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0c699240e0 · fix(ci): make release gates portable and deterministic · Updated 2026-08-25 17:38:10 +00:00

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claude/windmill-seam-and-solid-polys
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ca4bae776c · docs #429 + probe: frame stalls are pack-independent (~1.7/s both arms); the pack converts them into visible player jumps (59 vs 3); prediction-snap theory dead · Updated 2026-08-23 19:21:04 +00:00    erik

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codex/release-stabilization
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328b7b456b · docs: record stabilization merge handoff · Updated 2026-08-18 15:49:09 +00:00    erik

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claude/git-sync-status-5fb1d2
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e6a87679b7 · fix(render): read TransparentPartHook opacity by the real part ordinal, not 0 · Updated 2026-07-29 20:26:45 +00:00    erik

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90786c19e2 · handoff: M1.5 dungeon support (G.3) grounded — design research + the terrain-less-premise refutation · Updated 2026-06-13 12:53:27 +00:00    erik

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6010827b21 · docs: roadmap N.0 shipped + realistic N.2-N.9 estimates + N.3 handoff · Updated 2026-05-08 08:49:16 +00:00    erik

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c5412aa795 · docs(research): #49 handoff — scenery (X, Y) drift investigation · Updated 2026-05-07 12:34:55 +00:00    erik

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