Commit graph

1633 commits

Author SHA1 Message Date
Erik
1dd5706e15 Make character UI retries transactional 2026-08-14 21:14:08 +02:00
Erik
aeac874dab Harden retail character selection recovery 2026-08-14 20:59:10 +02:00
Erik
6cfab727f1 Implement retail character management screen 2026-08-14 20:29:19 +02:00
Erik
5535d0adac merge: Campaign LA LA5 - plugin hosting review-closed 2026-08-14 19:33:27 +02:00
Erik
f820eb258d fix(plugins): close LA5 ownership races 2026-08-14 19:28:14 +02:00
Erik
60f627998c merge: Campaign LA LA4 - Avalonia launcher review-closed 2026-08-14 19:14:25 +02:00
Erik
ae2cbbee8c fix(launcher): require executable Linux hosts 2026-08-14 19:12:32 +02:00
Erik
fbe9c8a288 fix(plugins): close LA5 host lifecycle review 2026-08-14 19:05:13 +02:00
Erik
ff40656293 fix(runtime): isolate Campaign LA7b delete state 2026-08-14 19:03:43 +02:00
Erik
10a712d66b fix(launcher): close LA4 review findings 2026-08-14 19:02:20 +02:00
Erik
1b9e7e41f9 fix(runtime): close Campaign LA7b review findings 2026-08-14 18:55:48 +02:00
Erik
0e82cbf700 feat(runtime): own character selection flow 2026-08-14 18:22:17 +02:00
Erik
d0a9c65d85 feat(launcher): Campaign LA add Avalonia desktop shell 2026-08-14 18:15:14 +02:00
Erik
95f4be94db feat(plugins): complete Campaign LA5 cross-host hosting 2026-08-14 18:12:59 +02:00
Erik
e01b2cd12f merge: Campaign LA LA2 - probe and idle review-closed
# Conflicts:
#	docs/plans/2026-08-14-launcher-campaign.md
#	src/AcDream.Headless/Hosting/HeadlessSessionHost.cs
2026-08-14 17:30:07 +02:00
Erik
1c5e66c05b fix(launcher): Campaign LA close LA2 review findings 2026-08-14 17:20:02 +02:00
Erik
8a03a25fc3 test(launcher): Campaign LA enforce composer-host contract 2026-08-14 17:16:13 +02:00
Erik
7749545dc4 merge: Campaign LA LA3 - Launcher.Core review-closed 2026-08-14 17:11:25 +02:00
Erik
347a1a5d16 fix(launcher): Campaign LA LA3 narrow review fixes 2026-08-14 17:06:47 +02:00
Erik
d511e4c348 fix(launcher): close Campaign LA LA1 review findings 2026-08-14 17:00:09 +02:00
Erik
000ea979d5 test: Campaign LA finish LA2 probe and idle gates
Prove idle play remains passive and live until cancellation, then converges through one truthful status teardown. Keep probe mode string-only so numeric enum aliases cannot expand the pinned v1 contract, and record the Windows/WSL gates.
2026-08-14 16:49:51 +02:00
Erik
c601942467 wip: Campaign LA LA2 probe mode + idle policy — INCOMPLETE, stopped mid-task
Agent was stopped for token budget. Landed here: probe flag through
LiveSessionConnectOptions + the StartCore short-circuit, the mode field
with JsonRequired-to-semantic-validation move, host exit-code mapping,
and 34 passing tests including 3 new probe tests (agent last reported
green before the stop). NOT DONE: the idle-policy unit tests (next
step), full-suite verification, and the WSL run.

Build/test state UNVERIFIED at this commit. Next session: finish idle
policy tests, run Runtime+Headless Release suites Windows and WSL, then
dispatch the Opus dual-lens review.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 16:33:00 +02:00
Erik
75a6724d5b wip: Campaign LA LA1 fix round — INCOMPLETE, stopped mid-task
Agent was stopped for token budget partway through the LA1 review fix
round. Landed here: F1 best-effort SessionStatusWriter, F2 App reader
tolerance (paths/mode), F5 argument-parsing hardening, plus new tests.
NOT DONE: F4 shared-fixture production shape (was the next step), F3
reconnect disconnected edge + recorded limitation, F6 exited
idempotency/reasons, F7 structural redaction test, F8 platform-guard
test + comment fix, optional RuntimeOptions PrintMembers redaction.

Build/test state UNVERIFIED at this commit. Next session: finish the
remaining findings, run the suites, then narrow re-review.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 16:32:52 +02:00
Erik
26feba8186 fix(launcher): Campaign LA LA3 review fixes — contract paths omission, probe composition, graceful stop, hygiene
Opus review of LA3 returned FIX FIRST; this addresses every finding in
scope (F1-F5, F7-F12; F6 CI-lane addition excluded per instructions):

- F1 (CRITICAL): SessionProcessSettings.Paths is now nullable and left
  null by SessionConfigComposer unless a caller supplies overrides, so
  the JSON key is entirely absent instead of "paths":{} — the App-side
  loader's strict UnmappedMemberHandling.Disallow would otherwise reject
  every gui/guiSelect session-config document at load.
- F2: added SessionConfigComposer.ComposeProbe and a nullable
  SessionDescriptor.Mode field ("probe", omitted for normal play) per
  the pinned contract — no character/policy/plugins/loginCommands.
- F3: LauncherProcessSupervisor.Stop now tries
  ILauncherChildProcess.TryRequestGracefulStop (Linux: libc SIGINT via
  LibraryImport, K4-proven graceful headless logout) before
  CloseMainWindow. Windows has no reliable no-window-console equivalent
  today; filed docs/ISSUES.md #397 with the CREATE_NEW_PROCESS_GROUP +
  CTRL_BREAK fix direction. Stop()'s blocking-timeout contract is now
  documented for LA4.
- F4: LauncherProfileStore.Save chmods the Linux temp file to 0600
  immediately after creation, before any credential is serialized;
  failure paths and Load() clean up a stale .tmp.
- F5: added LauncherCoreDependencyBoundaryTests asserting Launcher.Core
  references exactly AcDream.Platform and no packages.
- F7: StatusEventParser.Parse no longer throws on a whitespace/null
  line; StatusFileTailer.ReadNewEvents swallows the File.Exists/open
  TOCTOU window (FileNotFoundException/DirectoryNotFoundException/
  IOException) instead of throwing.
- F8: Start() now kills (entire process tree) and disposes a child that
  started successfully but failed while being fed its stdin password,
  instead of orphaning it.
- F9: SetState is monotonic — once Exited, no later transition applies
  or fires StateChanged, closing a Start()-path race where a
  synchronously-exiting child could be "resurrected" to Running.
- F10: CharacterIdFormat.TryParse now requires the "0x" prefix (an
  unprefixed hand-typed decimal id is also valid hex and was silently
  misread); a parsed id of 0 is treated as unusable and falls back to
  the name selector; LauncherProfileStore.MergeRoster normalizes both
  sides through TryParse/ToHexString instead of raw string equality, so
  a legacy unprefixed-hex row self-heals via name match instead of
  duplicating.
- F11: StatusCharacterEntry.SecondsGreyedOut is now uint, matching
  CharacterRosterEntry and the host writer.
- F12: added MalformedStatusEvent, returned for a recognized `e` whose
  payload doesn't match its shape, distinguished from UnknownStatusEvent
  (an unrecognized `e`).

AllowUnsafeBlocks was added to AcDream.Launcher.Core.csproj — required
by the LibraryImport source generator's function-pointer marshalling
stub for F3's Linux SIGINT P/Invoke.

Verification: dotnet build AcDream.slnx -c Release green (0 errors);
dotnet test tests/AcDream.Launcher.Core.Tests -c Release green at 94/94
on native Windows and under WSL (Ubuntu, verified across multiple runs
for the timing-sensitive SIGINT/sharing-violation tests, no flakes
observed).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 16:29:39 +02:00
Erik
fa2de1c46e merge: Campaign LA LA7a — character wire messages (review-closed)
CharacterDelete 0xF655 (account+slot), CharacterRestore 0xF7D9/0xF643
(guid-only adaptation, register AD-97), CharacterError 0xF659 (retail
26-member enum). Opus retail-lens review PASS, narrow re-review MERGE:
6a32f375 + 4338b1c1 + 0c8643a7.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 16:07:58 +02:00
Erik
db9ad53c1c docs: Campaign LA — pinned launch-contract schema COMMITTED into plan LA1
The LA3 Opus review process note was right: the contract both sides
implement lived only in orchestrator prompts, which is exactly the drift
mode the pin exists to prevent (and it produced the paths-key CRITICAL).
The schema, field rules, probe-mode discriminator, and status vocabulary
are now a binding plan section; amendments change this text first,
implementations second. Ledger: LA3 fix round dispatched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 16:04:32 +02:00
Erik
4338b1c1f3 fix(net): Campaign LA LA7a review fixes — AD-97 register row, corrected restore justification
The Opus retail-lens review decoded the PDB-paired binary at
CPlayerSystem::RestoreCharacter@0x0055d760 and refuted the
uninitialized-edx justification: the two extra arguments are real
push imm32 of a constant PStringBase (BN mis-renders them, but they
pack to >=4 bytes each), so retail 0xF7D9 is >=16 bytes where ours
is 8. The guid-only CODE stands (ACE reads only the guid; holtburger
consensus) but it is an adaptation, not a corrected decompile — filed
as divergence register AD-97 and the doc comment now states the true
mechanism.

Also from the review: the 0xF643 conditional-parse doc now names BOTH
ACE flag-only failure branches (NameInUse + Corrupt); CharacterError
0x08 doc corrected (ACE misnames it ServerCrash2 — the port corrects
an ACE misnaming; ACE omits three values, not four); LA7b hazard notes
added (ACE silent no-reply on unknown restore guid; retail SendToLogon
vs SendToControl routing; NumErrors never rendered); two review-nit
tests (flag=0 Undef flag-only, non-Ok body with trailing bytes
ignored).

Core.Net suite: 953 passed / 0 failed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 16:01:52 +02:00
Erik
37d74e4402 feat(launcher): Campaign LA LA3 — AcDream.Launcher.Core profile store, composer, supervisor, status tailer
New AcDream.Launcher.Core (BCL-only, ProjectReference: AcDream.Platform
ONLY) plus tests/AcDream.Launcher.Core.Tests, both registered in
AcDream.slnx. This is the file-contract orchestrator core the Avalonia
launcher (LA4) will bind to — the game solution (Core/Runtime/App/
Headless) stays entirely out of this dependency graph, so the launcher
can never accidentally grow a game-protocol coupling.

- Profiles/: LauncherProfileStore owns launcher-profiles.json (spec §5
  schema: version 1, servers[]/accounts[]/characters[]), strict
  camelCase System.Text.Json (UnmappedMemberHandling.Disallow), typed
  CRUD (add/edit/remove server; add/edit/remove account; edit character
  settings), and MergeRoster (fold a reported roster into an account's
  characters[] while preserving user-owned launchMode/plugins/
  loginCommands, adding new rows with default guiSelect, and retaining
  rows absent from the roster — they may be pending-delete). 0600 on
  Linux via File.SetUnixFileMode after save.
- Launching/: SessionConfigComposer builds the pinned session-config
  contract (Headless K1 shape + plugins/loginCommands/
  loginCommandDelayMs/statusFile) from a profile character + install
  record — character selector omitted entirely for guiSelect, policy
  {id:"idle"} only for headless, credential always standardInput/
  session. Passwords never enter this document (proven by a dedicated
  test). LauncherProcessSupervisor spawns a host, feeds the password to
  stdin then closes it, and exposes Starting/Running/Exited lifecycle;
  Stop calls CloseMainWindow falling back to Kill after a timeout, both
  reachable through an injectable ILauncherChildProcess/factory seam so
  the state machine is unit-testable without real OS process timing.
- Status/: StatusEventParser decodes the v1 status.jsonl vocabulary
  (started/connected/characterList/enteredWorld/pluginLoaded/
  pluginFailed/disconnected/exited); an unrecognized "e" or a malformed
  line degrades to a typed Unknown event rather than throwing.
  StatusFileTailer incrementally reads new lines, tolerating a
  not-yet-existing file and a partial trailing line (only advances its
  read position past confirmed '\n' boundaries; a truncated tail is
  simply re-read next poll, never parsed early).
- Integrity/: streaming SHA-256 + hex verify for later pak/download
  checks (LA9/LA10).

Tests: 71 passed (profile CRUD + roster-merge matrix + strict-schema
rejection; composer golden-shape tests for gui/guiSelect/headless +
password-absence; supervisor tests against both an injected fake child
(state-machine determinism) and a real spawned `dotnet --version`
child (genuine cross-platform stdin/exit-code proof); tailer tests
incl. partial-line and not-yet-existing-file; SHA-256 tests). Verified
green on Windows (Release) and native WSL/Linux (Release) — the Linux
0600 test executes its real assertion body under WSL rather than
early-returning.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 15:49:13 +02:00
Erik
6a32f37589 feat(net): Campaign LA LA7a — CharacterDelete/CharacterRestore/CharacterError wire messages
Ports the three character-management wire messages LA7 (design spec §7,
plan §11 item 4) identified as missing before the character-select
screen (LA8) can be built: delete, restore, and the server error channel.
Message types + tests only — no WorldSession/Runtime/UI wiring, that is
LA7b.

CharacterDelete (0xF655): outbound account+SLOT-INDEX request per
Proto_UI::SendDeleteCharacter@0x00546b30 (retail packs the account as
String16L then writes the trailing u32 directly after — NOT the character
guid; CPlayerSystem::DeleteCharacter@0x0055f830 resolves that slot via
CharacterSet::GetSlot before sending). The server's ack reuses the same
opcode with an empty body (ACE GameMessageCharacterDelete.cs); a fresh
CharacterList follows separately per CharacterHandler.cs:322 — that
refresh flow is explicitly out of scope here (LA7b).

CharacterRestore (0xF7D9 request / 0xF643 response): guid-only request,
per ACE (CharacterHandler.cs:331-385, ReadUInt32 only) and holtburger
(CharacterRestoreRequestData, guid-only) independent consensus. The
decompiled call site (Proto_UI::SendAdminRestoreCharacter@0x00546cf0)
appears to pack two extra strings, but its only caller
(CPlayerSystem::RestoreCharacter@0x0055d760) passes an uninitialized
local (`class PStringBase<char>* edx;`, never assigned) as the second
argument and `this` (a CPlayerSystem*, not a string) as the third —
textbook decompiler register-corruption, not real arguments. No
divergence-register row: this follows the correct reading of a corrupted
decompile, not a deviation from retail (spec §11 item 4). The response
reuses opcode 0xF643, a genuine retail collision with
CharacterCreateResponse (ACE's own comment: "This is a duplicate...",
GameMessageOpcode.cs:42); GameMessageCharacterRestore.cs always writes a
success shape (flag=1 + guid + name + secondsGreyedOut), but retail's
CharacterRestore handler can also reply via the CharacterCreateResponse
path on failure (e.g. NameInUse) with a flag-only body and no trailing
fields — the parser mirrors that conditionality instead of assuming the
four fields are always present.

CharacterError (0xF659): u32 error code, confirmed directly from retail's
inbound dispatcher UIQueueManager::ProcessNetBlobData@0x0055b000 ->
CPlayerSystem::Handle_CharacterError@0x0055d5d0, which reads
`enum charError` straight off the wire. The Code enum is a verbatim port
of retail's own enum charError (docs/research/named-retail/acclient.h:
4038-4067, 26 members incl. CHAR_ERROR_NUM_ERRORS) rather than a subset
filtered through ACE — retail's header names four members ACE's C#
CharacterError enum omits (LoggedOn, NoPremade, AccountInUse,
CharacterIsBooted) because ACE's server never sends them, though a
genuine retail server could. The 32-bit storage-width compiler sentinel
FORCE_charError_32_BIT is deliberately excluded (not a real value).
Unknown codes never throw — RawErrorCode always preserves the wire value.
Today acdream cannot surface any character-stage server error; this is
the first parser for the family.

46 new tests (byte-exact builder assertions, ACE-serializer-shaped
parser fixtures via the existing AceWireWriter test helper, all 26
retail error codes round-tripped, unknown/truncated/wrong-opcode
handling). Full Core.Net.Tests suite: 951 passed, 0 failed, 0 skipped.
Release build green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 15:46:48 +02:00
Erik
a49e92df3a fix(platform): Campaign LA LA0 review fixes — CI Linux lanes, arch doc, self-guard
Opus dual-lens review of cb6502c8 passed with six findings; this lands
the fix round:
1. headless-portability.yml: AcDream.Platform src/tests join both path
   triggers and the presentation-free build/test arrays — the moved XDG
   tests run on ubuntu-latest again (they had fallen out of every Linux
   lane).
2. acdream-architecture.md: AcDream.Platform gets its own layer block;
   Runtime may-reference clause updated (the guard changed in cb6502c8,
   its human-readable twin had not).
3. PlatformDependencyBoundaryTests: the BCL-only contract (zero
   project/package references) is now enforced, not just observed.
4. memory/project_linux_graphical.md canonical seam renamed.
5. Plan LA0 recon corrected: the K0 Headless guard was never the guard
   needing amendment (it asserts Headless own refs); Runtime own-refs
   guard was — the commit did the right thing, the plan text now says so.
6. App declares its AcDream.Platform reference explicitly per its own
   convention instead of riding transitivity.

Platform.Tests: 4 passed (3 moved + the new guard).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 15:30:04 +02:00
Erik
cb6502c8a5 feat(platform): Campaign LA LA0 — extract ApplicationPathSet to AcDream.Platform
The launcher (LA3/LA4) needs the XDG/Windows path contract
(ApplicationPathSet/IApplicationPathEnvironment) without pulling in any
gameplay assembly. Move it out of AcDream.Runtime into a new BCL-only
AcDream.Platform project so the launcher-side Launcher.Core project can
reference it directly per the campaign plan (docs/plans/2026-08-14-launcher-campaign.md,
LA0). Namespace renamed AcDream.Runtime.Platform -> AcDream.Platform;
code is otherwise byte-identical (no logic changes).

AcDream.Runtime now carries a ProjectReference to AcDream.Platform and
re-exports it transitively, so App and Headless keep resolving the type
without a direct reference and K0's Headless single-ProjectReference
guard (HeadlessAssemblyReferencesOnlyTheRuntimeProject) stands unchanged.
The sibling Runtime dependency-boundary guard
(RuntimeProjectDeclaresOnlyApprovedProjectDependencies) does assert
Runtime's own project-reference set, so it needed a deliberate,
documented addition of AcDream.Platform to its expected list.

Moved tests/AcDream.Runtime.Tests/Platform/ApplicationPathSetTests.cs to
a new tests/AcDream.Platform.Tests/ project (namespace
AcDream.Platform.Tests) referencing only AcDream.Platform. Registered
both new projects in AcDream.slnx.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 15:19:02 +02:00
Erik
2a81e813cb fix #396 crash: map WaitDialog class type 0x19 to UiDialogRoot; dialog-open failure lands on the contracted refusal path
The user's first click on a mapping button killed the client: the live
dialog catalog's wait root 0x31 carries retail class type 0x19 (WaitDialog),
which DatWidgetFactory left unmapped, so the root built as a plain
UiDatElement and RetailWaitDialogView's ctor threw out of UiButton.OnClick
into the render loop. The unit test missed it by standing the confirmation
fixture (type 0x13, mapped) in for the wait root — the structural-false-
negative class again. Pins: DatWidgetFactoryTests theory for both dialog
root types, plus an installed-DAT UiDialogRoot/0x3D/0x3E assertion in the
env-gated keyboard probe. OpenCaptureInstructions now converts a dialog
construction failure into its contracted 0-return (log + capture refused,
retail's own OpenMapWarnDialog failure shape) instead of crashing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 13:48:29 +02:00
Erik
30fa6ee507 fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog
Three findings from the user's first Configure Keyboard look (OP8 gate,
2026-08-14), each root-caused against the named retail decomp:

- #394 row-caption font: the synthesized action-label UiText never set
  DatFont and fell to the debug bitmap font. The authored row template
  (0x21000009/0x1000002F, retail UIOption_ActionKeyMap) carries FontDid
  0x4000000A (18px serif) — Bind now takes resolveTemplateFont and applies
  the template's own authored font, resolved once per template pair.

- #395 key captions: raw enum spellings ("Shift+ShiftLeft") replaced by the
  port of CInputManager_WIN32::GetNameFromKey @0x00687F40 /
  GetNameFromKey_Internal @0x00687800 (RetailKeyNames): DAT string-table
  override by DIK-name hash (key enum 4 -> 0x2300000A, meta enum 5 ->
  0x2300000B, delimiter enum 3 -> 0x23000007 — GetDIDByEnum category 4,
  live-probed), else the OS keyboard layout's own key name ("SKIFT") via
  PlatformKeyNameProvider (Win32 GetKeyNameTextW — register row AD-96 for
  the DirectInput-vs-GetKeyNameText adaptation), else the DIK-suffix
  spelling. Bare modifier-key bindings show only the key name.

- #396 capture feedback: clicking a mapping button now opens retail's
  instruction dialog (InitiateBinding @0x004899D0 -> OpenMapWarnDialog
  @0x00488A00): a type-2 WAIT dialog on retail's MapWarn queue key
  0x10000001 with ID_ActionKeyMap_MapInstructions (0x23000004, ACTION
  variable interpolated), closed on key hit or ESC through the capture
  callback; capture is not armed if the dialog cannot open, matching
  retail. New RetailWaitDialogView (wait root 0x31 — same authored
  popup/message pair 0x3D/0x3E as the confirmation root, live-DAT probed)
  behind a shared IRetailDialogView presenter seam.

Probe evidence (env-gated, kept):
KeyboardConfigLiveMountProbeTests.ProbeKeyboardFontsAndKeyNameStrings.
Register: AD-96 filed. Gate script OP8 section updated (step 4 rewritten;
the "pressed/active state is enough" contract is retired).

Full Release solution suite green (13,424 passed / 4 skips).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 13:45:55 +02:00
Erik
1528e5693b Merge branch 'main' into claude/latest-commits-cb0c8f
# Conflicts:
#	tests/AcDream.App.Tests/Streaming/LandblockBuildOriginTests.cs
2026-08-14 12:52:34 +02:00
Erik
be3e617a2b fix: trade gate round 4 - "The trade has been cancelled." + retail's
staged-item trading marker

- Cancel text: ClientTradeSystem::Handle_Trade__Recv_CloseTrade
  @0x0056DE30 shows "The trade has been cancelled." UNCONDITIONALLY
  (every close reason) as 0x1A ClientLocal - the yellow top-center
  SpewBox line. Wired at the router's onTradeClose beside ApplyClose;
  the string lives in ClientTextRefusals with its citation.
- Staged-item marker: retail's mechanism decoded end-to-end - the
  UIItem prototype (catalog 0x21000037) authors overlay child
  0x10000438 (sprite 0x06001DAE, the green frame + corner trade icon),
  bound @0x004E18FC and SetVisible(tradeState != 0) @0x004E2420;
  gmSecureTradeUI::AddItem @0x004CA801 sets
  ACCWeenieObject::SetTradeState(1) on YOUR staged items. Ported as:
  UiItemSlot.ShowTradeOverlay + TradeOverlaySprite (drawn over the
  icon), set on the trade window's self-grid cells; and
  RuntimeTradeState now borrows the canonical object table and
  maintains ClientObject.TradeState (1 at stage, 0 at remove/failure/
  reset/close/clear) - which also brings the ALREADY-PORTED placement
  policy's "You cannot move an item while it is being traded" refusal
  to life (its input field previously had no live producer).

Runtime 1,626, App 4,992/3 - green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 12:45:10 +02:00
Erik
ffc73f80bf fix: trade gate round 3 - the mount-time-captured dead command bus (ONE
root cause for every dead interaction) + retail's Total Items caption

The round-2 probes nailed it: the request seam fired for BOTH open
paths (use AND drag - "drag-release pick" -> "drag-on-player" ->
"request"), but no open-cmd, no wire-open, and no LiveCommandBus
drop-warning ever printed. MountSecureTrade captured
_bindings.Options.CommandBus() ONCE at mount time - the pre-session
surface whose Publish routes into a null route silently. CommandBus is
a Func for exactly this reason; the social mounts resolve it inside
each lambda. Every trade command - open (use + drag), accept (the
"unpressable" Trade button - the click FIRED, the publish died),
Clear All, close, and drop-on-grid staging - died on that one captured
bus. All six lambdas now resolve the Func per call.

Also: ID_SecureTrade_TotalItemsLabel probe-verified token-free
(fragments ["Total Items: ", ""], one ITEMS variable 0x004E8A23) and
composed via ResolveTemplate - the count texts read retail's exact
"Total Items: N". AD-95 RETIRED same-day.

The pre-feature stub-toast test row (drag-on-player option-on expecting
"Secure trade is not open.") now pins the SecureTradeRequested seam
instead. App suite 4,991/3 skips.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 12:34:31 +02:00
Erik
067cbea8a5 feat: secure trade with other players - wire, RuntimeTradeState, the
authored gmSecureTradeUI window, and both retail open paths

Three-lane research first (docs/research/2026-08-14-trade-lane{A,B,C}):
retail gmSecureTradeUI decode, the byte-exact ACE/decomp/holtburger
three-way wire agreement, and the acdream seam map (which found both
open paths ALREADY classified by the ported policy - OpenSecureTrade on
Use-a-player, StartSecureTrade on drag-item-onto-player with the
DragItemOnPlayerOpensSecureTrade option - dead-ending at a stub toast).

- Core.Net: TradeRequests builders (0x1F6-0x204, retail's CM_Trade
  senders byte-checked against ACE's readers; the ACE-discarded
  AcceptTrade echo carries zero-count item lists - AD-94), corrected +
  completed inbound parsers (0x1FD-0x208; the old AddToTrade parser
  missed the SIDE dword, TradeFailure missed the reason), delegate-hole
  registrars, six WorldSession sends. 10 golden-byte tests.
- Runtime: RuntimeTradeState, the third sibling J-owner (fellowship/
  allegiance shape): session-scoped, clears at generation reset (new
  stage Trade=14), staged teardown stage 11 (Identity/EntityObjects
  shift 12/13, TeardownStageCount 14 - the FA2-era per-stage-flag test
  caught the mapping exactly as designed), combined ownership ledger,
  event routing with ACE's wrong-initiator RegisterTrade landmine
  honored (partner = whichever guid is not mine). 7 conformance tests.
- App: SecureTradeUiController binds the dedicated authored LayoutDesc
  0x2100000D (root 0x1000007A - gmSecureTradeUI::PostInit's exact ids):
  partner name/status/count/grid, the authored 'Trade' accept toggle
  (accept <-> decline withdraw), 'Clear All' (ACE clears BOTH sides -
  surfaced honestly), the X close, drop-on-your-grid staging, per-mode
  accept cues (partner icon's authored Highlight state + Trade button
  Selected latch). Mounted via the vendor recipe (nine-slice chrome,
  hidden until RegisterTrade). ItemInteractionController's two policy
  arms now raise SecureTradeRequested instead of the stub toast; the
  drag path queues the dragged item until the window registers
  (ClientTradeSystem::AttemptToTradeItem @0x0056DF80's shape).

Register: AD-94 (accept-echo zero-count lists), AD-95 (numeric-only
count texts pending template verification).

Suites: App 4,990/3, Core.Net 905, Runtime 1,626 - all green. The
panel itself is user-gate acceptance (two-client connected trade), the
#372-class lesson: fixture-green alone is not acceptance for a mount.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 11:49:13 +02:00
Erik
e449c75e9f fix: friends list live Online/Offline status - authored row state
machine + UiText per-state string swap (user retail gate)

The state side already worked (FriendsState replaces the full entry and
bumps Revision on 0x0021 OnlineStatus updates; the parser reads full
FriendData for every update type). The UI side had two gaps, exposed by
the installed-DAT row-template probe (template layout 0x2100005D root
0x10000519):

- The row authors TWO cells: the LEFT name text 0x1000051A whose
  Online (0x10000054) / Offline (0x10000055) PassToChildren states
  cascade into the RIGHT status grandchild 0x1000051F, which authors
  per-state 'Online'/'Offline' strings AND per-state colors (retail's
  green Online). The controller's FindDeepest binding wrote the NAME
  into the STATUS cell (the deepest text IS the status grandchild) and
  never flipped the state machine - so the status column never showed
  or updated anything.
- UiText had no per-state authored-string swap: ApplyDatState switched
  sprite + color per state but never the 0x17 string. Ported now
  (second consumer of the mechanism after the powerbar caption):
  DatWidgetFactory pre-resolves each state's authored string;
  TrySetRetailState swaps the line, colored by the SAME state's
  authored 0x1B.

SocialFriendsPageController now binds the name to its own cell and
flips the authored Online/Offline state per friend on every
Revision-driven rebuild - the cascade renders the status cell exactly
as retail's gmFriendsUI does, green Online included.

App suite 4,989/3 skips (new per-state swap conformance test).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 10:57:57 +02:00
Erik
1390f9477d fix: airborne jump refusal fires at RELEASE, not press (user retail
gate; supersedes CH round-1 item A)

The user's retail description matches the decomp exactly:
charge_jump @0x005281c0 has NO grounded check - it refuses only 0x49
(CanJump encumbrance) and 0x48 (fallen/crouch-family forward commands).
Pressing jump while airborne begins the powerbar and charges normally.
The 0x24 "You can't jump while in the air" comes exclusively from the
RELEASE path (ClientCombatSystem::DoJump @0x0056B110 ->
CMotionInterp::jump -> jump_is_allowed, whose airborne 0x24 our port
already carries test-pinned). A charge held through landing executes a
normal jump on the grounded release.

PlayerMovementController's input orchestration now mirrors
CommenceJump/DoJump:
- Press edge: ChargeJump() decides; a refused charge (0x48/0x49)
  reports and never begins the bar (retail's jump_pending stays 0).
  The invented airborne press-edge 0x24 report (CH user-gate round 1
  item A - added when the press/release split was not yet known) is
  deleted; CommenceJump's in-air fallback text is unreachable with a
  faithful charge_jump.
- Hold: accumulates grounded OR airborne; leaving the ground mid-charge
  no longer force-fires the jump.
- Release: fires jump(); an airborne release refuses 0x24 there.

Tests: the round-1 press-edge test is replaced by two release-semantics
tests (airborne release reports once; held-through-landing grounded
release jumps silently). Runtime 1,619, App 4,987/3, Core jump family
159.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 08:31:22 +02:00
Erik
88cdfdc3c7 fix: jump-bar 'Height' right-aligned - per-STATE justification (user
gate; the DAT authors it)

The raw-property probe settles it exactly as the user reported: the
powerbar caption's mode STATES author their OWN justification (0x14
Enum=0x3 = Right on JumpMode/MeleeMode/MissileMode) while the element
default stays centered. ElementInfo.HJustify only ever read the
effective DEFAULT state, so the earlier "authored Center" conclusion
measured the wrong state.

The meter's absorbed state-label entry now carries the state's own
authored alignment (state 0x14 wins, element-level HJustify as the
fallback, ElementReader's same enum mapping), and the caption draw
aligns accordingly - 'Height' sits at the bar's right edge, retail's
placement. Live vitals labels keep their centered draw.

App suite 4,987/3 skips.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 08:22:03 +02:00
Erik
adf8335675 fix: powerbar mode captions - jump 'Height' + combat 'Power'/'Accuracy'
Retail authors ONE caption element per bar with per-mode state strings,
switched by a PassToChildren state cascade (gmPowerbarUI::
RecvNotice_BeginPowerbar @0x004DA730 sets 0x10000042 Jump / 0x10000043
Melee / 0x10000044 Missile / 0x10000045 DDD; installed-DAT probe
confirmed every string + PassToChildren flag).

- Jump bar (user gate): the floaty powerbar's caption child (0x10000035:
  JumpMode 'Height', authored HJustify=Center over the bar) was dropped
  by UiMeter's child absorption. The stateful-fill meter build now
  absorbs it into per-state labels; TrySetRetailState latches the
  caption and OnDraw shows it when no live Label provider is bound.
  JumpPowerbarController's existing JumpMode flip now surfaces 'Height'
  with zero controller changes. The mount gained the string resolver the
  Build call never passed.
- Combat bar (user gate): label 0x10000052 authors 'MeleeCombat' ->
  'Power' and 'MissileCombat' -> 'Accuracy'; the controller latched the
  MELEE string once at bind. CombatUiLabels now resolves both authored
  strings and OnCombatModeChanged sets the mode's string - switching
  live when swapping melee <-> missile weapons in combat. Also fixed
  the mode-state flip target: the states live on the BASIC PANEL
  (0x1000005C, PassToChildren), not the layout root (Hide/ShowDetail
  only) - the old _root flip was a silent no-op.

New env-gated ACDREAM_PROBE_POWERBAR layout probe (kept, house
pattern). App suite 4,987/3 skips.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 08:14:14 +02:00
Erik
4943484eb9 fix: social gate round 3 - authored multiline word wrap + geometric
move-cursor border band

- Empty-state text (round 3): the literal-\n split was correct but each
  authored LINE rendered as one clipped run. Retail word-wraps each
  authored line within the element extent (its GlyphList draw - the
  same wrap RetailConfirmationDialogView already uses). Multiline
  authored text now wraps through UiText.WrapWords against the widget's
  LIVE width/font/color (cached per width+font+color, re-read per call).
  Single-line authored labels keep their one-run shape - re-wrapping
  every label is a client-wide change no gate asked for.
- Move cursor (round 3): "the frame won the hit-test" is not a border
  test - windows whose interior is not fully covered by children (the
  inventory panel's empty regions) resolve those pixels to the frame
  too. The border is now a geometric 8 px band along the window's outer
  edge, AND the frame must win the hit-test so border-adjacent content
  keeps its own cursor. Resize-edge claim still takes precedence;
  whole-surface dragging unchanged.

App suite 4,984/3 skips (new BuildText_MultilineAuthored wrap test).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 07:50:59 +02:00
Erik
67fe754dd6 fix: social gate round 2, part 2 - confirmation-dialog sentences + the
refused-drop yellow notice

Item 4 (confirmation dialogs missing text + names): the missing retail
mechanism was StringTable template substitution - an entry is N+1 literal
fragments interleaved with N named variables, composed by
StringTable::GetString @0x004300D0 (no-metalanguage branch @0x004303B7).
ACE sends the bare player name for types 1/4; retail's OWN CLIENT wraps
it. Ported as DatStringResolver.ResolveTemplate (PLAYER hash 0x05506DA2,
the exact compute_str_hash space; Chorizite stores the variable hashes
directly):

- Server-driven type 4 -> ID_Fellowship_FellowshipRequest, type 1 ->
  ID_Allegiance_AcceptSwearConfirmation, injected into
  GameplayConfirmationController; null resolve falls back to the bare
  wire message, never invented English. The 2/3/5/6 " Continue?" family
  never consults the composer.
- Local Swear/Break/Kick: the bind-time fragment-0 latch (which showed
  the dangling "Do you wish to swear to ") is replaced by click-time
  ResolveTemplate with the target's name.

All five templates verified token-free in the installed DAT - this is
NOT a StringTableMetaLanguage port (AD-81's engine caveat stands).

Item 5 (refused drop shows nothing; retail shows yellow top-center
text): the prevRequest latch was ALREADY ported (InventoryTransactionState);
what was missing was the consumer. InventoryTransactionState now raises
RequestFailed(request, weenieError) when a 0x00A0 clears the latch;
ItemInteractionController composes ServerSaysAttemptFailed @0x0058EAE0's
"The <item> can't be <verb>" (verb table + suffix map ported verbatim in
Core's InventoryFailureMessages, NAME_PLURAL for merge/split) and routes
it as LogTextType 0x1A ClientLocal -> the SpewBox, retail's yellow
top-center line. The dispatcher's second leg (@0x0055B342) also runs:
outside the 7-code exclusion set, WeenieErrorMessages resolves per-code
text/destination; 0x426 AttunedItem has no row in either place beyond
the verb line - faithful single-line output.

Register: AD-85 narrowed to its numeric-field item, AD-81 amended (the
token-free interleave is now ported; meta-token engine + FormatName
remain), AD-93 filed (wire-guid-match vs retail's latched-guid
preference; no Move/Wield latch kinds).

Tests: +2 InventoryTransactionState failure-latch, +5 ResolveTemplate
(constructed StringTable fixtures), +1 composer injection, +1 end-to-end
refused-drop line. Core 4,697/1 skip, App 4,983/3 skips.

Research: docs/research/2026-08-13-confirm-and-weenie-error-display.md

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-13 21:10:42 +02:00
Erik
fc62cb6397 fix: social gate round 2, part 1 - border-only move cursor, literal-\n
empty state, retail amber row selection

- Move cursor (user-directed, ALL windows): HoverWindowMove now
  advertises only where the window frame element itself wins the
  hit-test - its border pixels; interior points resolve to content
  children. Matches retail's Dragbar-chrome-only move cursor.
  Whole-surface dragging still works, it just does not advertise.
- Empty-state text (round 2): the DAT stores the LITERAL two-character
  escape backslash-n (probe-verified - the dump printed the escape, not
  line breaks), so the round-1 newline split never matched. Escapes are
  normalized before splitting in DatWidgetFactory authored text.
- Selected fellow amber (user: "check retail"): probe-verified - the
  row name band 0x10000282 AUTHORS the retail selected-row art
  (DirectState 0x06001450 + Highlight 0x06001451, the amber). Selection
  flips the band's ActiveState to Highlight; no invented tint.

App suite 4,976/3 skips. Confirmation-text + refused-drop-notification
research (the round's items 4-5) lands as part 2.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-13 20:36:24 +02:00
Erik
72ceddce2e fix: social panel completion batch (user gate 2026-08-13, "fix all")
One user-ordered batch across the FA social panel + world selection.
Every root cause was probe-proven before the fix (new
ProbeSocialClickRouting in SocialPanelLiveMountProbeTests - production
window mount + real UiRoot hit-tests + a synthetic click):

1. STUCK CHECKBOXES (fellowship x4, allegiance x1, "always checked /
   can't change any options"): the authored checkboxes carry DAT
   ToggleBehavior, so UiButton SELF-FLIPS Selected at MouseUp - the old
   handlers read the flipped value and wrote the ORIGINAL back, snapping
   every click to where it started (the probe recorded (id, oldValue)).
   Fix: SuppressSelfToggle (the CH6a/b mirror discipline) + derive the
   next value from the STORE; the per-tick seeding mirrors it back.
2. UNCLICKABLE ROSTER ROWS ("only get the move window cursor"): the row
   name text is display-text ClickThrough=true, which the hit-test walk
   skips regardless of HandlesClick - the wired OnClick was unreachable.
   Fix: UiText.OnClick assignment now clears ClickThrough (central,
   documented); the stats text gains the same select handler so most of
   the row's width selects the fellow.
3. TRUNCATED EMPTY-STATE ("You do not belong... To create MISSING"):
   the authored string resolves COMPLETE (three sentences) but embedded
   '\n's rendered as one clipped line. DatWidgetFactory now splits
   authored strings into one Line per newline, with the provider still
   re-reading DefaultColor live (the state-color contract - caught by
   BuildText_AuthoredLineTracksStateFontColor).
4. FELLOW NAMES WHITE (user-directed): the AD-82 invented leader-gold +
   selection-blue tints are deleted; names always white (register row
   narrowed).
5. ALLEGIANCE HEADER LABELS: bare "0"/"0" -> "Followers: N" / "Rank: [N]"
   (user-specified format; the full retail StringInfo composition stays
   AD-85's gap), monarch block matching.
6. FRIENDS/SQUELCH LIVE (AD-79 mostly retired): Add friend (name box ->
   0x0018, retail clears the box - Request_AddFriend @0x0048D240),
   Remove (row-click selection -> 0x0017), Appear Offline (CharacterOption
   0x27 via the immediate 0x0005 auto-save, ACE pushes FriendStatusChanged
   to your friend-of list), Squelch Character/Account add-by-name
   (0x0058 guid0/type AllChannels + 0x0059) and Remove for the selected
   row. The wire beneath (builders, WorldSession sends, Runtime commands,
   parsers) existed end-to-end since J4.1/FA1 - this is panel wiring only
   (docs/research/2026-08-13-social-wire-completion.md, committed here).
   Send Tell stays inert (not in the order; AD-79's remainder).
7. WORLD SELF-SELECTION ("clicking my own char should select myself"):
   retail has NO self-exclusion (CPhysicsPart::Draw @0x0050D823 arms
   every physobj; RecvNotice_SmartBoxObjectFound @0x004E5BAE selects
   unconditionally) - the includeSelf gate was an unregistered
   divergence, now removed on both the left-click and right-click paths.

Element roles were probe-measured, never guessed (Add 0x10000514 /
Remove 0x10000515 / Send Tell 0x10000516 / Appear Offline 0x1000052C /
name field 0x1000051B; Squelch: field 0x10000540, Remove 0x10000547,
Squelch Character 0x1000054B, Squelch Account 0x1000054C).

Register: AD-79 mostly retired, AD-82 narrowed. Known remainder, filed
not hidden: the fellowship page's authored 600px content vs the 362px
viewport leaves Dismiss/Assign-Leader below the fold until the window is
resized taller (probe-measured; candidate follow-up).

Tests: Checkbox_Click fact rewritten to the mirror contract (both
directions), monarch-followers label updated, includeSelf expectation
updated, probe extended (click routing, synthetic click, action-widget
role dump). App suite 4,976/3 skips.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-13 19:30:51 +02:00
Erik
ec2a7b0cce fix #376/#388 review round: post-condition truth, idempotence, one
position memory, unified monitor, maximized restore; AD-92

Dual-lens Opus review of e56aa511 (reports committed under
docs/research/). The consolidated corrections:

- Mechanism M1 (load-bearing): on Windows, Silk's GLFW error callback
  QUEUES exceptions on a static list instead of throwing - they detonate
  later at window close, which is exactly #388's original two-stage
  crash shape. catch(GlfwException) was dead code here and a failed
  SetWindowMonitor "succeeded". Success is now judged by the NATIVE
  POST-CONDITION (GetWindowMonitor after the call) on both enter and
  exit; the catches remain only for the throwing platforms.
- M2 (both lenses): same-mode fullscreen re-apply is a no-op BEFORE any
  native work (new IDisplayModeSwitcher.CurrentFullscreenMode). Every
  Display-backed Config row applies per change - sliders per DRAG TICK -
  so without this every tick while fullscreen re-issued a real
  display-mode change.
- M3/M5 (both): the remembered windowed placement is process state (two
  target instances exist - startup and live-save); a fullscreen boot now
  exits through either instance to the real placement, not the (60,60)
  literal.
- M4 (both): the switcher resolves the WINDOW'S monitor (attached
  monitor when fullscreen, else IWindow.Monitor's index into the GLFW
  array - the same monitor DisplayModeCatalog enumerated), primary only
  as a last resort; the offered-list/switch-target mismatch is gone.
- Blast M2b: the offered-mode validator falls back to the SAME static
  ladder the dropdown falls back to - Full Screen is no longer a
  permanent silent no-op on catalog-less hosts (the switcher's own
  monitor-mode-list check remains the hard guard).
- Blast M3: a windowed pick on a MAXIMIZED window restores it first
  (Size writes are silently ignored while maximized; the deleted
  WindowState=Normal write used to do this incidentally). New
  IWindowedSizeSurface.IsMaximized/Restore.
- Mechanism M5: no silent bail-outs - the unparseable-resolution
  fullscreen path logs, and the failure line no longer claims "staying
  windowed" when the state is unchanged (#392 noted inline).
- Q1 nit: one cached Glfw wrapper (per-call GetApi allocated + took a
  native refcount); IsFullscreen/CurrentFullscreenMode guarded.
- AD-92: highest-refresh-for-WxH + refuse-and-log versus retail's
  pass-through-and-error ForceDisplayResolution.

Known-open tail, filed not hidden: #392 (persisted-flag divergence on a
refused enter - needs an apply-result seam); the mechanism report's
pacing-refresh WATCH rides the same seam.

Tests: +3 (same-mode no-op, unparseable-while-fullscreen refusal,
maximized restore-before-write). App suite 4,975/3 skips.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-13 18:10:07 +02:00
Erik
e56aa5115c fix #376+#388: real fullscreen mode switching, state-aware display apply
Slice 5+6 of the display block, one coherent unit (they share the state
machine the goal's dual review covers).

GlfwDisplayModeSwitcher (#376) ports retail's fullscreen semantics -
Device::ForceDisplayResolution @gmClient::Init 0x004047af is a REAL
video-mode change - through native glfwSetWindowMonitor on the same
IWindow.Native.Glfw handle path #348's cursor cache proved. Primary
monitor (retail's primary display device); refresh = the monitor's
highest for the picked WxH; the windowed placement is remembered for the
exit path; every failure is a no-throw (bool, reason) result.

SilkRuntimeDisplayWindowTarget.Apply (#388) becomes the state-aware
machine: fullscreen target = validated native mode switch (mode must be
in #391's DisplayModeCatalog - an offered mode is supported by
construction, making the "Graphics mode not supported" crash class
unreachable from the dropdown); windowed target while fullscreen = the
native exit (which sets the client size itself); plain windowed pick =
the proven #387 size write. A raw Size write NEVER happens against a
fullscreen window - on GLFW that is a video-mode request, and an
unsupported one was the exact unhandled-GlfwException that killed the
user's 2026-08-13 session. The old Silk borderless WindowState path is
deleted from the apply. New IWindowedSizeSurface narrows the window
dependency so the machine is unit-testable (FakePacingSurface idiom).

Live-verified on this machine (goal-sanctioned automated run):
display: fullscreen mode switch 1920x1080@300 -> framebuffer resize
event 1920x1080 -> vulkan: swapchain recreated 1920x1080 ok=True ->
graceful close, desktop mode restored.

Tests: 5 state-machine facts (validated switch/never-size-write,
unoffered refusal, failed-switch usability, native exit, plain windowed
write). App suite 4,972/3 skips. Gate script sections D4-D6 written
(black-screen-risk steps flagged). Dual Opus review of the pair follows
as its own round.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-13 17:49:17 +02:00
Erik
2153bee247 fix #390: retail display-change UI cascade — clamp + per-res reload
Decomp-first per the block's rule: the research doc
(docs/research/2026-08-13-retail-ui-display-change.md, committed here)
pulled retail's actual mechanism before any code. A display change runs
UIElementManager::RefreshEvent @0x0045C530 ->
UIElement::UpdateForParentSizeChange @0x00462640, which unconditionally
re-applies every floating window's own clamping MoveTo override
(x = max(0, min(x, parentW - selfW)) - top-left priority, oversized
windows pin to 0), then broadcasts global message 0xE whose sole
listener reloads the per-resolution auto layout. No proportional moves,
no resets; retail saves layouts only via @saveui.

Port: RetailWindowLayoutPersistence.ClampAllToScreen() is the cascade
clamp (no store I/O; _restoring suppresses the per-move save so a live
drag-resize cannot write settings.json per frame), and
RetailUiRuntime.Draw carries a two-step screen-size edge detector:
change frame -> clamp; first stable frame -> one
RestoreAll(saveBack:false) per-resolution reload (the 0xE analog; no
lazy save-back, matching retail's save-only-on-command). The login
restore path already used retail's exact clamp math (Apply) - the live
trigger was the missing half, which is precisely the stranding the user
reported.

Deliberate deviation, register AD-91: retail's gmFloatyChatUI windows
have NO clamp and can strand; the block's requirement ("UI windows must
stay reachable") clamps every registered window uniformly.

Tests: 5 new persistence facts (clamp/top-left-pin/no-move/no-save-on-
clamp/no-save-on-live-reload). App suite 4,967/3 skips. Gate script
section D3 filled in.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-13 17:42:50 +02:00
Erik
d13d63d0a5 fix #389 review round: settings v3 FOV migration + live apply; AD-90
Dual-lens Opus review of 7e0c1303 (reports committed under
docs/research/). The law, gate, and vertical application are CONFIRMED
at instruction-byte level against the PDB-paired acclient.exe (the BN
text FPU-elides this whole area); the fix round addresses the findings:

- Blast MUST-FIX 1: real schema migration instead of a hand-edited dev
  file. SettingsStore v2->v3: a pre-v3 display.fieldOfView was the
  applied vertical FOV in degrees; v3 means retail's m_fGameFOV.
  LoadDisplay migrates on read - the untouched old default 60 maps to
  the retail default 90; a deliberate other value preserves its visible
  16:9 framing (x (16/9 - 0.1)), clamped to the registered [10,160];
  the next save stamps v3 and migration never reruns. The dev
  settings.json hand-edit was reverted so the migration owns it.
- Blast MUST-FIX 2 / mechanism M2: the Field of View now applies LIVE on
  Save (retail: Render::GRPCallback_OnRenderPreferenceChanged @0x0054d999
  -> SmartBox::SetDefaultFov). RuntimeSettingsTargets gains the camera
  graph and applies through ApplyDisplayWindowState - the update-phase
  seam, deliberately NOT the render-phase preview path (the review's
  WATCH-3 cull-vs-raster landmine).
- Mechanism M1 -> register row AD-90: retail's divisor aspect runs
  through the Render.AspectRatio preference (ComputeAspectForViewport
  @0x0054f150, (w/h) x pref x 0.75) - exactly raw w/h at the registered
  default, which is what acdream assumes; retail's NaN-through-the-gate
  quirk (M3) is folded into the same row as deliberately not reproduced.
- Docs: RetailFieldOfView now cites the decisive vertical proof
  (D3DXMatrixPerspectiveFovLH fovy slot @0x0059ab71), the unconditional
  SmartBox::RenderNormalMode site, and M4's exact horizontal numbers
  (89.0/83.9/80.6 deg); the Config FOV row comment updated to LIVE.
- Blast WATCH 4 disposition: the 15 replay-harness PI/3 constants stay -
  they are CAPTURE-TIME camera parameters for recorded fixtures, not
  production framing; changing them would invalidate the replays.

Tests: +6 SettingsStore migration facts, +1 live-apply fact.
App suite 4,962/3 skips; UI.Abstractions 922.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-13 17:27:15 +02:00
Erik
13d388e5a9 fix #391: curated modern-only resolution list from the monitor's modes
User-directed (2026-08-13): "we should only support modern resolutions.
Not any old format." New DisplayModeCatalog enumerates the window's
monitor (Silk IMonitor.GetAllVideoModes) once at GameWindow load and
curates via a pure, tested rule: modern widescreen families only
(16:9/16:10/21:9/32:9 within 2.5%), at least 1280 wide, must fit the
desktop (an impossible windowed pick is not offered - the measured
3840x2160-on-2560x1440 silent clamp class), desktop mode always
included, refresh-rate duplicates collapsed, ascending order.

The Config Resolution row consumes the catalog through two new optional
Bind parameters; its Defaults value becomes the desktop's own mode.
Fixture/headless callers keep the static preset ladder, which now drops
800x600 and is pinned by test to pass the same curation rule (the OP6 S4
"default must be re-selectable" invariant holds on both paths).

Deliberate retail deviation, register row IA-22: retail listed the
adapter's complete enumeration including 4:3 legacy modes and authored
800x600 as the Config default (gmConfigUI::InitOptions
SetDefaultValue(0x03200258); gmClient::Init @0x004047af). The catalog is
also the designated fullscreen mode-switch validation source for
#376/#388 - an offered mode is supported by construction.

Tests: DisplayModeCatalogTests (8 - filter/clamp/dedupe/sort/ultrawide/
desktop-inclusion/fallback-consistency); ConfigOptionsPageControllerTests
row-12 default updated. App suite 4,961/3 skips; UI.Abstractions 916.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-13 17:16:09 +02:00