test: replace input and physics source freezes
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6 changed files with 313 additions and 238 deletions
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@ -1149,3 +1149,62 @@ Verification:
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attributed methods, and reduces direct/total source readers from 63/98 to
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57/92. The remaining 92 reconcile to 22 approved retained
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policies/contracts and 70 staged replacements.
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## Batch Y input, physics, and inbound-network source-freeze replacement
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Batch Y converts the nine approved source-text readers in the input/physics/
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network wiring group. Seven remain as compiled-metadata architecture checks;
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two redundant source assertions are removed. No product source changes.
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The exact decisions are:
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- the ForcePosition generic-tail suite now inspects the built
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`TryApplyGenericRemoteRenderPose` body for its one `WorldEntity.SetPosition`
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edge and proves the committed/deferred local-position observer call is
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immediately followed by a compiled return. The negative assertion that the
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already-deleted `LocalForcePositionTransaction` class name was absent is
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removed: the Runtime-owned transaction and its displaced-authority behavior
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are already exercised by
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`RuntimeAcceptedPositionDriveControllerTests`, while an absent identifier is
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not behavior;
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- the contact-versus-walkability source assertion is removed. The dedicated
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`SteepContactBody_InterpolatesInsteadOfSnapping` and
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`FreeFlightBodyWithNoContact_StillSnaps` behavioral tests exercise the one
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discriminating state and the opposite boundary through the real routing
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method, so retaining a string check would add brittleness rather than
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coverage. The AP-140 retail rationale remains beside those behavioral tests;
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- local inbound SetState routing now verifies the compiled controller graph has
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exactly one `PlayerMovementController.ApplyServerPhysicsState` edge and no
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direct `ApplyPhysicsState` edge;
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- the #270 movement-stats contract reflects the single
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`StaminaExhaustionEdgeTracker` owner and follows the compiled Observe,
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ReportExhaustion, Reset, and two factory Apply edges. Existing tracker and
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Runtime movement-state behavior suites remain the behavioral oracle;
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- remote spawn settling now identifies both compiled call sites
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(`DispatchRemoteInboundMotion` and `OnPosition`), verifies the repeated
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inbound route checks `PhysicsBody.InContact` before reseeding, and verifies
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the shared seed helper calls `SpawnPlacementSettler.TrySettle`;
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- production auto-entry readiness now follows compiled calls to the published
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controller, live-record lookup, and physics-host view and verifies the exact
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`EntityPhysicsHost` type operand; and
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- player presentation attachment now verifies compiled call order from the
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animation sink assignment through matched animation drain to the unmatched
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interpreter suffix drain.
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`CompiledCallGraph` gained reusable instruction and type-reference readers.
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They allow exact return and `isinst`/cast boundaries to be checked without
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making comments, whitespace, local names, or source paths part of the oracle.
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Verification:
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- the directly affected and adjacent behavioral App suites pass 31/31, and
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the two Runtime owner suites pass 52/52;
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- the complete locked Release build covers all 44 projects with zero warnings
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and zero errors;
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- the no-retry complete hermetic Release gate passes 14,347/14,347 with zero
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skips or failures across all 12 test assemblies. The exact two-case
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reduction is the two redundant source assertions above; and
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- the regenerated 1,254-file inventory parses every file, reports 11,415
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attributed methods, and reduces total direct/helper source readers from 92
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to 83 while direct readers remain 57. The remaining 83 reconcile to the 22
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approved retained policies/contracts and 61 staged replacements.
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