feat(net): N6 - ConnectResponse retransmit + fragment assembler eviction

Campaign N Slice N6, the final implementation slice.

ConnectResponse handshake retransmit:
- While the connection is unconfirmed, the Connect character-list pump
  resends the IDENTICAL cleartext ConnectResponse (same sequence 1, same
  cookie, the one encoded datagram - no new outbound state) on retail's
  strict 0.333333333 s gate. Retail: ClientNet::ProcessConnection
  @ 0x00545450, case cs_ConnectionRequestAcked @ 0x0054547B (the constant
  load at 0x00545481; the mask-0x41 strictly-greater x87 test at
  0x0054548C); ClientNet::SendConnectAck @ 0x005440F0 re-stamps
  lastSentHandshake_ (0x00544102) and rebuilds the same cookie packet.
- Confirmation = the first checksum-valid post-negotiation packet whose
  header lacks the ConnectRequest flag: retail's cs_ConnectionRequestAcked
  -> cs_Connected edge (ClientNet::ProcessPacket @ 0x00545100, the 0x40000
  exclusion at 0x0054514E, SetConnectionState(..., 5) at 0x00545160).
- The cadence rides the TransportClock (virtual-clock testable through
  TransportClockSource); the Connect deadline stays wall-clock.
- ACE safety pinned against the N0 model: a duplicate while still
  AuthConnectResponse re-routes idempotently through NetworkManager's
  pre-route; after acceptance CheckState clause 2 drops it pre-CRC at
  zero keystream cost.
- Pre-N6, one lost ConnectResponse was a hang to the Connect deadline;
  the N5 decorator deliberately arms after this window, so nothing
  covered it.

FragmentAssembler eviction (divergence register row AD-52):
- Partials evict 60 s after their last ACCEPTED fragment; the stamp
  refreshes on every new fragment (retail's re-stamp rule,
  ArrivedEphInfo::UpdateNetBlobID @ 0x0054AE00), so a merely-slow partial
  can never age out - 60 s is a floor, not a tunable. Swept from
  ReliableTransport.Sweep on retail's 5 s flush cadence
  (Indicator::FlushTimedOutEphInfo @ 0x0054A3D0, the gate at 0x0054A3DC;
  per-entry ArrivedEphInfo::fTimedOut @ 0x0054AE30). N4's RejectRetransmit
  abandonment made an unrecoverable partial a REACHABLE permanent state;
  the TTL reclaims it.
- A 64-entry completed-sequence ring drops late duplicate fragments of
  already-completed messages instead of allocating a fresh partial that
  can never complete (the completed-then-duplicate leak).

Fold-ins:
- N5 review LOW-5: NetProbeTests + LossyTransportDecoratorTests (the
  static NetDiagnostics / Console.SetOut mutators) share one
  DisableParallelization xunit collection so they never run alongside
  classes constructing WorldSession.
- Campaign section 9: N6 ledger row recorded; N5 row verified carrying
  4e290f00.

Gates: 757 Core.Net Release tests green (10 new); full solution Release
green (0 failures / 5 skips); connected lifecycle gate PASS; the
N5-strengthened connected loss gate PASS on its first live run (2%/seed 1:
dropped out=3 in=10, resends=1 nak-in=1 nak-out=5, cksum-fail=0
sanity-drop=0 uncached-nak=0).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-07-29 17:20:12 +02:00
parent 3899ebe0fd
commit f9c5e47e7f
10 changed files with 691 additions and 19 deletions

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@ -62,7 +62,7 @@ accepted-divergence entries (#96, #49, #50).
---
## 2. Adaptation (AD) — 43 rows (AD-51 filed 2026-07-29 at Campaign N slice N4 — the reclaimed-word pool for ACE's fresh-sequence cleartext RejectRetransmit; AD-50 filed 2026-07-29 at Campaign N slice N2 — the inbound-watermark ACE init; AD-49 stays reserved for Campaign N §5's blob-layer ordering deferral, filed when its slice lands; AD-47 and AD-48 filed 2026-07-29 at Campaign V slice V11 — the MSAA sample-position and present-pacing rows the campaign's risk register scheduled for the GL deletion; AD-11 retired 2026-07-23 — exact low-bit ItemUses predicate; AD-31 retired 2026-07-15 — the DAT-authored portal-space viewport replaces the black transit cover)
## 2. Adaptation (AD) — 44 rows (AD-52 filed 2026-07-29 at Campaign N slice N6 — the fragment-assembler 60 s partial TTL + completed-sequence ring; AD-51 filed 2026-07-29 at Campaign N slice N4 — the reclaimed-word pool for ACE's fresh-sequence cleartext RejectRetransmit; AD-50 filed 2026-07-29 at Campaign N slice N2 — the inbound-watermark ACE init; AD-49 stays reserved for Campaign N §5's blob-layer ordering deferral, filed when its slice lands; AD-47 and AD-48 filed 2026-07-29 at Campaign V slice V11 — the MSAA sample-position and present-pacing rows the campaign's risk register scheduled for the GL deletion; AD-11 retired 2026-07-23 — exact low-bit ItemUses predicate; AD-31 retired 2026-07-15 — the DAT-authored portal-space viewport replaces the black transit cover)
| # | Divergence | Where (file:line) | Why it is safe / justified | Risk if assumption breaks | Retail oracle |
|---|---|---|---|---|---|
@ -71,6 +71,7 @@ accepted-divergence entries (#96, #49, #50).
| AD-48 | **Filed at Campaign V slice V11 (2026-07-29).** Presentation is paced by the Vulkan swapchain present mode (FIFO, i.e. VSync) or by a refresh-rate software pacer when uncapped, rather than by retail's D3D9 `Present` with its own frame-rate limiter. Frame delivery cadence, and therefore input-to-photon latency, is a property of our present path rather than a port of retail's. | `src/AcDream.App/RuntimeOptions.cs:98-100`; `src/AcDream.App/Rendering/Gpu/Vk/VulkanSwapchain.cs` | Retail's limiter and ours both bound the frame rate to the display; the simulation is fixed-step and clock-driven, so gameplay timing does not ride on presentation cadence. The uncapped path exists for measurement and is not the shipping default. | A pacing mismatch shows up as judder or input latency that differs from retail's feel without any visual difference in a captured frame — invisible to every pixel gate by construction. Issue **#235** (the capped/RDP jump-presentation cadence alias) is the known live instance of this class. | D3D9 `IDirect3DDevice9::Present`; retail's frame limiter in `RenderDeviceD3D` |
| AD-50 | **Filed at Campaign N slice N2 (2026-07-29).** The inbound sequence tracker's watermark (`highestIDReceived_`) initializes to **1**, not retail's zero-init of `ReceiverData`. Watermark INIT only — every mechanism (sanity window, duplicate/parked-key path, gap walk, re-park, RejectRetransmit abandonment) is the verbatim retail port. | `src/AcDream.Core.Net/Transport/InboundSequenceTracker.cs` (`AceInitialWatermark`) | ACE never emits S2C sequence 1: its `PacketSequence` starts unprimed at `uint.MaxValue`, the cleartext ConnectRequest takes NextValue 0, and the first ENCRYPTED flush re-primes CurrentValue to 1 so the first encrypted sequenced packet is 2 (ACE NetworkSession.cs:716-717 + Sequence/UIntSequence.cs:9-13,30-41; pinned by the N0 double and the N2 clean-lifecycle conformance test asserting min encrypted S2C sequence == 2 with zero NAKs). A zero-init watermark would gap-walk the permanent id-1 hole: one spurious NAK, the first pre-drawn word mis-assigned to id 1, and the keystream off by one from the very first encrypted packet. holtburger seeds the same value (crates/holtburger-session/src/session/api.rs:30, `last_server_seq: 1`), mirroring ACE's own C2S-side `lastReceivedPacketSequence = 1` (NetworkSession.cs:57). | Against a hypothetical server that DOES emit sequence 1 as its first encrypted packet (retail's own numbering), init-1 would classify it "not newer" and drop it as a duplicate — the mirror-image wedge. Only ACE-family servers exist for this client today. | `ReceiverData` zero-init (construction inside `SharedNet`; `highestIDReceived_` starts 0); `SharedNet::ProcessNewestSeqNum @ 0x00541930` (the walk that would mis-NAK id 1) |
| AD-51 | **Filed at Campaign N slice N4 (2026-07-29).** The inbound sequence tracker keeps a reclaimed-word pool (per-parked-word draw ordinals + `PriorityQueue` consumed lowest-draw-order-first) that retail has no counterpart for: on a VALIDATED cleartext `RejectRetransmit`, the word the gap walk parked for the reject packet's OWN sequence is removed, every later-drawn parked word is shifted down one position, and the excess word feeds the next fresh draws. | `src/AcDream.Core.Net/Transport/InboundSequenceTracker.cs` (`OnCleartextRejectSequence`, `NextWord`, `ParkedWord`); trigger at `src/AcDream.Core.Net/WorldSession.cs` (RejectRetransmit consumption) | Retail's inbound invariant is "every missing id was an encrypted packet whose keystream word the server drew" — true against retail servers, whose cleartext packets always borrow live sequences (acks/NAKs reuse `highestIDSent_`; `FlowQueue::TransmitNewPackets @ 0x00547A60` sequences only reliable packets). ACE breaks it in exactly one place: `RejectRetransmit` takes a FRESH sequence through FlushPackets, cleartext, drawing NO S2C keystream word, and is cached (ACE NetworkSession.cs:299-304, :722-725, :743-748). Without the reclaim, our gap walk pre-draws a word for that id, the inbound stream runs permanently one word ahead, and every later encrypted packet fails checksum — the N2 desync class reintroduced through the reject path. The pool is provably empty against a retail server, so retail behavior is untouched. Reject BODY ids keep the N2 discard (their words were drawn on both sides — consumed-in-place). Known unreachable corner: a reject whose own id later appears inside another reject's body (first reject pruned after 120 s of sustained loss with the session alive) would discard a never-drawn word; probabilistically impossible against ACE's 60 s silence timeout and the 0.6 s NAK cadence. | Against a hypothetical non-ACE server that assigns fresh cleartext sequences to packets OTHER than RejectRetransmit, those ids would still mis-park with no reclaim trigger — inbound desync. Only ACE-family servers exist for this client today, and ACE has exactly the one path. | `SharedNet::ProcessNewestSeqNum @ 0x00541930` (the gap walk whose invariant ACE breaks); `SharedNet::HandleEmptyAck @ 0x005448F0` (retail's reject consumption — body ids only, no own-sequence machinery because retail never needs it) |
| AD-52 | **Filed at Campaign N slice N6 (2026-07-29).** The inbound fragment assembler evicts incomplete partial messages 60 s after their last ACCEPTED fragment (swept on retail's 5 s flush cadence from `ReliableTransport.Sweep`) and remembers the last 64 completed multi-fragment sequences in a ring so a late duplicate fragment of an already-completed message drops instead of allocating a fresh partial that can never complete. Retail's prune target and horizon differ: its 5 s-TTL `FlushTimedOutEphInfo` table holds ephemeral-blob ORDERING stamps (the AD-49 deferral), not partial payloads. | `src/AcDream.Core.Net/Packets/FragmentAssembler.cs` (`SweepExpired`, `PartialTtlSeconds`, `CompletedRingSize`); cadence in `src/AcDream.Core.Net/Transport/ReliableTransport.cs` (`AssemblerSweepSeconds`) | N4's RejectRetransmit abandonment made an unrecoverable partial a REACHABLE permanent state: ACE pruned a fragment-bearing packet from its 120 s S2C cache and told us to stop asking, so that blob can never complete — without a TTL it leaks for the session's lifetime. 60 s is ≫ every recovery horizon (0.6 s NAK cadence, ACE's 2 s ack, the 120 s cache) and the stamp refreshes on every accepted fragment (retail's own re-stamp rule, `ArrivedEphInfo::UpdateNetBlobID @ 0x0054AE00`), so only a server-abandoned partial can age out — a merely-slow one cannot. The ring is bounded (64 × 4 B) and its only false negative (a duplicate arriving after 64 later completions) degrades to the pre-N6 behavior, now reclaimed by the TTL. | If ACE ever legitimately re-served a fragment of a completed message under a REUSED fragment sequence within the ring window, it would be dropped — but fragment sequences are strictly monotonic per session (ACE SessionConnectionData.FragmentSequence), so reuse cannot happen inside one connection. An evicted partial whose fragments later straggle in re-partials and re-evicts — bounded churn, no corruption. | `Indicator::FlushTimedOutEphInfo @ 0x0054A3D0` (the 5.0 s flush gate at 0x0054A3DC); `ArrivedEphInfo::fTimedOut @ 0x0054AE30` (per-entry 5.0 s TTL); `ArrivedEphInfo::UpdateNetBlobID @ 0x0054AE00` (re-stamp on update); retail has no partial-payload TTL — its blob layer trusts its own NAK persistence, which N4's ACE-mandated abandonment (`SharedNet::HandleEmptyAck @ 0x005448F0`) breaks |
| AD-38 | Outgoing teleport viewports retire when retail's quantized animation level exceeds the last captured visible level 1022 (index 96), suppressing levels 1023/1024 up to 20.2 ms before retail's literal `elapsed >= 1.0` state edge. Incoming fades retain the exact timer. | `src/AcDream.Core/World/TeleportAnimSequencer.cs` (`OutgoingViewportReachedTerminalProjection`) | An uncapped 2000 FPS pass can publish the finite tunnel at levels 1023/1024 even though the paired 2013 retail capture switches viewports after 1022. The table-level cutover preserves the captured visible viewport ordering without throttling the application. | Exit sound, viewport replacement, and logout tunnel entry can occur at most two easing-table quanta (about 20.2 ms) earlier than retail's logical timer. | `UIGlobals::GetAnimLevel @ 0x004EE540`; `gmSmartBoxUI::UseTime @ 0x004D6E30`; paired retail/acdream captures documented in `docs/research/2026-07-15-retail-portal-space-pseudocode.md` |
| AD-1 | Lost-cell machinery replaced by recoverable outdoor demote (**#107** safety net) + outdoor-restore `max(terrainZ, z)` under-terrain lift; retail goes `GotoLostCell` | `src/AcDream.Core/Physics/PhysicsEngine.cs:553` (+ :808) | acdream has no lost-cell state machine; outdoor landcell is the recoverable equivalent; the #107 auto-entry hold should make the demote branch unreachable | Gap in the hold → player committed to outdoor terrain inside/under a building (fake-grounded spawn, fall-through); a legit below-heightmap server restore is silently lifted — upward warp vs server | `GotoLostCell` pc:283418; `SetPositionInternal` 0x00515bd0, pc:283892-283945 |
| AD-2 | Async readiness gates replace retail's synchronous destination cell load. **#229 refinement (2026-07-20):** login and F751 portal-space exit now share `WorldRevealReadinessBarrier`, so neither path can expose the normal viewport until the same render-publication, composite-texture, and collision domains converge. A hydratable indoor claim requires its owning Near-tier static/EnvCell mesh set, destination composites, and exact EnvCell physics (`IsSpawnCellReady`); an outdoor claim requires those render domains plus terrain/collision residency for the required Near ring. Hard-recenter generations and tier-aware completion application prevent stale overlapping loads/unloads or Far/Near jobs from opening or erasing the gate; mesh upload remains separate from balanced landblock ownership. Claims beyond NumCells still take the loud unhydratable-placement path. `RuntimeWorldTransitState` owns the shared reveal generation, accepted readiness, transit correlation, and exact generation/cell-scoped host-acknowledgement suffix. `WorldRevealCoordinator` is a graphical adapter holding only App resource receipts; normalized Runtime checkpoints observe ownership without defining another readiness path. **Slice E3 refinement (2026-07-24):** the same generation now publishes an immediate `WorldGenerationQuiescence` edge: old-world drawing/spatial queries, simulation/effect clocks, reconciliation, targeting, and 3-D audio stop while retained physical teardown advances through metered cursors and destination network/UI/streaming/readiness remain live. **Slice E4 refinement (2026-07-24):** accepted render/physics/static publication may span update frames through retained exact cursors, but reveal still consumes only the completed spatial/render-ready generation; building and EnvCell snapshots remain invisible until complete and the final spatial identity swap stays observer-atomic. **Slice E5 refinement (2026-07-24):** the reveal generation owns one exact destination reservation across every typed budget dimension. Stale completion cannot consume or clear its replacement, and hydratable incomplete content is never force-revealed; portal transit retains the DAT tunnel and centered retail wait cue until readiness converges. The hold→materialize→regain-control lifecycle remains owned by `TeleportAnimSequencer`. | `src/AcDream.Runtime/World/RuntimeWorldTransitState.cs`; `src/AcDream.App/Streaming/WorldRevealCoordinator.cs`; `src/AcDream.App/Streaming/WorldGenerationQuiescence.cs`; `src/AcDream.App/Streaming/WorldRevealReadinessBarrier.cs`; `src/AcDream.App/Streaming/StreamingOriginRecenterCoordinator.cs`; `src/AcDream.App/Streaming/LandblockPresentationPipeline.cs`; `src/AcDream.App/Streaming/StreamingController.cs`; `src/AcDream.App/Rendering/PortalTunnelPresentation.cs`; `src/AcDream.App/UI/PortalWaitNoticeController.cs`; `src/AcDream.App/Streaming/GpuWorldState.cs` (`IsRenderReady`); `src/AcDream.App/Rendering/Wb/LandblockSpawnAdapter.cs`; `src/AcDream.Core/Physics/PhysicsEngine.cs` (`IsSpawnCellReady`, `IsNeighborhoodTerrainResident`) | This is the asynchronous equivalent of retail leaving `SmartBox::position_update_complete` false while `CellManager::blocking_for_cells` is set: neither initial login nor portal arrival may reveal or continue simulating an old/partial collision world, a terrain-only Far shell, or a published-but-not-drawable GPU landblock. Indoor does not require a terrain heightmap, only the owning render landblock and exact EnvCell. | Gate opens early → grey/untextured first login or portal reveal, free-fall, wrong-cell rooting, missing scenery, or a still-active old generation; predicate never satisfies (streamer/DAT/upload failure) → login remains behind the world render gate, while portal transit remains in the authored tunnel and presents the centered wait cue after five seconds. | `SmartBox::UseTime` 0x00455410; `gmSmartBoxUI::UseTime` 0x004D6E30; `gmSmartBoxUI::EndTeleportAnimation` 0x004D65A0 |

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@ -257,4 +257,4 @@ verbatim in each implementer prompt.
| N3 | complete | `0265cc42` — Opus review PASS (advisories folded into N4: transitional-state wording, SharedInit citation, pump-order wording, control-packet Time/Iteration rule, stale budget-break comment) | AckNakScheduler + 2.0 s cumulative ack (`Transport/AckNakScheduler`): ONE shared timestamp (`ReceiverData::timeStamp_` @ +0x10) arbitrating NAK-xor-ack per sweep (`ClientNet::ProcessConnection @ 0x00545450`); the ack is one cleartext exact-flags `AckSequence` carrying the tracker's `highestIDReceived_` behind the >= 2.0 s gate (`SharedNet::EnqueuePak @ 0x00543B10` — the binary's only 0x4000 construction site), armed at connection birth (`ReceiverData::Init @ 0x00548EF0`). The Phase 4.9 per-packet reflex ack and `WorldSession.SendAck` are DELETED; the `[net-tick]` acks/s probe now reads `Stats.AcksSent`. Sweep order per `FlowQueue::Empty @ 0x00548A20`: interval clock, NAK/ack arbitration, pending resends, prune. **N3 transitional state (closed by N4):** a non-empty NAK set suppressed the ack and emitted NOTHING — the exposure was real even on loopback, just low-probability: one receive-buffer drop parks an id, every later sweep takes the silent NAK branch, acks stop (witness: `[net-tick] acks/s=0`), and ACE disconnects the quiet session at its 60 s timeout. N4 completed the branch. **N1 advisory retired (fold-in):** fresh reliable sends now stamp `Header.Time` = the current interval id (`FlowQueue::TransmitNewPackets @ 0x00547A60`, header build at 0x00547A84); ACE ignores inbound `Header.Time`, so the wire is unaffected. New `WorldSession.TransportClockSource` seam drives the gate on virtual time. 723 Core.Net tests green (keepalive property proven: a quiet session's 2 s acks refresh ACE's 60 s deadline across a 120 s virtual horizon; storm collapse: a 50-packet flood → ONE ack; the model accepts the reused-sequence ack without advancing its watermark). Connected lifecycle + canonical nine-stop gates PASS. |
| N4 | complete | `852a59e3`**Opus review PASS** (reclaim invariant attacked from five angles, held; NAK fidelity verified to the x87 masks; AP-125 filed + F1 false-arithmetic wording + F5 ordinal sentinel fixed in the acceptance commit; F3 Iteration-on-fresh-sends folds into N5) | Client NAK emission + RejectRetransmit consumption. `AckNakScheduler` completes the NAK branch: one cleartext exact-flags `RequestRetransmit` per sweep behind the STRICT 0.6 s gate on the ONE shared timestamp (`SharedNet::EnqueueNaks @ 0x00543BD0` — the 0x41-mask x87 test at 0x00543C03 proceeds only on strictly-greater, contrast the ack's >=), body u32 count + ids ascending capped at 114 (`ReceiverData::GetNaks @ 0x005490C0`, cap 0x72), borrowed sequence, never an ack in a NAK sweep. Control-header rule decided for BOTH emissions: `Time` = interval id, `Iteration` = session iteration, per the shared retail header build (`FlowQueue::TransmitNewPackets @ 0x00547A60` @ 0x00547A84); ACE reads neither. THE design piece: the AD-51 reclaimed-word pool in `InboundSequenceTracker` closes the ACE cleartext-reject keystream hazard the N2 ledger row recorded — ACE's `RejectRetransmit` consumes a fresh cleartext sequence with NO keystream word, so the gap walk mis-parks a word for it and the whole inbound stream runs one word ahead. On a VALIDATED cleartext reject (`WorldSession` calls `OnCleartextRejectSequence` post-checksum), the tracker removes the mis-park, bubble-shifts every later-drawn parked word down one position (per-word draw ordinals; ascending id ⇔ ascending draw order), and pools the excess for the next fresh draws, consumed lowest-draw-order-first — exact for any number of interleaved rejects in any arrival order (a plain FIFO is NOT: reject-after-higher-arrival crosses the parked chain, and dual out-of-order rejects pool out of draw order — both pinned by tests). Reject BODY ids keep N2's discard (word-bearing server-side, consumed-in-place). N3 advisories all folded: honest transitional wording (above), `ReceiverData::SharedInit @ 0x00548EF0` (from `Init @ 0x00548FA0`) citation, `FlowQueue::Empty` pump-order comment (TransmitNaks → TransmitAcks → TransmitNewPackets, interval increment LAST @ 0x00548A9D; our clock-first order is cosmetic vs ACE), the Time/Iteration rule, and the stale `WorldSession` budget-break comment. Gate arithmetic hardened: gate ticks now round (0.6 has no exact double; truncation opened the strict gate AT the boundary). 737 Core.Net tests green, including: strict-gate boundary, shared-timestamp both directions, NAK-suppresses-ack, full wire-shape + 114-cap pins, model-served retransmission round trip, five tracker reclaim proofs, the 130-s virtual prune → fresh-sequence reject system test (victim abandoned, later traffic decodes, pool drains to zero), 10 s long-loss (NAKs on the gate cadence, zero acks, heal inside the window), and the capstone soak: 2% seeded bidirectional loss × 10,000 messages → zero message loss both ways, ACE crypto headroom 256 at convergence with a ≥250 no-erosion floor mid-flight, NAK set / reclaim pool / pending resends / ACE out-of-order buffer all zero, cache at the single watermark entry (retail Flush prunes STRICTLY below the ack). Soak notes: ACE never NAKs a quiet client (§3 row 1), so convergence keeps a C2S trickle flowing — a real idle-client tail loss heals only on the next action, an ACE constraint outside N4's scope. |
| N5 | complete | `4e290f00`**Opus review PASS** (structural absence + arming gate + un-gameability + teardown all verified; ledger arithmetic reconciled). Acceptance folded in the review's gate strengthenings: per-direction recovery conjunction + the three keystream-health invariants (cksum-fail/sanity-drop/uncached-nak == 0) + the EnterWorldBody unrecoverable-tail caveat. Revert: `git revert 4e290f00d86ebd320d2da609fd7cd15d7175c4f0`. Test-collection hygiene (static NetDiagnostics mutation) folds into N6 | Loss observability + the LossyTransportDecorator + the connected loss gate — the permanent removal of the loopback blindness (§1). `[net-tick]` gains `resend/s nak-out/s nak-in/s rej-in/s dup-drop/s parked/s reclaim/s cache= nakset=` (window deltas mirroring acks/s; `TransportStats` gains `RejectsReceived`; string work probe-gated, counters unconditional) and `WorldSession.Dispose` emits one cumulative `[net-final]` totals line so the gate asserts exact counters, not rounded rates. N4-review F3 folded: fresh reliable sends stamp `Iteration` = the session iteration through the same shared retail header build already cited for `Time` and the N4 control packets (`FlowQueue::TransmitNewPackets @ 0x00547A60`, the build at 0x00547A84/0x00547AA8) — the control-header rule now holds across all three send shapes; ACE reads neither field inbound. `Transport/LossyTransportDecorator`: deterministic seeded per-direction loss (`ACDREAM_NET_DROP_PCT`/`_SEED`/`_DIR` via `NetDiagnostics` typed properties, Rule 5), armed only after the first ENCRYPTED outbound datagram is forwarded (parse-free flags-word check — the cleartext handshake always survives; handshake loss belongs to N6), structurally absent at 0% (`WrapIfConfigured` returns the raw transport; the default factory is the only production seam). The logoff-confirmation wait now runs the transport sweep — retail's pump (`Client::UseTime @ 0x00411C40`) never stops before `LogOffServer`, and the loss gate exposed that a dropped S2C confirmation was gap-detected but never NAKed during `Dispose`. `tools/run-connected-loss-gate.ps1` (default 2%/seed 1) runs the standard lifecycle route through the decorator vs local ACE and FAILS unless `[net-final]` shows resends>0 OR nak-out>0 OR nak-in>0 AND the decorator's own dropped ledger is non-zero — a loss gate that never dropped proves nothing, asserted explicitly. The lifecycle gate defensively clears the drop vars (decorator-absent baseline). **First loss-observing gate evidence (2026-07-29, 2%/seed 1, local ACE):** decorator dropped out=3 in=10 of forwarded out=183 in=496; `[net-final] resends=2 nak-in=2 nak-out=6 rej-in=0 acks-out=114 acks-in=119 dup-drop=0 sanity-drop=0 cksum-fail=0 parked=9 reclaimed=0 uncached-nak=0 cache=1 nakset=0` — both recovery directions fired on a real connected route (ACE NAK → cached resend; client gap-walk park → NAK → ACE retransmit), all six checkpoints validated, graceful logout confirmed, ACE recorded the transport Disconnect, RESULT=PASS. The gate immediately paid for itself: it exposed that the Dispose logoff-confirmation wait processed inbound but never swept the transport, so a lost S2C confirmation could be gap-detected yet never NAKed — fixed by running the sweep in that third blocking pump (retail's `Client::UseTime @ 0x00411C40` pump runs until `LogOffServer`). Known tail caveat recorded in the gate header: a drop landing on the single-shot logoff request or transport Disconnect (~pct each) is unrecoverable by ACE's arrival-driven NAK design (§3 row 1) — rerun with another seed, never widen teardown tolerances. #261 filed for `LinkStatusSnapshot.PacketLossPercentage` (retail `CLinkStatusAverages` formula required; inventing a ratio forbidden). 747 Core.Net tests green (decorator determinism/direction/arming/structural-absence, the 5% seeded WorldSession lossy lifecycle with zero message loss + Headroom 256, `[net-tick]` field pins, Iteration-stamp pins). |
| N6 | pending | — | |
| N6 | complete | SHA recorded at closeout | ConnectResponse handshake retransmit + fragment-assembler eviction — the final implementation slice. **Retransmit:** while unconfirmed, the Connect character-list pump resends the IDENTICAL cleartext ConnectResponse (same sequence 1, same cookie, the one encoded datagram — no new outbound state) on retail's strict 0.333333333 s gate (`ClientNet::ProcessConnection @ 0x00545450` case `cs_ConnectionRequestAcked` at 0x0054547B, the constant at 0x00545481, the mask-0x41 strictly-greater test at 0x0054548C; `ClientNet::SendConnectAck @ 0x005440F0` re-stamps `lastSentHandshake_` at 0x00544102 and rebuilds the same cookie packet). Confirmation = the first checksum-valid post-negotiation packet without the ConnectRequest flag, retail's `cs_ConnectionRequestAcked → cs_Connected` edge (`ClientNet::ProcessPacket @ 0x00545100`: the 0x40000 exclusion at 0x0054514E, `SetConnectionState(..., 5)` at 0x00545160). The cadence rides the TransportClock (virtual-clock testable via `TransportClockSource`); the Connect deadline stays wall-clock. ACE-safety pinned against the N0 model: a duplicate while still `AuthConnectResponse` re-routes idempotently through NetworkManager's pre-route; after acceptance `CheckState` clause 2 drops it pre-CRC at zero keystream cost. Pre-N6 a lost ConnectResponse was a hang to the Connect deadline — routine on a real path, and the N5 decorator deliberately arms after this window, so nothing covered it. **Assembler eviction (AD-52):** partials evict 60 s after their last accepted fragment (re-stamp-on-update per retail `ArrivedEphInfo::UpdateNetBlobID @ 0x0054AE00`), swept from `ReliableTransport.Sweep` on retail's 5 s flush cadence (`Indicator::FlushTimedOutEphInfo @ 0x0054A3D0`, gate at 0x0054A3DC; per-entry `fTimedOut @ 0x0054AE30`) — N4's RejectRetransmit abandonment had made an unrecoverable partial a reachable permanent state. A 64-entry completed-sequence ring drops late duplicates of already-completed messages instead of re-partialing them (the completed-then-duplicate leak). 60 s is a floor, never a tunable to shrink. **Fold-ins:** N5-review LOW-5 — `NetProbeTests` + `LossyTransportDecoratorTests` (the static-`NetDiagnostics`/`Console.SetOut` mutators) share one `DisableParallelization` xunit collection so they never run alongside classes constructing `WorldSession`. 757 Core.Net tests green (drop-first-ConnectResponse-retry-heals with exactly one retry and none after confirmation; clean handshake sends exactly one; server-responses-lost retries drop harmlessly at the model while the N2/N4 gap-walk → NAK → cached-retransmit path heals the handshake responses; model-level duplicate-after-acceptance CheckState pin; assembler TTL floor boundary/refresh-on-update/ring-drop/ring-bound; transport-level sweep eviction). Connected lifecycle gate PASS (capped six-checkpoint route + uncapped reconnect, graceful exits, zero failures). The N5-STRENGTHENED loss gate PASS on its first live run (2%/seed 1, local ACE): decorator `[net-loss] dropped out=3 in=10 forwarded out=181 in=496 armed=True`; `[net-final] resends=1 nak-in=1 nak-out=5 rej-in=0 acks-out=114 acks-in=116 dup-drop=0 sanity-drop=0 cksum-fail=0 parked=8 reclaimed=0 uncached-nak=0 cache=1 nakset=0` — the per-direction recovery conjunction held (C2S: resends+nak-in > 0; S2C: nak-out > 0), all three keystream-health invariants zero, ledger converged at the single watermark cache entry. |

View file

@ -1,3 +1,5 @@
using System.Diagnostics;
namespace AcDream.Core.Net.Packets;
/// <summary>
@ -16,19 +18,77 @@ namespace AcDream.Core.Net.Packets;
/// the full message is released on the last fragment regardless of
/// its index.</item>
/// <item>Duplicate-fragment idempotence: receiving index N twice for the
/// same Sequence is harmless — the second copy is silently ignored.</item>
/// same Sequence is harmless — the second copy is silently ignored.
/// A late duplicate of an ALREADY-COMPLETED message is dropped via
/// the recently-completed ring below instead of allocating a fresh
/// partial that could never complete.</item>
/// <item>Single-fragment messages: Count=1 releases immediately on
/// that one fragment with no buffering.</item>
/// <item>Orphaned partials: if fragments for a Sequence arrive but the
/// message never completes, they stay buffered until
/// <see cref="DropAll"/> is called or the assembler is disposed.
/// A future phase will add a TTL-based eviction.</item>
/// <item>Orphaned partials (Campaign N Slice N6): entries whose last
/// accepted fragment is older than <see cref="PartialTtlSeconds"/>
/// are dropped by <see cref="SweepExpired"/>, which
/// <see cref="Transport.ReliableTransport.Sweep"/> runs on a 5 s
/// cadence. N4's RejectRetransmit abandonment made an unrecoverable
/// partial a REACHABLE permanent state (the server pruned a
/// fragment-bearing packet from its cache and told us to stop
/// asking — that blob can never complete), so the pre-N6 "buffered
/// until DropAll" posture was a slow leak on a lossy link.</item>
/// </list>
/// </para>
///
/// <para>
/// Retail oracle for the eviction shape: the client's ephemeral-blob info
/// table is pruned on a 5.0 s sweep gate
/// (<c>Indicator::FlushTimedOutEphInfo @ 0x0054A3D0</c>, the x87 compare
/// against 5.0 at 0x0054A3DC), each entry timing out 5.0 s after its LAST
/// refresh (<c>ArrivedEphInfo::fTimedOut @ 0x0054AE30</c>; the timestamp is
/// re-stamped on every update, <c>ArrivedEphInfo::UpdateNetBlobID
/// @ 0x0054AE00</c>). Our partial entries mirror the re-stamp-on-update
/// rule; the 60 s TTL (vs retail's 5 s on its ordering-stamp table) and the
/// completed-sequence ring are acdream adaptations — divergence register
/// row AD-52. 60 s is a floor, not a tunable: a partial that is merely slow
/// (packet-level NAK recovery in flight) must never be evicted.
/// </para>
/// </summary>
public sealed class FragmentAssembler
{
/// <summary>
/// AD-52: age floor before an incomplete partial is dropped, measured
/// from its last ACCEPTED fragment. Any in-flight recovery (0.6 s NAK
/// cadence, ACE's 120 s S2C cache) resolves orders of magnitude faster;
/// only a server-abandoned partial (RejectRetransmit) can reach it.
/// Do not shrink.
/// </summary>
internal const double PartialTtlSeconds = 60.0;
/// <summary>AD-52: how many recently-completed multi-fragment sequences
/// are remembered to drop late duplicates without re-partialing.</summary>
internal const int CompletedRingSize = 64;
private static double DefaultNowSeconds() =>
(double)Stopwatch.GetTimestamp() / Stopwatch.Frequency;
private readonly Dictionary<uint, PartialMessage> _inFlight = new();
private readonly Func<double> _nowSeconds;
// Ring of the last CompletedRingSize completed multi-fragment sequences.
// _completedCount bounds the membership scan so the zero-initialized
// slots can never match a real sequence 0 (ACE's fragment sequences
// START at 0 — SessionConnectionData.cs:36).
private readonly uint[] _completedSequences = new uint[CompletedRingSize];
private int _completedNext;
private int _completedCount;
public FragmentAssembler()
: this(null)
{
}
/// <summary>Test seam: injectable monotonic seconds source for the TTL
/// stamps and <see cref="SweepExpired"/>. Production uses
/// <see cref="Stopwatch"/> time.</summary>
internal FragmentAssembler(Func<double>? nowSeconds) =>
_nowSeconds = nowSeconds ?? DefaultNowSeconds;
/// <summary>
/// Number of logical messages currently partially-assembled (waiting on
@ -62,7 +122,12 @@ public sealed class FragmentAssembler
// its own inbound assembler keys on Sequence for the same reason.
if (!_inFlight.TryGetValue(h.Sequence, out var partial))
{
partial = new PartialMessage(h.Count, h.Queue);
// N6: a late duplicate of an already-completed message must not
// allocate a fresh partial that can never complete.
if (WasRecentlyCompleted(h.Sequence))
return null;
partial = new PartialMessage(h.Count, h.Queue, _nowSeconds());
_inFlight[h.Sequence] = partial;
}
@ -71,6 +136,9 @@ public sealed class FragmentAssembler
{
partial.Fragments[h.Index] = fragment.Payload;
partial.ReceivedCount++;
// Retail re-stamps on update (ArrivedEphInfo::UpdateNetBlobID
// @ 0x0054AE00): a slow-but-alive partial never ages out.
partial.LastFragmentSeconds = _nowSeconds();
}
if (partial.ReceivedCount < partial.TotalFragments)
@ -91,6 +159,7 @@ public sealed class FragmentAssembler
}
_inFlight.Remove(h.Sequence);
RememberCompleted(h.Sequence);
messageQueue = partial.Queue;
return combined;
}
@ -121,9 +190,16 @@ public sealed class FragmentAssembler
header.Sequence,
out PartialMessage? partial))
{
// N6: drop a late duplicate of an already-completed message
// instead of re-partialing it (the pre-N6 leak: the fresh
// partial could never complete and lived forever).
if (WasRecentlyCompleted(header.Sequence))
return false;
partial = new PartialMessage(
header.Count,
header.Queue);
header.Queue,
_nowSeconds());
_inFlight[header.Sequence] = partial;
}
else if (partial.TotalFragments != header.Count
@ -139,6 +215,7 @@ public sealed class FragmentAssembler
partial.Fragments[header.Index] =
fragment.Payload.ToArray();
partial.ReceivedCount++;
partial.LastFragmentSeconds = _nowSeconds();
}
if (partial.ReceivedCount < partial.TotalFragments)
@ -164,14 +241,64 @@ public sealed class FragmentAssembler
}
_inFlight.Remove(header.Sequence);
RememberCompleted(header.Sequence);
message = combined;
messageQueue = partial.Queue;
return true;
}
/// <summary>
/// N6 age-based eviction: drop every partial whose last accepted
/// fragment is older than <see cref="PartialTtlSeconds"/>. Called by
/// <see cref="Transport.ReliableTransport.Sweep"/> on the retail 5 s
/// flush cadence (<c>Indicator::FlushTimedOutEphInfo @ 0x0054A3D0</c>).
/// Returns the number of partials evicted.
/// </summary>
internal int SweepExpired()
{
if (_inFlight.Count == 0)
return 0;
double now = _nowSeconds();
int evicted = 0;
foreach ((uint sequence, PartialMessage partial) in _inFlight)
{
// Strictly-older-than the floor: an entry exactly 60 s old
// survives (an eviction floor, never an eager cutoff).
if (now - partial.LastFragmentSeconds > PartialTtlSeconds)
{
// Dictionary.Remove during enumeration is safe on .NET
// Core 3.0+ and does not invalidate the enumerator.
_inFlight.Remove(sequence);
evicted++;
}
}
return evicted;
}
/// <summary>Discard all in-flight partial messages.</summary>
public void DropAll() => _inFlight.Clear();
private bool WasRecentlyCompleted(uint sequence)
{
for (int i = 0; i < _completedCount; i++)
{
if (_completedSequences[i] == sequence)
return true;
}
return false;
}
private void RememberCompleted(uint sequence)
{
_completedSequences[_completedNext] = sequence;
_completedNext = (_completedNext + 1) % CompletedRingSize;
if (_completedCount < CompletedRingSize)
_completedCount++;
}
private sealed class PartialMessage
{
public readonly byte[]?[] Fragments;
@ -179,11 +306,17 @@ public sealed class FragmentAssembler
public readonly ushort Queue;
public int ReceivedCount;
public PartialMessage(int count, ushort queue)
/// <summary>Seconds stamp of the last ACCEPTED fragment (creation
/// stamp until one lands) — the TTL clock for
/// <see cref="SweepExpired"/>.</summary>
public double LastFragmentSeconds;
public PartialMessage(int count, ushort queue, double nowSeconds)
{
TotalFragments = count;
Fragments = new byte[count][];
Queue = queue;
LastFragmentSeconds = nowSeconds;
}
}
}

View file

@ -1,5 +1,6 @@
using System.Buffers;
using AcDream.Core.Net.Cryptography;
using AcDream.Core.Net.Packets;
namespace AcDream.Core.Net.Transport;
@ -40,6 +41,19 @@ internal sealed class ReliableTransport : IDisposable
public TransportStats Stats { get; }
/// <summary>
/// N6: retail's ephemeral-info flush cadence
/// (<c>Indicator::FlushTimedOutEphInfo @ 0x0054A3D0</c>, the x87 compare
/// against 5.0 at 0x0054A3DC) — how often the sweep asks the fragment
/// assembler to evict aged partials. The per-entry TTL itself lives in
/// <see cref="FragmentAssembler.PartialTtlSeconds"/> (AD-52).
/// </summary>
public const double AssemblerSweepSeconds = 5.0;
private readonly FragmentAssembler? _assembler;
private readonly long _assemblerSweepTicks;
private long _assemblerSweepTimestamp;
public ReliableTransport(
IsaacRandom outboundIsaac,
IsaacRandom inboundIsaac,
@ -47,10 +61,16 @@ internal sealed class ReliableTransport : IDisposable
ushort sessionIteration,
DatagramSendDelegate send,
TransportClock? clock = null,
ArrayPool<byte>? pool = null)
ArrayPool<byte>? pool = null,
FragmentAssembler? assembler = null)
{
Clock = clock ?? new TransportClock();
Stats = new TransportStats();
_assembler = assembler;
// Same defensive rounding as the scheduler gates (N4 review F1).
_assemblerSweepTicks =
(long)Math.Round(AssemblerSweepSeconds * Clock.Frequency);
_assemblerSweepTimestamp = Clock.GetTimestamp();
Outbound = new OutboundFlowQueue(
outboundIsaac,
sessionClientId,
@ -91,8 +111,19 @@ internal sealed class ReliableTransport : IDisposable
public void Sweep()
{
Clock.Update();
Scheduler.Sweep(Clock.GetTimestamp());
long now = Clock.GetTimestamp();
Scheduler.Sweep(now);
Outbound.TransmitPendingResends();
// N6: age out abandoned fragment partials on retail's 5 s flush
// cadence (Indicator::FlushTimedOutEphInfo @ 0x0054A3D0 — re-stamp
// the flush clock, then walk the table dropping timed-out entries).
if (_assembler is not null
&& now - _assemblerSweepTimestamp >= _assemblerSweepTicks)
{
_assemblerSweepTimestamp = now;
_assembler.SweepExpired();
}
}
/// <summary>Returns every rented cache buffer to the pool.</summary>

View file

@ -67,13 +67,13 @@ internal sealed class NetClientWorldSessionTransport(IPEndPoint remote)
/// </code>
///
/// <para>
/// <b>Still deferred:</b> unsolicited-disconnect recovery and the optional
/// N6 handshake hardening (ConnectResponse 0.333 s retransmit). The full
/// <b>Still deferred:</b> unsolicited-disconnect recovery. The full
/// Campaign N reliable transport is live in both directions: outbound
/// sent-packet cache + resend on server NAK (N1), inbound sequence-aligned
/// ISAAC + NAK set (N2), the retail 2.0 s cumulative-ack sweep (N3), client
/// NAK emission + RejectRetransmit reclaim (N4), and the N5 loss
/// observability + deterministic loss injection seam.
/// NAK emission + RejectRetransmit reclaim (N4), the N5 loss observability
/// + deterministic loss injection seam, and the N6 handshake hardening
/// (ConnectResponse 0.333 s retransmit + fragment-assembler eviction).
/// </para>
/// </summary>
public sealed class WorldSession : IDisposable
@ -680,6 +680,31 @@ public sealed class WorldSession : IDisposable
private ushort _sessionIteration;
private bool _transportNegotiated;
/// <summary>
/// N6: retail's ConnectResponse resend cadence — the x87 compare against
/// 0.333333333 in <c>ClientNet::ProcessConnection @ 0x00545450</c>
/// (case <c>cs_ConnectionRequestAcked</c> at 0x0054547B; the constant
/// load at 0x00545481). The mask-0x41 status test at 0x0054548C bails on
/// less-than OR equal, so the gate opens only STRICTLY past the
/// boundary — the same strict shape as the N4 NAK gate.
/// </summary>
internal const double ConnectResponseRetrySeconds = 0.333333333;
/// <summary>
/// N6: true once ANY checksum-valid post-negotiation server packet has
/// been decoded — the port of retail's connection confirmation:
/// <c>ClientNet::ProcessPacket @ 0x00545100</c> promotes
/// <c>cs_ConnectionRequestAcked → cs_Connected</c> (the
/// <c>SetConnectionState(..., 5)</c> vtable call at 0x00545160) on the
/// first successfully processed packet whose header lacks the
/// ConnectRequest flag (the 0x40000 test at 0x0054514E), and the resend
/// case never fires again. While false, the Connect pump resends the
/// IDENTICAL cleartext ConnectResponse (same sequence 1, same cookie —
/// no new outbound state) every
/// <see cref="ConnectResponseRetrySeconds"/>.
/// </summary>
private bool _handshakeConfirmed;
/// <summary>
/// Campaign N Slices N1+N2: the reliable transport — both ISAAC
/// keystreams, packet/fragment sequences, sent-packet cache, resend on
@ -930,7 +955,10 @@ public sealed class WorldSession : IDisposable
? new TransportClock(
clockSource.GetTimestamp,
clockSource.Frequency)
: null);
: null,
// N6: the sweep ages out abandoned fragment partials (5 s
// cadence, 60 s TTL — FragmentAssembler doc + AD-52).
assembler: _assembler);
_transportNegotiated = true;
// Publish only after the receiver identity and crypto state are fully
@ -942,16 +970,44 @@ public sealed class WorldSession : IDisposable
byte[] crBody = new byte[8];
BinaryPrimitives.WriteUInt64LittleEndian(crBody, opt.ConnectRequestCookie);
var crHeader = new PacketHeader { Sequence = 1, Flags = PacketHeaderFlags.ConnectResponse, Id = 0 };
byte[] connectResponseDatagram = PacketCodec.Encode(crHeader, crBody, null);
Thread.Sleep(200);
_net.Send(_connectEndpoint, PacketCodec.Encode(crHeader, crBody, null));
_net.Send(_connectEndpoint, connectResponseDatagram);
// N6: arm the handshake resend clock. Retail stamps
// lastSentHandshake_ inside every ClientNet::SendConnectAck
// (@ 0x005440F0, the store at 0x00544102) and rebuilds the same
// ConnectResponse from the stored cookie each time; we keep the one
// encoded datagram and resend it verbatim — identical cleartext,
// sequence 1, no new state consumed. The cadence rides the
// transport clock so the conformance suite can drive it on virtual
// time; the Connect deadline stays wall-clock.
TransportClock handshakeClock = _transport.Clock;
long handshakeRetryTicks = (long)Math.Round(
ConnectResponseRetrySeconds * handshakeClock.Frequency);
long handshakeSentTimestamp = handshakeClock.GetTimestamp();
Transition(State.InCharacterSelect);
// Step 4: drain until CharacterList arrives. The transport sweep
// runs inside this blocking pump too (campaign landmine #8): the
// first server NAK can precede the first Tick().
// first server NAK can precede the first Tick(). This pump is also
// retail's cs_ConnectionRequestAcked resend window
// (ClientNet::ProcessConnection @ 0x00545450 case 0 at 0x0054547B):
// until the first decoded server packet confirms the connection, a
// lost ConnectResponse is re-sent every 0.333 s — without it, one
// dropped handshake datagram is a hang to the Connect deadline
// (the N5 loss decorator deliberately arms AFTER this window).
while (DateTime.UtcNow < deadline && Characters is null)
{
if (!_handshakeConfirmed
&& handshakeClock.GetTimestamp() - handshakeSentTimestamp
> handshakeRetryTicks)
{
_net.Send(_connectEndpoint, connectResponseDatagram);
handshakeSentTimestamp = handshakeClock.GetTimestamp();
}
PumpOnce();
SweepTransport();
}
@ -1514,6 +1570,19 @@ public sealed class WorldSession : IDisposable
// acceptance, before any heavy render-thread message handling.
Volatile.Write(ref _lastInboundPacketTicks, Stopwatch.GetTimestamp());
// N6: the first checksum-valid post-negotiation packet confirms the
// server accepted our ConnectResponse and stops the handshake
// resend — retail's cs_ConnectionRequestAcked → cs_Connected edge
// (ClientNet::ProcessPacket @ 0x00545100: the 0x40000 ConnectRequest
// exclusion at 0x0054514E, SetConnectionState(..., 5) at
// 0x00545160). Frame-thread only, like every reader.
if (!_handshakeConfirmed
&& _transportNegotiated
&& !serverHeader.HasFlag(PacketHeaderFlags.ConnectRequest))
{
_handshakeConfirmed = true;
}
// N1: consume the transport control surfaces. Acknowledging the
// OTHER direction is not done here: N3 deleted the Phase 4.9
// per-packet reflex ack — retail never acks per packet

View file

@ -13,6 +13,7 @@ namespace AcDream.Core.Net.Tests;
/// AllocatesNothingOnceThePoolWarms</c>) — counters increment
/// unconditionally; string work is probe-gated.
/// </summary>
[Collection(NetProcessStaticsCollection.Name)]
public sealed class NetProbeTests
{
[Fact]

View file

@ -0,0 +1,25 @@
namespace AcDream.Core.Net.Tests;
/// <summary>
/// Campaign N Slice N6 fold-in (N5 review LOW-5): test classes that mutate
/// process-global state — the <c>NetDiagnostics</c> typed toggles
/// (<c>ProbeNet</c>, <c>NetDropPercent</c>, ...) or <c>Console.SetOut</c> —
/// must never run in parallel with any test constructing a
/// <c>WorldSession</c>, whose production paths read those statics (the
/// public constructor's <c>LossyTransportDecorator.WrapIfConfigured</c>
/// seam, the probe-gated <c>[net-tick]</c>/<c>[net-final]</c> console
/// emission in <c>Tick</c>/<c>Dispose</c>).
///
/// <para>
/// <c>DisableParallelization = true</c> makes xunit run this collection's
/// classes strictly serially, AFTER every parallel collection has finished
/// — never alongside anything. Apply
/// <c>[Collection(NetProcessStaticsCollection.Name)]</c> to any new test
/// class that touches those statics.
/// </para>
/// </summary>
[CollectionDefinition(Name, DisableParallelization = true)]
public sealed class NetProcessStaticsCollection
{
public const string Name = "net process statics";
}

View file

@ -201,4 +201,126 @@ public class FragmentAssemblerTests
Assert.Equal(new byte[] { 1, 2 }, message.ToArray());
Assert.Equal(0, assembler.PartialCount);
}
// =====================================================================
// Campaign N Slice N6 — age-based eviction + the completed ring.
// Retail shape: Indicator::FlushTimedOutEphInfo @ 0x0054A3D0 (5 s flush
// gate) over entries re-stamped on every update (ArrivedEphInfo::
// UpdateNetBlobID @ 0x0054AE00); the 60 s TTL and the 64-entry
// completed-sequence ring are the AD-52 adaptations.
// =====================================================================
private static BorrowedMessageFragment MakeBorrowed(
uint sequence, ushort count, ushort index, byte[] payload, ushort queue = 7)
=> new(MakeFrag(sequence, count, index, payload, queue).Header, payload);
[Fact]
public void SweepExpired_EvictsAgedPartial_KeepsFresh()
{
double now = 0;
var assembler = new FragmentAssembler(() => now);
Assert.False(assembler.TryIngest(MakeBorrowed(1, 2, 0, [0xA1]), out _, out _));
now = 30;
Assert.False(assembler.TryIngest(MakeBorrowed(2, 3, 0, [0xB1]), out _, out _));
Assert.Equal(2, assembler.PartialCount);
// At 60.0 exactly the first partial is AT the floor, not past it —
// an eviction floor, never an eager cutoff.
now = 60;
Assert.Equal(0, assembler.SweepExpired());
Assert.Equal(2, assembler.PartialCount);
// Past the floor: the aged partial goes, the fresh one stays.
now = 61;
Assert.Equal(1, assembler.SweepExpired());
Assert.Equal(1, assembler.PartialCount);
// The surviving partial still completes normally.
Assert.False(assembler.TryIngest(MakeBorrowed(2, 3, 1, [0xB2]), out _, out _));
Assert.True(assembler.TryIngest(
MakeBorrowed(2, 3, 2, [0xB3]),
out ReadOnlyMemory<byte> message,
out _));
Assert.Equal(new byte[] { 0xB1, 0xB2, 0xB3 }, message.ToArray());
Assert.Equal(0, assembler.PartialCount);
}
[Fact]
public void SweepExpired_SlowButAlivePartial_RefreshesOnEachNewFragment()
{
double now = 0;
var assembler = new FragmentAssembler(() => now);
Assert.False(assembler.TryIngest(MakeBorrowed(5, 3, 0, [1]), out _, out _));
now = 50;
Assert.False(assembler.TryIngest(MakeBorrowed(5, 3, 1, [2]), out _, out _));
// 61 s after creation but only 11 s after the last ACCEPTED
// fragment: the re-stamp rule (retail ArrivedEphInfo::
// UpdateNetBlobID @ 0x0054AE00) keeps a slow-but-alive partial.
now = 61;
Assert.Equal(0, assembler.SweepExpired());
Assert.Equal(1, assembler.PartialCount);
// A DUPLICATE of an already-held index adds nothing and must not
// refresh the stamp: 61 s after the last new fragment, it goes.
now = 100;
Assert.False(assembler.TryIngest(MakeBorrowed(5, 3, 1, [2]), out _, out _));
now = 111.5;
Assert.Equal(1, assembler.SweepExpired());
Assert.Equal(0, assembler.PartialCount);
}
[Fact]
public void TryIngest_LateDuplicateOfCompletedMessage_DropsWithoutRepartialing()
{
var assembler = new FragmentAssembler();
Assert.False(assembler.TryIngest(MakeBorrowed(9, 2, 0, [1]), out _, out _));
Assert.True(assembler.TryIngest(MakeBorrowed(9, 2, 1, [2]), out _, out _));
Assert.Equal(0, assembler.PartialCount);
// The pre-N6 leak: this late duplicate allocated a fresh partial
// that could never complete. Now it drops via the completed ring.
Assert.False(assembler.TryIngest(MakeBorrowed(9, 2, 0, [1]), out _, out _));
Assert.Equal(0, assembler.PartialCount);
}
[Fact]
public void Ingest_LateDuplicateOfCompletedMessage_DropsWithoutRepartialing()
{
var assembler = new FragmentAssembler();
Assert.Null(assembler.Ingest(MakeFrag(9, 2, 0, [1]), out _));
Assert.NotNull(assembler.Ingest(MakeFrag(9, 2, 1, [2]), out _));
Assert.Equal(0, assembler.PartialCount);
Assert.Null(assembler.Ingest(MakeFrag(9, 2, 0, [1]), out _));
Assert.Equal(0, assembler.PartialCount);
}
[Fact]
public void CompletedRing_IsBounded_OldestSequenceIsForgotten()
{
var assembler = new FragmentAssembler();
// Complete ring-size + 1 multi-fragment messages; sequence 0 is a
// legitimate value (ACE's fragment sequences start at 0).
for (uint seq = 0; seq <= 64; seq++)
{
Assert.False(assembler.TryIngest(MakeBorrowed(seq, 2, 0, [1]), out _, out _));
Assert.True(assembler.TryIngest(MakeBorrowed(seq, 2, 1, [2]), out _, out _));
}
// Sequence 0 was pushed out of the 64-entry ring: its late
// duplicate re-partials (the documented bound — memory stays
// bounded and the TTL sweep reclaims the stragglers).
Assert.False(assembler.TryIngest(MakeBorrowed(0, 2, 0, [1]), out _, out _));
Assert.Equal(1, assembler.PartialCount);
// The newest completion is still remembered.
Assert.False(assembler.TryIngest(MakeBorrowed(64, 2, 0, [1]), out _, out _));
Assert.Equal(1, assembler.PartialCount);
}
}

View file

@ -0,0 +1,289 @@
using System.Buffers.Binary;
using System.Net;
using AcDream.Core.Net.Cryptography;
using AcDream.Core.Net.Packets;
using AcDream.Core.Net.Transport;
namespace AcDream.Core.Net.Tests.Transport;
/// <summary>
/// Campaign N Slice N6 — the ConnectResponse handshake retransmit.
///
/// <para>
/// Retail: while a connection sits in <c>cs_ConnectionRequestAcked</c>,
/// <c>ClientNet::ProcessConnection @ 0x00545450</c> (case 0 at 0x0054547B)
/// re-sends the ConnectResponse every 0.333333333 s — strictly-greater gate
/// on <c>lastSentHandshake_</c> (mask-0x41 x87 test at 0x0054548C) —
/// through <c>ClientNet::SendConnectAck @ 0x005440F0</c>, which re-stamps
/// the clock (0x00544102) and rebuilds the same cookie packet. The resend
/// stops when the first successfully processed non-ConnectRequest packet
/// promotes the connection to <c>cs_Connected</c>
/// (<c>ClientNet::ProcessPacket @ 0x00545100</c>, the state set at
/// 0x00545160).
/// </para>
///
/// <para>
/// Clocking: the retry cadence rides the TransportClock, so these tests
/// drive it on VIRTUAL time (<c>TransportClockSource</c> +
/// <c>AutoAdvanceOnBlockingReceive</c>); only the Connect deadline is
/// wall-clock. Before N6 the first test hung to that deadline — a lost
/// ConnectResponse was an unconditional Connect failure, and the N5 loss
/// decorator deliberately arms AFTER the handshake window, so nothing
/// covered it.
/// </para>
/// </summary>
public sealed class ConnectResponseRetransmitTests
{
/// <summary>THE N6 conformance test: the first ConnectResponse datagram
/// dies on the wire; the 0.333 s retry lands; the session completes.
/// Exactly one retry — confirmation (the first decoded server packet)
/// stops the cadence.</summary>
[Fact]
public void Connect_FirstConnectResponseDropped_RetryHealsHandshake()
{
var fake = new FakeAceTransport
{
AutoAdvanceOnBlockingReceive = TimeSpan.FromMilliseconds(200),
};
int connectResponsesSent = 0;
fake.Link.Drop(LinkDirection.ClientToServer, (_, datagram) =>
{
if (!IsConnectResponse(datagram))
return false;
connectResponsesSent++;
return connectResponsesSent == 1; // only the FIRST one dies
});
int accepted = 0;
fake.Model.ConnectResponseAccepted += () => accepted++;
using var session = new WorldSession(
new IPEndPoint(IPAddress.Loopback, 9000),
fake);
session.TransportClockSource =
(fake.Clock.GetTimestamp, fake.Clock.Frequency);
session.Connect("testaccount", "testpassword", TimeSpan.FromSeconds(10));
Assert.Equal(WorldSession.State.InCharacterSelect, session.CurrentState);
Assert.NotNull(session.Characters);
// Original + exactly one retry, and none after confirmation (the
// CharacterList response follows the accepted retry immediately).
Assert.Equal(2, connectResponsesSent);
Assert.Equal(1, accepted);
// The retry arrived while ACE was still AuthConnectResponse — the
// NetworkManager pre-route accepted it; nothing was state-dropped
// and no keystream/CRC cost was paid anywhere.
Assert.Equal(0, fake.Model.StateDropCount);
Assert.Equal(0, fake.Model.CrcDropCount);
Assert.Equal(0, fake.Model.DuplicateDropCount);
Assert.Equal(256, fake.Model.Crypto.Headroom);
}
/// <summary>A clean handshake sends exactly ONE ConnectResponse: with
/// the virtual clock frozen (no auto-advance) the strict 0.333 s gate
/// can never open, and confirmation lands on the first pump.</summary>
[Fact]
public void Connect_CleanHandshake_SendsExactlyOneConnectResponse()
{
var fake = new FakeAceTransport();
int connectResponsesSent = 0;
fake.Link.Drop(LinkDirection.ClientToServer, (_, datagram) =>
{
if (IsConnectResponse(datagram))
connectResponsesSent++;
return false; // tap only
});
using var session = new WorldSession(
new IPEndPoint(IPAddress.Loopback, 9000),
fake);
session.TransportClockSource =
(fake.Clock.GetTimestamp, fake.Clock.Frequency);
session.Connect("testaccount", "testpassword", TimeSpan.FromSeconds(10));
Assert.NotNull(session.Characters);
Assert.Equal(1, connectResponsesSent);
Assert.Equal(0, fake.Model.StateDropCount);
}
/// <summary>
/// The duplicate-in-flight scenario: ACE accepted the ConnectResponse
/// but its S2C responses died, so the unconfirmed client keeps
/// retrying. Every duplicate lands harmlessly (ACE's
/// <c>Session.CheckState</c> clause 2 drops it pre-CRC at zero
/// keystream cost), and the dropped responses heal through the normal
/// N2/N4 gap-walk → NAK → cached-retransmit path once ACE's 2 s ack
/// reveals the gap.
/// </summary>
[Fact]
public void Connect_ServerResponsesLost_RetriesDropHarmlessly_SessionHeals()
{
var fake = new FakeAceTransport
{
AutoAdvanceOnBlockingReceive = TimeSpan.FromMilliseconds(200),
};
// S2C transmit index 0 is the ConnectRequest; indices 1 and 2 are
// the TimeSync + CharacterList responses to the accepted
// ConnectResponse. Drop both responses.
fake.Link.DropAt(LinkDirection.ServerToClient, 1);
fake.Link.DropAt(LinkDirection.ServerToClient, 2);
int connectResponsesSent = 0;
fake.Link.Drop(LinkDirection.ClientToServer, (_, datagram) =>
{
if (IsConnectResponse(datagram))
connectResponsesSent++;
return false; // tap only
});
int accepted = 0;
fake.Model.ConnectResponseAccepted += () => accepted++;
using var session = new WorldSession(
new IPEndPoint(IPAddress.Loopback, 9000),
fake);
session.TransportClockSource =
(fake.Clock.GetTimestamp, fake.Clock.Frequency);
session.Connect("testaccount", "testpassword", TimeSpan.FromSeconds(10));
Assert.NotNull(session.Characters);
// The first ConnectResponse was accepted; at least one retry went
// out while the client sat unconfirmed, and every one of them was
// state-dropped by the model without side effects.
Assert.Equal(1, accepted);
Assert.True(connectResponsesSent >= 2,
$"expected retries, saw {connectResponsesSent}");
Assert.True(fake.Model.StateDropCount >= 1,
$"expected CheckState drops, saw {fake.Model.StateDropCount}");
Assert.Equal(0, fake.Model.CrcDropCount);
Assert.Equal(0, fake.Model.DuplicateDropCount);
// The dropped TimeSync/CharacterList healed via the client NAK →
// ACE cached-retransmit path, with the parked-key discipline intact.
Assert.True(session.Transport!.Stats.NaksSent >= 1);
Assert.True(session.Transport.Stats.KeysParked >= 2);
Assert.Equal(0, session.Transport.Stats.ChecksumFailures);
Assert.Equal(256, fake.Model.Crypto.Headroom);
}
/// <summary>Model-level pin of the ACE-safety claim: a duplicate
/// ConnectResponse AFTER acceptance is dropped by CheckState clause 2
/// (Session.cs:98-99 / NetworkManager.cs:60-66) before CRC — harmless,
/// stateless, zero keystream cost.</summary>
[Fact]
public void AceModel_DuplicateConnectResponse_AfterAcceptance_DropsViaCheckState()
{
var clock = new VirtualClock();
var model = new AceSessionModel(
clock,
FakeAceTransport.DefaultClientSeed,
FakeAceTransport.DefaultServerSeed,
FakeAceTransport.DefaultClientId,
FakeAceTransport.DefaultCookie);
int accepted = 0;
model.ConnectResponseAccepted += () => accepted++;
byte[] cookieBody = new byte[8];
BinaryPrimitives.WriteUInt64LittleEndian(
cookieBody, FakeAceTransport.DefaultCookie);
byte[] connectResponse = PacketCodec.Encode(
new PacketHeader
{
Sequence = 1,
Flags = PacketHeaderFlags.ConnectResponse,
Id = 0,
},
cookieBody,
null);
// AuthenticationHandler moves the session to AuthConnectResponse
// when the ConnectRequest goes out.
model.SendConnectRequest();
Assert.Equal(AceSessionState.AuthConnectResponse, model.State);
model.Receive(connectResponse);
Assert.Equal(AceSessionState.AuthConnected, model.State);
Assert.Equal(1, accepted);
Assert.Equal(0, model.StateDropCount);
// The duplicate: CheckState clause 2 drops it pre-CRC.
model.Receive(connectResponse);
Assert.Equal(AceSessionState.AuthConnected, model.State);
Assert.Equal(1, accepted);
Assert.Equal(1, model.StateDropCount);
Assert.Equal(0, model.CrcDropCount);
Assert.Equal(0, model.DuplicateDropCount);
Assert.Equal(256, model.Crypto.Headroom);
}
private static bool IsConnectResponse(byte[] datagram) =>
datagram.Length >= PacketHeader.Size
&& (BinaryPrimitives.ReadUInt32LittleEndian(datagram.AsSpan(4))
& (uint)PacketHeaderFlags.ConnectResponse) != 0;
}
/// <summary>
/// Campaign N Slice N6 — the transport end of the fragment-assembler
/// eviction: <see cref="ReliableTransport.Sweep"/> runs
/// <see cref="FragmentAssembler.SweepExpired"/> on retail's 5 s flush
/// cadence (<c>Indicator::FlushTimedOutEphInfo @ 0x0054A3D0</c>).
/// </summary>
public sealed class ReliableTransportAssemblerSweepTests
{
[Fact]
public void Sweep_EvictsAgedPartial_KeepsFreshOne()
{
var clock = new VirtualClock();
var assembler = new FragmentAssembler(() => clock.Seconds);
var transport = new ReliableTransport(
MakeIsaac(0x11AA22BBu),
MakeIsaac(0x33CC44DDu),
0x1234,
1,
_ => { },
new TransportClock(clock.GetTimestamp, clock.Frequency),
assembler: assembler);
// Park a partial at t=0.
IngestPartial(assembler, sequence: 10);
Assert.Equal(1, assembler.PartialCount);
// Well under the TTL: sweeps run (5 s cadence) but evict nothing.
clock.Advance(TimeSpan.FromSeconds(30));
transport.Sweep();
Assert.Equal(1, assembler.PartialCount);
// Park a second partial at t=58, then cross the first one's TTL.
clock.Advance(TimeSpan.FromSeconds(28));
IngestPartial(assembler, sequence: 11);
clock.Advance(TimeSpan.FromSeconds(3.5)); // t = 61.5
transport.Sweep();
Assert.Equal(1, assembler.PartialCount); // 10 evicted, 11 kept
transport.Dispose();
}
private static void IngestPartial(FragmentAssembler assembler, uint sequence)
{
var header = new MessageFragmentHeader
{
Sequence = sequence,
Id = 0x80000000u,
Count = 2,
Index = 0,
TotalSize = (ushort)(MessageFragmentHeader.Size + 1),
Queue = 7,
};
byte[] payload = { 0x42 };
Assert.False(assembler.TryIngest(
new BorrowedMessageFragment(header, payload),
out _,
out _));
}
private static IsaacRandom MakeIsaac(uint seed)
{
Span<byte> seedBytes = stackalloc byte[4];
BinaryPrimitives.WriteUInt32LittleEndian(seedBytes, seed);
return new IsaacRandom(seedBytes);
}
}

View file

@ -14,6 +14,7 @@ namespace AcDream.Core.Net.Tests.Transport;
/// bidirectional loss over the N0 ACE double with zero message loss and the
/// 256-key crypto window intact.
/// </summary>
[Collection(AcDream.Core.Net.Tests.NetProcessStaticsCollection.Name)]
public sealed class LossyTransportDecoratorTests
{
// =====================================================================