docs+gate: #468 filed — the Holtburg doorway pose seats the player in the interior cell at a floorless point and it falls through the world; route-g3b pose 15 moved to the outdoor standing point

The 'empty plane under fog' frame the S4-c1 capture-pose self-gates produced
at frame 15 is the terrain seen from below by a falling player, not a draw
change: the camera probe holds playerCell=0xA9B4013F at (134.07,17.36) while
z drops 96 -> -20 m after materialization. The S3-state run had seated the
same request outdoors in 0xA9B40029 and stood. Placement is not the campaign's
domain; the gate pose is moved so the G3 frame is deterministic and the
original pose is kept in the issue as the reproduction. #462 recurrence on
the pre-S4 control build noted.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-09-04 06:37:09 +02:00
parent 3e76f71d5b
commit 2001103ca6
5 changed files with 31 additions and 2 deletions

View file

@ -23,7 +23,9 @@ sleep 6000
screenshot 14-capture-cathedral-arrival 15000
# holtburg-doorway-still (walk log frame 2 P line)
command /teleloc A9B4013F 133.603592 13.391837 96.330009 0.977940 -0.143531 -0.022038 0.150157
# #468: the capture's eye pose (A9B4013F 133.60 13.39) lands in the doorway wall and the placement resolve
# sometimes seats the player in the interior cell at a floorless point (free fall); use the good run's standing point outdoors.
command /teleloc A9B40029 133.603592 17.391838 96.330009 0.977940 -0.143531 -0.022038 0.150157
sleep 2000
wait world-visible 90000
sleep 6000

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@ -0,0 +1,13 @@
# Holtburg doorway capture pose (route-g3b frame 15) alone, for the placement/camera-root probes.
# Run with ACDREAM_PROBE_FLAP=1 ACDREAM_PROBE_TELEPORT=1 ACDREAM_PROBE_PLACEMENT_FAIL=1.
wait world-visible 180000
sleep 4000
command /teleloc A9B4013F 133.603592 13.391837 96.330009 0.977940 -0.143531 -0.022038 0.150157
sleep 2000
wait world-visible 90000
sleep 6000
screenshot hd-01-doorway 15000
close-client