Campaign N Slice N2 (docs/plans/2026-07-29-network-transport-campaign.md S2.2) - the second fatal #260 fix: the inbound keystream now aligns to SEQUENCE order instead of arrival order. One lost S2C datagram no longer desyncs the inbound cipher permanently - the missing id's pre-drawn key parks in the NAK set, later packets keep decoding, and the retransmission decodes with the parked key. New src/AcDream.Core.Net/Transport/InboundSequenceTracker.cs - retail's ReceiverData inbound half, ported rule for rule: - Sanity window: drop when seq is wrap-safe newer than highestIDReceived_ + 0x7FFF (SharedNet::SeqIDSanityCheck @ 0x00543A20; the boundary itself is accepted). - Duplicate/late arrival (encrypted, at/below the watermark): NAK-set hit -> decrypt with the PARKED pre-drawn key; miss -> silent drop at ZERO keystream cost (SharedNet::ProcessNewSeqNum @ 0x00544690, the AVL::Remove branch) - the dup-word-burn and double-dispatch bugs close together. - Gap walk (SharedNet::ProcessNewestSeqNum @ 0x00541930): one inbound ISAAC word per missing id, drawn IN SEQUENCE ORDER BEFORE the arriving packet's own key (landmine #4), parked beside the id (ReceiverData::AddNakked @ 0x00549240, idempotent; id 0 skipped per retail's `if (esi_1 != 0)`). Cleartext walks to seq+1 - the borrowed id itself gets NAKed, so the real encrypted packet at that id can still decode later. - Verify-failure re-park: a sequenced encrypted checksum failure parks the consumed key back beside its id so the retransmission decodes (SharedNet::ProcessPacket @ 0x00544790 tail, AddNakked(seq, &key)). - Inbound RejectRetransmit -> silent NAK-set abandonment; parked keys discarded, alignment holds because the words were already drawn (SharedNet::HandleEmptyAck @ 0x005448F0). - NAK set = SortedDictionary<uint,uint> seq -> parked key; ascending raw-uint enumeration matches retail's AVL walk for N4's <=114-id NAK emission (ReceiverData::GetNaks @ 0x005490C0). PacketCodec split (campaign S4, retail's own factoring - the key is an optional in/out of ReceiverData::Decrypt): TryParseBorrowed is the pure parse + checksum-summand computation with NO keystream access anywhere; VerifyChecksum(header, headerHash, payloadHash, uint? key) compares the additive cleartext form (null) or headerHash + (key ^ payloadHash). TryDecodeBorrowed(datagram, IsaacRandom?) - the consume-before-compare site that WAS the bug - is deleted; the owned TryDecode stays (test-only). RejectRetransmit ids are now exposed on both decoders (borrowed RejectRetransmitBytes/Count like the Request pair; owned RejectRetransmits list); the bytes were always inside the hashed span, so parse-hash coverage is unchanged. WorldSession: ProcessDatagram head is now parse -> sequence-0 split (cleartext seq-0 = handshake/control, verified additively and processed as before; encrypted seq-0 dropped before any keystream access, like retail's ProcessPacket) -> tracker.Admit -> VerifyChecksum with the admission key -> failure re-park -> unchanged flag handling, N1 transport consumption, reflex ack, and fragment loop. The RejectRetransmit flag routes to the tracker beside the N1 NAK/ack consumption. The handshake Connect loop moved to parse + cleartext-verify (no tracker exists before ISAAC seeding; the ConnectRequest is cleartext seq 0). ReliableTransport now takes both Isaacs and exposes Inbound; the session's _inboundIsaac field is deleted. No production caller constructed the N1 ctor outside WorldSession, so no compatibility shape was kept. TransportStats gains InboundDupsDropped, InboundSanityDrops, ChecksumFailures, KeysParked (unconditional, like the N1 counters). Watermark init = 1 is an ACE adaptation, register row AD-50 (watermark INIT only, not a mechanism change; AD-49 stays reserved for the campaign S5 blob-layer deferral): retail zero-inits ReceiverData, but ACE never emits S2C sequence 1 - PacketSequence starts unprimed at uint.MaxValue, the cleartext ConnectRequest takes NextValue 0, and the first ENCRYPTED flush re-primes CurrentValue to 1 so the first encrypted sequenced packet is 2 (ACE NetworkSession.cs:716-717 resolving to UIntSequence(startingValue: 1), Sequence/UIntSequence.cs:9-13,30-41). A zero-init watermark would gap-walk the permanent id-1 hole: one spurious NAK, the first pre-drawn word mis-assigned to id 1, and the keystream off by one from the first encrypted packet onward. holtburger seeds the same value (crates/holtburger-session/src/session/api.rs:30, last_server_seq: 1), mirroring ACE's own C2S-side lastReceivedPacketSequence = 1 (NetworkSession.cs:57). The N0 model's dance is pinned by the clean-lifecycle conformance test: min encrypted S2C sequence == 2, zero NAKs, zero spurious drops. Tests (+14; Core.Net 702 -> 716): the decisive gap test (10,11,13,14 - 13 and 14 decode with fresh words while 12's key parks with KeysParked=1/NakCount=1, the late 12 decodes with the parked key, 15 takes the next fresh word - impossible pre-N2), zero-cost duplicate drop (shadow ISAAC position unchanged), re-park -> byte-identical retransmission decode, the cleartext borrowed-id rule, cleartext at the watermark (no NAK/key/watermark change), sanity boundary +0x7FFF accepted / +0x8000 dropped wrap-safe, skip-id-0 across the 32-bit wrap with ascending NAK enumeration, RejectRetransmit abandonment with alignment held, warm zero-alloc Admit; plus four real-WorldSession conformance runs against the N0 ACE double: clean lifecycle (zero NAKs at every stage), S2C loss of one packet of a Count=2 fragment set (later packets STILL decode - the N2 win; late byte-identical redelivery completes the split message intact), duplicate delivery dropped BEFORE dispatch, and the seq-0 tracker bypass. N3/N4 handoff notes are recorded in the campaign S9 N2 row: the interim per-packet reflex ack acks the arriving sequence even while a gap is parked (ACE prunes the lost id from its S2C cache before N4 could NAK it - message recovery needs N3's retail NAK-xor-ack sweep), and ACE's RejectRetransmit consumes a fresh CLEARTEXT sequence with no keystream word, an ACE-vs-retail wrinkle N4's design must resolve. Gates: dotnet build green; AcDream.Core.Net.Tests 716/716; full-solution Release 9,732 passed / 5 skipped / 0 failed; connected world-lifecycle gate vs local ACE RESULT=PASS (zero failures, one pre-existing expected world-edge landblock-miss warning); canonical nine-stop connected route RESULT=PASS. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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acdream documentation map
This page is the entry point for project documentation. It distinguishes current sources of truth from implementation history so an old plan or issue banner cannot silently override the current program state.
Current snapshot — 2026-07-27
- Milestone state: M3, “Cast a spell,” landed 2026-07-21. M4, “Live in the world,” is active.
- M4 gameplay program: resume the pre-M4 world-interaction completion program. Favorite-spell overflow, status Use/Assess, and the complete assessment surface are user-accepted. Equipped-child picking and vendor browse/transactions remain Slices 4–6.
- Structural/runtime state: all eight
GameWindowdecomposition slices, Modern Runtime Slices A–J, and the connected visual/lifecycle gates are complete.GameWindowis a 1,622-line composition/callback shell.AcDream.Runtime.GameRuntimeowns canonical session, entity/object, gameplay, movement, physics, projectile, environment, and portal state; graphical and no-window hosts borrow the same owner graph. - Headless state: Slice K is complete.
AcDream.Headlessis a presentation-free Windows/Linux host with deterministic commands/events, shared immutable content, multi-session isolation, reconnect, resource telemetry, and 1/5/10/30-session gates. The final two-account native-Linux soak completed ten minutes, logged out through ACE, and converged every ownership ledger. - Linux graphical state: Slice L0 and the L1 implementation checkpoint are
complete at
66f114b2and11501d52. Native Windows passes the active modern-GL/audio/window smoke. WSLg X11/Wayland correctly reject their missingGL_ARB_bindless_texture. Physical-Linux validation and L2–L6 are explicitly deferred; resume at the supported AMD/NVIDIA L1 gate. - Completed gameplay gates: R6 locomotion/collision/projectile/teleport/ radar, two-client portal-out/materialization, indoor prepared collision, loot ordering, local/remote ground drops, and selection-marker lifetime.
- Separate visual verification: issue
#225, the shared-alpha lifestone/particle result; its connected resource-lifetime and performance routes pass. - Carried behaviour debt: issue
#153(far teleport onto an unstreamed edge),#116(narrowed slide response),#235(capped/RDP jump cadence), and the active temporary-stopgap rows in the divergence register. - Divergence audit: 189 active rows — IA 18, AD 38, AP 91, TS 38, and UN 4 — plus retained struck/retired historical rows such as TS-37.
- Latest automated baseline: the Release build succeeds with the 17
test-project warnings tracked by issue
#228; 8,826 tests pass and five are intentionally skipped. App passes 3,763 / 3 skips. The L1 Windows supported smoke and WSLg X11/Wayland negative-capability reports all end with zero window/GL/input/audio ownership.
Sources of truth
Read these in this order when deciding what to do next:
plans/2026-05-12-milestones.md— the active playable outcome, freeze boundaries, and visual gates.plans/2026-04-11-roadmap.md— strategic phase ledger: shipped, active, deferred, and future work.ISSUES.md— tactical defects and small follow-ups. The status inside an issue is authoritative; physical order is not.architecture/retail-divergence-register.md— every known place runtime behavior can differ from retail.architecture/acdream-architecture.mdandarchitecture/code-structure.md— ownership, dependency, update-thread, and extraction rules.architecture/worldbuilder-inventory.md— rendering/DAT code already owned in-tree versus mechanisms still ours to port.
If these disagree, milestones control the current outcome, the roadmap controls work ordering, the issue status controls the individual defect, and the architecture documents control implementation shape. Reconcile the stale document in the same change; do not leave both claims standing.
Research and implementation records
research/named-retail/is the primary retail oracle: named pseudo-C, headers, symbols, and types from the Sept 2013 build.research/decompiled/is the older Ghidra fallback.research/contains focused pseudocode, traces, fixtures, and gate reports. A dated research note records evidence; it does not become a new roadmap.superpowers/specs/andsuperpowers/plans/are per-slice design and execution records. Completed plans remain historical.audit/contains completion and conformance audits.reference/ace-commands.mdpreserves the local ACE server's complete in-game command catalog and points to the authoritative per-command help surface.
Durable memory
../claude-memory/MEMORY.mdindexes the live subsystem memories and the render/physics digests. Read a domain digest before changing that subsystem, especially its DO-NOT-RETRY table.../memory/contains stable engineering references such as the modern rendering pipeline, two-tier streaming, and toolchain notes.
Memory accelerates recall; it does not outrank the canonical documents above. When current truth changes, update the relevant canonical document and distill only the durable lesson into memory.
Historical and deprecated documents
bugs.mdis the April 2026 bug snapshot. It is preserved for archaeology and is not an active ledger.- Dated plans and specs describe the decision at that time. Their completion wording is historical unless the current milestone/roadmap explicitly links the item as active.
- Old
R1→R8architecture sequencing is superseded. Current execution comes from the milestones and strategic roadmap.
Documentation maintenance rules
- Update milestone, roadmap, issue, divergence, architecture, and memory claims in the same commit when a shipped change affects them.
- Keep one issue ID per defect. Narrow an issue in place; do not reuse another issue's number as a shorthand.
- Mark automated, connected, and visual gates separately. An automated pass is not a visual acceptance, and an RDP throughput sample is not a local-display visual comparison.
- Preserve research history, but remove stale “current/next” claims from living documents once the state advances.