docs: point canonical state at Campaign N; record Campaign V closed
CLAUDE.md''s read-first list and the roadmap header now carry Campaign N (retail reliable-transport port) as the active campaign and Campaign V as the closed record. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -572,7 +572,8 @@ render/streaming work at `claude-memory/project_render_pipeline_digest.md`.
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Documentation entry point: [`docs/README.md`](docs/README.md).
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For canonical state, read in this order:
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- [`docs/plans/2026-07-27-vulkan-campaign.md`](docs/plans/2026-07-27-vulkan-campaign.md) — **ACTIVE: Campaign V, OpenGL → Vulkan.** The pinned RHI contract, the Vulkan technical decisions, the V0–V11 slice table with per-slice gates, and the subagent execution rules. Read this before touching anything under `src/AcDream.App/Rendering/`. ImGui dev tools and UI Studio are NOT ported and are deleted at V11.
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- [`docs/plans/2026-07-29-network-transport-campaign.md`](docs/plans/2026-07-29-network-transport-campaign.md) — **ACTIVE: Campaign N, the retail reliable-transport port.** The #260 root cause (no packet-loss recovery in either direction), the retail mechanism map with symbols, the ACE constraint table, slices N0–N6 with gates and review assignments, and the landmine list. Read this before touching anything under `src/AcDream.Core.Net/`.
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- [`docs/plans/2026-07-27-vulkan-campaign.md`](docs/plans/2026-07-27-vulkan-campaign.md) — Campaign V, OpenGL → Vulkan — **CLOSED 2026-07-29**; the completed record of the RHI contract, V0–V11 slices, and the GL deletion. Historical reference for `src/AcDream.App/Rendering/`.
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- [`docs/plans/2026-05-12-milestones.md`](docs/plans/2026-05-12-milestones.md) — milestone targets + freeze list per milestone
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- [`docs/plans/2026-04-11-roadmap.md`](docs/plans/2026-04-11-roadmap.md) — what's shipped, what's in flight, what's next
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- [`docs/ISSUES.md`](docs/ISSUES.md) — open + recently closed bugs (tactical)
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@ -14,31 +14,25 @@ correctly report that Mesa D3D12/llvmpipe lacks mandatory bindless textures.
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A supported physical Linux AMD/NVIDIA driver row remains the first gate when
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Slice L resumes; the physical gate and L2–L6 are deferred.
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**Campaign V — OpenGL → Vulkan (active, started 2026-07-27):** the renderer
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migrates to a single Vulkan 1.3 backend on Windows x64 and Linux x64, and the
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OpenGL backend is deleted at the end. The plan is
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[`2026-07-27-vulkan-campaign.md`](2026-07-27-vulkan-campaign.md). Motivation is
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compatibility and efficiency, not rescue: mandatory `GL_ARB_bindless_texture` is
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the exact floor that parked Slice L (Mesa D3D12/llvmpipe lack it), while Vulkan's
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descriptor indexing is core, and per-frame data can be written straight into
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mapped memory instead of copied through `BufferSubData`. Method follows the
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I5→I6→I7 precedent: a Vulkan-shaped RHI implemented **first on GL** so each of the
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twelve renderers ports one at a time under a strict pixel gate on the still-
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shipping backend, then a Vulkan implementation of the same contract, a
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GL-versus-Vulkan differential, a perf gate, cutover, and deletion. Slices V0–V11.
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V0 pinned the contract (`src/AcDream.App/Rendering/Gpu/`, `RecordingGpuDevice`,
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55 contract tests). The ImGui developer stack and UI Studio are **not** ported and
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are deleted at V11; re-homing the dev panels onto the retained UI is a tracked
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follow-up. Targets versus the GL baseline (520 FPS, CPU/GPU p50 1.869/1.096 ms,
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652 MiB working set): CPU p50 ≤ 1.60 ms, GPU p50 ≤ 1.00 ms, working set
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≤ 600 MiB, 0 B/frame managed allocation — with parity on all four as the cutover
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floor. Shipped so far: V0–V2, V4a, V4b, V5, V6a–V6f. V4c/V4d were reverted and
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their GL re-land is closed — an AMD GL driver defect, established by a
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cross-vendor 10/10 on NVIDIA — so their content returns as the Vulkan world path
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(plan §5.5.5–§5.5.6). V6f made every production shader Vulkan-expressible and
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then measured that world path: it is blocked behind a Vulkan composition host,
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three validation-layer defects, and V4t's texture stack, all recorded with
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evidence in plan §5.5.7.
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**Campaign V — OpenGL → Vulkan (CLOSED 2026-07-29):** the renderer now runs a
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single Vulkan 1.3 backend on Windows x64 and Linux x64; the OpenGL backend,
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ImGui developer stack, and UI Studio are deleted. The completed record —
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contract, V0–V11 slices, gates, the AMD GL driver defect saga, and the
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falsification ledger — is [`2026-07-27-vulkan-campaign.md`](2026-07-27-vulkan-campaign.md).
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The user signed the V10 cutover; V11 deleted GL (−27,670 lines) and all
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deferred reruns pass on the GL-free tree.
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**Campaign N — retail reliable network transport (ACTIVE, started
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2026-07-29):** the #260 live-server wedge root-caused to missing packet-loss
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recovery in both directions (no outbound retransmission; inbound ISAAC burned
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in arrival order) — acdream could not survive a single lost UDP packet, and
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loopback gates were structurally blind to it. The campaign ports retail's
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mechanism from the named decomp (SentPacketStore resend with reused ISAAC
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keys, the inbound pre-drawn-key NAK set, the 2.0 s cumulative-ack / 0.6 s NAK
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shared-gate sweep) under the ACE constraint table Coldeve enforces. Slices
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N0–N6 with a permanent loss-injection gate at N5 and a user Coldeve
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endurance session as final acceptance. The plan is
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[`2026-07-29-network-transport-campaign.md`](2026-07-29-network-transport-campaign.md).
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---
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