diag #181 (refined): 0x0181's region is a zero-area sliver; the amplifier is per-drawn-cell state shifting with the cell list, not light-pool scoping
Diagnostic_FlappingCellViewRegion_SliverOrLarge: at the flap pose the admitted region is one degenerate triangle (ndcArea ~0), and ClipPlaneSet.From handles degenerates correctly (area<1e-7 -> Empty) - the cell's own gated geometry costs ~zero pixels either way. The a7 pseudocode CORRECTION-2 re-read kills the flood-scoped-lights framing (the pool is already resident+player-anchored since d8984e87). Remaining suspects: per-cell light-set SSBO slot assignment (SelectForCell) or the seal/punch assembly keyed to the drawn-cell list. Next instrument: parked ACDREAM_PROBE_SEAMDRAW=1 run, diff the washed cell's [seam-blk] applied-set lines between vis=31 and vis=32 frames. ISSUES #181 + render digest updated.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
864e4d9e75
commit
d366f36557
2 changed files with 76 additions and 6 deletions
|
|
@ -91,12 +91,23 @@ may never have been disabled.
|
|||
independent — a sliver cell flapping costs retail a few pixels; it costs us whole lit
|
||||
regions (the washed-region strobe).
|
||||
|
||||
**The fix:** replace camera-flood light scoping with retail's registration-time light
|
||||
reach sets (per-light cell-set walk from the light's own cell through the portal graph;
|
||||
decomp pseudocode already on disk:
|
||||
`docs/research/2026-07-06-a7-per-cell-lighting-pseudocode.md`). The wall-press wobble
|
||||
and the binary knife-edge admission then match retail's visible behavior (sub-pixel
|
||||
consequences). No hysteresis/damping band-aids on the flood.
|
||||
**REFINEMENT (same night, after the a7-pseudocode CORRECTION-2 re-read):** the pool is
|
||||
ALREADY resident-scoped + player-anchored (`d8984e87` deleted the flood-scoped slice-1),
|
||||
so "flood-scoped lights" is NOT the amplifier as first framed. Measured: 0x0181's
|
||||
admitted view region at the flap pose is ONE zero-NDC-area sliver triangle
|
||||
(`Diagnostic_FlappingCellViewRegion_SliverOrLarge`), and `ClipPlaneSet.From` handles
|
||||
degenerates correctly (area < 1e-7 → Empty; sliver planes otherwise) — so the cell's own
|
||||
gated geometry costs ~zero pixels either way. **The amplifier is downstream of ADMISSION
|
||||
but not the slice gate: 0x0181 joining/leaving changes the DRAWN-CELL LIST, and some
|
||||
per-drawn-cell state keyed by list position/rebuild — prime suspects: the per-cell
|
||||
light-set SSBO slots (`SelectForCell`, d8984e87) shifting so a DIFFERENT cell reads the
|
||||
wrong 8-light set on minority frames, or the seal/punch assembly — flips a whole cell's
|
||||
lighting.** That is cell-sized, matches the captures (washed region with hard
|
||||
boundaries), and is directly instrumentable: run parked with `ACDREAM_PROBE_SEAMDRAW=1`
|
||||
(+FLAP) and diff the `[seam-blk]` applied-set lines of the WASHED cell between vis=31
|
||||
and vis=32 frames — if its applied set (or slot index) changes with 0x0181's admission,
|
||||
the indexing/rebuild site is the defect. NO band-aids on the flood admission itself
|
||||
(the sliver flap is retail-class).
|
||||
|
||||
**Acceptance:** parked pressed camera in the washed spot → lit regions steady (the
|
||||
`[flap]` vis 31↔32 flap may legitimately persist at sub-pixel visual cost); frame-pair
|
||||
|
|
|
|||
|
|
@ -55,6 +55,65 @@ public class Issue181VisFlapReplayTests
|
|||
private static string CellSetString(IEnumerable<uint> ids)
|
||||
=> string.Join(" ", ids.Select(id => $"{id & 0xFFFFu:X4}"));
|
||||
|
||||
[Fact]
|
||||
public void Diagnostic_FlappingCellViewRegion_SliverOrLarge()
|
||||
{
|
||||
var datDir = CornerFloodReplayTests.ResolveDatDir();
|
||||
if (datDir is null) { _out.WriteLine("SKIP: no dat dir"); return; }
|
||||
using var dats = new DatCollection(datDir, DatAccessType.Read);
|
||||
var cells = Issue120ReciprocalPingPongTests.LoadAllInteriorCells(dats, FacilityHub);
|
||||
uint flapper = FacilityHub | 0x0181u;
|
||||
|
||||
// The most unstable pose from the perturbation sweep.
|
||||
float yaw = 15f * MathF.PI / 180f, pitch = -20f * MathF.PI / 180f;
|
||||
var gaze = new Vector3(
|
||||
MathF.Cos(pitch) * MathF.Cos(yaw),
|
||||
MathF.Cos(pitch) * MathF.Sin(yaw),
|
||||
MathF.Sin(pitch));
|
||||
|
||||
Func<uint, LoadedCell?> lookup = id => cells.TryGetValue(id, out var c) ? c : null;
|
||||
|
||||
foreach (var (label, eye) in new (string, Vector3)[]
|
||||
{
|
||||
("base ", LiveEye),
|
||||
("+0.5mm x ", LiveEye + new Vector3(0.0005f, 0, 0)),
|
||||
("-0.5mm x ", LiveEye - new Vector3(0.0005f, 0, 0)),
|
||||
("+5mm x ", LiveEye + new Vector3(0.005f, 0, 0)),
|
||||
("-5mm x ", LiveEye - new Vector3(0.005f, 0, 0)),
|
||||
("+2cm z ", LiveEye + new Vector3(0, 0, 0.02f)),
|
||||
("-2cm z ", LiveEye - new Vector3(0, 0, 0.02f)),
|
||||
})
|
||||
{
|
||||
var frame = PortalVisibilityBuilder.Build(
|
||||
cells[LiveRoot], eye, lookup, ViewProjFor(eye, gaze),
|
||||
buildingMembership: null,
|
||||
drawLiftZ: PortalVisibilityBuilder.ShellDrawLiftZ);
|
||||
|
||||
if (!frame.CellViews.TryGetValue(flapper, out var view) || view.IsEmpty)
|
||||
{
|
||||
_out.WriteLine($"{label}: 0181 NOT ADMITTED");
|
||||
continue;
|
||||
}
|
||||
|
||||
// NDC shoelace area of the admitted region (screen is 4.0 NDC-units total).
|
||||
float area = 0f; int polys = 0, verts = 0;
|
||||
foreach (var vp in view.Polygons)
|
||||
{
|
||||
var v = vp.Vertices;
|
||||
polys++; verts += v.Length;
|
||||
float a = 0f;
|
||||
for (int i = 0; i < v.Length; i++)
|
||||
{
|
||||
var p = v[i]; var q = v[(i + 1) % v.Length];
|
||||
a += p.X * q.Y - q.X * p.Y;
|
||||
}
|
||||
area += MathF.Abs(a) * 0.5f;
|
||||
}
|
||||
_out.WriteLine(FormattableString.Invariant(
|
||||
$"{label}: 0181 admitted polys={polys} verts={verts} ndcArea={area:F4} ({area / 4f * 100f:F1}% of screen)"));
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Diagnostic_SubMillimeterEyePerturbation_MustNotChangeAdmission()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue