acdream/tests
Erik 749e8ceeb1 fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
2026-07-18 21:35:16 +02:00
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AcDream.App.Tests fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
AcDream.Bake.Tests fix(pipeline): MP1b review - bake CLI determinism + bounded memory 2026-07-05 22:14:31 +02:00
AcDream.Content.Tests fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
AcDream.Core.Net.Tests feat(items): port retail external-container looting 2026-07-17 16:18:10 +02:00
AcDream.Core.Tests fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00