acdream/tests/AcDream.App.Tests/Rendering/Wb
Erik 749e8ceeb1 fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
2026-07-18 21:35:16 +02:00
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BuildingLoaderTests.cs fix(render): Phase U.2b — resolve reciprocal portal by other_portal_id (retail 433557) 2026-05-30 16:56:00 +02:00
BuildingRegistryTests.cs feat(render): Phase A8 RR3 — Building + BuildingRegistry + BuildingLoader 2026-05-27 11:08:43 +02:00
BuildingTests.cs feat(render): Phase A8 RR3 — Building + BuildingRegistry + BuildingLoader 2026-05-27 11:08:43 +02:00
ContiguousRangeAllocatorTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
EntitySpawnAdapterLifetimeTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
EnvCellLandblockBuildTests.cs fix(streaming): commit EnvCell landblocks atomically (#214) 2026-07-13 18:45:24 +02:00
EnvCellRendererTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
EnvCellSceneryInstanceTests.cs fix(streaming): commit EnvCell landblocks atomically (#214) 2026-07-13 18:45:24 +02:00
GpuRetiredRangeAllocatorTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
InstanceGroupClearTests.cs fix(rendering): port retail shared alpha list 2026-07-18 08:14:05 +02:00
LandblockSpawnAdapterReadinessTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
MeshUploadCachesTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ObjectMeshUploadBudgetTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RetryableResourceReleaseLedgerTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
TextureAtlasCapacityTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
TextureAtlasSlotAllocatorTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
WbDrawDispatcherClipSlotTests.cs feat(render): indoor render WORKS — terminating portal flood + every-cell seal + look-in FPS 2026-06-07 10:14:43 +02:00
WbDrawDispatcherCompositeWarmupTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
WbDrawDispatcherIndoorFlagTests.cs fix(lighting): #142 — per-instance sun gate for windowed-building interiors 2026-06-20 12:55:56 +02:00
WbDrawDispatcherTorchGateTests.cs fix(lighting): A7 Fix D round 2 — outdoor objects get NO torches (retail useSunlight gate) (#140) 2026-06-19 23:56:49 +02:00
WbFrustumTests.cs feat(render): Phase A8 Wave 1 — WB scaffolding extraction + stencil low-level method 2026-05-27 14:46:07 +02:00
WbTextureResolutionPolicyTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00