acdream/tests/AcDream.App.Tests/Rendering/FramePacingPolicyTests.cs
Erik 749e8ceeb1 fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
2026-07-18 21:35:16 +02:00

63 lines
1.7 KiB
C#

using AcDream.App.Rendering;
namespace AcDream.App.Tests.Rendering;
public sealed class FramePacingPolicyTests
{
[Fact]
public void VSync_request_uses_driver_swap_without_software_limit()
{
var policy = FramePacingPolicy.Resolve(
requestedVSync: true,
uncappedRendering: false,
monitorRefreshHz: 144);
Assert.True(policy.UseVSync);
Assert.Null(policy.SoftwareLimitHz);
}
[Theory]
[InlineData(60)]
[InlineData(120)]
[InlineData(144)]
public void Normal_VSync_off_uses_active_monitor_refresh_limit(int refreshHz)
{
var policy = FramePacingPolicy.Resolve(
requestedVSync: false,
uncappedRendering: false,
monitorRefreshHz: refreshHz);
Assert.False(policy.UseVSync);
Assert.Equal((double)refreshHz, policy.SoftwareLimitHz);
}
[Theory]
[InlineData(null)]
[InlineData(0)]
[InlineData(-1)]
public void Missing_or_invalid_monitor_refresh_uses_safe_fallback(int? refreshHz)
{
var policy = FramePacingPolicy.Resolve(
requestedVSync: false,
uncappedRendering: false,
monitorRefreshHz: refreshHz);
Assert.False(policy.UseVSync);
Assert.Equal(FramePacingPolicy.FallbackRefreshHz, policy.SoftwareLimitHz);
}
[Theory]
[InlineData(false)]
[InlineData(true)]
public void Explicit_uncapped_diagnostic_disables_both_pacing_mechanisms(
bool requestedVSync)
{
var policy = FramePacingPolicy.Resolve(
requestedVSync,
uncappedRendering: true,
monitorRefreshHz: 144);
Assert.False(policy.UseVSync);
Assert.Null(policy.SoftwareLimitHz);
}
}