TS-46: init_sphere 0x0050c670 seeds the Setup's own sphere list; step
heights come from setup step_up/step_down x scale (0x005180d0/f0) and the
local player already ports this (PlayerModeController.ApplyStepHeights) -
remote/ordinary 0.4f pins are a plumbing gap. AD-25: handle_all_collisions
0x00514780 is one uniform CPhysicsObj function; the remote reflect block
should swap to the existing PhysicsObjUpdate.HandleAllCollisions port.
TS-23: parse/storage/exemption machinery exists; only moverFlags call
sites read a GUID heuristic. AP-71: check_entry_restrictions 0x0052b6d0
transcribed; restriction_obj write-site field collision flagged OPEN
(Ghidra MCP unreachable). AP-10: ValidateWalkable verbatim-correct; only
the dry-corner constant collapsed, plus WATER_CONTACT_TS declared but
never written.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The issue's premise (HasOmega cleared, pi/2 fallback) was disproved by
the R6 complete-root-frame cutover: MotionTable 0x09000001 authors
omega.Z = -1.5 rad/s literally. The run turn multiplier is the verbatim
FUN_00527be0 port (RunTurnFactor = 1.5). No cdb capture needed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
User-directed pre-vendor detour from the 2026-07-29 physics audit. Goal:
Retail Movement Parity v1 - zero physics TS rows, no unargued
feel-affecting AP rows, issues #262/#165/#166/#116/#167/#72/#153 closed,
one batched connected visual matrix. Sonnet implements, Opus reviews at
slice boundaries. Roadmap gains the Campaign P entry and records Campaign
N's user-accepted closure; CLAUDE.md current-state pointer updated.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Slice 4 passed its two-client Coldeve visual gate and was user-accepted;
world-interaction program resumes at Slice 5 (vendor browsing) after the
physics parity campaign.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
General composite-translucency fix (16ed6e7c) user-verified on other items; the orb keeps traces. Remaining hypotheses (ClipMap-opaque shell / unattached-emitter scope split) and the discriminating probe set are recorded in the issue.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Slice 4 made a remote character's wielded weapon selectable, which made the
pickup chain reachable end to end for the first time: SelectionPickUp on
another player's weapon captured identity, passed ValidatePickupTarget (which
checked only the Stuck flag and the small-item mask, and a MeleeWeapon clears
both), installed a real non-autonomous approach through
PlayerInteractionMovementSink, and then sent a pickup request the server
rejects. Retail does none of that.
ItemHolder::AttemptToPlaceInContainer @ 0x00588140 runs
AttemptToPlaceInContainer_IsItemLegal @ 0x005870C0 first, at 0x00588173 --
ahead of container legality, auto-merge, the container walk, and the only
CM_Inventory::Event_PutItemInContainer emitter
(ACCWeenieObject::UIAttemptPutInContainer @ 0x0058D680). IsItemLegal's arm at
0x005872B7 rejects `!ACCWeenieObject::IsOwnedByPlayer(item) &&
item->pwd._location != 0` with one local
ECM_UI::SendNotice_DisplayStringInfo(0x1a, ...), and
CPlayerSystem::PlaceInBackpack @ 0x0055D8C0 then withdraws the waiting slot it
had published (SetWaitingState(obj, 0) + SendNotice_EndPendingInPlayer at
0x0055D918). No request, no movement. acdream had never ported that arm; it
was harmless while wielded children were unpickable and stopped being harmless
at f6db964f.
The notice is data_7e2228, "The %s is being wielded by someone else!" -- WITH
the exclamation mark. IsItemLegal's six strings occupy one contiguous literal
block, 0x007e21f0 through 0x007e234c, one per arm in reverse code order, and
the two neighbours already ported here (0x007e227c "The %s cannot be picked
up!" at 0x00587264, 0x007e22b4 "You cannot pick up creatures!" at 0x005871f4)
pin it. The punctuation-free 0x007cd350 variant belongs to the wield/wear
block and is emitted from a different function at 0x00560aef.
pwd._location is the PublicWeenieDesc CurrentWieldedLocation field
(acclient.h:37175), which acdream projects as
ClientObject.CurrentlyEquippedLocation, and ACCWeenieObject::IsOwnedByPlayer
@ 0x0058D160 is IsOwnedByObject(this, player_id) -- already ported as
ClientObjectTable.IsOwnedByObject @ 0x0058CEB0 and reached here through the
existing ItemInteractionController.IsOwnedByPlayer. The arm reads pwd._location
verbatim rather than adding a WielderId belt-and-braces test, because retail's
predicate is the thing being ported.
The player's OWN wielded item is IsOwnedByPlayer, so retail passes it and takes
a different route. ACCWeenieObject::DeterminePositionState @ 0x0058BE70 gives
it PositionState.WIELDED (acclient.h:6802) rather than IN_3D_VIEW, and
UIAttemptPutInContainer records IR_PICK_UP only for IN_3D_VIEW, treating
WIELDED and IN_CONTAINER alike as a plain IR_PUT_IN_CONTAINER transfer. So an
own-wielded item is unwielded in place: the request goes out immediately with
no approach, joining the existing current-ground-object shortcut. The shortcut
carries an ownership conjunct so it can never outrun the 0x005872B7 gate.
TryGetApproach now refuses attached children outright, for the same
IN_3D_VIEW reason. An Attached projection's bookkeeping WorldEntity.Position
carries the PARENT's composed root (EquippedChildRenderController
.ApplyParentWorldPose), not the child frame CPhysicsObj::UpdateChild @
0x00512D50 composes, so an approach built from it walked toward the wielder.
Slice 4 de-parented the marker anchor but left this one parent-derived; no
approach can anchor on a wielder now.
The pick predicates are deliberately untouched. Picking, selecting, examining,
lighting-pulse identity, and the vivid-marker anchor on a remote's wielded
weapon all behave exactly as Slice 4 shipped them -- retail's sr_Select and
sr_Examine branches of RecvNotice_SmartBoxObjectFound @ 0x004E5AD0 never
consult IsItemLegal. The gate is the transaction, not the pick.
f6db964f's message asserted the slice introduced no deviation and owed no
retail-divergence-register row. That was wrong: the unported 0x005872B7 arm
was a deviation it made reachable. This commit ports the arm in full, matches
retail on the own-wielded path, and removes the parent-derived approach
anchor, so the record is corrected here and no register row is owed.
Gates: dotnet build green; AcDream.App.Tests 3,960 passed / 3 skipped;
complete Release solution 9,792 passed / 5 skipped;
tools\run-connected-world-lifecycle-gate.ps1 -SkipBuild RESULT=PASS.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A click on a remote character's wielded weapon reported nothing. The picker
was already correct: RetailSelectionScene publishes every drawn part under its
own live-entity server GUID and RetailWorldPicker returns the weapon as the
polygon winner. The failure was downstream eligibility - WorldSelectionQuery
required TryGetInteractionEligibleRecord, whose _visible set admits
LiveEntityProjectionKind.World only, so the winning hit was discarded.
Retail has no such gate. Render::GfxObjUnderSelectionRay @ 0x0054C740
accumulates each hit under the drawn part's own physics-object id
(CPhysicsPart::get_physobj_id @ 0x0050D490), and CPhysicsPart::Draw @
0x0050D7A0 admits any drawn part whose physobj id is nonzero. An equipped item
is a first-class CPhysicsObj with its own id and part array
(CPhysicsObj::add_child @ 0x0050F870 via CSetup::GetHoldingLocation @
0x005213F0). There is no parent redirection and no wielded-specific rule, so a
click on a wielded weapon returns THE WEAPON'S GUID. PositionState.WIELDED is
distinct from IN_CONTAINER (acclient.h:6802), so container suppression never
hid a wielded selection either.
LiveEntityRuntime gains two scoped predicates: TryGetAttachedProjectedRecord
(a current Attached projection that is spatially projected) and
TryGetPickEligibleRecord (that arm plus today's World visible-set arm, with
the same WorldEntity.Id staleness recheck). TryGetInteractionEligibleRecord
and the _visible set are deliberately NOT widened - they feed radar,
auto-target, sticky/MoveTo establishment, and CombatAttackTargetSource, and
retail's radar has no wielded blips. A regression test asserts an attached
child stays out of that set while picking admits it.
Marker anchoring had the twin problem. SmartBox::GetObjectBoundingBox @
0x00452E20 pushes the picked object's OWN m_position - which for a child is
the frame CPhysicsObj::UpdateChild @ 0x00512D50 recomposes each tick as
Frame::combine(parent part frame, holding frame) - and
CPartArray::GetSelectionSphere @ 0x00518B80 scales the authored sphere by that
object's own part-array scale. acdream stores the PARENT's root in the child
projection's Position/Rotation because the child's MeshRefs are
parent-relative, which put the vivid brackets at the wielder's feet. The
composed child root is already published per frame to EntityEffectPoseRegistry
by EquippedChildRenderController.PublishChildPose, so selection now borrows it
through an injected Func<uint, Matrix4x4?> wired in LivePresentationComposition
beside the existing selection-sphere hook. There is no parent fallback: a child
with no published composed root has no live frame this tick and no sphere. Its
part-array scale comes from the spawn record, the same source
EquippedChildRenderController.TryRealize reads, because an Attached WorldEntity
carries the parent-derived pose rather than its own ObjScale.
The sr_Use branch of RecvNotice_SmartBoxObjectFound @ 0x004E5AD0 guards
ItemHolder::UseObject with `found->pwd._wielderID != SmartBox::player_id` at
0x004E5BE9 while still selecting and flashing. Equipped-child picking makes
that click reachable, so the gate ships with it as
IWorldSelectionQuery.IsWieldedByPlayer.
CPhysicsObj::SetLighting @ 0x00511A80 is non-recursive, so the pulse lights the
clicked object's own part array only - clicking a weapon never flashes its
wielder. That follows from routing the pulse identity through the same
predicate.
RetailWorldPicker, RetailSelectionScene, WbDrawDispatcher, and
EquippedChildRenderController are untouched, as are all wire and physics paths.
The slice REMOVES an undocumented deviation (Attached projections excluded
from pick eligibility versus retail's part-id pick) and introduces none, so no
retail-divergence-register row is owed in either direction.
Gates: dotnet build green; AcDream.App.Tests 3,951 passed / 3 skipped;
complete Release solution 9,783 passed / 5 skipped;
tools\run-connected-world-lifecycle-gate.ps1 RESULT=PASS.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The named-retail oracle settles the child-vs-parent question: retail's pick records part->physobj->id (CPhysicsPart::Draw 0x0050D7A0, GfxObjUnderSelectionRay 0x0054C740), equipped children are first-class CPhysicsObjs whose m_position IS the composed hold frame (add_child 0x0050F870, UpdateChild 0x00512D50), so a click on a wielded weapon returns the weapon's own guid with no parent redirection and no wielded-specific gate. Selection, the non-recursive click flash (SetLighting 0x00511A80), and the vivid brackets all anchor to the picked child; only sr_Use on your OWN wielded item is suppressed (0x004E5BE9).
The gap analysis found acdream's picker already correct - equipped children publish selection parts under their own guid and already win the ray test. The failure is downstream eligibility: PickAt requires the World-kind-only interaction set, so the winning hit is discarded. The slice is therefore a scoped pick-eligibility predicate plus a marker anchor sourced from the already-published child root pose - deliberately NOT widening the interaction/radar/auto-target set, which retail also keeps free of wielded items.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The acceptance session on Coldeve ran 20 portal transits with zero wedges and captured a real wire-loss recovery live (resend/s=1 nak-in=1 mid-session, converged net-final ledger, graceful logout) - the event class that permanently killed sessions before N1. #260 is closed on that evidence. The one unrelated observation (first-login run-on-the-spot until a recall reset, self-healed, not reproduced on relogin) is filed as #262 with hypotheses and the no-workaround rule restated. Campaign doc, roadmap, and CLAUDE.md pointers flipped to the closed record.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
All seven slices shipped and reviewed. The campaign doc status header and ISSUES.md #260 now record the implementation-complete state with every slice SHA; the campaign doc's double-encoded punctuation (one early PS5.1 ANSI round-trip) is repaired to clean UTF-8. Remaining acceptance: the user Coldeve endurance session.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The final slice review verified every retail address claim down to the
three distinct gate strictness masks (0x41 strict for NAK/handshake, no-ZF
>= for the 5 s sweep) and found no handshake, eviction, or ring defect.
This acceptance settles the campaign's remaining bookkeeping debt the
review surfaced: TS-58 (no TimeSync/Echo keepalive), TS-59 (no Flow
report), TS-60 (no 140 s dead-link/referral), TS-61 (send-failure burns
sequence+key), and AP-126 (one monotonic clock) are now real register
rows instead of dangling citations in shipped code. DropAll additionally
resets the completed-sequence ring (INFO-4's latent session-reset trap),
and the ledger corrects the post-acceptance retry-drop attribution to
NetworkManager's pre-route (INFO-5). N6 SHA f9c5e47e and its revert line
recorded. Core.Net 757/757 green after the ring-reset change.
Campaign N's implementation is complete: N0-N6 all shipped, all reviewed.
The remaining acceptance is the user Coldeve endurance session.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Campaign N Slice N6, the final implementation slice.
ConnectResponse handshake retransmit:
- While the connection is unconfirmed, the Connect character-list pump
resends the IDENTICAL cleartext ConnectResponse (same sequence 1, same
cookie, the one encoded datagram - no new outbound state) on retail's
strict 0.333333333 s gate. Retail: ClientNet::ProcessConnection
@ 0x00545450, case cs_ConnectionRequestAcked @ 0x0054547B (the constant
load at 0x00545481; the mask-0x41 strictly-greater x87 test at
0x0054548C); ClientNet::SendConnectAck @ 0x005440F0 re-stamps
lastSentHandshake_ (0x00544102) and rebuilds the same cookie packet.
- Confirmation = the first checksum-valid post-negotiation packet whose
header lacks the ConnectRequest flag: retail's cs_ConnectionRequestAcked
-> cs_Connected edge (ClientNet::ProcessPacket @ 0x00545100, the 0x40000
exclusion at 0x0054514E, SetConnectionState(..., 5) at 0x00545160).
- The cadence rides the TransportClock (virtual-clock testable through
TransportClockSource); the Connect deadline stays wall-clock.
- ACE safety pinned against the N0 model: a duplicate while still
AuthConnectResponse re-routes idempotently through NetworkManager's
pre-route; after acceptance CheckState clause 2 drops it pre-CRC at
zero keystream cost.
- Pre-N6, one lost ConnectResponse was a hang to the Connect deadline;
the N5 decorator deliberately arms after this window, so nothing
covered it.
FragmentAssembler eviction (divergence register row AD-52):
- Partials evict 60 s after their last ACCEPTED fragment; the stamp
refreshes on every new fragment (retail's re-stamp rule,
ArrivedEphInfo::UpdateNetBlobID @ 0x0054AE00), so a merely-slow partial
can never age out - 60 s is a floor, not a tunable. Swept from
ReliableTransport.Sweep on retail's 5 s flush cadence
(Indicator::FlushTimedOutEphInfo @ 0x0054A3D0, the gate at 0x0054A3DC;
per-entry ArrivedEphInfo::fTimedOut @ 0x0054AE30). N4's RejectRetransmit
abandonment made an unrecoverable partial a REACHABLE permanent state;
the TTL reclaims it.
- A 64-entry completed-sequence ring drops late duplicate fragments of
already-completed messages instead of allocating a fresh partial that
can never complete (the completed-then-duplicate leak).
Fold-ins:
- N5 review LOW-5: NetProbeTests + LossyTransportDecoratorTests (the
static NetDiagnostics / Console.SetOut mutators) share one
DisableParallelization xunit collection so they never run alongside
classes constructing WorldSession.
- Campaign section 9: N6 ledger row recorded; N5 row verified carrying
4e290f00.
Gates: 757 Core.Net Release tests green (10 new); full solution Release
green (0 failures / 5 skips); connected lifecycle gate PASS; the
N5-strengthened connected loss gate PASS on its first live run (2%/seed 1:
dropped out=3 in=10, resends=1 nak-in=1 nak-out=5, cksum-fail=0
sanity-drop=0 uncached-nak=0).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The review verified all three FAIL conditions absent (zero DROP_PCT=0
cost proven from code AND the decorator-absent baseline logs; the gate
fails explicitly on zero drops and zero recovery; teardown ordering
intact and ACE-safe) and reconciled the loss-ledger arithmetic packet by
packet. This acceptance folds in its two MEDIUM strengthenings: the
recovery assertion is now a per-direction conjunction (a one-direction
regression can no longer hide behind the other counter) and the three
keystream-health invariants (cksum-fail, sanity-drop, uncached-nak) are
asserted zero, turning the gate from "something recovered" into "loss
happened, both directions recovered, and the cipher ledger converged".
The unrecoverable-tail caveat now names the EnterWorldBody single-shot
alongside logoff/Disconnect and records ACE's gapped 1/s NAK trigger as
the mechanism. Script parse-validated; N6's gate run exercises it live.
N5 SHA 4e290f00 and its revert line recorded in the ledger.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
User-requested (2026-07-29): the plugin API must eventually support
VTank-class automation state machines written as acdream plugins. The
research decodes the full Virindi Tank surface from wiki archives and
primary source (the meta FSM''s complete condition/action vocabulary and
.met encodings, the expression language''s 67-function catalog, all ten
nav-point types with .nav wire payloads, VTClassic''s loot-rule type ids
and .utl format), derives the implied host API surface, and grounds it
against acdream: the K2 headless-bot triad is already the right
substrate, the VTank-like engine itself belongs in plugin-land, and the
milestone is a 5-step bridge/query/enchantment/transaction/nav sequence
where steps 2-4 ride on landed M3/M4 work. Filed in the post-Vulkan
intake as a C-bucket milestone candidate.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Campaign N Slice N5 (docs/plans/2026-07-29-network-transport-campaign.md
section 8 rung 3): the permanent removal of the loopback blindness that let
#260 ship. Local ACE never drops a datagram, so every historical connected
gate was structurally incapable of exercising the N1-N4 recovery machinery;
from this slice on, tools/run-connected-loss-gate.ps1 runs the standard
lifecycle route through deterministic seeded loss and passes only on proven
non-zero recovery.
Observability:
- [net-tick] gains resend/s nak-out/s nak-in/s rej-in/s dup-drop/s parked/s
reclaim/s cache= nakset= - TransportStats window deltas mirroring the
acks/s cumulative-delta pattern, plus the two instantaneous depths (the
unbounded-like-retail sent-packet cache watchdog and the inbound NAK set).
TransportStats gains RejectsReceived (inbound RejectRetransmit packets).
Counters increment unconditionally; every string is behind
NetDiagnostics.ProbeNet (Code Structure Rule 5).
- WorldSession.Dispose emits one cumulative [net-final] totals line so the
loss gate asserts exact counters instead of reconstructing them from
rounded per-second rates.
- LinkStatusSnapshot.PacketLossPercentage is deliberately NOT wired: filed
#261 - retail's CLinkStatusAverages formula
(LinkStatusHolder::GetPacketLossPercentage @ 0x00411370) must be located
first; inventing a ratio is forbidden.
N4-review F3 fold-in:
- Fresh reliable sends stamp Header.Iteration = the session iteration
through the same shared retail header build already cited for Time (N3)
and the N4 control packets: FlowQueue::TransmitNewPackets @ 0x00547A60,
the stack build at 0x00547A84/0x00547AA8. The control-header rule now
holds across all three send shapes (fresh reliable, ack, NAK). ACE reads
neither Time nor Iteration inbound (campaign section 3) - wire-safe, and
resends keep the stamp verbatim per the N1 rebuild rule.
Loss injection (Transport/LossyTransportDecorator):
- IWorldSessionTransport wrapper with deterministic seeded per-direction
loss. Config via NetDiagnostics typed env properties read once:
ACDREAM_NET_DROP_PCT (0 = off = default), ACDREAM_NET_DROP_SEED (default
1), ACDREAM_NET_DROP_DIR (out|in|both, default both).
- Arming gate: NOTHING drops in either direction until the decorator has
FORWARDED the first ENCRYPTED outbound datagram - parse-free check on
length > 20 with EncryptedChecksum set in the LE flags word at bytes
4..8. The cleartext handshake always survives and the arming datagram is
never a casualty; handshake-loss testing belongs to N6's ConnectResponse
0.333 s retransmit.
- Structurally absent at 0%: WrapIfConfigured returns the raw transport -
WorldSession's default factory is the only production seam and a normal
run never constructs the decorator.
Root-cause fix the gate immediately exposed:
- The logoff-confirmation wait in Dispose processed inbound datagrams but
never pumped the transport, so a lost S2C logoff confirmation was
gap-detected but its healing NAK never went out. Retail's pump
(Client::UseTime @ 0x00411C40 -> PacketController::UseTime @ 0x005410D0)
runs until LogOffServer; the wait now sweeps per processed datagram,
making the logoff wait the third covered blocking pump (after Tick and
the handshake loops). A lost C2S logoff REQUEST remains unrecoverable by
ACE design (arrival-driven NAK; a quiet client is never NAKed - campaign
section 3 row 1), recorded in the gate header.
Gates:
- tools/run-connected-loss-gate.ps1 (-DropPct 2 -Seed 1): PASS vs local
ACE - the first automated observation of packet loss in project history.
Decorator ledger: dropped out=3 in=10 of forwarded out=183 in=496.
[net-final] resends=2 nak-in=2 nak-out=6 rej-in=0 acks-out=114
acks-in=119 dup-drop=0 sanity-drop=0 cksum-fail=0 parked=9 reclaimed=0
uncached-nak=0 cache=1 nakset=0. Every injected loss healed: both
ACE-driven C2S resend recovery (nak-in=2 -> resends=2) and client-driven
S2C NAK recovery (parked=9 -> nak-out=6) fired on a real connected
route, all six checkpoints validated, graceful logout confirmed, ACE
recorded the transport Disconnect.
- tools/run-connected-world-lifecycle-gate.ps1 (decorator absent): PASS -
zero behavior change on the no-loss baseline; the gate now defensively
clears the drop env vars.
- Core.Net Release: 747/747 (737 + 10 N5: decorator determinism/direction/
arming/structural-absence/env parsing, the 5% seeded WorldSession lossy
lifecycle with zero message loss both ways + ACE Headroom 256, the
[net-tick] field pins, the Iteration stamps).
- Full solution Release: 9,763 passed / 5 skipped / 0 failed.
Test-fixture note: FakeAceTransport gains AutoAdvanceOnBlockingReceive so
virtual time can move during the blocking Connect()/EnterWorld() pumps -
with the clock frozen there, a dropped handshake-window datagram could
never be NAK-healed (a fixture artifact, not a transport property).
Campaign section 9 ledger row added (SHA recorded at N6 kickoff).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The N4 review confirmed the draw-order reclaim design (invariant attacked
from five angles, held) and NAK fidelity down to the decomp''s x87
comparison masks. This acceptance commit settles the two process debts it
found: AP-125 (standalone control packets vs retail''s CoalesceData
piggyback - the ACE-safety divergence that has shipped since N3''s ack and
N4''s NAK) now has its register row; the false rounding-bug justification
in AckNakScheduler (0.6 x 1e7 rounds UP under IEEE-754, truncation never
lost a tick) is rewritten as the defensive hardening it actually is; and
Admission.Process''s defaulted draw-ordinal is now ulong.MaxValue so an
accidental cleartext repark can never head a bubble-shift chain. Core.Net
737/737 green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Campaign N slice N4 completes the AckNakScheduler NAK branch and closes
the ACE cleartext-reject keystream hazard - the slice that makes S2C
loss actually RECOVER.
NAK emission (SharedNet::EnqueueNaks @ 0x00543BD0):
- One cleartext exact-flags RequestRetransmit per sweep behind the
STRICT 0.6 s gate on the ONE shared timestamp (the x87 0x41-mask test
at 0x00543C03 proceeds only on strictly-greater; the ack's gate stays
>=). Never an ack in a NAK sweep; a NAK delays the next ack by 2.0 s
and vice versa (landmine #7).
- Body = u32 count + ids ascending, capped at 114 (ReceiverData::GetNaks
@ 0x005490C0, cap 0x72; the m_cbData = 4*count+4 store at 0x00543C3E);
header Sequence borrowed from highestIDSent_ without incrementing;
cleartext or ACE ignores it (landmine #6, NetworkSession.cs:283-284) -
and a NAK never refreshes ACE's 60 s timeout.
- Control-header rule decided once for BOTH ack and NAK: Time = the
interval id, Iteration = the session iteration, matching retail's
shared header build (FlowQueue::TransmitNewPackets @ 0x00547A60, the
stack build at 0x00547A84). ACE reads neither field inbound.
- Gate ticks now round instead of truncate: 0.6 has no exact double
form, and truncation opened the strict gate exactly AT the boundary.
RejectRetransmit reclaim (divergence register AD-51, ACE adaptation):
- ACE's RejectRetransmit consumes a FRESH sequence, cleartext, with NO
keystream word, and is cached (ACE NetworkSession.cs:299-304,
:722-725, :743-748) - the one place ACE breaks retail's gap-walk
invariant that every missing id was word-bearing (retail cleartext
always borrows live sequences). Unhandled, the gap walk parks a word
for the reject's id and the inbound stream runs permanently one word
ahead - the N2 desync class reintroduced through the reject path.
- Fix: on a VALIDATED cleartext reject, InboundSequenceTracker removes
the mis-park, shifts every later-drawn parked word down one position
(per-word draw ordinals; ascending wrap-safe id <=> ascending draw
order), and pools the excess word, consumed lowest-draw-order-first
ahead of fresh ISAAC draws. Exact for any number of interleaved
rejects in ANY arrival order - a plain reclaim FIFO is not: a reject
arriving after a higher encrypted arrival crosses the parked chain,
and two out-of-order rejects pool their excess words out of draw
order (both orderings pinned by tests).
- Reject BODY ids keep N2's discard: word-bearing server-side,
consumed-in-place. The pool is provably empty against retail servers.
N3 advisories folded (all five): honest transitional-state wording (the
empty N3 NAK branch could silently disconnect a loopback session at
ACE's 60 s timeout, witness [net-tick] acks/s=0), the
ReceiverData::SharedInit @ 0x00548EF0 (from Init @ 0x00548FA0)
citation, the FlowQueue::Empty pump-order wording (TransmitNaks ->
TransmitAcks -> TransmitNewPackets with the interval increment LAST @
0x00548A9D; our clock-first Sweep is cosmetic vs ACE), the
Time/Iteration rule above, and the stale WorldSession budget-break
comment rewritten to the sweep reality.
Tests: 737 Core.Net green (14 new in NakEmissionTests + updated N3
pins): strict-gate boundary, shared timestamp both directions,
NAK-xor-ack exclusivity, full wire-shape + 114-cap pins, model-served
retransmission round trip, five tracker reclaim proofs, the 130 s
virtual prune -> fresh-sequence reject system test (victim abandoned,
later traffic decodes, pool drains to zero), 10 s long-loss survival
(NAKs on the gate cadence, zero acks, heal inside the window), and the
capstone soak: 2% seeded bidirectional loss x 10,000 messages -> zero
message loss both ways, ACE crypto headroom 256 at convergence, every
ledger drained (cache at the single watermark entry - retail's Flush
prunes STRICTLY below the ack). Full solution Release: 9,758 passed /
5 skipped. Connected world-lifecycle gate PASS
(logs/connected-world-gate-20260729-150238); canonical nine-stop soak
PASS (logs/connected-r6-soak-20260729-150856).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Campaign N slice N3. Retail never acks per packet: SharedNet::EnqueuePak
@ 0x00543B10 is the binary's only AckSequence (0x4000) construction site,
gated at >= 2.0 s on ReceiverData::timeStamp_ (@ +0x10), armed at
connection birth by ReceiverData::Init @ 0x00548EF0, and arbitrated
NAK-xor-ack per sweep by ClientNet::ProcessConnection @ 0x00545450
(m_SeqIDsWeNAKed non-empty -> EnqueueNaks, else EnqueuePak;
SharedNet::EnqueueNaks @ 0x00543BD0 shares the SAME timestamp -
campaign landmine #7).
- New Transport/AckNakScheduler: owns the one shared timestamp; a
non-empty NAK set suppresses the ack (N4 emits RequestRetransmit in
that branch; in N3 it emits nothing - a documented transitional state,
safe for exactly one slice on loopback), else ONE cleartext exact-flags
AckSequence carrying the tracker's HighestIdReceived, header sequence
borrowed from HighestIdSent without incrementing, 4-byte LE body.
Flags are an EQUALITY, never an OR (landmine #5 - ACE's dedup
exemption NetworkSession.cs:342-343 and watermark-skip :474-476 both
require the exact value).
- ReliableTransport.Sweep pump order per FlowQueue::Empty @ 0x00548A20:
interval clock, NAK/ack arbitration, pending resends, prune. The sweep
already runs in Tick and both handshake pump loops (landmine #8), so
cumulative acks flow during the character-list/enter-world floods at
ACE's own ~2 s cadence.
- WorldSession: the Phase 4.9 per-packet reflex ack in ProcessDatagram
and SendAck are DELETED; the [net-tick] acks/s probe now reads
Stats.AcksSent; new internal TransportClockSource seam drives the
2.0 s gate on virtual time in the conformance suite.
- N1 Fable-review advisory retired (Time-stamp fold-in): fresh reliable
sends now stamp Header.Time = the current interval id, matching retail
FlowQueue::TransmitNewPackets @ 0x00547A60 (header build at
0x00547A84); resends already re-stamped. ACE never reads inbound
Header.Time, so the wire stays compatible.
Tests: 723 Core.Net (7 new) - gate cadence + watermark-at-emission,
flags-equality pin + model acceptance at the reused sequence without a
watermark advance, NAK suppression and resume after the gap clears, a
50-packet CreateObject flood collapsing to ONE ack, the quiet-session
keepalive property across a 120 s virtual horizon (the reflex ack's
keepalive role, replaced and proven against ACE's 60 s TimeoutDeadline),
the Time fold-in, and a full FakeAceTransport lifecycle with zero
CRC/state/duplicate drops. Full solution Release: 9,744 passed /
5 skipped / 0 failed. Connected world-lifecycle gate PASS (capped +
uncapped-reconnect, graceful exits, 0 failures); canonical nine-stop
route PASS (0 failures).
Campaign section 9 N3 row updated (complete; SHA recorded at N4
kickoff).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Campaign N Slice N2 (docs/plans/2026-07-29-network-transport-campaign.md
S2.2) - the second fatal #260 fix: the inbound keystream now aligns to
SEQUENCE order instead of arrival order. One lost S2C datagram no longer
desyncs the inbound cipher permanently - the missing id's pre-drawn key
parks in the NAK set, later packets keep decoding, and the retransmission
decodes with the parked key.
New src/AcDream.Core.Net/Transport/InboundSequenceTracker.cs - retail's
ReceiverData inbound half, ported rule for rule:
- Sanity window: drop when seq is wrap-safe newer than
highestIDReceived_ + 0x7FFF (SharedNet::SeqIDSanityCheck @ 0x00543A20;
the boundary itself is accepted).
- Duplicate/late arrival (encrypted, at/below the watermark): NAK-set
hit -> decrypt with the PARKED pre-drawn key; miss -> silent drop at
ZERO keystream cost (SharedNet::ProcessNewSeqNum @ 0x00544690, the
AVL::Remove branch) - the dup-word-burn and double-dispatch bugs close
together.
- Gap walk (SharedNet::ProcessNewestSeqNum @ 0x00541930): one inbound
ISAAC word per missing id, drawn IN SEQUENCE ORDER BEFORE the arriving
packet's own key (landmine #4), parked beside the id
(ReceiverData::AddNakked @ 0x00549240, idempotent; id 0 skipped per
retail's `if (esi_1 != 0)`). Cleartext walks to seq+1 - the borrowed
id itself gets NAKed, so the real encrypted packet at that id can
still decode later.
- Verify-failure re-park: a sequenced encrypted checksum failure parks
the consumed key back beside its id so the retransmission decodes
(SharedNet::ProcessPacket @ 0x00544790 tail, AddNakked(seq, &key)).
- Inbound RejectRetransmit -> silent NAK-set abandonment; parked keys
discarded, alignment holds because the words were already drawn
(SharedNet::HandleEmptyAck @ 0x005448F0).
- NAK set = SortedDictionary<uint,uint> seq -> parked key; ascending
raw-uint enumeration matches retail's AVL walk for N4's <=114-id NAK
emission (ReceiverData::GetNaks @ 0x005490C0).
PacketCodec split (campaign S4, retail's own factoring - the key is an
optional in/out of ReceiverData::Decrypt): TryParseBorrowed is the pure
parse + checksum-summand computation with NO keystream access anywhere;
VerifyChecksum(header, headerHash, payloadHash, uint? key) compares the
additive cleartext form (null) or headerHash + (key ^ payloadHash).
TryDecodeBorrowed(datagram, IsaacRandom?) - the consume-before-compare
site that WAS the bug - is deleted; the owned TryDecode stays
(test-only). RejectRetransmit ids are now exposed on both decoders
(borrowed RejectRetransmitBytes/Count like the Request pair; owned
RejectRetransmits list); the bytes were always inside the hashed span,
so parse-hash coverage is unchanged.
WorldSession: ProcessDatagram head is now parse -> sequence-0 split
(cleartext seq-0 = handshake/control, verified additively and processed
as before; encrypted seq-0 dropped before any keystream access, like
retail's ProcessPacket) -> tracker.Admit -> VerifyChecksum with the
admission key -> failure re-park -> unchanged flag handling, N1
transport consumption, reflex ack, and fragment loop. The
RejectRetransmit flag routes to the tracker beside the N1 NAK/ack
consumption. The handshake Connect loop moved to parse +
cleartext-verify (no tracker exists before ISAAC seeding; the
ConnectRequest is cleartext seq 0). ReliableTransport now takes both
Isaacs and exposes Inbound; the session's _inboundIsaac field is
deleted. No production caller constructed the N1 ctor outside
WorldSession, so no compatibility shape was kept.
TransportStats gains InboundDupsDropped, InboundSanityDrops,
ChecksumFailures, KeysParked (unconditional, like the N1 counters).
Watermark init = 1 is an ACE adaptation, register row AD-50 (watermark
INIT only, not a mechanism change; AD-49 stays reserved for the campaign
S5 blob-layer deferral): retail zero-inits ReceiverData, but ACE never
emits S2C sequence 1 - PacketSequence starts unprimed at uint.MaxValue,
the cleartext ConnectRequest takes NextValue 0, and the first ENCRYPTED
flush re-primes CurrentValue to 1 so the first encrypted sequenced
packet is 2 (ACE NetworkSession.cs:716-717 resolving to
UIntSequence(startingValue: 1), Sequence/UIntSequence.cs:9-13,30-41).
A zero-init watermark would gap-walk the permanent id-1 hole: one
spurious NAK, the first pre-drawn word mis-assigned to id 1, and the
keystream off by one from the first encrypted packet onward. holtburger
seeds the same value (crates/holtburger-session/src/session/api.rs:30,
last_server_seq: 1), mirroring ACE's own C2S-side
lastReceivedPacketSequence = 1 (NetworkSession.cs:57). The N0 model's
dance is pinned by the clean-lifecycle conformance test: min encrypted
S2C sequence == 2, zero NAKs, zero spurious drops.
Tests (+14; Core.Net 702 -> 716): the decisive gap test (10,11,13,14 -
13 and 14 decode with fresh words while 12's key parks with
KeysParked=1/NakCount=1, the late 12 decodes with the parked key, 15
takes the next fresh word - impossible pre-N2), zero-cost duplicate
drop (shadow ISAAC position unchanged), re-park -> byte-identical
retransmission decode, the cleartext borrowed-id rule, cleartext at the
watermark (no NAK/key/watermark change), sanity boundary +0x7FFF
accepted / +0x8000 dropped wrap-safe, skip-id-0 across the 32-bit wrap
with ascending NAK enumeration, RejectRetransmit abandonment with
alignment held, warm zero-alloc Admit; plus four real-WorldSession
conformance runs against the N0 ACE double: clean lifecycle (zero NAKs
at every stage), S2C loss of one packet of a Count=2 fragment set
(later packets STILL decode - the N2 win; late byte-identical
redelivery completes the split message intact), duplicate delivery
dropped BEFORE dispatch, and the seq-0 tracker bypass.
N3/N4 handoff notes are recorded in the campaign S9 N2 row: the interim
per-packet reflex ack acks the arriving sequence even while a gap is
parked (ACE prunes the lost id from its S2C cache before N4 could NAK
it - message recovery needs N3's retail NAK-xor-ack sweep), and ACE's
RejectRetransmit consumes a fresh CLEARTEXT sequence with no keystream
word, an ACE-vs-retail wrinkle N4's design must resolve.
Gates: dotnet build green; AcDream.Core.Net.Tests 716/716;
full-solution Release 9,732 passed / 5 skipped / 0 failed; connected
world-lifecycle gate vs local ACE RESULT=PASS (zero failures, one
pre-existing expected world-edge landblock-miss warning); canonical
nine-stop connected route RESULT=PASS.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Campaign N Slice N1 (docs/plans/2026-07-29-network-transport-campaign.md
S2.1) - the direct #260 fix: every sent reliable packet is now cached and
re-emitted, header-rebuilt, when ACE NAKs a client-sequence gap. One lost
C2S datagram no longer voids every subsequent action for the session's
lifetime.
New src/AcDream.Core.Net/Transport/:
- TransportClock: injectable monotonic source + retail's 0.5 s interval
counter (ClientFlowQueue::IncrementLocalInterval @ 0x00547F10, tail
`intervalID_ += elapsed`; the same function's ~3 s TimeSync/Echo cadence
stays deferred per TS-58).
- SequenceMath: wrap-safe IsNewer/Max (TimeStampUtils::lhs_newer
@ 0x00543890, reduced to the signed-difference form).
- SentPacketStore: FIFO of ArrayPool-rented wire buffers; Add asserts
optionalLength == 0 (NetPacket::RemoveDisposableOptionalHeaders
@ 0x00549510 pinned as a no-op under standalone-control); FlushOlderThan
pops strictly-older wrap-safe (SentPacketStore::AddSentPacket
@ 0x0054AB00, Flush @ 0x0054ACD0).
- OutboundFlowQueue: owns the outbound ISAAC, highestIDSent (starts 1,
pre-increment, wrap 0xFFFFFFFF->1, never 0), the fragment sequence, the
store, the wrap-safe sorted dedup pending-resend list
(FlowQueue::EnqueueAcks @ 0x005488E0), and the flushNum_ ack watermark.
Cache commit happens AFTER a successful send
(FlowQueue::TransmitNewPackets @ 0x00547A60, commit site 0x00547C85).
NAK ids[0] folds into the watermark as retail's implicit cumulative ack
(RecipientData::ProcessNaks @ 0x00547010). A resend rebuilds ONLY the
20-byte header: flags Retransmission|EncryptedChecksum (|BlobFragments
with fragments), Time = current interval id, Sequence/Id/Iteration/
DataSize verbatim, checksum = fresh header hash + stored sealed checksum
(FlowQueue::TransmitAcks @ 0x005485B0, DequeueAck @ 0x005472F0). The
original ISAAC key rides inside the sealed value - no new keystream word
is ever drawn (CryptoSystem::EncryptData @ 0x0065FF40 non-null-key
path; landmines #1/#2). Resend only on explicit NAK (landmine #3).
- ReliableTransport: composition + Sweep() (interval clock, resends,
prune). The AckNakScheduler joins in N3/N4; ack behavior is untouched
this slice.
- TransportStats: unconditional counters (ResendsSent,
NakRequestsReceived, UncachedNakIds, AcksConsumed) + CacheDepth.
PacketCodec.FinalizeInPlace gains an overload returning (isaacKeyUsed,
sealedChecksum) where sealedChecksum is the pre-header-hash value -
payloadHash cleartext, isaacKey ^ payloadHash encrypted (retail
NetPacket::checksum_). The old signature forwards; encode bytes are
unchanged. Decode is untouched.
WorldSession integration is minimal: the transport is constructed at
ISAAC-seeding time (first reliable packet keeps sequence 2 / fragment 1,
byte-identical to pre-N1); SendGameMessage delegates (probe fseq/pseq now
read the transport); SendAck's borrowed sequence reads HighestIdSent
(identical value, behavior EXACTLY as-is this slice); ProcessDatagram
consumes RequestRetransmit + AckSequence BEFORE the unchanged reflex ack;
the sweep runs at the end of Tick() after the budget break AND inside
both blocking handshake pump loops (Connect step 4, EnterWorld
ServerReady - landmine #8), gated on _transportNegotiated; Dispose
returns the rented cache buffers.
Bookkeeping: TS-57 filed in the divergence register (uncached NAK ids
dropped silently + counted instead of retail's RejectRetransmit - ACE
no-ops the reject and the standalone unsequenced form would trip ACE's
watermark hole); TS-27 narrowed to the inbound direction in the same
commit; the stale WorldSession class-doc gap list corrected.
N0 fold-ins from the re-review: AceSessionModel.ProcessFragment split
into ACE's two literal branches (existing-buffer checks Complete,
NetworkSession.cs:495-507; new-buffer constructs + adds + TryAdds WITHOUT
checking Complete, :509-518), and the zero-count-fragment test now pins
the parked dead buffer (PartialFragmentBufferCount 0 -> 1). e3958610
recorded in the campaign ledger's N0 row.
Tests: 15 new in Transport/OutboundReliableTransportTests.cs - store
FIFO/strict/wrap-safe flush with rent/return balance via a counting
pool, interval-clock start/advance/wrap, resend header shape (flags
exactly 3 or 7, Time = interval, verbatim fields, checksum identity,
bit-identical body), resend-consumes-no-ISAAC-word, uncached-NAK
counting, ids[0] watermark fold + strict prune, wrap-safe ack max,
conformance resend verifying under AceCryptoModel with the ORIGINAL
parked key (Headroom 256, zero orphans, ordering restored), an
end-to-end FakeAceTransport lossy run (10 game actions, C2S #5 dropped,
all 10 dispatched in order, exactly one resend, session alive), and
zero-alloc steady-state SendGameMessage.
Gates: dotnet build green; AcDream.Core.Net.Tests 702/702; full-solution
Release 9,723 passed / 5 skipped / 0 failed; connected world-lifecycle
gate vs local ACE RESULT=PASS (0 failures, both sessions exit 0; one
pre-existing expected world-edge landblock-miss warning).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Addresses the N0 review findings against commit 7e9134b4. Test-only: no
production code changes.
F1 (blocking) - model Session.CheckState (Session.cs:93-110). A three-value
AceSessionState (AuthLoginRequest -> AuthConnectResponse -> AuthConnected)
advances on SendConnectRequest (AuthenticationHandler.cs:127, :232) and on the
accepted ConnectResponse (NetworkManager.cs:77). CheckState runs as the first
statement of Receive after TryParse - ahead of the ConnectResponse route and
ahead of VerifyCRC - so a LoginRequest out of state, a replayed
ConnectResponse, or any of AckSequence|TimeSync|EchoRequest|Flow during
AuthLoginRequest is dropped at zero keystream cost (ACE's PacketHeader.HasFlag
is ANY-of, PacketHeader.cs:70). New StateDropCount counter.
F2 - implement SendBundle faithfully (NetworkSession.cs:808-919). One
NetworkBundle per GameMessageGroup (NetworkBundle.cs:6-63), swapped out and
sent in ascending group order; the InvalidQueue bundle carries the ack /
TimeSync / EchoResponse optional headers. As many same-bundle fragments as fit
the 464-byte body budget now travel in ONE packet - one sequence, one keystream
word - and a message whose remaining data fills a packet splits across packets
with Count>1 fragments (:846-854, :874-888) via a port of ACE's server-side
MessageFragment (MessageFragment.cs:10-103). The old "one packet per message"
shortcut and its incorrect rationale are gone.
F3 - model the two-phase termination. Terminate arms PendingTermination with
the 2 s window (Session.cs:281-298, SessionTerminationDetails.cs:12); inbound
and outbound keep running through it (Session.cs:124-133), then the pump
completes the session work and releases the network resources
(NetworkManager.cs:366-369 -> Session.cs:300-334 -> NetworkSession.cs:958-974).
IsTerminated now means "termination armed"; IsReleased is the point of no
return.
F4 - port ACE's MessageBuffer exactly (MessageBuffer.cs:7-54): a List, not an
index-addressed array. An assembled stream under 4 bytes returns null and is
dropped WITHOUT advancing the fragment gate (:49-50 + NetworkSession.cs:504-506
removing the buffer either way), and a later fragment claiming a larger
Count/Index for the same sequence completes the message instead of throwing.
F5 - the C2S parse path now characterizes ACE: fragment parsing uses ACE's
complete validation (16 <= Size <= 464, ClientPacketFragment.cs:12-24) with no
Count==0 / Index>=Count rejection and with ReadBytes' short-read tolerance,
instead of inheriting acdream's stricter production layout check. The one
remaining strictness we inherit - the 1024-id cap on retransmit lists - is
documented as unreachable (ACE reads into a 1024-byte buffer, so a C2S datagram
can carry at most 250 ids).
F6 - class doc now states that C2S CRC verification reuses acdream's own
PacketHeaderOptional hashing, so the double is NOT an independent oracle on
optional-header wire layout, and names the two known asymmetries (ACE has no
inbound ConnectRequest parse; ACE hashes-but-does-not-advance on
LoginRequest / WorldLoginRequest / ConnectResponse).
F7 - hardened three weak tests: the NAK rate limit is probed at 0.9 s and at
exactly 1.0 s (both closed) before 1.1 s opens it; the session timeout is
probed at exactly 60 s after fixing the model's `>` to ACE's `>=`
(Session.cs:140); the cache prune pins that an entry exactly 120 s old survives
(:258 is strictly greater).
F9 - campaign doc section 9 ledger: N0 row marked complete.
Nine new tests; 687 Core.Net tests green in Release.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
CLAUDE.md''s read-first list and the roadmap header now carry Campaign N
(retail reliable-transport port) as the active campaign and Campaign V
as the closed record.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The #260 investigation ended in a full root cause: acdream cannot
survive a single lost UDP packet in either direction. Outbound: the
server''s RequestRetransmit lists are parsed and consumed nowhere, and
no sent-packet cache exists - one lost C2S datagram permanently stalls
ACE''s ordered stream (actions void, position updates void, new areas
never stream: the whole #260/#256 symptom set). Inbound: the ISAAC
keystream is burned in arrival order, so one lost S2C datagram
permanently desyncs the cipher. Loopback ACE never drops packets,
which is why every historical gate passed.
The campaign doc pins the port target from the named retail decomp
(SentPacketStore/FlowQueue resend with reused ISAAC keys, the inbound
pre-drawn-key NAK set, the 2.0s cumulative ack / 0.6s NAK shared-gate
sweep, constants), the ACE constraint table Coldeve enforces (the
256-key crypto window, the exactly-AckSequence watermark rule, the
cleartext-NAK requirement), the Transport/ class design, slices N0-N6
with per-slice gates and Fable/Opus review assignments, the landmine
list, and eight divergence-register rows for the pieces that are
unsafe against ACE''s watermark hole.
#260 updated to point here; its memory half is closed as benign
(mapped-pak page residency + designed cache ceilings - measured, not
a leak).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The two-agent investigation refuted #260's as-filed hypotheses: every
UseWithTarget was acked (the J5.2 use gate never latched), and the LOH
leak is bounded sawtooth churn - the real climb is ~2.25 GB of native/
GPU memory (WS 3,261 vs managed 1,015 MiB at wedge). The wedge evidence
also showed why it could hide: the live combat toggle routes through the
generation-gated runtime command seam, and every rejection exit in that
chain (Disposed / StaleGeneration / !IsInWorld at Validate, plus the
operations slot reading IsInWorld=false when unbound) is COMPLETELY
silent - no log, no event.
ACDREAM_PROBE_NET=1 (NetDiagnostics owner, PhysicsDiagnostics pattern)
now arms three probe families, all zero-cost when off:
- [net-out] per reliable send at the SendGameMessage chokepoint: opcode,
GameAction type+sequence, fragment/packet sequence, managed thread id
(two tids would prove the cross-thread ISAAC-desync hypothesis alone),
and state; [net-out-EX] via an exception FILTER that logs without
catching, so propagation is unchanged.
- [net-tick] 1 Hz cadence from WorldSession.Tick: inbound/s, queue
depth, budget breaks, worst inter-tick gap (frame-stall witness),
out/s, acks/s.
- [cmd-gate] every silent runtime-command rejection with expected-vs-
view generation, lifecycle, and IsInWorld, plus the combat toggle
result (whose Inactive exit reads a DIFFERENT IsInWorld source).
One walked-portal repro session with this probe distinguishes all
remaining #260 wedge hypotheses. ISSUES.md #260 rewritten to the
corrected two-root framing.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
First solid reproduction of the Coldeve findings: after sustained walked portal-network use the client wedges - server-round-trip actions (portal use, combat toggle) produce zero outbound send while client-predicted movement still works, and the LOH climbs to 574 MB. Combat toggle x3 with no send is the smoking gun for the one-request-at-a-time use gate latching closed on an unacked UseWithTarget. gcdump captured in the broken state. Supersedes the framing of #256/#257 - both are likely facets. Investigation not started; forbidden workaround (gate timeout) called out explicitly.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Repeat connected gate 3/3 rendered on both witnesses, world-lifecycle route PASS with its one documented expected warning, resource snapshots banked. Every gate the campaign defined has now been executed and passed on the shipped tree.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
SoundId was not a subset of retail's table, the way its comment claimed.
It was an invention: 23 acdream-local names on acdream-local values, and
the values were wrong in the way that matters. FootstepDefault = 0x02 is
retail's Random. SwingSword = 0x10 is retail's Death2. Death = 0x60 is
retail's Explode. Anyone who reached for one of those names to compare
against a wire or dat value would have got a different sound.
Nothing referenced any of them by name -- grep for `SoundId.` across src
and tests returns nothing -- so this was a trap rather than a live defect,
the same shape the enum campaign found in DamageType. All 22 invented names
are deleted and retail's 205 replace them.
Three oracles agree exactly, on every name and every value: retail
acclient.h:4569 enum SoundType, ACE's Sound, and DatReaderWriter's Sound.
The third matters most. AudioHookSink already resolves SoundTable lookups
through DatReaderWriter.Enums.Sound, so that is the enum acdream actually
reads at runtime; our catalog now agrees with the values already flowing
through the dat path, and a conformance test pins the two so they cannot
drift apart.
On the "206 sounds" figure: retail's block holds 207 entries, being 205
sounds followed by NUM_SOUND_TYPES = 0xCD and FORCE_SoundType_32_BIT. The
first is a count and the second a width pin. Counting the former is where
206 came from. Neither is a member here, matching how the campaign treated
NUM_ATTACK_HEIGHTS and Num_HoldKeys -- a count is not a value the wire can
carry.
Behaviour is unchanged and could not be otherwise: the enum had no
consumers. IAudioEngine's three SoundId overloads are no-op stubs and the
live path takes wave ids and DatReaderWriter values.
The user's separate report that sound is "not working that good" is a
triggering, selection and attenuation question rather than a catalog one,
and is filed as its own Bucket B row in the post-Vulkan intake.
Also in this commit, by user decision: AC2D is retired as a reference. Its
clone and directory are gone and it must not be re-cloned. Everything we
took from it still stands and is written down -- the FSplitNESW terrain
split constants, the 0xF61C movement packet layout, the finding that a
client need not compute terrain Z itself -- so CLAUDE.md's reference list,
its hierarchy table, and the architecture doc's protocol row now point at
docs/research/2026-04-12-movement-deep-dive.md rather than erasing the
history. The reference count drops from six to five.
Core tests 3907 passed / 2 skipped.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
acdream carried 16 status codes, curated by hand out of the CMotionInterp
and MoveToManager decompilation passes. The other 362 were unnamed, which
made every one of them a cast site waiting to happen. This slice takes the
whole table: 372 values under 378 names.
The oracle set is finally complete. All six vendored reference repos were
empty when the 2026-07-29 enum campaign ran, which is why it deferred this
decision; they are re-cloned now, so ACE's WeenieError could be read
directly instead of leaning on the UtilityBelt catalog alone.
The two agree without a single conflict. ACE has 369 members, no internal
value collisions. The catalog has 372, shares all 369 ACE names, and
disagrees on none of their values. Its three extras -- IsNowOpenFellowship
(0x050B), IsNowClosedFellowship (0x050C), LockedFellowshipCannotRecruit
(0x0518) -- each turn up in ACE's separate WeenieErrorWithString enum with
a `_` marking the interpolated name, so the catalog is just the less-split
view of the same client enum. All three are adopted on agreement between
two oracles, not on one.
Retail cannot arbitrate any of this. acclient.h has no counterpart enum;
its charError (26) is character-creation only. Recorded, not guessed
around.
Six values keep two names. acdream's NotGrounded, CrouchInCombatStance,
SitInCombatStance, SleepInCombatStance, ChatEmoteOutsideNonCombat and
ActionDepthExceeded are each anchored to a retail decompilation site, where
ACE's names for those values are server-side coinages. Rather than pick,
both are declared, acdream's first so ToString() is untouched.
Behaviour is unchanged, and there is no way for it not to be: nothing in
the tree branches on a WeenieError member. MotionInterpreter's switch is on
a motion type and merely returns one of these; WeenieErrorText.For switches
on a raw uint; the chat translation table WeenieErrorMessages is keyed on
uint throughout, so naming a code does not make it render. The one site
that moved is RemoteTeleportHook, where the (WeenieError)0x3Cu cast becomes
the now-named WeenieError.ITeleported at the same value.
Register row AP-15 is narrowed rather than retired. Its code-catalog caveat
is superseded -- an unnamed code is no longer a way for it to bite -- but
the sentences are still ACE's doc comments rather than retail's
string_table.bin, and that part stands.
The enum moved out of MotionInterpreter.cs into its own file at the same
namespace. At 372 members it does not belong inside a physics class file.
Core tests 3903 passed / 2 skipped.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The WSI wedge cleared on its own and the armed tripwire caught the recovery. The offline pixel gate ran within minutes: post-deletion self-differential 13 px, and post-deletion versus the pre-deletion baseline also 13 px - removing 27,670 lines of OpenGL altered nothing about the Vulkan frame. Phase 1 of the overnight goal is complete as written; the connected-route reruns remain on the morning list as the goal's honesty hatch provided. #259 reclassified as transient and self-clearing, tripwire pattern recorded as the remedy.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The #259 refinement (session-transition diagnosis, third gate attempt, cheapest-first morning remediation) as before - now without the 423 MB of session capture artifacts a git add -A accidentally swept into the previous tip commit. artifacts/ enters .gitignore so the mistake class is structurally impossible; the accidental commit is replaced via force-with-lease before anything consumed it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Tried the offline Vulkan self-differential once more at consolidated HEAD before conceding the night: the client still cannot create a window (same #259 signature - the fault vulkaninfo reproduces without our code). The shell is unelevated so a driver restart is unavailable, and a reboot would kill the session executing the goal. The negative is recorded with a timestamp so the morning rerun starts from evidence, not a re-bisect.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Adds `docs/reports/2026-07-29-overnight-report.md` and brings the Campaign V
report page's status section in line with what is actually true.
The report leads with what needs the user, because most of it is genuinely
blocked rather than merely unfinished: the #259 reboot and the five V11 runtime
gates behind it, the enum campaign's three decisions (adopt `WeenieError`
wholesale? adopt retail's `SoundId` table or record our subset as a divergence?
re-clone the reference repos), the wire audit's one instrumented session, and
the walked-portal follow-up for #256/#257. Then what landed, with numbers, then
Campaign V's final state.
Two notes worth surfacing rather than burying. `references/` is empty **in the
main checkout**, not just in a worktree — which is why 456 of the enum
campaign's 864 property members are single-sourced, and why CLAUDE.md's
"cross-reference at least two of them" is currently unexecutable as written.
And two `MEMORY.md` entries index research documents that exist nowhere: not in
the tree, not under any ref, and the memory directory has no `research/` folder
at all. Two separate sessions hit that wall tonight and both regenerated from
scratch. User-level memory is out of my reach, so it is recorded as a
needs-user item with the two documents that supersede them.
The Campaign V page said V8 was running, V9 pending and V10/V11 ahead. All four
have landed. Its status section now records the deletion (204 files, +1,870 /
-27,607), the three findings worth keeping — Chorizite survives on the pak
format rather than on `IUniformBuffer`, `Studio/SampleData.cs` was production
code, and `WbMeshAdapter.Dispose()`'s GPU-work wait had been silently dead since
V6a — and, plainly, that the runtime gates did not run because this machine
cannot create a Win32 Vulkan surface for any process. A gate that could not run
is not a gate that passed. The #248 and #250 entries are updated to DONE with
their outstanding halves named.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The first commit converted the four members the issue named and left the other
sites alone, reasoning that none had been observed failing. A 20-run
complete-solution baseline disproved that within minutes:
run 2 LiveEntityRuntimeTests.AnimationView_HotSpatialTraversal…
run 14 StaticRenderProjectionJournalTests.ActiveAnimatedSynchronization…
run 18 StaticRenderProjectionJournalTests.ActiveAnimatedSynchronization…
run 19 CurrentRenderSceneOracleTests.SurfaceOverrideFingerprint…
Both new names are the same shape as the four — one warm call, then a
thousand-iteration loop inside the measured window — and neither had been
recorded anywhere. "Not observed failing" only ever meant "not yet observed",
and leaving known-shape sites in place would have guaranteed the acceptance gate
failed. Run 19 is the sharper lesson: the issue named
`SurfaceOverrideFingerprint_DictionaryHotPathAllocatesNothing`, and the first
commit converted a *different* test in that same file, so the actually-named
member was still on the old shape. Matching by file was not matching by test.
Every strict-zero site in the assembly is now on the probe — ten tests. Two came
out stricter rather than merely steadier:
`StaticRenderProjectionJournalTests` was measuring a synchronise whose journal
does **not** coalesce. Repeating it grew the journal by 1,000 entries per call —
192,000 by the end of a probe run — so the steady state the test claimed to
measure did not exist and the single-call window had been hiding it. Its step is
now the whole frame cycle, synchronise *and* drain, which puts `DrainTo` inside
the measured window for the first time and asserts the journal ends empty.
`RetailInboundEventDispatcherTests` asserted a hard-coded 1,001 callbacks. It
now counts its own dispatches and pins the callback count against that, so the
assertion still proves the fast path ran the callback every time without being
coupled to a loop bound that no longer exists.
Left alone deliberately: the four sites asserting a tolerance rather than zero —
`CellViewDedupTests` and `PortalProjectionTests`. Their ceilings already absorb
this noise and none has flaked; changing a bound in either direction is a
separate decision from fixing a measurement. Worth noting that
`PortalProjectionTests`' ceiling exists explicitly to tolerate "a
tiered-JIT/ArrayPool bookkeeping transition ... to the first measured batch",
which is exactly what the probe removes, so it could probably be tightened to
zero now — recorded in the issue rather than done here.
Solution build 0 warnings / 0 errors; App suite 3,941 passed / 3 skipped.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The zero-allocation family failed about one full-suite run in three, on
unchanged trees, and had been dismissed as inherent noise in
`GC.GetAllocatedBytesForCurrentThread` three separate times. It is not noise.
Reading the four members side by side, they share one root: **the measured
window was never the warmed path.**
UiDatFontTests 1 warm call, then a 10,000-iteration loop inline
RenderFrameProductTests 8 warm calls, then a 1,000-iteration loop inline
OracleTests 1 warm call, 1 measured call
ArchRenderSceneTests warms Apply(registrations), measures Apply(updates)
Two mechanisms come out of that table. A test method is JIT-compiled at tier 0
like anything else, and a long-running loop in tier-0 code gets replaced
mid-flight by on-stack replacement — which compiles on the thread running the
loop, so its bookkeeping is charged to the window being measured. That is the
first two. And `ArchRenderSceneTests` warmed one arm of a switch and measured
the other, so the measured call was the first ever into `ApplyUpdate` and paid
that arm's JIT, type loads and static initialisation inside the window;
`RenderFrameProductTests` warmed 8 times, below the tier-0 call-counting
threshold of 30, so promotion was still pending when measurement began.
That also explains the signature nobody could account for. Alone, the process is
quiet and the runtime has finished before the assertion arrives. Alongside eight
other test assemblies, tier-0 compilation never stops, the call-counting delay is
re-armed continually, and the work slides into the window. Clean in isolation,
failing under load, on a tree that changed nothing.
`ZeroAllocationProbe` invokes the step many times before measuring anything, then
measures windows that run the same already-warmed loop over the same
already-taken path. Each window is a batch of 32 invocations and it reports the
minimum across 4 of them. Both halves are load-bearing: the minimum is what
excludes a one-time cost, and the batch is what keeps the assertion as strong as
the loops it replaces — minimising over *single* invocations would report zero
for a path that allocates every tenth call, which is a real regression made
invisible. I had written it that way first and the apparatus test caught it.
**The bound is untouched: exactly zero, no tolerance, no retry, no assertion
relaxed.** `ZeroAllocationProbeTests` proves the apparatus can still fail — a
step allocating every call reads above zero and does throw, a first-invocation
cost reads as zero, a cost every tenth call is caught, and the one stated limit
(the batch must cover the period) is pinned as a test rather than left as prose.
Without those, a later edit could quietly make the whole family unfailable.
Twelve further sites in this assembly still use the hand-rolled shape. None has
been observed failing, and each needs its own repeatability analysis — several
mutate state or consume monotonic sequences — so they are listed in the issue
for adoption when next touched rather than converted blind at scale.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
`FrustumPlanes.FromViewProjection` extracted the near plane with the
Gribb-Hartmann form written for OpenGL's `[-1,1]` clip-space z range. Every
acdream projection comes from `Matrix4x4.CreatePerspectiveFieldOfView` or
`CreateOrthographic`, whose range is `[0,1]`. Under `[-1,1]` the near plane is
the locus of `clip.z = -clip.w`, which is `col4 + col3`; under `[0,1]` it is
`clip.z = 0`, which is `col3` alone.
Concretely, the mismatch put the effective near threshold at `-n·f/(2f-n)` —
about 0.5 m where the retail chase camera asks for 1.0 m. That error only ever
kept geometry the true frustum would have dropped, never the reverse, which is
why it produced no visible defect and was filed instead of hot-fixed during
Campaign V. It is still wrong, and it is the same mistake that *was* visible in
`PortalProjection`, where it culled the cell behind a doorway the camera stood
close to.
The far plane is `col4 - col3` under both conventions and is untouched. A test
pins it anyway, so that a future edit to this function cannot drift it while
nobody is looking.
The acceptance criterion asked for a unit test pinning the extracted near
distance to the camera's near value, and that is what landed: a theory over four
near/far pairs asserting the plane is unit-length, faces down -Z, and stands off
the eye by exactly `nearDistance`, plus a kept/dropped pair straddling it. The
test was checked against the old formula before commit and fails all four cases
there — it measures the fix rather than merely accompanying it.
The other half of the acceptance criterion — unchanged culling in the offline
pixel gate and the connected route — could not be run: #259 has Win32 surface
creation failing machine-wide, so no gate that needs a window is available
tonight. Recorded as outstanding rather than assumed.
Solution build 0 errors; `AcDream.Core.Tests` 3,898 passed / 2 skipped / 3,900.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Brings `github/overnight/wire-audit` (`41f74fcd`) forward onto the V11 tree.
Like the enum branch it was cut at `b70b9832`, and like the enum branch its
subject is disjoint from the deletion: the audit lives in `AcDream.Core.Net`
and its tests, V11 emptied `AcDream.App`. One conflict, in `docs/ISSUES.md`,
resolved below.
What it carries: three real parser fixes — ranged speech was carrying a range
float the parser ate, a chat type that is never sent was silently dropping every
transient string on it, and `xpSpent` is a dword on the wire where we were
writing eight bytes. Plus the transport flag word pinned against ACE across all
twenty-three bits, golden fixtures generated from ACE's own writer instead of
hand-typed hex, and the audit document covering all three hundred forty-nine
opcodes.
**The conflict, and how it was resolved.** Both this branch and V11's closeout
reopened#255 — the RetailDatLoader concurrency tests that measure the thread
pool rather than the loader — on the same day, from different trees, without
knowing about each other. Neither reopening is a duplicate of the other: the
V11 gate saw 2 failures in 5 complete-solution Release runs on the
post-deletion tree, the audit session saw 2 in 4 on the pre-deletion tree, and
both saw 124/124 in isolation every time. They independently reached the same
conclusion, that `TaskCreationOptions.LongRunning` is a hint rather than a
guarantee, and independently proposed the same fix, a rendezvous inside the read
stub.
So the two notes are merged into one issue with both evidence sets kept as
labelled subsections rather than one overwriting the other. Four failures across
nine runs on two trees is a materially stronger case than either half, and the
agreement between two blind observations is the part worth preserving. No
assertion was weakened and no retry was added; the fix itself remains open.
Verified on the merge result: Release build 0 errors, and
`AcDream.Core.Net.Tests` at 659 passed / 0 skipped, up exactly the 59 the branch
claimed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Brings `github/overnight/enums` (`c19680fd`) forward onto the V11 tree. The
branch was cut at `b70b9832`, before the OpenGL deletion, and the two lines of
work turned out to be disjoint: the enum campaign lives entirely in
`AcDream.Core` and its tests, while V11 emptied `AcDream.App`. The merge is
clean — no conflicting file on either side.
What it carries: names for AC's seven property tables verified against two
oracles, a correction to `DamageType`'s rotated bits and `ItemType`'s shifted
craft ladder, the retail members the equipment and physics enums were missing,
and names for `AmmoType`, `CombatUse` and `ItemUseable`. Five commits, seventeen
files, +3,767 / -27 lines.
Verified on the merge result rather than on the branch: Release build 0 errors,
no new warning attributable to any file the branch touches, and
`AcDream.Core.Tests` at 3,893 passed / 2 skipped / 3,895. The campaign's
claimed +597 is exact — the `Properties` namespace alone runs 597 tests, all
passing.
The campaign's open decision items — whether to adopt `WeenieError` wholesale,
whether the `SoundId` subset is the right cut, and the re-clone of the ACE and
Chorizite references that `references/` no longer holds — are not settled here.
They are carried into the morning report as questions for the user.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Records what V11 actually achieved and, more importantly, what it did not.
The deletion landed: 204 files, +1,870 / -27,607 lines across five commits.
Section 5.5.24 keeps the three findings that outlive the diff.
* Chorizite could NOT be dropped, and not for the reason section 6 predicted.
The risk register assumed the package survived only because the ManagedGL
types implemented IUniformBuffer from it. The audit found TextureFormat in
the IWorldTextureArray signature the VULKAN path implements, and
BoundingBox serialized into the pak format. Dropping it is a slice that
touches the on-disk format, not a V11 cleanup.
* Two traps the V11 row did not know about. Studio/SampleData.cs is
production code behind the character sheet's fallback, so it moved rather
than died; ACDREAM_DEVTOOLS also gates Vulkan debug-utils, so the flag
survives and now says out loud that its UI is gone.
* Deleting GL surfaced a real bug: WbMeshAdapter.Dispose() was still
pattern-matching the GpuFrameFlightController that V6a replaced, so its
wait for submitted GPU work had been silently dead on every Vulkan run
since. Removing the type turned a no-op into a compile error.
The runtime gates did not run, and the honest reason is written down rather
than smoothed over. The client dies at vkGetPhysicalDeviceSurfaceCapabilitiesKHR
in files V11 never touched. Bisecting put the failure at the PRE-V11 commit
whose Vulkan soak had passed 91 checkpoints three hours earlier, and
`vulkaninfo --summary` -- a Khronos tool with none of our code -- fails at the
same call. Win32 surface creation is broken machine-wide; Vulkan itself is
fine. That is issue #259, with the one-line diagnosis at the top so the next
person checks the machine before bisecting the tree.
So the row reads DELETED AND STATICALLY GREEN, RUNTIME GATES BLOCKED. Release
build is 0/0 and the complete Release suite is 8,999 / 5 skipped (-218 against
V10, every one a test that lost its subject). Nothing was relaxed to
manufacture a pass: section 7.1 rule 2 cuts both ways, and a gate that could
not run is not a gate that passed. The rerun list is in 5.5.24, and the
pre-deletion pixel baseline was captured BEFORE the deletion, so the
self-differential is still available whenever a window can be made again.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Retires the GL framing from the documents that described a two-backend,
two-UI-stack client, and files what the deletion left behind.
Divergence register:
* AD-46 (anisotropic tap pattern in dense alpha scenery) is REFRAMED rather
than retired. Its substance survives -- distant foliage may read denser
than retail's -- but it was measured GL-vs-Vulkan, and with GL gone it is
a Vulkan-vs-retail question against the D3D oracle it already cited. The
measurement is kept as the evidence that the residual is a driver tap
pattern; the row now records that it is no longer falsifiable by
self-differential, which is a real loss the deletion causes.
* AD-47 and AD-48 are NEW, and the campaign's own risk register scheduled
them here: MSAA sample positions (measured at 8.83% of the frame at 4x,
which is why every strict gate runs MSAA off -- and therefore why a
regression confined to the multisample path would not be caught) and
present pacing (#235 is the live instance).
* AD-17's justification moves from a GL clip-plane citation to Vulkan's
maxClipDistances floor, which is the same 8, so the divergence is
unchanged and only its authority moves.
* AP-92 keeps IUiViewportRenderer.TextureIsBottomUp rather than folding it
flat, because it is what let the origin question be answered by data.
Architecture and code structure: the layer diagram, the frame order, the
residency vocabulary and the reference table all said OpenGL. The UI section
said two stacks. Rule 3's rationale is rewritten around what actually
happened -- ImGui was deleted and not one panel, ViewModel or command had to
change, because none of them had ever imported ImGuiNET. That is the rule
paying for itself, so it is recorded as evidence rather than removed as
obsolete.
Issues: #258 files the dev-panel host as a decision rather than an accident,
and #255 is REOPENED. Its TaskCreationOptions.LongRunning fix asks the
scheduler for a thread but does not promise two callbacks overlap; under nine
concurrent test assemblies it still failed 2 of 5 whole-suite runs. The
earlier evidence tested a narrower pool, not a contended one. The fix it
needs is a rendezvous inside the read stub -- not a weakened assertion.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The wire-stack audit's final full-suite gate turned up
AnimationCache_CoalescesSameDidAndAllowsUnrelatedReadsInParallel failing twice
in four runs on Windows, on a tree that already carries #255's LongRunning fix.
Run alone the project passes 124 of 124 every time. Both failures were
--no-build runs, which start faster and so crowd the machine harder, which is
the original diagnosis rather than a new one.
TaskCreationOptions.LongRunning asks for a dedicated thread. It does not
promise one, and it does nothing about the other eight test projects saturating
the box while these two forty-millisecond sleeps are supposed to overlap. The
assertion on MaxConcurrentReads is therefore still measuring the host.
The note suggests the shape that would actually close it: gate both threads on
a barrier so each is provably inside the read before either is released. Then
the count is a property of the loader instead of the scheduler and no amount of
load can move it. Filed rather than fixed because this session's diff is
confined to Core.Net, its tests, and docs, and the audit had no business
editing content loaders on its way past.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Bucket B item 2 of the post-Campaign-V intake, delivered as a ledger. Every
entry in ACE's three opcode enums gets a row grounded in acdream source read
during the audit, with a file:line citation, compared field by field against
ACE's serializer or handler. The prior status columns were deliberately not
used as input; they are compared against the result instead.
Two blockers lead the document because they outlast it. The vendored reference
repos are empty directories in the main checkout, not just in worktrees, so
CLAUDE.md's instruction to cross-reference at least two of them is currently
unexecutable as written; working copies were recovered elsewhere on disk and
Chorizite.ACProtocol was not found anywhere. And the 2026-06-04 wire catalog
this audit was meant to diff against was never committed and does not exist on
disk, though MEMORY.md still links to it. The row universe therefore comes from
ACE's enums, which is more complete than the missing catalog's 256, and drift
is measured against the in-repo Phase-M matrix instead.
The corpus could not support the frequency ranking the mission asked for.
ACDREAM_DUMP_OPCODES was not set for any recorded session, so there are zero
unhandled-opcode lines across every log. That is reported rather than papered
over, and it is why no new parsers were written for unobserved gaps: the bar
was observed plus two oracles, and the first half was unsatisfiable. One
instrumented re-run would fix this, and it leads the open questions.
The most useful thing the audit found is a pattern rather than a single bug.
Three confirmed wire divergences each had a passing test built on the same
wrong assumption as the parser it was defending. The Phase-M matrix had marked
all three rows complete, and for ranged speech it even recorded the mistake as
a design note, "same parser as 0x02BB". A status column can be wrong on the day
it is written.
Counts: 130 parsed or built-and-wired, 11 partial, 75 stub or dead-builder, 128
missing, 5 server-side, across 349 rows. The stub block is concentrated in
fellowship, housing, trade, allegiance, and vendor, which is exactly the surface
the intake's bucket-C items will need.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The ledger the campaign owed: which oracles were actually available, what each
family's end state is, what got fixed and why, and - the part that matters most
for whoever picks this up - the twelve things that could not be settled from an
oracle and are therefore recorded as open questions rather than guessed.
Two findings deserve to survive past the morning report.
The first is that five of the six vendored reference repos named in CLAUDE.md are
empty directories in this environment. ACE, Chorizite, holtburger, ACViewer, AC2D
and DatReaderWriter contain nothing, so the campaign re-anchored on the retail
header itself - which CLAUDE.md ranks above ACE anyway - with the UtilityBelt
enum catalog and the 38,985-file ACE weenie corpus as cross-checks. That turned
out to be the more rigorous arrangement rather than a compromise, because of the
second finding: the catalog is wrong about CraftFletchingBase, where retail and
acdream agree. Trusting any single source, including the one the brief nominated,
would have introduced a bug. Retail's header decided every disagreement and the
weenie corpus broke ties.
Also recorded: the 2026-06-04 property-enum divergence note that this work was
supposed to build on does not exist - not in the tree, not under any ref, not in
the memory directory, which has no research/ subfolder at all. The MEMORY.md index
points at both it and a magic-number audit that is equally absent. The sweep was
regenerated from scratch instead, and landed on 864 property members against the
missing note's remembered 929. Someone should repoint those index entries.
The Bucket B intake row is marked done and points here.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Twelve user-provided forward items sorted into three buckets: three land on already-staged work (equipped-child picking and vendor slices are the world-interaction program's own next steps; the Settings tab is the filed V11 dev-panels follow-up), three are verification campaigns whose research already exists (property-enum divergence doc, wire-message catalog, the retail physics workflow - starting with the observed long-jump landing bounce), and six are new feature bodies for milestone sequencing (login/char creation, summoning, fellowship/allegiance tabs, in-game map, chat color/text fidelity from the cdb-captured retail values, missing slash commands). Intake ledger only; sequencing happens in the roadmap after V11 closes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Issues #256 (server-spawned signs and portals go invisible after repeated
portal runs, while staying interactive) and #257 (working set grows to
~1.5 GB over the same session) were observed together in one long live
Vulkan session, and both filings demanded the same thing before V11 deletes
the OpenGL backend: run the churn on GL too. Vulkan-only growth or drift
would mean the new arm's resource lifecycle is broken, and deleting its only
reference implementation while that was true would be wrong even with the
cutover signed.
So the discriminator is built and run first, and it can stop the slice.
tools/run-portal-churn-soak.ps1 generates a route of N cycles over three
portal-bearing stops taken from the two existing connected routes, runs it
once per backend from one binary, and measures three things the existing
instruments do not measure together:
* working set and private bytes, sampled from the OS every two seconds and
joined to each checkpoint by timestamp -- the client's own snapshot has
no view of its own working set, which is exactly #257's quantity;
* the published-versus-live pair already in the checkpoint JSON, because
"alive in the object table, gone from the presentation" is #256's whole
symptom and a drift between those halves at the SAME stop across cycles
is what would show it;
* a within-arm capture comparison -- cycle 1 against cycles 10, 20 and 30
at a pinned viewpoint -- plus a difference map and a row histogram,
because a number cannot tell an absent object from a walking NPC and the
map can.
Every teleloc carries the identity quaternion so the heading repeats, and
the four determinism levers the differential gate forces are forced here for
the same reason: an unpinned sun would swamp the signal.
Result at 90 transits per arm, 91 checkpoints, zero errors, graceful exits:
neither arm reproduces either symptom. Working set means agree to 1 MiB
(GL 1864, VK 1863) and warm-half drift is NEGATIVE on both (-48.0, -27.0).
GPU accounting is exactly constant per arm. worldEntities holds 10,382 at
all thirty cycles on both. The difference maps show every building, the
portal, the statue and the treeline still drawn at cycle 30.
That refutes the one outcome that would have blocked V11, and it does not
identify the pre-existing bug -- so both issues stay OPEN with the negative
recorded, and the follow-up named: walked portal transits rather than
/teleloc, which do not take the same path into the transit state machine.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
THIS CUTOVER AWAITS THE USER'S VISUAL SIGN-OFF. It is not complete. Section 7
of the campaign plan names the V10 sign-off as the only required user stop
besides gate failures, and it has not been given. This commit flips the default
and runs the battery so that the sign-off has evidence in front of it.
ROLLBACK, one line: `git revert` of this commit. It restores the GL default,
the pre-V10 escape-hatch polarity and the gate scripts' inherited backend
together; nothing else has to move with it.
An unset, empty or unrecognised ACDREAM_RENDER_BACKEND now yields
RenderBackendKind.Vulkan. Only `gl` or `opengl`, case-insensitive, selects
OpenGL. The polarity of the typo case flipped with the default and on purpose:
before V10 an unrecognised token had to land on GL because Vulkan was dark and a
typo must never silently start a backend that cannot draw; after V10 it has to
land on Vulkan for the same reason read the other way, because GL is the backend
V11 deletes. `opengl` is honoured beside `gl` because an escape hatch exists to
be found.
Three gate scripts follow the flip. run-offline-pixel-gate.ps1 gains -Backend
(default vulkan) and now FORCES all four determinism levers — backend, day
group, world day fraction, sky phase — plus ACDREAM_MSAA_SAMPLES=0, instead of
inheriting any of them. run-repeat-connected-gate.ps1 and
run-connected-world-lifecycle-gate.ps1 CLEAR ACDREAM_RENDER_BACKEND rather than
setting it, so what they exercise is the process default and an ambient override
in a caller's shell cannot make a GL run wear the default's report.
TEST PIN UPDATED, flagged as required: RenderBackend_DefaultsToGl becomes
RenderBackend_DefaultsToVulkan, and RenderBackend_AnythingElseStaysOnGl splits
into RenderBackend_SelectsGlOnlyForTheEscapeHatchTokens and
RenderBackend_AnythingElseStaysOnVulkan. Five cases replace two. No other test
is touched, weakened or deleted.
AD-46's divergence-register row moves from "dormant until the V10 cutover" to
live, in this commit, per the same-commit register rule.
Battery, all on the new default:
complete Release suite 9,222 passed / 5 skipped / 0 failed (9 projects)
+5 against the pre-flip 9,217; the +5 are this
slice's own escape-hatch cases
#250 family, singly 4/4 pass (none failed in the whole-suite run)
repeat connected gate PASS 3/3 on both columns
world-lifecycle route PASS, 0 failures, both sessions graceful at exit 0
validation layer inserted at instance AND device level by the loader,
zero errors and zero warnings, real frame captured
GL escape hatch verified by two offline launches: 4.3.0 Core Profile
Context, bindless present, exit 0
Every connected launch in the battery reached Vulkan with no environment
variable set, which is the flip itself under test rather than an assertion
about it.
THE PIXEL GATE IS NOT MET, AND WAS NOT RELAXED. Vulkan against a GL-era capture
taken at this commit through the escape hatch, MSAA off and both clocks pinned:
1.099e-03 masked / 3.764e-02 whole-frame, against a 0.001 threshold. 97.9% of
the difference is in the treeline band, and the masked residual of 619 px — set
against a same-backend control of 10 px — sits entirely on the silhouettes of
distant alpha-blended scenery. That is AD-46's registered population; section
5.5.19 measured the same quantity at 497 px / 8.8e-04. Below the band the two
backends are photometrically identical: mean luminance differs by 0.01 of 255.
No baseline was regenerated and no mask or tolerance was widened.
Two instrument findings are recorded in section 5.5.23. The offline gate's sky
mask is still load-bearing — this slice tried retiring it on the reasoning that
V7's clock pins had made it obsolete, and the control refuted that: two launches
of the same binary still differ by 1,011 px on GL and 482 px on Vulkan, almost
all of it in the band. The default went back to 280 with the measurement written
into the script's help. And the repeat gate's desktop witness needs an
uncontested primary monitor: a first attempt reported 1/3, and the two failing
grabs turn out to be a web browser and Discord composited over the client rect,
not a blank frame — the client's Vulkan capture rendered in all six runs.
Nothing GL, ImGui or Studio is deleted. That is V11's scope and it is untouched.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The user played a full session on Coldeve (production ACE fork) on the Vulkan backend and accepted V10: it felt good, graceful logout confirmed, two findings filed rather than blocking. #256: server-spawned signs and portals in the town portal network went invisible after repeated transits while remaining interactive - presentation-half, not wire. #257: working set ballooned to ~1.5 GB over the session against V8's ~880 MiB stationary measurement - a per-transit accumulation profile V8's vehicles never exercised. Both carry the same pre-V11 discriminator: run the identical portal-churn route on the GL backend while it still exists, because after V11 deletes it, backend attribution costs far more.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The fork at 5.5.5 dissolved V4h: the Vulkan arm got real declared passes at V6h/V6i-3/V6m, the frame plumbing crossed at V4a/V6g/V8, and the GL spine deliberately keeps its legacy shape until V11 deletes it. What is left - OpenGLGraphicsDevice retirement, the Chorizite audit, the architecture test that goes vacuous at deletion - was always V11 work. Closing the row stops the slice table implying outstanding seam work that no longer exists.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>