docs #418: goal closeout — retail-feel done bar + ordered next hypotheses

The user's benchmark (retail ~6 s at a smaller window without our
complete-at-reveal guarantee) is now the issue's done bar. Next levers
in order: hold-scoped destination-lane budget widening (predicted
gate-ready ~2-3 s), then upload/composite overlap; retail's authored
tunnel exit is not a tuning target. Miss-branch closeout per the
session goal: acceptance measured 12689/12734 ms (> 12000), attribution
complete, no blind tuning.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-17 20:16:10 +02:00
parent 11106c70e7
commit e94e8e0c61

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@ -118,6 +118,23 @@ to widen the destination-lane time budget during the hold (a budget
change, out of scope per this round's constraints) — no artifact-shaped
limiter remains.
**Done bar + next hypothesis (2026-08-17 goal closeout, user-set):** the
user's benchmark is retail's ~6 s login — at retail's SMALLER default
window (17×17 = 289 blocks vs our 25×25 = 625) and WITHOUT our
complete-at-reveal guarantee (retail pops in after reveal). #418 stays
OPEN until login reaches retail-feel (~68 s) with the readiness
guarantee intact. Next hypothesis, in order: (1) widen the
destination-lane time budget ONLY while the reveal hold is active (the
world is hidden behind the tunnel; the ~5 s drip spreads ~500 ms of
real publication CPU, so a hold-scoped 2 ms → ~8 ms destination-lane
ceiling should collapse it to ~12 s while the tunnel still renders
smoothly), reverting to the authored budget at reveal; (2) overlap the
destination-priority mesh uploads (~0.41.2 s) and composites (~0.6 s)
with the drip if they serialize today. Retail's authored tunnel-exit
choreography (TunnelContinue 25 s + two 1 s fades) is retail behavior
and is NOT a tuning target. Predicted result: gate-ready ~23 s +
authored exit ≈ 58 s total — retail-feel at 2.2x retail's window.
## #417 — World ambience keeps playing (and re-firing) on the character-select screen after the in-world logoff
**Status:** ✅ FIXED 2026-08-17 (logout-audio round; fix + tests in the same