fix #389 review round: settings v3 FOV migration + live apply; AD-90
Dual-lens Opus review of 7e0c1303 (reports committed under
docs/research/). The law, gate, and vertical application are CONFIRMED
at instruction-byte level against the PDB-paired acclient.exe (the BN
text FPU-elides this whole area); the fix round addresses the findings:
- Blast MUST-FIX 1: real schema migration instead of a hand-edited dev
file. SettingsStore v2->v3: a pre-v3 display.fieldOfView was the
applied vertical FOV in degrees; v3 means retail's m_fGameFOV.
LoadDisplay migrates on read - the untouched old default 60 maps to
the retail default 90; a deliberate other value preserves its visible
16:9 framing (x (16/9 - 0.1)), clamped to the registered [10,160];
the next save stamps v3 and migration never reruns. The dev
settings.json hand-edit was reverted so the migration owns it.
- Blast MUST-FIX 2 / mechanism M2: the Field of View now applies LIVE on
Save (retail: Render::GRPCallback_OnRenderPreferenceChanged @0x0054d999
-> SmartBox::SetDefaultFov). RuntimeSettingsTargets gains the camera
graph and applies through ApplyDisplayWindowState - the update-phase
seam, deliberately NOT the render-phase preview path (the review's
WATCH-3 cull-vs-raster landmine).
- Mechanism M1 -> register row AD-90: retail's divisor aspect runs
through the Render.AspectRatio preference (ComputeAspectForViewport
@0x0054f150, (w/h) x pref x 0.75) - exactly raw w/h at the registered
default, which is what acdream assumes; retail's NaN-through-the-gate
quirk (M3) is folded into the same row as deliberately not reproduced.
- Docs: RetailFieldOfView now cites the decisive vertical proof
(D3DXMatrixPerspectiveFovLH fovy slot @0x0059ab71), the unconditional
SmartBox::RenderNormalMode site, and M4's exact horizontal numbers
(89.0/83.9/80.6 deg); the Config FOV row comment updated to LIVE.
- Blast WATCH 4 disposition: the 15 replay-harness PI/3 constants stay -
they are CAPTURE-TIME camera parameters for recorded fixtures, not
production framing; changing them would invalidate the replays.
Tests: +6 SettingsStore migration facts, +1 live-apply fact.
App suite 4,962/3 skips; UI.Abstractions 922.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
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11 changed files with 1032 additions and 21 deletions
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@ -29,9 +29,11 @@ public sealed class RetailFieldOfViewTests
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[Fact]
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public void Law_HoldsTheHorizontalViewRoughlyConstant()
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{
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// The point of the smartbox shape: horizontal FOV stays ~85–90°
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// across every aspect at the 90° default, instead of ballooning on
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// wide screens the way a fixed vertical FOV does.
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// The point of the smartbox shape: horizontal FOV stays within
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// 80–90° across every aspect at the 90° default (89.0° at 4:3,
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// 83.9° at 16:9, 80.6° at 21:9 — mechanism review M4's exact
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// numbers), instead of ballooning on wide screens the way a fixed
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// vertical FOV does.
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foreach (float aspect in new[] { 4f / 3f, 16f / 9f, 21f / 9f })
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{
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Assert.True(RetailFieldOfView.TryAppliedVerticalFov(
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@ -154,6 +154,31 @@ public sealed class RuntimeSettingsControllerTests
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Assert.Equal(expectedFov, cameras.Fly.FovY, precision: 5);
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}
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[Fact]
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public void RuntimeTarget_ApplyDisplayWindowState_AppliesFieldOfViewLive()
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{
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// #389 blast-review MUST-FIX 2: retail's FOV preference applies LIVE
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// (Render::GRPCallback_OnRenderPreferenceChanged @0x0054d999) — a
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// Save must reach the cameras through the same seam that resizes the
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// window, not wait for the next launch.
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var cameras = new CameraController(new OrbitCamera(), new FlyCamera());
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var target = new RuntimeSettingsTargets(
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new InspectingDisplayWindowTarget(static _ => { }),
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new RecordingQualityApplicationTarget([]),
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new RecordingUiLockTarget([]),
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NullCommandBus.Instance,
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static _ => { },
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cameras: cameras);
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target.ApplyDisplayWindowState(
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DisplaySettings.Default with { FieldOfView = 120f });
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Assert.Equal(120f * (MathF.PI / 180f), cameras.GameFovRadians, precision: 5);
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Assert.True(RetailFieldOfView.TryAppliedVerticalFov(
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120f * (MathF.PI / 180f), 16f / 9f, out float expectedFov));
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Assert.Equal(expectedFov, cameras.Orbit.FovY, precision: 5);
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}
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[Fact]
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public void ConcreteRuntimeTargetAppliesEveryQualityDimensionInOrder()
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{
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@ -87,6 +87,82 @@ public sealed class SettingsStoreTests : System.IDisposable
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Assert.Equal(ParticleRange.Extended, loaded.ParticleRange);
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}
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// ── #389 schema-v3 fieldOfView migration ────────────────────────────
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// Pre-v3 the stored number was the applied vertical FOV in degrees;
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// v3 makes it retail's m_fGameFOV. LoadDisplay migrates pre-v3 files
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// on read (blast-review MUST-FIX 1).
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[Theory]
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// The untouched old default (acdream's invented 60) → the retail
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// registered default 90.
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[InlineData(60f, 90f)]
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// A deliberate old choice preserves its visible 16:9 framing:
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// gameFOV = vFOV × (16/9 − 0.1). 45 × 1.67778 = 75.5.
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[InlineData(45f, 75.5f)]
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// Clamped into the slider's registered [10,160]: 120 × 1.67778 = 201.3.
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[InlineData(120f, 160f)]
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public void LoadDisplay_migrates_pre_v3_fieldOfView(float stored, float expected)
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{
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File.WriteAllText(_tempPath, $$"""
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{
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"version": 2,
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"display": { "fieldOfView": {{stored}} }
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}
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""");
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var store = new SettingsStore(_tempPath);
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Assert.Equal(expected, store.LoadDisplay().FieldOfView, precision: 1);
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}
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[Fact]
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public void LoadDisplay_does_not_migrate_a_v3_fieldOfView()
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{
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// A post-migration 60 is a deliberate gameFOV — it must survive.
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File.WriteAllText(_tempPath, """
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{
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"version": 3,
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"display": { "fieldOfView": 60 }
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}
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""");
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var store = new SettingsStore(_tempPath);
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Assert.Equal(60f, store.LoadDisplay().FieldOfView);
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}
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[Fact]
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public void LoadDisplay_absent_fieldOfView_needs_no_migration()
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{
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// The per-field fallback is DisplaySettings.Default (already v3
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// semantics, 90) — migrating it would corrupt the default.
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File.WriteAllText(_tempPath, """
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{
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"version": 2,
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"display": { "resolution": "1920x1080" }
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}
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""");
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var store = new SettingsStore(_tempPath);
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Assert.Equal(90f, store.LoadDisplay().FieldOfView);
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}
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[Fact]
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public void SaveDisplay_stamps_v3_so_the_migration_runs_once()
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{
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File.WriteAllText(_tempPath, """
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{
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"version": 2,
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"display": { "fieldOfView": 60 }
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}
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""");
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var store = new SettingsStore(_tempPath);
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DisplaySettings migrated = store.LoadDisplay(); // 60 → 90
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store.SaveDisplay(migrated); // stamps version 3
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// A second load must NOT re-migrate the already-migrated 90.
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Assert.Equal(90f, store.LoadDisplay().FieldOfView);
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}
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[Fact]
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public void LoadDisplay_invalid_particle_range_falls_back_to_default()
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{
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