acdream/tests/AcDream.App.Tests/Rendering/RetailAlphaQueueTests.cs
Erik 749e8ceeb1 fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
2026-07-18 21:35:16 +02:00

138 lines
4.4 KiB
C#

using System.Numerics;
using AcDream.App.Rendering;
namespace AcDream.App.Tests.Rendering;
public sealed class RetailAlphaQueueTests
{
[Fact]
public void Flush_InterleavesRenderersInDescendingCyptOrder()
{
var log = new List<string>();
var objects = new RecordingSource("object", log);
var particles = new RecordingSource("particle", log);
var queue = new RetailAlphaQueue();
queue.BeginFrame();
queue.Submit(objects, token: 0, viewerDistance: 10f); // near crystal
queue.Submit(particles, token: 0, viewerDistance: 30f); // far smoke
queue.Submit(objects, token: 1, viewerDistance: 25f);
queue.Submit(particles, token: 1, viewerDistance: 20f);
queue.Submit(objects, token: 2, viewerDistance: 5f);
queue.EndFrame();
Assert.Equal(
new[]
{
"particle:0",
"object:1",
"particle:1",
"object:0",
"object:2",
},
log);
Assert.Equal(1, objects.ResetCount);
Assert.Equal(1, particles.ResetCount);
Assert.Equal(1, objects.PrepareCount);
Assert.Equal(1, particles.PrepareCount);
}
[Fact]
public void Flush_EqualDistancePreservesSubmissionOrderAcrossRenderers()
{
var log = new List<string>();
var objects = new RecordingSource("object", log);
var particles = new RecordingSource("particle", log);
var queue = new RetailAlphaQueue();
queue.BeginFrame();
queue.Submit(objects, 7, 12f);
queue.Submit(particles, 4, 12f);
queue.Submit(objects, 8, 12f);
queue.EndFrame();
Assert.Equal(new[] { "object:7", "particle:4", "object:8" }, log);
}
[Fact]
public void Flush_KeepsFrameOpenForPostDepthClearScope()
{
var log = new List<string>();
var source = new RecordingSource("alpha", log);
var queue = new RetailAlphaQueue();
queue.BeginFrame();
queue.Submit(source, 1, 8f);
queue.Flush();
Assert.True(queue.IsCollecting);
Assert.Equal(0, queue.PendingCount);
queue.Submit(source, 2, 3f);
queue.EndFrame();
Assert.False(queue.IsCollecting);
Assert.Equal(new[] { "alpha:1", "alpha:2" }, log);
Assert.Equal(2, source.ResetCount);
}
[Fact]
public void Flush_BatchesOnlyAdjacentEntriesFromSameRenderer()
{
var log = new List<string>();
var objects = new RecordingSource("object", log);
var particles = new RecordingSource("particle", log);
var queue = new RetailAlphaQueue();
queue.BeginFrame();
queue.Submit(objects, 0, 40f);
queue.Submit(objects, 1, 35f);
queue.Submit(particles, 0, 30f);
queue.Submit(objects, 2, 25f);
queue.EndFrame();
Assert.Equal(new[] { 2, 1 }, objects.BatchSizes);
Assert.Equal(new[] { 1 }, particles.BatchSizes);
}
[Fact]
public void ComputeViewerDistance_UsesTransformedGfxSortCenter()
{
// Retail CPhysicsPart::UpdateViewerDistance 0x0050E030 applies scale,
// orientation, and translation to gfxobj.sort_center before CYpt.
var model = Matrix4x4.CreateScale(2f)
* Matrix4x4.CreateRotationZ(MathF.PI / 2f)
* Matrix4x4.CreateTranslation(10f, 20f, 30f);
Vector3 localSortCenter = new(1f, 0f, 0f);
Vector3 camera = new(10f, 20f, 30f);
float cypt = RetailAlphaOrdering.ComputeViewerDistance(
localSortCenter,
model,
camera);
Assert.Equal(2f, cypt, precision: 5);
}
private sealed class RecordingSource(string name, List<string> log) : IRetailAlphaDrawSource
{
public List<int> BatchSizes { get; } = new();
public int ResetCount { get; private set; }
public int PrepareCount { get; private set; }
private int[] _prepared = [];
public void PrepareAlphaDraws(ReadOnlySpan<int> tokens)
{
PrepareCount++;
_prepared = tokens.ToArray();
}
public void DrawPreparedAlphaBatch(int firstPreparedDraw, int drawCount)
{
BatchSizes.Add(drawCount);
for (int i = 0; i < drawCount; i++)
log.Add($"{name}:{_prepared[firstPreparedDraw + i]}");
}
public void ResetAlphaSubmissions() => ResetCount++;
}
}