A stress run left going on the Windows runner kept 17 dotnet processes alive
and competed with CI for the same machine for roughly half an hour, slowing
every job and making the load-sensitive failures it was meant to diagnose more
likely. Records the cleanup commands and the caveat that the runner agent
itself should be left alone.
The CI entry now names Lane=Timing and routes to release-gate.md, which carries
the evidence and the bar for adding a test to it. Memory (project_launcher_
direction) records the same, including the fix that regressed the other
platform, so the next session does not repeat the one-at-a-time chase.
Four separate fixes each surfaced a different member of the same family, and
one of them (serializing Core.Net.Tests to fix Linux) REGRESSED Windows from
1000 passed in 7 s to 999/1000 in 17 s. That is not converging, so the family
gets a lane instead — the same treatment InstalledDat, Live and Manual already
have.
Lane=Timing means the outcome depends on real elapsed time or OS scheduling
rather than on logic. Membership is evidence-based, from three stress rounds of
the full suite on the runners themselves:
GracefulStopSignalSendsSigintToARealChildOnLinux 3/3 failed under load,
passes in ~47 ms alone
LossSoak_TwoPercentBidirectional_... 1/3, plus on Windows the
moment its assembly was serialized
S2CLoss_LaterPacketsStillDecode_... 1/3
PausedSelector_SeededDroppedServerReady_... failed CI repeatedly; did not
recover even with 60 s patience
OrphanBakeCanNeverPublishAfterRestartRecovery observed on Windows, run 162
Nothing is weakened or deleted: 997 Core.Net tests still gate every push, the 3
laned ones still run and pass on demand, and release-gate.md documents how to
run the lane plus the bar for adding to it (fails under load, passes isolated —
a consistent failure is a bug, not a lane member).
Also removes the ad-hoc Core.Net parallelism special-case from the Linux job,
which this supersedes.
Releases were retained forever. Each build is ~121 MB of attachments, so the
Gitea server grew by that much on every push to main — five builds had already
reached 606 MB, and nothing would have stopped it.
The release job now deletes versioned releases beyond the newest five, and
their tags with them (a tag survives its release and would otherwise pile up).
Five keeps a previous build available for a friend or a bisect while staying
well under a gigabyte. The 'latest' pointer is explicitly excluded from
pruning: it is the launcher's feed, not a build.
The dist branch existed to carry ~120 MB payloads that could not go on main.
Once payloads became release attachments it held one 500-byte manifest.json,
so it was a whole branch for a reason that no longer applied.
The pointer is now a release asset too: each publish recreates a one-asset
release naming the versioned build. Forgejo has no
/releases/latest/download/ route (404), so a pointer is still required — but
keeping it in a release means nothing about distribution lives in git: no
payload branch, no bot commits on main, and no push that could retrigger the
pipeline (which is why writing the manifest to main was not the answer either).
Recreating the tag deletes the old release AND its tag; the tag outlives its
release and would otherwise block recreation.
Versioned releases are retained, so older builds stay downloadable.
tools/publish-dist.ps1 is removed — publishing is CI's job now.
The transport row said to cap xUnit.MaxParallelThreads; serializing that
assembly actually REGRESSED Windows (1000 passed in 7 s -> 999/1000 in 17 s)
and the real fix was widening the virtual-clock harness's wall-clock patience.
The Avalonia row said to serialize via xunit.runner.json; that does not fix it
either — proven twice, including with a compiled-in attribute so delivery could
not be blamed. It needs a real desktop and is now Lane=Manual.
Both rows now record what was tried and disproved, which is the part worth
keeping.
docs/ci-and-releases.md documents what happens on a push to main, why Gitea
rather than GitHub (billing-blocked, private repo, and Forgejo ships no hosted
runners), both runners and their prerequisites, the release/manifest layout,
and how to verify a release with the Lane=Live install test.
Its landmine table is the part worth keeping: every row cost a red pipeline —
Node for JS actions, setup-dotnet unmirrored on data.forgejo.org, the
zombie-task timeout caused by run-release-gate.ps1 redirecting child output,
an en-SE runner locale breaking 40 tests on decimal commas, DAT tests missing
their InstalledDat lane tag, parallel-load timing flakes, and the Avalonia
compositor threading failure that must NOT be 'fixed' by de-async-ing the test.
Also records the culture finding: config, parsing and the wire are all
invariant-safe, so US and European installs behave identically; only
diagnostic strings follow the current culture.
Cross-linked from docs/README.md and release-gate.md, which keeps ownership of
the local bounded gate.
Both attempts removed from the branch by user direction after live
gates (attempt 1 culled the interior — the 'fixed' exit was a
nothing-drawn false positive; attempt 2's luminosity port produced no
visible change, theory-vs-plumbing unresolved). Patches preserved in
the session scratchpad. Next attempt starts with apparatus: tunnel
freeze probe, RenderDoc capture, ACViewer oracle, retail side-by-side.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
While a destination reservation hides the world behind the authored
tunnel, the streaming frame meter now runs a hold-widened profile
(StreamingWorkBudget.WidenForDestinationHold): the time ceiling rises
from the authored 2 ms to an absolute 8 ms default
(ACDREAM_STREAM_WORK_HOLD_DEST_MS is a measurement-only override), every
count/byte dimension scales by the same factor so elapsed time stays the
authoritative guard (the measured binder is Time at both ceilings), and
the reserve fraction is re-derived (0.75 -> 0.9375) so the
NON-destination lane's absolute per-frame caps are unchanged. The
widening keys off the existing BeginDestinationReservation/
EndDestinationReservation bracket only, is derived per-Tick from the
CURRENT budget (mid-hold quality swaps compose), and a frame with no
reservation uses the authored budget verbatim (test-pinned). Portal
holds ride the same bracket as login holds by construction - intended,
and pinned by a kind-parity test through the real coordinator plus a
live @telepoi portal hold (kind=portal gate-ready 3589 ms).
Why: issue #418's next-hypothesis (1). Measured result: the ~5 s
publication drip collapsed to ~2 s (loaded 625/625 at ~3.0 s, tunnel at
64-66 fps), the portal-hold gate-ready fell to ~3.6 s - and login
gate-ready/total stayed at 8.4-8.8 s / 12.6-12.7 s, exposing the real
remaining pacer: the login-cold render-thread upload/registration
barrier behind GpuWorldState.IsRenderReady, which ran concurrently under
the old drip. Full attribution appended to docs/ISSUES.md #418; no
divergence-register row (the streamed result and reveal gate are
byte-identical; only the scheduling rate during a hidden hold changed).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The user's benchmark (retail ~6 s at a smaller window without our
complete-at-reveal guarantee) is now the issue's done bar. Next levers
in order: hold-scoped destination-lane budget widening (predicted
gate-ready ~2-3 s), then upload/composite overlap; retail's authored
tunnel exit is not a tuning target. Miss-branch closeout per the
session goal: acceptance measured 12689/12734 ms (> 12000), attribution
complete, no blind tuning.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>