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Vfx
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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Wb
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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AttachmentUpdateOrderTests.cs
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feat(vfx): port retail hidden and teleport presentation
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2026-07-14 14:59:48 +02:00 |
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BoundedUnownedResourceCacheTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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BuildingGroupScratchTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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CameraCollisionIndoorTests.cs
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T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99)
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2026-06-11 14:37:50 +02:00 |
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CameraCollisionUpdateViewerTests.cs
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feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks)
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2026-06-05 11:10:32 +02:00 |
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CameraControllerTests.cs
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feat(camera): InputAction + DebugVM surface for retail chase camera
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2026-05-18 20:04:34 +02:00 |
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CellViewDedupTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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CellVisibilityCommitTests.cs
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fix(streaming): commit EnvCell landblocks atomically (#214)
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2026-07-13 18:45:24 +02:00 |
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CellVisibilityFromRootTests.cs
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refactor(render): Stage 3 T3.1 — delete FindCameraCell AABB grace-frame fallback
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2026-06-02 15:36:47 +02:00 |
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CellVisibilityPortalPolygonsTests.cs
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fix(streaming): commit EnvCell landblocks atomically (#214)
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2026-07-13 18:45:24 +02:00 |
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ClipFrameAssemblerTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ClipFrameLayoutTests.cs
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feat(render): Phase U.3 — GPU clip-plane gate (gl_ClipDistance), no-clip default
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2026-05-30 17:27:30 +02:00 |
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ClipFrameUploadTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ClipPlaneSetTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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CompositeTextureArrayCachePolicyTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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CornerFloodReplayTests.cs
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fix(streaming): commit EnvCell landblocks atomically (#214)
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2026-07-13 18:45:24 +02:00 |
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DollCameraTests.cs
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fix(D.2b): Slice 2 — retail-exact doll pose, camera + heading (visual gate)
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2026-06-25 13:16:27 +02:00 |
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DollEntityBuilderTests.cs
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feat(D.2b): Slice 2 — DollEntityBuilder (player Setup+ObjDesc -> doll WorldEntity)
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2026-06-23 09:07:02 +02:00 |
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DynamicBufferCapacityTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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EntityClipTests.cs
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fix(render): R1 — repurpose the ParentCellId==null cell-gate bypass (#78)
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2026-06-02 20:10:26 +02:00 |
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EntityPhysicsHostTests.cs
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feat(vfx): port retail hidden and teleport presentation
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2026-07-14 14:59:48 +02:00 |
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FixedEntityTextureOwnerLeaseTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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FramePacingControllerTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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FramePacingPolicyTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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GpuFrameFlightControllerTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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GpuResourceRetirementTransactionTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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GpuRetiredTerrainSlotAllocatorTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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HouseExitWalkReplayTests.cs
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#118: outdoor dynamics draw in the outside stage under interior roots - the house-exit clip+vanish was the SEAL z-killing the player
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2026-06-11 16:49:29 +02:00 |
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IndoorDrawPlanTests.cs
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feat(render): IndoorDrawPlan.ShellPass — every visible cell, no drawable filter (R1)
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2026-06-06 21:59:26 +02:00 |
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InteriorEntityPartitionTests.cs
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T1 (fused BR-2/3): retail frame order - dynamics last, punch+seal, shell chop deleted
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2026-06-11 11:16:27 +02:00 |
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Issue95DungeonFloodDiagnosticTests.cs
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test(#95): headless dungeon-flood diagnostic — measure visible-cell count on 0x0007
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2026-06-13 18:52:00 +02:00 |
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Issue113DrawingBspFilterTests.cs
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fix(render): #113 root cause #2 - GfxObj meshes draw only DrawingBSP-referenced polys (the REAL phantom staircase)
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2026-06-10 20:52:52 +02:00 |
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Issue113MeetingHallFloodTests.cs
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fix(streaming): commit EnvCell landblocks atomically (#214)
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2026-07-13 18:45:24 +02:00 |
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Issue120ReciprocalPingPongTests.cs
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#119-residual: tower-ascent harness pins the roof-lip flood gap; barrel claim RETRACTED (user axiom: not in retail)
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2026-06-11 18:34:45 +02:00 |
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Issue124LookInSeedRegionTests.cs
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fix #124: interior-root building look-ins as a landscape-stage sub-pass
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2026-06-12 15:59:29 +02:00 |
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Issue127FloodFlipReplayTests.cs
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close #127 (user-gated + desk pin): distant-building flood flap died with the W=0 clip port
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2026-06-13 10:03:33 +02:00 |
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Issue129PunchBiasTests.cs
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fix #129: cap the punch mark bias's eye-space reach (was unbounded at distance)
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2026-06-12 13:38:59 +02:00 |
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Issue130DoorwayStripTests.cs
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fix #130 (the real strip): drawn-shell lift vs draw-space portal consumers
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2026-06-12 14:28:16 +02:00 |
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Issue131SetupProbeTests.cs
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fix #131 (root cause 4, structurally forced): look-in cells draw their DYNAMICS - the town portal is a server object in the hall's porch cell
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2026-06-12 20:52:34 +02:00 |
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Issue177StairDescentCameraFloodTests.cs
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park #177: retail cdb trace DISPROVES the portal-flood theory
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2026-07-07 08:43:21 +02:00 |
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Issue181CameraParkStabilityTests.cs
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diag #181: root-cause chain complete - flapping cell 0x0181, wall-press excitation, and the REAL defect: camera-flood-scoped light application
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2026-07-06 21:04:34 +02:00 |
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Issue181VisFlapReplayTests.cs
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diag #181 (refined): 0x0181's region is a zero-area sliver; the amplifier is per-drawn-cell state shifting with the cell list, not light-pool scoping
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2026-07-06 21:46:49 +02:00 |
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Issue181WallPressEquilibriumTests.cs
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port #181: retail viewer step subdivision (calc_num_steps 0x0050a0b0) - radius-anchored steps + remainder final step + viewer-exempt small-offset abort
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2026-07-06 22:30:37 +02:00 |
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Issue176177FacilityHubFloodReplayTests.cs
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docs+test #176/#177: 12 mechanisms refuted, apparatus shipped, probe protocol staged
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2026-07-05 21:20:03 +02:00 |
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LiveAppearanceAnimationTests.cs
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feat(vfx): bind effects to live animated poses
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2026-07-14 10:56:01 +02:00 |
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NdcScissorRectTests.cs
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fix #130: doorway-slice scissor cut the aperture's top/right pixel row
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2026-06-12 13:31:43 +02:00 |
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OrderedResourceTeardownTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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OutdoorCellNodeTests.cs
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feat(render): R-A2 — per-building floods (the flap fix)
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2026-06-08 18:44:43 +02:00 |
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OwnerScopedResourceRegistryTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ParticleBindlessInstanceTests.cs
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perf(rendering): preserve alpha order with bindless particles
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2026-07-18 08:32:21 +02:00 |
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ParticleEmitterRetirementTrackerTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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PhysicsCameraCollisionProbeTests.cs
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feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks)
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2026-06-05 11:10:32 +02:00 |
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PortalMeshReferenceOwnerTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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PortalProjectionTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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PortalTunnelAssetTests.cs
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fix(runtime): align portal and movement presentation
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2026-07-17 08:48:27 +02:00 |
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PortalViewTests.cs
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feat(render): Phase A8.F — ViewPolygon + CellView clip-region data model
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2026-05-29 11:30:28 +02:00 |
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PortalVisibilityBuilderTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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PortalVisibilityRobustnessTests.cs
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feat(render): R-A2 — per-building floods (the flap fix)
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2026-06-08 18:44:43 +02:00 |
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RendererResourceDisposalLedgerTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ResourceShutdownTransactionTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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RetailAlphaQueueTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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RetailChaseCameraTests.cs
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fix(world): match retail portal passage and exit warp
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2026-07-15 22:14:21 +02:00 |
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RetailParticleGeometryClassifierTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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RetailSelectionAssetTests.cs
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feat(selection): port retail offscreen target indicator
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2026-07-18 07:41:12 +02:00 |
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RetailSelectionLightingPulseTests.cs
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fix(selection): port SmartBox click lighting pulse
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2026-07-17 23:00:04 +02:00 |
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ScreenPolygonClipTests.cs
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feat(render): Phase A8.F — ScreenPolygonClip 2D convex-polygon intersection
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2026-05-29 11:37:30 +02:00 |
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SkyProjectionTests.cs
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fix(runtime): align portal and movement presentation
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2026-07-17 08:48:27 +02:00 |
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SpawnMotionInitializerTests.cs
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fix(animation): preserve wire motion on every spawn path
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2026-07-12 14:27:44 +02:00 |
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StandaloneBindlessTextureCacheTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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TerrainCullOrientationTests.cs
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fix #108-residual (root cause): terrain drew DOUBLE-SIDED - port retail landPolysDraw eye-side gate as terrain backface cull
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2026-06-12 22:05:31 +02:00 |
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TerrainParticleCellVisibilityTests.cs
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perf(vfx): port retail particle visibility degradation
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2026-07-17 15:27:36 +02:00 |
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TerrainTextureTilingTableTests.cs
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fix(rendering): restore retail terrain texture tiling
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2026-07-13 21:04:22 +02:00 |
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TowerAscentReplayTests.cs
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#119-residual ROOT CAUSE: the +0.02 m render lift leaked into the portal-visibility graph - horizontal portals side-culled anyone standing on them
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2026-06-11 19:26:06 +02:00 |
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ViewconeCullerReuseTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |