|
||||
extent,
|
||||
0f,
|
||||
0f,
|
||||
1f,
|
||||
1f,
|
||||
Vector4.One);
|
||||
}
|
||||
|
||||
internal void DisposeSubscriptions()
|
||||
{
|
||||
_handle.Shown -= OnVisibilityChanged;
|
||||
_handle.Hidden -= OnVisibilityChanged;
|
||||
}
|
||||
|
||||
private void OnVisibilityChanged(RetailWindowHandle _) =>
|
||||
RefreshPresentation();
|
||||
|
||||
private void RefreshPresentation()
|
||||
{
|
||||
BackgroundColor = _handle.IsVisible
|
||||
? VisibleBackground
|
||||
: HiddenBackground;
|
||||
BorderColor = _handle.IsVisible ? VisibleBorder : HiddenBorder;
|
||||
}
|
||||
|
||||
private static string Initials(string? requested, string title)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(requested))
|
||||
return requested.Trim()[..Math.Min(3, requested.Trim().Length)];
|
||||
|
||||
string[] words = title.Split(
|
||||
' ',
|
||||
StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries);
|
||||
if (words.Length == 0)
|
||||
return "?";
|
||||
if (words.Length == 1)
|
||||
return words[0][..Math.Min(2, words[0].Length)].ToUpperInvariant();
|
||||
return string.Concat(words.Take(2).Select(static word =>
|
||||
char.ToUpperInvariant(word[0])));
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class PluginMinimizeButton : UiSimpleButton
|
||||
{
|
||||
private readonly RetailWindowHandle _handle;
|
||||
|
||||
internal PluginMinimizeButton(RetailWindowHandle handle, UiDatFont? font)
|
||||
{
|
||||
_handle = handle;
|
||||
Text = "–";
|
||||
DatFont = font;
|
||||
Outline = true;
|
||||
BackgroundColor = new Vector4(0.02f, 0.02f, 0.015f, 0.94f);
|
||||
BorderColor = new Vector4(0.58f, 0.46f, 0.17f, 1f);
|
||||
BorderThickness = 1f;
|
||||
Click += () => _handle.Hide();
|
||||
}
|
||||
|
||||
public override string? GetTooltipText() => "Minimize to plugin sidepanel";
|
||||
}
|
||||
}
|
||||
|
|
@ -25,6 +25,7 @@ using AcDream.UI.Abstractions.Panels.Chat;
|
|||
using AcDream.UI.Abstractions.Panels.Settings;
|
||||
using AcDream.UI.Abstractions.Panels.Vitals;
|
||||
using AcDream.UI.Abstractions.Input;
|
||||
using AcDream.Plugin.Abstractions;
|
||||
using DatReaderWriter;
|
||||
using Silk.NET.Input;
|
||||
|
||||
|
|
@ -531,7 +532,9 @@ public sealed record RetailUiRuntimeBindings(
|
|||
CharacterSelectionRuntimeBindings? CharacterSelection = null,
|
||||
// Campaign CC slice CC4: sibling of CharacterSelection above.
|
||||
CharacterCreationRuntimeBindings? CharacterCreation = null,
|
||||
Action? CaptureScreenshot = null);
|
||||
Action? CaptureScreenshot = null,
|
||||
Func<IReadOnlyList<PluginProjectileDebugSample>>?
|
||||
ProjectileDebugSamples = null);
|
||||
|
||||
/// <summary>
|
||||
/// Composition owner for the production retained gameplay UI. GameWindow supplies
|
||||
|
|
@ -553,9 +556,11 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
private UiShortcutDigitGraphics? _shortcutDigitGraphics;
|
||||
private ItemCooldownUiController? _itemCooldownController;
|
||||
private VividTargetIndicatorController? _vividTargetIndicator;
|
||||
private ProjectileDebugOverlayController? _projectileDebugOverlay;
|
||||
private Layout.VitalsSideBySideController? _vitalsSideBySide;
|
||||
private CharacterManagementUiMountCoordinator? _characterManagementMount;
|
||||
private CharacterCreationUiMountCoordinator? _characterCreationMount;
|
||||
private PluginSidePanel? _pluginSidePanel;
|
||||
private IDisposable? _characterSheetSubscription;
|
||||
private Layout.CharacterTitlesController? _characterTitlesController;
|
||||
private ResourceShutdownTransaction? _shutdown;
|
||||
|
|
@ -602,6 +607,7 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
RetailUiRuntimeBindings bindings = _bindings;
|
||||
MountFpsDisplay();
|
||||
MountVividTargetIndicator();
|
||||
MountProjectileDebugOverlay();
|
||||
MountVitals();
|
||||
MountRadar();
|
||||
MountChat();
|
||||
|
|
@ -935,6 +941,7 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
Layout.UiMediaClock.Advance(deltaSeconds);
|
||||
FpsController?.Tick();
|
||||
_vividTargetIndicator?.Tick();
|
||||
_projectileDebugOverlay?.Tick();
|
||||
_vitalsSideBySide?.Tick();
|
||||
SpellbookWindowController?.Tick();
|
||||
AppraisalController?.Tick(deltaSeconds);
|
||||
|
|
@ -1655,6 +1662,18 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
: "[D.2b] vivid target indicator mounted from client-enum category 0x10000009.");
|
||||
}
|
||||
|
||||
private void MountProjectileDebugOverlay()
|
||||
{
|
||||
if (_bindings.ProjectileDebugSamples is not { } samples)
|
||||
return;
|
||||
_projectileDebugOverlay = ProjectileDebugOverlayController.Mount(
|
||||
Host.Root,
|
||||
samples,
|
||||
_bindings.VividTarget.Camera);
|
||||
Console.WriteLine(
|
||||
"[PluginUI] projectile collision debug overlay mounted.");
|
||||
}
|
||||
|
||||
private void MountVitals()
|
||||
{
|
||||
ImportedLayout? layout = Import(0x2100006Cu);
|
||||
|
|
@ -4608,16 +4627,64 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
{
|
||||
try
|
||||
{
|
||||
string xml = File.ReadAllText(panel.MarkupPath);
|
||||
UiElement element = MarkupDocument.Build(
|
||||
string xml = panel.MarkupContent
|
||||
?? File.ReadAllText(panel.MarkupPath);
|
||||
UiNineSlicePanel element = MarkupDocument.Build(
|
||||
xml,
|
||||
panel.Binding,
|
||||
_bindings.Assets.ResolveSprite,
|
||||
_bindings.Assets.Controls,
|
||||
_bindings.Assets.DefaultFont);
|
||||
|
||||
if (Host.WindowManager.TryGet(panel.WindowName, out _))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Plugin window '{panel.WindowName}' is already registered. "
|
||||
+ "Window ids must be unique within one plugin.");
|
||||
}
|
||||
|
||||
// Markup's root visibility is an availability gate (for example,
|
||||
// a world-only panel), while the descriptor/persisted state is the
|
||||
// user's minimize choice. Keep those two axes independent so an
|
||||
// availability transition never disables the running plugin or
|
||||
// forgets that the user wanted its window open.
|
||||
Func<bool>? availability = element.VisibleSource;
|
||||
var visibility = new PluginWindowVisibilityController(
|
||||
availability,
|
||||
panel.Descriptor.StartVisible);
|
||||
element.VisibleSource = visibility.ShouldBeVisible;
|
||||
element.Visible = visibility.ShouldBeVisible();
|
||||
|
||||
Host.Root.AddChild(element);
|
||||
// Publish ownership immediately after the tree mutation. Any
|
||||
// later registration/sidepanel failure then rolls the mounted
|
||||
// subtree back through FailMount instead of leaking it.
|
||||
_bindings.Plugins.CompleteMount(panel, Host.Root, element);
|
||||
Console.WriteLine($"[D.2b] plugin UI panel loaded: {panel.MarkupPath}");
|
||||
RetailWindowHandle handle = Host.WindowManager.Register(
|
||||
panel.WindowName,
|
||||
element,
|
||||
element,
|
||||
visibility);
|
||||
_bindings.Plugins.CompleteWindowMount(
|
||||
panel,
|
||||
() => Host.WindowManager.Unregister(panel.WindowName));
|
||||
|
||||
if (panel.Descriptor.ShowInSidePanel)
|
||||
{
|
||||
if (_pluginSidePanel is null)
|
||||
{
|
||||
_pluginSidePanel = new PluginSidePanel(
|
||||
Host.WindowManager,
|
||||
_bindings.Assets.ResolveSprite,
|
||||
_bindings.Assets.DefaultFont);
|
||||
Host.Root.AddChild(_pluginSidePanel);
|
||||
}
|
||||
_pluginSidePanel.Add(panel.Owner, panel.Descriptor, handle);
|
||||
}
|
||||
|
||||
Console.WriteLine(
|
||||
$"[D.2b] plugin UI window loaded: {panel.WindowName} "
|
||||
+ $"({panel.MarkupPath})");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
|
@ -5312,6 +5379,7 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
{
|
||||
_characterSheetSubscription?.Dispose();
|
||||
_characterTitlesController?.Dispose();
|
||||
_pluginSidePanel?.Dispose();
|
||||
Host.WindowManager.WindowVisibilityChanged -= OnWindowVisibilityChanged;
|
||||
WindowLockPresentation.Dispose();
|
||||
WindowOpacity.Dispose();
|
||||
|
|
@ -5339,6 +5407,36 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
_disposed = _shutdown.IsComplete;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Separates plugin availability from the user's minimized/open choice.
|
||||
/// Window-manager callbacks update only the latter; a false availability
|
||||
/// predicate hides temporarily without forgetting the requested state.
|
||||
/// </summary>
|
||||
private sealed class PluginWindowVisibilityController(
|
||||
Func<bool>? availability,
|
||||
bool startVisible) : IRetainedPanelController
|
||||
{
|
||||
private bool _requestedVisible = startVisible;
|
||||
|
||||
internal bool ShouldBeVisible() =>
|
||||
_requestedVisible && (availability?.Invoke() ?? true);
|
||||
|
||||
public void OnShown() => _requestedVisible = true;
|
||||
|
||||
public void OnHidden()
|
||||
{
|
||||
// Hidden because the markup's availability gate went false is
|
||||
// temporary. Hidden while available is a real minimize/restore-
|
||||
// persistence transition and changes the requested state.
|
||||
if (availability?.Invoke() ?? true)
|
||||
_requestedVisible = false;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
internal static ResourceShutdownTransaction CreateShutdownTransaction(
|
||||
Action disposeAutomation,
|
||||
Action disposePersistence,
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@ public abstract class UiElement
|
|||
public uint DatElementId { get; internal set; }
|
||||
|
||||
/// <summary>Human-readable name for debugging / FindByName.</summary>
|
||||
public string? Name { get; init; }
|
||||
public string? Name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// GF-13 (Campaign CC gate round 1, Batch A): mirrors
|
||||
|
|
@ -274,6 +274,12 @@ public abstract class UiElement
|
|||
/// </summary>
|
||||
public Func<bool>? VisibleSource { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Optional live enabled reader. Declarative plugin controls use this to
|
||||
/// expose unavailable/busy state without retaining presentation objects.
|
||||
/// </summary>
|
||||
public Func<bool>? EnabledSource { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// If true, <see cref="UiRoot"/> will set focus here on click,
|
||||
/// routing WM_KEYDOWN / WM_CHAR to <see cref="OnEvent"/> as
|
||||
|
|
@ -642,7 +648,19 @@ public abstract class UiElement
|
|||
/// hover delay (0.25 seconds by default), then queries the widget's virtual "GetString"
|
||||
/// (vtable +0x88) to render the tooltip body.
|
||||
/// </summary>
|
||||
public virtual string? GetTooltipText() => null;
|
||||
/// <remarks>
|
||||
/// Runtime-created/plugin-markup widgets have no LayoutDesc property bag from
|
||||
/// which to import P0x49. They use this live source instead; the markup host
|
||||
/// still supplies retail's shared tooltip-popup locator, so presentation stays
|
||||
/// inside the common retained tooltip pipeline rather than becoming plugin UI.
|
||||
/// </remarks>
|
||||
public Func<string?>? RuntimeTooltipTextSource { get; set; }
|
||||
|
||||
public virtual string? GetTooltipText()
|
||||
{
|
||||
string? text = RuntimeTooltipTextSource?.Invoke();
|
||||
return string.IsNullOrWhiteSpace(text) ? null : text;
|
||||
}
|
||||
|
||||
// ── Framework entry points (internal, called by UiRoot) ─────────────
|
||||
|
||||
|
|
@ -763,6 +781,8 @@ public abstract class UiElement
|
|||
if (VisibleSource is { } visibility)
|
||||
Visible = visibility();
|
||||
if (!Visible) return;
|
||||
if (EnabledSource is { } enabled)
|
||||
Enabled = enabled();
|
||||
OnTick(dt);
|
||||
for (int i = 0; i < _children.Count; i++)
|
||||
_children[i].TickSelfAndChildren(dt);
|
||||
|
|
|
|||
|
|
@ -110,6 +110,13 @@ public sealed class UiField : UiElement
|
|||
public Action<string>? OnSubmit { get; set; }
|
||||
public Action? OnFocusGained { get; set; }
|
||||
public Action<string>? OnFocusLost { get; set; }
|
||||
/// <summary>
|
||||
/// Live text mutation callback used by retained plugin markup. This is
|
||||
/// deliberately separate from submit/focus-loss: editors need their
|
||||
/// binding model to track typing so an adjacent button can consume the
|
||||
/// current value without reaching into the widget tree.
|
||||
/// </summary>
|
||||
public Action<string>? OnTextChanged { get; set; }
|
||||
|
||||
private string _textValue = "";
|
||||
|
||||
|
|
@ -127,8 +134,11 @@ public sealed class UiField : UiElement
|
|||
get => _textValue;
|
||||
set
|
||||
{
|
||||
if (string.Equals(_textValue, value, StringComparison.Ordinal))
|
||||
return;
|
||||
_textValue = value;
|
||||
_textVersion++;
|
||||
OnTextChanged?.Invoke(value);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
96
src/AcDream.App/UI/UiMarkupList.cs
Normal file
96
src/AcDream.App/UI/UiMarkupList.cs
Normal file
|
|
@ -0,0 +1,96 @@
|
|||
using System.Numerics;
|
||||
|
||||
namespace AcDream.App.UI;
|
||||
|
||||
/// <summary>
|
||||
/// Lightweight, data-bound string list for plugin markup. It owns only row
|
||||
/// selection and scroll position; the plugin binding remains the sole owner of
|
||||
/// rows and selected index. This deliberately avoids exposing App widget types
|
||||
/// through the BCL plugin contract.
|
||||
/// </summary>
|
||||
public sealed class UiMarkupList : UiElement
|
||||
{
|
||||
public Func<IReadOnlyList<string>> ItemsSource { get; set; } =
|
||||
static () => Array.Empty<string>();
|
||||
public Func<IReadOnlyList<uint>> ItemColorsSource { get; set; } =
|
||||
static () => Array.Empty<uint>();
|
||||
public Func<int> SelectedIndexSource { get; set; } = static () => -1;
|
||||
public Action<int>? SelectionChanged { get; set; }
|
||||
public UiDatFont? DatFont { get; set; }
|
||||
public float RowHeight { get; set; } = 18f;
|
||||
public float Padding { get; set; } = 3f;
|
||||
public Vector4 BackgroundColor { get; set; } = new(0f, 0f, 0f, 0.92f);
|
||||
public Vector4 BorderColor { get; set; } = new(0.46f, 0.37f, 0.16f, 1f);
|
||||
public Vector4 TextColor { get; set; } = new(0.91f, 0.87f, 0.76f, 1f);
|
||||
public Vector4 SelectedColor { get; set; } = new(0.28f, 0.23f, 0.08f, 0.95f);
|
||||
|
||||
private int _topRow;
|
||||
|
||||
public override bool HandlesClick => true;
|
||||
|
||||
protected override void OnDraw(UiRenderContext context)
|
||||
{
|
||||
IReadOnlyList<string> items = ItemsSource();
|
||||
IReadOnlyList<uint> itemColors = ItemColorsSource();
|
||||
int visibleRows = VisibleRows;
|
||||
int selected = SelectedIndexSource();
|
||||
if (selected >= 0 && selected < items.Count)
|
||||
{
|
||||
if (selected < _topRow)
|
||||
_topRow = selected;
|
||||
else if (selected >= _topRow + visibleRows)
|
||||
_topRow = selected - visibleRows + 1;
|
||||
}
|
||||
ClampTop(items.Count, visibleRows);
|
||||
|
||||
context.DrawFill(0f, 0f, Width, Height, BackgroundColor);
|
||||
context.DrawRectOutline(0f, 0f, Width, Height, BorderColor, 1f);
|
||||
int end = Math.Min(items.Count, _topRow + visibleRows);
|
||||
for (int index = _topRow; index < end; index++)
|
||||
{
|
||||
float y = (index - _topRow) * RowHeight;
|
||||
if (index == selected)
|
||||
context.DrawFill(1f, y + 1f, Width - 2f, RowHeight - 1f, SelectedColor);
|
||||
string text = items[index];
|
||||
Vector4 textColor = index < itemColors.Count
|
||||
? Rgb(itemColors[index])
|
||||
: TextColor;
|
||||
float textY = y + MathF.Max(0f,
|
||||
(RowHeight - (DatFont?.LineHeight ?? 14f)) * 0.5f);
|
||||
if (DatFont is { } font)
|
||||
context.DrawStringDat(font, text, Padding, textY, textColor, true);
|
||||
else
|
||||
context.DrawString(text, Padding, textY, textColor);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnEvent(in UiEvent e)
|
||||
{
|
||||
IReadOnlyList<string> items = ItemsSource();
|
||||
if (e.Type == UiEventType.Scroll)
|
||||
{
|
||||
_topRow -= Math.Sign(e.Data0);
|
||||
ClampTop(items.Count, VisibleRows);
|
||||
return true;
|
||||
}
|
||||
if (e.Type != UiEventType.MouseDown || !Enabled)
|
||||
return false;
|
||||
int row = (int)MathF.Floor(e.Data2 / MathF.Max(1f, RowHeight));
|
||||
int index = _topRow + row;
|
||||
if (row >= 0 && row < VisibleRows && index >= 0 && index < items.Count)
|
||||
SelectionChanged?.Invoke(index);
|
||||
return true;
|
||||
}
|
||||
|
||||
private int VisibleRows => Math.Max(1, (int)MathF.Floor(
|
||||
Height / MathF.Max(1f, RowHeight)));
|
||||
|
||||
private void ClampTop(int count, int visibleRows) =>
|
||||
_topRow = Math.Clamp(_topRow, 0, Math.Max(0, count - visibleRows));
|
||||
|
||||
private static Vector4 Rgb(uint value) => new(
|
||||
((value >> 16) & 0xFFu) / 255f,
|
||||
((value >> 8) & 0xFFu) / 255f,
|
||||
(value & 0xFFu) / 255f,
|
||||
1f);
|
||||
}
|
||||
47
src/AcDream.App/UI/UiMarkupTabButton.cs
Normal file
47
src/AcDream.App/UI/UiMarkupTabButton.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
using System.Numerics;
|
||||
|
||||
namespace AcDream.App.UI;
|
||||
|
||||
/// <summary>
|
||||
/// Compact KSML tab used by plugin windows. It deliberately uses the retained
|
||||
/// input/font path and VTank's text-strip presentation rather than introducing
|
||||
/// a plugin-owned renderer.
|
||||
/// </summary>
|
||||
public sealed class UiMarkupTabButton : UiSimpleButton
|
||||
{
|
||||
private static readonly Vector4 ActiveText =
|
||||
new(0.94f, 0.76f, 0.18f, 1f);
|
||||
private static readonly Vector4 NormalText =
|
||||
new(0.78f, 0.76f, 0.67f, 1f);
|
||||
private static readonly Vector4 DisabledText =
|
||||
new(0.34f, 0.33f, 0.29f, 1f);
|
||||
private static readonly Vector4 Underline =
|
||||
new(0.77f, 0.59f, 0.12f, 1f);
|
||||
|
||||
public Func<bool>? SelectedSource { get; set; }
|
||||
|
||||
public bool IsSelected => SelectedSource?.Invoke() ?? false;
|
||||
|
||||
public UiMarkupTabButton()
|
||||
{
|
||||
BackgroundColor = Vector4.Zero;
|
||||
BorderColor = Vector4.Zero;
|
||||
BorderThickness = 0f;
|
||||
Outline = true;
|
||||
}
|
||||
|
||||
protected override void OnTick(double deltaSeconds)
|
||||
{
|
||||
base.OnTick(deltaSeconds);
|
||||
TextColor = !Enabled
|
||||
? DisabledText
|
||||
: IsSelected ? ActiveText : NormalText;
|
||||
}
|
||||
|
||||
protected override void OnDraw(UiRenderContext ctx)
|
||||
{
|
||||
base.OnDraw(ctx);
|
||||
if (IsSelected)
|
||||
ctx.DrawFill(2f, Height - 2f, MathF.Max(0f, Width - 4f), 1f, Underline);
|
||||
}
|
||||
}
|
||||
75
src/AcDream.App/UI/UiMarkupToggle.cs
Normal file
75
src/AcDream.App/UI/UiMarkupToggle.cs
Normal file
|
|
@ -0,0 +1,75 @@
|
|||
using System.Numerics;
|
||||
|
||||
namespace AcDream.App.UI;
|
||||
|
||||
/// <summary>
|
||||
/// KSML boolean toggle with the compact lamp-and-caption presentation used by
|
||||
/// VTank. State and action remain reflected BCL bindings owned by the plugin.
|
||||
/// </summary>
|
||||
public sealed class UiMarkupToggle : UiElement
|
||||
{
|
||||
private static readonly Vector4 CheckedOuter =
|
||||
new(0.36f, 0.58f, 0.12f, 1f);
|
||||
private static readonly Vector4 CheckedInner =
|
||||
new(0.52f, 1f, 0.08f, 1f);
|
||||
private static readonly Vector4 UncheckedOuter =
|
||||
new(0.26f, 0.22f, 0.13f, 1f);
|
||||
private static readonly Vector4 UncheckedInner =
|
||||
new(0.38f, 0.34f, 0.23f, 1f);
|
||||
|
||||
public string Text { get; set; } = string.Empty;
|
||||
public Func<string?>? TextSource { get; set; }
|
||||
public Func<bool>? CheckedSource { get; set; }
|
||||
public UiDatFont? DatFont { get; set; }
|
||||
public Vector4 TextColor { get; set; } =
|
||||
new(0.86f, 0.84f, 0.74f, 1f);
|
||||
public Action? Toggle { get; set; }
|
||||
|
||||
public bool IsChecked => CheckedSource?.Invoke() ?? false;
|
||||
|
||||
public override bool HandlesClick => true;
|
||||
|
||||
public override bool OnEvent(in UiEvent e)
|
||||
{
|
||||
if (e.Type != UiEventType.Click || !Enabled)
|
||||
return false;
|
||||
Toggle?.Invoke();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnDraw(UiRenderContext ctx)
|
||||
{
|
||||
Vector4 outer = IsChecked ? CheckedOuter : UncheckedOuter;
|
||||
Vector4 inner = IsChecked ? CheckedInner : UncheckedInner;
|
||||
DrawLamp(ctx, 1f, MathF.Max(1f, (Height - 11f) * 0.5f), outer, inner);
|
||||
|
||||
string caption = TextSource?.Invoke() ?? Text;
|
||||
Vector4 color = Enabled
|
||||
? TextColor
|
||||
: new Vector4(TextColor.X, TextColor.Y, TextColor.Z, 0.42f);
|
||||
float y = DatFont is { } font
|
||||
? (Height - font.LineHeight) * 0.5f
|
||||
: 1f;
|
||||
if (DatFont is { } dat)
|
||||
ctx.DrawStringDat(dat, caption, 17f, y, color, outline: true);
|
||||
else
|
||||
ctx.DrawString(caption, 17f, y, color);
|
||||
}
|
||||
|
||||
private static void DrawLamp(
|
||||
UiRenderContext ctx,
|
||||
float x,
|
||||
float y,
|
||||
Vector4 outer,
|
||||
Vector4 inner)
|
||||
{
|
||||
// Five bands form the small circular indicator without introducing a
|
||||
// plugin bitmap or a new renderer primitive.
|
||||
ctx.DrawFill(x + 3f, y, 5f, 1f, outer);
|
||||
ctx.DrawFill(x + 1f, y + 1f, 9f, 2f, outer);
|
||||
ctx.DrawFill(x, y + 3f, 11f, 5f, outer);
|
||||
ctx.DrawFill(x + 1f, y + 8f, 9f, 2f, outer);
|
||||
ctx.DrawFill(x + 3f, y + 10f, 5f, 1f, outer);
|
||||
ctx.DrawFill(x + 3f, y + 3f, 5f, 5f, inner);
|
||||
}
|
||||
}
|
||||
|
|
@ -74,7 +74,9 @@ public sealed class UiMenu : UiElement
|
|||
string? live = TooltipTextProvider?.Invoke();
|
||||
if (!string.IsNullOrWhiteSpace(live))
|
||||
return live;
|
||||
return string.IsNullOrWhiteSpace(TooltipText) ? null : TooltipText;
|
||||
return string.IsNullOrWhiteSpace(TooltipText)
|
||||
? base.GetTooltipText()
|
||||
: TooltipText;
|
||||
}
|
||||
|
||||
public int RowsPerColumn { get; set; } = 7; // items per column (dat item template);
|
||||
|
|
|
|||
|
|
@ -37,6 +37,12 @@ public sealed class UiScrollbar : UiElement
|
|||
/// </summary>
|
||||
public float ScalarPosition { get; private set; }
|
||||
public Action<float>? ScalarChanged { get; set; }
|
||||
/// <summary>
|
||||
/// Optional live scalar reader used by plugin markup. It is sampled while
|
||||
/// no thumb gesture is active so external/profile changes reach the widget
|
||||
/// without fighting the value under the user's cursor.
|
||||
/// </summary>
|
||||
public Func<float?>? ScalarPositionSource { get; set; }
|
||||
public bool Horizontal { get; set; }
|
||||
|
||||
/// <summary>True while a thumb drag is in progress (between a thumb-hit
|
||||
|
|
@ -94,6 +100,13 @@ public sealed class UiScrollbar : UiElement
|
|||
public void SetScalarPosition(float position)
|
||||
=> ScalarPosition = Math.Clamp(position, 0f, 1f);
|
||||
|
||||
protected override void OnTick(double deltaSeconds)
|
||||
{
|
||||
base.OnTick(deltaSeconds);
|
||||
if (!_draggingThumb && ScalarPositionSource?.Invoke() is { } value)
|
||||
SetScalarPosition(value);
|
||||
}
|
||||
|
||||
/// <summary>Settable tooltip, surfaced through the shared
|
||||
/// <see cref="UiElement.GetTooltipText"/> hover pipeline — the SAME
|
||||
/// pattern <see cref="UiButton.TooltipText"/> already established
|
||||
|
|
@ -105,7 +118,9 @@ public sealed class UiScrollbar : UiElement
|
|||
|
||||
/// <inheritdoc />
|
||||
public override string? GetTooltipText() =>
|
||||
string.IsNullOrWhiteSpace(TooltipText) ? null : TooltipText;
|
||||
string.IsNullOrWhiteSpace(TooltipText)
|
||||
? base.GetTooltipText()
|
||||
: TooltipText;
|
||||
|
||||
/// <summary>RenderSurface id → (GL tex, w, h). 0 id = skip.</summary>
|
||||
public Func<uint, (uint tex, int w, int h)>? SpriteResolve { get; set; }
|
||||
|
|
|
|||
|
|
@ -65,6 +65,21 @@ internal sealed class LiveEntityDeletionController : ILiveEntityPruneSink
|
|||
return removed || removedDormant;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// VTank ghost cleanup: synthesize the exact current incarnation delete,
|
||||
/// then use the same complete teardown transaction as a server DeleteObject.
|
||||
/// </summary>
|
||||
public bool DeleteClientGhost(uint serverGuid)
|
||||
{
|
||||
if (serverGuid == 0u
|
||||
|| serverGuid == _identity.ServerGuid
|
||||
|| !_runtime.TryGetRecord(serverGuid, out LiveEntityRecord record))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return Delete(new DeleteObject.Parsed(serverGuid, record.Generation));
|
||||
}
|
||||
|
||||
public bool Prune(LiveEntityPruneCandidate candidate)
|
||||
{
|
||||
if (!_runtime.TryGetRecord(
|
||||
|
|
|
|||
|
|
@ -15,7 +15,15 @@ public sealed record SpellComponentDescriptor(
|
|||
uint WeenieClassId,
|
||||
string Name,
|
||||
uint Category,
|
||||
uint IconId);
|
||||
uint IconId)
|
||||
{
|
||||
public uint SpellComponentId { get; init; }
|
||||
public double BurnRate { get; init; }
|
||||
public uint GestureId { get; init; }
|
||||
public double GestureSpeed { get; init; }
|
||||
public string Type { get; init; } = string.Empty;
|
||||
public string Word { get; init; } = string.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process-shareable projection of retail's spell, component, and
|
||||
|
|
@ -142,7 +150,15 @@ public sealed class MagicCatalog
|
|||
wcid,
|
||||
pair.Value.Name.Value,
|
||||
pair.Value.Category,
|
||||
pair.Value.Icon.DataId);
|
||||
pair.Value.Icon.DataId)
|
||||
{
|
||||
SpellComponentId = pair.Key,
|
||||
BurnRate = pair.Value.CDM,
|
||||
GestureId = pair.Value.Gesture,
|
||||
GestureSpeed = pair.Value.Time,
|
||||
Type = pair.Value.Type.ToString(),
|
||||
Word = pair.Value.Text.Value,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1004,9 +1004,14 @@ public static class GameEventWiring
|
|||
{
|
||||
var p = AppraiseInfoParser.TryParse(e.Payload.Span);
|
||||
if (p is null) return;
|
||||
// Merge parsed properties into the item if we know about it.
|
||||
// Retain the property tables and the item's own spell manifest as
|
||||
// one projection. VTank consults the latter for proc weapons.
|
||||
if (p.Value.Success && items.Get(p.Value.Guid) is not null)
|
||||
items.UpdateProperties(p.Value.Guid, p.Value.Properties);
|
||||
items.UpdateAppraisal(
|
||||
p.Value.Guid,
|
||||
p.Value.Properties,
|
||||
p.Value.SpellBook,
|
||||
clientTime());
|
||||
if (p.Value.CreatureProfile is { HealthMax: > 0u } creature)
|
||||
combat.OnUpdateHealth(
|
||||
p.Value.Guid,
|
||||
|
|
@ -1020,8 +1025,8 @@ public static class GameEventWiring
|
|||
// spellbook arrives via PlayerDescription (0x0013), which uses
|
||||
// a different wire format (see WorldSession + LocalPlayerState
|
||||
// — feeds vitals from PrivateUpdateVital instead).
|
||||
// The appraised spellbook belongs to that item. The local player's
|
||||
// learned spell manifest arrives only in PlayerDescription.
|
||||
// The appraised spellbook now belongs to that item. The local
|
||||
// player's learned manifest arrives only in PlayerDescription.
|
||||
});
|
||||
|
||||
// ── Player ────────────────────────────────────────────────
|
||||
|
|
|
|||
|
|
@ -27,6 +27,7 @@ public static class InventoryActions
|
|||
public const uint DropItemOpcode = 0x001Bu;
|
||||
public const uint NoLongerViewingContentsOpcode = 0x0195u;
|
||||
public const uint SetInscriptionOpcode = 0x00BFu;
|
||||
public const uint CreateTinkeringToolOpcode = 0x027Du;
|
||||
|
||||
/// <summary>
|
||||
/// Merge stack A into stack B of the same item type. Server validates
|
||||
|
|
@ -205,4 +206,48 @@ public static class InventoryActions
|
|||
text.CopyTo(body, 18);
|
||||
return body;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Salvage one or more carried items with an owned salvage tool. Retail
|
||||
/// <c>CM_Inventory::Event_CreateTinkeringTool @ 0x006AB830</c> writes the
|
||||
/// tool id followed by <c>PackableList<unsigned long></c>: u32 count,
|
||||
/// then the object ids in list order. The server replies with GameEvent
|
||||
/// <c>0x02B4 SalvageOperationsResult</c> and removes accepted source items.
|
||||
/// </summary>
|
||||
public static byte[] BuildCreateTinkeringTool(
|
||||
uint seq,
|
||||
uint toolGuid,
|
||||
IReadOnlyList<uint> itemGuids)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(itemGuids);
|
||||
if (toolGuid == 0u)
|
||||
throw new ArgumentOutOfRangeException(nameof(toolGuid));
|
||||
if (itemGuids.Count == 0)
|
||||
throw new ArgumentException(
|
||||
"At least one item is required for salvage.",
|
||||
nameof(itemGuids));
|
||||
|
||||
byte[] body = new byte[20 + (itemGuids.Count * sizeof(uint))];
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body, GameActionEnvelope);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(4), seq);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(
|
||||
body.AsSpan(8),
|
||||
CreateTinkeringToolOpcode);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(12), toolGuid);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(
|
||||
body.AsSpan(16),
|
||||
checked((uint)itemGuids.Count));
|
||||
for (int index = 0; index < itemGuids.Count; index++)
|
||||
{
|
||||
uint itemGuid = itemGuids[index];
|
||||
if (itemGuid == 0u)
|
||||
throw new ArgumentException(
|
||||
"Salvage item ids must be non-zero.",
|
||||
nameof(itemGuids));
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(
|
||||
body.AsSpan(20 + (index * sizeof(uint))),
|
||||
itemGuid);
|
||||
}
|
||||
return body;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3268,6 +3268,19 @@ public sealed class WorldSession : IDisposable
|
|||
SendGameAction(InventoryActions.BuildStackableSplitTo3D(seq, stackGuid, amount));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send retail CreateTinkeringTool (0x027D), the salvage operation used by
|
||||
/// gmSalvageUI and VTank.
|
||||
/// </summary>
|
||||
public void SendSalvage(uint toolGuid, IReadOnlyList<uint> itemGuids)
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(InventoryActions.BuildCreateTinkeringTool(
|
||||
seq,
|
||||
toolGuid,
|
||||
itemGuids));
|
||||
}
|
||||
|
||||
/// <summary>Send retail QueryHealth (0x01BF). Server replies UpdateHealth (0x01C0).</summary>
|
||||
/// <remarks>
|
||||
/// Retail anchor: <c>CM_Combat::Event_QueryHealth</c> / <c>gmToolbarUI::HandleSelectionChanged:198635</c>
|
||||
|
|
|
|||
|
|
@ -2,55 +2,6 @@
|
|||
"version": 2,
|
||||
"dependencies": {
|
||||
"net10.0": {
|
||||
"BCnEncoder.Net": {
|
||||
"type": "Direct",
|
||||
"requested": "[2.2.1, )",
|
||||
"resolved": "2.2.1",
|
||||
"contentHash": "tI5+/OQo0kciLqWrViRjpOH+IL3FjexYnoWZajiGV41g/EM9CGbWsxsPzBDmpoxNkrV9uox/EtIhCIi9chBSFw==",
|
||||
"dependencies": {
|
||||
"CommunityToolkit.HighPerformance": "8.4.0"
|
||||
}
|
||||
},
|
||||
"Chorizite.Core": {
|
||||
"type": "Direct",
|
||||
"requested": "[0.0.18, )",
|
||||
"resolved": "0.0.18",
|
||||
"contentHash": "Pvf5idSsN0NfhZspJhrpo7QiNTmHx3mnKFkmAvHFpEFx+RnqfXh96Q+Pxam+hrqXbimmKGfk1ooIl5kpQcMo6w==",
|
||||
"dependencies": {
|
||||
"Autofac": "8.4.0",
|
||||
"Chorizite.ACProtocol": "1.0.1",
|
||||
"Chorizite.Common": "1.0.3",
|
||||
"Chorizite.DatReaderWriter": "1.0.0",
|
||||
"FontStashSharp": "1.3.10",
|
||||
"Microsoft.Diagnostics.Runtime": "3.1.512801",
|
||||
"Microsoft.Extensions.Logging.Abstractions": "9.0.9",
|
||||
"NJsonSchema": "11.5.1",
|
||||
"SixLabors.ImageSharp": "3.1.11",
|
||||
"SixLabors.ImageSharp.Drawing": "2.1.7"
|
||||
}
|
||||
},
|
||||
"Chorizite.DatReaderWriter": {
|
||||
"type": "Direct",
|
||||
"requested": "[2.1.7, )",
|
||||
"resolved": "2.1.7",
|
||||
"contentHash": "6CpUhfHDV/O+lNx0xUZUcXK7wGkEkHYCnGHFtD8BBeAv4i1BuaNfTID+VQoSzx2EtmOVM0A2O/9wRFibApz6rQ==",
|
||||
"dependencies": {
|
||||
"DotNet.Standard.Common": "2.0.1",
|
||||
"ZLibDotNet": "0.1.1"
|
||||
}
|
||||
},
|
||||
"Serilog": {
|
||||
"type": "Direct",
|
||||
"requested": "[4.0.2, )",
|
||||
"resolved": "4.0.2",
|
||||
"contentHash": "Vehq4uNYtURe/OnHEpWGvMgrvr5Vou7oZLdn3BuEH5FSCeHXDpNJtpzWoqywXsSvCTuiv0I65mZDRnJSeUvisA=="
|
||||
},
|
||||
"StbImageSharp": {
|
||||
"type": "Direct",
|
||||
"requested": "[2.30.16, )",
|
||||
"resolved": "2.30.16",
|
||||
"contentHash": "qg1i+NHihXVKLKYacGKrauhSQIGL31eBWcTC4Vc7jnGmBFj87LkRuCdXB5aDZisWMRnB6x2mcfwYXQxMWEG/lw=="
|
||||
},
|
||||
"Autofac": {
|
||||
"type": "Transitive",
|
||||
"resolved": "8.4.0",
|
||||
|
|
@ -245,9 +196,57 @@
|
|||
"resolved": "0.1.1",
|
||||
"contentHash": "QEti4O7dwRcOb9zbnLuudSrt2IT61OYjq0R7lcJb+EzUm5N6djOVGU/cp+FZIZzJUnaFIntwrpwiuRvhpS7ZHg=="
|
||||
},
|
||||
"acdream.core": {
|
||||
"type": "Project",
|
||||
"dependencies": {
|
||||
"AcDream.Plugin.Abstractions": "[1.0.0, )",
|
||||
"BCnEncoder.Net": "[2.2.1, )",
|
||||
"Chorizite.Core": "[0.0.18, )",
|
||||
"Chorizite.DatReaderWriter": "[2.1.7, )",
|
||||
"Serilog": "[4.0.2, )",
|
||||
"StbImageSharp": "[2.30.16, )"
|
||||
}
|
||||
},
|
||||
"acdream.plugin.abstractions": {
|
||||
"type": "Project"
|
||||
},
|
||||
"BCnEncoder.Net": {
|
||||
"type": "CentralTransitive",
|
||||
"requested": "[2.2.1, )",
|
||||
"resolved": "2.2.1",
|
||||
"contentHash": "tI5+/OQo0kciLqWrViRjpOH+IL3FjexYnoWZajiGV41g/EM9CGbWsxsPzBDmpoxNkrV9uox/EtIhCIi9chBSFw==",
|
||||
"dependencies": {
|
||||
"CommunityToolkit.HighPerformance": "8.4.0"
|
||||
}
|
||||
},
|
||||
"Chorizite.Core": {
|
||||
"type": "CentralTransitive",
|
||||
"requested": "[0.0.18, )",
|
||||
"resolved": "0.0.18",
|
||||
"contentHash": "Pvf5idSsN0NfhZspJhrpo7QiNTmHx3mnKFkmAvHFpEFx+RnqfXh96Q+Pxam+hrqXbimmKGfk1ooIl5kpQcMo6w==",
|
||||
"dependencies": {
|
||||
"Autofac": "8.4.0",
|
||||
"Chorizite.ACProtocol": "1.0.1",
|
||||
"Chorizite.Common": "1.0.3",
|
||||
"Chorizite.DatReaderWriter": "1.0.0",
|
||||
"FontStashSharp": "1.3.10",
|
||||
"Microsoft.Diagnostics.Runtime": "3.1.512801",
|
||||
"Microsoft.Extensions.Logging.Abstractions": "9.0.9",
|
||||
"NJsonSchema": "11.5.1",
|
||||
"SixLabors.ImageSharp": "3.1.11",
|
||||
"SixLabors.ImageSharp.Drawing": "2.1.7"
|
||||
}
|
||||
},
|
||||
"Chorizite.DatReaderWriter": {
|
||||
"type": "CentralTransitive",
|
||||
"requested": "[2.1.7, )",
|
||||
"resolved": "2.1.7",
|
||||
"contentHash": "6CpUhfHDV/O+lNx0xUZUcXK7wGkEkHYCnGHFtD8BBeAv4i1BuaNfTID+VQoSzx2EtmOVM0A2O/9wRFibApz6rQ==",
|
||||
"dependencies": {
|
||||
"DotNet.Standard.Common": "2.0.1",
|
||||
"ZLibDotNet": "0.1.1"
|
||||
}
|
||||
},
|
||||
"Microsoft.Extensions.Logging.Abstractions": {
|
||||
"type": "CentralTransitive",
|
||||
"requested": "[9.0.9, )",
|
||||
|
|
@ -257,12 +256,24 @@
|
|||
"Microsoft.Extensions.DependencyInjection.Abstractions": "9.0.9"
|
||||
}
|
||||
},
|
||||
"Serilog": {
|
||||
"type": "CentralTransitive",
|
||||
"requested": "[4.0.2, )",
|
||||
"resolved": "4.0.2",
|
||||
"contentHash": "Vehq4uNYtURe/OnHEpWGvMgrvr5Vou7oZLdn3BuEH5FSCeHXDpNJtpzWoqywXsSvCTuiv0I65mZDRnJSeUvisA=="
|
||||
},
|
||||
"SixLabors.ImageSharp": {
|
||||
"type": "CentralTransitive",
|
||||
"requested": "[3.1.12, )",
|
||||
"resolved": "3.1.11",
|
||||
"contentHash": "JfPLyigLthuE50yi6tMt7Amrenr/fA31t2CvJyhy/kQmfulIBAqo5T/YFUSRHtuYPXRSaUHygFeh6Qd933EoSw=="
|
||||
},
|
||||
"StbImageSharp": {
|
||||
"type": "CentralTransitive",
|
||||
"requested": "[2.30.16, )",
|
||||
"resolved": "2.30.16",
|
||||
"contentHash": "qg1i+NHihXVKLKYacGKrauhSQIGL31eBWcTC4Vc7jnGmBFj87LkRuCdXB5aDZisWMRnB6x2mcfwYXQxMWEG/lw=="
|
||||
},
|
||||
"StbTrueTypeSharp": {
|
||||
"type": "CentralTransitive",
|
||||
"requested": "[1.26.12, )",
|
||||
|
|
|
|||
|
|
@ -251,6 +251,21 @@ public sealed class ClientObject
|
|||
/// <summary>Retail <c>PublicWeenieDesc._spellID</c>; used by caster endowments.</summary>
|
||||
public uint? SpellId { get; set; }
|
||||
/// <summary>
|
||||
/// Spell ids retained from this item's latest successful
|
||||
/// <c>IdentifyObjectResponse</c> SpellBook block. These are item spells,
|
||||
/// not the local character's learned spellbook; VTank uses them to
|
||||
/// classify cast-on-strike weapons and item-cast debuffs.
|
||||
/// </summary>
|
||||
public IReadOnlyList<uint> AppraisedSpellIds { get; internal set; } =
|
||||
Array.Empty<uint>();
|
||||
/// <summary>
|
||||
/// Monotonic millisecond tick at which the latest successful identify
|
||||
/// response was received. This is Decal's per-world-object
|
||||
/// <c>LastIdTime</c>, retained on the canonical object so it disappears
|
||||
/// with that exact object lifetime.
|
||||
/// </summary>
|
||||
public int LastAppraisalTimeMs { get; internal set; }
|
||||
/// <summary>
|
||||
/// Retail <c>PublicWeenieDesc._cooldown_id</c>. Positive values name a
|
||||
/// shared item-cooldown group whose player enchantment id is
|
||||
/// <c>CooldownId + 0x8000</c>.
|
||||
|
|
|
|||
|
|
@ -774,6 +774,45 @@ public sealed class ClientObjectTable
|
|||
public bool UpdateProperties(uint itemId, PropertyBundle incoming)
|
||||
{
|
||||
if (!_objects.TryGetValue(itemId, out var item)) return false;
|
||||
MergeProperties(item, incoming);
|
||||
ApplyCooldownProperties(item, incoming);
|
||||
ObjectUpdated?.Invoke(item);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Atomically retains every successful item-appraisal result: the typed
|
||||
/// property tables and the per-item SpellBook block. Publishing one update
|
||||
/// prevents observers from seeing properties without their matching spell
|
||||
/// manifest (or the reverse).
|
||||
/// </summary>
|
||||
public bool UpdateAppraisal(
|
||||
uint itemId,
|
||||
PropertyBundle incoming,
|
||||
IReadOnlyList<uint> spellIds,
|
||||
double receivedAtSeconds = 0d)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(incoming);
|
||||
ArgumentNullException.ThrowIfNull(spellIds);
|
||||
if (!_objects.TryGetValue(itemId, out var item)) return false;
|
||||
MergeProperties(item, incoming);
|
||||
item.AppraisedSpellIds = spellIds.Count == 0
|
||||
? Array.Empty<uint>()
|
||||
: spellIds.ToArray();
|
||||
if (double.IsFinite(receivedAtSeconds) && receivedAtSeconds >= 0d)
|
||||
{
|
||||
long milliseconds = checked((long)Math.Round(
|
||||
receivedAtSeconds * 1000d,
|
||||
MidpointRounding.AwayFromZero));
|
||||
item.LastAppraisalTimeMs = unchecked((int)milliseconds);
|
||||
}
|
||||
ApplyCooldownProperties(item, incoming);
|
||||
ObjectUpdated?.Invoke(item);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void MergeProperties(ClientObject item, PropertyBundle incoming)
|
||||
{
|
||||
foreach (var kv in incoming.Ints) item.Properties.Ints[kv.Key] = kv.Value;
|
||||
foreach (var kv in incoming.Int64s) item.Properties.Int64s[kv.Key] = kv.Value;
|
||||
foreach (var kv in incoming.Bools) item.Properties.Bools[kv.Key] = kv.Value;
|
||||
|
|
@ -781,9 +820,6 @@ public sealed class ClientObjectTable
|
|||
foreach (var kv in incoming.Strings) item.Properties.Strings[kv.Key] = kv.Value;
|
||||
foreach (var kv in incoming.DataIds) item.Properties.DataIds[kv.Key] = kv.Value;
|
||||
foreach (var kv in incoming.InstanceIds) item.Properties.InstanceIds[kv.Key] = kv.Value;
|
||||
ApplyCooldownProperties(item, incoming);
|
||||
ObjectUpdated?.Invoke(item);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -2383,7 +2383,11 @@ public sealed class PhysicsEngine
|
|||
body is not null ? PhysicsResolveCapture.Snapshot(body) : null);
|
||||
}
|
||||
|
||||
return resolveResult;
|
||||
return resolveResult with
|
||||
{
|
||||
LastCollidedObjectId = ci.LastCollidedObjectGuid ?? 0u,
|
||||
CollidedWithEnvironment = ci.CollidedWithEnvironment,
|
||||
};
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
|
|
|||
|
|
@ -58,4 +58,16 @@ public readonly record struct ResolveResult(
|
|||
/// <summary>Full cell that owns <see cref="ContactPlane"/>.</summary>
|
||||
uint ContactPlaneCellId = 0,
|
||||
/// <summary>Whether the accepted contact plane is water.</summary>
|
||||
bool ContactPlaneIsWater = false);
|
||||
bool ContactPlaneIsWater = false)
|
||||
{
|
||||
/// <summary>
|
||||
/// Last live object touched by this transition, or zero for environment-
|
||||
/// only/no collision. This is detached collision evidence, not an impact
|
||||
/// side effect; projectile-awareness callers use it to distinguish the
|
||||
/// designated target from an intervening creature or prop.
|
||||
/// </summary>
|
||||
public uint LastCollidedObjectId { get; init; }
|
||||
|
||||
/// <summary>Whether resident environment geometry blocked the sweep.</summary>
|
||||
public bool CollidedWithEnvironment { get; init; }
|
||||
}
|
||||
|
|
|
|||
142
src/AcDream.Core/Plugins/PluginCommandRegistry.cs
Normal file
142
src/AcDream.Core/Plugins/PluginCommandRegistry.cs
Normal file
|
|
@ -0,0 +1,142 @@
|
|||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.Core.Plugins;
|
||||
|
||||
/// <summary>
|
||||
/// Shared host implementation of the additive plugin-command contract.
|
||||
/// Registrations are exact leases; callbacks are invoked outside the registry
|
||||
/// lock so a handler may submit chat or unregister itself without deadlocking.
|
||||
/// </summary>
|
||||
public sealed class PluginCommandRegistry : IPluginCommandRegistry
|
||||
{
|
||||
private readonly object _gate = new();
|
||||
private readonly Dictionary<string, Registration> _registrations =
|
||||
new(StringComparer.OrdinalIgnoreCase);
|
||||
private readonly Action<string, Exception>? _onFailure;
|
||||
|
||||
public PluginCommandRegistry(Action<string, Exception>? onFailure = null)
|
||||
{
|
||||
_onFailure = onFailure;
|
||||
}
|
||||
|
||||
public IDisposable Register(string verb, Action<PluginCommand> handler)
|
||||
{
|
||||
string normalized = NormalizeVerb(verb);
|
||||
ArgumentNullException.ThrowIfNull(handler);
|
||||
var registration = new Registration(this, normalized, handler);
|
||||
lock (_gate)
|
||||
{
|
||||
if (_registrations.ContainsKey(normalized))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Plugin command '{normalized}' is already registered.");
|
||||
}
|
||||
_registrations.Add(normalized, registration);
|
||||
}
|
||||
return registration;
|
||||
}
|
||||
|
||||
/// <summary>Try to consume one complete command-shaped line.</summary>
|
||||
public bool TryHandle(string rawText)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(rawText))
|
||||
return false;
|
||||
string trimmed = rawText.Trim();
|
||||
if (trimmed.Length < 2 || trimmed[0] is not ('/' or '@'))
|
||||
return false;
|
||||
|
||||
int separator = trimmed.IndexOfAny([' ', '\t'], 1);
|
||||
string verb = separator < 0
|
||||
? trimmed[1..]
|
||||
: trimmed[1..separator];
|
||||
if (verb.Length == 0)
|
||||
return false;
|
||||
|
||||
Registration? registration;
|
||||
lock (_gate)
|
||||
_registrations.TryGetValue(verb, out registration);
|
||||
if (registration is null)
|
||||
return false;
|
||||
|
||||
string arguments = separator < 0
|
||||
? string.Empty
|
||||
: trimmed[(separator + 1)..].Trim();
|
||||
try
|
||||
{
|
||||
registration.Invoke(new PluginCommand(
|
||||
registration.Verb,
|
||||
arguments,
|
||||
trimmed));
|
||||
}
|
||||
catch (Exception error)
|
||||
{
|
||||
try
|
||||
{
|
||||
_onFailure?.Invoke(registration.Verb, error);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// Diagnostics observe plugin code; they cannot poison chat.
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private static string NormalizeVerb(string verb)
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(verb);
|
||||
string normalized = verb.Trim().TrimStart('/', '@');
|
||||
if (normalized.Length is < 1 or > 32
|
||||
|| normalized.Any(static value => !char.IsLetterOrDigit(value)))
|
||||
{
|
||||
throw new ArgumentException(
|
||||
"Plugin command verbs must contain 1-32 letters or digits.",
|
||||
nameof(verb));
|
||||
}
|
||||
return normalized;
|
||||
}
|
||||
|
||||
private void Remove(Registration expected)
|
||||
{
|
||||
lock (_gate)
|
||||
{
|
||||
if (_registrations.TryGetValue(expected.Verb, out Registration? current)
|
||||
&& ReferenceEquals(current, expected))
|
||||
{
|
||||
_registrations.Remove(expected.Verb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class Registration(
|
||||
PluginCommandRegistry owner,
|
||||
string verb,
|
||||
Action<PluginCommand> handler) : IDisposable
|
||||
{
|
||||
private readonly object _gate = new();
|
||||
private PluginCommandRegistry? _owner = owner;
|
||||
private Action<PluginCommand>? _handler = handler;
|
||||
|
||||
internal string Verb { get; } = verb;
|
||||
|
||||
internal void Invoke(PluginCommand command)
|
||||
{
|
||||
Action<PluginCommand>? callback;
|
||||
lock (_gate)
|
||||
callback = _handler;
|
||||
callback?.Invoke(command);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
PluginCommandRegistry? currentOwner;
|
||||
lock (_gate)
|
||||
{
|
||||
currentOwner = _owner;
|
||||
_owner = null;
|
||||
_handler = null;
|
||||
}
|
||||
currentOwner?.Remove(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
151
src/AcDream.Core/Plugins/PluginLootClassifierRegistry.cs
Normal file
151
src/AcDream.Core/Plugins/PluginLootClassifierRegistry.cs
Normal file
|
|
@ -0,0 +1,151 @@
|
|||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.Core.Plugins;
|
||||
|
||||
/// <summary>Process-local transactional registry for external loot plugins.</summary>
|
||||
public sealed class PluginLootClassifierRegistry : IPluginLootClassifierRegistry
|
||||
{
|
||||
private readonly object _gate = new();
|
||||
private readonly Dictionary<string, Entry> _entries =
|
||||
new(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
public IReadOnlyList<PluginLootClassifierInfo> Available
|
||||
{
|
||||
get
|
||||
{
|
||||
lock (_gate)
|
||||
{
|
||||
return _entries.Values
|
||||
.Select(static entry => entry.Info)
|
||||
.OrderBy(static info => info.DisplayName,
|
||||
StringComparer.OrdinalIgnoreCase)
|
||||
.ThenBy(static info => info.Id,
|
||||
StringComparer.OrdinalIgnoreCase)
|
||||
.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public IDisposable Register(
|
||||
string classifierId,
|
||||
string displayName,
|
||||
IPluginLootClassifier classifier)
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(classifierId);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(displayName);
|
||||
ArgumentNullException.ThrowIfNull(classifier);
|
||||
string id = classifierId.Trim();
|
||||
var entry = new Entry(
|
||||
new PluginLootClassifierInfo(id, displayName.Trim()),
|
||||
classifier);
|
||||
lock (_gate)
|
||||
{
|
||||
if (!_entries.TryAdd(id, entry))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Loot classifier '{id}' is already registered.");
|
||||
}
|
||||
}
|
||||
return new Registration(this, id, entry);
|
||||
}
|
||||
|
||||
public bool TryClassify(
|
||||
string classifierId,
|
||||
in PluginLootClassificationContext context,
|
||||
out PluginLootClassification classification)
|
||||
{
|
||||
Entry? entry;
|
||||
lock (_gate)
|
||||
_entries.TryGetValue(classifierId ?? string.Empty, out entry);
|
||||
if (entry is null)
|
||||
{
|
||||
classification = default;
|
||||
return false;
|
||||
}
|
||||
try
|
||||
{
|
||||
classification = entry.Classifier.Classify(context);
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
classification = default;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryNotifyLooted(
|
||||
string classifierId,
|
||||
in PluginLootedItem item)
|
||||
{
|
||||
if (!TryGetClassifier(classifierId, out IPluginLootClassifier classifier))
|
||||
return false;
|
||||
try
|
||||
{
|
||||
classifier.OnLooted(item);
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryNotifyItemRemoved(string classifierId, uint objectId)
|
||||
{
|
||||
if (!TryGetClassifier(classifierId, out IPluginLootClassifier classifier))
|
||||
return false;
|
||||
try
|
||||
{
|
||||
classifier.OnItemRemoved(objectId);
|
||||
return true;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryGetClassifier(
|
||||
string classifierId,
|
||||
out IPluginLootClassifier classifier)
|
||||
{
|
||||
classifier = null!;
|
||||
if (string.IsNullOrWhiteSpace(classifierId))
|
||||
return false;
|
||||
lock (_gate)
|
||||
{
|
||||
if (!_entries.TryGetValue(classifierId.Trim(), out Entry? entry))
|
||||
return false;
|
||||
classifier = entry.Classifier;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private void Remove(string id, Entry expected)
|
||||
{
|
||||
lock (_gate)
|
||||
{
|
||||
if (_entries.TryGetValue(id, out Entry? current)
|
||||
&& ReferenceEquals(current, expected))
|
||||
{
|
||||
_entries.Remove(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private sealed record Entry(
|
||||
PluginLootClassifierInfo Info,
|
||||
IPluginLootClassifier Classifier);
|
||||
|
||||
private sealed class Registration(
|
||||
PluginLootClassifierRegistry owner,
|
||||
string id,
|
||||
Entry entry) : IDisposable
|
||||
{
|
||||
private PluginLootClassifierRegistry? _owner = owner;
|
||||
|
||||
public void Dispose() => Interlocked.Exchange(ref _owner, null)?
|
||||
.Remove(id, entry);
|
||||
}
|
||||
}
|
||||
|
|
@ -258,7 +258,10 @@ public sealed class PluginSession : IDisposable
|
|||
{
|
||||
foreach (PluginDiscoveryResult candidate in available)
|
||||
{
|
||||
var scope = new ScopedPluginHost(_host);
|
||||
var scope = new ScopedPluginHost(
|
||||
_host,
|
||||
candidate.Manifest!.Id,
|
||||
candidate.Manifest.DisplayName);
|
||||
ScopedRenderPackRegistry? renderPackScope =
|
||||
candidate.Manifest!.Declares(PluginKind.RenderPack)
|
||||
&& _renderPacks is not null
|
||||
|
|
|
|||
|
|
@ -13,14 +13,30 @@ internal sealed class ScopedPluginHost : IPluginHost, IDisposable
|
|||
private readonly ScopedEvents _events;
|
||||
private readonly ScopedSelectionService _selection;
|
||||
private readonly ScopedUiRegistry _ui;
|
||||
private readonly ScopedPluginStorage _storage;
|
||||
private readonly ScopedPluginCommandRegistry _commands;
|
||||
private readonly ScopedLootClassifierRegistry _lootClassifiers;
|
||||
private bool _disposed;
|
||||
|
||||
internal ScopedPluginHost(IPluginHost inner)
|
||||
internal ScopedPluginHost(
|
||||
IPluginHost inner,
|
||||
string pluginId,
|
||||
string pluginDisplayName)
|
||||
{
|
||||
_inner = inner ?? throw new ArgumentNullException(nameof(inner));
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(pluginId);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(pluginDisplayName);
|
||||
_events = new ScopedEvents(inner.Events);
|
||||
_selection = new ScopedSelectionService(inner.Selection);
|
||||
_ui = new ScopedUiRegistry(inner.Ui);
|
||||
_ui = new ScopedUiRegistry(
|
||||
inner.Ui,
|
||||
new PluginUiOwner(pluginId, pluginDisplayName));
|
||||
_storage = new ScopedPluginStorage(inner.Storage, pluginId);
|
||||
_commands = new ScopedPluginCommandRegistry(inner.Commands);
|
||||
_lootClassifiers = new ScopedLootClassifierRegistry(
|
||||
inner.LootClassifiers,
|
||||
pluginId,
|
||||
pluginDisplayName);
|
||||
}
|
||||
|
||||
public bool HasUi => _inner.HasUi;
|
||||
|
|
@ -29,6 +45,9 @@ internal sealed class ScopedPluginHost : IPluginHost, IDisposable
|
|||
public IEvents Events => _events;
|
||||
public ISelectionService Selection => _selection;
|
||||
public IUiRegistry Ui => _ui;
|
||||
public IPluginStorage Storage => _storage;
|
||||
public IPluginCommandRegistry Commands => _commands;
|
||||
public IPluginLootClassifierRegistry LootClassifiers => _lootClassifiers;
|
||||
|
||||
/// <summary>
|
||||
/// Delegated rather than scoped, unlike <see cref="Events"/>,
|
||||
|
|
@ -45,6 +64,48 @@ internal sealed class ScopedPluginHost : IPluginHost, IDisposable
|
|||
/// </remarks>
|
||||
public IAutomationSurface Automation => _inner.Automation;
|
||||
|
||||
private sealed class ScopedPluginStorage(
|
||||
IPluginStorage inner,
|
||||
string pluginId) : IPluginStorage
|
||||
{
|
||||
public bool IsAvailable => inner.IsAvailable;
|
||||
public string? ReadText(string key) =>
|
||||
inner.ReadText(ScopedKey(key));
|
||||
public IReadOnlyList<string> List(string prefix)
|
||||
{
|
||||
string scopedPrefix = ScopedKey(prefix);
|
||||
string ownerPrefix = pluginId + Path.DirectorySeparatorChar;
|
||||
return inner.List(scopedPrefix)
|
||||
.Select(key => key.Replace('/', Path.DirectorySeparatorChar))
|
||||
.Where(key => key.StartsWith(
|
||||
ownerPrefix,
|
||||
OperatingSystem.IsWindows()
|
||||
? StringComparison.OrdinalIgnoreCase
|
||||
: StringComparison.Ordinal))
|
||||
.Select(key => key[ownerPrefix.Length..]
|
||||
.Replace(Path.DirectorySeparatorChar, '/'))
|
||||
.ToArray();
|
||||
}
|
||||
public void WriteText(string key, string content) =>
|
||||
inner.WriteText(ScopedKey(key), content);
|
||||
public bool Delete(string key) => inner.Delete(ScopedKey(key));
|
||||
|
||||
private static string ValidateKey(string key)
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(key);
|
||||
if (Path.IsPathRooted(key)
|
||||
|| key.Contains("..", StringComparison.Ordinal)
|
||||
|| key.Contains('\\'))
|
||||
{
|
||||
throw new ArgumentException("Invalid plugin storage key.", nameof(key));
|
||||
}
|
||||
return key.Replace('/', Path.DirectorySeparatorChar);
|
||||
}
|
||||
|
||||
private string ScopedKey(string key) =>
|
||||
Path.Combine(pluginId, ValidateKey(key));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed)
|
||||
|
|
@ -53,6 +114,127 @@ internal sealed class ScopedPluginHost : IPluginHost, IDisposable
|
|||
_events.Dispose();
|
||||
_selection.Dispose();
|
||||
_ui.Dispose();
|
||||
_commands.Dispose();
|
||||
_lootClassifiers.Dispose();
|
||||
}
|
||||
|
||||
private sealed class ScopedLootClassifierRegistry(
|
||||
IPluginLootClassifierRegistry inner,
|
||||
string pluginId,
|
||||
string pluginDisplayName)
|
||||
: IPluginLootClassifierRegistry,
|
||||
IDisposable
|
||||
{
|
||||
private readonly object _gate = new();
|
||||
private readonly List<IDisposable> _registrations = [];
|
||||
private bool _disposed;
|
||||
|
||||
public IReadOnlyList<PluginLootClassifierInfo> Available =>
|
||||
inner.Available;
|
||||
|
||||
public IDisposable Register(
|
||||
string classifierId,
|
||||
string displayName,
|
||||
IPluginLootClassifier classifier)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(classifierId);
|
||||
string local = classifierId.Trim();
|
||||
if (local.Contains('/') || local.Contains('\\'))
|
||||
{
|
||||
throw new ArgumentException(
|
||||
"A classifier id cannot contain a path separator.",
|
||||
nameof(classifierId));
|
||||
}
|
||||
string effectiveName = string.IsNullOrWhiteSpace(displayName)
|
||||
? pluginDisplayName
|
||||
: displayName.Trim();
|
||||
IDisposable registration = inner.Register(
|
||||
$"{pluginId}/{local}",
|
||||
effectiveName,
|
||||
classifier);
|
||||
lock (_gate)
|
||||
{
|
||||
if (!_disposed)
|
||||
{
|
||||
_registrations.Add(registration);
|
||||
return registration;
|
||||
}
|
||||
}
|
||||
registration.Dispose();
|
||||
throw new ObjectDisposedException(nameof(ScopedLootClassifierRegistry));
|
||||
}
|
||||
|
||||
public bool TryClassify(
|
||||
string classifierId,
|
||||
in PluginLootClassificationContext context,
|
||||
out PluginLootClassification classification) =>
|
||||
inner.TryClassify(classifierId, context, out classification);
|
||||
|
||||
public bool TryNotifyLooted(
|
||||
string classifierId,
|
||||
in PluginLootedItem item) =>
|
||||
inner.TryNotifyLooted(classifierId, item);
|
||||
|
||||
public bool TryNotifyItemRemoved(
|
||||
string classifierId,
|
||||
uint objectId) =>
|
||||
inner.TryNotifyItemRemoved(classifierId, objectId);
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
IDisposable[] registrations;
|
||||
lock (_gate)
|
||||
{
|
||||
if (_disposed)
|
||||
return;
|
||||
_disposed = true;
|
||||
registrations = _registrations.ToArray();
|
||||
_registrations.Clear();
|
||||
}
|
||||
for (int index = registrations.Length - 1; index >= 0; index--)
|
||||
registrations[index].Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class ScopedPluginCommandRegistry(IPluginCommandRegistry inner)
|
||||
: IPluginCommandRegistry,
|
||||
IDisposable
|
||||
{
|
||||
private readonly object _gate = new();
|
||||
private readonly List<IDisposable> _registrations = [];
|
||||
private bool _disposed;
|
||||
|
||||
public IDisposable Register(string verb, Action<PluginCommand> handler)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
IDisposable registration = inner.Register(verb, handler);
|
||||
lock (_gate)
|
||||
{
|
||||
if (!_disposed)
|
||||
{
|
||||
_registrations.Add(registration);
|
||||
return registration;
|
||||
}
|
||||
}
|
||||
registration.Dispose();
|
||||
throw new ObjectDisposedException(nameof(ScopedPluginCommandRegistry));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
IDisposable[] registrations;
|
||||
lock (_gate)
|
||||
{
|
||||
if (_disposed)
|
||||
return;
|
||||
_disposed = true;
|
||||
registrations = _registrations.ToArray();
|
||||
_registrations.Clear();
|
||||
}
|
||||
for (int index = registrations.Length - 1; index >= 0; index--)
|
||||
registrations[index].Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class ScopedSelectionService(ISelectionService inner)
|
||||
|
|
@ -297,22 +479,92 @@ internal sealed class ScopedPluginHost : IPluginHost, IDisposable
|
|||
private sealed class ScopedUiRegistry : IUiRegistry, IDisposable
|
||||
{
|
||||
private readonly IScopedUiRegistry _inner;
|
||||
private readonly PluginUiOwner _owner;
|
||||
private readonly object _gate = new();
|
||||
private readonly List<IDisposable> _registrations = [];
|
||||
private bool _disposed;
|
||||
|
||||
internal ScopedUiRegistry(IUiRegistry inner)
|
||||
internal ScopedUiRegistry(IUiRegistry inner, PluginUiOwner owner)
|
||||
{
|
||||
_inner = inner as IScopedUiRegistry
|
||||
?? throw new InvalidOperationException(
|
||||
"Plugin hosts must expose an IScopedUiRegistry so UI registrations can be rolled back.");
|
||||
_owner = owner;
|
||||
}
|
||||
|
||||
public void AddMarkupPanel(string markupPath, object binding)
|
||||
{
|
||||
IDisposable registration = _inner.RegisterMarkupPanel(
|
||||
AddRegistration(_inner.RegisterPanel(
|
||||
_owner,
|
||||
new PluginPanelDescriptor(
|
||||
Path.GetFileNameWithoutExtension(markupPath),
|
||||
_owner.DisplayName),
|
||||
markupPath,
|
||||
binding);
|
||||
binding));
|
||||
}
|
||||
|
||||
public void AddPanel(
|
||||
PluginPanelDescriptor descriptor,
|
||||
string markupPath,
|
||||
object binding)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(descriptor);
|
||||
AddRegistration(_inner.RegisterPanel(
|
||||
_owner,
|
||||
descriptor,
|
||||
markupPath,
|
||||
binding));
|
||||
}
|
||||
|
||||
public IDisposable RegisterPanel(
|
||||
PluginPanelDescriptor descriptor,
|
||||
string markupPath,
|
||||
object binding)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(descriptor);
|
||||
return TrackRegistration(_inner.RegisterPanel(
|
||||
_owner,
|
||||
descriptor,
|
||||
markupPath,
|
||||
binding));
|
||||
}
|
||||
|
||||
public IDisposable RegisterPanelContent(
|
||||
PluginPanelDescriptor descriptor,
|
||||
string markupContent,
|
||||
object binding)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(descriptor);
|
||||
return TrackRegistration(_inner.RegisterPanelContent(
|
||||
_owner,
|
||||
descriptor,
|
||||
markupContent,
|
||||
binding));
|
||||
}
|
||||
|
||||
public bool ViewExists(string viewName) =>
|
||||
_inner.ViewExists(_owner, viewName);
|
||||
|
||||
public bool IsViewVisible(string viewName) =>
|
||||
_inner.IsViewVisible(_owner, viewName);
|
||||
|
||||
public bool ControlExists(string viewName, string controlName) =>
|
||||
_inner.ControlExists(_owner, viewName, controlName);
|
||||
|
||||
public bool SetControlLabel(
|
||||
string viewName,
|
||||
string controlName,
|
||||
string label) =>
|
||||
_inner.SetControlLabel(_owner, viewName, controlName, label);
|
||||
|
||||
public bool SetControlVisible(
|
||||
string viewName,
|
||||
string controlName,
|
||||
bool visible) =>
|
||||
_inner.SetControlVisible(_owner, viewName, controlName, visible);
|
||||
|
||||
private void AddRegistration(IDisposable registration)
|
||||
{
|
||||
lock (_gate)
|
||||
{
|
||||
if (!_disposed)
|
||||
|
|
@ -326,6 +578,31 @@ internal sealed class ScopedPluginHost : IPluginHost, IDisposable
|
|||
throw new ObjectDisposedException(nameof(ScopedUiRegistry));
|
||||
}
|
||||
|
||||
private IDisposable TrackRegistration(IDisposable registration)
|
||||
{
|
||||
lock (_gate)
|
||||
{
|
||||
if (!_disposed)
|
||||
{
|
||||
_registrations.Add(registration);
|
||||
return new IndividualRegistration(this, registration);
|
||||
}
|
||||
}
|
||||
|
||||
registration.Dispose();
|
||||
throw new ObjectDisposedException(nameof(ScopedUiRegistry));
|
||||
}
|
||||
|
||||
private void RemoveRegistration(IDisposable registration)
|
||||
{
|
||||
lock (_gate)
|
||||
{
|
||||
if (!_registrations.Remove(registration))
|
||||
return;
|
||||
}
|
||||
registration.Dispose();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
IDisposable[] registrations;
|
||||
|
|
@ -344,5 +621,15 @@ internal sealed class ScopedPluginHost : IPluginHost, IDisposable
|
|||
catch { }
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class IndividualRegistration(
|
||||
ScopedUiRegistry owner,
|
||||
IDisposable registration) : IDisposable
|
||||
{
|
||||
private ScopedUiRegistry? _owner = owner;
|
||||
|
||||
public void Dispose() => Interlocked.Exchange(ref _owner, null)?
|
||||
.RemoveRegistration(registration);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ internal sealed class HeadlessMovementInputSource(
|
|||
public MovementInput Capture()
|
||||
{
|
||||
if (_movement.HasCommandInput)
|
||||
return _movement.CommandInput;
|
||||
return _movement.CommandInput with { IsPersistentCommand = true };
|
||||
return new MovementInput(
|
||||
Forward: _movement.AutoRunActive,
|
||||
Run: true);
|
||||
|
|
|
|||
|
|
@ -341,7 +341,13 @@ internal sealed class HeadlessSessionHost : IDisposable
|
|||
// descriptor.StatusFile is unset — every call site below stays
|
||||
// unconditional.
|
||||
var statusWriter = new SessionStatusWriter(descriptor.StatusFile);
|
||||
var chatCommandSurface = new LiveChatCommandSurface();
|
||||
var pluginCommands = new AcDream.Core.Plugins.PluginCommandRegistry(
|
||||
(verb, error) => diagnostics.Failure(
|
||||
descriptor.Id,
|
||||
$"plugin-command-{verb}",
|
||||
error));
|
||||
var chatCommandSurface = new LiveChatCommandSurface(
|
||||
pluginCommands.TryHandle);
|
||||
var loginCommands = new LoginCommandSequence(
|
||||
descriptor.LoginCommands,
|
||||
TimeSpan.FromMilliseconds(descriptor.LoginCommandDelayMs),
|
||||
|
|
@ -359,7 +365,8 @@ internal sealed class HeadlessSessionHost : IDisposable
|
|||
statusWriter,
|
||||
descriptor.Id,
|
||||
pluginRoots ?? [],
|
||||
descriptor.Plugins);
|
||||
descriptor.Plugins,
|
||||
pluginCommands);
|
||||
var liveSession = new LiveSessionHost(
|
||||
runtime.Session,
|
||||
new LiveSessionHostBindings(
|
||||
|
|
@ -1201,6 +1208,7 @@ internal sealed class HeadlessSessionHost : IDisposable
|
|||
{
|
||||
Runtime.InventoryOwner.ExternalContainers
|
||||
.ApplyUseDone(error);
|
||||
Runtime.ActionOwner.SpellCast.CompleteUse(error);
|
||||
Runtime.ActionOwner.Transactions.CompleteUse(error);
|
||||
},
|
||||
Runtime.InventoryOwner.ItemMana,
|
||||
|
|
|
|||
|
|
@ -38,15 +38,18 @@ internal sealed class HeadlessPluginHost
|
|||
|
||||
internal HeadlessPluginHost(
|
||||
GameRuntime runtime,
|
||||
IPluginLogger logger)
|
||||
IPluginLogger logger,
|
||||
IPluginCommandRegistry? commands = null)
|
||||
{
|
||||
_runtime = runtime ?? throw new ArgumentNullException(nameof(runtime));
|
||||
Log = logger ?? throw new ArgumentNullException(nameof(logger));
|
||||
Commands = commands ?? NoOpPluginCommandRegistry.Instance;
|
||||
_eventSubscription = runtime.Subscribe(this);
|
||||
}
|
||||
|
||||
public bool HasUi => false;
|
||||
public IPluginLogger Log { get; }
|
||||
public IPluginCommandRegistry Commands { get; }
|
||||
public IGameState State => this;
|
||||
public IEvents Events => this;
|
||||
public ISelectionService Selection => _runtime.ActionOwner.Selection;
|
||||
|
|
|
|||
|
|
@ -44,7 +44,8 @@ internal sealed class HeadlessPluginSession : IDisposable
|
|||
SessionStatusWriter statusWriter,
|
||||
string sessionId,
|
||||
IEnumerable<string> roots,
|
||||
IReadOnlyList<string>? allowList)
|
||||
IReadOnlyList<string>? allowList,
|
||||
IPluginCommandRegistry? commands = null)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(runtime);
|
||||
ArgumentNullException.ThrowIfNull(diagnostics);
|
||||
|
|
@ -57,7 +58,8 @@ internal sealed class HeadlessPluginSession : IDisposable
|
|||
new HeadlessPluginLogger(
|
||||
diagnostics,
|
||||
sessionId,
|
||||
() => runtime.Generation.Value));
|
||||
() => runtime.Generation.Value),
|
||||
commands);
|
||||
var plugins = new PluginSession(
|
||||
host,
|
||||
status => Report(statusWriter, sessionId, status),
|
||||
|
|
|
|||
|
|
@ -53,7 +53,38 @@ public readonly record struct PluginSpellInfo(
|
|||
uint School,
|
||||
string Description,
|
||||
bool IsSelfTargeted,
|
||||
bool IsBeneficial);
|
||||
bool IsBeneficial)
|
||||
{
|
||||
/// <summary>Retail spell-table classification, projected without policy.</summary>
|
||||
public bool IsDebuff { get; init; }
|
||||
public bool IsOffensive { get; init; }
|
||||
public bool IsFellowship { get; init; }
|
||||
public bool IsUntargeted { get; init; }
|
||||
/// <summary>
|
||||
/// VTank's spell-facing rule: targeted spells require facing except the
|
||||
/// authored family range 222..235.
|
||||
/// </summary>
|
||||
public bool RequiresTurnTo { get; init; }
|
||||
public bool IsProjectile { get; init; }
|
||||
public bool IsDamageOverTime { get; init; }
|
||||
public uint RawFlags { get; init; }
|
||||
public int SpellType { get; init; }
|
||||
public uint TargetMask { get; init; }
|
||||
public float BaseRangeConstant { get; init; }
|
||||
public float BaseRangeModifier { get; init; }
|
||||
/// <summary>
|
||||
/// Retail formula component ids in authored order. Plugins can inspect
|
||||
/// requirements without importing client/Core spell types.
|
||||
/// </summary>
|
||||
public IReadOnlyList<uint> FormulaComponentIds { get; init; } =
|
||||
Array.Empty<uint>();
|
||||
/// <summary>
|
||||
/// VTank's spell quality. It is the portal spell difficulty unless its
|
||||
/// official GameInfoDB override supplies a replacement.
|
||||
/// </summary>
|
||||
public int? QualityOverride { get; init; }
|
||||
public int Quality => QualityOverride ?? Difficulty;
|
||||
}
|
||||
|
||||
/// <summary>One enchantment currently in force on the local player.</summary>
|
||||
public readonly record struct PluginActiveEnchantment(
|
||||
|
|
@ -62,18 +93,39 @@ public readonly record struct PluginActiveEnchantment(
|
|||
int Tier,
|
||||
double SecondsRemaining);
|
||||
|
||||
/// <summary>One immutable entry from retail SpellComponentTable 0x0E00000F.</summary>
|
||||
public readonly record struct PluginSpellComponentInfo(
|
||||
uint ComponentId,
|
||||
uint WeenieClassId,
|
||||
string Name,
|
||||
double BurnRate,
|
||||
uint GestureId,
|
||||
double GestureSpeed,
|
||||
uint IconId,
|
||||
uint SortKey,
|
||||
string Type,
|
||||
string Word);
|
||||
|
||||
/// <summary>One of the character's skills, named from the retail skill table.</summary>
|
||||
public readonly record struct PluginSkillInfo(
|
||||
uint SkillId,
|
||||
string Name,
|
||||
PluginSkillTraining Training,
|
||||
uint Current);
|
||||
uint Current)
|
||||
{
|
||||
/// <summary>Unenchanted retail skill level before vitae and spell mods.</summary>
|
||||
public uint Base { get; init; } = Current;
|
||||
}
|
||||
|
||||
/// <summary>One primary attribute. <paramref name="Kind"/> is 0..5.</summary>
|
||||
public readonly record struct PluginAttributeInfo(
|
||||
int Kind,
|
||||
string Name,
|
||||
uint Current);
|
||||
uint Current)
|
||||
{
|
||||
/// <summary>Unenchanted primary-attribute value.</summary>
|
||||
public uint Base { get; init; } = Current;
|
||||
}
|
||||
|
||||
/// <summary>Why a cast would or would not be accepted right now.</summary>
|
||||
public enum PluginCastGate
|
||||
|
|
@ -93,6 +145,28 @@ public interface ICharacterInfo
|
|||
{
|
||||
bool IsInWorld { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Stable in-world character name. Empty when unavailable. Plugins use it
|
||||
/// for VTank-compatible "By char" profile scoping; it is identity data,
|
||||
/// not a presentation-owned label.
|
||||
/// </summary>
|
||||
string Name => string.Empty;
|
||||
|
||||
/// <summary>Server-advertised world name used to scope global variables.</summary>
|
||||
string WorldName => string.Empty;
|
||||
|
||||
/// <summary>Authenticated account name; expression surfaces expose only its hash.</summary>
|
||||
string AccountName => string.Empty;
|
||||
|
||||
/// <summary>Retail roster slot for this character, or -1 when unavailable.</summary>
|
||||
int CharacterIndex => -1;
|
||||
|
||||
/// <summary>Current character level.</summary>
|
||||
int Level => 0;
|
||||
|
||||
/// <summary>Unused ordinary slots in the main pack.</summary>
|
||||
int MainPackFreeSlots => 0;
|
||||
|
||||
/// <summary>
|
||||
/// The local player's own object id, or 0 when not in world. Needed to
|
||||
/// target yourself: retail's banes are Item Enchantments whose description
|
||||
|
|
@ -108,6 +182,12 @@ public interface ICharacterInfo
|
|||
uint CurrentMana { get; }
|
||||
uint MaxMana { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Retail PropertyInt.SummoningMastery: 0 undef/geomancer, 1 primalist,
|
||||
/// 2 necromancer, 3 naturalist.
|
||||
/// </summary>
|
||||
int SummoningMastery => 0;
|
||||
|
||||
/// <summary>Skills the character has, with training state and current level.</summary>
|
||||
IReadOnlyList<PluginSkillInfo> Skills { get; }
|
||||
|
||||
|
|
@ -141,18 +221,75 @@ public interface ISpellCatalog
|
|||
/// </remarks>
|
||||
IReadOnlyList<PluginSpellInfo> KnownSelfBuffs { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Learned direct offensive spells. Debuffs and beneficial spells are
|
||||
/// excluded; the plugin owns which attack spell to choose.
|
||||
/// </summary>
|
||||
IReadOnlyList<PluginSpellInfo> KnownAttackSpells =>
|
||||
Array.Empty<PluginSpellInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// Every learned offensive or debuff spell, including untargeted rings,
|
||||
/// streaks and damage-over-time lines. The host supplies data; the plugin
|
||||
/// decides which names/families implement its combat policy.
|
||||
/// </summary>
|
||||
IReadOnlyList<PluginSpellInfo> KnownCombatSpells =>
|
||||
Array.Empty<PluginSpellInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// Whether the character has learned this exact spell id. <see cref="TryGet"/>
|
||||
/// answers a different question: it can resolve metadata for spells that
|
||||
/// are not in the character's spellbook, such as a scroll being appraised.
|
||||
/// </summary>
|
||||
bool IsKnown(uint spellId) => false;
|
||||
|
||||
bool TryGet(uint spellId, out PluginSpellInfo info);
|
||||
|
||||
/// <summary>Resolve retail's spell-component id, not its inventory WCID.</summary>
|
||||
bool TryGetComponent(uint componentId, out PluginSpellComponentInfo info)
|
||||
{
|
||||
info = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>Seconds remaining for one retail shared cooldown id.</summary>
|
||||
double GetCooldownRemaining(uint cooldownId) => 0d;
|
||||
}
|
||||
|
||||
/// <summary>Writing to the player's chat window.</summary>
|
||||
public readonly record struct PluginChatMessage(
|
||||
ulong Sequence,
|
||||
uint SenderObjectId,
|
||||
int Kind,
|
||||
string Sender,
|
||||
string Text,
|
||||
string ChannelName);
|
||||
|
||||
/// <summary>Reading confirmed chat and writing client-local notices.</summary>
|
||||
public interface IPluginChat
|
||||
{
|
||||
/// <summary>
|
||||
/// Ordered transcript messages newer than <paramref name="afterSequence"/>.
|
||||
/// The cursor is host-session independent and monotonically increases for
|
||||
/// the lifetime of this automation surface. VTank uses actual combat lines
|
||||
/// such as "You cast ... on ..." to confirm item and weapon procs.
|
||||
/// </summary>
|
||||
IReadOnlyList<PluginChatMessage> CaptureMessages(ulong afterSequence) =>
|
||||
Array.Empty<PluginChatMessage>();
|
||||
|
||||
/// <summary>
|
||||
/// Post a client-local system line, the channel retail uses for the
|
||||
/// client's own notices. It is local to this client: nothing is sent to the
|
||||
/// server and no other player sees it.
|
||||
/// </summary>
|
||||
void PostSystemMessage(string text);
|
||||
|
||||
/// <summary>
|
||||
/// Submit text through the client's normal retail chat-command parser.
|
||||
/// Commands, emotes, tells, and ordinary speech therefore use the same
|
||||
/// route as text entered in the main chat field.
|
||||
/// </summary>
|
||||
bool Submit(string text) => false;
|
||||
}
|
||||
|
||||
/// <summary>Casting, with a preflight so a plugin need not guess.</summary>
|
||||
|
|
@ -160,6 +297,13 @@ public interface IMagicCommands
|
|||
{
|
||||
bool IsCasting { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Last server-completed cast request. Revision changes exactly once when
|
||||
/// the matching UseDone arrives; zero means the host cannot supply cast
|
||||
/// receipts. A dispatched request is not reported as success early.
|
||||
/// </summary>
|
||||
PluginCastCompletion LastCompletion => default;
|
||||
|
||||
PluginCastGate EvaluateGate(uint spellId);
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -167,6 +311,13 @@ public interface IMagicCommands
|
|||
/// not whether the spell ultimately lands, which the server decides.
|
||||
/// </summary>
|
||||
bool Cast(uint spellId);
|
||||
|
||||
/// <summary>Evaluate a cast against an explicit target atomically.</summary>
|
||||
PluginCastGate EvaluateGate(uint spellId, uint targetObjectId) =>
|
||||
PluginCastGate.Refused;
|
||||
|
||||
/// <summary>Select and cast on one explicit target in the same host call.</summary>
|
||||
bool Cast(uint spellId, uint targetObjectId) => false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -187,6 +338,52 @@ public interface IAutomationSurface
|
|||
ISpellCatalog Spells { get; }
|
||||
IMagicCommands Magic { get; }
|
||||
IPluginChat Chat { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Target queries and physical-combat attempts. The default keeps plugins
|
||||
/// compiled against API v1 binary-compatible with hosts that do not yet
|
||||
/// provide combat automation.
|
||||
/// </summary>
|
||||
ICombatAutomation Combat => NoOpAutomationSurface.Instance;
|
||||
|
||||
/// <summary>Owned equipment reads and confirmed AutoWield attempts.</summary>
|
||||
IEquipmentAutomation Equipment => NoOpAutomationSurface.Instance;
|
||||
|
||||
/// <summary>Carried-item reads and canonical use/apply attempts.</summary>
|
||||
IItemAutomation Items => NoOpAutomationSurface.Instance;
|
||||
|
||||
/// <summary>External-container discovery and canonical corpse looting.</summary>
|
||||
ILootAutomation Loot => NoOpAutomationSurface.Instance;
|
||||
|
||||
/// <summary>Authoritative fellowship vitals for helper spell policy.</summary>
|
||||
IFellowshipAutomation Fellowship => NoOpAutomationSurface.Instance;
|
||||
|
||||
/// <summary>Shared confirmed duration-spell observations by target.</summary>
|
||||
IEnchantmentAutomation Enchantments => NoOpAutomationSurface.Instance;
|
||||
|
||||
/// <summary>Canonical position reads and command-interpreter movement.</summary>
|
||||
INavigationAutomation Navigation => NoOpAutomationSurface.Instance;
|
||||
|
||||
/// <summary>General canonical object discovery and raw property access.</summary>
|
||||
IWorldObjectAutomation Objects => NoOpAutomationSurface.Instance;
|
||||
|
||||
/// <summary>Runtime-owned Dereth calendar and day/night projection.</summary>
|
||||
IWorldTimeAutomation WorldTime => NoOpAutomationSurface.Instance;
|
||||
|
||||
/// <summary>Account roster and one-shot post-logout character entry.</summary>
|
||||
ILoginAutomation Login => NoOpAutomationSurface.Instance;
|
||||
|
||||
/// <summary>Other local acdream clients discovered by the host.</summary>
|
||||
INetworkAutomation Network => NoOpAutomationSurface.Instance;
|
||||
|
||||
/// <summary>Explicit VTank-compatible stuck-action recovery.</summary>
|
||||
IRecoveryAutomation Recovery => NoOpAutomationSurface.Instance;
|
||||
|
||||
/// <summary>Bounded projectile collision probes over the live world.</summary>
|
||||
IProjectileAutomation Projectiles => NoOpAutomationSurface.Instance;
|
||||
|
||||
/// <summary>Canonical retail previous/next selection actions.</summary>
|
||||
ISelectionAutomation Selection => NoOpAutomationSurface.Instance;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -194,7 +391,13 @@ public interface IAutomationSurface
|
|||
/// and every command refuses, so a plugin can keep one code path.
|
||||
/// </summary>
|
||||
public sealed class NoOpAutomationSurface
|
||||
: IAutomationSurface, ICharacterInfo, ISpellCatalog, IMagicCommands, IPluginChat
|
||||
: IAutomationSurface, ICharacterInfo, ISpellCatalog, IMagicCommands,
|
||||
IPluginChat, ICombatAutomation
|
||||
, IEquipmentAutomation, IItemAutomation, ILootAutomation,
|
||||
IFellowshipAutomation, IEnchantmentAutomation, INavigationAutomation
|
||||
, IWorldObjectAutomation, IWorldTimeAutomation, ILoginAutomation,
|
||||
INetworkAutomation, IRecoveryAutomation, IProjectileAutomation
|
||||
, ISelectionAutomation
|
||||
{
|
||||
public static NoOpAutomationSurface Instance { get; } = new();
|
||||
|
||||
|
|
@ -207,11 +410,41 @@ public sealed class NoOpAutomationSurface
|
|||
public ISpellCatalog Spells => this;
|
||||
public IMagicCommands Magic => this;
|
||||
public IPluginChat Chat => this;
|
||||
public ICombatAutomation Combat => this;
|
||||
public IEquipmentAutomation Equipment => this;
|
||||
public IItemAutomation Items => this;
|
||||
public ILootAutomation Loot => this;
|
||||
public IFellowshipAutomation Fellowship => this;
|
||||
public IEnchantmentAutomation Enchantments => this;
|
||||
public INavigationAutomation Navigation => this;
|
||||
public IWorldObjectAutomation Objects => this;
|
||||
public IWorldTimeAutomation WorldTime => this;
|
||||
public ILoginAutomation Login => this;
|
||||
public INetworkAutomation Network => this;
|
||||
public IRecoveryAutomation Recovery => this;
|
||||
public IProjectileAutomation Projectiles => this;
|
||||
public ISelectionAutomation Selection => this;
|
||||
|
||||
public void PostSystemMessage(string text)
|
||||
{
|
||||
}
|
||||
|
||||
public bool Submit(string text) => false;
|
||||
|
||||
PluginNavigationSnapshot INavigationAutomation.Snapshot => default;
|
||||
public bool TryGetObject(
|
||||
uint objectId,
|
||||
out PluginNavigationObject value)
|
||||
{
|
||||
value = default;
|
||||
return false;
|
||||
}
|
||||
public PluginNavigationCommandStatus SetMovementIntent(
|
||||
in PluginMovementIntent intent) =>
|
||||
PluginNavigationCommandStatus.Unavailable;
|
||||
public PluginNavigationCommandStatus ClearMovementIntent() =>
|
||||
PluginNavigationCommandStatus.Unavailable;
|
||||
|
||||
public bool IsInWorld => false;
|
||||
public uint ObjectId => 0;
|
||||
public uint CurrentHealth => 0;
|
||||
|
|
@ -220,6 +453,7 @@ public sealed class NoOpAutomationSurface
|
|||
public uint MaxStamina => 0;
|
||||
public uint CurrentMana => 0;
|
||||
public uint MaxMana => 0;
|
||||
public int SummoningMastery => 0;
|
||||
|
||||
public IReadOnlyList<PluginSkillInfo> Skills { get; } = Array.Empty<PluginSkillInfo>();
|
||||
public IReadOnlyList<PluginAttributeInfo> Attributes { get; } =
|
||||
|
|
@ -228,6 +462,10 @@ public sealed class NoOpAutomationSurface
|
|||
Array.Empty<PluginActiveEnchantment>();
|
||||
public IReadOnlyList<PluginSpellInfo> KnownSelfBuffs { get; } =
|
||||
Array.Empty<PluginSpellInfo>();
|
||||
public IReadOnlyList<PluginSpellInfo> KnownAttackSpells { get; } =
|
||||
Array.Empty<PluginSpellInfo>();
|
||||
public IReadOnlyList<PluginSpellInfo> KnownCombatSpells { get; } =
|
||||
Array.Empty<PluginSpellInfo>();
|
||||
|
||||
public bool TryGetSkill(uint skillId, out PluginSkillInfo skill)
|
||||
{
|
||||
|
|
@ -242,6 +480,64 @@ public sealed class NoOpAutomationSurface
|
|||
}
|
||||
|
||||
public bool IsCasting => false;
|
||||
public PluginCastCompletion LastCompletion => default;
|
||||
public PluginCastGate EvaluateGate(uint spellId) => PluginCastGate.Unavailable;
|
||||
public bool Cast(uint spellId) => false;
|
||||
public PluginCastGate EvaluateGate(uint spellId, uint targetObjectId) =>
|
||||
PluginCastGate.Unavailable;
|
||||
public bool Cast(uint spellId, uint targetObjectId) => false;
|
||||
|
||||
public PluginCombatSnapshot Snapshot => default;
|
||||
public IReadOnlyList<PluginCombatTarget> CaptureHostileTargets(
|
||||
float maximumDistance) => Array.Empty<PluginCombatTarget>();
|
||||
public PluginCombatCommandResult EnterDefaultMode() => new(
|
||||
PluginCombatCommandStatus.Unavailable);
|
||||
bool IEquipmentAutomation.IsAvailable => false;
|
||||
bool IEquipmentAutomation.IsBusy => false;
|
||||
public IReadOnlyList<PluginEquipmentItem> CaptureOwnedEquipment() =>
|
||||
Array.Empty<PluginEquipmentItem>();
|
||||
public PluginEquipmentCommandResult Equip(
|
||||
uint objectId,
|
||||
uint requestedLocation = 0u) =>
|
||||
new(PluginEquipmentCommandStatus.Unavailable);
|
||||
bool IItemAutomation.IsAvailable => false;
|
||||
bool IItemAutomation.IsBusy => false;
|
||||
int IItemAutomation.ActiveOwnedPetCount => 0;
|
||||
PluginItemUseCompletion IItemAutomation.LastCompletion => default;
|
||||
PluginItemUseCompletion ILootAutomation.LastItemUseCompletion => default;
|
||||
PluginInventoryCompletion ILootAutomation.LastInventoryCompletion => default;
|
||||
PluginAppraisalState ILootAutomation.Appraisal => default;
|
||||
public IReadOnlyList<PluginInventoryItem> CaptureOwnedItems() =>
|
||||
Array.Empty<PluginInventoryItem>();
|
||||
public PluginItemCommandResult Use(uint objectId) =>
|
||||
new(PluginItemCommandStatus.Unavailable);
|
||||
public PluginItemCommandResult Apply(uint objectId, uint targetObjectId) =>
|
||||
new(PluginItemCommandStatus.Unavailable);
|
||||
public IReadOnlyList<PluginLootContainer> CaptureCorpses(
|
||||
float maximumDistance) => Array.Empty<PluginLootContainer>();
|
||||
public IReadOnlyList<PluginInventoryItem> CaptureCurrentContents() =>
|
||||
Array.Empty<PluginInventoryItem>();
|
||||
public PluginItemCommandResult Open(uint containerObjectId) =>
|
||||
new(PluginItemCommandStatus.Unavailable);
|
||||
public PluginItemCommandResult Identify(uint objectId) =>
|
||||
new(PluginItemCommandStatus.Unavailable);
|
||||
public PluginItemCommandResult Pickup(uint objectId, bool mainPack = false) =>
|
||||
new(PluginItemCommandStatus.Unavailable);
|
||||
public bool IsInFellowship => false;
|
||||
public IReadOnlyList<PluginFellowMember> CaptureMembers() =>
|
||||
Array.Empty<PluginFellowMember>();
|
||||
public IReadOnlyList<PluginTrackedEnchantment> Capture(
|
||||
uint targetObjectId) => Array.Empty<PluginTrackedEnchantment>();
|
||||
public bool ReportCast(
|
||||
uint targetObjectId,
|
||||
uint spellId,
|
||||
double durationSeconds) => false;
|
||||
PluginWorldTimeSnapshot IWorldTimeAutomation.Snapshot => default;
|
||||
public PluginCombatCommandResult BeginPhysicalAttack(
|
||||
uint targetObjectId, PluginAttackHeight height, float power) => new(
|
||||
PluginCombatCommandStatus.Unavailable);
|
||||
public PluginCombatCommandResult ReleasePhysicalAttack() => new(
|
||||
PluginCombatCommandStatus.Unavailable);
|
||||
public PluginCombatCommandResult AbortPhysicalAttack() => new(
|
||||
PluginCombatCommandStatus.Unavailable);
|
||||
}
|
||||
|
|
|
|||
152
src/AcDream.Plugin.Abstractions/CombatAutomation.cs
Normal file
152
src/AcDream.Plugin.Abstractions/CombatAutomation.cs
Normal file
|
|
@ -0,0 +1,152 @@
|
|||
namespace AcDream.Plugin.Abstractions;
|
||||
|
||||
/// <summary>Presentation-independent combat mode projected to a plugin.</summary>
|
||||
public enum PluginCombatMode
|
||||
{
|
||||
Unknown = 0,
|
||||
Peace,
|
||||
Melee,
|
||||
Missile,
|
||||
Magic,
|
||||
}
|
||||
|
||||
/// <summary>Retail's three physical attack heights.</summary>
|
||||
public enum PluginAttackHeight
|
||||
{
|
||||
High = 1,
|
||||
Medium = 2,
|
||||
Low = 3,
|
||||
}
|
||||
|
||||
/// <summary>One canonical hostile candidate at the instant it was captured.</summary>
|
||||
public readonly record struct PluginCombatTarget(
|
||||
uint ObjectId,
|
||||
string Name,
|
||||
uint WeenieClassId,
|
||||
float Distance,
|
||||
float RelativeAngleDegrees,
|
||||
bool IsHealthKnown,
|
||||
float HealthFraction)
|
||||
{
|
||||
/// <summary>Retail PropertyInt CreatureType (2), or zero when unknown.</summary>
|
||||
public int SpeciesId { get; init; }
|
||||
|
||||
/// <summary>Retail creature-enum display name used by VTank's species variable.</summary>
|
||||
public string SpeciesName { get; init; } = string.Empty;
|
||||
|
||||
/// <summary>Spawn/appraisal maximum HP, or zero until the host knows it.</summary>
|
||||
public int MaximumHealth { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// VTank's dynamic hasshield value: true when the target currently has an
|
||||
/// equipped object whose object class is Armor.
|
||||
/// </summary>
|
||||
public bool HasShield { get; init; }
|
||||
public ushort Incarnation { get; init; }
|
||||
|
||||
/// <summary>Monotonic revision of the last server health update.</summary>
|
||||
public long HealthRevision { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Seconds since the last server health update at capture time, or
|
||||
/// positive infinity when health has never been reported.
|
||||
/// </summary>
|
||||
public double SecondsSinceHealthUpdate { get; init; } =
|
||||
double.PositiveInfinity;
|
||||
}
|
||||
|
||||
/// <summary>The canonical local combat/attack state visible to a plugin.</summary>
|
||||
public readonly record struct PluginCombatSnapshot(
|
||||
uint SelectedObjectId,
|
||||
PluginCombatMode Mode,
|
||||
PluginAttackHeight AttackHeight,
|
||||
float DesiredPower,
|
||||
float PowerBarLevel,
|
||||
bool BuildInProgress,
|
||||
bool RequestInProgress,
|
||||
bool ServerResponsePending,
|
||||
bool RepeatAttackInProgress)
|
||||
{
|
||||
/// <summary>Revision of the last physical AttackDone receipt.</summary>
|
||||
public long CompletionRevision { get; init; }
|
||||
public uint CompletionSequence { get; init; }
|
||||
public uint CompletionWeenieError { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>Why an automation combat command did or did not proceed.</summary>
|
||||
public enum PluginCombatCommandStatus
|
||||
{
|
||||
Unavailable = 0,
|
||||
InvalidTarget,
|
||||
WrongMode,
|
||||
Busy,
|
||||
AlreadyReady,
|
||||
ModeChangeSent,
|
||||
Started,
|
||||
Released,
|
||||
Stopped,
|
||||
Refused,
|
||||
}
|
||||
|
||||
public readonly record struct PluginCombatCommandResult(
|
||||
PluginCombatCommandStatus Status,
|
||||
string? Notice = null)
|
||||
{
|
||||
public bool Accepted => Status is
|
||||
PluginCombatCommandStatus.AlreadyReady
|
||||
or PluginCombatCommandStatus.ModeChangeSent
|
||||
or PluginCombatCommandStatus.Started
|
||||
or PluginCombatCommandStatus.Released
|
||||
or PluginCombatCommandStatus.Stopped;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Host combat primitives. The host owns no macro policy: it projects the
|
||||
/// canonical candidates/state and attempts the exact retail input operations
|
||||
/// MossTank asks for.
|
||||
/// </summary>
|
||||
public interface ICombatAutomation
|
||||
{
|
||||
PluginCombatSnapshot Snapshot { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Capture currently valid hostile creatures no farther than
|
||||
/// <paramref name="maximumDistance"/> meters from the local player.
|
||||
/// Snapshot semantics: the returned list is never mutated in place.
|
||||
/// </summary>
|
||||
IReadOnlyList<PluginCombatTarget> CaptureHostileTargets(float maximumDistance);
|
||||
|
||||
/// <summary>
|
||||
/// Enter the combat mode implied by currently equipped items. If already
|
||||
/// in any combat mode this reports <see cref="PluginCombatCommandStatus.AlreadyReady"/>.
|
||||
/// </summary>
|
||||
PluginCombatCommandResult EnterDefaultMode();
|
||||
|
||||
/// <summary>
|
||||
/// Request one explicit retail combat mode. VTank needs this after
|
||||
/// selecting a caster, melee proc weapon, or grenade; the host still owns
|
||||
/// and sends the canonical mode transition.
|
||||
/// </summary>
|
||||
PluginCombatCommandResult EnterMode(PluginCombatMode mode) =>
|
||||
new(PluginCombatCommandStatus.Unavailable);
|
||||
|
||||
/// <summary>
|
||||
/// Select <paramref name="targetObjectId"/>, set the desired power and
|
||||
/// press the retail attack-height input. Release is a separate command so
|
||||
/// a plugin can wait for the real power bar.
|
||||
/// </summary>
|
||||
PluginCombatCommandResult BeginPhysicalAttack(
|
||||
uint targetObjectId,
|
||||
PluginAttackHeight height,
|
||||
float power);
|
||||
|
||||
PluginCombatCommandResult ReleasePhysicalAttack();
|
||||
PluginCombatCommandResult AbortPhysicalAttack();
|
||||
|
||||
/// <summary>
|
||||
/// Retire a client-side ghost through the host's canonical entity teardown
|
||||
/// path. This never sends a server delete and must reject the local player.
|
||||
/// </summary>
|
||||
PluginCombatCommandResult DismissGhostTarget(uint targetObjectId) =>
|
||||
new(PluginCombatCommandStatus.Unavailable);
|
||||
}
|
||||
35
src/AcDream.Plugin.Abstractions/EnchantmentAutomation.cs
Normal file
35
src/AcDream.Plugin.Abstractions/EnchantmentAutomation.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
namespace AcDream.Plugin.Abstractions;
|
||||
|
||||
/// <summary>
|
||||
/// One duration spell observed on a world object. This is a timer ledger, not
|
||||
/// an authoritative server enchantment registry: retail VTank built the same
|
||||
/// view from confirmed local casts and casts reported by cooperating plugins.
|
||||
/// </summary>
|
||||
public readonly record struct PluginTrackedEnchantment(
|
||||
uint TargetObjectId,
|
||||
uint SpellId,
|
||||
uint Family,
|
||||
int Quality,
|
||||
bool IsUntargeted,
|
||||
double SecondsRemaining);
|
||||
|
||||
/// <summary>
|
||||
/// Shared per-client duration-spell ledger. The host records successful local
|
||||
/// casts automatically. Plugins that perform casts outside the host's normal
|
||||
/// command surface can report their confirmed result, matching VTank's public
|
||||
/// <c>LogSpellCast(target, spell, duration)</c> capability.
|
||||
/// </summary>
|
||||
public interface IEnchantmentAutomation
|
||||
{
|
||||
IReadOnlyList<PluginTrackedEnchantment> Capture(uint targetObjectId) =>
|
||||
Array.Empty<PluginTrackedEnchantment>();
|
||||
|
||||
/// <summary>
|
||||
/// Report a confirmed duration spell. Dispatch attempts must not be
|
||||
/// reported; <paramref name="durationSeconds"/> is the effective duration.
|
||||
/// </summary>
|
||||
bool ReportCast(
|
||||
uint targetObjectId,
|
||||
uint spellId,
|
||||
double durationSeconds) => false;
|
||||
}
|
||||
64
src/AcDream.Plugin.Abstractions/EquipmentAutomation.cs
Normal file
64
src/AcDream.Plugin.Abstractions/EquipmentAutomation.cs
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
namespace AcDream.Plugin.Abstractions;
|
||||
|
||||
/// <summary>One owned item that can participate in VTank equipment policy.</summary>
|
||||
public readonly record struct PluginEquipmentItem(
|
||||
uint ObjectId,
|
||||
string Name,
|
||||
uint ItemType,
|
||||
uint ValidLocations,
|
||||
uint EquippedLocation,
|
||||
uint ContainerObjectId,
|
||||
uint WielderObjectId,
|
||||
byte CombatUse,
|
||||
int DamageType,
|
||||
int WeaponSkill,
|
||||
int Damage,
|
||||
double DamageVariance)
|
||||
{
|
||||
public bool IsEquipped => EquippedLocation != 0u;
|
||||
/// <summary>Retail AMMO_TYPE bit from PublicWeenieDesc.</summary>
|
||||
public uint AmmoType { get; init; }
|
||||
public int StackSize { get; init; } = 1;
|
||||
public int WeaponType { get; init; }
|
||||
}
|
||||
|
||||
public enum PluginEquipmentCommandStatus
|
||||
{
|
||||
Unavailable = 0,
|
||||
InvalidItem,
|
||||
Busy,
|
||||
AlreadyEquipped,
|
||||
Started,
|
||||
Refused,
|
||||
}
|
||||
|
||||
public readonly record struct PluginEquipmentCommandResult(
|
||||
PluginEquipmentCommandStatus Status,
|
||||
string? Notice = null)
|
||||
{
|
||||
public bool Accepted => Status is
|
||||
PluginEquipmentCommandStatus.AlreadyEquipped
|
||||
or PluginEquipmentCommandStatus.Started;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Borrowed inventory equipment view and one request through the client's
|
||||
/// canonical confirmed AutoWield transaction.
|
||||
/// </summary>
|
||||
public interface IEquipmentAutomation
|
||||
{
|
||||
bool IsAvailable => false;
|
||||
bool IsBusy => false;
|
||||
|
||||
IReadOnlyList<PluginEquipmentItem> CaptureOwnedEquipment() =>
|
||||
Array.Empty<PluginEquipmentItem>();
|
||||
|
||||
/// <param name="requestedLocation">
|
||||
/// Zero asks retail AutoWield to choose; otherwise this is the exact
|
||||
/// retail INVENTORY_LOC bit requested by a profile.
|
||||
/// </param>
|
||||
PluginEquipmentCommandResult Equip(
|
||||
uint objectId,
|
||||
uint requestedLocation = 0u) =>
|
||||
new(PluginEquipmentCommandStatus.Unavailable);
|
||||
}
|
||||
72
src/AcDream.Plugin.Abstractions/FellowshipAutomation.cs
Normal file
72
src/AcDream.Plugin.Abstractions/FellowshipAutomation.cs
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
namespace AcDream.Plugin.Abstractions;
|
||||
|
||||
/// <summary>One authoritative fellowship-roster entry plus live range.</summary>
|
||||
public readonly record struct PluginFellowMember(
|
||||
uint ObjectId,
|
||||
string Name,
|
||||
uint CurrentHealth,
|
||||
uint MaxHealth,
|
||||
uint CurrentStamina,
|
||||
uint MaxStamina,
|
||||
uint CurrentMana,
|
||||
uint MaxMana,
|
||||
float Distance)
|
||||
{
|
||||
/// <summary>
|
||||
/// The member's authoritative fellowship Share Loot bit. VTank permits
|
||||
/// immediate corpse access for a fellow only when this bit is set; a
|
||||
/// non-sharing fellow's corpse remains protected for retail's 100-second
|
||||
/// public-loot interval.
|
||||
/// </summary>
|
||||
public bool ShareLoot { get; init; }
|
||||
}
|
||||
|
||||
public enum PluginFellowshipCommandStatus
|
||||
{
|
||||
Unavailable = 0,
|
||||
Accepted,
|
||||
Rejected,
|
||||
}
|
||||
|
||||
public readonly record struct PluginFellowshipCommandResult(
|
||||
PluginFellowshipCommandStatus Status)
|
||||
{
|
||||
public bool Accepted => Status == PluginFellowshipCommandStatus.Accepted;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Group state and generation-gated retail fellowship commands. Recruitment,
|
||||
/// waiting lists, voting, and social policy remain plugin behavior; the host
|
||||
/// only exposes the canonical wire operations already used by the retail UI.
|
||||
/// </summary>
|
||||
public interface IFellowshipAutomation
|
||||
{
|
||||
bool IsInFellowship => false;
|
||||
string Name => string.Empty;
|
||||
uint LeaderObjectId => 0u;
|
||||
bool IsOpen => false;
|
||||
bool IsLocked => false;
|
||||
int MemberCount => 0;
|
||||
IReadOnlyList<PluginFellowMember> CaptureMembers() =>
|
||||
Array.Empty<PluginFellowMember>();
|
||||
|
||||
/// <summary>
|
||||
/// Complete authoritative roster in server insertion order, including the
|
||||
/// local player. Use <see cref="CaptureMembers"/> for helper/healer policy
|
||||
/// that intentionally excludes self.
|
||||
/// </summary>
|
||||
IReadOnlyList<PluginFellowMember> CaptureRoster() => CaptureMembers();
|
||||
|
||||
PluginFellowshipCommandResult Create(string name, bool shareExperience) =>
|
||||
new(PluginFellowshipCommandStatus.Unavailable);
|
||||
PluginFellowshipCommandResult Recruit(uint targetObjectId) =>
|
||||
new(PluginFellowshipCommandStatus.Unavailable);
|
||||
PluginFellowshipCommandResult Dismiss(uint targetObjectId) =>
|
||||
new(PluginFellowshipCommandStatus.Unavailable);
|
||||
PluginFellowshipCommandResult Quit(bool disband) =>
|
||||
new(PluginFellowshipCommandStatus.Unavailable);
|
||||
PluginFellowshipCommandResult AssignLeader(uint targetObjectId) =>
|
||||
new(PluginFellowshipCommandStatus.Unavailable);
|
||||
PluginFellowshipCommandResult SetOpen(bool isOpen) =>
|
||||
new(PluginFellowshipCommandStatus.Unavailable);
|
||||
}
|
||||
|
|
@ -20,6 +20,19 @@ public interface IPluginHost
|
|||
IEvents Events { get; }
|
||||
ISelectionService Selection { get; }
|
||||
IUiRegistry Ui { get; }
|
||||
/// <summary>
|
||||
/// Locally handled slash/at commands. Hosts without command routing expose
|
||||
/// an inert registry so an API-v1 plugin can retain one code path.
|
||||
/// </summary>
|
||||
IPluginCommandRegistry Commands => NoOpPluginCommandRegistry.Instance;
|
||||
/// <summary>
|
||||
/// Durable storage scoped by the host to this plugin's manifest id.
|
||||
/// No-window/test hosts may explicitly expose the inert implementation.
|
||||
/// </summary>
|
||||
IPluginStorage Storage => NoOpPluginStorage.Instance;
|
||||
/// <summary>Unload-safe external VTank-style loot classifiers.</summary>
|
||||
IPluginLootClassifierRegistry LootClassifiers =>
|
||||
NoOpPluginLootClassifierRegistry.Instance;
|
||||
|
||||
/// <summary>
|
||||
/// Character reads, spell data and casting. Hosts with no live session
|
||||
|
|
|
|||
22
src/AcDream.Plugin.Abstractions/IPluginStorage.cs
Normal file
22
src/AcDream.Plugin.Abstractions/IPluginStorage.cs
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
namespace AcDream.Plugin.Abstractions;
|
||||
|
||||
/// <summary>
|
||||
/// Per-plugin durable text storage. The host scopes keys to the authenticated
|
||||
/// manifest id, so a plugin cannot collide with another plugin's profile.
|
||||
/// </summary>
|
||||
public interface IPluginStorage
|
||||
{
|
||||
bool IsAvailable => false;
|
||||
string? ReadText(string key) => null;
|
||||
/// <summary>Relative file keys beneath one relative prefix.</summary>
|
||||
IReadOnlyList<string> List(string prefix) => Array.Empty<string>();
|
||||
void WriteText(string key, string content) =>
|
||||
throw new NotSupportedException("Plugin storage is unavailable.");
|
||||
bool Delete(string key) => false;
|
||||
}
|
||||
|
||||
public sealed class NoOpPluginStorage : IPluginStorage
|
||||
{
|
||||
public static NoOpPluginStorage Instance { get; } = new();
|
||||
private NoOpPluginStorage() { }
|
||||
}
|
||||
|
|
@ -1,5 +1,47 @@
|
|||
namespace AcDream.Plugin.Abstractions;
|
||||
|
||||
/// <summary>
|
||||
/// Stable, presentation-neutral description of one top-level plugin window.
|
||||
/// The graphical host uses this metadata for its plugin sidepanel and retained
|
||||
/// window registry; no App/UI type crosses the plugin boundary.
|
||||
/// </summary>
|
||||
/// <param name="WindowId">
|
||||
/// Stable id within the owning plugin. It is part of the persisted window-layout
|
||||
/// key, so it must not be localized or changed between releases.
|
||||
/// </param>
|
||||
/// <param name="Title">User-facing window title.</param>
|
||||
public sealed record PluginPanelDescriptor(string WindowId, string Title)
|
||||
{
|
||||
/// <summary>
|
||||
/// Optional one-to-three-character fallback drawn in the sidepanel button
|
||||
/// when no DAT icon is supplied. The host derives initials from
|
||||
/// <see cref="Title"/> when this is empty.
|
||||
/// </summary>
|
||||
public string? IconText { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Optional installed-client RenderSurface DID. Zero asks the host to draw
|
||||
/// <see cref="IconText"/> instead. Plugins never receive the resulting GPU
|
||||
/// resource and remain BCL-only.
|
||||
/// </summary>
|
||||
public uint IconSurfaceId { get; init; }
|
||||
|
||||
/// <summary>
|
||||
/// Initial visibility used only when no per-character persisted layout is
|
||||
/// available. Hiding the window never disables the plugin.
|
||||
/// </summary>
|
||||
public bool StartVisible { get; init; } = true;
|
||||
|
||||
/// <summary>Whether this window receives a button in the shared sidepanel.</summary>
|
||||
public bool ShowInSidePanel { get; init; } = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Host-authenticated plugin identity attached to registrations by the scoped
|
||||
/// plugin lifetime. Plugins cannot choose or spoof this value.
|
||||
/// </summary>
|
||||
public readonly record struct PluginUiOwner(string Id, string DisplayName);
|
||||
|
||||
/// <summary>
|
||||
/// Plugin-facing UI registration. A plugin ships a markup file (KSML-style) +
|
||||
/// a binding object exposing the data properties the markup binds to, and
|
||||
|
|
@ -13,6 +55,52 @@ public interface IUiRegistry
|
|||
/// <param name="markupPath">Absolute path to the plugin's panel markup file.</param>
|
||||
/// <param name="binding">Object whose properties the markup's {Bindings} resolve against.</param>
|
||||
void AddMarkupPanel(string markupPath, object binding);
|
||||
|
||||
/// <summary>
|
||||
/// Registers a first-class plugin window. The host keeps the plugin lifetime
|
||||
/// independent from the window's visible/minimized state.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Defaulting to the API-v1 method keeps older/custom hosts source-compatible;
|
||||
/// acdream's graphical scoped host overrides this route and preserves all
|
||||
/// descriptor metadata.
|
||||
/// </remarks>
|
||||
void AddPanel(
|
||||
PluginPanelDescriptor descriptor,
|
||||
string markupPath,
|
||||
object binding)
|
||||
=> AddMarkupPanel(markupPath, binding);
|
||||
|
||||
/// <summary>
|
||||
/// Registers a window whose lifetime may be ended independently while the
|
||||
/// plugin keeps running. Disposing the token removes the retained window
|
||||
/// and its sidepanel entry.
|
||||
/// </summary>
|
||||
IDisposable RegisterPanel(
|
||||
PluginPanelDescriptor descriptor,
|
||||
string markupPath,
|
||||
object binding)
|
||||
{
|
||||
AddPanel(descriptor, markupPath, binding);
|
||||
return NoOpUiRegistration.Instance;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers an independently removable window from in-memory KSML. This
|
||||
/// is the BCL-only seam used by VTank-compatible Meta Create View actions;
|
||||
/// plugins do not need to create temporary files or import App types.
|
||||
/// </summary>
|
||||
IDisposable RegisterPanelContent(
|
||||
PluginPanelDescriptor descriptor,
|
||||
string markupContent,
|
||||
object binding) => NoOpUiRegistration.Instance;
|
||||
|
||||
/// <summary>Queries this plugin's own registered view by title or stable id.</summary>
|
||||
bool ViewExists(string viewName) => false;
|
||||
bool IsViewVisible(string viewName) => false;
|
||||
bool ControlExists(string viewName, string controlName) => false;
|
||||
bool SetControlLabel(string viewName, string controlName, string label) => false;
|
||||
bool SetControlVisible(string viewName, string controlName, bool visible) => false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -25,6 +113,55 @@ public interface IUiRegistry
|
|||
public interface IScopedUiRegistry : IUiRegistry
|
||||
{
|
||||
IDisposable RegisterMarkupPanel(string markupPath, object binding);
|
||||
|
||||
/// <summary>
|
||||
/// Host-only scoped registration carrying the manifest-derived owner.
|
||||
/// Disposal removes both the retained window and its sidepanel entry.
|
||||
/// </summary>
|
||||
IDisposable RegisterPanel(
|
||||
PluginUiOwner owner,
|
||||
PluginPanelDescriptor descriptor,
|
||||
string markupPath,
|
||||
object binding)
|
||||
=> RegisterMarkupPanel(markupPath, binding);
|
||||
|
||||
/// <summary>Host-owned registration for in-memory plugin markup.</summary>
|
||||
IDisposable RegisterPanelContent(
|
||||
PluginUiOwner owner,
|
||||
PluginPanelDescriptor descriptor,
|
||||
string markupContent,
|
||||
object binding) => NoOpUiRegistration.Instance;
|
||||
|
||||
bool ViewExists(PluginUiOwner owner, string viewName) => false;
|
||||
bool IsViewVisible(PluginUiOwner owner, string viewName) => false;
|
||||
bool ControlExists(
|
||||
PluginUiOwner owner,
|
||||
string viewName,
|
||||
string controlName) => false;
|
||||
bool SetControlLabel(
|
||||
PluginUiOwner owner,
|
||||
string viewName,
|
||||
string controlName,
|
||||
string label) => false;
|
||||
bool SetControlVisible(
|
||||
PluginUiOwner owner,
|
||||
string viewName,
|
||||
string controlName,
|
||||
bool visible) => false;
|
||||
}
|
||||
|
||||
/// <summary>Shared empty registration returned by UI-less/legacy hosts.</summary>
|
||||
public sealed class NoOpUiRegistration : IDisposable
|
||||
{
|
||||
public static NoOpUiRegistration Instance { get; } = new();
|
||||
|
||||
private NoOpUiRegistration()
|
||||
{
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -44,9 +181,38 @@ public sealed class NoOpUiRegistry : IScopedUiRegistry
|
|||
{
|
||||
}
|
||||
|
||||
public void AddPanel(
|
||||
PluginPanelDescriptor descriptor,
|
||||
string markupPath,
|
||||
object binding)
|
||||
{
|
||||
}
|
||||
|
||||
public IDisposable RegisterPanel(
|
||||
PluginPanelDescriptor descriptor,
|
||||
string markupPath,
|
||||
object binding) => NoOpUiRegistration.Instance;
|
||||
|
||||
public IDisposable RegisterPanelContent(
|
||||
PluginPanelDescriptor descriptor,
|
||||
string markupContent,
|
||||
object binding) => NoOpUiRegistration.Instance;
|
||||
|
||||
public IDisposable RegisterMarkupPanel(string markupPath, object binding) =>
|
||||
NoOpRegistration.Instance;
|
||||
|
||||
public IDisposable RegisterPanel(
|
||||
PluginUiOwner owner,
|
||||
PluginPanelDescriptor descriptor,
|
||||
string markupPath,
|
||||
object binding) => NoOpRegistration.Instance;
|
||||
|
||||
public IDisposable RegisterPanelContent(
|
||||
PluginUiOwner owner,
|
||||
PluginPanelDescriptor descriptor,
|
||||
string markupContent,
|
||||
object binding) => NoOpUiRegistration.Instance;
|
||||
|
||||
private sealed class NoOpRegistration : IDisposable
|
||||
{
|
||||
internal static NoOpRegistration Instance { get; } = new();
|
||||
|
|
|
|||
245
src/AcDream.Plugin.Abstractions/ItemAutomation.cs
Normal file
245
src/AcDream.Plugin.Abstractions/ItemAutomation.cs
Normal file
|
|
@ -0,0 +1,245 @@
|
|||
namespace AcDream.Plugin.Abstractions;
|
||||
|
||||
/// <summary>
|
||||
/// One ordered VTClassic-compatible subpalette sample from an object's model
|
||||
/// description. RGB is sampled at retail/VTank's representative index.
|
||||
/// </summary>
|
||||
public readonly record struct PluginPaletteInfo(
|
||||
uint PaletteId,
|
||||
byte Offset,
|
||||
byte Length,
|
||||
byte Red,
|
||||
byte Green,
|
||||
byte Blue);
|
||||
|
||||
/// <summary>
|
||||
/// One carried item from the character's canonical inventory object table.
|
||||
/// The deliberately raw retail ids let general plugins classify new server
|
||||
/// content without taking a dependency on acdream's Core enums.
|
||||
/// </summary>
|
||||
public readonly record struct PluginInventoryItem(
|
||||
uint ObjectId,
|
||||
uint WeenieClassId,
|
||||
string Name,
|
||||
uint ItemType,
|
||||
uint ContainerObjectId,
|
||||
uint WielderObjectId,
|
||||
uint ValidLocations,
|
||||
uint EquippedLocation,
|
||||
uint Useability,
|
||||
uint TargetType,
|
||||
uint PublicFlags,
|
||||
int StackSize,
|
||||
int Structure,
|
||||
int MaximumStructure,
|
||||
uint SpellId,
|
||||
int PetClass,
|
||||
int SummoningMastery,
|
||||
uint ProcSpellId,
|
||||
bool ProcSpellSelfTargeted,
|
||||
double ProcSpellRate,
|
||||
int WeaponSkill,
|
||||
int DamageType,
|
||||
int Damage,
|
||||
double DamageVariance,
|
||||
int UseRequiresSkill,
|
||||
int UseRequiresSkillLevel,
|
||||
int UseRequiresSkillSpecialized)
|
||||
{
|
||||
public bool IsEquipped => EquippedLocation != 0u;
|
||||
public bool IsPetDevice => PetClass != 0;
|
||||
public bool HasCastOnStrike => ProcSpellId != 0u && ProcSpellRate > 0d;
|
||||
public int CombatUse { get; init; }
|
||||
public int ItemSpellcraft { get; init; }
|
||||
public int WieldRequirements { get; init; }
|
||||
public int WieldSkillType { get; init; }
|
||||
public int WieldDifficulty { get; init; }
|
||||
public int AttackType { get; init; }
|
||||
public int WeaponType { get; init; }
|
||||
/// <summary>
|
||||
/// Retail <c>PropertyInt.BoosterEnum</c>: current Health/Stamina/Mana are
|
||||
/// 2/4/6. VTank uses this to classify both kits and food without relying
|
||||
/// on localized item names.
|
||||
/// </summary>
|
||||
public int BoosterVital { get; init; }
|
||||
public int BoostValue { get; init; }
|
||||
public double HealKitModifier { get; init; }
|
||||
public IReadOnlyList<uint> AppraisedSpellIds { get; init; } =
|
||||
Array.Empty<uint>();
|
||||
public int GearDamage { get; init; }
|
||||
public int GearDamageResistance { get; init; }
|
||||
public int GearCriticalChance { get; init; }
|
||||
public int GearCriticalResistance { get; init; }
|
||||
public int GearCriticalDamage { get; init; }
|
||||
public int GearCriticalDamageResistance { get; init; }
|
||||
/// <summary>Retail PublicWeenieDesc maximum stack size.</summary>
|
||||
public int MaximumStackSize { get; init; } = 1;
|
||||
/// <summary>Current zero-based slot inside <see cref="ContainerObjectId"/>.</summary>
|
||||
public int ContainerSlot { get; init; } = -1;
|
||||
/// <summary>Number of ordinary item slots when this object is a container.</summary>
|
||||
public int ItemsCapacity { get; init; }
|
||||
/// <summary>Number of nested-container slots when this object is a container.</summary>
|
||||
public int ContainersCapacity { get; init; }
|
||||
/// <summary>Current total burden of this object or stack.</summary>
|
||||
public int Burden { get; init; }
|
||||
public int Value { get; init; }
|
||||
public int ItemCurrentMana { get; init; }
|
||||
public int ItemMaximumMana { get; init; }
|
||||
public float Workmanship { get; init; }
|
||||
public uint MaterialType { get; init; }
|
||||
/// <summary>Virindi/Decal's stable object class, not ItemType flags.</summary>
|
||||
public PluginObjectClass ObjectClass { get; init; }
|
||||
public IReadOnlyList<PluginPaletteInfo> Palettes { get; init; } =
|
||||
Array.Empty<PluginPaletteInfo>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// On-demand copy of an item's raw retail property tables. Loot and expression
|
||||
/// engines can understand future server content without making every ordinary
|
||||
/// inventory scan clone seven dictionaries per item.
|
||||
/// </summary>
|
||||
public readonly record struct PluginItemProperties(
|
||||
IReadOnlyDictionary<uint, int> Ints,
|
||||
IReadOnlyDictionary<uint, long> Int64s,
|
||||
IReadOnlyDictionary<uint, bool> Bools,
|
||||
IReadOnlyDictionary<uint, double> Floats,
|
||||
IReadOnlyDictionary<uint, string> Strings,
|
||||
IReadOnlyDictionary<uint, uint> DataIds,
|
||||
IReadOnlyDictionary<uint, uint> InstanceIds);
|
||||
|
||||
/// <summary>One server <c>UseDone</c> for a plugin-issued item action.</summary>
|
||||
public readonly record struct PluginItemUseCompletion(
|
||||
long Revision,
|
||||
uint SourceObjectId,
|
||||
uint TargetObjectId,
|
||||
uint WeenieError)
|
||||
{
|
||||
public bool IsSuccess => Revision != 0 && WeenieError == 0u;
|
||||
}
|
||||
|
||||
public enum PluginItemCommandStatus
|
||||
{
|
||||
Unavailable = 0,
|
||||
InvalidItem,
|
||||
InvalidTarget,
|
||||
Busy,
|
||||
Started,
|
||||
Refused,
|
||||
}
|
||||
|
||||
public readonly record struct PluginItemCommandResult(
|
||||
PluginItemCommandStatus Status,
|
||||
string? Notice = null)
|
||||
{
|
||||
public bool Accepted => Status == PluginItemCommandStatus.Started;
|
||||
}
|
||||
|
||||
/// <summary>The retail inventory request that produced a completion receipt.</summary>
|
||||
public enum PluginInventoryCommandKind
|
||||
{
|
||||
Unknown = 0,
|
||||
Pickup,
|
||||
PutInContainer,
|
||||
SplitToContainer,
|
||||
Merge,
|
||||
Move,
|
||||
DropToWorld,
|
||||
SplitToWorld,
|
||||
Wield,
|
||||
Give,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Authoritative completion of one plugin or UI inventory transaction. A
|
||||
/// started command is not success until this revision advances for its source.
|
||||
/// </summary>
|
||||
public readonly record struct PluginInventoryCompletion(
|
||||
long Revision,
|
||||
PluginInventoryCommandKind Kind,
|
||||
uint SourceObjectId,
|
||||
uint WeenieError)
|
||||
{
|
||||
public bool IsSuccess => Revision != 0 && WeenieError == 0u;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Borrowed inventory view and item actions through the client's one retail
|
||||
/// item-interaction transaction. A successful command means only that the
|
||||
/// request started; <see cref="LastCompletion"/> is the server result.
|
||||
/// </summary>
|
||||
public interface IItemAutomation
|
||||
{
|
||||
bool IsAvailable => false;
|
||||
bool IsBusy => false;
|
||||
int ActiveOwnedPetCount => 0;
|
||||
uint ActiveVendorObjectId => 0u;
|
||||
PluginItemUseCompletion LastCompletion => default;
|
||||
PluginInventoryCompletion LastInventoryCompletion => default;
|
||||
|
||||
IReadOnlyList<PluginInventoryItem> CaptureOwnedItems() =>
|
||||
Array.Empty<PluginInventoryItem>();
|
||||
|
||||
bool TryCaptureProperties(
|
||||
uint objectId,
|
||||
out PluginItemProperties properties)
|
||||
{
|
||||
properties = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
PluginItemCommandResult Use(uint objectId) =>
|
||||
new(PluginItemCommandStatus.Unavailable);
|
||||
|
||||
PluginItemCommandResult Apply(uint objectId, uint targetObjectId) =>
|
||||
new(PluginItemCommandStatus.Unavailable);
|
||||
|
||||
/// <summary>
|
||||
/// Move all or an exact partial quantity into a carried container. An
|
||||
/// amount of zero means the whole current stack.
|
||||
/// </summary>
|
||||
PluginItemCommandResult MoveToContainer(
|
||||
uint objectId,
|
||||
uint containerObjectId,
|
||||
uint amount = 0u,
|
||||
int placement = 0) =>
|
||||
new(PluginItemCommandStatus.Unavailable);
|
||||
|
||||
/// <summary>
|
||||
/// Merge up to <paramref name="amount"/> units from source into target.
|
||||
/// Zero means as much as retail permits.
|
||||
/// </summary>
|
||||
PluginItemCommandResult Merge(
|
||||
uint sourceObjectId,
|
||||
uint targetObjectId,
|
||||
uint amount = 0u) =>
|
||||
new(PluginItemCommandStatus.Unavailable);
|
||||
|
||||
/// <summary>Drop all or an exact partial stack on the ground.</summary>
|
||||
PluginItemCommandResult Drop(uint objectId, uint amount = 0u) =>
|
||||
new(PluginItemCommandStatus.Unavailable);
|
||||
|
||||
/// <summary>Give all or an exact partial stack to a world target.</summary>
|
||||
PluginItemCommandResult Give(
|
||||
uint objectId,
|
||||
uint targetObjectId,
|
||||
uint amount = 0u) =>
|
||||
new(PluginItemCommandStatus.Unavailable);
|
||||
|
||||
/// <summary>
|
||||
/// Salvage one or more owned items with an owned tinkering/salvage tool.
|
||||
/// The command is the retail 0x027D operation; source-item removal is the
|
||||
/// authoritative completion signal until a host projects the 0x02B4
|
||||
/// material-result details.
|
||||
/// </summary>
|
||||
PluginItemCommandResult Salvage(
|
||||
uint toolObjectId,
|
||||
IReadOnlyList<uint> itemObjectIds) =>
|
||||
new(PluginItemCommandStatus.Unavailable);
|
||||
|
||||
/// <summary>
|
||||
/// Sell an owned item through the currently-open authoritative vendor.
|
||||
/// Zero amount means the complete current stack.
|
||||
/// </summary>
|
||||
PluginItemCommandResult Sell(uint objectId, uint amount = 0u) =>
|
||||
new(PluginItemCommandStatus.Unavailable);
|
||||
}
|
||||
25
src/AcDream.Plugin.Abstractions/LoginAutomation.cs
Normal file
25
src/AcDream.Plugin.Abstractions/LoginAutomation.cs
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
namespace AcDream.Plugin.Abstractions;
|
||||
|
||||
/// <summary>One character in the account's authoritative login roster.</summary>
|
||||
public readonly record struct PluginLoginCharacter(
|
||||
uint ObjectId,
|
||||
string Name,
|
||||
int ActiveIndex,
|
||||
bool IsPendingDelete);
|
||||
|
||||
/// <summary>
|
||||
/// Account-roster and one-shot next-login control. The host owns the login
|
||||
/// transaction; plugins only select or clear the character to enter when the
|
||||
/// current character returns to character selection.
|
||||
/// </summary>
|
||||
public interface ILoginAutomation
|
||||
{
|
||||
bool IsAvailable => false;
|
||||
uint NextLoginObjectId => 0u;
|
||||
|
||||
IReadOnlyList<PluginLoginCharacter> CaptureRoster() =>
|
||||
Array.Empty<PluginLoginCharacter>();
|
||||
|
||||
bool SetNextLogin(uint characterObjectId) => false;
|
||||
bool ClearNextLogin() => false;
|
||||
}
|
||||
69
src/AcDream.Plugin.Abstractions/LootAutomation.cs
Normal file
69
src/AcDream.Plugin.Abstractions/LootAutomation.cs
Normal file
|
|
@ -0,0 +1,69 @@
|
|||
namespace AcDream.Plugin.Abstractions;
|
||||
|
||||
/// <summary>
|
||||
/// One live external container that an automation plugin may approach and use.
|
||||
/// The host classifies corpses; plugins decide whether and when to loot them.
|
||||
/// </summary>
|
||||
public readonly record struct PluginLootContainer(
|
||||
uint ObjectId,
|
||||
uint WeenieClassId,
|
||||
string Name,
|
||||
float Distance,
|
||||
bool HasBeenOpened,
|
||||
bool IsRequested,
|
||||
bool IsCurrent)
|
||||
{
|
||||
public string LongDescription { get; init; } = string.Empty;
|
||||
public bool IsGeneratedRare { get; init; }
|
||||
public bool IsIdentified { get; init; }
|
||||
}
|
||||
|
||||
public readonly record struct PluginAppraisalState(
|
||||
long Revision,
|
||||
uint AwaitingObjectId,
|
||||
uint CurrentObjectId);
|
||||
|
||||
/// <summary>
|
||||
/// Read-only corpse/container discovery plus canonical open and pickup commands.
|
||||
/// Successful commands mean the request started; completion is reported through
|
||||
/// <see cref="LastItemUseCompletion"/> or <see cref="LastInventoryCompletion"/>.
|
||||
/// </summary>
|
||||
public interface ILootAutomation
|
||||
{
|
||||
bool IsAvailable => false;
|
||||
bool IsBusy => false;
|
||||
uint RequestedContainerId => 0u;
|
||||
uint CurrentContainerId => 0u;
|
||||
PluginItemUseCompletion LastItemUseCompletion => default;
|
||||
PluginInventoryCompletion LastInventoryCompletion => default;
|
||||
PluginAppraisalState Appraisal => default;
|
||||
|
||||
IReadOnlyList<PluginLootContainer> CaptureCorpses(float maximumDistance) =>
|
||||
Array.Empty<PluginLootContainer>();
|
||||
|
||||
/// <summary>
|
||||
/// Captures the complete currently viewed external-container tree. Entries
|
||||
/// are ordered depth-first in retail container-slot order.
|
||||
/// </summary>
|
||||
IReadOnlyList<PluginInventoryItem> CaptureCurrentContents() =>
|
||||
Array.Empty<PluginInventoryItem>();
|
||||
|
||||
bool TryCaptureProperties(
|
||||
uint objectId,
|
||||
out PluginItemProperties properties)
|
||||
{
|
||||
properties = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
PluginItemCommandResult Open(uint containerObjectId) =>
|
||||
new(PluginItemCommandStatus.Unavailable);
|
||||
|
||||
PluginItemCommandResult Identify(uint objectId) =>
|
||||
new(PluginItemCommandStatus.Unavailable);
|
||||
|
||||
PluginItemCommandResult Pickup(
|
||||
uint objectId,
|
||||
bool mainPack = false) =>
|
||||
new(PluginItemCommandStatus.Unavailable);
|
||||
}
|
||||
93
src/AcDream.Plugin.Abstractions/LootClassifierPlugins.cs
Normal file
93
src/AcDream.Plugin.Abstractions/LootClassifierPlugins.cs
Normal file
|
|
@ -0,0 +1,93 @@
|
|||
namespace AcDream.Plugin.Abstractions;
|
||||
|
||||
/// <summary>VTank's public loot-plugin action vocabulary.</summary>
|
||||
public enum PluginLootAction
|
||||
{
|
||||
NoLoot = 0,
|
||||
Keep = 1,
|
||||
Salvage = 2,
|
||||
Sell = 3,
|
||||
Read = 4,
|
||||
User1 = 5,
|
||||
User2 = 6,
|
||||
User3 = 7,
|
||||
User4 = 8,
|
||||
User5 = 9,
|
||||
KeepUpTo = 10,
|
||||
}
|
||||
|
||||
public readonly record struct PluginLootClassificationContext(
|
||||
PluginInventoryItem Item,
|
||||
PluginItemProperties Properties,
|
||||
IReadOnlyList<PluginInventoryItem> OwnedItems);
|
||||
|
||||
/// <summary>A classifier's detached decision. Matched=false means no rule.</summary>
|
||||
public readonly record struct PluginLootClassification(
|
||||
bool Matched,
|
||||
PluginLootAction Action,
|
||||
string RuleName = "",
|
||||
int Priority = 0,
|
||||
int KeepCount = 0);
|
||||
|
||||
/// <summary>
|
||||
/// A classified item after the server-confirmed move into owned inventory.
|
||||
/// This is VTank's custom-action item ledger boundary.
|
||||
/// </summary>
|
||||
public readonly record struct PluginLootedItem(
|
||||
PluginInventoryItem Item,
|
||||
PluginLootAction Action);
|
||||
|
||||
public interface IPluginLootClassifier
|
||||
{
|
||||
PluginLootClassification Classify(
|
||||
in PluginLootClassificationContext context);
|
||||
|
||||
void OnLooted(in PluginLootedItem item) { }
|
||||
|
||||
void OnItemRemoved(uint objectId) { }
|
||||
}
|
||||
|
||||
public readonly record struct PluginLootClassifierInfo(
|
||||
string Id,
|
||||
string DisplayName);
|
||||
|
||||
/// <summary>
|
||||
/// Machine-local, in-process classifier exchange. Registration lifetime is
|
||||
/// scoped to the owning plugin by the host; callers never retain an unloaded
|
||||
/// plugin's classifier.
|
||||
/// </summary>
|
||||
public interface IPluginLootClassifierRegistry
|
||||
{
|
||||
IReadOnlyList<PluginLootClassifierInfo> Available =>
|
||||
Array.Empty<PluginLootClassifierInfo>();
|
||||
|
||||
IDisposable Register(
|
||||
string classifierId,
|
||||
string displayName,
|
||||
IPluginLootClassifier classifier) =>
|
||||
throw new NotSupportedException("Loot classifiers are unavailable.");
|
||||
|
||||
bool TryClassify(
|
||||
string classifierId,
|
||||
in PluginLootClassificationContext context,
|
||||
out PluginLootClassification classification)
|
||||
{
|
||||
classification = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TryNotifyLooted(
|
||||
string classifierId,
|
||||
in PluginLootedItem item) => false;
|
||||
|
||||
bool TryNotifyItemRemoved(
|
||||
string classifierId,
|
||||
uint objectId) => false;
|
||||
}
|
||||
|
||||
public sealed class NoOpPluginLootClassifierRegistry
|
||||
: IPluginLootClassifierRegistry
|
||||
{
|
||||
public static NoOpPluginLootClassifierRegistry Instance { get; } = new();
|
||||
private NoOpPluginLootClassifierRegistry() { }
|
||||
}
|
||||
11
src/AcDream.Plugin.Abstractions/MagicAutomation.cs
Normal file
11
src/AcDream.Plugin.Abstractions/MagicAutomation.cs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
namespace AcDream.Plugin.Abstractions;
|
||||
|
||||
/// <summary>One authoritative completion of a spell request.</summary>
|
||||
public readonly record struct PluginCastCompletion(
|
||||
long Revision,
|
||||
uint SpellId,
|
||||
uint TargetObjectId,
|
||||
uint WeenieError)
|
||||
{
|
||||
public bool IsSuccess => Revision != 0 && WeenieError == 0u;
|
||||
}
|
||||
115
src/AcDream.Plugin.Abstractions/NavigationAutomation.cs
Normal file
115
src/AcDream.Plugin.Abstractions/NavigationAutomation.cs
Normal file
|
|
@ -0,0 +1,115 @@
|
|||
namespace AcDream.Plugin.Abstractions;
|
||||
|
||||
/// <summary>
|
||||
/// Stable Asheron's Call map coordinate. East/west and north/south use the
|
||||
/// familiar in-game coordinate scale (for example 33.5S, 72.8E); elevation is
|
||||
/// expressed in metres. The cell id is retained because indoor coordinates do
|
||||
/// not have a meaningful outdoor compass label.
|
||||
/// </summary>
|
||||
public readonly record struct PluginNavigationPosition(
|
||||
uint CellId,
|
||||
double EastWest,
|
||||
double NorthSouth,
|
||||
double Elevation,
|
||||
float HeadingDegrees,
|
||||
bool IsOutdoor)
|
||||
{
|
||||
public double HorizontalDistanceMeters(in PluginNavigationPosition other)
|
||||
{
|
||||
double dx = EastWest - other.EastWest;
|
||||
double dy = NorthSouth - other.NorthSouth;
|
||||
return Math.Sqrt(dx * dx + dy * dy) * 240d;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>One live object's canonical identity, name, and position.</summary>
|
||||
public readonly record struct PluginNavigationObject(
|
||||
uint ObjectId,
|
||||
string Name,
|
||||
PluginNavigationPosition Position)
|
||||
{
|
||||
public bool IsDoor { get; init; }
|
||||
public bool IsOpen { get; init; }
|
||||
public bool IsLocked { get; init; }
|
||||
public bool HasLockState { get; init; }
|
||||
public int LockDifficulty { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>The local movement state sampled atomically by a plugin tick.</summary>
|
||||
public readonly record struct PluginNavigationSnapshot(
|
||||
bool IsAvailable,
|
||||
bool IsPortalSpace,
|
||||
uint LocalObjectId,
|
||||
PluginNavigationPosition Position,
|
||||
bool IsMoving,
|
||||
bool IsAirborne)
|
||||
{
|
||||
/// <summary>
|
||||
/// Last position accepted from the server for the local player. Ordinary
|
||||
/// point navigation uses the live physics position; VTank checkpoints use
|
||||
/// this acknowledgement so client prediction cannot advance the route.
|
||||
/// </summary>
|
||||
public PluginNavigationPosition ConfirmedPosition { get; init; }
|
||||
public ulong ConfirmedPositionRevision { get; init; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Semantic movement levels. They are applied through the same Runtime-owned
|
||||
/// command-interpreter input state as the keyboard; no plugin-only physics or
|
||||
/// movement model exists.
|
||||
/// </summary>
|
||||
public readonly record struct PluginMovementIntent(
|
||||
bool Forward = false,
|
||||
bool Backward = false,
|
||||
bool StrafeLeft = false,
|
||||
bool StrafeRight = false,
|
||||
bool TurnLeft = false,
|
||||
bool TurnRight = false,
|
||||
bool Run = true,
|
||||
bool Jump = false);
|
||||
|
||||
public enum PluginNavigationCommandStatus
|
||||
{
|
||||
Unavailable = 0,
|
||||
Accepted,
|
||||
Rejected,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Host navigation primitives. Route sequencing, path policy, following, and
|
||||
/// waypoint behavior belong to the plugin (as they did in VTank); the host
|
||||
/// exposes only canonical positions and command-interpreter movement.
|
||||
/// </summary>
|
||||
public interface INavigationAutomation
|
||||
{
|
||||
PluginNavigationSnapshot Snapshot { get; }
|
||||
|
||||
bool TryGetObject(uint objectId, out PluginNavigationObject value);
|
||||
|
||||
/// <summary>
|
||||
/// Reacquire a world object whose session-scoped id changed, choosing the
|
||||
/// nearest exact-name match to a saved route position. VTank uses this for
|
||||
/// its Portal2 and UseNPC waypoint records instead of trusting a stale id.
|
||||
/// </summary>
|
||||
bool TryFindObject(
|
||||
string name,
|
||||
in PluginNavigationPosition near,
|
||||
double maximumDistanceMeters,
|
||||
out PluginNavigationObject value)
|
||||
{
|
||||
value = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Detached live world-object projection used by plugin-owned proximity
|
||||
/// policies such as VTank's door opener. Hosts may return an empty list.
|
||||
/// </summary>
|
||||
IReadOnlyList<PluginNavigationObject> CaptureObjects() =>
|
||||
Array.Empty<PluginNavigationObject>();
|
||||
|
||||
PluginNavigationCommandStatus SetMovementIntent(
|
||||
in PluginMovementIntent intent);
|
||||
|
||||
PluginNavigationCommandStatus ClearMovementIntent();
|
||||
}
|
||||
28
src/AcDream.Plugin.Abstractions/NetworkAutomation.cs
Normal file
28
src/AcDream.Plugin.Abstractions/NetworkAutomation.cs
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
namespace AcDream.Plugin.Abstractions;
|
||||
|
||||
/// <summary>
|
||||
/// One other live acdream client discovered by the host's local peer service.
|
||||
/// The shape mirrors UtilityBelt's ClientData expression contract.
|
||||
/// </summary>
|
||||
public readonly record struct PluginNetworkClient(
|
||||
uint ClientId,
|
||||
uint PlayerId,
|
||||
string Name,
|
||||
string WorldName,
|
||||
PluginNavigationPosition Position,
|
||||
IReadOnlyList<string> Tags,
|
||||
uint CurrentHealth,
|
||||
uint CurrentMana,
|
||||
uint CurrentStamina,
|
||||
uint MaxHealth,
|
||||
uint MaxMana,
|
||||
uint MaxStamina,
|
||||
float Heading);
|
||||
|
||||
/// <summary>Read-only discovery of other local acdream client processes.</summary>
|
||||
public interface INetworkAutomation
|
||||
{
|
||||
bool IsAvailable => false;
|
||||
IReadOnlyList<PluginNetworkClient> CaptureClients() =>
|
||||
Array.Empty<PluginNetworkClient>();
|
||||
}
|
||||
48
src/AcDream.Plugin.Abstractions/PluginCommands.cs
Normal file
48
src/AcDream.Plugin.Abstractions/PluginCommands.cs
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
namespace AcDream.Plugin.Abstractions;
|
||||
|
||||
/// <summary>One locally handled slash/at command submitted by the player.</summary>
|
||||
public readonly record struct PluginCommand(
|
||||
string Verb,
|
||||
string Arguments,
|
||||
string RawText);
|
||||
|
||||
/// <summary>
|
||||
/// Process-local command registration for gameplay plugins. Registered verbs
|
||||
/// run before an unknown command is sent to the game server, so plugin commands
|
||||
/// work from typed chat, launcher login commands, and other plugins' normal
|
||||
/// chat-submit path.
|
||||
/// </summary>
|
||||
public interface IPluginCommandRegistry
|
||||
{
|
||||
/// <summary>
|
||||
/// Register one bare verb (for example <c>vt</c>, without a leading slash).
|
||||
/// Matching is case-insensitive and accepts both retail command prefixes.
|
||||
/// The returned lease removes only this exact registration.
|
||||
/// </summary>
|
||||
IDisposable Register(string verb, Action<PluginCommand> handler);
|
||||
}
|
||||
|
||||
/// <summary>Inert command surface for hosts that cannot route local commands.</summary>
|
||||
public sealed class NoOpPluginCommandRegistry : IPluginCommandRegistry
|
||||
{
|
||||
public static NoOpPluginCommandRegistry Instance { get; } = new();
|
||||
|
||||
private NoOpPluginCommandRegistry()
|
||||
{
|
||||
}
|
||||
|
||||
public IDisposable Register(string verb, Action<PluginCommand> handler)
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(verb);
|
||||
ArgumentNullException.ThrowIfNull(handler);
|
||||
return NoOpLease.Instance;
|
||||
}
|
||||
|
||||
private sealed class NoOpLease : IDisposable
|
||||
{
|
||||
public static NoOpLease Instance { get; } = new();
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
91
src/AcDream.Plugin.Abstractions/ProjectileAutomation.cs
Normal file
91
src/AcDream.Plugin.Abstractions/ProjectileAutomation.cs
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
using System.Numerics;
|
||||
|
||||
namespace AcDream.Plugin.Abstractions;
|
||||
|
||||
/// <summary>The trajectory family VTank asks the client to validate.</summary>
|
||||
public enum PluginProjectilePathKind
|
||||
{
|
||||
Straight = 0,
|
||||
Arc,
|
||||
Missile,
|
||||
}
|
||||
|
||||
/// <summary>Why a projectile-path query did or did not admit the shot.</summary>
|
||||
public enum PluginProjectilePathStatus
|
||||
{
|
||||
Unavailable = 0,
|
||||
Clear,
|
||||
Blocked,
|
||||
InvalidTarget,
|
||||
BudgetExceeded,
|
||||
Error,
|
||||
}
|
||||
|
||||
/// <summary>One VTank collision-debug marker in client world coordinates.</summary>
|
||||
public readonly record struct PluginProjectileDebugSample(
|
||||
Vector3 WorldPosition,
|
||||
bool IsClear,
|
||||
float Radius);
|
||||
|
||||
/// <summary>
|
||||
/// Detached result of one bounded collision probe. The host reports geometry;
|
||||
/// the plugin still decides whether to cast, fire, or choose a fallback.
|
||||
/// </summary>
|
||||
public readonly record struct PluginProjectilePathResult(
|
||||
PluginProjectilePathStatus Status,
|
||||
int CollisionChecks = 0,
|
||||
uint BlockingObjectId = 0u,
|
||||
string? Notice = null)
|
||||
{
|
||||
public bool IsClear => Status == PluginProjectilePathStatus.Clear;
|
||||
public IReadOnlyList<PluginProjectileDebugSample> DebugSamples
|
||||
{ get; init; } = Array.Empty<PluginProjectileDebugSample>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Canonical client-world projectile collision projection. Implementations
|
||||
/// must use the same resident collision world as ordinary client physics and
|
||||
/// must never fabricate a successful path when that world is unavailable.
|
||||
/// </summary>
|
||||
public interface IProjectileAutomation
|
||||
{
|
||||
bool IsAvailable => false;
|
||||
|
||||
PluginProjectilePathResult EvaluatePath(
|
||||
uint targetObjectId,
|
||||
PluginProjectilePathKind kind,
|
||||
PluginAttackHeight targetHeight,
|
||||
float projectileRadius,
|
||||
float stepDistance,
|
||||
int maximumCollisionChecks) =>
|
||||
new(PluginProjectilePathStatus.Unavailable);
|
||||
|
||||
/// <summary>
|
||||
/// Same bounded query with VTank's optional per-quantum debug markers.
|
||||
/// Older hosts safely fall back to the ordinary result.
|
||||
/// </summary>
|
||||
PluginProjectilePathResult EvaluatePathWithDiagnostics(
|
||||
uint targetObjectId,
|
||||
PluginProjectilePathKind kind,
|
||||
PluginAttackHeight targetHeight,
|
||||
float projectileRadius,
|
||||
float stepDistance,
|
||||
int maximumCollisionChecks) =>
|
||||
EvaluatePath(
|
||||
targetObjectId,
|
||||
kind,
|
||||
targetHeight,
|
||||
projectileRadius,
|
||||
stepDistance,
|
||||
maximumCollisionChecks);
|
||||
|
||||
/// <summary>
|
||||
/// Presents a transient copy of diagnostic samples in the game view.
|
||||
/// Graphical hosts draw VTank's green clear/red blocked markers; headless
|
||||
/// and older hosts deliberately ignore the request.
|
||||
/// </summary>
|
||||
void ShowDebugSamples(
|
||||
IReadOnlyList<PluginProjectileDebugSample> samples)
|
||||
{
|
||||
}
|
||||
}
|
||||
21
src/AcDream.Plugin.Abstractions/RecoveryAutomation.cs
Normal file
21
src/AcDream.Plugin.Abstractions/RecoveryAutomation.cs
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
namespace AcDream.Plugin.Abstractions;
|
||||
|
||||
/// <summary>Result of one explicit operator recovery operation.</summary>
|
||||
public readonly record struct PluginRecoveryResult(
|
||||
bool Accepted,
|
||||
int PreviousCount = 0,
|
||||
int CurrentCount = 0,
|
||||
string Message = "");
|
||||
|
||||
/// <summary>
|
||||
/// Narrow debug/recovery access to host-owned action state. Normal plugin
|
||||
/// policy must wait for authoritative receipts; these operations exist for
|
||||
/// VTank-compatible operator commands that deliberately recover a stuck
|
||||
/// client-side reference.
|
||||
/// </summary>
|
||||
public interface IRecoveryAutomation
|
||||
{
|
||||
PluginRecoveryResult ClearOneBusyReference() => new(
|
||||
Accepted: false,
|
||||
Message: "Action recovery is unavailable on this host.");
|
||||
}
|
||||
18
src/AcDream.Plugin.Abstractions/SelectionAutomation.cs
Normal file
18
src/AcDream.Plugin.Abstractions/SelectionAutomation.cs
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
namespace AcDream.Plugin.Abstractions;
|
||||
|
||||
/// <summary>
|
||||
/// Retail target-cycle actions needed by automation which intentionally
|
||||
/// changes selection. These invoke the same selection query/controller as
|
||||
/// keyboard bindings; plugins do not synthesize physical key input.
|
||||
/// </summary>
|
||||
public enum PluginSelectionAction
|
||||
{
|
||||
PreviousSelection = 0,
|
||||
PreviousPlayer,
|
||||
NextPlayer,
|
||||
}
|
||||
|
||||
public interface ISelectionAutomation
|
||||
{
|
||||
bool Execute(PluginSelectionAction action) => false;
|
||||
}
|
||||
117
src/AcDream.Plugin.Abstractions/WorldObjectAutomation.cs
Normal file
117
src/AcDream.Plugin.Abstractions/WorldObjectAutomation.cs
Normal file
|
|
@ -0,0 +1,117 @@
|
|||
namespace AcDream.Plugin.Abstractions;
|
||||
|
||||
/// <summary>
|
||||
/// Virindi/Decal's stable ObjectClass numbers. These are deliberately distinct
|
||||
/// from retail's ItemType flags: expressions and imported metas commonly use
|
||||
/// numeric ObjectClass values (for example 5 = Monster and 24 = Player).
|
||||
/// </summary>
|
||||
public enum PluginObjectClass
|
||||
{
|
||||
Unknown = 0,
|
||||
MeleeWeapon = 1,
|
||||
Armor = 2,
|
||||
Clothing = 3,
|
||||
Jewelry = 4,
|
||||
Monster = 5,
|
||||
Food = 6,
|
||||
Money = 7,
|
||||
Misc = 8,
|
||||
MissileWeapon = 9,
|
||||
Container = 10,
|
||||
Gem = 11,
|
||||
SpellComponent = 12,
|
||||
Key = 13,
|
||||
Portal = 14,
|
||||
TradeNote = 15,
|
||||
ManaStone = 16,
|
||||
Plant = 17,
|
||||
BaseCooking = 18,
|
||||
BaseAlchemy = 19,
|
||||
BaseFletching = 20,
|
||||
CraftedCooking = 21,
|
||||
CraftedAlchemy = 22,
|
||||
CraftedFletching = 23,
|
||||
Player = 24,
|
||||
Vendor = 25,
|
||||
Door = 26,
|
||||
Corpse = 27,
|
||||
Lifestone = 28,
|
||||
HealingKit = 29,
|
||||
Lockpick = 30,
|
||||
WandStaffOrb = 31,
|
||||
Bundle = 32,
|
||||
Book = 33,
|
||||
Journal = 34,
|
||||
Sign = 35,
|
||||
Housing = 36,
|
||||
Npc = 37,
|
||||
Foci = 38,
|
||||
Salvage = 39,
|
||||
Ust = 40,
|
||||
Services = 41,
|
||||
Scroll = 42,
|
||||
CombatPet = 43,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Detached canonical world-object projection for general plugins and
|
||||
/// expression engines. The host reports facts; filtering and automation
|
||||
/// policy remain in the plugin.
|
||||
/// </summary>
|
||||
public readonly record struct PluginWorldObject(
|
||||
uint ObjectId,
|
||||
uint WeenieClassId,
|
||||
string Name,
|
||||
PluginObjectClass ObjectClass,
|
||||
uint ItemType,
|
||||
uint ContainerObjectId,
|
||||
uint WielderObjectId)
|
||||
{
|
||||
public bool IsOwned { get; init; }
|
||||
public bool IsLandscape { get; init; }
|
||||
public bool HasPosition { get; init; }
|
||||
public PluginNavigationPosition Position { get; init; }
|
||||
public bool HasAppraisalData { get; init; }
|
||||
/// <summary>
|
||||
/// Decal-compatible monotonic millisecond tick of the latest successful
|
||||
/// identify response for this exact object lifetime.
|
||||
/// </summary>
|
||||
public int LastIdTime { get; init; }
|
||||
public bool IsDoorOpen { get; init; }
|
||||
public int StackSize { get; init; } = 1;
|
||||
public int ItemsCapacity { get; init; }
|
||||
public int ContainersCapacity { get; init; }
|
||||
public IReadOnlyList<uint> SpellIds { get; init; } = Array.Empty<uint>();
|
||||
public IReadOnlyList<uint> ActiveSpellIds { get; init; } = Array.Empty<uint>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// General object discovery used by UtilityBelt expressions and third-party
|
||||
/// plugins. It borrows the same Runtime entity directory and ClientObject table
|
||||
/// as world rendering and inventory; no plugin-specific mirror is introduced.
|
||||
/// </summary>
|
||||
public interface IWorldObjectAutomation
|
||||
{
|
||||
bool IsAvailable => false;
|
||||
uint OpenContainerObjectId => 0u;
|
||||
|
||||
IReadOnlyList<PluginWorldObject> CaptureObjects() =>
|
||||
Array.Empty<PluginWorldObject>();
|
||||
|
||||
bool TryGet(uint objectId, out PluginWorldObject value)
|
||||
{
|
||||
value = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TryCaptureProperties(
|
||||
uint objectId,
|
||||
out PluginItemProperties properties)
|
||||
{
|
||||
properties = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
PluginItemCommandResult Identify(uint objectId) =>
|
||||
new(PluginItemCommandStatus.Unavailable);
|
||||
}
|
||||
20
src/AcDream.Plugin.Abstractions/WorldTimeAutomation.cs
Normal file
20
src/AcDream.Plugin.Abstractions/WorldTimeAutomation.cs
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
namespace AcDream.Plugin.Abstractions;
|
||||
|
||||
/// <summary>Authoritative Dereth calendar facts projected from Runtime.</summary>
|
||||
public readonly record struct PluginWorldTimeSnapshot(
|
||||
bool IsAvailable,
|
||||
double GameTicks,
|
||||
int Year,
|
||||
int Month,
|
||||
int Day,
|
||||
int Hour,
|
||||
string MonthName,
|
||||
string HourName,
|
||||
bool IsDay,
|
||||
double MinutesUntilDay,
|
||||
double MinutesUntilNight);
|
||||
|
||||
public interface IWorldTimeAutomation
|
||||
{
|
||||
PluginWorldTimeSnapshot Snapshot => default;
|
||||
}
|
||||
|
|
@ -22,8 +22,7 @@
|
|||
<None Update="mosstank.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="mosstank-settings.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<EmbeddedResource Include="VtankCraftRecipes.tsv" />
|
||||
<EmbeddedResource Include="VtankAmmunitionOptions.tsv" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
|
|||
408
src/AcDream.Plugins.MossTank/AttackSpellCatalog.cs
Normal file
408
src/AcDream.Plugins.MossTank/AttackSpellCatalog.cs
Normal file
|
|
@ -0,0 +1,408 @@
|
|||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.Plugins.MossTank;
|
||||
|
||||
internal enum AttackSpellShape
|
||||
{
|
||||
Direct,
|
||||
Arc,
|
||||
Streak,
|
||||
Ring,
|
||||
Harm,
|
||||
Drain,
|
||||
Martyr,
|
||||
}
|
||||
|
||||
internal readonly record struct AttackSpellChoice(
|
||||
PluginSpellInfo Spell,
|
||||
AttackSpellShape Shape,
|
||||
MonsterDamageType DamageType,
|
||||
bool CastWithoutTarget);
|
||||
|
||||
/// <summary>
|
||||
/// VTank's attack vocabulary projected from the learned retail spell table.
|
||||
/// Shape and element are derived from stable retail spell names/descriptions;
|
||||
/// the host remains a policy-free provider of canonical DAT metadata.
|
||||
/// </summary>
|
||||
internal sealed class AttackSpellCatalog
|
||||
{
|
||||
private const uint TuskerFistsSpellId = 0x0B76u;
|
||||
private readonly AttackSpellChoice[] _choices;
|
||||
|
||||
private AttackSpellCatalog(AttackSpellChoice[] choices) =>
|
||||
_choices = choices;
|
||||
|
||||
public static AttackSpellCatalog Build(
|
||||
IReadOnlyList<PluginSpellInfo> spells)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(spells);
|
||||
var choices = new List<AttackSpellChoice>();
|
||||
foreach (PluginSpellInfo spell in spells)
|
||||
{
|
||||
if (TryClassify(spell, out AttackSpellChoice choice))
|
||||
choices.Add(choice);
|
||||
}
|
||||
return new AttackSpellCatalog([.. choices]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns VTank's preferred spell forms in retry order. Cast feasibility
|
||||
/// stays with the host's exact gate, so a lower known tier can be selected
|
||||
/// when the character cannot currently cast the strongest one.
|
||||
/// </summary>
|
||||
public IReadOnlyList<AttackSpellChoice> Candidates(
|
||||
MonsterRuleActions actions,
|
||||
CombatSettings settings,
|
||||
PluginCombatTarget target,
|
||||
int nearbyRingTargets,
|
||||
ICharacterInfo character)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(actions);
|
||||
ArgumentNullException.ThrowIfNull(settings);
|
||||
ArgumentNullException.ThrowIfNull(character);
|
||||
|
||||
MonsterDamageType damageMode = ResolveDamageMode(
|
||||
actions.DamageType,
|
||||
character);
|
||||
bool ringDue = actions.UsesRing
|
||||
&& nearbyRingTargets >= (actions.UsesPrimaryAttack
|
||||
? Math.Max(1, settings.MinimumRingTargets)
|
||||
: 1);
|
||||
var candidates = new List<AttackSpellChoice>();
|
||||
foreach (AttackSpellChoice choice in _choices)
|
||||
{
|
||||
if (!MatchesDamageMode(choice, damageMode))
|
||||
continue;
|
||||
if (choice.Shape == AttackSpellShape.Ring && !ringDue)
|
||||
continue;
|
||||
if (choice.Shape != AttackSpellShape.Ring
|
||||
&& !MatchesPrimaryShape(choice.Shape, actions, settings, target))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
candidates.Add(choice);
|
||||
}
|
||||
|
||||
candidates.Sort((left, right) => Compare(
|
||||
left,
|
||||
right,
|
||||
actions with { DamageType = damageMode },
|
||||
settings,
|
||||
target,
|
||||
ringDue,
|
||||
character));
|
||||
return candidates;
|
||||
}
|
||||
|
||||
private static int Compare(
|
||||
AttackSpellChoice left,
|
||||
AttackSpellChoice right,
|
||||
MonsterRuleActions actions,
|
||||
CombatSettings settings,
|
||||
PluginCombatTarget target,
|
||||
bool ringDue,
|
||||
ICharacterInfo character)
|
||||
{
|
||||
// VTank resolves Auto through GameInfoDB before it chooses the
|
||||
// bolt/arc/streak form. Element preference therefore outranks spell
|
||||
// shape and tier; an unavailable preferred element naturally falls
|
||||
// through to the next candidate in the ordered list.
|
||||
if (actions.DamageType == MonsterDamageType.Auto)
|
||||
{
|
||||
int leftDamage = VtankDamageDatabase.PreferenceIndex(
|
||||
target,
|
||||
left.DamageType);
|
||||
int rightDamage = VtankDamageDatabase.PreferenceIndex(
|
||||
target,
|
||||
right.DamageType);
|
||||
int damage = leftDamage.CompareTo(rightDamage);
|
||||
if (damage != 0)
|
||||
return damage;
|
||||
}
|
||||
|
||||
int leftPreference = Preference(
|
||||
left.Shape, actions, settings, target, ringDue, character);
|
||||
int rightPreference = Preference(
|
||||
right.Shape, actions, settings, target, ringDue, character);
|
||||
int preferred = leftPreference.CompareTo(rightPreference);
|
||||
if (preferred != 0)
|
||||
return preferred;
|
||||
|
||||
int tier = right.Spell.Tier.CompareTo(left.Spell.Tier);
|
||||
if (tier != 0)
|
||||
return tier;
|
||||
int difficulty = right.Spell.Difficulty.CompareTo(left.Spell.Difficulty);
|
||||
return difficulty != 0
|
||||
? difficulty
|
||||
: left.Spell.SpellId.CompareTo(right.Spell.SpellId);
|
||||
}
|
||||
|
||||
private static int Preference(
|
||||
AttackSpellShape shape,
|
||||
MonsterRuleActions actions,
|
||||
CombatSettings settings,
|
||||
PluginCombatTarget target,
|
||||
bool ringDue,
|
||||
ICharacterInfo character)
|
||||
{
|
||||
if (ringDue && shape == AttackSpellShape.Ring)
|
||||
return 0;
|
||||
|
||||
if (actions.DamageType == MonsterDamageType.DrainAuto)
|
||||
{
|
||||
bool needsHealth = character.MaxHealth != 0u
|
||||
&& character.CurrentHealth / (double)character.MaxHealth < 0.75d;
|
||||
if (needsHealth && shape == AttackSpellShape.Drain)
|
||||
return 1;
|
||||
if (!needsHealth
|
||||
&& character.MaxHealth != 0u
|
||||
&& character.CurrentHealth / (double)character.MaxHealth >= 0.5d
|
||||
&& shape == AttackSpellShape.Martyr)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
return shape switch
|
||||
{
|
||||
AttackSpellShape.Drain => 2,
|
||||
AttackSpellShape.Martyr => 3,
|
||||
AttackSpellShape.Harm => 4,
|
||||
_ => 20,
|
||||
};
|
||||
}
|
||||
|
||||
if (actions.UsesStreak)
|
||||
{
|
||||
if (shape == AttackSpellShape.Streak)
|
||||
return 1;
|
||||
if (settings.UseArcs && target.Distance >= settings.ArcRange)
|
||||
return shape == AttackSpellShape.Arc ? 2 : 3;
|
||||
return shape == AttackSpellShape.Direct ? 2 : 3;
|
||||
}
|
||||
if (settings.UseArcs && target.Distance >= settings.ArcRange)
|
||||
{
|
||||
if (shape == AttackSpellShape.Arc)
|
||||
return 1;
|
||||
if (shape == AttackSpellShape.Direct)
|
||||
return 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (shape == AttackSpellShape.Direct)
|
||||
return 1;
|
||||
if (shape == AttackSpellShape.Arc)
|
||||
return 2;
|
||||
}
|
||||
|
||||
return shape switch
|
||||
{
|
||||
AttackSpellShape.Harm => 1,
|
||||
AttackSpellShape.Streak => 3,
|
||||
AttackSpellShape.Arc => 4,
|
||||
AttackSpellShape.Direct => 5,
|
||||
_ => 10,
|
||||
};
|
||||
}
|
||||
|
||||
private static bool MatchesPrimaryShape(
|
||||
AttackSpellShape shape,
|
||||
MonsterRuleActions actions,
|
||||
CombatSettings settings,
|
||||
PluginCombatTarget target)
|
||||
{
|
||||
if (actions.DamageType == MonsterDamageType.DrainAuto)
|
||||
{
|
||||
return shape is AttackSpellShape.Drain
|
||||
or AttackSpellShape.Martyr
|
||||
or AttackSpellShape.Harm;
|
||||
}
|
||||
if (actions.DamageType == MonsterDamageType.Harm)
|
||||
return shape == AttackSpellShape.Harm;
|
||||
if (actions.UsesStreak)
|
||||
{
|
||||
// Streak is preferred, not a hard requirement: VTank falls back
|
||||
// when the matching streak/tier is unknown or presently gated.
|
||||
return shape is AttackSpellShape.Streak
|
||||
or AttackSpellShape.Direct
|
||||
or AttackSpellShape.Arc;
|
||||
}
|
||||
return shape is AttackSpellShape.Direct or AttackSpellShape.Arc;
|
||||
}
|
||||
|
||||
private static bool MatchesDamageMode(
|
||||
AttackSpellChoice choice,
|
||||
MonsterDamageType requested)
|
||||
{
|
||||
return requested switch
|
||||
{
|
||||
MonsterDamageType.Harm => choice.Shape == AttackSpellShape.Harm,
|
||||
MonsterDamageType.DrainAuto => choice.Shape is AttackSpellShape.Drain
|
||||
or AttackSpellShape.Martyr
|
||||
or AttackSpellShape.Harm,
|
||||
MonsterDamageType.VoidBasic or MonsterDamageType.Nether =>
|
||||
choice.DamageType == MonsterDamageType.Nether,
|
||||
MonsterDamageType.Auto => choice.DamageType is not MonsterDamageType.Auto
|
||||
&& choice.Shape is not (AttackSpellShape.Harm
|
||||
or AttackSpellShape.Drain
|
||||
or AttackSpellShape.Martyr),
|
||||
_ => choice.DamageType == requested,
|
||||
};
|
||||
}
|
||||
|
||||
private static MonsterDamageType ResolveDamageMode(
|
||||
MonsterDamageType requested,
|
||||
ICharacterInfo character)
|
||||
{
|
||||
// VTank's ga/hi pair treats Prismatic as an ammunition policy while
|
||||
// retaining normal GameInfoDB element selection for magic. Fists is
|
||||
// special only while the Tusker Fists enchantment is active;
|
||||
// otherwise ga resolves the attack element to Bludgeon.
|
||||
if (requested == MonsterDamageType.Prismatic)
|
||||
return MonsterDamageType.Auto;
|
||||
if (requested == MonsterDamageType.Fists)
|
||||
{
|
||||
return character.ActiveEnchantments.Any(
|
||||
static enchantment => enchantment.SpellId == TuskerFistsSpellId)
|
||||
? MonsterDamageType.Fists
|
||||
: MonsterDamageType.Bludgeon;
|
||||
}
|
||||
if (requested != MonsterDamageType.Auto)
|
||||
return requested;
|
||||
|
||||
bool hasWar = IsTrained(character, 34u);
|
||||
if (hasWar)
|
||||
return MonsterDamageType.Auto;
|
||||
if (IsTrained(character, 43u))
|
||||
return MonsterDamageType.VoidBasic;
|
||||
return IsTrained(character, 33u)
|
||||
? MonsterDamageType.DrainAuto
|
||||
: MonsterDamageType.Auto;
|
||||
}
|
||||
|
||||
private static bool IsTrained(ICharacterInfo character, uint skillId) =>
|
||||
character.TryGetSkill(skillId, out PluginSkillInfo skill)
|
||||
&& skill.Training is PluginSkillTraining.Trained
|
||||
or PluginSkillTraining.Specialized;
|
||||
|
||||
internal static bool TryClassify(
|
||||
PluginSpellInfo spell,
|
||||
out AttackSpellChoice choice)
|
||||
{
|
||||
string name = Normalize(spell.Name);
|
||||
AttackSpellShape shape;
|
||||
MonsterDamageType damage;
|
||||
|
||||
if (spell.SpellId == TuskerFistsSpellId
|
||||
|| name.Equals("Tusker Fists", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
shape = AttackSpellShape.Direct;
|
||||
damage = MonsterDamageType.Fists;
|
||||
}
|
||||
else if (name.StartsWith("Harm Other", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
shape = AttackSpellShape.Harm;
|
||||
damage = MonsterDamageType.Harm;
|
||||
}
|
||||
else if (name.StartsWith(
|
||||
"Drain Health Other", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
shape = AttackSpellShape.Drain;
|
||||
damage = MonsterDamageType.DrainAuto;
|
||||
}
|
||||
else if (name.StartsWith(
|
||||
"Martyr's Hecatomb", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
shape = AttackSpellShape.Martyr;
|
||||
damage = MonsterDamageType.DrainAuto;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!spell.IsOffensive
|
||||
|| spell.IsBeneficial
|
||||
|| spell.IsDebuff
|
||||
|| spell.IsDamageOverTime
|
||||
|| DebuffSpellCatalog.TryClassify(spell, out _, out _))
|
||||
{
|
||||
choice = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
damage = DamageFromText(spell.Description, name);
|
||||
if (damage == MonsterDamageType.Auto)
|
||||
{
|
||||
choice = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (name.Contains(" Streak", StringComparison.OrdinalIgnoreCase))
|
||||
shape = AttackSpellShape.Streak;
|
||||
else if (name.Contains(" Arc", StringComparison.OrdinalIgnoreCase))
|
||||
shape = AttackSpellShape.Arc;
|
||||
else if ((spell.TargetMask == 0u || spell.IsUntargeted)
|
||||
&& (name.Contains(" Ring", StringComparison.OrdinalIgnoreCase)
|
||||
|| spell.Description.Contains(
|
||||
"outward from the caster",
|
||||
StringComparison.OrdinalIgnoreCase)))
|
||||
{
|
||||
shape = AttackSpellShape.Ring;
|
||||
}
|
||||
else if (spell.TargetMask != 0u || spell.IsProjectile)
|
||||
shape = AttackSpellShape.Direct;
|
||||
else
|
||||
{
|
||||
choice = default;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
choice = new AttackSpellChoice(
|
||||
spell,
|
||||
shape,
|
||||
damage,
|
||||
shape == AttackSpellShape.Ring
|
||||
|| spell.IsUntargeted
|
||||
|| spell.TargetMask == 0u);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static MonsterDamageType DamageFromText(
|
||||
string description,
|
||||
string name)
|
||||
{
|
||||
string text = string.Concat(description, " ", name);
|
||||
if (text.Contains("slashing damage", StringComparison.OrdinalIgnoreCase)
|
||||
|| text.Contains("Blade", StringComparison.OrdinalIgnoreCase))
|
||||
return MonsterDamageType.Slash;
|
||||
if (text.Contains("piercing damage", StringComparison.OrdinalIgnoreCase))
|
||||
return MonsterDamageType.Pierce;
|
||||
if (text.Contains("bludgeoning damage", StringComparison.OrdinalIgnoreCase)
|
||||
|| text.Contains("Shock Wave", StringComparison.OrdinalIgnoreCase))
|
||||
return MonsterDamageType.Bludgeon;
|
||||
if (text.Contains("cold damage", StringComparison.OrdinalIgnoreCase)
|
||||
|| text.Contains("Frost", StringComparison.OrdinalIgnoreCase))
|
||||
return MonsterDamageType.Cold;
|
||||
if (text.Contains("fire damage", StringComparison.OrdinalIgnoreCase)
|
||||
|| text.Contains("Flame", StringComparison.OrdinalIgnoreCase))
|
||||
return MonsterDamageType.Fire;
|
||||
if (text.Contains("acid damage", StringComparison.OrdinalIgnoreCase)
|
||||
|| text.Contains("Acid", StringComparison.OrdinalIgnoreCase))
|
||||
return MonsterDamageType.Acid;
|
||||
if (text.Contains("electric", StringComparison.OrdinalIgnoreCase)
|
||||
|| text.Contains("Lightning", StringComparison.OrdinalIgnoreCase))
|
||||
return MonsterDamageType.Electric;
|
||||
if (text.Contains("nether", StringComparison.OrdinalIgnoreCase))
|
||||
return MonsterDamageType.Nether;
|
||||
// The first six tiers call the piercing line Force Bolt; description
|
||||
// is authoritative, while this name fallback covers sparse fixtures.
|
||||
if (text.Contains("Force", StringComparison.OrdinalIgnoreCase))
|
||||
return MonsterDamageType.Pierce;
|
||||
return MonsterDamageType.Auto;
|
||||
}
|
||||
|
||||
private static string Normalize(string name)
|
||||
{
|
||||
const string incantation = "Incantation of ";
|
||||
return name.StartsWith(incantation, StringComparison.OrdinalIgnoreCase)
|
||||
? name[incantation.Length..]
|
||||
: name;
|
||||
}
|
||||
}
|
||||
173
src/AcDream.Plugins.MossTank/AutoAttackPower.cs
Normal file
173
src/AcDream.Plugins.MossTank/AutoAttackPower.cs
Normal file
|
|
@ -0,0 +1,173 @@
|
|||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.Plugins.MossTank;
|
||||
|
||||
/// <summary>
|
||||
/// Verbatim decision tree from official VTank <c>hi.cs</c> immediately before
|
||||
/// its call to <c>bo.a(target,power,spell)</c>. This odd-looking table is
|
||||
/// intentional: slash/pierce hybrid weapons use different charge points for
|
||||
/// single, triple-strike, dual-wield and shield arrangements.
|
||||
/// </summary>
|
||||
internal static class AutoAttackPower
|
||||
{
|
||||
private const uint MeleeWeapon = 0x00000001u;
|
||||
private const uint MissileWeapon = 0x00000100u;
|
||||
private const uint ShieldLocation = 0x00200000u;
|
||||
private const int SlashDamage = 0x0001;
|
||||
private const int PierceDamage = 0x0002;
|
||||
private const int TripleSlashAttack = 0x0040;
|
||||
private const uint RecklessnessSkill = 50u;
|
||||
|
||||
public static float Resolve(
|
||||
MonsterRuleActions actions,
|
||||
CombatSettings settings,
|
||||
ICharacterInfo character,
|
||||
IReadOnlyList<PluginInventoryItem> inventory)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(actions);
|
||||
ArgumentNullException.ThrowIfNull(settings);
|
||||
ArgumentNullException.ThrowIfNull(character);
|
||||
ArgumentNullException.ThrowIfNull(inventory);
|
||||
if (!settings.AutoAttackPower)
|
||||
return settings.AttackPower;
|
||||
|
||||
PluginInventoryItem? weapon = FindWeapon(actions, inventory);
|
||||
if (weapon is not { } selected)
|
||||
return settings.AttackPower;
|
||||
if ((selected.ItemType & MissileWeapon) != 0u)
|
||||
return ClampForRecklessness(1f, settings, character);
|
||||
if ((selected.ItemType & MeleeWeapon) == 0u)
|
||||
return settings.AttackPower;
|
||||
|
||||
int requestedDamage = RawDamage(actions.DamageType);
|
||||
if (requestedDamage is not (SlashDamage or PierceDamage))
|
||||
return ClampForRecklessness(1f, settings, character);
|
||||
|
||||
PluginInventoryItem? offhand = FindOffhand(actions, selected, inventory);
|
||||
bool offhandMelee = offhand is { } held
|
||||
&& (held.ItemType & MeleeWeapon) != 0u;
|
||||
bool offhandShield = offhand is { } shield
|
||||
&& (shield.EquippedLocation & ShieldLocation) != 0u;
|
||||
bool slashPierce = (selected.DamageType & (SlashDamage | PierceDamage))
|
||||
== (SlashDamage | PierceDamage);
|
||||
bool tripleSlash = (selected.AttackType & TripleSlashAttack) != 0;
|
||||
|
||||
float power;
|
||||
if (selected.WeaponType == 1 && !offhandMelee)
|
||||
{
|
||||
power = requestedDamage == SlashDamage && slashPierce ? 0.5f : 0f;
|
||||
}
|
||||
else if (requestedDamage == PierceDamage && slashPierce && !tripleSlash)
|
||||
{
|
||||
power = 0.2f;
|
||||
}
|
||||
else if (requestedDamage == PierceDamage
|
||||
&& slashPierce
|
||||
&& tripleSlash
|
||||
&& offhandMelee)
|
||||
{
|
||||
power = 0.49f;
|
||||
}
|
||||
else if (requestedDamage != PierceDamage
|
||||
|| !slashPierce
|
||||
|| !tripleSlash
|
||||
|| offhandShield)
|
||||
{
|
||||
power = 1f;
|
||||
}
|
||||
else
|
||||
{
|
||||
power = 0.2f;
|
||||
}
|
||||
|
||||
return ClampForRecklessness(power, settings, character);
|
||||
}
|
||||
|
||||
private static PluginInventoryItem? FindWeapon(
|
||||
MonsterRuleActions actions,
|
||||
IReadOnlyList<PluginInventoryItem> inventory)
|
||||
{
|
||||
PluginInventoryItem? equipped = null;
|
||||
PluginInventoryItem? named = null;
|
||||
foreach (PluginInventoryItem item in inventory)
|
||||
{
|
||||
if (actions.WeaponObjectId != 0u
|
||||
&& item.ObjectId == actions.WeaponObjectId)
|
||||
{
|
||||
return item;
|
||||
}
|
||||
if (!string.IsNullOrWhiteSpace(actions.WeaponName)
|
||||
&& item.Name.Equals(actions.WeaponName, StringComparison.Ordinal))
|
||||
{
|
||||
named ??= item;
|
||||
}
|
||||
if (item.IsEquipped
|
||||
&& (item.ItemType & (MeleeWeapon | MissileWeapon)) != 0u)
|
||||
{
|
||||
equipped ??= item;
|
||||
}
|
||||
}
|
||||
return named ?? equipped;
|
||||
}
|
||||
|
||||
private static PluginInventoryItem? FindOffhand(
|
||||
MonsterRuleActions actions,
|
||||
PluginInventoryItem weapon,
|
||||
IReadOnlyList<PluginInventoryItem> inventory)
|
||||
{
|
||||
PluginInventoryItem? equipped = null;
|
||||
PluginInventoryItem? named = null;
|
||||
foreach (PluginInventoryItem item in inventory)
|
||||
{
|
||||
if (item.ObjectId == weapon.ObjectId)
|
||||
continue;
|
||||
if (actions.OffhandObjectId != 0u
|
||||
&& item.ObjectId == actions.OffhandObjectId)
|
||||
{
|
||||
return item;
|
||||
}
|
||||
if (!string.IsNullOrWhiteSpace(actions.OffhandName)
|
||||
&& item.Name.Equals(actions.OffhandName, StringComparison.Ordinal))
|
||||
{
|
||||
named ??= item;
|
||||
}
|
||||
if (item.IsEquipped
|
||||
&& ((item.ItemType & MeleeWeapon) != 0u
|
||||
|| (item.EquippedLocation & ShieldLocation) != 0u))
|
||||
{
|
||||
equipped ??= item;
|
||||
}
|
||||
}
|
||||
return named ?? equipped;
|
||||
}
|
||||
|
||||
private static float ClampForRecklessness(
|
||||
float power,
|
||||
CombatSettings settings,
|
||||
ICharacterInfo character)
|
||||
{
|
||||
if (!settings.UseRecklessness
|
||||
|| !character.TryGetSkill(
|
||||
RecklessnessSkill,
|
||||
out PluginSkillInfo recklessness)
|
||||
|| recklessness.Training is not (
|
||||
PluginSkillTraining.Trained or PluginSkillTraining.Specialized))
|
||||
{
|
||||
return power;
|
||||
}
|
||||
return Math.Clamp(power, 0.11f, 0.9f);
|
||||
}
|
||||
|
||||
private static int RawDamage(MonsterDamageType damage) => damage switch
|
||||
{
|
||||
MonsterDamageType.Slash => SlashDamage,
|
||||
MonsterDamageType.Pierce => PierceDamage,
|
||||
MonsterDamageType.Bludgeon => 0x0004,
|
||||
MonsterDamageType.Cold => 0x0008,
|
||||
MonsterDamageType.Fire => 0x0010,
|
||||
MonsterDamageType.Acid => 0x0020,
|
||||
MonsterDamageType.Electric => 0x0040,
|
||||
MonsterDamageType.Nether => 0x0400,
|
||||
_ => 0,
|
||||
};
|
||||
}
|
||||
|
|
@ -5,18 +5,32 @@ namespace AcDream.Plugins.MossTank;
|
|||
/// <summary>Settings that shape a buff pass. Defaults follow Virindi Tank's.</summary>
|
||||
public sealed class BuffSettings
|
||||
{
|
||||
public bool Enabled { get; set; } = true;
|
||||
/// <summary>
|
||||
/// VTank's separate idle top-off rule. The ordinary rebuff rule always
|
||||
/// uses <see cref="RebuffWhenUnderSeconds"/>; this wider window is only
|
||||
/// considered after combat, loot, and navigation have found no work.
|
||||
/// </summary>
|
||||
public bool IdleBuffTopoff { get; set; }
|
||||
public double IdleBuffTopoffSeconds { get; set; } = 1200.0;
|
||||
/// <summary>
|
||||
/// VTank recasts buffs once they drop below five minutes remaining
|
||||
/// ("all buff spells are recast when they go below 5 minutes").
|
||||
/// </summary>
|
||||
public double RebuffWhenUnderSeconds { get; set; } = 300.0;
|
||||
public double BuffCastRecastSeconds { get; set; } = 30d;
|
||||
public double BuffCastRecastResetSeconds { get; set; } = 30d;
|
||||
public bool FastCastBuffs { get; set; }
|
||||
public bool RandomHelperBuffs { get; set; }
|
||||
public double RandomHelperIntervalSeconds { get; set; } = 5d;
|
||||
public string BlacklistedSpellComponents { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// How far the casting skill must exceed a spell's difficulty before the
|
||||
/// tier is considered reliable — VTank's
|
||||
/// <c>SpellDiffExcessThreshold-Buff</c>.
|
||||
/// </summary>
|
||||
public int SkillExcessOverDifficulty { get; set; } = 10;
|
||||
public int SkillExcessOverDifficulty { get; set; } = 5;
|
||||
|
||||
/// <summary>Buff every attribute (VTank's default).</summary>
|
||||
public bool BuffAttributes { get; set; } = true;
|
||||
|
|
@ -26,6 +40,8 @@ public sealed class BuffSettings
|
|||
/// their own profile (<c>BuffProfile_Prots</c>) and casts them by default.
|
||||
/// </summary>
|
||||
public bool BuffProtections { get; set; } = true;
|
||||
public string ProtectionElements { get; set; } = "ALFCBPS";
|
||||
public int ProtectionProfileMode { get; set; } = 2;
|
||||
|
||||
/// <summary>
|
||||
/// Self-cast weapon and caster auras — Blood Drinker, Heart Seeker, Swift
|
||||
|
|
@ -38,6 +54,8 @@ public sealed class BuffSettings
|
|||
/// in their own profile (<c>BuffProfile_Banes</c>) and casts them by default.
|
||||
/// </summary>
|
||||
public bool BuffBanes { get; set; } = true;
|
||||
public string BaneElements { get; set; } = "ALFCBPS";
|
||||
public int BaneProfileMode { get; set; } = 2;
|
||||
|
||||
/// <summary>
|
||||
/// The vital regeneration rates — Regeneration (health), Rejuvenation
|
||||
|
|
@ -57,6 +75,15 @@ public sealed class BuffSettings
|
|||
/// "automatically buffs every Attribute and Skill you have trained".
|
||||
/// </summary>
|
||||
public bool BuffTrainedSkillsOnly { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Minimum current skill at which VTank permits buffing an untrained
|
||||
/// magic school. These are independent because the three schools can be
|
||||
/// raised and trained independently.
|
||||
/// </summary>
|
||||
public int BuffWithUntrainedItemSkill { get; set; } = 80;
|
||||
public int BuffWithUntrainedCreatureSkill { get; set; } = 80;
|
||||
public int BuffWithUntrainedLifeSkill { get; set; } = 80;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -80,8 +107,12 @@ public static class BuffPlan
|
|||
IReadOnlyList<PluginAttributeInfo> attributes,
|
||||
IReadOnlyList<PluginActiveEnchantment> active,
|
||||
BuffSettings settings,
|
||||
bool force = false)
|
||||
bool force = false,
|
||||
double? rebuffWhenUnderSeconds = null,
|
||||
int characterLevel = 0)
|
||||
{
|
||||
if (!settings.Enabled && !force)
|
||||
return [];
|
||||
var trainedSkills = new Dictionary<string, PluginSkillInfo>(
|
||||
StringComparer.OrdinalIgnoreCase);
|
||||
foreach (PluginSkillInfo skill in skills)
|
||||
|
|
@ -120,16 +151,29 @@ public static class BuffPlan
|
|||
|
||||
foreach (BuffLine line in lines)
|
||||
{
|
||||
uint school = line.Tiers.Count == 0 ? 0u : line.Tiers[0].School;
|
||||
bool schoolAvailable = IsSchoolAvailable(
|
||||
school,
|
||||
skills,
|
||||
settings,
|
||||
characterLevel);
|
||||
bool wanted = line.Kind switch
|
||||
{
|
||||
BuffTargetKind.Attribute =>
|
||||
settings.BuffAttributes && attributeNames.Contains(line.TargetName),
|
||||
BuffTargetKind.Skill => trainedSkills.ContainsKey(line.TargetName),
|
||||
BuffTargetKind.Protection => settings.BuffProtections,
|
||||
BuffTargetKind.Aura => settings.BuffAuras,
|
||||
BuffTargetKind.Bane => settings.BuffBanes,
|
||||
BuffTargetKind.Regeneration => settings.BuffRegeneration,
|
||||
BuffTargetKind.Other => settings.BuffOther,
|
||||
schoolAvailable && settings.BuffAttributes
|
||||
&& attributeNames.Contains(line.TargetName),
|
||||
BuffTargetKind.Skill => schoolAvailable
|
||||
&& (trainedSkills.ContainsKey(line.TargetName)
|
||||
|| IsMagicSchoolName(line.TargetName)),
|
||||
BuffTargetKind.Protection =>
|
||||
schoolAvailable && settings.BuffProtections
|
||||
&& ProfileAllows(line, settings, bane: false),
|
||||
BuffTargetKind.Aura => schoolAvailable && settings.BuffAuras,
|
||||
BuffTargetKind.Bane => schoolAvailable && settings.BuffBanes
|
||||
&& ProfileAllows(line, settings, bane: true),
|
||||
BuffTargetKind.Regeneration =>
|
||||
schoolAvailable && settings.BuffRegeneration,
|
||||
BuffTargetKind.Other => schoolAvailable && settings.BuffOther,
|
||||
_ => false,
|
||||
};
|
||||
if (!wanted)
|
||||
|
|
@ -141,7 +185,8 @@ public static class BuffPlan
|
|||
if (!force
|
||||
&& inForce.TryGetValue(line.Family, out var held)
|
||||
&& held.Tier >= pick.Tier
|
||||
&& held.Seconds >= settings.RebuffWhenUnderSeconds)
|
||||
&& held.Seconds >= (rebuffWhenUnderSeconds
|
||||
?? settings.RebuffWhenUnderSeconds))
|
||||
{
|
||||
continue; // already covered at this strength, and not expiring
|
||||
}
|
||||
|
|
@ -167,6 +212,91 @@ public static class BuffPlan
|
|||
return ordered;
|
||||
}
|
||||
|
||||
private static bool ProfileAllows(
|
||||
BuffLine line,
|
||||
BuffSettings settings,
|
||||
bool bane)
|
||||
{
|
||||
int mode = bane
|
||||
? settings.BaneProfileMode
|
||||
: settings.ProtectionProfileMode;
|
||||
string enabled = mode switch
|
||||
{
|
||||
1 => bane ? settings.BaneElements : settings.ProtectionElements,
|
||||
2 => "ALFCBPS",
|
||||
3 => string.Empty,
|
||||
4 => "B",
|
||||
5 => "BPS",
|
||||
6 => "BPSA",
|
||||
7 => "ALFC",
|
||||
8 => "BPSAC",
|
||||
_ => "ALFCBPS",
|
||||
};
|
||||
char element = ElementCode(line);
|
||||
return element == '\0' || enabled.IndexOf(element) >= 0;
|
||||
}
|
||||
|
||||
private static char ElementCode(BuffLine line)
|
||||
{
|
||||
string text = line.TargetName + " "
|
||||
+ (line.Tiers.Count == 0 ? string.Empty : line.Tiers[0].Name)
|
||||
+ " "
|
||||
+ (line.Tiers.Count == 0 ? string.Empty : line.Tiers[0].Description);
|
||||
if (text.Contains("acid", StringComparison.OrdinalIgnoreCase))
|
||||
return 'A';
|
||||
if (text.Contains("lightning", StringComparison.OrdinalIgnoreCase)
|
||||
|| text.Contains("electric", StringComparison.OrdinalIgnoreCase))
|
||||
return 'L';
|
||||
if (text.Contains("fire", StringComparison.OrdinalIgnoreCase))
|
||||
return 'F';
|
||||
if (text.Contains("cold", StringComparison.OrdinalIgnoreCase)
|
||||
|| text.Contains("frost", StringComparison.OrdinalIgnoreCase))
|
||||
return 'C';
|
||||
if (text.Contains("bludgeon", StringComparison.OrdinalIgnoreCase))
|
||||
return 'B';
|
||||
if (text.Contains("pierc", StringComparison.OrdinalIgnoreCase))
|
||||
return 'P';
|
||||
if (text.Contains("slash", StringComparison.OrdinalIgnoreCase))
|
||||
return 'S';
|
||||
return '\0';
|
||||
}
|
||||
|
||||
private static bool IsMagicSchoolName(string name) =>
|
||||
name.Equals("Item Enchantment", StringComparison.OrdinalIgnoreCase)
|
||||
|| name.Equals("Creature Enchantment", StringComparison.OrdinalIgnoreCase)
|
||||
|| name.Equals("Life Magic", StringComparison.OrdinalIgnoreCase);
|
||||
|
||||
private static bool IsSchoolAvailable(
|
||||
uint school,
|
||||
IReadOnlyList<PluginSkillInfo> skills,
|
||||
BuffSettings settings,
|
||||
int characterLevel)
|
||||
{
|
||||
if (school is not (ItemEnchantmentSkill
|
||||
or CreatureEnchantmentSkill
|
||||
or LifeMagicSkill))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
foreach (PluginSkillInfo skill in skills)
|
||||
{
|
||||
if (skill.SkillId == school
|
||||
&& skill.Training is PluginSkillTraining.Trained
|
||||
or PluginSkillTraining.Specialized)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
int limit = school switch
|
||||
{
|
||||
ItemEnchantmentSkill => settings.BuffWithUntrainedItemSkill,
|
||||
CreatureEnchantmentSkill => settings.BuffWithUntrainedCreatureSkill,
|
||||
LifeMagicSkill => settings.BuffWithUntrainedLifeSkill,
|
||||
_ => int.MaxValue,
|
||||
};
|
||||
return characterLevel <= limit;
|
||||
}
|
||||
|
||||
/// <summary>Skill ids of the three schools that carry self-buffs.</summary>
|
||||
private const uint CreatureEnchantmentSkill = 31;
|
||||
private const uint ItemEnchantmentSkill = 32;
|
||||
|
|
|
|||
2059
src/AcDream.Plugins.MossTank/CombatController.cs
Normal file
2059
src/AcDream.Plugins.MossTank/CombatController.cs
Normal file
File diff suppressed because it is too large
Load diff
173
src/AcDream.Plugins.MossTank/CombatFailureTracker.cs
Normal file
173
src/AcDream.Plugins.MossTank/CombatFailureTracker.cs
Normal file
|
|
@ -0,0 +1,173 @@
|
|||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.Plugins.MossTank;
|
||||
|
||||
internal enum CombatSuppressionReason
|
||||
{
|
||||
None,
|
||||
Blacklisted,
|
||||
Ghost,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implements VTank's three distinct unhittable-target guards. “Ghost” is
|
||||
/// session-persistent until the object disappears; a normal blacklist expires
|
||||
/// after the configured timeout.
|
||||
/// </summary>
|
||||
internal sealed class CombatFailureTracker
|
||||
{
|
||||
private readonly Dictionary<uint, Entry> _entries = [];
|
||||
|
||||
public IReadOnlyList<uint> ObserveTargets(
|
||||
IReadOnlyList<PluginCombatTarget> targets,
|
||||
double now,
|
||||
CombatSettings settings)
|
||||
{
|
||||
var live = new HashSet<uint>();
|
||||
List<uint>? newlyGhosted = null;
|
||||
foreach (PluginCombatTarget target in targets)
|
||||
{
|
||||
live.Add(target.ObjectId);
|
||||
if (!_entries.TryGetValue(target.ObjectId, out Entry? entry)
|
||||
|| entry.Incarnation != target.Incarnation)
|
||||
{
|
||||
_entries[target.ObjectId] = entry = new Entry
|
||||
{
|
||||
Incarnation = target.Incarnation,
|
||||
};
|
||||
}
|
||||
entry.LastSeenAt = now;
|
||||
if (target.HealthRevision != 0
|
||||
&& target.HealthRevision != entry.HealthRevision)
|
||||
{
|
||||
entry.HealthRevision = target.HealthRevision;
|
||||
entry.SuccessfulMisses = 0;
|
||||
entry.SpellStartFailures = 0;
|
||||
}
|
||||
|
||||
if (entry.BlacklistedUntil <= now)
|
||||
entry.BlacklistedUntil = 0d;
|
||||
|
||||
if (settings.DeleteGhostMonstersByHealthTracker
|
||||
&& entry.EngagedAt is double engagedAt
|
||||
&& now - engagedAt
|
||||
>= Math.Max(0d, settings.GhostDeleteHealthTrackerSeconds)
|
||||
&& target.IsHealthKnown
|
||||
&& target.SecondsSinceHealthUpdate
|
||||
>= Math.Max(0d, settings.GhostDeleteHealthTrackerSeconds))
|
||||
{
|
||||
if (!entry.IsGhost)
|
||||
{
|
||||
entry.IsGhost = true;
|
||||
(newlyGhosted ??= []).Add(target.ObjectId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (uint objectId in _entries.Keys.ToArray())
|
||||
{
|
||||
Entry entry = _entries[objectId];
|
||||
if (!live.Contains(objectId)
|
||||
&& now - entry.LastSeenAt > Math.Max(
|
||||
300d,
|
||||
settings.BlacklistMonsterTimeoutSeconds))
|
||||
{
|
||||
_entries.Remove(objectId);
|
||||
}
|
||||
}
|
||||
return newlyGhosted ?? (IReadOnlyList<uint>)Array.Empty<uint>();
|
||||
}
|
||||
|
||||
public void BeginEngagement(uint objectId, double now)
|
||||
{
|
||||
if (objectId == 0u)
|
||||
return;
|
||||
Entry entry = Get(objectId);
|
||||
entry.EngagedAt ??= now;
|
||||
}
|
||||
|
||||
public bool RecordSpellDidNotStart(
|
||||
uint objectId,
|
||||
CombatSettings settings)
|
||||
{
|
||||
if (objectId == 0u || !settings.DeleteGhostMonsters)
|
||||
return false;
|
||||
Entry entry = Get(objectId);
|
||||
entry.SpellStartFailures++;
|
||||
if (entry.SpellStartFailures
|
||||
>= Math.Max(1, settings.GhostMonsterSpellAttemptCount))
|
||||
{
|
||||
if (!entry.IsGhost)
|
||||
{
|
||||
entry.IsGhost = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void RecordSuccessfulAttack(
|
||||
uint objectId,
|
||||
double now,
|
||||
CombatSettings settings)
|
||||
{
|
||||
if (objectId == 0u)
|
||||
return;
|
||||
Entry entry = Get(objectId);
|
||||
if (entry.HealthRevision > entry.AttackHealthRevision)
|
||||
{
|
||||
entry.SuccessfulMisses = 0;
|
||||
return;
|
||||
}
|
||||
entry.SuccessfulMisses++;
|
||||
if (entry.SuccessfulMisses
|
||||
>= Math.Max(1, settings.BlacklistMonsterAttemptCount))
|
||||
{
|
||||
entry.BlacklistedUntil = now + Math.Max(
|
||||
0d,
|
||||
settings.BlacklistMonsterTimeoutSeconds);
|
||||
entry.SuccessfulMisses = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void BeginAttack(uint objectId, long healthRevision)
|
||||
{
|
||||
if (objectId == 0u)
|
||||
return;
|
||||
Entry entry = Get(objectId);
|
||||
entry.AttackHealthRevision = healthRevision;
|
||||
}
|
||||
|
||||
public CombatSuppressionReason Reason(uint objectId, double now)
|
||||
{
|
||||
if (!_entries.TryGetValue(objectId, out Entry? entry))
|
||||
return CombatSuppressionReason.None;
|
||||
if (entry.IsGhost)
|
||||
return CombatSuppressionReason.Ghost;
|
||||
return entry.BlacklistedUntil > now
|
||||
? CombatSuppressionReason.Blacklisted
|
||||
: CombatSuppressionReason.None;
|
||||
}
|
||||
|
||||
public void Reset() => _entries.Clear();
|
||||
|
||||
private Entry Get(uint objectId)
|
||||
{
|
||||
if (!_entries.TryGetValue(objectId, out Entry? entry))
|
||||
_entries[objectId] = entry = new Entry();
|
||||
return entry;
|
||||
}
|
||||
|
||||
private sealed class Entry
|
||||
{
|
||||
public ushort Incarnation;
|
||||
public double LastSeenAt;
|
||||
public long HealthRevision;
|
||||
public int SuccessfulMisses;
|
||||
public int SpellStartFailures;
|
||||
public long AttackHealthRevision;
|
||||
public double? EngagedAt;
|
||||
public double BlacklistedUntil;
|
||||
public bool IsGhost;
|
||||
}
|
||||
}
|
||||
224
src/AcDream.Plugins.MossTank/CombatItemDebuffPlanner.cs
Normal file
224
src/AcDream.Plugins.MossTank/CombatItemDebuffPlanner.cs
Normal file
|
|
@ -0,0 +1,224 @@
|
|||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.Plugins.MossTank;
|
||||
|
||||
internal enum CombatDebuffSourceKind
|
||||
{
|
||||
LearnedSpell,
|
||||
CasterItem,
|
||||
ProcWeapon,
|
||||
Grenade,
|
||||
}
|
||||
|
||||
internal readonly record struct CombatDebuffSource(
|
||||
DebuffIdentity Identity,
|
||||
PluginSpellInfo Spell,
|
||||
CombatDebuffSourceKind Kind,
|
||||
uint ItemObjectId,
|
||||
int SourceSkill,
|
||||
int ActionOrder)
|
||||
{
|
||||
public bool UsesItem => Kind != CombatDebuffSourceKind.LearnedSpell;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Port of official VTank <c>dz.b.CompareTo</c> plus <c>dz.a(MySpell,f7)</c>
|
||||
/// source discovery. It considers only Items/Consumables profile members,
|
||||
/// matches by real debuff identity, and gives a direct learned spell the exact
|
||||
/// final tie-break preference VTank does.
|
||||
/// </summary>
|
||||
internal static class CombatItemDebuffPlanner
|
||||
{
|
||||
private const uint MeleeWeapon = 0x00000001u;
|
||||
private const uint MissileWeapon = 0x00000100u;
|
||||
private const uint Caster = 0x00008000u;
|
||||
private const uint WarMagicSkill = 34u;
|
||||
private const uint VoidMagicSkill = 43u;
|
||||
private const uint AlchemySkill = 38u;
|
||||
|
||||
public static IReadOnlyList<CombatDebuffSource> Candidates(
|
||||
MonsterRuleActions actions,
|
||||
CombatSettings settings,
|
||||
ICharacterInfo character,
|
||||
ISpellCatalog spells,
|
||||
IReadOnlyList<PluginInventoryItem> items,
|
||||
Func<DebuffIdentity, PluginSpellInfo, bool> isDue)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(actions);
|
||||
ArgumentNullException.ThrowIfNull(settings);
|
||||
ArgumentNullException.ThrowIfNull(character);
|
||||
ArgumentNullException.ThrowIfNull(spells);
|
||||
ArgumentNullException.ThrowIfNull(items);
|
||||
ArgumentNullException.ThrowIfNull(isDue);
|
||||
|
||||
HashSet<DebuffIdentity> required = DebuffSpellCatalog.Required(actions);
|
||||
if (required.Count == 0)
|
||||
return Array.Empty<CombatDebuffSource>();
|
||||
|
||||
var result = new List<CombatDebuffSource>();
|
||||
foreach (PluginSpellInfo spell in spells.KnownCombatSpells)
|
||||
{
|
||||
AddIfRequired(
|
||||
result,
|
||||
required,
|
||||
spell,
|
||||
CombatDebuffSourceKind.LearnedSpell,
|
||||
0u,
|
||||
CurrentSkill(character, spell.School),
|
||||
isDue);
|
||||
}
|
||||
|
||||
foreach (PluginInventoryItem item in items)
|
||||
{
|
||||
if (settings.CombatItemObjectIds.Contains(item.ObjectId)
|
||||
|| settings.CombatItemNames.Contains(item.Name))
|
||||
AddProfileItem(result, required, item, spells, isDue);
|
||||
if (settings.ConsumableNames.Contains(item.Name))
|
||||
AddGrenade(result, required, item, character, spells, isDue);
|
||||
}
|
||||
|
||||
result.Sort((left, right) => Compare(
|
||||
left,
|
||||
right,
|
||||
settings.DebuffSelectionMethod));
|
||||
return result;
|
||||
}
|
||||
|
||||
private static void AddProfileItem(
|
||||
ICollection<CombatDebuffSource> result,
|
||||
IReadOnlySet<DebuffIdentity> required,
|
||||
PluginInventoryItem item,
|
||||
ISpellCatalog spells,
|
||||
Func<DebuffIdentity, PluginSpellInfo, bool> isDue)
|
||||
{
|
||||
if ((item.ItemType & Caster) != 0u
|
||||
&& item.SpellId != 0u
|
||||
&& spells.TryGet(item.SpellId, out PluginSpellInfo casterSpell))
|
||||
{
|
||||
AddIfRequired(
|
||||
result,
|
||||
required,
|
||||
casterSpell,
|
||||
CombatDebuffSourceKind.CasterItem,
|
||||
item.ObjectId,
|
||||
item.ItemSpellcraft,
|
||||
isDue);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((item.ItemType & (MeleeWeapon | MissileWeapon)) == 0u)
|
||||
return;
|
||||
foreach (uint spellId in item.AppraisedSpellIds)
|
||||
{
|
||||
if (!spells.TryGet(spellId, out PluginSpellInfo proc)
|
||||
|| !proc.IsOffensive
|
||||
|| proc.IsUntargeted
|
||||
|| proc.School is WarMagicSkill or VoidMagicSkill)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
AddIfRequired(
|
||||
result,
|
||||
required,
|
||||
proc,
|
||||
CombatDebuffSourceKind.ProcWeapon,
|
||||
item.ObjectId,
|
||||
item.ItemSpellcraft,
|
||||
isDue);
|
||||
// ga.a uses the first qualifying item spell.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private static void AddGrenade(
|
||||
ICollection<CombatDebuffSource> result,
|
||||
IReadOnlySet<DebuffIdentity> required,
|
||||
PluginInventoryItem item,
|
||||
ICharacterInfo character,
|
||||
ISpellCatalog spells,
|
||||
Func<DebuffIdentity, PluginSpellInfo, bool> isDue)
|
||||
{
|
||||
if ((item.ItemType & MissileWeapon) == 0u
|
||||
|| item.CombatUse != 0
|
||||
|| !GrenadeCatalog.TryGet(item.Name, out GrenadeDefinition grenade)
|
||||
|| CurrentSkill(character, AlchemySkill) < grenade.RequiredAlchemy
|
||||
|| !spells.TryGet(grenade.SpellId, out PluginSpellInfo spell))
|
||||
{
|
||||
return;
|
||||
}
|
||||
AddIfRequired(
|
||||
result,
|
||||
required,
|
||||
spell,
|
||||
CombatDebuffSourceKind.Grenade,
|
||||
item.ObjectId,
|
||||
grenade.Spellcraft,
|
||||
isDue);
|
||||
}
|
||||
|
||||
private static void AddIfRequired(
|
||||
ICollection<CombatDebuffSource> result,
|
||||
IReadOnlySet<DebuffIdentity> required,
|
||||
PluginSpellInfo spell,
|
||||
CombatDebuffSourceKind kind,
|
||||
uint itemObjectId,
|
||||
int sourceSkill,
|
||||
Func<DebuffIdentity, PluginSpellInfo, bool> isDue)
|
||||
{
|
||||
if (!DebuffSpellCatalog.TryClassify(
|
||||
spell,
|
||||
out DebuffIdentity identity,
|
||||
out int actionOrder)
|
||||
|| !required.Contains(identity)
|
||||
|| !isDue(identity, spell))
|
||||
{
|
||||
return;
|
||||
}
|
||||
result.Add(new CombatDebuffSource(
|
||||
identity,
|
||||
spell,
|
||||
kind,
|
||||
itemObjectId,
|
||||
sourceSkill,
|
||||
actionOrder));
|
||||
}
|
||||
|
||||
private static int Compare(
|
||||
CombatDebuffSource left,
|
||||
CombatDebuffSource right,
|
||||
DebuffSelectionMethod selection)
|
||||
{
|
||||
if (selection == DebuffSelectionMethod.Skill)
|
||||
{
|
||||
int skill = right.SourceSkill.CompareTo(left.SourceSkill);
|
||||
if (skill != 0)
|
||||
return skill;
|
||||
int quality = right.Spell.Quality.CompareTo(left.Spell.Quality);
|
||||
if (quality != 0)
|
||||
return quality;
|
||||
}
|
||||
else
|
||||
{
|
||||
int quality = right.Spell.Quality.CompareTo(left.Spell.Quality);
|
||||
if (quality != 0)
|
||||
return quality;
|
||||
int skill = right.SourceSkill.CompareTo(left.SourceSkill);
|
||||
if (skill != 0)
|
||||
return skill;
|
||||
}
|
||||
|
||||
bool leftDirect = left.Kind == CombatDebuffSourceKind.LearnedSpell;
|
||||
bool rightDirect = right.Kind == CombatDebuffSourceKind.LearnedSpell;
|
||||
if (leftDirect != rightDirect)
|
||||
return leftDirect ? -1 : 1;
|
||||
int action = left.ActionOrder.CompareTo(right.ActionOrder);
|
||||
return action != 0
|
||||
? action
|
||||
: left.ItemObjectId.CompareTo(right.ItemObjectId);
|
||||
}
|
||||
|
||||
private static int CurrentSkill(ICharacterInfo character, uint skillId) =>
|
||||
character.TryGetSkill(skillId, out PluginSkillInfo skill)
|
||||
? checked((int)skill.Current)
|
||||
: 0;
|
||||
}
|
||||
151
src/AcDream.Plugins.MossTank/CombatSettings.cs
Normal file
151
src/AcDream.Plugins.MossTank/CombatSettings.cs
Normal file
|
|
@ -0,0 +1,151 @@
|
|||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.Plugins.MossTank;
|
||||
|
||||
internal enum TargetSelectionMethod
|
||||
{
|
||||
Range,
|
||||
Angle,
|
||||
Both,
|
||||
}
|
||||
|
||||
internal enum DebuffEachFirst
|
||||
{
|
||||
One = 1,
|
||||
Priority = 2,
|
||||
All = 3,
|
||||
}
|
||||
|
||||
internal enum DebuffSelectionMethod
|
||||
{
|
||||
SpellLevel = 1,
|
||||
Skill = 2,
|
||||
}
|
||||
|
||||
internal enum PetRangeMode
|
||||
{
|
||||
AttackDistance = 0,
|
||||
Custom = 1,
|
||||
}
|
||||
|
||||
internal enum ConsumableCategory
|
||||
{
|
||||
Other,
|
||||
HealthKit,
|
||||
HealthFood,
|
||||
StaminaKit,
|
||||
StaminaFood,
|
||||
ManaKit,
|
||||
ManaFood,
|
||||
Pea,
|
||||
AllPeas,
|
||||
Lockpick,
|
||||
}
|
||||
|
||||
internal sealed class CombatSettings
|
||||
{
|
||||
/// <summary>
|
||||
/// VTank's EnableCombat profile option. This is deliberately separate
|
||||
/// from the panel's Run Macro state: a running macro may navigate, loot,
|
||||
/// buff, or execute Meta rules while combat itself is disabled.
|
||||
/// </summary>
|
||||
public bool Enabled { get; set; } = true;
|
||||
/// <summary>VTank's hunt-cast skill margin.</summary>
|
||||
public int HuntSkillExcessOverDifficulty { get; set; } = 25;
|
||||
public float MaximumRange { get; set; } = 5f;
|
||||
/// <summary>
|
||||
/// Monsters nearer than this are not valid attack targets. VTank applies
|
||||
/// this before priority and angle/range ranking.
|
||||
/// </summary>
|
||||
public float MinimumRange { get; set; }
|
||||
/// <summary>
|
||||
/// VTank's Approach Distance. Zero disables monster approach; otherwise
|
||||
/// navigation may close a selected target from this range down to
|
||||
/// <see cref="MaximumRange"/>.
|
||||
/// </summary>
|
||||
public float ApproachDistance { get; set; }
|
||||
public bool IdlePeaceMode { get; set; }
|
||||
public bool StopMacroOnDeath { get; set; } = true;
|
||||
public bool JumpOutWandCasting { get; set; }
|
||||
public bool DoJiggle { get; set; }
|
||||
public TargetSelectionMethod SelectionMethod { get; set; } =
|
||||
TargetSelectionMethod.Both;
|
||||
public float TargetSelectAngleRange { get; set; } = 5f;
|
||||
public bool TargetLock { get; set; }
|
||||
public PluginAttackHeight AttackHeight { get; set; } =
|
||||
PluginAttackHeight.Medium;
|
||||
public float AttackPower { get; set; } = 0.5f;
|
||||
public bool AutoAttackPower { get; set; } = true;
|
||||
public bool UseRecklessness { get; set; } = true;
|
||||
public double ScanIntervalSeconds { get; set; } = 0.25;
|
||||
public DebuffEachFirst DebuffEachFirst { get; set; } = DebuffEachFirst.One;
|
||||
public DebuffSelectionMethod DebuffSelectionMethod { get; set; } =
|
||||
DebuffSelectionMethod.Skill;
|
||||
public double DebuffPrecastSeconds { get; set; } = 5d;
|
||||
public bool SwitchWandsToDebuff { get; set; }
|
||||
public bool UseArcs { get; set; } = true;
|
||||
public float SpellRangeFudge { get; set; } = 1f;
|
||||
public bool UseBreakableTurnTo { get; set; } = true;
|
||||
public bool UseProjectileAwareness { get; set; } = true;
|
||||
public float CollisionProjectileRadius { get; set; } = 0.4f;
|
||||
public float CollisionStepDistance { get; set; } = 0.7f;
|
||||
public bool ShowCollisionDebug { get; set; }
|
||||
public int MaximumCollisionChecksPerTick { get; set; } = 500;
|
||||
public float ArcRange { get; set; } = 5f;
|
||||
public float RingDistance { get; set; } = 5f;
|
||||
public int MinimumRingTargets { get; set; } = 4;
|
||||
public bool DeleteGhostMonsters { get; set; } = true;
|
||||
public int GhostMonsterSpellAttemptCount { get; set; } = 200;
|
||||
public int BlacklistMonsterAttemptCount { get; set; } = 4;
|
||||
public double BlacklistMonsterTimeoutSeconds { get; set; } = 120d;
|
||||
public bool DeleteGhostMonstersByHealthTracker { get; set; } = true;
|
||||
public double GhostDeleteHealthTrackerSeconds { get; set; } = 30d;
|
||||
public bool SummonPets { get; set; } = true;
|
||||
public PetRangeMode PetRangeMode { get; set; } = PetRangeMode.AttackDistance;
|
||||
public float PetCustomRange { get; set; } = 5f;
|
||||
public int PetMonsterDensity { get; set; } = 1;
|
||||
public int PetRefillCountIdle { get; set; } = 3;
|
||||
public int PetRefillCountNormal { get; set; } = 1;
|
||||
public bool AllowDebuffFallback { get; set; }
|
||||
public int UseSpecialAmmo { get; set; }
|
||||
public bool WhoYouGonnaCall { get; set; } = true;
|
||||
public bool AutoFellowManagement { get; set; } = true;
|
||||
public string BlacklistedSpellComponents { get; set; } = string.Empty;
|
||||
/// <summary>
|
||||
/// Runtime object ids resolved from VTank's Items profile. Debuff lenses
|
||||
/// and cast-on-strike weapons are never taken from arbitrary inventory.
|
||||
/// </summary>
|
||||
public ISet<uint> CombatItemObjectIds { get; } = new HashSet<uint>();
|
||||
public ISet<string> CombatItemNames { get; } =
|
||||
new HashSet<string>(StringComparer.Ordinal);
|
||||
/// <summary>Exact names enabled in VTank's Consumables profile.</summary>
|
||||
public ISet<string> ConsumableNames { get; } =
|
||||
new HashSet<string>(StringComparer.Ordinal);
|
||||
public IDictionary<string, ConsumableCategory> ConsumableCategories { get; } =
|
||||
new Dictionary<string, ConsumableCategory>(StringComparer.Ordinal);
|
||||
public IList<MonsterRule> Rules { get; } =
|
||||
new List<MonsterRule> { new("DEFAULT", 0) };
|
||||
|
||||
public ResolvedMonsterRule ResolveRule(PluginCombatTarget target)
|
||||
{
|
||||
var context = new MonsterExpressionContext(
|
||||
target.Name,
|
||||
target.WeenieClassId,
|
||||
target.SpeciesName,
|
||||
target.MaximumHealth,
|
||||
target.Distance,
|
||||
target.HasShield,
|
||||
MetaState,
|
||||
ResolveSetting);
|
||||
return MonsterRuleResolver.Resolve(Rules, context);
|
||||
}
|
||||
|
||||
public string MetaState { get; set; } = "Default";
|
||||
public IDictionary<string, MonsterValue> DynamicSettings { get; } =
|
||||
new Dictionary<string, MonsterValue>(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
private MonsterValue? ResolveSetting(string name) =>
|
||||
DynamicSettings.TryGetValue(name, out MonsterValue value)
|
||||
? value
|
||||
: null;
|
||||
}
|
||||
649
src/AcDream.Plugins.MossTank/Crafting.cs
Normal file
649
src/AcDream.Plugins.MossTank/Crafting.cs
Normal file
|
|
@ -0,0 +1,649 @@
|
|||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.Plugins.MossTank;
|
||||
|
||||
internal readonly record struct CraftingPlan(
|
||||
VtankCraftRecipe Recipe,
|
||||
uint FirstObjectId,
|
||||
uint SecondObjectId,
|
||||
string DesiredResult)
|
||||
{
|
||||
public bool RequiresSplitFirstStack { get; init; }
|
||||
public uint SplitContainerObjectId { get; init; }
|
||||
}
|
||||
|
||||
internal static class ConsumableClassifier
|
||||
{
|
||||
private const uint HealingKitPublicFlag = 0x00010000u;
|
||||
private const uint LockpickPublicFlag = 0x00020000u;
|
||||
|
||||
public static ConsumableCategory Classify(in PluginInventoryItem item)
|
||||
{
|
||||
if (item.Name.Equals(CraftingPlanner.AllPeas, StringComparison.Ordinal))
|
||||
return ConsumableCategory.AllPeas;
|
||||
if (item.Name.EndsWith(" Pea", StringComparison.Ordinal))
|
||||
return ConsumableCategory.Pea;
|
||||
if ((item.PublicFlags & LockpickPublicFlag) != 0u)
|
||||
return ConsumableCategory.Lockpick;
|
||||
if ((item.PublicFlags & HealingKitPublicFlag) != 0u)
|
||||
return KitCategory(item.Name);
|
||||
return item.BoosterVital switch
|
||||
{
|
||||
2 => ConsumableCategory.HealthFood,
|
||||
4 => ConsumableCategory.StaminaFood,
|
||||
6 => ConsumableCategory.ManaFood,
|
||||
_ => ClassifyName(item.Name),
|
||||
};
|
||||
}
|
||||
|
||||
public static ConsumableCategory ClassifyName(string name)
|
||||
{
|
||||
if (name.Equals(CraftingPlanner.AllPeas, StringComparison.Ordinal))
|
||||
return ConsumableCategory.AllPeas;
|
||||
if (name.EndsWith(" Pea", StringComparison.Ordinal))
|
||||
return ConsumableCategory.Pea;
|
||||
return name.EndsWith(" Kit", StringComparison.Ordinal)
|
||||
? KitCategory(name)
|
||||
: ConsumableCategory.Other;
|
||||
}
|
||||
|
||||
private static ConsumableCategory KitCategory(string name) => name switch
|
||||
{
|
||||
"Medicated Stamina Kit" or "Eternal Stamina Kit"
|
||||
or "Greater Stamina Kit" or "Lesser Stamina Kit" =>
|
||||
ConsumableCategory.StaminaKit,
|
||||
"Medicated Mana Kit" or "Eternal Mana Kit"
|
||||
or "Greater Mana Kit" or "Lesser Mana Kit" =>
|
||||
ConsumableCategory.ManaKit,
|
||||
_ => ConsumableCategory.HealthKit,
|
||||
};
|
||||
}
|
||||
|
||||
internal static class CraftingPlanner
|
||||
{
|
||||
public const string AllPeas = "[All Peas]";
|
||||
|
||||
public static CraftingPlan? Plan(
|
||||
IReadOnlyList<PluginInventoryItem> inventory,
|
||||
IEnumerable<string> desiredResults,
|
||||
ICharacterInfo character,
|
||||
int desiredCount = 1,
|
||||
int arrowheadFletchDifficultyExcess = 10)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(inventory);
|
||||
ArgumentNullException.ThrowIfNull(desiredResults);
|
||||
ArgumentNullException.ThrowIfNull(character);
|
||||
var counts = inventory
|
||||
.GroupBy(static item => item.Name, StringComparer.OrdinalIgnoreCase)
|
||||
.ToDictionary(
|
||||
static group => group.Key,
|
||||
static group => group.Sum(item => Math.Max(1, item.StackSize)),
|
||||
StringComparer.OrdinalIgnoreCase);
|
||||
foreach (string desired in desiredResults
|
||||
.Where(static name => !string.IsNullOrWhiteSpace(name))
|
||||
.Distinct(StringComparer.OrdinalIgnoreCase)
|
||||
.OrderBy(static name => name, StringComparer.OrdinalIgnoreCase))
|
||||
{
|
||||
if (counts.GetValueOrDefault(desired) >= Math.Max(1, desiredCount))
|
||||
continue;
|
||||
CraftingPlan? plan = FindStep(
|
||||
desired,
|
||||
desired,
|
||||
inventory,
|
||||
character,
|
||||
counts,
|
||||
new HashSet<string>(StringComparer.OrdinalIgnoreCase),
|
||||
arrowheadFletchDifficultyExcess);
|
||||
if (plan is not null)
|
||||
return plan;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static CraftingPlan? PlanPeaSplit(
|
||||
IReadOnlyList<PluginInventoryItem> inventory,
|
||||
ISet<string> consumableProfile,
|
||||
int minimumComponentCount)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(inventory);
|
||||
ArgumentNullException.ThrowIfNull(consumableProfile);
|
||||
int minimum = Math.Max(0, minimumComponentCount);
|
||||
if (minimum == 0)
|
||||
return null;
|
||||
PluginInventoryItem tool = Find(inventory, "Splitting Tool");
|
||||
if (tool.ObjectId == 0u)
|
||||
return null;
|
||||
bool allPeas = consumableProfile.Contains(AllPeas);
|
||||
var counts = inventory
|
||||
.GroupBy(static item => item.Name, StringComparer.OrdinalIgnoreCase)
|
||||
.ToDictionary(
|
||||
static group => group.Key,
|
||||
static group => group.Sum(item => Math.Max(1, item.StackSize)),
|
||||
StringComparer.OrdinalIgnoreCase);
|
||||
foreach (VtankCraftRecipe recipe in VtankCraftDatabase.Recipes)
|
||||
{
|
||||
if (!recipe.FirstItem.Equals("Splitting Tool", StringComparison.Ordinal)
|
||||
|| !recipe.SecondItem.EndsWith(" Pea", StringComparison.Ordinal)
|
||||
|| (!allPeas && !consumableProfile.Contains(recipe.SecondItem))
|
||||
|| counts.GetValueOrDefault(recipe.ResultItem) >= minimum)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
PluginInventoryItem pea = Find(inventory, recipe.SecondItem);
|
||||
if (pea.ObjectId == 0u)
|
||||
continue;
|
||||
return new CraftingPlan(
|
||||
recipe,
|
||||
tool.ObjectId,
|
||||
pea.ObjectId,
|
||||
recipe.ResultItem);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private static CraftingPlan? FindStep(
|
||||
string result,
|
||||
string desiredResult,
|
||||
IReadOnlyList<PluginInventoryItem> inventory,
|
||||
ICharacterInfo character,
|
||||
IReadOnlyDictionary<string, int> counts,
|
||||
HashSet<string> visiting,
|
||||
int arrowheadFletchDifficultyExcess)
|
||||
{
|
||||
if (!visiting.Add(result))
|
||||
return null;
|
||||
try
|
||||
{
|
||||
foreach (VtankCraftRecipe recipe in VtankCraftDatabase.ForResult(result))
|
||||
{
|
||||
if (!HasRequiredSkill(
|
||||
character,
|
||||
recipe.RequiredSkill,
|
||||
recipe.Difficulty,
|
||||
arrowheadFletchDifficultyExcess))
|
||||
continue;
|
||||
|
||||
PluginInventoryItem first = Find(inventory, recipe.FirstItem);
|
||||
if (first.ObjectId == 0u)
|
||||
{
|
||||
CraftingPlan? prerequisite = FindStep(
|
||||
recipe.FirstItem,
|
||||
desiredResult,
|
||||
inventory,
|
||||
character,
|
||||
counts,
|
||||
visiting,
|
||||
arrowheadFletchDifficultyExcess);
|
||||
if (prerequisite is not null)
|
||||
return prerequisite;
|
||||
continue;
|
||||
}
|
||||
|
||||
PluginInventoryItem second = Find(
|
||||
inventory,
|
||||
recipe.SecondItem,
|
||||
excludedObjectId: recipe.FirstItem.Equals(
|
||||
recipe.SecondItem,
|
||||
StringComparison.OrdinalIgnoreCase)
|
||||
? first.ObjectId
|
||||
: 0u);
|
||||
if (second.ObjectId == 0u)
|
||||
{
|
||||
if (recipe.FirstItem.Equals(
|
||||
recipe.SecondItem,
|
||||
StringComparison.OrdinalIgnoreCase)
|
||||
&& first.StackSize >= 2)
|
||||
{
|
||||
return new CraftingPlan(
|
||||
recipe,
|
||||
first.ObjectId,
|
||||
0u,
|
||||
desiredResult)
|
||||
{
|
||||
RequiresSplitFirstStack = true,
|
||||
SplitContainerObjectId = first.ContainerObjectId,
|
||||
};
|
||||
}
|
||||
CraftingPlan? prerequisite = FindStep(
|
||||
recipe.SecondItem,
|
||||
desiredResult,
|
||||
inventory,
|
||||
character,
|
||||
counts,
|
||||
visiting,
|
||||
arrowheadFletchDifficultyExcess);
|
||||
if (prerequisite is not null)
|
||||
return prerequisite;
|
||||
continue;
|
||||
}
|
||||
|
||||
return new CraftingPlan(
|
||||
recipe,
|
||||
first.ObjectId,
|
||||
second.ObjectId,
|
||||
desiredResult);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
visiting.Remove(result);
|
||||
}
|
||||
}
|
||||
|
||||
private static PluginInventoryItem Find(
|
||||
IReadOnlyList<PluginInventoryItem> inventory,
|
||||
string name,
|
||||
uint excludedObjectId = 0u)
|
||||
{
|
||||
foreach (PluginInventoryItem item in inventory)
|
||||
{
|
||||
if (item.ObjectId != excludedObjectId
|
||||
&& item.StackSize > 0
|
||||
&& item.Name.Equals(name, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
return item;
|
||||
}
|
||||
}
|
||||
return default;
|
||||
}
|
||||
|
||||
private static bool HasRequiredSkill(
|
||||
ICharacterInfo character,
|
||||
uint requiredSkill,
|
||||
int difficulty,
|
||||
int arrowheadFletchDifficultyExcess)
|
||||
{
|
||||
if (requiredSkill == 0u)
|
||||
return true;
|
||||
if (!character.TryGetSkill(requiredSkill, out PluginSkillInfo skill)
|
||||
|| skill.Training is not (PluginSkillTraining.Trained
|
||||
or PluginSkillTraining.Specialized))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return requiredSkill != 37u
|
||||
|| skill.Current >= Math.Max(0, difficulty)
|
||||
+ arrowheadFletchDifficultyExcess;
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class CraftingController
|
||||
{
|
||||
private const double SplitTimeoutSeconds = 10d;
|
||||
|
||||
private readonly IPluginHost _host;
|
||||
private readonly InventorySettings _settings;
|
||||
private readonly CombatSettings _profiles;
|
||||
private CraftingPlan? _pending;
|
||||
private CraftingPlan? _pendingSplit;
|
||||
private long _observedCompletion;
|
||||
private long _observedInventoryCompletion;
|
||||
private double _untilScan;
|
||||
private double _untilCriticalScan;
|
||||
private double _untilIdleScan;
|
||||
private double _splitElapsed;
|
||||
private bool _splitAcknowledged;
|
||||
|
||||
public CraftingController(
|
||||
IPluginHost host,
|
||||
InventorySettings settings,
|
||||
CombatSettings profiles)
|
||||
{
|
||||
_host = host ?? throw new ArgumentNullException(nameof(host));
|
||||
_settings = settings ?? throw new ArgumentNullException(nameof(settings));
|
||||
_profiles = profiles ?? throw new ArgumentNullException(nameof(profiles));
|
||||
}
|
||||
|
||||
public string Status { get; private set; } = "AutoCraft idle";
|
||||
|
||||
/// <summary>
|
||||
/// Immediate VTank subsystem request, used by ammunition selection. This
|
||||
/// bypasses the general AutoCraftItems toggle just as bv.cs does, while
|
||||
/// still using the one canonical crafting transaction state machine.
|
||||
/// </summary>
|
||||
public bool Request(string resultName, int desiredCount = 1)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(resultName)
|
||||
|| _pending is not null
|
||||
|| _pendingSplit is not null
|
||||
|| !_host.Automation.IsAvailable)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
IItemAutomation items = _host.Automation.Items;
|
||||
if (!items.IsAvailable || items.IsBusy)
|
||||
return false;
|
||||
CraftingPlan? plan = CraftingPlanner.Plan(
|
||||
items.CaptureOwnedItems(),
|
||||
[resultName],
|
||||
_host.Automation.Character,
|
||||
desiredCount,
|
||||
_settings.ArrowheadFletchDifficultyExcess);
|
||||
return plan is { } next && Start(items, next);
|
||||
}
|
||||
|
||||
public bool CanRequest(string resultName, int desiredCount = 1)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(resultName)
|
||||
|| !_host.Automation.IsAvailable
|
||||
|| !_host.Automation.Items.IsAvailable)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return CraftingPlanner.Plan(
|
||||
_host.Automation.Items.CaptureOwnedItems(),
|
||||
[resultName],
|
||||
_host.Automation.Character,
|
||||
desiredCount,
|
||||
_settings.ArrowheadFletchDifficultyExcess)
|
||||
is not null;
|
||||
}
|
||||
|
||||
public bool TickCritical(double elapsedSeconds, bool canAct)
|
||||
{
|
||||
IItemAutomation items = _host.Automation.Items;
|
||||
ObserveCompletion(items);
|
||||
if (ObserveSplitCompletion(items, elapsedSeconds))
|
||||
return true;
|
||||
if (_pending is not null)
|
||||
{
|
||||
if (items.IsBusy)
|
||||
return true;
|
||||
_pending = null;
|
||||
}
|
||||
if (!canAct
|
||||
|| !_settings.AutoCraftItems
|
||||
|| !_host.Automation.IsAvailable
|
||||
|| !items.IsAvailable
|
||||
|| items.IsBusy)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_untilCriticalScan -= Math.Max(0d, elapsedSeconds);
|
||||
if (_untilCriticalScan > 0d)
|
||||
return false;
|
||||
_untilCriticalScan = Math.Max(0.1d, _settings.ScanIntervalSeconds);
|
||||
IReadOnlyList<PluginInventoryItem> inventory = items.CaptureOwnedItems();
|
||||
CraftingPlan? plan = _settings.SplitPeas
|
||||
? CraftingPlanner.PlanPeaSplit(
|
||||
inventory,
|
||||
_profiles.ConsumableNames,
|
||||
_settings.CriticalComponentMinimum)
|
||||
: null;
|
||||
plan ??= PlanCategoryCraft(
|
||||
inventory,
|
||||
idleCounts: false);
|
||||
return plan is { } next && Start(items, next);
|
||||
}
|
||||
|
||||
public bool Tick(double elapsedSeconds, bool canAct)
|
||||
{
|
||||
IItemAutomation items = _host.Automation.Items;
|
||||
ObserveCompletion(items);
|
||||
if (ObserveSplitCompletion(items, elapsedSeconds))
|
||||
return true;
|
||||
if (_pending is not null)
|
||||
{
|
||||
if (items.IsBusy)
|
||||
return true;
|
||||
_pending = null;
|
||||
}
|
||||
if (!canAct
|
||||
|| !_settings.AutoCraftItems
|
||||
|| !_host.Automation.IsAvailable
|
||||
|| !items.IsAvailable
|
||||
|| items.IsBusy)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_untilScan -= Math.Max(0d, elapsedSeconds);
|
||||
if (_untilScan > 0d)
|
||||
return false;
|
||||
_untilScan = Math.Max(0.1d, _settings.ScanIntervalSeconds);
|
||||
IReadOnlyList<PluginInventoryItem> inventory = items.CaptureOwnedItems();
|
||||
CraftingPlan? plan = _settings.SplitPeas
|
||||
? CraftingPlanner.PlanPeaSplit(
|
||||
inventory,
|
||||
_profiles.ConsumableNames,
|
||||
_settings.NormalComponentMinimum)
|
||||
: null;
|
||||
plan ??= CraftingPlanner.Plan(
|
||||
inventory,
|
||||
_profiles.ConsumableNames
|
||||
.Concat(_profiles.CombatItemNames)
|
||||
.Where(static name =>
|
||||
!name.Equals(CraftingPlanner.AllPeas, StringComparison.Ordinal)
|
||||
&& !name.EndsWith(" Pea", StringComparison.Ordinal)),
|
||||
_host.Automation.Character,
|
||||
arrowheadFletchDifficultyExcess:
|
||||
_settings.ArrowheadFletchDifficultyExcess);
|
||||
if (plan is not { } next)
|
||||
{
|
||||
Status = "AutoCraft idle";
|
||||
return false;
|
||||
}
|
||||
|
||||
return Start(items, next);
|
||||
}
|
||||
|
||||
public bool TickIdle(double elapsedSeconds, bool canAct)
|
||||
{
|
||||
IItemAutomation items = _host.Automation.Items;
|
||||
ObserveCompletion(items);
|
||||
if (ObserveSplitCompletion(items, elapsedSeconds))
|
||||
return true;
|
||||
if (_pending is not null)
|
||||
{
|
||||
if (items.IsBusy)
|
||||
return true;
|
||||
_pending = null;
|
||||
}
|
||||
if (!canAct
|
||||
|| !_settings.AutoCraftItems
|
||||
|| !_host.Automation.IsAvailable
|
||||
|| !items.IsAvailable
|
||||
|| items.IsBusy)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_untilIdleScan -= Math.Max(0d, elapsedSeconds);
|
||||
if (_untilIdleScan > 0d)
|
||||
return false;
|
||||
_untilIdleScan = Math.Max(0.1d, _settings.ScanIntervalSeconds);
|
||||
IReadOnlyList<PluginInventoryItem> inventory = items.CaptureOwnedItems();
|
||||
CraftingPlan? plan = _settings.SplitPeas
|
||||
? CraftingPlanner.PlanPeaSplit(
|
||||
inventory,
|
||||
_profiles.ConsumableNames,
|
||||
_settings.IdleComponentMinimum)
|
||||
: null;
|
||||
plan ??= PlanCategoryCraft(inventory, idleCounts: true);
|
||||
return plan is { } next && Start(items, next);
|
||||
}
|
||||
|
||||
private CraftingPlan? PlanCategoryCraft(
|
||||
IReadOnlyList<PluginInventoryItem> inventory,
|
||||
bool idleCounts)
|
||||
{
|
||||
foreach (string name in _profiles.ConsumableNames
|
||||
.OrderBy(static name => name, StringComparer.Ordinal))
|
||||
{
|
||||
ConsumableCategory category = _profiles.ConsumableCategories
|
||||
.TryGetValue(name, out ConsumableCategory stored)
|
||||
? stored
|
||||
: ConsumableClassifier.ClassifyName(name);
|
||||
int desired = idleCounts ? IdleCount(category) : category switch
|
||||
{
|
||||
ConsumableCategory.HealthKit
|
||||
or ConsumableCategory.HealthFood
|
||||
or ConsumableCategory.StaminaKit
|
||||
or ConsumableCategory.StaminaFood
|
||||
or ConsumableCategory.ManaKit
|
||||
or ConsumableCategory.ManaFood => 1,
|
||||
_ => 0,
|
||||
};
|
||||
if (desired <= 0)
|
||||
continue;
|
||||
CraftingPlan? plan = CraftingPlanner.Plan(
|
||||
inventory,
|
||||
[name],
|
||||
_host.Automation.Character,
|
||||
desired,
|
||||
_settings.ArrowheadFletchDifficultyExcess);
|
||||
if (plan is not null)
|
||||
return plan;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private int IdleCount(ConsumableCategory category) => category switch
|
||||
{
|
||||
ConsumableCategory.HealthKit => _settings.IdleHealthKitCount,
|
||||
ConsumableCategory.StaminaKit => _settings.IdleStaminaKitCount,
|
||||
ConsumableCategory.ManaKit => _settings.IdleManaKitCount,
|
||||
ConsumableCategory.HealthFood => _settings.IdleHealthFoodCount,
|
||||
ConsumableCategory.StaminaFood => _settings.IdleStaminaFoodCount,
|
||||
ConsumableCategory.ManaFood => _settings.IdleManaFoodCount,
|
||||
_ => 0,
|
||||
};
|
||||
|
||||
private bool Start(IItemAutomation items, CraftingPlan next)
|
||||
{
|
||||
if (next.RequiresSplitFirstStack)
|
||||
{
|
||||
long completionBefore = items.LastInventoryCompletion.Revision;
|
||||
PluginItemCommandResult split = items.MoveToContainer(
|
||||
next.FirstObjectId,
|
||||
next.SplitContainerObjectId,
|
||||
amount: 1u);
|
||||
if (!split.Accepted)
|
||||
{
|
||||
Status = $"AutoCraft split waiting: {split.Status}";
|
||||
return split.Status == PluginItemCommandStatus.Busy;
|
||||
}
|
||||
_pendingSplit = next;
|
||||
_observedInventoryCompletion = completionBefore;
|
||||
_splitElapsed = 0d;
|
||||
_splitAcknowledged = false;
|
||||
Status = $"Splitting {next.Recipe.FirstItem} for crafting";
|
||||
return true;
|
||||
}
|
||||
PluginItemCommandResult result = items.Apply(
|
||||
next.FirstObjectId,
|
||||
next.SecondObjectId);
|
||||
if (!result.Accepted)
|
||||
{
|
||||
Status = $"AutoCraft waiting: {result.Status}";
|
||||
return result.Status == PluginItemCommandStatus.Busy;
|
||||
}
|
||||
_pending = next;
|
||||
Status = $"Crafting {next.Recipe.ResultItem}";
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_pending = null;
|
||||
_pendingSplit = null;
|
||||
_untilScan = 0d;
|
||||
_untilCriticalScan = 0d;
|
||||
_untilIdleScan = 0d;
|
||||
_splitElapsed = 0d;
|
||||
_splitAcknowledged = false;
|
||||
Status = "AutoCraft idle";
|
||||
}
|
||||
|
||||
private void ObserveCompletion(IItemAutomation items)
|
||||
{
|
||||
PluginItemUseCompletion completion = items.LastCompletion;
|
||||
if (completion.Revision == 0 || completion.Revision == _observedCompletion)
|
||||
return;
|
||||
_observedCompletion = completion.Revision;
|
||||
if (_pending is not { } pending
|
||||
|| completion.SourceObjectId != pending.FirstObjectId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Status = completion.IsSuccess
|
||||
? $"Crafted {pending.Recipe.ResultItem}"
|
||||
: $"Craft failed (0x{completion.WeenieError:X})";
|
||||
_pending = null;
|
||||
_untilScan = 0d;
|
||||
_untilCriticalScan = 0d;
|
||||
_untilIdleScan = 0d;
|
||||
}
|
||||
|
||||
private bool ObserveSplitCompletion(
|
||||
IItemAutomation items,
|
||||
double elapsedSeconds)
|
||||
{
|
||||
if (_pendingSplit is not { } splitPlan)
|
||||
return false;
|
||||
|
||||
_splitElapsed += Math.Max(0d, elapsedSeconds);
|
||||
PluginInventoryCompletion completion = items.LastInventoryCompletion;
|
||||
if (completion.Revision != 0
|
||||
&& completion.Revision != _observedInventoryCompletion)
|
||||
{
|
||||
_observedInventoryCompletion = completion.Revision;
|
||||
if (completion.SourceObjectId == splitPlan.FirstObjectId)
|
||||
{
|
||||
if (!completion.IsSuccess)
|
||||
{
|
||||
Status = $"AutoCraft split failed (0x{completion.WeenieError:X})";
|
||||
ClearPendingSplit();
|
||||
return true;
|
||||
}
|
||||
_splitAcknowledged = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (_splitAcknowledged && TryStartAfterSplit(items, splitPlan))
|
||||
return true;
|
||||
if (_splitElapsed < SplitTimeoutSeconds)
|
||||
{
|
||||
Status = _splitAcknowledged
|
||||
? "AutoCraft waiting for split inventory"
|
||||
: $"Splitting {splitPlan.Recipe.FirstItem} for crafting";
|
||||
return true;
|
||||
}
|
||||
|
||||
Status = "AutoCraft split timed out";
|
||||
ClearPendingSplit();
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool TryStartAfterSplit(
|
||||
IItemAutomation items,
|
||||
CraftingPlan splitPlan)
|
||||
{
|
||||
PluginInventoryItem[] inputs = items.CaptureOwnedItems()
|
||||
.Where(item => item.Name.Equals(
|
||||
splitPlan.Recipe.FirstItem,
|
||||
StringComparison.OrdinalIgnoreCase))
|
||||
.OrderBy(static item => item.ObjectId)
|
||||
.ToArray();
|
||||
if (inputs.Length < 2)
|
||||
return false;
|
||||
CraftingPlan ready = splitPlan with
|
||||
{
|
||||
FirstObjectId = inputs[0].ObjectId,
|
||||
SecondObjectId = inputs[1].ObjectId,
|
||||
RequiresSplitFirstStack = false,
|
||||
};
|
||||
ClearPendingSplit();
|
||||
return Start(items, ready);
|
||||
}
|
||||
|
||||
private void ClearPendingSplit()
|
||||
{
|
||||
_pendingSplit = null;
|
||||
_splitElapsed = 0d;
|
||||
_splitAcknowledged = false;
|
||||
_untilScan = Math.Max(0.1d, _settings.ScanIntervalSeconds);
|
||||
_untilCriticalScan = Math.Max(0.1d, _settings.ScanIntervalSeconds);
|
||||
_untilIdleScan = Math.Max(0.1d, _settings.ScanIntervalSeconds);
|
||||
}
|
||||
}
|
||||
400
src/AcDream.Plugins.MossTank/DebuffScheduler.cs
Normal file
400
src/AcDream.Plugins.MossTank/DebuffScheduler.cs
Normal file
|
|
@ -0,0 +1,400 @@
|
|||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.Plugins.MossTank;
|
||||
|
||||
internal readonly record struct DebuffIdentity(
|
||||
MonsterActionFlags Flag,
|
||||
MonsterDamageType DamageType);
|
||||
|
||||
internal readonly record struct DebuffChoice(
|
||||
DebuffIdentity Identity,
|
||||
PluginSpellInfo Spell,
|
||||
int ActionOrder);
|
||||
|
||||
/// <summary>
|
||||
/// Converts retail spell-table data into VTank's Monsters-column vocabulary.
|
||||
/// Names are the stable retail identities VTank exposed to users; no host-side
|
||||
/// combat policy leaks into the plugin API.
|
||||
/// </summary>
|
||||
internal sealed class DebuffSpellCatalog
|
||||
{
|
||||
private static readonly (MonsterActionFlags Flag, int Order)[] OrderedFlags =
|
||||
[
|
||||
(MonsterActionFlags.Fester, 0),
|
||||
(MonsterActionFlags.Broadside, 1),
|
||||
(MonsterActionFlags.GravityWell, 2),
|
||||
(MonsterActionFlags.Imperil, 3),
|
||||
(MonsterActionFlags.Yield, 4),
|
||||
(MonsterActionFlags.Vulnerability, 5),
|
||||
(MonsterActionFlags.WeakeningCurse, 6),
|
||||
(MonsterActionFlags.FesteringCurse, 7),
|
||||
(MonsterActionFlags.Corruption, 8),
|
||||
(MonsterActionFlags.DestructiveCurse, 9),
|
||||
(MonsterActionFlags.Corrosion, 10),
|
||||
];
|
||||
|
||||
private readonly DebuffChoice[] _choices;
|
||||
|
||||
private DebuffSpellCatalog(DebuffChoice[] choices) => _choices = choices;
|
||||
|
||||
public static DebuffSpellCatalog Build(IReadOnlyList<PluginSpellInfo> spells)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(spells);
|
||||
var choices = new List<DebuffChoice>();
|
||||
foreach (PluginSpellInfo spell in spells)
|
||||
{
|
||||
if (!TryClassify(spell, out DebuffIdentity identity, out int order))
|
||||
continue;
|
||||
choices.Add(new DebuffChoice(identity, spell, order));
|
||||
}
|
||||
return new DebuffSpellCatalog([.. choices]);
|
||||
}
|
||||
|
||||
public IReadOnlyList<DebuffChoice> Candidates(
|
||||
MonsterRuleActions actions,
|
||||
DebuffSelectionMethod selection,
|
||||
ICharacterInfo character,
|
||||
Func<DebuffIdentity, PluginSpellInfo, bool> isDue)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(actions);
|
||||
ArgumentNullException.ThrowIfNull(character);
|
||||
ArgumentNullException.ThrowIfNull(isDue);
|
||||
|
||||
HashSet<DebuffIdentity> required = Required(actions);
|
||||
if (required.Count == 0 || _choices.Length == 0)
|
||||
return Array.Empty<DebuffChoice>();
|
||||
|
||||
var candidates = new List<DebuffChoice>();
|
||||
foreach (DebuffChoice choice in _choices)
|
||||
{
|
||||
if (required.Contains(choice.Identity)
|
||||
&& isDue(choice.Identity, choice.Spell))
|
||||
{
|
||||
candidates.Add(choice);
|
||||
}
|
||||
}
|
||||
|
||||
candidates.Sort((left, right) => Compare(
|
||||
left, right, selection, character));
|
||||
return candidates;
|
||||
}
|
||||
|
||||
public bool HasKnownRequirement(MonsterRuleActions actions)
|
||||
{
|
||||
HashSet<DebuffIdentity> required = Required(actions);
|
||||
foreach (DebuffChoice choice in _choices)
|
||||
{
|
||||
if (required.Contains(choice.Identity))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static int Compare(
|
||||
DebuffChoice left,
|
||||
DebuffChoice right,
|
||||
DebuffSelectionMethod selection,
|
||||
ICharacterInfo character)
|
||||
{
|
||||
if (selection == DebuffSelectionMethod.Skill)
|
||||
{
|
||||
uint leftSkill = Skill(character, left.Spell.School);
|
||||
uint rightSkill = Skill(character, right.Spell.School);
|
||||
int skill = rightSkill.CompareTo(leftSkill);
|
||||
if (skill != 0)
|
||||
return skill;
|
||||
}
|
||||
|
||||
int tier = right.Spell.Tier.CompareTo(left.Spell.Tier);
|
||||
if (tier != 0)
|
||||
return tier;
|
||||
int difficulty = right.Spell.Difficulty.CompareTo(left.Spell.Difficulty);
|
||||
if (difficulty != 0)
|
||||
return difficulty;
|
||||
int action = left.ActionOrder.CompareTo(right.ActionOrder);
|
||||
return action != 0
|
||||
? action
|
||||
: left.Spell.SpellId.CompareTo(right.Spell.SpellId);
|
||||
}
|
||||
|
||||
private static uint Skill(ICharacterInfo character, uint skillId) =>
|
||||
character.TryGetSkill(skillId, out PluginSkillInfo skill)
|
||||
? skill.Current
|
||||
: 0u;
|
||||
|
||||
internal static HashSet<DebuffIdentity> Required(MonsterRuleActions actions)
|
||||
{
|
||||
var required = new HashSet<DebuffIdentity>();
|
||||
foreach ((MonsterActionFlags flag, _) in OrderedFlags)
|
||||
{
|
||||
if ((actions.Flags & flag) == 0)
|
||||
continue;
|
||||
MonsterDamageType damage = flag == MonsterActionFlags.Vulnerability
|
||||
? actions.DamageType
|
||||
: MonsterDamageType.Auto;
|
||||
required.Add(new DebuffIdentity(flag, damage));
|
||||
}
|
||||
|
||||
if ((actions.Flags & MonsterActionFlags.Vulnerability) != 0
|
||||
&& actions.ExtraVulnerability != MonsterDamageType.Auto)
|
||||
{
|
||||
required.Add(new DebuffIdentity(
|
||||
MonsterActionFlags.Vulnerability,
|
||||
actions.ExtraVulnerability));
|
||||
}
|
||||
return required;
|
||||
}
|
||||
|
||||
internal static bool TryClassify(
|
||||
PluginSpellInfo spell,
|
||||
out DebuffIdentity identity,
|
||||
out int order)
|
||||
{
|
||||
string name = Normalize(spell.Name);
|
||||
MonsterActionFlags flag;
|
||||
MonsterDamageType damage = MonsterDamageType.Auto;
|
||||
|
||||
if (name.StartsWith("Fester Other", StringComparison.OrdinalIgnoreCase))
|
||||
flag = MonsterActionFlags.Fester;
|
||||
else if (name.StartsWith("Broadside of a Barn", StringComparison.OrdinalIgnoreCase))
|
||||
flag = MonsterActionFlags.Broadside;
|
||||
else if (name.StartsWith("Gravity Well", StringComparison.OrdinalIgnoreCase))
|
||||
flag = MonsterActionFlags.GravityWell;
|
||||
else if (name.StartsWith("Imperil Other", StringComparison.OrdinalIgnoreCase))
|
||||
flag = MonsterActionFlags.Imperil;
|
||||
else if (name.StartsWith("Magic Yield Other", StringComparison.OrdinalIgnoreCase))
|
||||
flag = MonsterActionFlags.Yield;
|
||||
else if (name.Contains(" Vulnerability Other", StringComparison.OrdinalIgnoreCase)
|
||||
|| name.StartsWith("Vulnerability Other", StringComparison.OrdinalIgnoreCase)
|
||||
|| IsClassicLure(name))
|
||||
{
|
||||
flag = MonsterActionFlags.Vulnerability;
|
||||
damage = DamageFromName(name);
|
||||
}
|
||||
else if (name.StartsWith("Weakening Curse", StringComparison.OrdinalIgnoreCase))
|
||||
flag = MonsterActionFlags.WeakeningCurse;
|
||||
else if (name.StartsWith("Festering Curse", StringComparison.OrdinalIgnoreCase))
|
||||
flag = MonsterActionFlags.FesteringCurse;
|
||||
else if (name.StartsWith("Corruption", StringComparison.OrdinalIgnoreCase))
|
||||
flag = MonsterActionFlags.Corruption;
|
||||
else if (name.StartsWith("Destructive Curse", StringComparison.OrdinalIgnoreCase))
|
||||
flag = MonsterActionFlags.DestructiveCurse;
|
||||
else if (name.StartsWith("Corrosion", StringComparison.OrdinalIgnoreCase))
|
||||
flag = MonsterActionFlags.Corrosion;
|
||||
else
|
||||
{
|
||||
identity = default;
|
||||
order = int.MaxValue;
|
||||
return false;
|
||||
}
|
||||
|
||||
order = Array.FindIndex(
|
||||
OrderedFlags,
|
||||
entry => entry.Flag == flag);
|
||||
if (order < 0)
|
||||
order = int.MaxValue;
|
||||
identity = new DebuffIdentity(flag, damage);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static string Normalize(string name)
|
||||
{
|
||||
const string incantation = "Incantation of ";
|
||||
return name.StartsWith(incantation, StringComparison.OrdinalIgnoreCase)
|
||||
? name[incantation.Length..]
|
||||
: name;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retail's levels I-VII vulnerability line uses the older * Lure names.
|
||||
/// Do not confuse it with the distinct Lure Blade item-enchantment line.
|
||||
/// </summary>
|
||||
private static bool IsClassicLure(string name) =>
|
||||
name.StartsWith("Acid Lure", StringComparison.OrdinalIgnoreCase)
|
||||
|| name.StartsWith("Blade Lure", StringComparison.OrdinalIgnoreCase)
|
||||
|| name.StartsWith("Bludgeon Lure", StringComparison.OrdinalIgnoreCase)
|
||||
|| name.StartsWith("Flame Lure", StringComparison.OrdinalIgnoreCase)
|
||||
|| name.StartsWith("Frost Lure", StringComparison.OrdinalIgnoreCase)
|
||||
|| name.StartsWith("Lightning Lure", StringComparison.OrdinalIgnoreCase)
|
||||
|| name.StartsWith("Piercing Lure", StringComparison.OrdinalIgnoreCase);
|
||||
|
||||
internal static MonsterDamageType DamageFromName(string name)
|
||||
{
|
||||
if (name.Contains("Blade", StringComparison.OrdinalIgnoreCase))
|
||||
return MonsterDamageType.Slash;
|
||||
if (name.Contains("Piercing", StringComparison.OrdinalIgnoreCase))
|
||||
return MonsterDamageType.Pierce;
|
||||
if (name.Contains("Bludgeon", StringComparison.OrdinalIgnoreCase))
|
||||
return MonsterDamageType.Bludgeon;
|
||||
if (name.Contains("Cold", StringComparison.OrdinalIgnoreCase)
|
||||
|| name.Contains("Frost", StringComparison.OrdinalIgnoreCase))
|
||||
return MonsterDamageType.Cold;
|
||||
if (name.Contains("Fire", StringComparison.OrdinalIgnoreCase)
|
||||
|| name.Contains("Flame", StringComparison.OrdinalIgnoreCase))
|
||||
return MonsterDamageType.Fire;
|
||||
if (name.Contains("Acid", StringComparison.OrdinalIgnoreCase))
|
||||
return MonsterDamageType.Acid;
|
||||
if (name.Contains("Lightning", StringComparison.OrdinalIgnoreCase))
|
||||
return MonsterDamageType.Electric;
|
||||
if (name.Contains("Nether", StringComparison.OrdinalIgnoreCase))
|
||||
return MonsterDamageType.Nether;
|
||||
return MonsterDamageType.Auto;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Session-local VTank spell tracker. A debuff becomes active only after the
|
||||
/// host publishes its matching server UseDone receipt.
|
||||
/// </summary>
|
||||
internal sealed class DebuffTracker
|
||||
{
|
||||
private readonly Dictionary<(uint Target, DebuffIdentity Identity), Applied> _applied = [];
|
||||
private Pending? _pending;
|
||||
private long _observedCompletionRevision;
|
||||
|
||||
public bool HasPending => _pending is not null;
|
||||
public string PendingName => _pending?.Spell.Name ?? string.Empty;
|
||||
public uint PendingTarget => _pending?.TargetObjectId ?? 0u;
|
||||
|
||||
public bool IsDue(
|
||||
uint targetObjectId,
|
||||
DebuffIdentity identity,
|
||||
PluginSpellInfo spell,
|
||||
double now,
|
||||
double precastSeconds)
|
||||
{
|
||||
if (!_applied.TryGetValue((targetObjectId, identity), out Applied applied))
|
||||
return true;
|
||||
if (applied.SpellId != spell.SpellId && spell.Tier > applied.Tier)
|
||||
return true;
|
||||
double lead = spell.IsDamageOverTime ? 0d : Math.Max(0d, precastSeconds);
|
||||
return now >= applied.ExpiresAt - lead;
|
||||
}
|
||||
|
||||
public void Begin(
|
||||
uint targetObjectId,
|
||||
DebuffIdentity identity,
|
||||
PluginSpellInfo spell,
|
||||
double now,
|
||||
long completionRevision)
|
||||
{
|
||||
_observedCompletionRevision = Math.Max(
|
||||
_observedCompletionRevision,
|
||||
completionRevision);
|
||||
_pending = new Pending(targetObjectId, identity, spell, now);
|
||||
}
|
||||
|
||||
public DebuffCompletion Observe(
|
||||
PluginCastCompletion completion,
|
||||
double now)
|
||||
{
|
||||
if (completion.Revision <= _observedCompletionRevision)
|
||||
return default;
|
||||
_observedCompletionRevision = completion.Revision;
|
||||
if (_pending is not { } pending
|
||||
|| pending.Spell.SpellId != completion.SpellId
|
||||
|| pending.TargetObjectId != completion.TargetObjectId)
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
_pending = null;
|
||||
if (!completion.IsSuccess)
|
||||
{
|
||||
return new DebuffCompletion(
|
||||
Completed: true,
|
||||
Succeeded: false,
|
||||
pending.Spell.Name,
|
||||
completion.WeenieError);
|
||||
}
|
||||
|
||||
double duration = Math.Max(0d, pending.Spell.DurationSeconds);
|
||||
_applied[(pending.TargetObjectId, pending.Identity)] = new Applied(
|
||||
pending.Spell.SpellId,
|
||||
pending.Spell.Tier,
|
||||
now + duration);
|
||||
return new DebuffCompletion(
|
||||
Completed: true,
|
||||
Succeeded: true,
|
||||
pending.Spell.Name,
|
||||
0u);
|
||||
}
|
||||
|
||||
public bool ExpirePending(double now, double timeoutSeconds = 15d)
|
||||
{
|
||||
if (_pending is not { } pending
|
||||
|| now - pending.DispatchedAt < timeoutSeconds)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_pending = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void RecordApplied(
|
||||
uint targetObjectId,
|
||||
DebuffIdentity identity,
|
||||
PluginSpellInfo spell,
|
||||
double now)
|
||||
{
|
||||
double duration = Math.Max(0d, spell.DurationSeconds);
|
||||
_applied[(targetObjectId, identity)] = new Applied(
|
||||
spell.SpellId,
|
||||
spell.Tier,
|
||||
now + duration);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// VTank's <c>/vt fakeimp</c> records Gossamer Flesh locally for 3,000
|
||||
/// seconds. It is deliberately stronger than every learnable Imperil tier
|
||||
/// so the debug marker remains authoritative for its requested duration.
|
||||
/// </summary>
|
||||
public void RecordFakeImperil(uint targetObjectId, double now)
|
||||
{
|
||||
const uint gossamerFlesh = 0x081Au;
|
||||
const double durationSeconds = 3000d;
|
||||
_applied[(targetObjectId, new DebuffIdentity(
|
||||
MonsterActionFlags.Imperil,
|
||||
MonsterDamageType.Auto))] = new Applied(
|
||||
gossamerFlesh,
|
||||
int.MaxValue,
|
||||
now + durationSeconds);
|
||||
}
|
||||
|
||||
public void ClearPending() => _pending = null;
|
||||
|
||||
public void RetainTargets(IReadOnlySet<uint> liveTargets)
|
||||
{
|
||||
if (_applied.Count == 0)
|
||||
return;
|
||||
foreach ((uint Target, DebuffIdentity Identity) key in _applied.Keys.ToArray())
|
||||
{
|
||||
if (!liveTargets.Contains(key.Target))
|
||||
_applied.Remove(key);
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_applied.Clear();
|
||||
_pending = null;
|
||||
_observedCompletionRevision = 0;
|
||||
}
|
||||
|
||||
private readonly record struct Pending(
|
||||
uint TargetObjectId,
|
||||
DebuffIdentity Identity,
|
||||
PluginSpellInfo Spell,
|
||||
double DispatchedAt);
|
||||
|
||||
private readonly record struct Applied(
|
||||
uint SpellId,
|
||||
int Tier,
|
||||
double ExpiresAt);
|
||||
}
|
||||
|
||||
internal readonly record struct DebuffCompletion(
|
||||
bool Completed,
|
||||
bool Succeeded,
|
||||
string SpellName,
|
||||
uint WeenieError);
|
||||
420
src/AcDream.Plugins.MossTank/DispelController.cs
Normal file
420
src/AcDream.Plugins.MossTank/DispelController.cs
Normal file
|
|
@ -0,0 +1,420 @@
|
|||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.Plugins.MossTank;
|
||||
|
||||
/// <summary>
|
||||
/// VTank's post-buff dispel rules from c8.cs, cx.cs and af.cs. Policy lives in
|
||||
/// the plugin; the host contributes only canonical spell, item, mode and
|
||||
/// completion operations.
|
||||
/// </summary>
|
||||
internal sealed class DispelController
|
||||
{
|
||||
private const uint EradicateLifeMagicSelf =
|
||||
(uint)SpellId.EradicateLifeMagicSelf;
|
||||
private const double ActionTimeoutSeconds = 15d;
|
||||
private const float AllyDispelRangeMeters = 5f;
|
||||
private const uint CreatureEnchantmentSkill = 31u;
|
||||
private const uint ArcaneLoreSkill = 14u;
|
||||
private const uint DispelProtectionSpell = 3179u;
|
||||
|
||||
private static readonly string[] HighDifficultyItems =
|
||||
[
|
||||
"Rune of Dispel",
|
||||
"Society Gem of Dispelling",
|
||||
"Black Market Gem of Dispelling",
|
||||
];
|
||||
|
||||
private static readonly string[] NormalDifficultyItems =
|
||||
[
|
||||
"Rune of Dispel",
|
||||
"Chocolate Gromnie",
|
||||
"Condensed Dispel Potion",
|
||||
"Gem of Stillness",
|
||||
];
|
||||
|
||||
private readonly IPluginHost _host;
|
||||
private readonly VitalSettings _settings;
|
||||
private Pending? _pending;
|
||||
private double _pendingSeconds;
|
||||
private double _retryDelay;
|
||||
|
||||
public DispelController(IPluginHost host, VitalSettings settings)
|
||||
{
|
||||
_host = host ?? throw new ArgumentNullException(nameof(host));
|
||||
_settings = settings ?? throw new ArgumentNullException(nameof(settings));
|
||||
}
|
||||
|
||||
public string Status { get; private set; } = "Dispel idle";
|
||||
|
||||
public bool Tick(double elapsedSeconds, bool canAct)
|
||||
{
|
||||
double elapsed = Math.Max(0d, elapsedSeconds);
|
||||
_retryDelay = Math.Max(0d, _retryDelay - elapsed);
|
||||
if (ObservePending(elapsed))
|
||||
return true;
|
||||
|
||||
IAutomationSurface automation = _host.Automation;
|
||||
if (!canAct
|
||||
|| _retryDelay > 0d
|
||||
|| !_host.Automation.IsAvailable
|
||||
|| (!_settings.CastDispelSelf
|
||||
&& !_settings.UseDispelItems
|
||||
&& !_settings.UseDispelDrum)
|
||||
|| automation.Magic.IsCasting
|
||||
|| automation.Items.IsBusy)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_settings.CastDispelSelf
|
||||
&& TryStartSelfDispel(automation))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (_settings.UseDispelItems
|
||||
&& TrySelectDispelItem(automation, out PluginInventoryItem item))
|
||||
{
|
||||
long revision = automation.Items.LastCompletion.Revision;
|
||||
PluginItemCommandResult result = automation.Items.Use(item.ObjectId);
|
||||
if (result.Accepted)
|
||||
{
|
||||
_pending = new Pending(
|
||||
DispelSource.Item,
|
||||
item.ObjectId,
|
||||
item.Name,
|
||||
revision);
|
||||
_pendingSeconds = 0d;
|
||||
Status = $"Using {item.Name}";
|
||||
return true;
|
||||
}
|
||||
Status = $"Waiting to use {item.Name}";
|
||||
return result.Status == PluginItemCommandStatus.Busy;
|
||||
}
|
||||
if (_settings.UseDispelDrum && TryStartAllyDispel(automation))
|
||||
return true;
|
||||
|
||||
Status = "Dispel idle";
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_pending = null;
|
||||
_pendingSeconds = 0d;
|
||||
_retryDelay = 0d;
|
||||
Status = "Dispel idle";
|
||||
}
|
||||
|
||||
private bool TryStartSelfDispel(IAutomationSurface automation)
|
||||
{
|
||||
if (!automation.Spells.TryGet(
|
||||
EradicateLifeMagicSelf,
|
||||
out PluginSpellInfo spell)
|
||||
|| !automation.Spells.IsKnown(EradicateLifeMagicSelf)
|
||||
|| !HasVulnerabilityAtOrBelow(automation, spell.Difficulty)
|
||||
|| !automation.Items.CaptureOwnedItems().Any(static item =>
|
||||
item.StackSize > 0
|
||||
&& item.Name.Equals("Chorizite", StringComparison.Ordinal)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (automation.Combat.Snapshot.Mode != PluginCombatMode.Magic)
|
||||
{
|
||||
PluginCombatCommandResult mode = automation.Combat.EnterMode(
|
||||
PluginCombatMode.Magic);
|
||||
Status = mode.Accepted
|
||||
? "Switching to Magic for self dispel"
|
||||
: "Waiting for Magic mode to self dispel";
|
||||
return true;
|
||||
}
|
||||
|
||||
uint target = automation.Character.ObjectId;
|
||||
PluginCastGate gate = automation.Magic.EvaluateGate(
|
||||
EradicateLifeMagicSelf,
|
||||
target);
|
||||
if (gate != PluginCastGate.Ready)
|
||||
{
|
||||
Status = "Waiting to cast Eradicate Life Magic Self";
|
||||
return true;
|
||||
}
|
||||
|
||||
long revision = automation.Magic.LastCompletion.Revision;
|
||||
if (!automation.Magic.Cast(EradicateLifeMagicSelf, target))
|
||||
{
|
||||
Status = "Self dispel was refused";
|
||||
_retryDelay = 0.25d;
|
||||
return true;
|
||||
}
|
||||
_pending = new Pending(
|
||||
DispelSource.Spell,
|
||||
EradicateLifeMagicSelf,
|
||||
spell.Name,
|
||||
revision);
|
||||
_pendingSeconds = 0d;
|
||||
Status = $"Casting {spell.Name}";
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool TrySelectDispelItem(
|
||||
IAutomationSurface automation,
|
||||
out PluginInventoryItem selected)
|
||||
{
|
||||
selected = default;
|
||||
IReadOnlyList<PluginInventoryItem> inventory =
|
||||
automation.Items.CaptureOwnedItems();
|
||||
if (HasVulnerabilityAtOrBelow(automation, 400)
|
||||
&& TryFind(inventory, HighDifficultyItems, out selected))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return HasVulnerabilityAtOrBelow(automation, 350)
|
||||
&& TryFind(inventory, NormalDifficultyItems, out selected);
|
||||
}
|
||||
|
||||
private static bool TryFind(
|
||||
IReadOnlyList<PluginInventoryItem> inventory,
|
||||
IEnumerable<string> names,
|
||||
out PluginInventoryItem selected)
|
||||
{
|
||||
foreach (string name in names)
|
||||
{
|
||||
foreach (PluginInventoryItem item in inventory)
|
||||
{
|
||||
if (item.StackSize > 0
|
||||
&& item.Name.Equals(name, StringComparison.Ordinal))
|
||||
{
|
||||
selected = item;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
selected = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool TryStartAllyDispel(IAutomationSurface automation)
|
||||
{
|
||||
if (!automation.Fellowship.IsInFellowship
|
||||
|| !TrySelectAwakener(automation, out PluginInventoryItem drum)
|
||||
|| !TrySelectAlly(automation, out PluginFellowMember target))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (automation.Combat.Snapshot.Mode != PluginCombatMode.Magic)
|
||||
{
|
||||
PluginCombatCommandResult mode = automation.Combat.EnterMode(
|
||||
PluginCombatMode.Magic);
|
||||
Status = mode.Accepted
|
||||
? "Switching to Magic for ally dispel"
|
||||
: "Waiting for Magic mode to dispel ally";
|
||||
return true;
|
||||
}
|
||||
|
||||
long revision = automation.Items.LastCompletion.Revision;
|
||||
PluginItemCommandResult result = automation.Items.Apply(
|
||||
drum.ObjectId,
|
||||
target.ObjectId);
|
||||
if (!result.Accepted)
|
||||
{
|
||||
Status = $"Waiting to use {drum.Name} on {target.Name}";
|
||||
return result.Status == PluginItemCommandStatus.Busy;
|
||||
}
|
||||
_pending = new Pending(
|
||||
DispelSource.AllyItem,
|
||||
drum.ObjectId,
|
||||
$"{drum.Name} on {target.Name}",
|
||||
revision);
|
||||
_pendingSeconds = 0d;
|
||||
Status = $"Using {drum.Name} on {target.Name}";
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool TrySelectAwakener(
|
||||
IAutomationSurface automation,
|
||||
out PluginInventoryItem selected)
|
||||
{
|
||||
selected = default;
|
||||
if (!automation.Character.TryGetSkill(
|
||||
CreatureEnchantmentSkill,
|
||||
out PluginSkillInfo creature)
|
||||
|| !automation.Character.TryGetSkill(
|
||||
ArcaneLoreSkill,
|
||||
out PluginSkillInfo arcane)
|
||||
|| arcane.Current < 110u)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (PluginInventoryItem item in automation.Items.CaptureOwnedItems())
|
||||
{
|
||||
if (!item.IsEquipped)
|
||||
continue;
|
||||
bool valid = item.Name switch
|
||||
{
|
||||
"Awakener" => creature.Training == PluginSkillTraining.Specialized,
|
||||
"Attenuated Awakener" => creature.Training
|
||||
is PluginSkillTraining.Trained
|
||||
or PluginSkillTraining.Specialized,
|
||||
_ => false,
|
||||
};
|
||||
if (!valid)
|
||||
continue;
|
||||
selected = item;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool TrySelectAlly(
|
||||
IAutomationSurface automation,
|
||||
out PluginFellowMember selected)
|
||||
{
|
||||
selected = default;
|
||||
int highestScore = 0;
|
||||
foreach (PluginFellowMember member in automation.Fellowship.CaptureMembers())
|
||||
{
|
||||
if (member.ObjectId == automation.Character.ObjectId
|
||||
|| member.Distance > AllyDispelRangeMeters)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
IReadOnlyList<PluginTrackedEnchantment> tracked =
|
||||
automation.Enchantments.Capture(member.ObjectId);
|
||||
if (tracked.Any(static enchantment =>
|
||||
enchantment.SpellId == DispelProtectionSpell
|
||||
&& enchantment.SecondsRemaining > 0d))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var qualities = new Dictionary<MonsterDamageType, int>();
|
||||
foreach (PluginTrackedEnchantment enchantment in tracked)
|
||||
{
|
||||
if (enchantment.SecondsRemaining <= 0d
|
||||
|| enchantment.IsUntargeted
|
||||
|| !automation.Spells.TryGet(
|
||||
enchantment.SpellId,
|
||||
out PluginSpellInfo spell)
|
||||
|| spell.Difficulty > 350
|
||||
|| !DebuffSpellCatalog.TryClassify(
|
||||
spell,
|
||||
out DebuffIdentity identity,
|
||||
out _)
|
||||
|| identity.Flag != MonsterActionFlags.Vulnerability
|
||||
|| identity.DamageType == MonsterDamageType.Auto)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
int quality = enchantment.Quality;
|
||||
if (!qualities.TryGetValue(identity.DamageType, out int old)
|
||||
|| quality > old)
|
||||
{
|
||||
qualities[identity.DamageType] = quality;
|
||||
}
|
||||
}
|
||||
|
||||
int score = qualities.Values.Where(static quality => quality > 250).Sum();
|
||||
if (score <= highestScore)
|
||||
continue;
|
||||
highestScore = score;
|
||||
selected = member;
|
||||
}
|
||||
return selected.ObjectId != 0u;
|
||||
}
|
||||
|
||||
private static bool HasVulnerabilityAtOrBelow(
|
||||
IAutomationSurface automation,
|
||||
int maximumDifficulty)
|
||||
{
|
||||
foreach (PluginActiveEnchantment active
|
||||
in automation.Character.ActiveEnchantments)
|
||||
{
|
||||
if (active.SecondsRemaining < 0d
|
||||
|| !automation.Spells.TryGet(active.SpellId, out PluginSpellInfo spell)
|
||||
|| spell.Difficulty > maximumDifficulty
|
||||
|| spell.IsUntargeted
|
||||
|| !DebuffSpellCatalog.TryClassify(
|
||||
spell,
|
||||
out DebuffIdentity identity,
|
||||
out _)
|
||||
|| identity.Flag != MonsterActionFlags.Vulnerability)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool ObservePending(double elapsedSeconds)
|
||||
{
|
||||
if (_pending is not { } pending)
|
||||
return false;
|
||||
_pendingSeconds += elapsedSeconds;
|
||||
|
||||
if (pending.Source == DispelSource.Spell)
|
||||
{
|
||||
PluginCastCompletion completion = _host.Automation.Magic.LastCompletion;
|
||||
if (completion.Revision > pending.Revision)
|
||||
{
|
||||
pending.Revision = completion.Revision;
|
||||
if (completion.SpellId == pending.ObjectId)
|
||||
return Finish(completion.IsSuccess, completion.WeenieError);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PluginItemUseCompletion completion = _host.Automation.Items.LastCompletion;
|
||||
if (completion.Revision > pending.Revision)
|
||||
{
|
||||
pending.Revision = completion.Revision;
|
||||
if (completion.SourceObjectId == pending.ObjectId)
|
||||
return Finish(completion.IsSuccess, completion.WeenieError);
|
||||
}
|
||||
}
|
||||
|
||||
if (_pendingSeconds < ActionTimeoutSeconds)
|
||||
return true;
|
||||
Status = $"Dispel timed out: {pending.Name}";
|
||||
ClearPending();
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool Finish(bool succeeded, uint weenieError)
|
||||
{
|
||||
string name = _pending?.Name ?? "dispel";
|
||||
Status = succeeded
|
||||
? $"Dispel completed: {name}"
|
||||
: $"Dispel failed (0x{weenieError:X}): {name}";
|
||||
ClearPending();
|
||||
return true;
|
||||
}
|
||||
|
||||
private void ClearPending()
|
||||
{
|
||||
_pending = null;
|
||||
_pendingSeconds = 0d;
|
||||
_retryDelay = 0.25d;
|
||||
}
|
||||
|
||||
private enum DispelSource
|
||||
{
|
||||
Spell,
|
||||
Item,
|
||||
AllyItem,
|
||||
}
|
||||
|
||||
private sealed class Pending(
|
||||
DispelSource source,
|
||||
uint objectId,
|
||||
string name,
|
||||
long revision)
|
||||
{
|
||||
public DispelSource Source { get; } = source;
|
||||
public uint ObjectId { get; } = objectId;
|
||||
public string Name { get; } = name;
|
||||
public long Revision { get; set; } = revision;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,653 @@
|
|||
using System.Globalization;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace AcDream.Plugins.MossTank.Expressions;
|
||||
|
||||
/// <summary>
|
||||
/// Presentation- and game-independent UtilityBelt expression functions.
|
||||
/// World queries and actions are registered by a separate capability adapter;
|
||||
/// keeping this library pure makes Meta evaluation deterministic in tests and
|
||||
/// prevents expression code from reaching around the plugin API.
|
||||
/// </summary>
|
||||
internal static class CoreExpressionFunctions
|
||||
{
|
||||
private static readonly Regex CoordinatePattern = new(
|
||||
@"^\s*(?<ns>[-+]?\d+(?:\.\d+)?)\s*(?<nsdir>[NS])\s*,\s*"
|
||||
+ @"(?<ew>[-+]?\d+(?:\.\d+)?)\s*(?<ewdir>[EW])"
|
||||
+ @"(?:\s*,\s*(?<z>[-+]?\d+(?:\.\d+)?))?\s*$",
|
||||
RegexOptions.IgnoreCase | RegexOptions.CultureInvariant,
|
||||
TimeSpan.FromMilliseconds(100));
|
||||
|
||||
public static ExpressionFunctionRegistry CreateDefault(Random? random = null)
|
||||
{
|
||||
var registry = new ExpressionFunctionRegistry();
|
||||
Register(registry, random);
|
||||
return registry;
|
||||
}
|
||||
|
||||
public static void Register(
|
||||
ExpressionFunctionRegistry registry,
|
||||
Random? random = null)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(registry);
|
||||
RegisterVariables(registry, ExpressionVariableScope.Session, string.Empty);
|
||||
RegisterVariables(registry, ExpressionVariableScope.Persistent, "p");
|
||||
RegisterVariables(registry, ExpressionVariableScope.Global, "g");
|
||||
RegisterConversionsAndMath(registry, random ?? Random.Shared);
|
||||
RegisterLists(registry);
|
||||
RegisterDictionaries(registry);
|
||||
RegisterCoordinates(registry);
|
||||
RegisterTime(registry);
|
||||
}
|
||||
|
||||
private static void RegisterVariables(
|
||||
ExpressionFunctionRegistry registry,
|
||||
ExpressionVariableScope scope,
|
||||
string infix)
|
||||
{
|
||||
string get = "get" + infix + "var";
|
||||
string set = "set" + infix + "var";
|
||||
string test = "test" + infix + "var";
|
||||
string touch = "touch" + infix + "var";
|
||||
string clear = "clear" + infix + "var";
|
||||
string clearAll = "clearall" + infix + "vars";
|
||||
|
||||
registry.Register(get, 1, 1, (context, args) =>
|
||||
context.State.Get(scope, args[0].AsString(get)), $"{get}[name]");
|
||||
registry.Register(set, 2, 2, (context, args) =>
|
||||
context.State.Set(scope, args[0].AsString(set), args[1]),
|
||||
$"{set}[name,value]");
|
||||
registry.Register(test, 1, 1, (context, args) =>
|
||||
ExpressionValue.Boolean(context.State.Contains(
|
||||
scope,
|
||||
args[0].AsString(test))), $"{test}[name]");
|
||||
registry.Register(touch, 1, 1, (context, args) =>
|
||||
{
|
||||
string name = args[0].AsString(touch);
|
||||
bool existed = context.State.Contains(scope, name);
|
||||
if (!existed)
|
||||
context.State.Set(scope, name, ExpressionValue.Zero);
|
||||
return ExpressionValue.Boolean(existed);
|
||||
}, $"{touch}[name]");
|
||||
registry.Register(clear, 1, 1, (context, args) =>
|
||||
ExpressionValue.Boolean(context.State.Clear(
|
||||
scope,
|
||||
args[0].AsString(clear))), $"{clear}[name]");
|
||||
registry.Register(clearAll, 0, 0, (context, _) =>
|
||||
{
|
||||
context.State.Clear(scope);
|
||||
return ExpressionValue.One;
|
||||
}, $"{clearAll}[]");
|
||||
}
|
||||
|
||||
private static void RegisterConversionsAndMath(
|
||||
ExpressionFunctionRegistry registry,
|
||||
Random random)
|
||||
{
|
||||
RegisterUnaryMath(registry, "abs", Math.Abs);
|
||||
RegisterUnaryMath(registry, "acos", Math.Acos);
|
||||
RegisterUnaryMath(registry, "asin", Math.Asin);
|
||||
RegisterUnaryMath(registry, "atan", Math.Atan);
|
||||
RegisterUnaryMath(registry, "ceiling", Math.Ceiling);
|
||||
RegisterUnaryMath(registry, "cos", Math.Cos);
|
||||
RegisterUnaryMath(registry, "cosh", Math.Cosh);
|
||||
RegisterUnaryMath(registry, "floor", Math.Floor);
|
||||
RegisterUnaryMath(registry, "round", Math.Round);
|
||||
RegisterUnaryMath(registry, "sin", Math.Sin);
|
||||
RegisterUnaryMath(registry, "sinh", Math.Sinh);
|
||||
RegisterUnaryMath(registry, "sqrt", Math.Sqrt);
|
||||
RegisterUnaryMath(registry, "tan", Math.Tan);
|
||||
RegisterUnaryMath(registry, "tanh", Math.Tanh);
|
||||
registry.Register("atan2", 2, 2, (_, args) => ExpressionValue.Number(
|
||||
Math.Atan2(args[0].AsNumber("atan2"), args[1].AsNumber("atan2"))),
|
||||
"atan2[y,x]");
|
||||
registry.Register("chr", 1, 1, (_, args) => ExpressionValue.String(
|
||||
char.ConvertFromUtf32(checked((int)args[0].AsNumber("chr")))),
|
||||
"chr[codepoint]");
|
||||
registry.Register("ord", 1, 1, (_, args) =>
|
||||
{
|
||||
string value = args[0].AsString("ord");
|
||||
if (value.Length == 0)
|
||||
throw new ExpressionEvaluationException("ord expects a non-empty string");
|
||||
return ExpressionValue.Number(char.ConvertToUtf32(value, 0));
|
||||
}, "ord[text]");
|
||||
registry.Register("cnumber", 1, 1, (_, args) =>
|
||||
double.TryParse(
|
||||
args[0].AsString("cnumber"),
|
||||
NumberStyles.Float,
|
||||
CultureInfo.InvariantCulture,
|
||||
out double result)
|
||||
? ExpressionValue.Number(result)
|
||||
: ExpressionValue.Zero,
|
||||
"cnumber[text]");
|
||||
registry.Register("cstr", 1, 1, (_, args) => ExpressionValue.String(
|
||||
args[0].AsNumber("cstr").ToString("G15", CultureInfo.InvariantCulture)),
|
||||
"cstr[number]");
|
||||
registry.Register("cstrf", 2, 2, (_, args) =>
|
||||
{
|
||||
double number = args[0].AsNumber("cstrf");
|
||||
string format = args[1].AsString("cstrf");
|
||||
return ExpressionValue.String(
|
||||
format.Contains('X', StringComparison.OrdinalIgnoreCase)
|
||||
? checked((uint)number).ToString(format, CultureInfo.InvariantCulture)
|
||||
: number.ToString(format, CultureInfo.InvariantCulture));
|
||||
}, "cstrf[number,format]");
|
||||
registry.Register("hexstr", 1, 1, (_, args) => ExpressionValue.String(
|
||||
$"0x{checked((int)args[0].AsNumber("hexstr")):X}"),
|
||||
"hexstr[number]");
|
||||
registry.Register("strlen", 1, 1, (_, args) => ExpressionValue.Number(
|
||||
args[0].AsString("strlen").Length), "strlen[text]");
|
||||
registry.Register("tostring", 1, 1, (_, args) =>
|
||||
ExpressionValue.String(args[0].ToDisplayString()), "tostring[value]");
|
||||
registry.Register("istrue", 1, 1, (_, args) =>
|
||||
ExpressionValue.Boolean(args[0].IsTruthy), "istrue[value]");
|
||||
registry.Register("isfalse", 1, 1, (_, args) =>
|
||||
ExpressionValue.Boolean(!args[0].IsTruthy), "isfalse[value]");
|
||||
registry.Register("iif", 3, 3, (_, args) =>
|
||||
args[0].IsTruthy ? args[1] : args[2], "iif[test,trueValue,falseValue]");
|
||||
registry.Register("ifthen", 2, 3, (context, args) =>
|
||||
{
|
||||
string? source = args[0].IsTruthy
|
||||
? args[1].AsString("ifthen")
|
||||
: args.Count == 3
|
||||
? args[2].AsString("ifthen")
|
||||
: null;
|
||||
return source is null
|
||||
? ExpressionValue.Zero
|
||||
: ExpressionProgram.Compile(source).Evaluate(context);
|
||||
}, "ifthen[test,trueExpression,falseExpression?]");
|
||||
registry.Register("randint", 2, 2, (_, args) =>
|
||||
{
|
||||
int minimum = checked((int)args[0].AsNumber("randint"));
|
||||
int maximum = checked((int)args[1].AsNumber("randint"));
|
||||
return ExpressionValue.Number(random.Next(minimum, maximum));
|
||||
}, "randint[min,maxExclusive]");
|
||||
registry.Register("getregexmatch", 2, 2, (_, args) =>
|
||||
{
|
||||
var regex = new Regex(
|
||||
args[1].AsString("getregexmatch"),
|
||||
RegexOptions.CultureInvariant,
|
||||
TimeSpan.FromMilliseconds(100));
|
||||
Match match = regex.Match(args[0].AsString("getregexmatch"));
|
||||
return match.Success
|
||||
? ExpressionValue.String(match.Value)
|
||||
: ExpressionValue.Zero;
|
||||
}, "getregexmatch[text,pattern]");
|
||||
}
|
||||
|
||||
private static void RegisterUnaryMath(
|
||||
ExpressionFunctionRegistry registry,
|
||||
string name,
|
||||
Func<double, double> operation) =>
|
||||
registry.Register(name, 1, 1, (_, args) => ExpressionValue.Number(
|
||||
operation(args[0].AsNumber(name))), $"{name}[number]");
|
||||
|
||||
private static void RegisterLists(ExpressionFunctionRegistry registry)
|
||||
{
|
||||
registry.Register("listcreate", 0, int.MaxValue, (_, args) =>
|
||||
ExpressionValue.List(new ExpressionList(args)), "listcreate[items...]");
|
||||
registry.Register("listadd", 2, 2, (_, args) =>
|
||||
{
|
||||
ExpressionList list = args[0].AsList("listadd");
|
||||
GuardNoCycle(list, args[1], "listadd");
|
||||
list.Items.Add(args[1]);
|
||||
return args[0];
|
||||
}, "listadd[list,item]");
|
||||
registry.Register("listinsert", 3, 3, (_, args) =>
|
||||
{
|
||||
ExpressionList list = args[0].AsList("listinsert");
|
||||
GuardNoCycle(list, args[1], "listinsert");
|
||||
int index = ToTruncatedInt(args[2], "listinsert");
|
||||
if ((uint)index > (uint)list.Items.Count)
|
||||
throw BadIndex("insert", index, list.Items.Count, allowEnd: true);
|
||||
list.Items.Insert(index, args[1]);
|
||||
return args[0];
|
||||
}, "listinsert[list,item,index]");
|
||||
registry.Register("listremove", 2, 2, (_, args) =>
|
||||
{
|
||||
args[0].AsList("listremove").Items.Remove(args[1]);
|
||||
return args[0];
|
||||
}, "listremove[list,item]");
|
||||
registry.Register("listremoveat", 2, 2, (_, args) =>
|
||||
{
|
||||
ExpressionList list = args[0].AsList("listremoveat");
|
||||
int index = RequireListIndex(list, args[1], "listremoveat");
|
||||
list.Items.RemoveAt(index);
|
||||
return args[0];
|
||||
}, "listremoveat[list,index]");
|
||||
registry.Register("listgetitem", 2, 2, (_, args) =>
|
||||
{
|
||||
ExpressionList list = args[0].AsList("listgetitem");
|
||||
return list.Items[RequireListIndex(list, args[1], "listgetitem")];
|
||||
}, "listgetitem[list,index]");
|
||||
registry.Register("listcontains", 2, 2, (_, args) =>
|
||||
ExpressionValue.Boolean(args[0].AsList("listcontains").Items.Contains(args[1])),
|
||||
"listcontains[list,item]");
|
||||
registry.Register("listindexof", 2, 2, (_, args) => ExpressionValue.Number(
|
||||
args[0].AsList("listindexof").Items.IndexOf(args[1])),
|
||||
"listindexof[list,item]");
|
||||
registry.Register("listlastindexof", 2, 2, (_, args) =>
|
||||
ExpressionValue.Number(args[0].AsList("listlastindexof")
|
||||
.Items.LastIndexOf(args[1])), "listlastindexof[list,item]");
|
||||
registry.Register("listcopy", 1, 1, (_, args) => ExpressionValue.List(
|
||||
new ExpressionList(args[0].AsList("listcopy").Items)), "listcopy[list]");
|
||||
registry.Register("listreverse", 1, 1, (_, args) =>
|
||||
{
|
||||
var values = args[0].AsList("listreverse").Items.ToArray();
|
||||
Array.Reverse(values);
|
||||
return ExpressionValue.List(new ExpressionList(values));
|
||||
}, "listreverse[list]");
|
||||
registry.Register("listpop", 1, 2, (_, args) =>
|
||||
{
|
||||
ExpressionList list = args[0].AsList("listpop");
|
||||
int index = args.Count == 1 || args[1].AsNumber("listpop") == -1d
|
||||
? list.Items.Count - 1
|
||||
: RequireListIndex(list, args[1], "listpop");
|
||||
if (index < 0)
|
||||
throw BadIndex("pop", index, list.Items.Count, allowEnd: false);
|
||||
ExpressionValue result = list.Items[index];
|
||||
list.Items.RemoveAt(index);
|
||||
return result;
|
||||
}, "listpop[list,index?]");
|
||||
registry.Register("listcount", 1, 1, (_, args) => ExpressionValue.Number(
|
||||
args[0].AsList("listcount").Items.Count), "listcount[list]");
|
||||
registry.Register("listclear", 1, 1, (_, args) =>
|
||||
{
|
||||
args[0].AsList("listclear").Items.Clear();
|
||||
return args[0];
|
||||
}, "listclear[list]");
|
||||
registry.Register("listfilter", 2, 2, (context, args) =>
|
||||
{
|
||||
ExpressionList source = args[0].AsList("listfilter");
|
||||
ExpressionProgram program = ExpressionProgram.Compile(
|
||||
args[1].AsString("listfilter"));
|
||||
var result = new ExpressionList();
|
||||
WithIterationVariables(context.State, () =>
|
||||
{
|
||||
for (int index = 0; index < source.Items.Count; index++)
|
||||
{
|
||||
SetIteration(context.State, index, source.Items[index]);
|
||||
if (program.Evaluate(context).IsTruthy)
|
||||
result.Items.Add(source.Items[index]);
|
||||
}
|
||||
});
|
||||
return ExpressionValue.List(result);
|
||||
}, "listfilter[list,expression]");
|
||||
registry.Register("listmap", 2, 2, (context, args) =>
|
||||
{
|
||||
ExpressionList source = args[0].AsList("listmap");
|
||||
ExpressionProgram program = ExpressionProgram.Compile(
|
||||
args[1].AsString("listmap"));
|
||||
var result = new ExpressionList();
|
||||
WithIterationVariables(context.State, () =>
|
||||
{
|
||||
for (int index = 0; index < source.Items.Count; index++)
|
||||
{
|
||||
SetIteration(context.State, index, source.Items[index]);
|
||||
result.Items.Add(program.Evaluate(context));
|
||||
}
|
||||
});
|
||||
return ExpressionValue.List(result);
|
||||
}, "listmap[list,expression]");
|
||||
registry.Register("listreduce", 2, 2, (context, args) =>
|
||||
{
|
||||
ExpressionList source = args[0].AsList("listreduce");
|
||||
ExpressionProgram program = ExpressionProgram.Compile(
|
||||
args[1].AsString("listreduce"));
|
||||
ExpressionValue result = ExpressionValue.Zero;
|
||||
WithIterationVariables(context.State, () =>
|
||||
{
|
||||
for (int index = 0; index < source.Items.Count; index++)
|
||||
{
|
||||
SetIteration(context.State, index, source.Items[index], result);
|
||||
result = program.Evaluate(context);
|
||||
}
|
||||
});
|
||||
return result;
|
||||
}, "listreduce[list,expression]");
|
||||
registry.Register("listsort", 1, 2, (context, args) =>
|
||||
{
|
||||
var result = new ExpressionList(args[0].AsList("listsort").Items);
|
||||
if (args.Count == 1 || args[1].AsString("listsort").Length == 0)
|
||||
{
|
||||
result.Items.Sort(DefaultValueComparer.Instance);
|
||||
return ExpressionValue.List(result);
|
||||
}
|
||||
|
||||
ExpressionProgram program = ExpressionProgram.Compile(
|
||||
args[1].AsString("listsort"));
|
||||
WithIterationVariables(context.State, () =>
|
||||
{
|
||||
// A stable insertion sort avoids the exception wrapping used by
|
||||
// List.Sort and lets cancellation/budget errors escape intact.
|
||||
for (int index = 1; index < result.Items.Count; index++)
|
||||
{
|
||||
ExpressionValue value = result.Items[index];
|
||||
int cursor = index - 1;
|
||||
while (cursor >= 0)
|
||||
{
|
||||
context.State.Set(ExpressionVariableScope.Session, "1", result.Items[cursor]);
|
||||
context.State.Set(ExpressionVariableScope.Session, "2", value);
|
||||
if (program.Evaluate(context).AsNumber("listsort comparator") <= 0d)
|
||||
break;
|
||||
result.Items[cursor + 1] = result.Items[cursor];
|
||||
cursor--;
|
||||
}
|
||||
result.Items[cursor + 1] = value;
|
||||
}
|
||||
});
|
||||
return ExpressionValue.List(result);
|
||||
}, "listsort[list,expression?]");
|
||||
registry.Register("listfromrange", 2, 2, (_, args) =>
|
||||
{
|
||||
int start = ToTruncatedInt(args[0], "listfromrange");
|
||||
int end = ToTruncatedInt(args[1], "listfromrange");
|
||||
int count = checked(Math.Abs(end - start) + 1);
|
||||
if (count > 100_000)
|
||||
{
|
||||
throw new ExpressionEvaluationException(
|
||||
"listfromrange is limited to 100000 entries");
|
||||
}
|
||||
var result = new ExpressionList();
|
||||
int step = start <= end ? 1 : -1;
|
||||
for (int value = start;; value += step)
|
||||
{
|
||||
result.Items.Add(ExpressionValue.Number(value));
|
||||
if (value == end)
|
||||
break;
|
||||
}
|
||||
return ExpressionValue.List(result);
|
||||
}, "listfromrange[start,end]");
|
||||
}
|
||||
|
||||
private static void RegisterDictionaries(ExpressionFunctionRegistry registry)
|
||||
{
|
||||
registry.Register("dictcreate", 0, int.MaxValue, (_, args) =>
|
||||
{
|
||||
if ((args.Count & 1) != 0)
|
||||
throw new ExpressionEvaluationException(
|
||||
"dictcreate expects key/value pairs");
|
||||
var dictionary = new ExpressionDictionary();
|
||||
for (int index = 0; index < args.Count; index += 2)
|
||||
{
|
||||
string key = args[index].AsString("dictcreate key");
|
||||
if (!dictionary.Items.TryAdd(key, args[index + 1]))
|
||||
{
|
||||
throw new ExpressionEvaluationException(
|
||||
$"dictcreate received duplicate key '{key}'");
|
||||
}
|
||||
}
|
||||
return ExpressionValue.Dictionary(dictionary);
|
||||
}, "dictcreate[key,value,...]");
|
||||
registry.Register("dictgetitem", 2, 2, (_, args) =>
|
||||
{
|
||||
ExpressionDictionary dictionary = args[0].AsDictionary("dictgetitem");
|
||||
string key = args[1].AsString("dictgetitem key");
|
||||
if (!dictionary.Items.TryGetValue(key, out ExpressionValue value))
|
||||
throw new ExpressionEvaluationException($"Dictionary key '{key}' was not found");
|
||||
return value;
|
||||
}, "dictgetitem[dictionary,key]");
|
||||
registry.Register("dictadditem", 3, 3, (_, args) =>
|
||||
{
|
||||
ExpressionDictionary dictionary = args[0].AsDictionary("dictadditem");
|
||||
string key = args[1].AsString("dictadditem key");
|
||||
GuardNoCycle(dictionary, args[2], "dictadditem");
|
||||
bool replaced = dictionary.Items.ContainsKey(key);
|
||||
dictionary.Items[key] = args[2];
|
||||
return ExpressionValue.Boolean(replaced);
|
||||
}, "dictadditem[dictionary,key,value]");
|
||||
registry.Register("dicthaskey", 2, 2, (_, args) => ExpressionValue.Boolean(
|
||||
args[0].AsDictionary("dicthaskey").Items.ContainsKey(
|
||||
args[1].AsString("dicthaskey key"))), "dicthaskey[dictionary,key]");
|
||||
registry.Register("dictremovekey", 2, 2, (_, args) => ExpressionValue.Boolean(
|
||||
args[0].AsDictionary("dictremovekey").Items.Remove(
|
||||
args[1].AsString("dictremovekey key"))), "dictremovekey[dictionary,key]");
|
||||
registry.Register("dictkeys", 1, 1, (_, args) => ExpressionValue.List(
|
||||
new ExpressionList(args[0].AsDictionary("dictkeys").Items.Keys.Select(
|
||||
ExpressionValue.String))), "dictkeys[dictionary]");
|
||||
registry.Register("dictvalues", 1, 1, (_, args) => ExpressionValue.List(
|
||||
new ExpressionList(args[0].AsDictionary("dictvalues").Items.Values)),
|
||||
"dictvalues[dictionary]");
|
||||
registry.Register("dictsize", 1, 1, (_, args) => ExpressionValue.Number(
|
||||
args[0].AsDictionary("dictsize").Items.Count), "dictsize[dictionary]");
|
||||
registry.Register("dictclear", 1, 1, (_, args) =>
|
||||
{
|
||||
args[0].AsDictionary("dictclear").Items.Clear();
|
||||
return args[0];
|
||||
}, "dictclear[dictionary]");
|
||||
registry.Register("dictcopy", 1, 1, (_, args) =>
|
||||
{
|
||||
var result = new ExpressionDictionary();
|
||||
foreach ((string key, ExpressionValue value) in
|
||||
args[0].AsDictionary("dictcopy").Items)
|
||||
{
|
||||
result.Items[key] = value;
|
||||
}
|
||||
return ExpressionValue.Dictionary(result);
|
||||
}, "dictcopy[dictionary]");
|
||||
}
|
||||
|
||||
private static void RegisterCoordinates(ExpressionFunctionRegistry registry)
|
||||
{
|
||||
registry.Register("coordinateparse", 1, 1, (_, args) =>
|
||||
{
|
||||
string source = args[0].AsString("coordinateparse");
|
||||
Match match = CoordinatePattern.Match(source);
|
||||
if (!match.Success)
|
||||
{
|
||||
throw new ExpressionEvaluationException(
|
||||
$"Unable to parse coordinate '{source}'");
|
||||
}
|
||||
double northSouth = double.Parse(
|
||||
match.Groups["ns"].Value,
|
||||
CultureInfo.InvariantCulture);
|
||||
double eastWest = double.Parse(
|
||||
match.Groups["ew"].Value,
|
||||
CultureInfo.InvariantCulture);
|
||||
if (match.Groups["nsdir"].Value.Equals("S", StringComparison.OrdinalIgnoreCase))
|
||||
northSouth = -Math.Abs(northSouth);
|
||||
else
|
||||
northSouth = Math.Abs(northSouth);
|
||||
if (match.Groups["ewdir"].Value.Equals("W", StringComparison.OrdinalIgnoreCase))
|
||||
eastWest = -Math.Abs(eastWest);
|
||||
else
|
||||
eastWest = Math.Abs(eastWest);
|
||||
double elevation = match.Groups["z"].Success
|
||||
? double.Parse(match.Groups["z"].Value, CultureInfo.InvariantCulture)
|
||||
: 0d;
|
||||
return ExpressionValue.Coordinates(new ExpressionCoordinates(
|
||||
eastWest,
|
||||
northSouth,
|
||||
elevation));
|
||||
}, "coordinateparse[text]");
|
||||
registry.Register("coordinategetns", 1, 1, (_, args) =>
|
||||
ExpressionValue.Number(args[0].AsCoordinates("coordinategetns").NorthSouth),
|
||||
"coordinategetns[coordinates]");
|
||||
registry.Register("coordinategetwe", 1, 1, (_, args) =>
|
||||
ExpressionValue.Number(args[0].AsCoordinates("coordinategetwe").EastWest),
|
||||
"coordinategetwe[coordinates]");
|
||||
registry.Register("coordinategetz", 1, 1, (_, args) =>
|
||||
ExpressionValue.Number(args[0].AsCoordinates("coordinategetz").Elevation),
|
||||
"coordinategetz[coordinates]");
|
||||
registry.Register("coordinatetostring", 1, 1, (_, args) =>
|
||||
ExpressionValue.String(args[0].AsCoordinates("coordinatetostring").ToString()),
|
||||
"coordinatetostring[coordinates]");
|
||||
registry.Register("coordinatedistanceflat", 2, 2, (_, args) =>
|
||||
ExpressionValue.Number(CoordinateDistance(args[0], args[1], includeElevation: false)),
|
||||
"coordinatedistanceflat[first,second]");
|
||||
registry.Register("coordinatedistancewithz", 2, 2, (_, args) =>
|
||||
ExpressionValue.Number(CoordinateDistance(args[0], args[1], includeElevation: true)),
|
||||
"coordinatedistancewithz[first,second]");
|
||||
}
|
||||
|
||||
private static void RegisterTime(ExpressionFunctionRegistry registry)
|
||||
{
|
||||
registry.Register("getdatetimelocal", 0, 1, (_, args) => ExpressionValue.String(
|
||||
DateTime.Now.ToString(
|
||||
args.Count == 0 ? "hh:mm:ss tt" : args[0].AsString("getdatetimelocal"),
|
||||
CultureInfo.InvariantCulture)), "getdatetimelocal[format?]");
|
||||
registry.Register("getdatetimeutc", 0, 1, (_, args) => ExpressionValue.String(
|
||||
DateTime.UtcNow.ToString(
|
||||
args.Count == 0 ? "hh:mm:ss tt" : args[0].AsString("getdatetimeutc"),
|
||||
CultureInfo.InvariantCulture)), "getdatetimeutc[format?]");
|
||||
registry.Register("getunixtime", 0, 0, (_, _) => ExpressionValue.Number(
|
||||
DateTimeOffset.UtcNow.ToUnixTimeMilliseconds() / 1000d), "getunixtime[]");
|
||||
registry.Register("stopwatchcreate", 0, 0, (_, _) =>
|
||||
ExpressionValue.Stopwatch(new ExpressionStopwatch()), "stopwatchcreate[]");
|
||||
registry.Register("stopwatchstart", 1, 1, (_, args) =>
|
||||
{
|
||||
args[0].AsStopwatch("stopwatchstart").Start();
|
||||
return args[0];
|
||||
}, "stopwatchstart[stopwatch]");
|
||||
registry.Register("stopwatchstop", 1, 1, (_, args) =>
|
||||
{
|
||||
args[0].AsStopwatch("stopwatchstop").Stop();
|
||||
return args[0];
|
||||
}, "stopwatchstop[stopwatch]");
|
||||
registry.Register("stopwatchelapsedseconds", 1, 1, (_, args) =>
|
||||
ExpressionValue.Number(args[0].AsStopwatch(
|
||||
"stopwatchelapsedseconds").ElapsedSeconds),
|
||||
"stopwatchelapsedseconds[stopwatch]");
|
||||
}
|
||||
|
||||
private static double CoordinateDistance(
|
||||
in ExpressionValue first,
|
||||
in ExpressionValue second,
|
||||
bool includeElevation)
|
||||
{
|
||||
ExpressionCoordinates left = first.AsCoordinates("coordinate distance");
|
||||
ExpressionCoordinates right = second.AsCoordinates("coordinate distance");
|
||||
double eastWest = (left.EastWest - right.EastWest) * 240d;
|
||||
double northSouth = (left.NorthSouth - right.NorthSouth) * 240d;
|
||||
double elevation = includeElevation
|
||||
? (left.Elevation - right.Elevation) * 240d
|
||||
: 0d;
|
||||
return Math.Sqrt(
|
||||
eastWest * eastWest
|
||||
+ northSouth * northSouth
|
||||
+ elevation * elevation);
|
||||
}
|
||||
|
||||
private static int RequireListIndex(
|
||||
ExpressionList list,
|
||||
in ExpressionValue value,
|
||||
string operation)
|
||||
{
|
||||
int index = ToTruncatedInt(value, operation);
|
||||
if ((uint)index >= (uint)list.Items.Count)
|
||||
throw BadIndex(operation, index, list.Items.Count, allowEnd: false);
|
||||
return index;
|
||||
}
|
||||
|
||||
private static int ToTruncatedInt(in ExpressionValue value, string operation) =>
|
||||
checked((int)value.AsNumber(operation));
|
||||
|
||||
private static ExpressionEvaluationException BadIndex(
|
||||
string operation,
|
||||
int index,
|
||||
int count,
|
||||
bool allowEnd) => new(
|
||||
$"Unable to {operation} index {index}; valid range is 0.."
|
||||
+ (allowEnd ? count : count - 1));
|
||||
|
||||
private static void SetIteration(
|
||||
ExpressionState state,
|
||||
int index,
|
||||
in ExpressionValue item,
|
||||
ExpressionValue? accumulator = null)
|
||||
{
|
||||
state.Set(ExpressionVariableScope.Session, "0", ExpressionValue.Number(index));
|
||||
state.Set(ExpressionVariableScope.Session, "1", item);
|
||||
if (accumulator is { } value)
|
||||
state.Set(ExpressionVariableScope.Session, "2", value);
|
||||
}
|
||||
|
||||
private static void WithIterationVariables(ExpressionState state, Action action)
|
||||
{
|
||||
var saved = new (string Name, bool Exists, ExpressionValue Value)[3];
|
||||
for (int index = 0; index < saved.Length; index++)
|
||||
{
|
||||
string name = index.ToString(CultureInfo.InvariantCulture);
|
||||
saved[index] = (
|
||||
name,
|
||||
state.Contains(ExpressionVariableScope.Session, name),
|
||||
state.Get(ExpressionVariableScope.Session, name));
|
||||
}
|
||||
try
|
||||
{
|
||||
action();
|
||||
}
|
||||
finally
|
||||
{
|
||||
foreach ((string name, bool exists, ExpressionValue value) in saved)
|
||||
{
|
||||
if (exists)
|
||||
state.Set(ExpressionVariableScope.Session, name, value);
|
||||
else
|
||||
state.Clear(ExpressionVariableScope.Session, name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void GuardNoCycle(object destination, in ExpressionValue value, string operation)
|
||||
{
|
||||
if (ContainsReference(value, destination, new HashSet<object>(
|
||||
ReferenceEqualityComparer.Instance)))
|
||||
{
|
||||
throw new ExpressionEvaluationException(
|
||||
$"{operation} cannot create a cyclic collection");
|
||||
}
|
||||
}
|
||||
|
||||
private static bool ContainsReference(
|
||||
in ExpressionValue value,
|
||||
object destination,
|
||||
HashSet<object> visited)
|
||||
{
|
||||
if (value.Kind == ExpressionValueKind.List)
|
||||
{
|
||||
ExpressionList list = value.AsList();
|
||||
if (ReferenceEquals(list, destination))
|
||||
return true;
|
||||
return visited.Add(list)
|
||||
&& list.Items.Any(item => ContainsReference(item, destination, visited));
|
||||
}
|
||||
if (value.Kind == ExpressionValueKind.Dictionary)
|
||||
{
|
||||
ExpressionDictionary dictionary = value.AsDictionary();
|
||||
if (ReferenceEquals(dictionary, destination))
|
||||
return true;
|
||||
return visited.Add(dictionary)
|
||||
&& dictionary.Items.Values.Any(item =>
|
||||
ContainsReference(item, destination, visited));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private sealed class DefaultValueComparer : IComparer<ExpressionValue>
|
||||
{
|
||||
public static DefaultValueComparer Instance { get; } = new();
|
||||
|
||||
public int Compare(ExpressionValue left, ExpressionValue right)
|
||||
{
|
||||
if (left.Kind is ExpressionValueKind.Number or ExpressionValueKind.Boolean
|
||||
&& right.Kind is ExpressionValueKind.Number or ExpressionValueKind.Boolean)
|
||||
{
|
||||
return left.AsNumber().CompareTo(right.AsNumber());
|
||||
}
|
||||
if (left.Kind == ExpressionValueKind.String
|
||||
&& right.Kind == ExpressionValueKind.String)
|
||||
{
|
||||
return StringComparer.OrdinalIgnoreCase.Compare(
|
||||
left.AsString(),
|
||||
right.AsString());
|
||||
}
|
||||
int kind = left.Kind.CompareTo(right.Kind);
|
||||
return kind != 0
|
||||
? kind
|
||||
: StringComparer.Ordinal.Compare(
|
||||
left.ToDisplayString(),
|
||||
right.ToDisplayString());
|
||||
}
|
||||
}
|
||||
}
|
||||
84
src/AcDream.Plugins.MossTank/Expressions/ExperienceMeter.cs
Normal file
84
src/AcDream.Plugins.MossTank/Expressions/ExperienceMeter.cs
Normal file
|
|
@ -0,0 +1,84 @@
|
|||
using System.Globalization;
|
||||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.Plugins.MossTank.Expressions;
|
||||
|
||||
/// <summary>UtilityBelt-compatible session XP/luminance accumulator.</summary>
|
||||
internal sealed class ExperienceMeter(IPluginHost host)
|
||||
{
|
||||
private long _lastExperience;
|
||||
private long _lastLuminance;
|
||||
private bool _hasBaseline;
|
||||
|
||||
public double DurationSeconds { get; private set; }
|
||||
public long Experience { get; private set; }
|
||||
public long Luminance { get; private set; }
|
||||
public double ExperiencePerHour => DurationSeconds > 0d
|
||||
? Experience / DurationSeconds * 3600d
|
||||
: 0d;
|
||||
public double LuminancePerHour => DurationSeconds > 0d
|
||||
? Luminance / DurationSeconds * 3600d
|
||||
: 0d;
|
||||
|
||||
public void OnTick(double elapsedSeconds)
|
||||
{
|
||||
if (!host.Automation.Character.IsInWorld
|
||||
|| !host.Automation.Objects.TryCaptureProperties(
|
||||
host.Automation.Character.ObjectId,
|
||||
out PluginItemProperties properties))
|
||||
{
|
||||
_hasBaseline = false;
|
||||
return;
|
||||
}
|
||||
long experience = properties.Int64s.TryGetValue(1u, out long xp) ? xp : 0L;
|
||||
long luminance = properties.Int64s.TryGetValue(6u, out long lum) ? lum : 0L;
|
||||
if (!_hasBaseline)
|
||||
{
|
||||
_lastExperience = experience;
|
||||
_lastLuminance = luminance;
|
||||
_hasBaseline = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (experience >= _lastExperience)
|
||||
Experience = checked(Experience + experience - _lastExperience);
|
||||
if (luminance >= _lastLuminance)
|
||||
Luminance = checked(Luminance + luminance - _lastLuminance);
|
||||
_lastExperience = experience;
|
||||
_lastLuminance = luminance;
|
||||
}
|
||||
DurationSeconds += elapsedSeconds;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
DurationSeconds = 0d;
|
||||
Experience = 0L;
|
||||
Luminance = 0L;
|
||||
_hasBaseline = false;
|
||||
}
|
||||
|
||||
public string Format()
|
||||
{
|
||||
string result = Experience.ToString("N0", CultureInfo.InvariantCulture)
|
||||
+ " XP";
|
||||
if (Luminance != 0)
|
||||
{
|
||||
result += " and "
|
||||
+ Luminance.ToString("N0", CultureInfo.InvariantCulture)
|
||||
+ " LUM";
|
||||
}
|
||||
result += ", "
|
||||
+ DurationSeconds.ToString("N0", CultureInfo.InvariantCulture)
|
||||
+ "s, "
|
||||
+ ExperiencePerHour.ToString("N0", CultureInfo.InvariantCulture)
|
||||
+ " XP/hr";
|
||||
if (Luminance != 0)
|
||||
{
|
||||
result += " and "
|
||||
+ LuminancePerHour.ToString("N0", CultureInfo.InvariantCulture)
|
||||
+ " LUM/hr";
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
789
src/AcDream.Plugins.MossTank/Expressions/ExpressionEngine.cs
Normal file
789
src/AcDream.Plugins.MossTank/Expressions/ExpressionEngine.cs
Normal file
|
|
@ -0,0 +1,789 @@
|
|||
using System.Globalization;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace AcDream.Plugins.MossTank.Expressions;
|
||||
|
||||
internal sealed class ExpressionProgram
|
||||
{
|
||||
private readonly Node[] _statements;
|
||||
|
||||
private ExpressionProgram(Node[] statements) => _statements = statements;
|
||||
|
||||
public static ExpressionProgram Compile(string source)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(source))
|
||||
throw new ExpressionParseException("Expression is empty", 0);
|
||||
return new ExpressionProgram(new Parser(source).ParseProgram());
|
||||
}
|
||||
|
||||
public ExpressionValue Evaluate(ExpressionEvaluationContext context)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(context);
|
||||
ExpressionValue result = ExpressionValue.Zero;
|
||||
foreach (Node statement in _statements)
|
||||
result = statement.Evaluate(context);
|
||||
return result;
|
||||
}
|
||||
|
||||
private abstract class Node(int offset)
|
||||
{
|
||||
protected int Offset { get; } = offset;
|
||||
internal abstract ExpressionValue Evaluate(ExpressionEvaluationContext context);
|
||||
}
|
||||
|
||||
private sealed class LiteralNode(ExpressionValue value, int offset) : Node(offset)
|
||||
{
|
||||
internal override ExpressionValue Evaluate(ExpressionEvaluationContext context)
|
||||
{
|
||||
context.Step(Offset);
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class VariableNode(
|
||||
ExpressionVariableScope scope,
|
||||
Node name,
|
||||
int offset) : Node(offset)
|
||||
{
|
||||
public ExpressionVariableScope Scope { get; } = scope;
|
||||
|
||||
internal override ExpressionValue Evaluate(ExpressionEvaluationContext context)
|
||||
{
|
||||
context.Step(Offset);
|
||||
return context.State.Get(Scope, ResolveName(context));
|
||||
}
|
||||
|
||||
public ExpressionValue Set(
|
||||
ExpressionEvaluationContext context,
|
||||
ExpressionValue value) =>
|
||||
context.State.Set(Scope, ResolveName(context), value);
|
||||
|
||||
private string ResolveName(ExpressionEvaluationContext context) =>
|
||||
name.Evaluate(context).ToDisplayString();
|
||||
}
|
||||
|
||||
private sealed class AssignmentNode(
|
||||
VariableNode variable,
|
||||
Node value,
|
||||
int offset) : Node(offset)
|
||||
{
|
||||
internal override ExpressionValue Evaluate(ExpressionEvaluationContext context)
|
||||
{
|
||||
context.Step(Offset);
|
||||
ExpressionValue result = value.Evaluate(context);
|
||||
return variable.Set(context, result);
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class FunctionNode(
|
||||
string name,
|
||||
Node[] arguments,
|
||||
int offset) : Node(offset)
|
||||
{
|
||||
internal override ExpressionValue Evaluate(ExpressionEvaluationContext context)
|
||||
{
|
||||
var values = new ExpressionValue[arguments.Length];
|
||||
for (int index = 0; index < arguments.Length; index++)
|
||||
values[index] = arguments[index].Evaluate(context);
|
||||
return context.Invoke(name, values, Offset);
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class UnaryNode(TokenKind operation, Node operand, int offset)
|
||||
: Node(offset)
|
||||
{
|
||||
internal override ExpressionValue Evaluate(ExpressionEvaluationContext context)
|
||||
{
|
||||
context.Step(Offset);
|
||||
ExpressionValue value = operand.Evaluate(context);
|
||||
return operation switch
|
||||
{
|
||||
TokenKind.Minus => ExpressionValue.Number(
|
||||
-value.AsNumber("unary '-'")),
|
||||
TokenKind.Tilde => ExpressionValue.Number(
|
||||
~value.AsInt32("bitwise complement")),
|
||||
_ => throw new ExpressionEvaluationException(
|
||||
$"Unsupported unary operator {operation}", Offset),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class BinaryNode(
|
||||
TokenKind operation,
|
||||
Node left,
|
||||
Node right,
|
||||
int offset) : Node(offset)
|
||||
{
|
||||
internal override ExpressionValue Evaluate(ExpressionEvaluationContext context)
|
||||
{
|
||||
context.Step(Offset);
|
||||
ExpressionValue lhs = left.Evaluate(context);
|
||||
if (operation == TokenKind.AndAnd)
|
||||
return lhs.IsTruthy ? right.Evaluate(context) : ExpressionValue.Zero;
|
||||
if (operation == TokenKind.OrOr)
|
||||
return lhs.IsTruthy ? lhs : right.Evaluate(context);
|
||||
|
||||
ExpressionValue rhs = right.Evaluate(context);
|
||||
return operation switch
|
||||
{
|
||||
TokenKind.Plus => Add(lhs, rhs),
|
||||
TokenKind.Minus => Subtract(lhs, rhs),
|
||||
TokenKind.Star => ExpressionValue.Number(
|
||||
lhs.AsNumber("multiplication") * rhs.AsNumber("multiplication")),
|
||||
TokenKind.Slash => ExpressionValue.Number(
|
||||
lhs.AsNumber("division") / rhs.AsNumber("division")),
|
||||
TokenKind.Percent => ExpressionValue.Number(
|
||||
lhs.AsNumber("modulo") % rhs.AsNumber("modulo")),
|
||||
TokenKind.Caret => ExpressionValue.Number(Math.Pow(
|
||||
lhs.AsNumber("power"), rhs.AsNumber("power"))),
|
||||
TokenKind.ShiftLeft => ExpressionValue.Number(
|
||||
lhs.AsInt32("left shift") << rhs.AsInt32("left shift")),
|
||||
TokenKind.ShiftRight => ExpressionValue.Number(
|
||||
lhs.AsInt32("right shift") >> rhs.AsInt32("right shift")),
|
||||
TokenKind.Ampersand => ExpressionValue.Number(
|
||||
lhs.AsInt32("bitwise and") & rhs.AsInt32("bitwise and")),
|
||||
TokenKind.Pipe => ExpressionValue.Number(
|
||||
lhs.AsInt32("bitwise or") | rhs.AsInt32("bitwise or")),
|
||||
TokenKind.Hash => RegexMatch(context, lhs, rhs),
|
||||
TokenKind.EqualEqual => ExpressionValue.Boolean(lhs.Equals(rhs)),
|
||||
TokenKind.BangEqual => ExpressionValue.Boolean(!lhs.Equals(rhs)),
|
||||
TokenKind.Less => Compare(lhs, rhs, static comparison => comparison < 0),
|
||||
TokenKind.LessEqual => Compare(lhs, rhs, static comparison => comparison <= 0),
|
||||
TokenKind.Greater => Compare(lhs, rhs, static comparison => comparison > 0),
|
||||
TokenKind.GreaterEqual => Compare(lhs, rhs, static comparison => comparison >= 0),
|
||||
_ => throw new ExpressionEvaluationException(
|
||||
$"Unsupported binary operator {operation}", Offset),
|
||||
};
|
||||
}
|
||||
|
||||
private static ExpressionValue Add(
|
||||
in ExpressionValue left,
|
||||
in ExpressionValue right)
|
||||
{
|
||||
if (left.Kind == ExpressionValueKind.Number
|
||||
|| left.Kind == ExpressionValueKind.Boolean)
|
||||
{
|
||||
return ExpressionValue.Number(
|
||||
left.AsNumber("addition") + right.AsNumber("addition"));
|
||||
}
|
||||
if (left.Kind == ExpressionValueKind.String)
|
||||
{
|
||||
return ExpressionValue.String(
|
||||
left.AsString("concatenation") + right.ToDisplayString());
|
||||
}
|
||||
throw new ExpressionEvaluationException(
|
||||
$"Unable to add {left.Kind} to {right.Kind}.");
|
||||
}
|
||||
|
||||
private static ExpressionValue Subtract(
|
||||
in ExpressionValue left,
|
||||
in ExpressionValue right)
|
||||
{
|
||||
if (left.Kind is ExpressionValueKind.Number
|
||||
or ExpressionValueKind.Boolean
|
||||
&& right.Kind is ExpressionValueKind.Number
|
||||
or ExpressionValueKind.Boolean)
|
||||
{
|
||||
return ExpressionValue.Number(
|
||||
left.AsNumber("subtraction") - right.AsNumber("subtraction"));
|
||||
}
|
||||
if (left.Kind == ExpressionValueKind.String
|
||||
&& right.Kind == ExpressionValueKind.String)
|
||||
{
|
||||
return ExpressionValue.String(
|
||||
left.AsString() + "-" + right.AsString());
|
||||
}
|
||||
throw new ExpressionEvaluationException(
|
||||
$"Unable to subtract {right.Kind} from {left.Kind}.");
|
||||
}
|
||||
|
||||
private static ExpressionValue Compare(
|
||||
in ExpressionValue left,
|
||||
in ExpressionValue right,
|
||||
Func<int, bool> predicate)
|
||||
{
|
||||
double lhs = left.AsNumber("comparison");
|
||||
double rhs = right.AsNumber("comparison");
|
||||
return ExpressionValue.Boolean(predicate(lhs.CompareTo(rhs)));
|
||||
}
|
||||
|
||||
private static ExpressionValue RegexMatch(
|
||||
ExpressionEvaluationContext context,
|
||||
in ExpressionValue left,
|
||||
in ExpressionValue right)
|
||||
{
|
||||
var regex = new Regex(
|
||||
right.ToDisplayString(),
|
||||
RegexOptions.IgnoreCase | RegexOptions.CultureInvariant,
|
||||
TimeSpan.FromMilliseconds(100));
|
||||
Match match = regex.Match(left.ToDisplayString());
|
||||
foreach (string groupName in regex.GetGroupNames())
|
||||
{
|
||||
string variableName = "capturegroup_" + groupName;
|
||||
Group group = match.Groups[groupName];
|
||||
if (group.Success)
|
||||
{
|
||||
context.State.Set(
|
||||
ExpressionVariableScope.Session,
|
||||
variableName,
|
||||
ExpressionValue.String(group.Value));
|
||||
}
|
||||
else
|
||||
{
|
||||
context.State.Clear(
|
||||
ExpressionVariableScope.Session,
|
||||
variableName);
|
||||
}
|
||||
}
|
||||
return ExpressionValue.Boolean(match.Success);
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class IndexNode(
|
||||
Node source,
|
||||
Node? start,
|
||||
Node? end,
|
||||
bool isSlice,
|
||||
int offset) : Node(offset)
|
||||
{
|
||||
internal override ExpressionValue Evaluate(ExpressionEvaluationContext context)
|
||||
{
|
||||
context.Step(Offset);
|
||||
ExpressionValue value = source.Evaluate(context);
|
||||
if (value.Kind == ExpressionValueKind.Dictionary)
|
||||
{
|
||||
if (isSlice)
|
||||
{
|
||||
throw new ExpressionEvaluationException(
|
||||
"Range indices are not supported with dictionaries",
|
||||
Offset);
|
||||
}
|
||||
string key = (start?.Evaluate(context) ?? ExpressionValue.Zero)
|
||||
.AsString("dictionary index");
|
||||
return value.AsDictionary().Items.TryGetValue(
|
||||
key,
|
||||
out ExpressionValue found)
|
||||
? found
|
||||
: ExpressionValue.Zero;
|
||||
}
|
||||
|
||||
int length = value.Kind switch
|
||||
{
|
||||
ExpressionValueKind.List => value.AsList().Items.Count,
|
||||
ExpressionValueKind.String => value.AsString().Length,
|
||||
_ => throw new ExpressionEvaluationException(
|
||||
$"{value.Kind} does not support index access",
|
||||
Offset),
|
||||
};
|
||||
int first = ResolveIndex(context, start, length, 0, allowEnd: isSlice);
|
||||
if (!isSlice)
|
||||
{
|
||||
return value.Kind == ExpressionValueKind.List
|
||||
? value.AsList().Items[first]
|
||||
: ExpressionValue.String(value.AsString().Substring(first, 1));
|
||||
}
|
||||
int last = ResolveIndex(context, end, length, length, allowEnd: true);
|
||||
int count = Math.Max(0, last - first);
|
||||
return value.Kind == ExpressionValueKind.List
|
||||
? ExpressionValue.List(new ExpressionList(
|
||||
value.AsList().Items.Skip(first).Take(count)))
|
||||
: ExpressionValue.String(value.AsString().Substring(first, count));
|
||||
}
|
||||
|
||||
private int ResolveIndex(
|
||||
ExpressionEvaluationContext context,
|
||||
Node? expression,
|
||||
int length,
|
||||
int defaultValue,
|
||||
bool allowEnd)
|
||||
{
|
||||
int index = expression is null
|
||||
? defaultValue
|
||||
: expression.Evaluate(context).AsInt32("index");
|
||||
if (index < 0)
|
||||
index += length;
|
||||
int maximum = allowEnd ? length : length - 1;
|
||||
if (index < 0 || index > maximum)
|
||||
{
|
||||
throw new ExpressionEvaluationException(
|
||||
$"Index {index} is outside 0..{maximum}",
|
||||
Offset);
|
||||
}
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
private enum TokenKind
|
||||
{
|
||||
End,
|
||||
Number,
|
||||
HexNumber,
|
||||
String,
|
||||
True,
|
||||
False,
|
||||
LeftParen,
|
||||
RightParen,
|
||||
LeftBracket,
|
||||
RightBracket,
|
||||
LeftBrace,
|
||||
RightBrace,
|
||||
Comma,
|
||||
Semicolon,
|
||||
Colon,
|
||||
Dollar,
|
||||
At,
|
||||
Ampersand,
|
||||
Pipe,
|
||||
Tilde,
|
||||
Plus,
|
||||
Minus,
|
||||
Star,
|
||||
Slash,
|
||||
Percent,
|
||||
Caret,
|
||||
Hash,
|
||||
Equal,
|
||||
EqualEqual,
|
||||
BangEqual,
|
||||
Less,
|
||||
LessEqual,
|
||||
Greater,
|
||||
GreaterEqual,
|
||||
ShiftLeft,
|
||||
ShiftRight,
|
||||
AndAnd,
|
||||
OrOr,
|
||||
}
|
||||
|
||||
private readonly record struct Token(TokenKind Kind, string Text, int Offset);
|
||||
|
||||
private sealed class Lexer(string source)
|
||||
{
|
||||
private int _offset;
|
||||
|
||||
public Token Next()
|
||||
{
|
||||
while (_offset < source.Length && char.IsWhiteSpace(source[_offset]))
|
||||
_offset++;
|
||||
if (_offset >= source.Length)
|
||||
return new Token(TokenKind.End, string.Empty, _offset);
|
||||
|
||||
int start = _offset;
|
||||
char current = source[_offset];
|
||||
if (current is '`' or '\'' or '"')
|
||||
return ReadQuoted(current, start);
|
||||
if (char.IsDigit(current)
|
||||
|| (current == '.'
|
||||
&& _offset + 1 < source.Length
|
||||
&& char.IsDigit(source[_offset + 1])))
|
||||
{
|
||||
return ReadNumber(start);
|
||||
}
|
||||
if (TryOperator(out Token operation))
|
||||
return operation;
|
||||
|
||||
while (_offset < source.Length && !IsDelimiter(source[_offset]))
|
||||
_offset++;
|
||||
string text = source[start.._offset].Trim();
|
||||
if (text.Length == 0)
|
||||
{
|
||||
throw new ExpressionParseException(
|
||||
$"Unexpected character '{source[start]}'",
|
||||
start);
|
||||
}
|
||||
return text.Equals("true", StringComparison.OrdinalIgnoreCase)
|
||||
? new Token(TokenKind.True, text, start)
|
||||
: text.Equals("false", StringComparison.OrdinalIgnoreCase)
|
||||
? new Token(TokenKind.False, text, start)
|
||||
: new Token(TokenKind.String, Unescape(text), start);
|
||||
}
|
||||
|
||||
private Token ReadQuoted(char delimiter, int start)
|
||||
{
|
||||
_offset++;
|
||||
var built = new StringBuilder();
|
||||
while (_offset < source.Length)
|
||||
{
|
||||
char value = source[_offset++];
|
||||
if (value == delimiter)
|
||||
return new Token(TokenKind.String, built.ToString(), start);
|
||||
if (value == '\\' && _offset < source.Length)
|
||||
value = source[_offset++];
|
||||
built.Append(value);
|
||||
}
|
||||
throw new ExpressionParseException("Unterminated string", start);
|
||||
}
|
||||
|
||||
private Token ReadNumber(int start)
|
||||
{
|
||||
if (_offset + 1 < source.Length
|
||||
&& source[_offset] == '0'
|
||||
&& source[_offset + 1] is 'x' or 'X')
|
||||
{
|
||||
_offset += 2;
|
||||
int digits = _offset;
|
||||
while (_offset < source.Length && Uri.IsHexDigit(source[_offset]))
|
||||
_offset++;
|
||||
if (_offset == digits)
|
||||
throw new ExpressionParseException("Hexadecimal digits expected", start);
|
||||
return new Token(TokenKind.HexNumber, source[digits.._offset], start);
|
||||
}
|
||||
|
||||
bool dot = false;
|
||||
while (_offset < source.Length)
|
||||
{
|
||||
char value = source[_offset];
|
||||
if (char.IsDigit(value))
|
||||
{
|
||||
_offset++;
|
||||
continue;
|
||||
}
|
||||
if (value == '.' && !dot)
|
||||
{
|
||||
dot = true;
|
||||
_offset++;
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return new Token(TokenKind.Number, source[start.._offset], start);
|
||||
}
|
||||
|
||||
private bool TryOperator(out Token token)
|
||||
{
|
||||
int start = _offset;
|
||||
if (_offset + 1 < source.Length)
|
||||
{
|
||||
string pair = source.Substring(_offset, 2);
|
||||
TokenKind pairKind = pair switch
|
||||
{
|
||||
"==" => TokenKind.EqualEqual,
|
||||
"!=" => TokenKind.BangEqual,
|
||||
"<=" => TokenKind.LessEqual,
|
||||
">=" => TokenKind.GreaterEqual,
|
||||
"<<" => TokenKind.ShiftLeft,
|
||||
">>" => TokenKind.ShiftRight,
|
||||
"&&" => TokenKind.AndAnd,
|
||||
"||" => TokenKind.OrOr,
|
||||
_ => TokenKind.End,
|
||||
};
|
||||
if (pairKind != TokenKind.End)
|
||||
{
|
||||
_offset += 2;
|
||||
token = new Token(pairKind, pair, start);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
TokenKind kind = source[_offset] switch
|
||||
{
|
||||
'(' => TokenKind.LeftParen,
|
||||
')' => TokenKind.RightParen,
|
||||
'[' => TokenKind.LeftBracket,
|
||||
']' => TokenKind.RightBracket,
|
||||
'{' => TokenKind.LeftBrace,
|
||||
'}' => TokenKind.RightBrace,
|
||||
',' => TokenKind.Comma,
|
||||
';' => TokenKind.Semicolon,
|
||||
':' => TokenKind.Colon,
|
||||
'$' => TokenKind.Dollar,
|
||||
'@' => TokenKind.At,
|
||||
'&' => TokenKind.Ampersand,
|
||||
'|' => TokenKind.Pipe,
|
||||
'~' => TokenKind.Tilde,
|
||||
'+' => TokenKind.Plus,
|
||||
'-' => TokenKind.Minus,
|
||||
'*' => TokenKind.Star,
|
||||
'/' => TokenKind.Slash,
|
||||
'%' => TokenKind.Percent,
|
||||
'^' => TokenKind.Caret,
|
||||
'#' => TokenKind.Hash,
|
||||
'=' => TokenKind.Equal,
|
||||
'<' => TokenKind.Less,
|
||||
'>' => TokenKind.Greater,
|
||||
_ => TokenKind.End,
|
||||
};
|
||||
if (kind == TokenKind.End)
|
||||
{
|
||||
token = default;
|
||||
return false;
|
||||
}
|
||||
_offset++;
|
||||
token = new Token(kind, source[start].ToString(), start);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool IsDelimiter(char value) =>
|
||||
char.IsWhiteSpace(value)
|
||||
? false
|
||||
: value is '(' or ')' or '[' or ']' or '{' or '}'
|
||||
or ',' or ';' or ':' or '$' or '@' or '&' or '|'
|
||||
or '~' or '+' or '-' or '*' or '/' or '%' or '^'
|
||||
or '#' or '=' or '!' or '<' or '>' or '`' or '\'' or '"';
|
||||
|
||||
private static string Unescape(string value)
|
||||
{
|
||||
if (!value.Contains('\\', StringComparison.Ordinal))
|
||||
return value;
|
||||
var built = new StringBuilder(value.Length);
|
||||
for (int index = 0; index < value.Length; index++)
|
||||
{
|
||||
char current = value[index];
|
||||
if (current == '\\' && index + 1 < value.Length)
|
||||
current = value[++index];
|
||||
built.Append(current);
|
||||
}
|
||||
return built.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
private sealed class Parser
|
||||
{
|
||||
private readonly Lexer _lexer;
|
||||
private Token _current;
|
||||
|
||||
public Parser(string source)
|
||||
{
|
||||
_lexer = new Lexer(source);
|
||||
_current = _lexer.Next();
|
||||
}
|
||||
|
||||
public Node[] ParseProgram()
|
||||
{
|
||||
var statements = new List<Node>();
|
||||
while (_current.Kind != TokenKind.End)
|
||||
{
|
||||
statements.Add(ParseAssignment());
|
||||
if (_current.Kind == TokenKind.Semicolon)
|
||||
{
|
||||
Advance();
|
||||
continue;
|
||||
}
|
||||
if (_current.Kind != TokenKind.End)
|
||||
{
|
||||
throw new ExpressionParseException(
|
||||
$"Unexpected token '{_current.Text}'",
|
||||
_current.Offset);
|
||||
}
|
||||
}
|
||||
return statements.ToArray();
|
||||
}
|
||||
|
||||
private Node ParseAssignment()
|
||||
{
|
||||
Node left = ParseOr();
|
||||
if (_current.Kind != TokenKind.Equal)
|
||||
return left;
|
||||
Token operation = _current;
|
||||
Advance();
|
||||
if (left is not VariableNode variable)
|
||||
{
|
||||
throw new ExpressionParseException(
|
||||
"Only variables may appear on the left of '='",
|
||||
operation.Offset);
|
||||
}
|
||||
return new AssignmentNode(variable, ParseAssignment(), operation.Offset);
|
||||
}
|
||||
|
||||
private Node ParseOr() => ParseLeft(ParseAnd, TokenKind.OrOr);
|
||||
private Node ParseAnd() => ParseLeft(ParseComparison, TokenKind.AndAnd);
|
||||
private Node ParseComparison() => ParseLeft(
|
||||
ParseRegex,
|
||||
TokenKind.EqualEqual,
|
||||
TokenKind.BangEqual,
|
||||
TokenKind.Less,
|
||||
TokenKind.LessEqual,
|
||||
TokenKind.Greater,
|
||||
TokenKind.GreaterEqual);
|
||||
private Node ParseRegex() => ParseLeft(ParseBitwiseOr, TokenKind.Hash);
|
||||
private Node ParseBitwiseOr() => ParseLeft(ParseBitwiseAnd, TokenKind.Pipe);
|
||||
private Node ParseBitwiseAnd() => ParseLeft(ParseShift, TokenKind.Ampersand);
|
||||
private Node ParseShift() => ParseLeft(
|
||||
ParseAdditive,
|
||||
TokenKind.ShiftLeft,
|
||||
TokenKind.ShiftRight);
|
||||
private Node ParseAdditive() => ParseLeft(
|
||||
ParseMultiplicative,
|
||||
TokenKind.Plus,
|
||||
TokenKind.Minus);
|
||||
private Node ParseMultiplicative() => ParseLeft(
|
||||
ParsePower,
|
||||
TokenKind.Star,
|
||||
TokenKind.Slash,
|
||||
TokenKind.Percent);
|
||||
|
||||
private Node ParsePower()
|
||||
{
|
||||
Node left = ParseUnary();
|
||||
if (_current.Kind != TokenKind.Caret)
|
||||
return left;
|
||||
Token operation = _current;
|
||||
Advance();
|
||||
return new BinaryNode(
|
||||
operation.Kind,
|
||||
left,
|
||||
ParsePower(),
|
||||
operation.Offset);
|
||||
}
|
||||
|
||||
private Node ParseUnary()
|
||||
{
|
||||
if (_current.Kind is not (TokenKind.Minus or TokenKind.Tilde))
|
||||
return ParsePostfix();
|
||||
Token operation = _current;
|
||||
Advance();
|
||||
return new UnaryNode(operation.Kind, ParseUnary(), operation.Offset);
|
||||
}
|
||||
|
||||
private Node ParsePostfix()
|
||||
{
|
||||
Node source = ParsePrimary();
|
||||
while (_current.Kind == TokenKind.LeftBrace)
|
||||
{
|
||||
Token opening = _current;
|
||||
Advance();
|
||||
Node? start = null;
|
||||
Node? end = null;
|
||||
bool slice = false;
|
||||
if (_current.Kind != TokenKind.Colon
|
||||
&& _current.Kind != TokenKind.RightBrace)
|
||||
{
|
||||
start = ParseAssignment();
|
||||
}
|
||||
if (_current.Kind == TokenKind.Colon)
|
||||
{
|
||||
slice = true;
|
||||
Advance();
|
||||
if (_current.Kind != TokenKind.RightBrace)
|
||||
end = ParseAssignment();
|
||||
}
|
||||
Require(TokenKind.RightBrace, "Closing '}' expected");
|
||||
source = new IndexNode(source, start, end, slice, opening.Offset);
|
||||
}
|
||||
return source;
|
||||
}
|
||||
|
||||
private Node ParsePrimary()
|
||||
{
|
||||
Token token = _current;
|
||||
switch (token.Kind)
|
||||
{
|
||||
case TokenKind.Number:
|
||||
Advance();
|
||||
return new LiteralNode(
|
||||
ExpressionValue.Number(double.Parse(
|
||||
token.Text,
|
||||
NumberStyles.Float,
|
||||
CultureInfo.InvariantCulture)),
|
||||
token.Offset);
|
||||
case TokenKind.HexNumber:
|
||||
Advance();
|
||||
return new LiteralNode(
|
||||
ExpressionValue.Number(Convert.ToUInt32(
|
||||
token.Text,
|
||||
16)),
|
||||
token.Offset);
|
||||
case TokenKind.True:
|
||||
case TokenKind.False:
|
||||
Advance();
|
||||
return new LiteralNode(
|
||||
ExpressionValue.Boolean(token.Kind == TokenKind.True),
|
||||
token.Offset);
|
||||
case TokenKind.String:
|
||||
Advance();
|
||||
if (_current.Kind != TokenKind.LeftBracket)
|
||||
{
|
||||
return new LiteralNode(
|
||||
ExpressionValue.String(token.Text),
|
||||
token.Offset);
|
||||
}
|
||||
return ParseFunction(token);
|
||||
case TokenKind.Dollar:
|
||||
case TokenKind.At:
|
||||
case TokenKind.Ampersand:
|
||||
return ParseVariable();
|
||||
case TokenKind.LeftParen:
|
||||
Advance();
|
||||
Node nested = ParseAssignment();
|
||||
Require(TokenKind.RightParen, "Closing ')' expected");
|
||||
return nested;
|
||||
default:
|
||||
throw new ExpressionParseException(
|
||||
$"Expression expected; found '{token.Text}'",
|
||||
token.Offset);
|
||||
}
|
||||
}
|
||||
|
||||
private Node ParseFunction(Token name)
|
||||
{
|
||||
Require(TokenKind.LeftBracket, "Opening '[' expected");
|
||||
var arguments = new List<Node>();
|
||||
if (_current.Kind != TokenKind.RightBracket)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
arguments.Add(ParseAssignment());
|
||||
if (_current.Kind != TokenKind.Comma)
|
||||
break;
|
||||
Advance();
|
||||
}
|
||||
}
|
||||
Require(TokenKind.RightBracket, "Closing ']' expected");
|
||||
return new FunctionNode(name.Text, arguments.ToArray(), name.Offset);
|
||||
}
|
||||
|
||||
private Node ParseVariable()
|
||||
{
|
||||
Token prefix = _current;
|
||||
Advance();
|
||||
if (_current.Kind is TokenKind.End
|
||||
or TokenKind.Comma
|
||||
or TokenKind.Semicolon
|
||||
or TokenKind.RightBracket
|
||||
or TokenKind.RightBrace
|
||||
or TokenKind.RightParen)
|
||||
{
|
||||
throw new ExpressionParseException(
|
||||
"Variable name expected",
|
||||
_current.Offset);
|
||||
}
|
||||
Node name = ParsePrimary();
|
||||
ExpressionVariableScope scope = prefix.Kind switch
|
||||
{
|
||||
TokenKind.Dollar => ExpressionVariableScope.Session,
|
||||
TokenKind.At => ExpressionVariableScope.Persistent,
|
||||
TokenKind.Ampersand => ExpressionVariableScope.Global,
|
||||
_ => throw new InvalidOperationException(),
|
||||
};
|
||||
return new VariableNode(scope, name, prefix.Offset);
|
||||
}
|
||||
|
||||
private Node ParseLeft(
|
||||
Func<Node> operand,
|
||||
params TokenKind[] operations)
|
||||
{
|
||||
Node left = operand();
|
||||
while (operations.Contains(_current.Kind))
|
||||
{
|
||||
Token operation = _current;
|
||||
Advance();
|
||||
left = new BinaryNode(
|
||||
operation.Kind,
|
||||
left,
|
||||
operand(),
|
||||
operation.Offset);
|
||||
}
|
||||
return left;
|
||||
}
|
||||
|
||||
private void Require(TokenKind expected, string message)
|
||||
{
|
||||
if (_current.Kind != expected)
|
||||
throw new ExpressionParseException(message, _current.Offset);
|
||||
Advance();
|
||||
}
|
||||
|
||||
private void Advance() => _current = _lexer.Next();
|
||||
}
|
||||
}
|
||||
204
src/AcDream.Plugins.MossTank/Expressions/ExpressionRuntime.cs
Normal file
204
src/AcDream.Plugins.MossTank/Expressions/ExpressionRuntime.cs
Normal file
|
|
@ -0,0 +1,204 @@
|
|||
namespace AcDream.Plugins.MossTank.Expressions;
|
||||
|
||||
internal enum ExpressionVariableScope
|
||||
{
|
||||
Session,
|
||||
Persistent,
|
||||
Global,
|
||||
}
|
||||
|
||||
internal sealed class ExpressionState
|
||||
{
|
||||
private readonly Dictionary<string, ExpressionValue> _session =
|
||||
new(StringComparer.OrdinalIgnoreCase);
|
||||
private readonly Dictionary<string, ExpressionValue> _persistent =
|
||||
new(StringComparer.OrdinalIgnoreCase);
|
||||
private readonly Dictionary<string, ExpressionValue> _global =
|
||||
new(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
public ExpressionValue Get(ExpressionVariableScope scope, string name) =>
|
||||
Table(scope).TryGetValue(name, out ExpressionValue value)
|
||||
? value
|
||||
: ExpressionValue.Zero;
|
||||
|
||||
public bool Contains(ExpressionVariableScope scope, string name) =>
|
||||
Table(scope).ContainsKey(name);
|
||||
|
||||
public ExpressionValue Set(
|
||||
ExpressionVariableScope scope,
|
||||
string name,
|
||||
ExpressionValue value)
|
||||
{
|
||||
Table(scope)[name] = value;
|
||||
return value;
|
||||
}
|
||||
|
||||
public bool Clear(ExpressionVariableScope scope, string name) =>
|
||||
Table(scope).Remove(name);
|
||||
|
||||
public void Clear(ExpressionVariableScope scope) => Table(scope).Clear();
|
||||
|
||||
public IReadOnlyDictionary<string, ExpressionValue> Capture(
|
||||
ExpressionVariableScope scope) =>
|
||||
new Dictionary<string, ExpressionValue>(Table(scope),
|
||||
StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
public void Replace(
|
||||
ExpressionVariableScope scope,
|
||||
IEnumerable<KeyValuePair<string, ExpressionValue>> values)
|
||||
{
|
||||
Dictionary<string, ExpressionValue> target = Table(scope);
|
||||
target.Clear();
|
||||
foreach ((string name, ExpressionValue value) in values)
|
||||
target[name] = value;
|
||||
}
|
||||
|
||||
private Dictionary<string, ExpressionValue> Table(
|
||||
ExpressionVariableScope scope) => scope switch
|
||||
{
|
||||
ExpressionVariableScope.Session => _session,
|
||||
ExpressionVariableScope.Persistent => _persistent,
|
||||
ExpressionVariableScope.Global => _global,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(scope)),
|
||||
};
|
||||
}
|
||||
|
||||
internal delegate ExpressionValue ExpressionFunctionHandler(
|
||||
ExpressionEvaluationContext context,
|
||||
IReadOnlyList<ExpressionValue> arguments);
|
||||
|
||||
internal sealed record ExpressionFunction(
|
||||
string Name,
|
||||
int MinimumArguments,
|
||||
int MaximumArguments,
|
||||
ExpressionFunctionHandler Handler,
|
||||
string Signature,
|
||||
string Description);
|
||||
|
||||
internal sealed class ExpressionFunctionRegistry
|
||||
{
|
||||
private readonly Dictionary<string, ExpressionFunction> _functions =
|
||||
new(StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
public IReadOnlyCollection<ExpressionFunction> Functions =>
|
||||
_functions.Values;
|
||||
|
||||
public void Register(
|
||||
string name,
|
||||
int minimumArguments,
|
||||
int maximumArguments,
|
||||
ExpressionFunctionHandler handler,
|
||||
string? signature = null,
|
||||
string description = "")
|
||||
{
|
||||
ArgumentException.ThrowIfNullOrWhiteSpace(name);
|
||||
ArgumentNullException.ThrowIfNull(handler);
|
||||
if (minimumArguments < 0 || maximumArguments < minimumArguments)
|
||||
throw new ArgumentOutOfRangeException(nameof(minimumArguments));
|
||||
var function = new ExpressionFunction(
|
||||
name,
|
||||
minimumArguments,
|
||||
maximumArguments,
|
||||
handler,
|
||||
signature ?? name + "[...]",
|
||||
description);
|
||||
if (!_functions.TryAdd(name, function))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Expression function '{name}' is already registered.");
|
||||
}
|
||||
}
|
||||
|
||||
public void Alias(string alias, string existing)
|
||||
{
|
||||
if (!_functions.TryGetValue(existing, out ExpressionFunction? function))
|
||||
throw new InvalidOperationException(
|
||||
$"Expression function '{existing}' is not registered.");
|
||||
Register(
|
||||
alias,
|
||||
function.MinimumArguments,
|
||||
function.MaximumArguments,
|
||||
function.Handler,
|
||||
function.Signature.Replace(existing, alias, StringComparison.Ordinal),
|
||||
function.Description);
|
||||
}
|
||||
|
||||
public ExpressionFunction Resolve(string name, int offset)
|
||||
{
|
||||
if (_functions.TryGetValue(name, out ExpressionFunction? function))
|
||||
return function;
|
||||
throw new ExpressionEvaluationException(
|
||||
$"Unknown expression method: {name}",
|
||||
offset);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class ExpressionEvaluationContext
|
||||
{
|
||||
private int _remainingInstructions;
|
||||
|
||||
public ExpressionEvaluationContext(
|
||||
ExpressionState state,
|
||||
ExpressionFunctionRegistry functions,
|
||||
int instructionBudget = 10_000,
|
||||
CancellationToken cancellationToken = default)
|
||||
{
|
||||
State = state ?? throw new ArgumentNullException(nameof(state));
|
||||
Functions = functions ?? throw new ArgumentNullException(nameof(functions));
|
||||
if (instructionBudget <= 0)
|
||||
throw new ArgumentOutOfRangeException(nameof(instructionBudget));
|
||||
_remainingInstructions = instructionBudget;
|
||||
CancellationToken = cancellationToken;
|
||||
}
|
||||
|
||||
public ExpressionState State { get; }
|
||||
public ExpressionFunctionRegistry Functions { get; }
|
||||
public CancellationToken CancellationToken { get; }
|
||||
public int RemainingInstructions => _remainingInstructions;
|
||||
|
||||
public void Step(int offset)
|
||||
{
|
||||
CancellationToken.ThrowIfCancellationRequested();
|
||||
if (--_remainingInstructions < 0)
|
||||
{
|
||||
throw new ExpressionEvaluationException(
|
||||
"Expression instruction budget exceeded",
|
||||
offset);
|
||||
}
|
||||
}
|
||||
|
||||
public ExpressionValue Invoke(
|
||||
string name,
|
||||
IReadOnlyList<ExpressionValue> arguments,
|
||||
int offset)
|
||||
{
|
||||
Step(offset);
|
||||
ExpressionFunction function = Functions.Resolve(name, offset);
|
||||
if (arguments.Count < function.MinimumArguments
|
||||
|| arguments.Count > function.MaximumArguments)
|
||||
{
|
||||
string expected = function.MinimumArguments == function.MaximumArguments
|
||||
? function.MinimumArguments.ToString(
|
||||
System.Globalization.CultureInfo.InvariantCulture)
|
||||
: $"{function.MinimumArguments}..{function.MaximumArguments}";
|
||||
throw new ExpressionEvaluationException(
|
||||
$"{function.Signature} expects {expected} arguments; "
|
||||
+ $"{arguments.Count} were passed",
|
||||
offset);
|
||||
}
|
||||
try
|
||||
{
|
||||
return function.Handler(this, arguments);
|
||||
}
|
||||
catch (ExpressionEvaluationException)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
catch (Exception error)
|
||||
{
|
||||
throw new ExpressionEvaluationException(
|
||||
$"{function.Signature} failed: {error.Message}",
|
||||
offset);
|
||||
}
|
||||
}
|
||||
}
|
||||
240
src/AcDream.Plugins.MossTank/Expressions/ExpressionValue.cs
Normal file
240
src/AcDream.Plugins.MossTank/Expressions/ExpressionValue.cs
Normal file
|
|
@ -0,0 +1,240 @@
|
|||
using System.Globalization;
|
||||
|
||||
namespace AcDream.Plugins.MossTank.Expressions;
|
||||
|
||||
internal enum ExpressionValueKind
|
||||
{
|
||||
Number,
|
||||
String,
|
||||
Boolean,
|
||||
List,
|
||||
Dictionary,
|
||||
Coordinates,
|
||||
WorldObject,
|
||||
Stopwatch,
|
||||
UiControl,
|
||||
}
|
||||
|
||||
internal readonly record struct ExpressionCoordinates(
|
||||
double EastWest,
|
||||
double NorthSouth,
|
||||
double Elevation = 0d)
|
||||
{
|
||||
public override string ToString()
|
||||
{
|
||||
string ns = NorthSouth < 0d ? "S" : "N";
|
||||
string ew = EastWest < 0d ? "W" : "E";
|
||||
return string.Create(
|
||||
CultureInfo.InvariantCulture,
|
||||
$"{Math.Abs(NorthSouth):0.0}{ns}, {Math.Abs(EastWest):0.0}{ew}");
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class ExpressionList
|
||||
{
|
||||
public List<ExpressionValue> Items { get; } = [];
|
||||
|
||||
public ExpressionList()
|
||||
{
|
||||
}
|
||||
|
||||
public ExpressionList(IEnumerable<ExpressionValue> values) =>
|
||||
Items.AddRange(values);
|
||||
|
||||
public override string ToString() =>
|
||||
$"[{string.Join(",", Items.Select(static item => item.ToDisplayString()))}]";
|
||||
}
|
||||
|
||||
internal sealed class ExpressionDictionary
|
||||
{
|
||||
public Dictionary<string, ExpressionValue> Items { get; } =
|
||||
new(StringComparer.Ordinal);
|
||||
|
||||
public override string ToString() =>
|
||||
$"[{string.Join(",", Items.Select(static pair =>
|
||||
pair.Key + "=>" + pair.Value.ToDisplayString()))}]";
|
||||
}
|
||||
|
||||
internal sealed class ExpressionStopwatch
|
||||
{
|
||||
private readonly System.Diagnostics.Stopwatch _clock = new();
|
||||
|
||||
public bool IsRunning => _clock.IsRunning;
|
||||
public double ElapsedSeconds => _clock.Elapsed.TotalSeconds;
|
||||
public void Start() => _clock.Start();
|
||||
public void Stop() => _clock.Stop();
|
||||
public void Reset() => _clock.Reset();
|
||||
public void Restart() => _clock.Restart();
|
||||
public override string ToString() =>
|
||||
ElapsedSeconds.ToString("0.###", CultureInfo.InvariantCulture);
|
||||
}
|
||||
|
||||
internal readonly record struct ExpressionWorldObject(uint ObjectId);
|
||||
internal readonly record struct ExpressionUiControl(string View, string Control);
|
||||
|
||||
internal readonly struct ExpressionValue : IEquatable<ExpressionValue>
|
||||
{
|
||||
private readonly double _number;
|
||||
private readonly object? _reference;
|
||||
|
||||
private ExpressionValue(
|
||||
ExpressionValueKind kind,
|
||||
double number,
|
||||
object? reference)
|
||||
{
|
||||
Kind = kind;
|
||||
_number = number;
|
||||
_reference = reference;
|
||||
}
|
||||
|
||||
public ExpressionValueKind Kind { get; }
|
||||
|
||||
public static ExpressionValue Zero => Number(0d);
|
||||
public static ExpressionValue One => Number(1d);
|
||||
public static ExpressionValue Number(double value) =>
|
||||
new(ExpressionValueKind.Number, value, null);
|
||||
public static ExpressionValue String(string? value) =>
|
||||
new(ExpressionValueKind.String, 0d, value ?? string.Empty);
|
||||
public static ExpressionValue Boolean(bool value) =>
|
||||
new(ExpressionValueKind.Boolean, value ? 1d : 0d, null);
|
||||
public static ExpressionValue List(ExpressionList value) =>
|
||||
new(ExpressionValueKind.List, 0d, value);
|
||||
public static ExpressionValue Dictionary(ExpressionDictionary value) =>
|
||||
new(ExpressionValueKind.Dictionary, 0d, value);
|
||||
public static ExpressionValue Coordinates(ExpressionCoordinates value) =>
|
||||
new(ExpressionValueKind.Coordinates, 0d, value);
|
||||
public static ExpressionValue WorldObject(uint objectId) =>
|
||||
new(ExpressionValueKind.WorldObject, objectId, null);
|
||||
public static ExpressionValue Stopwatch(ExpressionStopwatch value) =>
|
||||
new(ExpressionValueKind.Stopwatch, 0d, value);
|
||||
public static ExpressionValue UiControl(ExpressionUiControl value) =>
|
||||
new(ExpressionValueKind.UiControl, 0d, value);
|
||||
|
||||
public double AsNumber(string? operation = null)
|
||||
{
|
||||
if (Kind is ExpressionValueKind.Number or ExpressionValueKind.Boolean)
|
||||
return _number;
|
||||
throw TypeError(operation ?? "operation", "number");
|
||||
}
|
||||
|
||||
public int AsInt32(string? operation = null) =>
|
||||
Convert.ToInt32(AsNumber(operation), CultureInfo.InvariantCulture);
|
||||
|
||||
public string AsString(string? operation = null)
|
||||
{
|
||||
if (Kind == ExpressionValueKind.String)
|
||||
return (string)_reference!;
|
||||
throw TypeError(operation ?? "operation", "string");
|
||||
}
|
||||
|
||||
public ExpressionList AsList(string? operation = null) =>
|
||||
Kind == ExpressionValueKind.List
|
||||
? (ExpressionList)_reference!
|
||||
: throw TypeError(operation ?? "operation", "list");
|
||||
|
||||
public ExpressionDictionary AsDictionary(string? operation = null) =>
|
||||
Kind == ExpressionValueKind.Dictionary
|
||||
? (ExpressionDictionary)_reference!
|
||||
: throw TypeError(operation ?? "operation", "dictionary");
|
||||
|
||||
public ExpressionCoordinates AsCoordinates(string? operation = null) =>
|
||||
Kind == ExpressionValueKind.Coordinates
|
||||
? (ExpressionCoordinates)_reference!
|
||||
: throw TypeError(operation ?? "operation", "coordinates");
|
||||
|
||||
public ExpressionStopwatch AsStopwatch(string? operation = null) =>
|
||||
Kind == ExpressionValueKind.Stopwatch
|
||||
? (ExpressionStopwatch)_reference!
|
||||
: throw TypeError(operation ?? "operation", "stopwatch");
|
||||
|
||||
public ExpressionUiControl AsUiControl(string? operation = null) =>
|
||||
Kind == ExpressionValueKind.UiControl
|
||||
? (ExpressionUiControl)_reference!
|
||||
: throw TypeError(operation ?? "operation", "UI control");
|
||||
|
||||
public uint AsObjectId(string? operation = null) => Kind switch
|
||||
{
|
||||
ExpressionValueKind.WorldObject => checked((uint)_number),
|
||||
ExpressionValueKind.Number => checked((uint)_number),
|
||||
_ => throw TypeError(operation ?? "operation", "world object"),
|
||||
};
|
||||
|
||||
public bool IsTruthy => Kind switch
|
||||
{
|
||||
ExpressionValueKind.Number or ExpressionValueKind.Boolean =>
|
||||
_number != 0d,
|
||||
ExpressionValueKind.String => ((string)_reference!).Length != 0,
|
||||
_ => true,
|
||||
};
|
||||
|
||||
public string ToDisplayString() => Kind switch
|
||||
{
|
||||
ExpressionValueKind.Number =>
|
||||
_number.ToString("G15", CultureInfo.InvariantCulture),
|
||||
ExpressionValueKind.Boolean => _number != 0d ? "True" : "False",
|
||||
ExpressionValueKind.String => (string)_reference!,
|
||||
ExpressionValueKind.List => _reference!.ToString()!,
|
||||
ExpressionValueKind.Dictionary => _reference!.ToString()!,
|
||||
ExpressionValueKind.Coordinates => _reference!.ToString()!,
|
||||
ExpressionValueKind.WorldObject =>
|
||||
checked((uint)_number).ToString(CultureInfo.InvariantCulture),
|
||||
ExpressionValueKind.Stopwatch => _reference!.ToString()!,
|
||||
ExpressionValueKind.UiControl => _reference!.ToString()!,
|
||||
_ => string.Empty,
|
||||
};
|
||||
|
||||
public bool Equals(ExpressionValue other)
|
||||
{
|
||||
if (Kind == ExpressionValueKind.String)
|
||||
{
|
||||
return other.Kind == ExpressionValueKind.String
|
||||
&& string.Equals(
|
||||
(string)_reference!,
|
||||
(string)other._reference!,
|
||||
StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
if (Kind is ExpressionValueKind.Number or ExpressionValueKind.Boolean
|
||||
&& other.Kind is ExpressionValueKind.Number
|
||||
or ExpressionValueKind.Boolean)
|
||||
{
|
||||
return _number.Equals(other._number);
|
||||
}
|
||||
return Kind == other.Kind && ReferenceEquals(_reference, other._reference);
|
||||
}
|
||||
|
||||
public override bool Equals(object? obj) =>
|
||||
obj is ExpressionValue other && Equals(other);
|
||||
|
||||
public override int GetHashCode() => Kind switch
|
||||
{
|
||||
ExpressionValueKind.String => StringComparer.OrdinalIgnoreCase.GetHashCode(
|
||||
(string)_reference!),
|
||||
ExpressionValueKind.Number or ExpressionValueKind.Boolean =>
|
||||
_number.GetHashCode(),
|
||||
_ => HashCode.Combine(Kind, _reference),
|
||||
};
|
||||
|
||||
public override string ToString() => ToDisplayString();
|
||||
|
||||
private ExpressionEvaluationException TypeError(
|
||||
string operation,
|
||||
string expected) => new(
|
||||
$"{operation} expects {expected}, but received {Kind}.");
|
||||
}
|
||||
|
||||
internal sealed class ExpressionParseException : Exception
|
||||
{
|
||||
public ExpressionParseException(string message, int offset)
|
||||
: base($"{message} at offset {offset}.") => Offset = offset;
|
||||
|
||||
public int Offset { get; }
|
||||
}
|
||||
|
||||
internal sealed class ExpressionEvaluationException : Exception
|
||||
{
|
||||
public ExpressionEvaluationException(string message, int offset = -1)
|
||||
: base(offset < 0 ? message : $"{message} at offset {offset}.") =>
|
||||
Offset = offset;
|
||||
|
||||
public int Offset { get; }
|
||||
}
|
||||
1276
src/AcDream.Plugins.MossTank/Expressions/HostExpressionFunctions.cs
Normal file
1276
src/AcDream.Plugins.MossTank/Expressions/HostExpressionFunctions.cs
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -0,0 +1,429 @@
|
|||
using System.Globalization;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.Plugins.MossTank.Expressions;
|
||||
|
||||
/// <summary>
|
||||
/// One shared expression lifetime for MossTank commands and Meta. Session,
|
||||
/// persistent, and world-global variables therefore mean the same thing from
|
||||
/// every entry point, just as they do in UtilityBelt.
|
||||
/// </summary>
|
||||
internal sealed class MossTankExpressionRuntime : IDisposable
|
||||
{
|
||||
private const int DefaultInstructionBudget = 10_000;
|
||||
private static readonly JsonSerializerOptions JsonOptions = new()
|
||||
{
|
||||
WriteIndented = true,
|
||||
PropertyNameCaseInsensitive = true,
|
||||
};
|
||||
|
||||
private readonly IPluginHost _host;
|
||||
private readonly ExpressionState _state = new();
|
||||
private readonly ExpressionFunctionRegistry _functions;
|
||||
private readonly ExperienceMeter _experience;
|
||||
private readonly QuestTracker _quests;
|
||||
private readonly SalvageStagingManager _salvage;
|
||||
private readonly StatusHudManager _statusHud;
|
||||
private readonly List<DelayedExpression> _delayed = [];
|
||||
private int _nextDelayId = 1;
|
||||
private string _identity = string.Empty;
|
||||
private string? _persistentJson;
|
||||
private string? _globalJson;
|
||||
private bool _disposed;
|
||||
|
||||
public MossTankExpressionRuntime(IPluginHost host, Random? random = null)
|
||||
{
|
||||
_host = host ?? throw new ArgumentNullException(nameof(host));
|
||||
_experience = new ExperienceMeter(host);
|
||||
_quests = new QuestTracker(host);
|
||||
_salvage = new SalvageStagingManager(host);
|
||||
_statusHud = new StatusHudManager(host);
|
||||
_functions = CoreExpressionFunctions.CreateDefault(random);
|
||||
HostExpressionFunctions.Register(_functions, host);
|
||||
RegisterExperienceFunctions();
|
||||
RegisterQuestFunctions();
|
||||
RegisterSalvageFunctions();
|
||||
RegisterStatusHudFunctions();
|
||||
RegisterExecutionFunctions();
|
||||
BindIdentity(force: true);
|
||||
}
|
||||
|
||||
public ExpressionState State => _state;
|
||||
internal ExpressionFunctionRegistry Registry => _functions;
|
||||
public IReadOnlyCollection<ExpressionFunction> Functions => _functions.Functions;
|
||||
public int PendingExecutionCount => _delayed.Count;
|
||||
|
||||
public ExpressionValue Evaluate(
|
||||
string source,
|
||||
int instructionBudget = DefaultInstructionBudget,
|
||||
CancellationToken cancellationToken = default)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
BindIdentity(force: false);
|
||||
ExpressionProgram program = ExpressionProgram.Compile(source);
|
||||
var context = new ExpressionEvaluationContext(
|
||||
_state,
|
||||
_functions,
|
||||
instructionBudget,
|
||||
cancellationToken);
|
||||
ExpressionValue result = program.Evaluate(context);
|
||||
FlushVariables();
|
||||
return result;
|
||||
}
|
||||
|
||||
public void OnTick(double elapsedSeconds)
|
||||
{
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
BindIdentity(force: false);
|
||||
if (elapsedSeconds < 0d || !double.IsFinite(elapsedSeconds))
|
||||
throw new ArgumentOutOfRangeException(nameof(elapsedSeconds));
|
||||
_experience.OnTick(elapsedSeconds);
|
||||
_quests.OnTick(elapsedSeconds);
|
||||
if (_delayed.Count == 0)
|
||||
return;
|
||||
|
||||
double elapsedMilliseconds = elapsedSeconds * 1000d;
|
||||
for (int index = 0; index < _delayed.Count; index++)
|
||||
_delayed[index] = _delayed[index] with
|
||||
{
|
||||
RemainingMilliseconds =
|
||||
_delayed[index].RemainingMilliseconds - elapsedMilliseconds,
|
||||
};
|
||||
|
||||
DelayedExpression[] ready = _delayed
|
||||
.Where(static delayed => delayed.RemainingMilliseconds <= 0d)
|
||||
.OrderBy(static delayed => delayed.Id)
|
||||
.ToArray();
|
||||
if (ready.Length == 0)
|
||||
return;
|
||||
_delayed.RemoveAll(static delayed => delayed.RemainingMilliseconds <= 0d);
|
||||
foreach (DelayedExpression delayed in ready)
|
||||
{
|
||||
try
|
||||
{
|
||||
Evaluate(delayed.Source);
|
||||
}
|
||||
catch (Exception error)
|
||||
{
|
||||
_host.Log.Error(
|
||||
$"Delayed expression {delayed.Id} failed: {error.Message}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearSession()
|
||||
{
|
||||
_state.Clear(ExpressionVariableScope.Session);
|
||||
_delayed.Clear();
|
||||
}
|
||||
|
||||
public void DestroyAuxiliaryViews() => _statusHud.Destroy();
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed)
|
||||
return;
|
||||
FlushVariables();
|
||||
_delayed.Clear();
|
||||
_statusHud.Destroy();
|
||||
_disposed = true;
|
||||
}
|
||||
|
||||
private void RegisterExecutionFunctions()
|
||||
{
|
||||
_functions.Register("exec", 1, 1, (context, args) =>
|
||||
ExpressionProgram.Compile(args[0].AsString("exec")).Evaluate(context),
|
||||
"exec[expression]");
|
||||
_functions.Register("delayexec", 2, 2, (_, args) =>
|
||||
{
|
||||
double delay = Math.Max(0d, args[0].AsNumber("delayexec"));
|
||||
string source = args[1].AsString("delayexec");
|
||||
int id = NextDelayId();
|
||||
_delayed.Add(new DelayedExpression(id, delay, source));
|
||||
return ExpressionValue.Number(id);
|
||||
}, "delayexec[milliseconds,expression]");
|
||||
_functions.Register("clearexec", 1, 1, (_, args) =>
|
||||
{
|
||||
int id = args[0].AsInt32("clearexec");
|
||||
return ExpressionValue.Boolean(
|
||||
_delayed.RemoveAll(delayed => delayed.Id == id) != 0);
|
||||
}, "clearexec[id]");
|
||||
}
|
||||
|
||||
private void RegisterExperienceFunctions()
|
||||
{
|
||||
_functions.Register("xpreset", 0, 0, (_, _) =>
|
||||
{
|
||||
_experience.Reset();
|
||||
return ExpressionValue.One;
|
||||
}, "xpreset[]");
|
||||
_functions.Register("xpmeter", 0, 0, (_, _) =>
|
||||
ExpressionValue.String(_experience.Format()), "xpmeter[]");
|
||||
_functions.Register("xpduration", 0, 0, (_, _) =>
|
||||
ExpressionValue.Number(_experience.DurationSeconds), "xpduration[]");
|
||||
_functions.Register("xptotal", 0, 0, (_, _) =>
|
||||
ExpressionValue.Number(_experience.Experience), "xptotal[]");
|
||||
_functions.Register("lumtotal", 0, 0, (_, _) =>
|
||||
ExpressionValue.Number(_experience.Luminance), "lumtotal[]");
|
||||
_functions.Register("xpavg", 0, 0, (_, _) =>
|
||||
ExpressionValue.Number(_experience.ExperiencePerHour), "xpavg[]");
|
||||
_functions.Register("lumavg", 0, 0, (_, _) =>
|
||||
ExpressionValue.Number(_experience.LuminancePerHour), "lumavg[]");
|
||||
}
|
||||
|
||||
private void RegisterQuestFunctions()
|
||||
{
|
||||
_functions.Register("testquestflag", 1, 1, (_, args) =>
|
||||
ExpressionValue.Boolean(_quests.HasCompleted(
|
||||
args[0].AsString("testquestflag"))), "testquestflag[questflag]");
|
||||
_functions.Register("getqueststatus", 1, 1, (_, args) =>
|
||||
ExpressionValue.Boolean(_quests.IsReady(
|
||||
args[0].AsString("getqueststatus"))), "getqueststatus[questflag]");
|
||||
_functions.Register("getquestktprogress", 1, 1, (_, args) =>
|
||||
ExpressionValue.Number(_quests.Progress(
|
||||
args[0].AsString("getquestktprogress"))),
|
||||
"getquestktprogress[questflag]");
|
||||
_functions.Register("getquestktrequired", 1, 1, (_, args) =>
|
||||
ExpressionValue.Number(_quests.Required(
|
||||
args[0].AsString("getquestktrequired"))),
|
||||
"getquestktrequired[questflag]");
|
||||
_functions.Register("isrefreshingquests", 0, 0, (_, _) =>
|
||||
ExpressionValue.Boolean(_quests.IsRefreshing), "isrefreshingquests[]");
|
||||
}
|
||||
|
||||
private void RegisterSalvageFunctions()
|
||||
{
|
||||
_functions.Register("ustadd", 1, 1, (_, args) =>
|
||||
ExpressionValue.Boolean(_salvage.Add(
|
||||
args[0].AsObjectId("ustadd"))), "ustadd[object]");
|
||||
_functions.Register("ustopen", 0, 0, (_, _) =>
|
||||
ExpressionValue.Boolean(_salvage.Open()), "ustopen[]");
|
||||
_functions.Register("ustsalvage", 0, 0, (_, _) =>
|
||||
ExpressionValue.Boolean(_salvage.Salvage()), "ustsalvage[]");
|
||||
}
|
||||
|
||||
private void RegisterStatusHudFunctions()
|
||||
{
|
||||
_functions.Register("statushud", 2, 2, (_, args) =>
|
||||
ExpressionValue.Boolean(_statusHud.Update(
|
||||
args[0].AsString("statushud"),
|
||||
args[1].ToDisplayString())),
|
||||
"statushud[key,value]");
|
||||
_functions.Register("statushudcolored", 3, 3, (_, args) =>
|
||||
ExpressionValue.Boolean(_statusHud.Update(
|
||||
args[0].AsString("statushudcolored"),
|
||||
args[1].ToDisplayString(),
|
||||
checked((uint)args[2].AsNumber("statushudcolored")))),
|
||||
"statushudcolored[key,value,rgb]");
|
||||
}
|
||||
|
||||
private int NextDelayId()
|
||||
{
|
||||
int initial = _nextDelayId;
|
||||
do
|
||||
{
|
||||
int candidate = _nextDelayId++;
|
||||
if (_nextDelayId <= 0)
|
||||
_nextDelayId = 1;
|
||||
if (_delayed.All(delayed => delayed.Id != candidate))
|
||||
return candidate;
|
||||
}
|
||||
while (_nextDelayId != initial);
|
||||
throw new ExpressionEvaluationException("No delayed-expression ids remain");
|
||||
}
|
||||
|
||||
private void BindIdentity(bool force)
|
||||
{
|
||||
ICharacterInfo character = _host.Automation.Character;
|
||||
string identity = string.Join(
|
||||
'\n',
|
||||
character.WorldName,
|
||||
character.AccountName,
|
||||
character.Name);
|
||||
if (!force && identity.Equals(_identity, StringComparison.Ordinal))
|
||||
return;
|
||||
if (_identity.Length != 0)
|
||||
FlushVariables();
|
||||
_identity = identity;
|
||||
_quests.BindIdentity(identity);
|
||||
_salvage.Clear();
|
||||
_state.Clear(ExpressionVariableScope.Session);
|
||||
_delayed.Clear();
|
||||
_experience.Reset();
|
||||
_persistentJson = LoadScope(ExpressionVariableScope.Persistent);
|
||||
_globalJson = LoadScope(ExpressionVariableScope.Global);
|
||||
}
|
||||
|
||||
private string? LoadScope(ExpressionVariableScope scope)
|
||||
{
|
||||
_state.Clear(scope);
|
||||
if (!_host.Storage.IsAvailable || _identity.Length == 0)
|
||||
return null;
|
||||
try
|
||||
{
|
||||
string? json = _host.Storage.ReadText(StorageKey(scope));
|
||||
if (string.IsNullOrWhiteSpace(json))
|
||||
return null;
|
||||
Dictionary<string, StoredValue>? document = JsonSerializer.Deserialize<
|
||||
Dictionary<string, StoredValue>>(json, JsonOptions);
|
||||
if (document is not null)
|
||||
{
|
||||
_state.Replace(scope, document.Select(static pair =>
|
||||
new KeyValuePair<string, ExpressionValue>(
|
||||
pair.Key,
|
||||
Restore(pair.Value))));
|
||||
}
|
||||
return json;
|
||||
}
|
||||
catch (Exception error)
|
||||
{
|
||||
_host.Log.Error($"Unable to load {scope} expression variables: {error.Message}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private void FlushVariables()
|
||||
{
|
||||
if (!_host.Storage.IsAvailable || _identity.Length == 0)
|
||||
return;
|
||||
_persistentJson = FlushScope(
|
||||
ExpressionVariableScope.Persistent,
|
||||
_persistentJson);
|
||||
_globalJson = FlushScope(ExpressionVariableScope.Global, _globalJson);
|
||||
}
|
||||
|
||||
private string? FlushScope(ExpressionVariableScope scope, string? previous)
|
||||
{
|
||||
try
|
||||
{
|
||||
Dictionary<string, StoredValue> document = _state.Capture(scope)
|
||||
.ToDictionary(
|
||||
static pair => pair.Key,
|
||||
static pair => Store(pair.Value),
|
||||
StringComparer.OrdinalIgnoreCase);
|
||||
string json = JsonSerializer.Serialize(document, JsonOptions);
|
||||
if (!json.Equals(previous, StringComparison.Ordinal))
|
||||
_host.Storage.WriteText(StorageKey(scope), json);
|
||||
return json;
|
||||
}
|
||||
catch (Exception error)
|
||||
{
|
||||
_host.Log.Error($"Unable to save {scope} expression variables: {error.Message}");
|
||||
return previous;
|
||||
}
|
||||
}
|
||||
|
||||
private string StorageKey(ExpressionVariableScope scope)
|
||||
{
|
||||
ICharacterInfo character = _host.Automation.Character;
|
||||
string owner = scope == ExpressionVariableScope.Persistent
|
||||
? string.Join('\n', character.WorldName, character.AccountName, character.Name)
|
||||
: string.Join('\n', character.WorldName, character.AccountName);
|
||||
byte[] hash = SHA256.HashData(Encoding.UTF8.GetBytes(owner));
|
||||
return $"expressions/{scope.ToString().ToLowerInvariant()}/"
|
||||
+ $"{Convert.ToHexString(hash.AsSpan(0, 12)).ToLowerInvariant()}.json";
|
||||
}
|
||||
|
||||
private static StoredValue Store(in ExpressionValue value) => value.Kind switch
|
||||
{
|
||||
ExpressionValueKind.Number => new StoredValue
|
||||
{
|
||||
Kind = "number",
|
||||
Number = value.AsNumber(),
|
||||
},
|
||||
ExpressionValueKind.Boolean => new StoredValue
|
||||
{
|
||||
Kind = "boolean",
|
||||
Number = value.AsNumber(),
|
||||
},
|
||||
ExpressionValueKind.String => new StoredValue
|
||||
{
|
||||
Kind = "string",
|
||||
Text = value.AsString(),
|
||||
},
|
||||
ExpressionValueKind.List => new StoredValue
|
||||
{
|
||||
Kind = "list",
|
||||
List = value.AsList().Items.Select(static item => Store(item)).ToList(),
|
||||
},
|
||||
ExpressionValueKind.Dictionary => new StoredValue
|
||||
{
|
||||
Kind = "dictionary",
|
||||
Dictionary = value.AsDictionary().Items.ToDictionary(
|
||||
static pair => pair.Key,
|
||||
static pair => Store(pair.Value),
|
||||
StringComparer.Ordinal),
|
||||
},
|
||||
ExpressionValueKind.Coordinates => StoreCoordinates(value.AsCoordinates()),
|
||||
ExpressionValueKind.WorldObject => new StoredValue
|
||||
{
|
||||
Kind = "worldobject",
|
||||
Number = value.AsObjectId(),
|
||||
},
|
||||
_ => throw new ExpressionEvaluationException(
|
||||
$"{value.Kind} values cannot be persisted"),
|
||||
};
|
||||
|
||||
private static StoredValue StoreCoordinates(in ExpressionCoordinates value) => new()
|
||||
{
|
||||
Kind = "coordinates",
|
||||
Coordinates =
|
||||
[
|
||||
value.EastWest,
|
||||
value.NorthSouth,
|
||||
value.Elevation,
|
||||
],
|
||||
};
|
||||
|
||||
private static ExpressionValue Restore(StoredValue value) =>
|
||||
value.Kind.ToLowerInvariant() switch
|
||||
{
|
||||
"number" => ExpressionValue.Number(value.Number),
|
||||
"boolean" => ExpressionValue.Boolean(value.Number != 0d),
|
||||
"string" => ExpressionValue.String(value.Text),
|
||||
"list" => ExpressionValue.List(new ExpressionList(
|
||||
(value.List ?? []).Select(Restore))),
|
||||
"dictionary" => RestoreDictionary(value.Dictionary),
|
||||
"coordinates" => RestoreCoordinates(value.Coordinates),
|
||||
"worldobject" => ExpressionValue.WorldObject(checked((uint)value.Number)),
|
||||
_ => ExpressionValue.Zero,
|
||||
};
|
||||
|
||||
private static ExpressionValue RestoreDictionary(
|
||||
Dictionary<string, StoredValue>? values)
|
||||
{
|
||||
var result = new ExpressionDictionary();
|
||||
if (values is not null)
|
||||
{
|
||||
foreach ((string key, StoredValue value) in values)
|
||||
result.Items[key] = Restore(value);
|
||||
}
|
||||
return ExpressionValue.Dictionary(result);
|
||||
}
|
||||
|
||||
private static ExpressionValue RestoreCoordinates(double[]? values) =>
|
||||
values is { Length: >= 2 }
|
||||
? ExpressionValue.Coordinates(new ExpressionCoordinates(
|
||||
values[0],
|
||||
values[1],
|
||||
values.Length >= 3 ? values[2] : 0d))
|
||||
: ExpressionValue.Zero;
|
||||
|
||||
private sealed class StoredValue
|
||||
{
|
||||
public string Kind { get; set; } = "number";
|
||||
public double Number { get; set; }
|
||||
public string Text { get; set; } = string.Empty;
|
||||
public List<StoredValue>? List { get; set; }
|
||||
public Dictionary<string, StoredValue>? Dictionary { get; set; }
|
||||
public double[]? Coordinates { get; set; }
|
||||
}
|
||||
|
||||
private readonly record struct DelayedExpression(
|
||||
int Id,
|
||||
double RemainingMilliseconds,
|
||||
string Source);
|
||||
}
|
||||
152
src/AcDream.Plugins.MossTank/Expressions/QuestTracker.cs
Normal file
152
src/AcDream.Plugins.MossTank/Expressions/QuestTracker.cs
Normal file
|
|
@ -0,0 +1,152 @@
|
|||
using System.Globalization;
|
||||
using System.Text.RegularExpressions;
|
||||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.Plugins.MossTank.Expressions;
|
||||
|
||||
/// <summary>
|
||||
/// UtilityBelt-compatible /myquests cache. The server remains authoritative;
|
||||
/// this owner only parses the same lines UB consumes and never invents flags.
|
||||
/// </summary>
|
||||
internal sealed partial class QuestTracker(IPluginHost host)
|
||||
{
|
||||
private const double CompletionSilenceSeconds = 1d;
|
||||
private const double RetrySeconds = 15d;
|
||||
private const int MaximumAttempts = 3;
|
||||
|
||||
private readonly Dictionary<string, QuestFlag> _flags =
|
||||
new(StringComparer.OrdinalIgnoreCase);
|
||||
private ulong _chatSequence;
|
||||
private string _identity = string.Empty;
|
||||
private double _silenceSeconds;
|
||||
private int _attemptsRemaining;
|
||||
private bool _receivedFlag;
|
||||
|
||||
public bool IsRefreshing { get; private set; }
|
||||
public int Count => _flags.Count;
|
||||
|
||||
public void BindIdentity(string identity)
|
||||
{
|
||||
if (identity.Equals(_identity, StringComparison.Ordinal))
|
||||
return;
|
||||
_identity = identity;
|
||||
_flags.Clear();
|
||||
IsRefreshing = false;
|
||||
_receivedFlag = false;
|
||||
_silenceSeconds = 0d;
|
||||
if (!string.IsNullOrWhiteSpace(identity))
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
if (IsRefreshing)
|
||||
return;
|
||||
_flags.Clear();
|
||||
_attemptsRemaining = MaximumAttempts;
|
||||
_receivedFlag = false;
|
||||
_silenceSeconds = 0d;
|
||||
IsRefreshing = true;
|
||||
SubmitRequest();
|
||||
}
|
||||
|
||||
public void OnTick(double elapsedSeconds)
|
||||
{
|
||||
CaptureChat();
|
||||
if (!IsRefreshing)
|
||||
return;
|
||||
_silenceSeconds += elapsedSeconds;
|
||||
if (_receivedFlag && _silenceSeconds > CompletionSilenceSeconds)
|
||||
{
|
||||
IsRefreshing = false;
|
||||
return;
|
||||
}
|
||||
if (!_receivedFlag && _silenceSeconds > RetrySeconds)
|
||||
SubmitRequest();
|
||||
}
|
||||
|
||||
public bool HasCompleted(string key) =>
|
||||
_flags.ContainsKey(Normalize(key));
|
||||
|
||||
public bool IsReady(string key)
|
||||
{
|
||||
if (!_flags.TryGetValue(Normalize(key), out QuestFlag flag))
|
||||
return true;
|
||||
DateTimeOffset next = flag.CompletedOn.AddSeconds(flag.RepeatSeconds);
|
||||
if (next > DateTimeOffset.UtcNow)
|
||||
return false;
|
||||
return !(flag.MaxSolves == 1 && flag.Solves <= 1);
|
||||
}
|
||||
|
||||
public int Progress(string key) =>
|
||||
_flags.TryGetValue(Normalize(key), out QuestFlag flag) ? flag.Solves : 0;
|
||||
|
||||
public int Required(string key) =>
|
||||
_flags.TryGetValue(Normalize(key), out QuestFlag flag) ? flag.MaxSolves : 0;
|
||||
|
||||
private void CaptureChat()
|
||||
{
|
||||
foreach (PluginChatMessage message in host.Automation.Chat
|
||||
.CaptureMessages(_chatSequence).OrderBy(static message => message.Sequence))
|
||||
{
|
||||
_chatSequence = Math.Max(_chatSequence, message.Sequence);
|
||||
string text = message.Text.Trim();
|
||||
if (text.Equals("Quest list is empty.", StringComparison.Ordinal)
|
||||
|| text.Equals(
|
||||
"The command \"myquests\" is not currently enabled on this server.",
|
||||
StringComparison.Ordinal))
|
||||
{
|
||||
IsRefreshing = false;
|
||||
continue;
|
||||
}
|
||||
Match match = MyQuestLine().Match(text);
|
||||
if (!match.Success)
|
||||
continue;
|
||||
if (!int.TryParse(match.Groups["solves"].Value,
|
||||
NumberStyles.Integer, CultureInfo.InvariantCulture, out int solves)
|
||||
|| !long.TryParse(match.Groups["completedOn"].Value,
|
||||
NumberStyles.Integer, CultureInfo.InvariantCulture, out long completed))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
_ = int.TryParse(match.Groups["maxSolves"].Value,
|
||||
NumberStyles.Integer, CultureInfo.InvariantCulture, out int maximum);
|
||||
_ = long.TryParse(match.Groups["repeatTime"].Value,
|
||||
NumberStyles.Integer, CultureInfo.InvariantCulture, out long repeat);
|
||||
string key = Normalize(match.Groups["key"].Value);
|
||||
_flags[key] = new QuestFlag(
|
||||
solves,
|
||||
maximum,
|
||||
DateTimeOffset.FromUnixTimeSeconds(Math.Max(0L, completed)),
|
||||
Math.Max(0L, repeat));
|
||||
_receivedFlag = true;
|
||||
_silenceSeconds = 0d;
|
||||
}
|
||||
}
|
||||
|
||||
private void SubmitRequest()
|
||||
{
|
||||
if (_attemptsRemaining <= 0)
|
||||
{
|
||||
IsRefreshing = false;
|
||||
return;
|
||||
}
|
||||
_attemptsRemaining--;
|
||||
_silenceSeconds = 0d;
|
||||
host.Automation.Chat.Submit("/myquests");
|
||||
}
|
||||
|
||||
private static string Normalize(string key) => key.Trim().ToLowerInvariant();
|
||||
|
||||
[GeneratedRegex(
|
||||
"(?<key>\\S+) \\- (?<solves>\\d+) solves \\((?<completedOn>\\d{0,11})\\)\"?((?<description>.*)\" (?<maxSolves>.*) (?<repeatTime>\\d{0,11}))?.*$",
|
||||
RegexOptions.CultureInvariant,
|
||||
100)]
|
||||
private static partial Regex MyQuestLine();
|
||||
|
||||
private readonly record struct QuestFlag(
|
||||
int Solves,
|
||||
int MaxSolves,
|
||||
DateTimeOffset CompletedOn,
|
||||
long RepeatSeconds);
|
||||
}
|
||||
|
|
@ -0,0 +1,59 @@
|
|||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.Plugins.MossTank.Expressions;
|
||||
|
||||
/// <summary>UtilityBelt UST expression staging over the canonical salvage command.</summary>
|
||||
internal sealed class SalvageStagingManager(IPluginHost host)
|
||||
{
|
||||
private readonly HashSet<uint> _staged = [];
|
||||
|
||||
public int Count => _staged.Count;
|
||||
|
||||
public bool Add(uint objectId)
|
||||
{
|
||||
if (!host.Automation.Items.CaptureOwnedItems()
|
||||
.Any(item => item.ObjectId == objectId && !item.IsEquipped))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_staged.Add(objectId);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Open()
|
||||
{
|
||||
PluginInventoryItem? ust = host.Automation.Items.CaptureOwnedItems()
|
||||
.Where(static item => item.Name.Equals("Ust", StringComparison.Ordinal))
|
||||
.OrderBy(static item => item.ObjectId)
|
||||
.Cast<PluginInventoryItem?>()
|
||||
.FirstOrDefault();
|
||||
return ust is { } found
|
||||
&& host.Automation.Items.Use(found.ObjectId).Accepted;
|
||||
}
|
||||
|
||||
public bool Salvage()
|
||||
{
|
||||
IReadOnlyList<PluginInventoryItem> inventory =
|
||||
host.Automation.Items.CaptureOwnedItems();
|
||||
PluginInventoryItem? ust = inventory
|
||||
.Where(static item => item.Name.Equals("Ust", StringComparison.Ordinal))
|
||||
.OrderBy(static item => item.ObjectId)
|
||||
.Cast<PluginInventoryItem?>()
|
||||
.FirstOrDefault();
|
||||
if (ust is not { } tool)
|
||||
return false;
|
||||
uint[] items = inventory
|
||||
.Where(item => item.ObjectId != tool.ObjectId && _staged.Contains(item.ObjectId))
|
||||
.Select(static item => item.ObjectId)
|
||||
.ToArray();
|
||||
if (items.Length == 0
|
||||
|| !host.Automation.Items.Salvage(tool.ObjectId, items).Accepted)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
_staged.Clear();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Clear() => _staged.Clear();
|
||||
}
|
||||
68
src/AcDream.Plugins.MossTank/Expressions/StatusHudManager.cs
Normal file
68
src/AcDream.Plugins.MossTank/Expressions/StatusHudManager.cs
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.Plugins.MossTank.Expressions;
|
||||
|
||||
/// <summary>VTank Meta status HUD backed by one shelf-managed plugin window.</summary>
|
||||
internal sealed class StatusHudManager(IPluginHost host)
|
||||
{
|
||||
private const uint DefaultColor = 0xE8DEC3u;
|
||||
private const string Markup = """
|
||||
<panel x="520" y="42" w="340" h="220" title="VTank Meta Status"
|
||||
visible="{WindowAvailable}" resize="none">
|
||||
<label x="8" y="25" text="VTank Meta" color="#FFE8DEC3" />
|
||||
<list x="8" y="45" w="324" h="166" rowheight="18"
|
||||
items="{Rows}" colors="{RowColors}" selected="{SelectedRow}" />
|
||||
</panel>
|
||||
""";
|
||||
|
||||
private readonly Dictionary<string, StatusEntry> _entries =
|
||||
new(StringComparer.Ordinal);
|
||||
private readonly StatusBinding _binding = new();
|
||||
private IDisposable? _registration;
|
||||
|
||||
public int Count => _entries.Count;
|
||||
internal IReadOnlyList<string> Rows => _binding.Rows;
|
||||
internal IReadOnlyList<uint> RowColors => _binding.RowColors;
|
||||
|
||||
public bool Update(string key, string value, uint? color = null)
|
||||
{
|
||||
if (string.IsNullOrEmpty(key))
|
||||
return false;
|
||||
_entries[key] = new StatusEntry(value ?? string.Empty, color ?? DefaultColor);
|
||||
_binding.Rows = _entries.Select(static pair =>
|
||||
$"{pair.Key}: {pair.Value.Value}").ToArray();
|
||||
_binding.RowColors = _entries.Select(static pair => pair.Value.Color).ToArray();
|
||||
if (_registration is null && host.HasUi)
|
||||
{
|
||||
_registration = host.Ui.RegisterPanelContent(
|
||||
new PluginPanelDescriptor("vtank-meta-status", "VTank Meta Status")
|
||||
{
|
||||
IconText = "S",
|
||||
StartVisible = true,
|
||||
ShowInSidePanel = true,
|
||||
},
|
||||
Markup,
|
||||
_binding);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Destroy()
|
||||
{
|
||||
_registration?.Dispose();
|
||||
_registration = null;
|
||||
_entries.Clear();
|
||||
_binding.Rows = [];
|
||||
_binding.RowColors = [];
|
||||
}
|
||||
|
||||
private readonly record struct StatusEntry(string Value, uint Color);
|
||||
|
||||
private sealed class StatusBinding
|
||||
{
|
||||
public bool WindowAvailable => true;
|
||||
public IReadOnlyList<string> Rows { get; internal set; } = [];
|
||||
public IReadOnlyList<uint> RowColors { get; internal set; } = [];
|
||||
public int SelectedRow => -1;
|
||||
}
|
||||
}
|
||||
523
src/AcDream.Plugins.MossTank/FellowshipManager.cs
Normal file
523
src/AcDream.Plugins.MossTank/FellowshipManager.cs
Normal file
|
|
@ -0,0 +1,523 @@
|
|||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.Plugins.MossTank;
|
||||
|
||||
/// <summary>
|
||||
/// VTank's tell-driven fellowship manager: waiting-list recruitment, status
|
||||
/// commands, and two-minute member votes. The host owns only the retail wire
|
||||
/// commands; every queue and vote remains plugin policy.
|
||||
/// </summary>
|
||||
internal sealed class FellowshipManager
|
||||
{
|
||||
private const int MaximumOtherMembers = 8;
|
||||
private const double RequestLifetimeSeconds = 300d;
|
||||
private const double VoteLifetimeSeconds = 120d;
|
||||
private const double VoteCallerCooldownSeconds = 240d;
|
||||
private const double RecruitRangeMeters = 10d;
|
||||
|
||||
private readonly IPluginHost _host;
|
||||
private readonly List<WaitingPlayer> _waiting = [];
|
||||
private readonly HashSet<string> _banned =
|
||||
new(StringComparer.OrdinalIgnoreCase);
|
||||
private readonly Dictionary<string, double> _voteCooldowns =
|
||||
new(StringComparer.OrdinalIgnoreCase);
|
||||
private readonly List<FellowVote> _votes = [];
|
||||
private readonly Dictionary<string, Queue<double>> _tellRate =
|
||||
new(StringComparer.OrdinalIgnoreCase);
|
||||
private ulong _chatSequence;
|
||||
private double _now;
|
||||
private double _nextRecruitAt;
|
||||
private int _nextVoteId = 1;
|
||||
private bool _wasLeader;
|
||||
private bool _desiredOpen = true;
|
||||
|
||||
public FellowshipManager(IPluginHost host)
|
||||
{
|
||||
_host = host ?? throw new ArgumentNullException(nameof(host));
|
||||
}
|
||||
|
||||
public string Status { get; private set; } = "Fellow manager idle";
|
||||
public IReadOnlyList<string> WaitingNames =>
|
||||
_waiting.Select(static value => value.Name).ToArray();
|
||||
|
||||
public void Tick(double elapsedSeconds, bool enabled)
|
||||
{
|
||||
_now += Math.Max(0d, elapsedSeconds);
|
||||
IReadOnlyList<PluginChatMessage> messages =
|
||||
_host.Automation.Chat.CaptureMessages(_chatSequence);
|
||||
foreach (PluginChatMessage message in messages)
|
||||
{
|
||||
_chatSequence = Math.Max(_chatSequence, message.Sequence);
|
||||
if (enabled && IsIncomingTell(message))
|
||||
HandleTell(message);
|
||||
}
|
||||
|
||||
IFellowshipAutomation fellowship = _host.Automation.Fellowship;
|
||||
if (!enabled || !fellowship.IsInFellowship)
|
||||
{
|
||||
Status = enabled ? "Not in a fellowship" : "Fellow manager disabled";
|
||||
if (!fellowship.IsInFellowship)
|
||||
ResetSocialState();
|
||||
return;
|
||||
}
|
||||
|
||||
bool isLeader = fellowship.LeaderObjectId == _host.Automation.Character.ObjectId;
|
||||
if (_wasLeader && !isLeader)
|
||||
{
|
||||
if (_votes.Count != 0)
|
||||
Fellow("[VT Fellow Manager] I am no longer the fellowship leader. All votes have been canceled. -v-");
|
||||
_votes.Clear();
|
||||
_waiting.Clear();
|
||||
_banned.Clear();
|
||||
}
|
||||
_wasLeader = isLeader;
|
||||
|
||||
RemoveJoinedPlayers(fellowship.CaptureRoster());
|
||||
ExpireVotes(isLeader);
|
||||
ExpireWaitingPlayers();
|
||||
if (isLeader)
|
||||
RecruitNext(fellowship);
|
||||
Status = isLeader
|
||||
? $"Fellow leader — {_waiting.Count} waiting, {_votes.Count} vote(s)"
|
||||
: $"Fellow member — leader {LeaderName(fellowship)}";
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_chatSequence = 0u;
|
||||
_now = 0d;
|
||||
_nextRecruitAt = 0d;
|
||||
_nextVoteId = 1;
|
||||
_wasLeader = false;
|
||||
ResetSocialState();
|
||||
_tellRate.Clear();
|
||||
Status = "Fellow manager idle";
|
||||
}
|
||||
|
||||
private void HandleTell(PluginChatMessage message)
|
||||
{
|
||||
string sender = message.Sender.Trim();
|
||||
string command = message.Text.Trim();
|
||||
if (sender.Length == 0 || command.Length == 0 || IsSpam(sender))
|
||||
return;
|
||||
|
||||
IFellowshipAutomation fellowship = _host.Automation.Fellowship;
|
||||
IReadOnlyList<PluginFellowMember> roster = fellowship.CaptureRoster();
|
||||
bool isMember = roster.Any(member => member.Name.Equals(
|
||||
sender, StringComparison.OrdinalIgnoreCase));
|
||||
bool isLeader = fellowship.LeaderObjectId == _host.Automation.Character.ObjectId;
|
||||
|
||||
if (command.Equals("xp", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
RequestRecruit(sender, message.SenderObjectId, roster, isLeader);
|
||||
return;
|
||||
}
|
||||
if (command.Equals("line", StringComparison.OrdinalIgnoreCase)
|
||||
|| command.Equals("list", StringComparison.OrdinalIgnoreCase)
|
||||
|| command.Equals("status", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
SendLineStatus(sender, fellowship, isLeader);
|
||||
return;
|
||||
}
|
||||
if (command.Equals("remove", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
RemoveWaiting(sender);
|
||||
Tell(sender, "[VT Fellow Manager] You have been removed from the list. -v-");
|
||||
return;
|
||||
}
|
||||
if (command.Equals("leader", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
string openness = fellowship.IsOpen ? "open" : "closed";
|
||||
Tell(sender, isLeader
|
||||
? $"[VT Fellow Manager] I am the fellowship leader. The fellowship is {openness}. -v-"
|
||||
: $"[VT Fellow Manager] The leader is currently: {LeaderName(fellowship)}. The fellowship is {openness}. -v-");
|
||||
return;
|
||||
}
|
||||
if (command.Equals("help", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
Tell(sender, "[VT Fellow Manager] Available commands: xp, line, remove, leader, startvote, vote, location, help -v-");
|
||||
return;
|
||||
}
|
||||
if (command.Equals("help startvote", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
Tell(sender, "[VT Fellow Manager] Usage: startvote [votetype] [parameter]. Possible vote types: kick, ban, giveleader, setopen. -v-");
|
||||
return;
|
||||
}
|
||||
if (command.Equals("help vote", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
Tell(sender, "[VT Fellow Manager] Usage: vote [vote id] [yes/no] -v-");
|
||||
return;
|
||||
}
|
||||
if (command.StartsWith("startvote ", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
StartVote(sender, command, roster, isMember, isLeader);
|
||||
return;
|
||||
}
|
||||
if (command.StartsWith("vote ", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
CastVote(sender, command, isMember);
|
||||
return;
|
||||
}
|
||||
if (command.Equals("location", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
Tell(sender, isMember
|
||||
? $"[VT Fellow Manager] I am currently located in landcell: {_host.Automation.Navigation.Snapshot.Position.CellId:X8} -v-"
|
||||
: "[VT Fellow Manager] Sorry, I can only send my location to members of the fellowship. -v-");
|
||||
}
|
||||
}
|
||||
|
||||
private void RequestRecruit(
|
||||
string sender,
|
||||
uint senderObjectId,
|
||||
IReadOnlyList<PluginFellowMember> roster,
|
||||
bool isLeader)
|
||||
{
|
||||
if (roster.Any(member => member.Name.Equals(
|
||||
sender, StringComparison.OrdinalIgnoreCase)))
|
||||
{
|
||||
Tell(sender, "[VT Fellow Manager] You are already in the fellowship. -v-");
|
||||
return;
|
||||
}
|
||||
if (_banned.Contains(sender))
|
||||
{
|
||||
Tell(sender, "[VT Fellow Manager] Sorry, but you have been banned from this fellowship. -v-");
|
||||
return;
|
||||
}
|
||||
IFellowshipAutomation fellowship = _host.Automation.Fellowship;
|
||||
if (!isLeader && !fellowship.IsOpen)
|
||||
{
|
||||
Tell(sender, $"[VT Fellow Manager] I'm sorry, but the fellowship is closed and I am not the leader. The leader is currently: {LeaderName(fellowship)} -v-");
|
||||
return;
|
||||
}
|
||||
WaitingPlayer? existing = _waiting.FirstOrDefault(value =>
|
||||
value.Name.Equals(sender, StringComparison.OrdinalIgnoreCase));
|
||||
if (existing is not null)
|
||||
{
|
||||
existing.ObjectId = senderObjectId != 0u ? senderObjectId : existing.ObjectId;
|
||||
existing.ExpiresAt = _now + RequestLifetimeSeconds;
|
||||
int position = _waiting.IndexOf(existing) + 1;
|
||||
Tell(sender, $"[VT Fellow Manager] You are already number {position} of {_waiting.Count} on the waiting list. -v-");
|
||||
return;
|
||||
}
|
||||
|
||||
_waiting.Add(new WaitingPlayer(
|
||||
sender,
|
||||
senderObjectId,
|
||||
_now + RequestLifetimeSeconds));
|
||||
if (isLeader && roster.Count >= MaximumOtherMembers + 1)
|
||||
{
|
||||
_desiredOpen = fellowship.IsOpen;
|
||||
fellowship.SetOpen(false);
|
||||
Tell(sender, $"[VT Fellow Manager] The fellow is full, and I am the leader. I am adding you to the waiting list at position {_waiting.Count} -v-");
|
||||
}
|
||||
else
|
||||
{
|
||||
Tell(sender, "[VT Fellow Manager] I will recruit you in a moment. Please stand close to me. -v-");
|
||||
}
|
||||
}
|
||||
|
||||
private void RecruitNext(IFellowshipAutomation fellowship)
|
||||
{
|
||||
if (_waiting.Count == 0)
|
||||
{
|
||||
if (fellowship.IsOpen != _desiredOpen)
|
||||
fellowship.SetOpen(_desiredOpen);
|
||||
return;
|
||||
}
|
||||
if (fellowship.CaptureRoster().Count >= MaximumOtherMembers + 1)
|
||||
{
|
||||
if (fellowship.IsOpen)
|
||||
fellowship.SetOpen(false);
|
||||
return;
|
||||
}
|
||||
if (_now < _nextRecruitAt)
|
||||
return;
|
||||
WaitingPlayer player = _waiting[0];
|
||||
if (player.ObjectId == 0u || !IsNear(player.ObjectId))
|
||||
{
|
||||
player.Attempts++;
|
||||
_nextRecruitAt = _now + 1d;
|
||||
if (player.Attempts == 16)
|
||||
Tell(player.Name, "[VT Fellow Manager] You are too far away. I will wait 20 seconds and give you one more chance. -v-");
|
||||
if (player.Attempts > 30)
|
||||
{
|
||||
Tell(player.Name, "[VT Fellow Manager] I'm sorry, but I couldn't recruit you. Please try again. -v-");
|
||||
_waiting.RemoveAt(0);
|
||||
}
|
||||
return;
|
||||
}
|
||||
PluginFellowshipCommandResult result = fellowship.Recruit(player.ObjectId);
|
||||
_nextRecruitAt = _now + 1d;
|
||||
if (!result.Accepted)
|
||||
player.Attempts++;
|
||||
}
|
||||
|
||||
private void StartVote(
|
||||
string sender,
|
||||
string command,
|
||||
IReadOnlyList<PluginFellowMember> roster,
|
||||
bool isMember,
|
||||
bool isLeader)
|
||||
{
|
||||
if (!isMember || _banned.Contains(sender))
|
||||
return;
|
||||
if (!isLeader)
|
||||
{
|
||||
Tell(sender, "[VT Fellow Manager] I am not the fellowship leader and cannot manage votes. -v-");
|
||||
return;
|
||||
}
|
||||
if (_voteCooldowns.TryGetValue(sender, out double readyAt) && readyAt > _now)
|
||||
{
|
||||
Tell(sender, "[VT Fellow Manager] You have initiated a vote too recently. -v-");
|
||||
return;
|
||||
}
|
||||
string[] parts = command.Split(' ', 3, StringSplitOptions.RemoveEmptyEntries);
|
||||
if (parts.Length != 3)
|
||||
{
|
||||
Tell(sender, "[VT Fellow Manager] Not enough parameters to startvote command. Tell me 'help startvote' for more information. -v-");
|
||||
return;
|
||||
}
|
||||
string kindText = parts[1].ToLowerInvariant();
|
||||
string parameter = parts[2].Trim();
|
||||
FellowVoteKind kind;
|
||||
if (kindText is "kick" or "ban" or "giveleader")
|
||||
{
|
||||
if (!roster.Any(member => member.Name.Equals(
|
||||
parameter, StringComparison.OrdinalIgnoreCase)))
|
||||
{
|
||||
Tell(sender, $"[VT Fellow Manager] Cannot vote to {kindText} {parameter}, that player is not in the fellow. -v-");
|
||||
return;
|
||||
}
|
||||
kind = kindText switch
|
||||
{
|
||||
"kick" => FellowVoteKind.Kick,
|
||||
"ban" => FellowVoteKind.Ban,
|
||||
_ => FellowVoteKind.GiveLeader,
|
||||
};
|
||||
}
|
||||
else if (kindText == "setopen"
|
||||
&& bool.TryParse(parameter, out _))
|
||||
{
|
||||
kind = FellowVoteKind.SetOpen;
|
||||
parameter = parameter.ToLowerInvariant();
|
||||
}
|
||||
else
|
||||
{
|
||||
Tell(sender, "[VT Fellow Manager] Unknown vote type. Tell me 'help startvote' for more information. -v-");
|
||||
return;
|
||||
}
|
||||
if (_votes.Any(value => value.Kind == kind
|
||||
&& value.Parameter.Equals(parameter, StringComparison.OrdinalIgnoreCase)))
|
||||
{
|
||||
Tell(sender, "[VT Fellow Manager] An identical vote is already in progress! -v-");
|
||||
return;
|
||||
}
|
||||
var vote = new FellowVote(
|
||||
_nextVoteId++, kind, parameter, _now + VoteLifetimeSeconds);
|
||||
vote.Ballots[sender] = true;
|
||||
_votes.Add(vote);
|
||||
_voteCooldowns[sender] = _now + VoteCallerCooldownSeconds;
|
||||
Fellow($"[VT Fellow Manager] {sender} has called a new vote: {kindText} {parameter}! To vote, tell me 'vote {vote.Id} yes' or 'vote {vote.Id} no'. You have 2 minutes. -v-");
|
||||
AnnounceVote(vote);
|
||||
}
|
||||
|
||||
private void CastVote(string sender, string command, bool isMember)
|
||||
{
|
||||
if (!isMember || _banned.Contains(sender))
|
||||
return;
|
||||
string[] parts = command.Split(' ', StringSplitOptions.RemoveEmptyEntries);
|
||||
if (parts.Length != 3
|
||||
|| !int.TryParse(parts[1], out int id)
|
||||
|| !(parts[2].Equals("yes", StringComparison.OrdinalIgnoreCase)
|
||||
|| parts[2].Equals("no", StringComparison.OrdinalIgnoreCase)))
|
||||
{
|
||||
Tell(sender, "[VT Fellow Manager] Invalid vote command. Votes should look like: vote idnumber yes, or: vote idnumber no -v-");
|
||||
return;
|
||||
}
|
||||
FellowVote? vote = _votes.FirstOrDefault(value => value.Id == id);
|
||||
if (vote is null)
|
||||
{
|
||||
Tell(sender, "[VT Fellow Manager] Invalid vote ID number. Votes should look like: vote idnumber yes, or: vote idnumber no -v-");
|
||||
return;
|
||||
}
|
||||
vote.Ballots[sender] = parts[2].Equals("yes", StringComparison.OrdinalIgnoreCase);
|
||||
AnnounceVote(vote);
|
||||
}
|
||||
|
||||
private void ExpireVotes(bool isLeader)
|
||||
{
|
||||
foreach (FellowVote vote in _votes.Where(value => value.ExpiresAt <= _now).ToArray())
|
||||
{
|
||||
_votes.Remove(vote);
|
||||
int yes = vote.Ballots.Values.Count(static value => value);
|
||||
int no = vote.Ballots.Count - yes;
|
||||
bool passed = yes > (yes + no) / 2;
|
||||
Fellow($"[VT Fellow Manager] Vote {vote.Description} {(passed ? "passed" : "failed")} ({yes}/{no}). -v-");
|
||||
if (passed && isLeader)
|
||||
ExecuteVote(vote);
|
||||
}
|
||||
}
|
||||
|
||||
private void ExecuteVote(FellowVote vote)
|
||||
{
|
||||
IFellowshipAutomation fellowship = _host.Automation.Fellowship;
|
||||
PluginFellowMember target = fellowship.CaptureRoster().FirstOrDefault(member =>
|
||||
member.Name.Equals(vote.Parameter, StringComparison.OrdinalIgnoreCase));
|
||||
switch (vote.Kind)
|
||||
{
|
||||
case FellowVoteKind.Kick when target.ObjectId != 0u:
|
||||
fellowship.Dismiss(target.ObjectId);
|
||||
break;
|
||||
case FellowVoteKind.Ban when target.ObjectId != 0u:
|
||||
_banned.Add(target.Name);
|
||||
fellowship.Dismiss(target.ObjectId);
|
||||
break;
|
||||
case FellowVoteKind.GiveLeader when target.ObjectId != 0u:
|
||||
fellowship.AssignLeader(target.ObjectId);
|
||||
break;
|
||||
case FellowVoteKind.SetOpen:
|
||||
_desiredOpen = bool.Parse(vote.Parameter);
|
||||
fellowship.SetOpen(_desiredOpen);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void SendLineStatus(
|
||||
string sender,
|
||||
IFellowshipAutomation fellowship,
|
||||
bool isLeader)
|
||||
{
|
||||
if (!isLeader)
|
||||
{
|
||||
Tell(sender, $"[VT Fellow Manager] The leader is currently: {LeaderName(fellowship)}. The fellowship is {(fellowship.IsOpen ? "open" : "closed")}. -v-");
|
||||
return;
|
||||
}
|
||||
WaitingPlayer? waiting = _waiting.FirstOrDefault(value =>
|
||||
value.Name.Equals(sender, StringComparison.OrdinalIgnoreCase));
|
||||
if (waiting is null)
|
||||
{
|
||||
Tell(sender, _waiting.Count == 0
|
||||
? $"[VT Fellow Manager] There is no waiting list. The fellowship has {fellowship.CaptureRoster().Count} members. -v-"
|
||||
: $"[VT Fellow Manager] The waiting list contains {_waiting.Count} players. You are not on it. -v-");
|
||||
return;
|
||||
}
|
||||
Tell(sender, $"[VT Fellow Manager] You are number {_waiting.IndexOf(waiting) + 1} of {_waiting.Count} on the waiting list. -v-");
|
||||
}
|
||||
|
||||
private void RemoveJoinedPlayers(IReadOnlyList<PluginFellowMember> roster)
|
||||
{
|
||||
_waiting.RemoveAll(waiting => roster.Any(member => member.Name.Equals(
|
||||
waiting.Name, StringComparison.OrdinalIgnoreCase)));
|
||||
foreach (FellowVote vote in _votes)
|
||||
{
|
||||
foreach (string voter in vote.Ballots.Keys
|
||||
.Where(name => !roster.Any(member => member.Name.Equals(
|
||||
name, StringComparison.OrdinalIgnoreCase)))
|
||||
.ToArray())
|
||||
{
|
||||
vote.Ballots.Remove(voter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ExpireWaitingPlayers()
|
||||
{
|
||||
foreach (WaitingPlayer player in _waiting
|
||||
.Where(value => value.ExpiresAt <= _now).ToArray())
|
||||
{
|
||||
_waiting.Remove(player);
|
||||
Tell(player.Name, "[VT Fellow Manager] Your spot in the fellowship has expired. You have been removed from the list. -v-");
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsNear(uint objectId)
|
||||
{
|
||||
INavigationAutomation navigation = _host.Automation.Navigation;
|
||||
PluginNavigationSnapshot self = navigation.Snapshot;
|
||||
return self.IsAvailable
|
||||
&& navigation.TryGetObject(objectId, out PluginNavigationObject target)
|
||||
&& self.Position.HorizontalDistanceMeters(target.Position)
|
||||
<= RecruitRangeMeters;
|
||||
}
|
||||
|
||||
private bool IsSpam(string sender)
|
||||
{
|
||||
if (!_tellRate.TryGetValue(sender, out Queue<double>? times))
|
||||
{
|
||||
times = new Queue<double>();
|
||||
_tellRate[sender] = times;
|
||||
}
|
||||
while (times.Count != 0 && times.Peek() <= _now - 180d)
|
||||
times.Dequeue();
|
||||
times.Enqueue(_now);
|
||||
return times.Count > 8;
|
||||
}
|
||||
|
||||
private static bool IsIncomingTell(in PluginChatMessage message) =>
|
||||
message.Kind == 3 && message.SenderObjectId != 0u;
|
||||
|
||||
private string LeaderName(IFellowshipAutomation fellowship) =>
|
||||
fellowship.CaptureRoster().FirstOrDefault(member =>
|
||||
member.ObjectId == fellowship.LeaderObjectId).Name is { Length: > 0 } name
|
||||
? name
|
||||
: "????";
|
||||
|
||||
private void RemoveWaiting(string name) => _waiting.RemoveAll(value =>
|
||||
value.Name.Equals(name, StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
private void AnnounceVote(FellowVote vote)
|
||||
{
|
||||
int yes = vote.Ballots.Values.Count(static value => value);
|
||||
int no = vote.Ballots.Count - yes;
|
||||
Fellow($"[VT Fellow Manager] Vote total for {vote.Description}: {yes}/{no} -v-");
|
||||
}
|
||||
|
||||
private void Tell(string player, string text) =>
|
||||
_host.Automation.Chat.Submit($"/t {player}, {text}");
|
||||
|
||||
private void Fellow(string text) =>
|
||||
_host.Automation.Chat.Submit("/f " + text);
|
||||
|
||||
private void ResetSocialState()
|
||||
{
|
||||
_waiting.Clear();
|
||||
_banned.Clear();
|
||||
_voteCooldowns.Clear();
|
||||
_votes.Clear();
|
||||
_wasLeader = false;
|
||||
}
|
||||
|
||||
private sealed class WaitingPlayer(
|
||||
string name,
|
||||
uint objectId,
|
||||
double expiresAt)
|
||||
{
|
||||
public string Name { get; } = name;
|
||||
public uint ObjectId { get; set; } = objectId;
|
||||
public double ExpiresAt { get; set; } = expiresAt;
|
||||
public int Attempts { get; set; }
|
||||
}
|
||||
|
||||
private enum FellowVoteKind
|
||||
{
|
||||
Kick,
|
||||
Ban,
|
||||
GiveLeader,
|
||||
SetOpen,
|
||||
}
|
||||
|
||||
private sealed class FellowVote(
|
||||
int id,
|
||||
FellowVoteKind kind,
|
||||
string parameter,
|
||||
double expiresAt)
|
||||
{
|
||||
public int Id { get; } = id;
|
||||
public FellowVoteKind Kind { get; } = kind;
|
||||
public string Parameter { get; } = parameter;
|
||||
public double ExpiresAt { get; } = expiresAt;
|
||||
public Dictionary<string, bool> Ballots { get; } =
|
||||
new(StringComparer.OrdinalIgnoreCase);
|
||||
public string Description => $"'{Kind} {Parameter}' (ID {Id})";
|
||||
}
|
||||
}
|
||||
79
src/AcDream.Plugins.MossTank/GrenadeCatalog.cs
Normal file
79
src/AcDream.Plugins.MossTank/GrenadeCatalog.cs
Normal file
|
|
@ -0,0 +1,79 @@
|
|||
namespace AcDream.Plugins.MossTank;
|
||||
|
||||
internal readonly record struct GrenadeDefinition(
|
||||
string Name,
|
||||
uint SpellId,
|
||||
int Spellcraft,
|
||||
int RequiredAlchemy);
|
||||
|
||||
/// <summary>
|
||||
/// VTank's exact 72-entry GameInfoDB GrenadeOptions table. The source is the
|
||||
/// official Virindi update feed (DB version 9), not an inferred name pattern.
|
||||
/// </summary>
|
||||
internal static class GrenadeCatalog
|
||||
{
|
||||
private readonly record struct Tier(
|
||||
string Name,
|
||||
int RequiredAlchemy,
|
||||
int Spellcraft,
|
||||
uint Imperil,
|
||||
uint Blade,
|
||||
uint Acid,
|
||||
uint Cold,
|
||||
uint Bludgeon,
|
||||
uint Fire,
|
||||
uint Piercing,
|
||||
uint Lightning,
|
||||
uint Fester);
|
||||
|
||||
private static readonly Tier[] Tiers =
|
||||
[
|
||||
new("Iron", 75, 100, 1323, 1128, 522, 1061, 1049, 1104, 1152, 1085, 172),
|
||||
new("Copper", 125, 160, 1324, 1129, 523, 1062, 1050, 1105, 1153, 1086, 173),
|
||||
new("Silver", 175, 220, 1325, 1130, 524, 1063, 1051, 1106, 1154, 1087, 174),
|
||||
new("Gold", 225, 270, 1326, 1131, 525, 1064, 1052, 1107, 1155, 1088, 175),
|
||||
new("Pyreal", 275, 340, 1327, 1132, 526, 1065, 1053, 1108, 1156, 1089, 176),
|
||||
new("Platinum", 325, 400, 1327, 1132, 526, 1065, 1053, 1108, 1156, 1089, 176),
|
||||
new("Empowered Platinum", 375, 460, 1327, 1132, 526, 1065, 1053, 1108, 1156, 1089, 176),
|
||||
new("Mana", 400, 520, 2074, 2164, 2162, 2168, 2166, 2170, 2174, 2172, 2178),
|
||||
];
|
||||
|
||||
private static readonly IReadOnlyList<GrenadeDefinition> Entries = Build();
|
||||
private static readonly IReadOnlyDictionary<string, GrenadeDefinition> ByName =
|
||||
Entries.ToDictionary(entry => entry.Name, StringComparer.Ordinal);
|
||||
|
||||
public static IReadOnlyList<GrenadeDefinition> All => Entries;
|
||||
|
||||
public static bool TryGet(string exactName, out GrenadeDefinition definition) =>
|
||||
ByName.TryGetValue(exactName, out definition);
|
||||
|
||||
private static IReadOnlyList<GrenadeDefinition> Build()
|
||||
{
|
||||
var result = new List<GrenadeDefinition>(72);
|
||||
foreach (Tier tier in Tiers)
|
||||
{
|
||||
Add(result, tier, "Imperil", tier.Imperil);
|
||||
Add(result, tier, "Blade Vulnerability", tier.Blade);
|
||||
Add(result, tier, "Acid Vulnerability", tier.Acid);
|
||||
Add(result, tier, "Cold Vulnerability", tier.Cold);
|
||||
Add(result, tier, "Bludgeon Vulnerability", tier.Bludgeon);
|
||||
Add(result, tier, "Fire Vulnerability", tier.Fire);
|
||||
Add(result, tier, "Piercing Vulnerability", tier.Piercing);
|
||||
Add(result, tier, "Lightning Vulnerability", tier.Lightning);
|
||||
}
|
||||
foreach (Tier tier in Tiers)
|
||||
Add(result, tier, "Fester", tier.Fester);
|
||||
return result;
|
||||
}
|
||||
|
||||
private static void Add(
|
||||
ICollection<GrenadeDefinition> result,
|
||||
Tier tier,
|
||||
string effect,
|
||||
uint spellId) =>
|
||||
result.Add(new GrenadeDefinition(
|
||||
$"{tier.Name} Phial of {effect}",
|
||||
spellId,
|
||||
tier.Spellcraft,
|
||||
tier.RequiredAlchemy));
|
||||
}
|
||||
299
src/AcDream.Plugins.MossTank/InventoryMaintenance.cs
Normal file
299
src/AcDream.Plugins.MossTank/InventoryMaintenance.cs
Normal file
|
|
@ -0,0 +1,299 @@
|
|||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.Plugins.MossTank;
|
||||
|
||||
internal sealed class InventorySettings
|
||||
{
|
||||
public bool ManaChargesWhenOff { get; set; } = true;
|
||||
// Official VTank defaults from uTank2.Resources.defaultsettings.usd.
|
||||
public bool AutoStack { get; set; } = true;
|
||||
public bool AutoCram { get; set; }
|
||||
public bool AutoCraftItems { get; set; } = true;
|
||||
public int ArrowheadFletchDifficultyExcess { get; set; } = 10;
|
||||
public bool SplitPeas { get; set; } = true;
|
||||
public int CriticalComponentMinimum { get; set; } = 4;
|
||||
public int NormalComponentMinimum { get; set; } = 20;
|
||||
public int IdleComponentMinimum { get; set; } = 20;
|
||||
public int IdleHealthKitCount { get; set; } = 2;
|
||||
public int IdleStaminaKitCount { get; set; } = 2;
|
||||
public int IdleManaKitCount { get; set; } = 2;
|
||||
public int IdleHealthFoodCount { get; set; } = 15;
|
||||
public int IdleStaminaFoodCount { get; set; } = 15;
|
||||
public int IdleManaFoodCount { get; set; } = 15;
|
||||
public bool RefillWornMana { get; set; } = true;
|
||||
public int RefillWornManaPercent { get; set; } = 33;
|
||||
public double ScanIntervalSeconds { get; set; } = 0.25d;
|
||||
public LootSettings Loot { get; } = new();
|
||||
}
|
||||
|
||||
internal enum InventoryMaintenanceKind
|
||||
{
|
||||
Merge,
|
||||
Cram,
|
||||
}
|
||||
|
||||
internal readonly record struct InventoryMaintenancePlan(
|
||||
InventoryMaintenanceKind Kind,
|
||||
uint SourceObjectId,
|
||||
uint TargetObjectId,
|
||||
uint Amount);
|
||||
|
||||
/// <summary>
|
||||
/// Pure VTank StackCram planner. AutoStack always wins over AutoCram; it groups
|
||||
/// by WCID, picks the lowest-burden source and a non-full target, then performs
|
||||
/// exactly one retail move. AutoCram moves one direct-main-pack non-container
|
||||
/// into the first side pack with room.
|
||||
/// </summary>
|
||||
internal static class InventoryMaintenancePlanner
|
||||
{
|
||||
private const uint PublicWeenieFoci = 0x00800000u;
|
||||
private static readonly ISet<uint> EmptyIgnored = new HashSet<uint>();
|
||||
|
||||
public static InventoryMaintenancePlan? Plan(
|
||||
IReadOnlyList<PluginInventoryItem> items,
|
||||
uint playerObjectId,
|
||||
InventorySettings settings,
|
||||
ISet<uint>? ignored = null)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(items);
|
||||
ArgumentNullException.ThrowIfNull(settings);
|
||||
ignored ??= EmptyIgnored;
|
||||
|
||||
if (settings.AutoStack)
|
||||
{
|
||||
InventoryMaintenancePlan? stack = PlanStack(items, ignored);
|
||||
if (stack is not null)
|
||||
return stack;
|
||||
}
|
||||
|
||||
return settings.AutoCram
|
||||
? PlanCram(items, playerObjectId, ignored)
|
||||
: null;
|
||||
}
|
||||
|
||||
private static InventoryMaintenancePlan? PlanStack(
|
||||
IReadOnlyList<PluginInventoryItem> items,
|
||||
ISet<uint> ignored)
|
||||
{
|
||||
Dictionary<uint, PluginInventoryItem> byId = items.ToDictionary(
|
||||
static item => item.ObjectId);
|
||||
foreach (IGrouping<uint, PluginInventoryItem> group in items
|
||||
.Where(item => item.ObjectId != 0u
|
||||
&& item.WeenieClassId != 0u
|
||||
&& item.MaximumStackSize > 1
|
||||
&& item.StackSize > 0
|
||||
&& !item.IsEquipped
|
||||
&& !ignored.Contains(item.ObjectId))
|
||||
.GroupBy(static item => item.WeenieClassId)
|
||||
.OrderBy(static group => group.Key))
|
||||
{
|
||||
PluginInventoryItem[] ordered = group
|
||||
.OrderBy(item => BurdenRank(item, byId))
|
||||
.ThenBy(static item => item.ContainerSlot)
|
||||
.ThenBy(static item => item.ObjectId)
|
||||
.ToArray();
|
||||
if (ordered.Length < 2)
|
||||
continue;
|
||||
|
||||
PluginInventoryItem source = ordered[0];
|
||||
for (int i = ordered.Length - 1; i >= 1; i--)
|
||||
{
|
||||
PluginInventoryItem target = ordered[i];
|
||||
int free = target.MaximumStackSize - Math.Max(1, target.StackSize);
|
||||
if (free <= 0)
|
||||
continue;
|
||||
uint amount = (uint)Math.Min(Math.Max(1, source.StackSize), free);
|
||||
return new InventoryMaintenancePlan(
|
||||
InventoryMaintenanceKind.Merge,
|
||||
source.ObjectId,
|
||||
target.ObjectId,
|
||||
amount);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private static InventoryMaintenancePlan? PlanCram(
|
||||
IReadOnlyList<PluginInventoryItem> items,
|
||||
uint playerObjectId,
|
||||
ISet<uint> ignored)
|
||||
{
|
||||
if (playerObjectId == 0u)
|
||||
return null;
|
||||
|
||||
PluginInventoryItem source = items
|
||||
.Where(item => item.ContainerObjectId == playerObjectId
|
||||
&& item.WielderObjectId == 0u
|
||||
&& item.ItemsCapacity <= 0
|
||||
&& item.ContainersCapacity <= 0
|
||||
&& (item.PublicFlags & PublicWeenieFoci) == 0u
|
||||
&& !ignored.Contains(item.ObjectId))
|
||||
.OrderBy(static item => item.ContainerSlot)
|
||||
.ThenBy(static item => item.ObjectId)
|
||||
.FirstOrDefault();
|
||||
if (source.ObjectId == 0u)
|
||||
return null;
|
||||
|
||||
Dictionary<uint, int> containedCounts = items
|
||||
.Where(static item => item.ContainerObjectId != 0u)
|
||||
.GroupBy(static item => item.ContainerObjectId)
|
||||
.ToDictionary(static group => group.Key, static group => group.Count());
|
||||
PluginInventoryItem destination = items
|
||||
.Where(item => item.ContainerObjectId == playerObjectId
|
||||
&& item.ItemsCapacity > 0
|
||||
&& !ignored.Contains(item.ObjectId)
|
||||
&& containedCounts.GetValueOrDefault(item.ObjectId)
|
||||
< item.ItemsCapacity)
|
||||
.OrderBy(static item => item.ContainerSlot)
|
||||
.ThenBy(static item => item.ObjectId)
|
||||
.FirstOrDefault();
|
||||
return destination.ObjectId != 0u
|
||||
? new InventoryMaintenancePlan(
|
||||
InventoryMaintenanceKind.Cram,
|
||||
source.ObjectId,
|
||||
destination.ObjectId,
|
||||
(uint)Math.Max(1, source.StackSize))
|
||||
: null;
|
||||
}
|
||||
|
||||
private static long BurdenRank(
|
||||
PluginInventoryItem item,
|
||||
IReadOnlyDictionary<uint, PluginInventoryItem> byId)
|
||||
{
|
||||
long parent = item.ContainerObjectId != 0u
|
||||
&& byId.TryGetValue(item.ContainerObjectId, out PluginInventoryItem container)
|
||||
? Math.Max(0, container.Burden) + 1L
|
||||
: 0L;
|
||||
return Math.Max(0, item.Burden) + (10_000L * parent);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Executes one StackCram operation at a time and waits for the host's
|
||||
/// authoritative inventory receipt before planning the next one.
|
||||
/// </summary>
|
||||
internal sealed class InventoryMaintenanceController
|
||||
{
|
||||
private const int RetailAbandonAttempts = 80;
|
||||
private readonly IPluginHost _host;
|
||||
private readonly InventorySettings _settings;
|
||||
private readonly Dictionary<(uint Source, uint Target), int> _attempts = [];
|
||||
private readonly HashSet<uint> _ignored = [];
|
||||
private InventoryMaintenancePlan? _pending;
|
||||
private long _observedRevision;
|
||||
private double _untilScan;
|
||||
|
||||
public InventoryMaintenanceController(
|
||||
IPluginHost host,
|
||||
InventorySettings settings)
|
||||
{
|
||||
_host = host ?? throw new ArgumentNullException(nameof(host));
|
||||
_settings = settings ?? throw new ArgumentNullException(nameof(settings));
|
||||
}
|
||||
|
||||
public string Status { get; private set; } = "Stack/Cram idle";
|
||||
|
||||
/// <summary>Returns true only when StackCram owns this scheduler tick.</summary>
|
||||
public bool Tick(double elapsedSeconds, bool canAct)
|
||||
{
|
||||
IItemAutomation commands = _host.Automation.Items;
|
||||
ObserveCompletion(commands);
|
||||
if (_pending is not null)
|
||||
{
|
||||
if (commands.IsBusy)
|
||||
return true;
|
||||
// Older hosts may implement the command but not receipts. The
|
||||
// canonical host always publishes one before clearing Busy.
|
||||
_pending = null;
|
||||
}
|
||||
if (!canAct || !_host.Automation.IsAvailable || !commands.IsAvailable)
|
||||
return false;
|
||||
if (!_settings.AutoStack && !_settings.AutoCram)
|
||||
{
|
||||
Status = "Stack/Cram disabled";
|
||||
return false;
|
||||
}
|
||||
if (commands.IsBusy)
|
||||
return false;
|
||||
|
||||
_untilScan -= Math.Max(0d, elapsedSeconds);
|
||||
if (_untilScan > 0d)
|
||||
return false;
|
||||
_untilScan = Math.Max(0.05d, _settings.ScanIntervalSeconds);
|
||||
|
||||
IReadOnlyList<PluginInventoryItem> inventory = commands.CaptureOwnedItems();
|
||||
_ignored.RemoveWhere(id => !inventory.Any(item => item.ObjectId == id));
|
||||
InventoryMaintenancePlan? plan = InventoryMaintenancePlanner.Plan(
|
||||
inventory,
|
||||
_host.Automation.Character.ObjectId,
|
||||
_settings,
|
||||
_ignored);
|
||||
if (plan is not { } next)
|
||||
{
|
||||
Status = "Stack/Cram idle";
|
||||
return false;
|
||||
}
|
||||
|
||||
PluginItemCommandResult result = next.Kind == InventoryMaintenanceKind.Merge
|
||||
? commands.Merge(next.SourceObjectId, next.TargetObjectId, next.Amount)
|
||||
: commands.MoveToContainer(
|
||||
next.SourceObjectId,
|
||||
next.TargetObjectId,
|
||||
next.Amount);
|
||||
if (!result.Accepted)
|
||||
{
|
||||
Status = $"Stack/Cram waiting: {result.Status}";
|
||||
return result.Status == PluginItemCommandStatus.Busy;
|
||||
}
|
||||
|
||||
_pending = next;
|
||||
Status = next.Kind == InventoryMaintenanceKind.Merge
|
||||
? "Stacking items"
|
||||
: "Moving an item to a side pack";
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_pending = null;
|
||||
_attempts.Clear();
|
||||
_ignored.Clear();
|
||||
_untilScan = 0d;
|
||||
Status = "Stack/Cram idle";
|
||||
}
|
||||
|
||||
private void ObserveCompletion(IItemAutomation commands)
|
||||
{
|
||||
PluginInventoryCompletion completion = commands.LastInventoryCompletion;
|
||||
if (completion.Revision == 0 || completion.Revision == _observedRevision)
|
||||
return;
|
||||
_observedRevision = completion.Revision;
|
||||
if (_pending is not { } pending
|
||||
|| completion.SourceObjectId != pending.SourceObjectId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!completion.IsSuccess)
|
||||
{
|
||||
var key = (pending.SourceObjectId, pending.TargetObjectId);
|
||||
int attempts = _attempts.GetValueOrDefault(key) + 1;
|
||||
_attempts[key] = attempts;
|
||||
Status = $"Stack/Cram failed (0x{completion.WeenieError:X})";
|
||||
if (attempts > RetailAbandonAttempts)
|
||||
{
|
||||
_ignored.Add(pending.SourceObjectId);
|
||||
_ignored.Add(pending.TargetObjectId);
|
||||
_host.Automation.Chat.PostSystemMessage(
|
||||
"[MossTank] Abandoned trying to stack/cram two bugged items.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_attempts.Remove((pending.SourceObjectId, pending.TargetObjectId));
|
||||
}
|
||||
_pending = null;
|
||||
_untilScan = 0d;
|
||||
}
|
||||
}
|
||||
140
src/AcDream.Plugins.MossTank/ItemManaRecharge.cs
Normal file
140
src/AcDream.Plugins.MossTank/ItemManaRecharge.cs
Normal file
|
|
@ -0,0 +1,140 @@
|
|||
using AcDream.Plugin.Abstractions;
|
||||
|
||||
namespace AcDream.Plugins.MossTank;
|
||||
|
||||
internal readonly record struct ItemManaRechargePlan(
|
||||
uint ChargeObjectId,
|
||||
uint TargetObjectId,
|
||||
string ChargeName,
|
||||
string TargetName,
|
||||
int CurrentMana,
|
||||
int MaximumMana);
|
||||
|
||||
internal static class ItemManaRechargePlanner
|
||||
{
|
||||
private const uint ManaStoneItemType = 0x00080000u;
|
||||
|
||||
public static ItemManaRechargePlan? Plan(
|
||||
IReadOnlyList<PluginInventoryItem> inventory,
|
||||
ISet<string> consumableNames,
|
||||
int thresholdPercent)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(inventory);
|
||||
ArgumentNullException.ThrowIfNull(consumableNames);
|
||||
int threshold = Math.Clamp(thresholdPercent, 0, 99);
|
||||
PluginInventoryItem charge = inventory
|
||||
.Where(item => (item.ItemType & ManaStoneItemType) != 0u
|
||||
&& consumableNames.Contains(item.Name)
|
||||
&& !item.IsEquipped)
|
||||
.Where(static item => item.ItemCurrentMana > 0)
|
||||
.OrderBy(static item => item.Name, StringComparer.Ordinal)
|
||||
.ThenBy(static item => item.ObjectId)
|
||||
.FirstOrDefault();
|
||||
if (charge.ObjectId == 0u)
|
||||
return null;
|
||||
|
||||
PluginInventoryItem target = inventory
|
||||
.Where(item => item.IsEquipped
|
||||
&& item.ItemMaximumMana > 0
|
||||
&& 100L * Math.Max(0, item.ItemCurrentMana)
|
||||
/ item.ItemMaximumMana < threshold)
|
||||
.OrderBy(item => 100d * Math.Max(0, item.ItemCurrentMana)
|
||||
/ item.ItemMaximumMana)
|
||||
.ThenBy(static item => item.ObjectId)
|
||||
.FirstOrDefault();
|
||||
return target.ObjectId == 0u
|
||||
? null
|
||||
: new ItemManaRechargePlan(
|
||||
charge.ObjectId,
|
||||
target.ObjectId,
|
||||
charge.Name,
|
||||
target.Name,
|
||||
target.ItemCurrentMana,
|
||||
target.ItemMaximumMana);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class ItemManaRechargeController
|
||||
{
|
||||
private readonly IPluginHost _host;
|
||||
private readonly InventorySettings _settings;
|
||||
private readonly CombatSettings _profiles;
|
||||
private ItemManaRechargePlan? _pending;
|
||||
private long _observedCompletion;
|
||||
|
||||
public ItemManaRechargeController(
|
||||
IPluginHost host,
|
||||
InventorySettings settings,
|
||||
CombatSettings profiles)
|
||||
{
|
||||
_host = host ?? throw new ArgumentNullException(nameof(host));
|
||||
_settings = settings ?? throw new ArgumentNullException(nameof(settings));
|
||||
_profiles = profiles ?? throw new ArgumentNullException(nameof(profiles));
|
||||
}
|
||||
|
||||
public string Status { get; private set; } = "Worn mana ready";
|
||||
|
||||
public bool Tick(bool canAct)
|
||||
{
|
||||
IItemAutomation items = _host.Automation.Items;
|
||||
ObserveCompletion(items);
|
||||
if (_pending is not null)
|
||||
{
|
||||
if (items.IsBusy)
|
||||
return true;
|
||||
_pending = null;
|
||||
}
|
||||
if (!canAct
|
||||
|| !_settings.RefillWornMana
|
||||
|| !_host.Automation.IsAvailable
|
||||
|| !items.IsAvailable
|
||||
|| items.IsBusy)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ItemManaRechargePlan? plan = ItemManaRechargePlanner.Plan(
|
||||
items.CaptureOwnedItems(),
|
||||
_profiles.ConsumableNames,
|
||||
_settings.RefillWornManaPercent);
|
||||
if (plan is not { } next)
|
||||
{
|
||||
Status = "Worn mana ready";
|
||||
return false;
|
||||
}
|
||||
PluginItemCommandResult result = items.Apply(
|
||||
next.ChargeObjectId,
|
||||
next.TargetObjectId);
|
||||
if (!result.Accepted)
|
||||
{
|
||||
Status = $"Mana refill waiting: {result.Status}";
|
||||
return result.Status == PluginItemCommandStatus.Busy;
|
||||
}
|
||||
_pending = next;
|
||||
Status = $"Refilling {next.TargetName} ({next.CurrentMana}/{next.MaximumMana})";
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_pending = null;
|
||||
Status = "Worn mana ready";
|
||||
}
|
||||
|
||||
private void ObserveCompletion(IItemAutomation items)
|
||||
{
|
||||
PluginItemUseCompletion completion = items.LastCompletion;
|
||||
if (completion.Revision == 0 || completion.Revision == _observedCompletion)
|
||||
return;
|
||||
_observedCompletion = completion.Revision;
|
||||
if (_pending is not { } pending
|
||||
|| completion.SourceObjectId != pending.ChargeObjectId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Status = completion.IsSuccess
|
||||
? $"Refilled {pending.TargetName}"
|
||||
: $"Mana refill failed (0x{completion.WeenieError:X})";
|
||||
_pending = null;
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue