test: replace composition source freezes
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8 changed files with 471 additions and 406 deletions
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@ -1208,3 +1208,60 @@ Verification:
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attributed methods, and reduces total direct/helper source readers from 92
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to 83 while direct readers remain 57. The remaining 83 reconcile to the 22
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approved retained policies/contracts and 61 staged replacements.
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## Batch Z composition-root source-freeze replacement
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Batch Z converts 12 approved source-text readers across the seven graphical
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composition-owner suites and removes one stale backend assertion. No product
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source changes. The replacement tests use the built call graph, reflected
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owner metadata, existing transactional fixtures, and typed composition results
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instead of source fragments.
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The exact decisions are:
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- all seven phase-boundary tests now prove that `GameWindow` constructs exactly
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one instance of the relevant composition phase and does not directly
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construct the leaf owners that belong behind it. The phase and snapshot
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types are also checked for the absence of a retained `GameWindow` owner;
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- the platform prelude now verifies the compiled `OnLoad` route through
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`AcquirePlatform` and `GameWindowCompositionPipeline.Run`, plus the single
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`GameWindowPlatformAcquisition.Acquire` and host/input/camera phase edges;
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- the prepared-asset contract follows the production factory, world phase,
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`ObjectMeshManager`, `WbMeshAdapter`, and compiled shutdown manifest. It
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proves one `IPreparedAssetSource` owner, no DAT-reader constructor seam in the
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production mesh manager, prepared reads rather than live mesh building, and
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mesh/prepared-source/DAT release order;
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- the frame-root test follows the compiled construction order from render
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resources and comparison state through the world/update roots, graph
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publication, window publication, and final ownership transfers. The
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lifecycle snapshot contract now verifies its exact `RenderFrameOutcome`
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input and its typed live-entity, GPU-memory, profiler, and landblock metrics;
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- the session phase follows the compiled streamer/start/reveal route and the
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delegate target that constructs the request streamer. Its completion check
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follows hydration, inbound routing, input/player mode, portal transfer,
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session creation, command bindings, action attachment, and final publication
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in order. Character selection now verifies the graphical selector option,
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typed connect options, absence of automatic first-character selection, and
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retained-UI runtime bindings;
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- the interaction, live-presentation, and world-render boundaries retain their
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existing behavioral phase fixtures while compiled metadata guards against
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construction leaking back into `GameWindow`; and
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- `PortalSpaceIsComposedOnBothBackendArms` is removed as stale. Campaign V
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deleted the OpenGL backend, so a two-backend-arms source condition is no
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longer an architectural contract; its negative assertion named an already
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deleted null presentation. The valuable portal ownership rationale remains
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in the live/session composition code, the compiled portal transfer order,
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and the existing teleport/reveal behavior suites.
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Verification:
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- all 187 composition tests pass with zero skips or failures;
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- the complete locked Release build covers all 44 projects with zero warnings
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and zero errors;
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- the no-retry complete hermetic Release gate passes 14,346/14,346 with zero
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skips or failures across all 12 test assemblies. The one-case reduction is
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the stale two-backend-arms assertion; and
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- the regenerated 1,254-file inventory parses every file, reports 11,414
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attributed methods, and reduces direct/total source readers from 57/83 to
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44/70. The remaining 70 reconcile to the 22 approved retained
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policies/contracts and 48 staged replacements.
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@ -6,12 +6,15 @@ using AcDream.App.Physics;
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using AcDream.App.Rendering;
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using AcDream.App.Rendering.Residency;
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using AcDream.App.Rendering.Vfx;
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using AcDream.App.Rendering.Wb;
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using AcDream.App.Spells;
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using AcDream.App.Tests.Architecture;
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using AcDream.Content;
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using AcDream.Content.Vfx;
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using AcDream.Core.Audio;
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using AcDream.Core.CharGen;
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using AcDream.Core.Lighting;
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using AcDream.Core.Meshing;
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using AcDream.Core.Physics;
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using AcDream.Core.Rendering;
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using AcDream.Core.Spells;
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@ -20,6 +23,7 @@ using AcDream.Runtime.Gameplay;
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using AcDream.Runtime.Physics;
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using AcDream.Runtime.Session;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Lib.IO;
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using Silk.NET.Input;
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using Silk.NET.OpenAL;
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@ -163,84 +167,73 @@ public sealed class ContentEffectsAudioCompositionTests
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[Fact]
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public void GameWindowUsesTheProductionPhaseAndNoLongerConstructsItsBodyInline()
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{
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string source = File.ReadAllText(Path.Combine(
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FindRepoRoot(),
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"src",
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"AcDream.App",
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"Rendering",
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"GameWindow.cs"));
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IReadOnlyList<CompiledCall> calls =
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CompiledCallGraph.ReadDeclared(typeof(GameWindow));
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Assert.Contains("new ContentEffectsAudioCompositionPhase(", source,
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StringComparison.Ordinal);
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Assert.Single(
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calls,
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call => call.Target.DeclaringType
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== typeof(ContentEffectsAudioCompositionPhase)
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&& call.Target.IsConstructor);
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Assert.DoesNotContain(
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"_dats = RuntimeDatCollectionFactory.OpenReadOnly(_datDir);",
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source,
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StringComparison.Ordinal);
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Assert.DoesNotContain("_hookRouter.Register(_particleSink)", source,
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StringComparison.Ordinal);
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Assert.DoesNotContain("new AcDream.App.Audio.OpenAlAudioEngine()", source,
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StringComparison.Ordinal);
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calls,
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call => call.Target.DeclaringType
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== typeof(RuntimeDatCollectionFactory)
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&& call.Target.Name == nameof(RuntimeDatCollectionFactory.OpenReadOnly));
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Assert.DoesNotContain(
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calls,
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call => call.Target.DeclaringType == typeof(AnimationHookRouter)
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&& call.Target.Name == nameof(AnimationHookRouter.Register));
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Assert.DoesNotContain(
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calls,
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call => call.Target.DeclaringType == typeof(OpenAlAudioEngine)
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&& call.Target.IsConstructor);
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}
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[Fact]
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public void ProductionRendererConsumesOnlyThePublishedPreparedAssetSource()
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{
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string root = FindRepoRoot();
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string contentPhase = File.ReadAllText(Path.Combine(
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root,
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"src",
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"AcDream.App",
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"Composition",
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"ContentEffectsAudioComposition.cs"));
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string worldPhase = File.ReadAllText(Path.Combine(
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root,
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"src",
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"AcDream.App",
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"Composition",
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"WorldRenderComposition.cs"));
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string manager = File.ReadAllText(Path.Combine(
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root,
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"src",
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"AcDream.App",
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"Rendering",
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"Wb",
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"ObjectMeshManager.cs"));
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string adapter = File.ReadAllText(Path.Combine(
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root,
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"src",
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"AcDream.App",
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"Rendering",
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"Wb",
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"WbMeshAdapter.cs"));
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string lifetime = File.ReadAllText(Path.Combine(
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root,
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"src",
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"AcDream.App",
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"Rendering",
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"GameWindowLifetime.cs"));
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MethodInfo openPrepared = typeof(RetailContentEffectsAudioCompositionFactory)
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.GetMethod(nameof(
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RetailContentEffectsAudioCompositionFactory.OpenPreparedAssetSource))!;
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Assert.Contains(
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CompiledCallGraph.Read(openPrepared),
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call => call.Target.DeclaringType == typeof(PakPreparedAssetSource)
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&& call.Target.IsConstructor);
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Assert.Contains("new PakPreparedAssetSource(path, dats, diagnostic)",
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contentPhase, StringComparison.Ordinal);
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Assert.Contains("content.PreparedAssets", worldPhase,
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StringComparison.Ordinal);
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Assert.Contains("_preparedAssets.Read(request.Asset, ct)", manager,
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StringComparison.Ordinal);
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Assert.DoesNotContain("MeshExtractor", manager,
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StringComparison.Ordinal);
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Assert.DoesNotContain("IDatReaderWriter", manager,
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StringComparison.Ordinal);
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Assert.DoesNotContain("GfxObjMesh.Build", adapter,
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StringComparison.Ordinal);
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MethodInfo compose = typeof(WorldRenderCompositionPhase)
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.GetMethod(nameof(WorldRenderCompositionPhase.Compose))!;
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IReadOnlyList<CompiledCall> worldCalls = CompiledCallGraph.Read(compose);
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Assert.Contains(
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worldCalls,
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call => call.Target.DeclaringType == typeof(ContentEffectsAudioResult)
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&& call.Target.Name == "get_PreparedAssets");
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int meshStage = lifetime.IndexOf(
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"new ResourceShutdownStage(\"mesh adapter\"",
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StringComparison.Ordinal);
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int preparedRelease = lifetime.IndexOf(
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"Hard(\"prepared asset source\"",
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StringComparison.Ordinal);
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int datRelease = lifetime.IndexOf(
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"Hard(\"DAT collection\"",
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StringComparison.Ordinal);
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FieldInfo preparedAssets = Assert.Single(
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typeof(ObjectMeshManager).GetFields(
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BindingFlags.Instance | BindingFlags.NonPublic),
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field => field.FieldType == typeof(IPreparedAssetSource));
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Assert.Equal("_preparedAssets", preparedAssets.Name);
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Assert.DoesNotContain(
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typeof(ObjectMeshManager).GetConstructors(),
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constructor => constructor.GetParameters().Any(parameter =>
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parameter.ParameterType == typeof(IDatReaderWriter)));
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Assert.Contains(
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CompiledCallGraph.ReadDeclared(typeof(ObjectMeshManager)),
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call => call.Target.DeclaringType == typeof(IPreparedAssetSource)
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&& call.Target.Name == nameof(IPreparedAssetSource.Read));
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Assert.DoesNotContain(
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CompiledCallGraph.ReadDeclared(typeof(WbMeshAdapter)),
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call => call.Target.DeclaringType == typeof(GfxObjMesh)
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&& call.Target.Name == nameof(GfxObjMesh.Build));
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MethodInfo shutdown = typeof(GameWindowShutdownManifest).GetMethod(
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nameof(GameWindowShutdownManifest.Create))!;
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List<string> labels =
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CompiledCallGraph.ReadStringLiterals(shutdown).ToList();
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int meshStage = labels.IndexOf("mesh adapter");
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int preparedRelease = labels.IndexOf("prepared asset source");
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int datRelease = labels.IndexOf("DAT collection");
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Assert.True(meshStage >= 0);
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Assert.True(preparedRelease > meshStage);
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Assert.True(datRelease > preparedRelease);
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@ -564,15 +557,4 @@ public sealed class ContentEffectsAudioCompositionTests
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public void CloseDevice(nint device) { }
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}
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private static string FindRepoRoot()
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{
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DirectoryInfo? directory = new(AppContext.BaseDirectory);
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while (directory is not null)
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{
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if (File.Exists(Path.Combine(directory.FullName, "AcDream.slnx")))
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return directory.FullName;
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directory = directory.Parent;
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}
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throw new DirectoryNotFoundException("Could not find AcDream.slnx.");
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}
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}
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@ -1,6 +1,12 @@
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using System.Reflection;
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using AcDream.App.Composition;
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using AcDream.App.Diagnostics;
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using AcDream.App.Rendering;
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using AcDream.App.Rendering.Scene;
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using AcDream.App.Rendering.Wb;
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using AcDream.App.Tests.Architecture;
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using AcDream.App.Update;
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using AcDream.App.World;
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namespace AcDream.App.Tests.Composition;
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@ -28,48 +34,77 @@ public sealed class FrameRootCompositionTests
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[Fact]
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public void ProductionPhasePublishesOnlyAfterBothRootsExist()
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{
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string source = File.ReadAllText(Path.Combine(
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FindRepoRoot(),
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"src",
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"AcDream.App",
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"Composition",
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"FrameRootComposition.cs"));
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MethodInfo compose = typeof(FrameRootCompositionPhase).GetMethod(
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"ComposeCore",
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BindingFlags.Instance | BindingFlags.NonPublic)
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?? throw new MissingMethodException(
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typeof(FrameRootCompositionPhase).FullName,
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"ComposeCore");
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IReadOnlyList<CompiledCall> calls = CompiledCallGraph.Read(compose);
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AssertAppearsInOrder(
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source,
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"new RenderFrameResourceController(",
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"new RenderSceneShadowComparisonController(",
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"new WorldSceneRenderer(",
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"new WorldLifecycleAutomationController(",
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"\"world lifecycle automation owner\"",
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"\"world lifecycle automation binding\"",
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"new SerialRenderFramePostDiagnosticsPhase(",
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"new RenderFrameOrchestrator(",
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"postDiagnostics,",
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"new RetailLiveFrameCoordinator(",
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"new UpdateFrameOrchestrator(",
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"d.FrameGraphs.PublishOwned(",
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"_publication.PublishFrameRoots(result);",
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"graphLease.Transfer();",
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"bindingsLease.Transfer();");
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int resources = CallIndex(calls, typeof(RenderFrameResourceController), ".ctor");
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int comparison = CallIndex(
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calls,
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typeof(RenderSceneShadowComparisonController),
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".ctor",
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resources + 1);
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int scene = CallIndex(calls, typeof(WorldSceneRenderer), ".ctor", comparison + 1);
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int automation = CallIndex(
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calls,
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typeof(WorldLifecycleAutomationController),
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".ctor",
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scene + 1);
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int diagnostics = CallIndex(
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calls,
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typeof(SerialRenderFramePostDiagnosticsPhase),
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".ctor",
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automation + 1);
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int render = CallIndex(calls, typeof(RenderFrameOrchestrator), ".ctor", diagnostics + 1);
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int live = CallIndex(calls, typeof(RetailLiveFrameCoordinator), ".ctor", render + 1);
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int update = CallIndex(calls, typeof(UpdateFrameOrchestrator), ".ctor", live + 1);
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int graph = CallIndex(calls, typeof(GameFrameGraphSlot), "PublishOwned", update + 1);
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int publish = CallIndex(
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calls,
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typeof(IGameWindowFrameRootPublication),
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"PublishFrameRoots",
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graph + 1);
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int firstTransfer = calls
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.Select((call, index) => (call, index))
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.First(pair => pair.index > publish
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&& pair.call.Target.Name == "Transfer")
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.index;
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int secondTransfer = calls
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.Select((call, index) => (call, index))
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.First(pair => pair.index > firstTransfer
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&& pair.call.Target.Name == "Transfer")
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.index;
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Assert.True(secondTransfer > firstTransfer);
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}
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[Fact]
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public void GameWindowRetainsOnlyThePhaseBoundaryAndFrameHandoffs()
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{
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string source = File.ReadAllText(Path.Combine(
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FindRepoRoot(),
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"src",
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"AcDream.App",
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"Rendering",
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"GameWindow.cs"));
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IReadOnlyList<CompiledCall> calls =
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CompiledCallGraph.ReadDeclared(typeof(GameWindow));
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Assert.Contains("new FrameRootCompositionPhase(", source);
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Assert.DoesNotContain("new AcDream.App.Rendering.WorldSceneRenderer(", source);
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Assert.DoesNotContain("new AcDream.App.Update.UpdateFrameOrchestrator(", source);
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Assert.DoesNotContain("CaptureWorldLifecycleResourceSnapshot", source);
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Assert.DoesNotContain("_worldLifecycleAutomation", source);
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Assert.DoesNotContain("_frameGraphs.Publish(", source);
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Assert.Single(
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calls,
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call => call.Target.DeclaringType == typeof(FrameRootCompositionPhase)
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&& call.Target.IsConstructor);
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Assert.DoesNotContain(
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calls,
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call => call.Target.IsConstructor
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&& call.Target.DeclaringType is { } type
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&& (type == typeof(WorldSceneRenderer)
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|| type == typeof(UpdateFrameOrchestrator)
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|| type == typeof(WorldLifecycleAutomationController)));
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Assert.DoesNotContain(
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calls,
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call => call.Target.DeclaringType
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== typeof(WorldLifecycleResourceSnapshotSource)
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&& call.Target.Name == nameof(
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WorldLifecycleResourceSnapshotSource.Capture));
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}
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[Fact]
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@ -80,19 +115,37 @@ public sealed class FrameRootCompositionTests
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BindingFlags.Instance | BindingFlags.NonPublic),
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field => field.FieldType == typeof(GameWindow));
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string snapshots = File.ReadAllText(Path.Combine(
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FindRepoRoot(),
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"src",
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"AcDream.App",
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"Diagnostics",
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"WorldLifecycleResourceSnapshotSource.cs"));
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Assert.DoesNotContain("GameWindow", snapshots, StringComparison.Ordinal);
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Assert.Contains("_liveEntities.PendingTeardownCount", snapshots);
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Assert.Contains("GpuMemoryTracker.AllocatedBytes", snapshots);
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Assert.Contains("_frameProfiler.LastReport", snapshots);
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Assert.Contains("Capture(RenderFrameOutcome outcome)", snapshots);
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Assert.Contains("outcome.World.VisibleLandblocks", snapshots);
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Assert.Contains("outcome.World.TotalLandblocks", snapshots);
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Assert.DoesNotContain(
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typeof(WorldLifecycleResourceSnapshotSource).GetFields(
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BindingFlags.Instance | BindingFlags.NonPublic),
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field => field.FieldType == typeof(GameWindow));
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MethodInfo capture = typeof(WorldLifecycleResourceSnapshotSource)
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.GetMethod(nameof(WorldLifecycleResourceSnapshotSource.Capture))!;
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Assert.Equal(
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typeof(RenderFrameOutcome),
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Assert.Single(capture.GetParameters()).ParameterType);
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IReadOnlyList<CompiledCall> calls = CompiledCallGraph.Read(capture);
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Assert.Contains(
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calls,
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call => call.Target.DeclaringType == typeof(LiveEntityRuntime)
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&& call.Target.Name == "get_PendingTeardownCount");
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Assert.Contains(
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calls,
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call => call.Target.DeclaringType == typeof(GpuMemoryTracker)
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&& call.Target.Name == "get_AllocatedBytes");
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Assert.Contains(
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calls,
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call => call.Target.DeclaringType == typeof(FrameProfiler)
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&& call.Target.Name == "get_LastReport");
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Assert.Contains(
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calls,
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call => call.Target.DeclaringType == typeof(WorldRenderFrameOutcome)
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&& call.Target.Name == "get_VisibleLandblocks");
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Assert.Contains(
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calls,
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call => call.Target.DeclaringType == typeof(WorldRenderFrameOutcome)
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&& call.Target.Name == "get_TotalLandblocks");
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}
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private sealed class RetryBinding(
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@ -110,27 +163,20 @@ public sealed class FrameRootCompositionTests
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}
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}
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private static void AssertAppearsInOrder(string source, params string[] values)
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private static int CallIndex(
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IReadOnlyList<CompiledCall> calls,
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Type declaringType,
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string methodName,
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int startIndex = 0)
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{
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int cursor = 0;
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foreach (string value in values)
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{
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int found = source.IndexOf(value, cursor, StringComparison.Ordinal);
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Assert.True(found >= 0, $"Missing expected source fragment: {value}");
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cursor = found + value.Length;
|
||||
}
|
||||
}
|
||||
|
||||
private static string FindRepoRoot()
|
||||
{
|
||||
DirectoryInfo? directory = new(AppContext.BaseDirectory);
|
||||
while (directory is not null)
|
||||
{
|
||||
if (File.Exists(Path.Combine(directory.FullName, "AcDream.slnx")))
|
||||
return directory.FullName;
|
||||
directory = directory.Parent;
|
||||
}
|
||||
|
||||
throw new DirectoryNotFoundException("Could not find AcDream.slnx.");
|
||||
int index = CompiledCallGraph.IndexOf(
|
||||
calls,
|
||||
declaringType,
|
||||
methodName,
|
||||
startIndex);
|
||||
Assert.True(
|
||||
index >= startIndex,
|
||||
$"Missing compiled edge {declaringType.FullName}.{methodName}.");
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using AcDream.App.Composition;
|
|||
using AcDream.App.Input;
|
||||
using AcDream.App.Rendering;
|
||||
using AcDream.App.Rendering.Gpu;
|
||||
using AcDream.App.Tests.Architecture;
|
||||
using AcDream.App.Tests.Rendering.Gpu;
|
||||
using AcDream.UI.Abstractions.Input;
|
||||
using Silk.NET.Input;
|
||||
|
|
@ -67,21 +68,35 @@ public sealed class HostInputCameraCompositionTests
|
|||
[Fact]
|
||||
public void GameWindowUsesTheExactPlatformPreludeAndPhaseOneType()
|
||||
{
|
||||
string source = File.ReadAllText(Path.Combine(
|
||||
FindRepoRoot(),
|
||||
"src",
|
||||
"AcDream.App",
|
||||
"Rendering",
|
||||
"GameWindow.cs"));
|
||||
IReadOnlyList<CompiledCall> declaredCalls =
|
||||
CompiledCallGraph.ReadDeclared(typeof(GameWindow));
|
||||
|
||||
Assert.Contains("GameWindowPlatformAcquisition.Acquire(", source,
|
||||
StringComparison.Ordinal);
|
||||
Assert.Contains("new HostInputCameraCompositionPhase(", source,
|
||||
StringComparison.Ordinal);
|
||||
Assert.DoesNotContain("_gl = GL.GetApi(_window!)", source,
|
||||
StringComparison.Ordinal);
|
||||
Assert.DoesNotContain("_input = _window!.CreateInput()", source,
|
||||
StringComparison.Ordinal);
|
||||
Assert.Single(
|
||||
declaredCalls,
|
||||
call => call.Target.DeclaringType
|
||||
== typeof(GameWindowPlatformAcquisition)
|
||||
&& call.Target.Name == nameof(GameWindowPlatformAcquisition.Acquire));
|
||||
Assert.Single(
|
||||
declaredCalls,
|
||||
call => call.Target.DeclaringType
|
||||
== typeof(HostInputCameraCompositionPhase)
|
||||
&& call.Target.IsConstructor);
|
||||
|
||||
MethodInfo onLoad = typeof(GameWindow).GetMethod(
|
||||
"OnLoad",
|
||||
BindingFlags.Instance | BindingFlags.NonPublic)
|
||||
?? throw new MissingMethodException(typeof(GameWindow).FullName, "OnLoad");
|
||||
IReadOnlyList<CompiledCall> loadCalls = CompiledCallGraph.Read(onLoad);
|
||||
Assert.Contains(
|
||||
loadCalls,
|
||||
call => call.Target.DeclaringType == typeof(GameWindow)
|
||||
&& call.Target.Name == "AcquirePlatform");
|
||||
Assert.Contains(
|
||||
loadCalls,
|
||||
call => call.Target.DeclaringType == typeof(GameWindowCompositionPipeline)
|
||||
&& call.Target.Name == nameof(GameWindowCompositionPipeline.Run));
|
||||
Assert.DoesNotContain(loadCalls, call => call.Target.Name == "GetApi");
|
||||
Assert.DoesNotContain(loadCalls, call => call.Target.Name == "CreateInput");
|
||||
}
|
||||
|
||||
private sealed class Fixture : IDisposable
|
||||
|
|
@ -450,16 +465,4 @@ public sealed class HostInputCameraCompositionTests
|
|||
public void WriteLine(string message) { }
|
||||
}
|
||||
|
||||
private static string FindRepoRoot()
|
||||
{
|
||||
DirectoryInfo? directory = new(AppContext.BaseDirectory);
|
||||
while (directory is not null)
|
||||
{
|
||||
if (File.Exists(Path.Combine(directory.FullName, "AcDream.slnx")))
|
||||
return directory.FullName;
|
||||
directory = directory.Parent;
|
||||
}
|
||||
|
||||
throw new DirectoryNotFoundException("Could not find AcDream.slnx.");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using AcDream.App.Combat;
|
||||
using AcDream.App.Composition;
|
||||
|
|
@ -8,6 +9,7 @@ using AcDream.Content;
|
|||
using AcDream.App.UI;
|
||||
using AcDream.App.UI.Layout;
|
||||
using AcDream.App.World;
|
||||
using AcDream.App.Tests.Architecture;
|
||||
using AcDream.Core.Combat;
|
||||
using AcDream.Core.Items;
|
||||
using AcDream.Core.Spells;
|
||||
|
|
@ -190,19 +192,33 @@ public sealed class InteractionRetainedUiCompositionTests
|
|||
[Fact]
|
||||
public void GameWindowUsesPhaseAndContainsNoRetainedUiConstructionBody()
|
||||
{
|
||||
string source = File.ReadAllText(Path.Combine(
|
||||
FindRepoRoot(),
|
||||
"src",
|
||||
"AcDream.App",
|
||||
"Rendering",
|
||||
"GameWindow.cs"));
|
||||
IReadOnlyList<CompiledCall> calls =
|
||||
CompiledCallGraph.ReadDeclared(typeof(GameWindow));
|
||||
|
||||
Assert.Contains("new InteractionRetainedUiCompositionPhase(", source);
|
||||
Assert.DoesNotContain("new AcDream.App.UI.ItemInteractionController(", source);
|
||||
Assert.DoesNotContain("_retailUiLease.AcquireHost(", source);
|
||||
Assert.DoesNotContain("RetailUiRuntime.CreateUninitialized(", source);
|
||||
Assert.DoesNotContain("private void UseItemByGuid(", source);
|
||||
Assert.DoesNotContain("private uint? PickWorldGuidAtCursor(", source);
|
||||
Assert.Single(
|
||||
calls,
|
||||
call => call.Target.DeclaringType
|
||||
== typeof(InteractionRetainedUiCompositionPhase)
|
||||
&& call.Target.IsConstructor);
|
||||
Assert.DoesNotContain(
|
||||
calls,
|
||||
call => call.Target.DeclaringType
|
||||
== typeof(ItemInteractionController)
|
||||
&& call.Target.IsConstructor);
|
||||
Assert.DoesNotContain(
|
||||
calls,
|
||||
call => call.Target.DeclaringType == typeof(RetailUiRuntimeLease)
|
||||
&& call.Target.Name == "AcquireHost");
|
||||
Assert.DoesNotContain(
|
||||
calls,
|
||||
call => call.Target.DeclaringType == typeof(RetailUiRuntime)
|
||||
&& call.Target.Name == nameof(RetailUiRuntime.CreateUninitialized));
|
||||
Assert.Null(typeof(GameWindow).GetMethod(
|
||||
"UseItemByGuid",
|
||||
BindingFlags.Instance | BindingFlags.NonPublic));
|
||||
Assert.Null(typeof(GameWindow).GetMethod(
|
||||
"PickWorldGuidAtCursor",
|
||||
BindingFlags.Instance | BindingFlags.NonPublic));
|
||||
}
|
||||
|
||||
private sealed class Fixture : IDisposable
|
||||
|
|
@ -422,15 +438,4 @@ public sealed class InteractionRetainedUiCompositionTests
|
|||
private static T Stub<T>() where T : class =>
|
||||
(T)RuntimeHelpers.GetUninitializedObject(typeof(T));
|
||||
|
||||
private static string FindRepoRoot()
|
||||
{
|
||||
DirectoryInfo? directory = new(AppContext.BaseDirectory);
|
||||
while (directory is not null)
|
||||
{
|
||||
if (File.Exists(Path.Combine(directory.FullName, "AcDream.slnx")))
|
||||
return directory.FullName;
|
||||
directory = directory.Parent;
|
||||
}
|
||||
throw new DirectoryNotFoundException("Could not find AcDream.slnx.");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,10 @@
|
|||
using System.Reflection;
|
||||
using AcDream.App.Composition;
|
||||
using AcDream.App.Physics;
|
||||
using AcDream.App.Rendering;
|
||||
using AcDream.App.Rendering.Wb;
|
||||
using AcDream.App.Streaming;
|
||||
using AcDream.App.Tests.Architecture;
|
||||
using AcDream.App.World;
|
||||
using AcDream.Core.Net;
|
||||
using AcDream.Core.Physics.Motion;
|
||||
|
|
@ -125,71 +129,29 @@ public sealed class LivePresentationCompositionTests
|
|||
[Fact]
|
||||
public void GameWindowUsesLivePhaseAndContainsNoPhaseSixConstructionBody()
|
||||
{
|
||||
string root = FindRepoRoot();
|
||||
string window = File.ReadAllText(Path.Combine(
|
||||
root,
|
||||
"src",
|
||||
"AcDream.App",
|
||||
"Rendering",
|
||||
"GameWindow.cs"));
|
||||
string phase = File.ReadAllText(Path.Combine(
|
||||
root,
|
||||
"src",
|
||||
"AcDream.App",
|
||||
"Composition",
|
||||
"LivePresentationComposition.cs"));
|
||||
IReadOnlyList<CompiledCall> windowCalls =
|
||||
CompiledCallGraph.ReadDeclared(typeof(GameWindow));
|
||||
|
||||
Assert.Contains("new LivePresentationCompositionPhase(", window);
|
||||
Assert.DoesNotContain("new AcDream.App.World.LiveEntityRuntime(", window);
|
||||
Assert.DoesNotContain("new AcDream.App.Rendering.Wb.WbDrawDispatcher(", window);
|
||||
Assert.DoesNotContain("new AcDream.App.Streaming.LandblockRenderPublisher(", window);
|
||||
Assert.DoesNotContain("_portalTunnelFallback.AcquirePrepared(", window);
|
||||
Assert.Contains("new LiveEntityRuntime(", phase);
|
||||
Assert.Contains("new WbDrawDispatcher(", phase);
|
||||
Assert.Contains("new LandblockRenderPublisher(", phase);
|
||||
Assert.Contains("d.PortalTunnelFallback.AcquirePrepared(", phase);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Campaign V slice V6m: portal space is composed on BOTH arms. It was the
|
||||
/// last renderer this phase built only when a GL context existed, and the
|
||||
/// Vulkan arm's portal-less teleport presentation went with the condition —
|
||||
/// so both the gate and the stand-in are asserted absent here.
|
||||
/// </summary>
|
||||
[Fact]
|
||||
public void PortalSpaceIsComposedOnBothBackendArms()
|
||||
{
|
||||
string root = FindRepoRoot();
|
||||
string phase = File.ReadAllText(Path.Combine(
|
||||
root,
|
||||
"src",
|
||||
"AcDream.App",
|
||||
"Composition",
|
||||
"LivePresentationComposition.cs"));
|
||||
string session = File.ReadAllText(Path.Combine(
|
||||
root,
|
||||
"src",
|
||||
"AcDream.App",
|
||||
"Composition",
|
||||
"SessionPlayerComposition.cs"));
|
||||
|
||||
Assert.Contains(
|
||||
"if (dispatcherLease.Resource is { } portalDispatcher)",
|
||||
phase);
|
||||
Assert.Single(
|
||||
windowCalls,
|
||||
call => call.Target.DeclaringType
|
||||
== typeof(LivePresentationCompositionPhase)
|
||||
&& call.Target.IsConstructor);
|
||||
Assert.DoesNotContain(
|
||||
"if (gl is not null && dispatcherLease.Resource is { } portalDispatcher)",
|
||||
phase);
|
||||
Assert.DoesNotContain("NullLocalPlayerTeleportPresentation", session);
|
||||
windowCalls,
|
||||
call => call.Target.IsConstructor
|
||||
&& call.Target.DeclaringType is { } type
|
||||
&& (type == typeof(LiveEntityRuntime)
|
||||
|| type == typeof(WbDrawDispatcher)
|
||||
|| type == typeof(LandblockRenderPublisher)));
|
||||
Assert.DoesNotContain(
|
||||
"NullLocalPlayerTeleportPresentation",
|
||||
File.ReadAllText(Path.Combine(
|
||||
root,
|
||||
"src",
|
||||
"AcDream.App",
|
||||
"Rendering",
|
||||
"Gpu",
|
||||
"Vk",
|
||||
"VulkanCompositionFramePhases.cs")));
|
||||
windowCalls,
|
||||
call => call.Target.Name == "AcquirePrepared");
|
||||
|
||||
Assert.DoesNotContain(
|
||||
typeof(LivePresentationCompositionPhase).GetFields(
|
||||
BindingFlags.Instance | BindingFlags.NonPublic),
|
||||
field => field.FieldType == typeof(GameWindow));
|
||||
}
|
||||
|
||||
private static LiveEntityRuntime Runtime() => LiveEntityRuntimeFixture.Create(
|
||||
|
|
@ -250,15 +212,4 @@ public sealed class LivePresentationCompositionTests
|
|||
}
|
||||
}
|
||||
|
||||
private static string FindRepoRoot()
|
||||
{
|
||||
DirectoryInfo? directory = new(AppContext.BaseDirectory);
|
||||
while (directory is not null)
|
||||
{
|
||||
if (File.Exists(Path.Combine(directory.FullName, "AcDream.slnx")))
|
||||
return directory.FullName;
|
||||
directory = directory.Parent;
|
||||
}
|
||||
throw new DirectoryNotFoundException("Could not find AcDream.slnx.");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,17 @@
|
|||
using System.Reflection;
|
||||
using AcDream.App.Combat;
|
||||
using AcDream.App.Composition;
|
||||
using AcDream.App.Diagnostics;
|
||||
using AcDream.App.Input;
|
||||
using AcDream.App.Net;
|
||||
using AcDream.App.Physics;
|
||||
using AcDream.App.Rendering;
|
||||
using AcDream.App.Streaming;
|
||||
using AcDream.App.Tests.Architecture;
|
||||
using AcDream.App.UI;
|
||||
using AcDream.App.World;
|
||||
using AcDream.Core.Net.Messages;
|
||||
using AcDream.Runtime.Session;
|
||||
using DatReaderWriter.DBObjs;
|
||||
|
||||
namespace AcDream.App.Tests.Composition;
|
||||
|
|
@ -66,115 +78,124 @@ public sealed class SessionPlayerCompositionTests
|
|||
[Fact]
|
||||
public void GameWindowUsesSessionPhaseAndContainsNoPhaseSevenBody()
|
||||
{
|
||||
string root = FindRepoRoot();
|
||||
string window = File.ReadAllText(Path.Combine(
|
||||
root,
|
||||
"src",
|
||||
"AcDream.App",
|
||||
"Rendering",
|
||||
"GameWindow.cs"));
|
||||
string phase = File.ReadAllText(Path.Combine(
|
||||
root,
|
||||
"src",
|
||||
"AcDream.App",
|
||||
"Composition",
|
||||
"SessionPlayerComposition.cs"));
|
||||
IReadOnlyList<CompiledCall> windowCalls =
|
||||
CompiledCallGraph.ReadDeclared(typeof(GameWindow));
|
||||
|
||||
Assert.Contains("new SessionPlayerCompositionPhase(", window);
|
||||
Assert.DoesNotContain("LandblockStreamer.CreateForRequests(", window);
|
||||
Assert.DoesNotContain("new AcDream.App.Net.LiveSessionController()", window);
|
||||
Assert.Single(
|
||||
windowCalls,
|
||||
call => call.Target.DeclaringType
|
||||
== typeof(SessionPlayerCompositionPhase)
|
||||
&& call.Target.IsConstructor);
|
||||
Assert.DoesNotContain(
|
||||
"new AcDream.App.Streaming.LocalPlayerTeleportController(",
|
||||
window);
|
||||
Assert.DoesNotContain("IsSpawnClaimUnhydratable", window);
|
||||
Assert.Contains("LandblockStreamer.CreateForRequests(", phase);
|
||||
Assert.Contains(
|
||||
"LiveSessionController liveSession = d.Runtime.Session;",
|
||||
phase);
|
||||
Assert.DoesNotContain("new LiveSessionController()", phase);
|
||||
Assert.Contains("new LocalPlayerTeleportController(", phase);
|
||||
Assert.Contains("new DatSpawnClaimHydrationClassifier(", phase);
|
||||
windowCalls,
|
||||
call => call.Target.DeclaringType == typeof(LandblockStreamer)
|
||||
&& call.Target.Name == nameof(LandblockStreamer.CreateForRequests));
|
||||
Assert.DoesNotContain(
|
||||
windowCalls,
|
||||
call => call.Target.IsConstructor
|
||||
&& call.Target.DeclaringType is { } type
|
||||
&& (type == typeof(LiveSessionController)
|
||||
|| type == typeof(LocalPlayerTeleportController)
|
||||
|| type == typeof(DatSpawnClaimHydrationClassifier)));
|
||||
|
||||
IReadOnlyList<FieldInfo> phaseFields =
|
||||
typeof(SessionPlayerCompositionPhase).GetFields(
|
||||
BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
Assert.DoesNotContain(
|
||||
phaseFields,
|
||||
field => field.FieldType == typeof(GameWindow));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ProductionPhaseStartsStreamerBeforeSessionAndTransfersPortalLast()
|
||||
{
|
||||
string phase = File.ReadAllText(Path.Combine(
|
||||
FindRepoRoot(),
|
||||
"src",
|
||||
"AcDream.App",
|
||||
"Composition",
|
||||
"SessionPlayerComposition.cs"));
|
||||
MethodInfo composeCore = RequiredMethod(
|
||||
typeof(SessionPlayerCompositionPhase),
|
||||
"ComposeCore");
|
||||
IReadOnlyList<CompiledCall> composeCalls =
|
||||
CompiledCallGraph.Read(composeCore);
|
||||
AssertCallOrder(
|
||||
composeCalls,
|
||||
(typeof(LandblockStreamer), nameof(LandblockStreamer.Start)),
|
||||
(typeof(StreamingController), ".ctor"),
|
||||
(typeof(WorldRevealCoordinator), ".ctor"),
|
||||
(typeof(SessionPlayerCompositionPhase), "CompleteSessionPlayer"));
|
||||
|
||||
AssertAppearsInOrder(
|
||||
phase,
|
||||
"LandblockStreamer.CreateForRequests(",
|
||||
"streamerLease.Resource.Start();",
|
||||
"new StreamingController(",
|
||||
"new WorldRevealCoordinator(",
|
||||
"LiveSessionController liveSession = d.Runtime.Session;",
|
||||
"new LiveEntityHydrationController(",
|
||||
"new LiveEntityNetworkUpdateController(",
|
||||
"new GameplayInputFrameController(",
|
||||
"new PlayerModeController(",
|
||||
"d.PortalTunnelFallback.Transfer(",
|
||||
"d.TeleportSink.BindOwned(localTeleport)",
|
||||
"LiveSessionHost sessionHost = sessionRuntimeFactory.Create(",
|
||||
"d.CombatModeCommands.BindOwned(combatCommand)",
|
||||
"d.RuntimeDiagnosticCommands.BindOwned(runtimeDiagnostics)",
|
||||
"GameplayInputActionRouter.Create(",
|
||||
"gameplayActions.Attach();",
|
||||
"_publication.PublishSessionPlayer(result);");
|
||||
IEnumerable<MethodBase> streamerFactories =
|
||||
CompiledCallGraph.ReadMethodReferences(composeCore)
|
||||
.Select(call => call.Target)
|
||||
.Where(method => method.GetMethodBody() is not null);
|
||||
MethodBase streamerFactory = Assert.Single(
|
||||
streamerFactories,
|
||||
method => CompiledCallGraph.Read(method).Any(call =>
|
||||
call.Target.DeclaringType == typeof(LandblockStreamer)
|
||||
&& call.Target.Name
|
||||
== nameof(LandblockStreamer.CreateForRequests)));
|
||||
Assert.Contains(
|
||||
CompiledCallGraph.Read(streamerFactory),
|
||||
call => call.Target.DeclaringType == typeof(LandblockStreamer)
|
||||
&& call.Target.Name == nameof(LandblockStreamer.CreateForRequests));
|
||||
|
||||
Assert.DoesNotContain("GameWindow", File.ReadAllText(Path.Combine(
|
||||
FindRepoRoot(),
|
||||
"src",
|
||||
"AcDream.App",
|
||||
"Net",
|
||||
"LiveSessionRuntimeFactory.cs")), StringComparison.Ordinal);
|
||||
MethodInfo complete = RequiredMethod(
|
||||
typeof(SessionPlayerCompositionPhase),
|
||||
"CompleteSessionPlayer");
|
||||
IReadOnlyList<CompiledCall> completeCalls =
|
||||
CompiledCallGraph.Read(complete);
|
||||
AssertCallOrder(
|
||||
completeCalls,
|
||||
(typeof(LiveEntityHydrationController), ".ctor"),
|
||||
(typeof(LiveEntityNetworkUpdateController), ".ctor"),
|
||||
(typeof(GameplayInputFrameController), ".ctor"),
|
||||
(typeof(PlayerModeController), ".ctor"),
|
||||
(typeof(TransferableResourceSlot<>), "Transfer"),
|
||||
(typeof(DeferredLocalPlayerTeleportNetworkSink), "BindOwned"),
|
||||
(typeof(LiveSessionRuntimeFactory), nameof(LiveSessionRuntimeFactory.Create)),
|
||||
(typeof(LiveCombatModeCommandSlot), "BindOwned"),
|
||||
(typeof(RuntimeDiagnosticCommandSlot), "BindOwned"),
|
||||
(typeof(GameplayInputActionRouter), nameof(GameplayInputActionRouter.Create)),
|
||||
(typeof(GameplayInputActionRouter), nameof(GameplayInputActionRouter.Attach)),
|
||||
(typeof(IGameWindowSessionPlayerPublication), "PublishSessionPlayer"));
|
||||
|
||||
Assert.DoesNotContain(
|
||||
typeof(LiveSessionRuntimeFactory).GetFields(
|
||||
BindingFlags.Instance | BindingFlags.NonPublic),
|
||||
field => field.FieldType == typeof(GameWindow));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void GraphicalCompositionPausesOnlyWhenCharacterSelectorIsAbsent()
|
||||
{
|
||||
string root = FindRepoRoot();
|
||||
string phase = File.ReadAllText(Path.Combine(
|
||||
root,
|
||||
"src",
|
||||
"AcDream.App",
|
||||
"Composition",
|
||||
"SessionPlayerComposition.cs"));
|
||||
string retainedUi = File.ReadAllText(Path.Combine(
|
||||
root,
|
||||
"src",
|
||||
"AcDream.App",
|
||||
"Composition",
|
||||
"InteractionRetainedUiComposition.cs"));
|
||||
|
||||
MethodInfo complete = RequiredMethod(
|
||||
typeof(SessionPlayerCompositionPhase),
|
||||
"CompleteSessionPlayer");
|
||||
IReadOnlyList<CompiledCall> sessionCalls =
|
||||
CompiledCallGraph.Read(complete);
|
||||
Assert.Contains(
|
||||
"AwaitCharacterSelection:",
|
||||
phase,
|
||||
StringComparison.Ordinal);
|
||||
sessionCalls,
|
||||
call => call.Target.DeclaringType == typeof(RuntimeOptions)
|
||||
&& call.Target.Name == "get_LiveCharacterSelector");
|
||||
Assert.Contains(
|
||||
"d.Options.LiveCharacterSelector is null",
|
||||
phase,
|
||||
StringComparison.Ordinal);
|
||||
sessionCalls,
|
||||
call => call.Target.DeclaringType == typeof(LiveSessionConnectOptions)
|
||||
&& call.Target.IsConstructor);
|
||||
Assert.DoesNotContain(
|
||||
"CharacterList.TrySelectFirstAvailable",
|
||||
phase,
|
||||
StringComparison.Ordinal);
|
||||
sessionCalls,
|
||||
call => call.Target.DeclaringType == typeof(CharacterList)
|
||||
&& call.Target.Name == nameof(CharacterList.TrySelectFirstAvailable));
|
||||
|
||||
MethodInfo retainedUi = typeof(RetailInteractionRetainedUiCompositionFactory)
|
||||
.GetMethod(nameof(
|
||||
RetailInteractionRetainedUiCompositionFactory.CreateRetainedUi))!;
|
||||
IReadOnlyList<CompiledCall> uiCalls = CompiledCallGraph.Read(retainedUi);
|
||||
Assert.Contains(
|
||||
"CharacterSelection: d.Options.LiveCharacterSelector is null",
|
||||
retainedUi,
|
||||
StringComparison.Ordinal);
|
||||
uiCalls,
|
||||
call => call.Target.DeclaringType == typeof(RuntimeOptions)
|
||||
&& call.Target.Name == "get_LiveCharacterSelector");
|
||||
Assert.Contains(
|
||||
"() => late.GameRuntime.CharacterSelection",
|
||||
retainedUi,
|
||||
StringComparison.Ordinal);
|
||||
Assert.Contains(
|
||||
"late.GameRuntime.CharacterSelectionEnter",
|
||||
retainedUi,
|
||||
StringComparison.Ordinal);
|
||||
uiCalls,
|
||||
call => call.Target.DeclaringType
|
||||
== typeof(CharacterSelectionRuntimeBindings)
|
||||
&& call.Target.IsConstructor);
|
||||
}
|
||||
|
||||
private sealed class RetryBinding(
|
||||
|
|
@ -192,27 +213,39 @@ public sealed class SessionPlayerCompositionTests
|
|||
}
|
||||
}
|
||||
|
||||
private static void AssertAppearsInOrder(string source, params string[] values)
|
||||
private static MethodInfo RequiredMethod(Type type, string name) =>
|
||||
type.GetMethod(
|
||||
name,
|
||||
BindingFlags.Instance | BindingFlags.Static
|
||||
| BindingFlags.Public | BindingFlags.NonPublic)
|
||||
?? throw new MissingMethodException(type.FullName, name);
|
||||
|
||||
private static void AssertCallOrder(
|
||||
IReadOnlyList<CompiledCall> calls,
|
||||
params (Type DeclaringType, string MethodName)[] expected)
|
||||
{
|
||||
int cursor = 0;
|
||||
foreach (string value in values)
|
||||
int cursor = -1;
|
||||
foreach ((Type declaringType, string methodName) in expected)
|
||||
{
|
||||
int found = source.IndexOf(value, cursor, StringComparison.Ordinal);
|
||||
Assert.True(found >= 0, $"Missing expected source fragment: {value}");
|
||||
cursor = found + value.Length;
|
||||
int found = calls
|
||||
.Select((call, index) => (call, index))
|
||||
.FirstOrDefault(
|
||||
pair => pair.index > cursor
|
||||
&& MatchesType(pair.call.Target.DeclaringType, declaringType)
|
||||
&& pair.call.Target.Name == methodName,
|
||||
defaultValue: (default, -1))
|
||||
.index;
|
||||
Assert.True(
|
||||
found > cursor,
|
||||
$"Missing compiled edge after index {cursor}: "
|
||||
+ $"{declaringType.FullName}.{methodName}");
|
||||
cursor = found;
|
||||
}
|
||||
}
|
||||
|
||||
private static string FindRepoRoot()
|
||||
{
|
||||
DirectoryInfo? directory = new(AppContext.BaseDirectory);
|
||||
while (directory is not null)
|
||||
{
|
||||
if (File.Exists(Path.Combine(directory.FullName, "AcDream.slnx")))
|
||||
return directory.FullName;
|
||||
directory = directory.Parent;
|
||||
}
|
||||
|
||||
throw new DirectoryNotFoundException("Could not find AcDream.slnx.");
|
||||
}
|
||||
private static bool MatchesType(Type? actual, Type expected) =>
|
||||
actual == expected
|
||||
|| expected.IsGenericTypeDefinition
|
||||
&& actual?.IsGenericType == true
|
||||
&& actual.GetGenericTypeDefinition() == expected;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ using AcDream.App.Rendering.Gpu;
|
|||
using AcDream.App.Rendering.Wb;
|
||||
using AcDream.App.Rendering.Residency;
|
||||
using AcDream.App.World;
|
||||
using AcDream.App.Tests.Architecture;
|
||||
using AcDream.App.Tests.Rendering.Gpu;
|
||||
using AcDream.Content;
|
||||
using AcDream.Core.Physics;
|
||||
|
|
@ -121,23 +122,21 @@ public sealed class WorldRenderCompositionTests
|
|||
[Fact]
|
||||
public void GameWindowUsesPhaseAndNoLongerBuildsWorldFoundationInline()
|
||||
{
|
||||
string source = File.ReadAllText(Path.Combine(
|
||||
FindRepoRoot(),
|
||||
"src",
|
||||
"AcDream.App",
|
||||
"Rendering",
|
||||
"GameWindow.cs"));
|
||||
IReadOnlyList<CompiledCall> calls =
|
||||
CompiledCallGraph.ReadDeclared(typeof(GameWindow));
|
||||
|
||||
Assert.Contains("new WorldRenderCompositionPhase(", source,
|
||||
StringComparison.Ordinal);
|
||||
Assert.DoesNotContain("BindlessSupport.TryCreate(_gl", source,
|
||||
StringComparison.Ordinal);
|
||||
Assert.DoesNotContain("_terrainModernShader = new Shader", source,
|
||||
StringComparison.Ordinal);
|
||||
Assert.DoesNotContain("_wbMeshAdapter = new", source,
|
||||
StringComparison.Ordinal);
|
||||
Assert.DoesNotContain("_textureCache = new TextureCache", source,
|
||||
StringComparison.Ordinal);
|
||||
Assert.Single(
|
||||
calls,
|
||||
call => call.Target.DeclaringType
|
||||
== typeof(WorldRenderCompositionPhase)
|
||||
&& call.Target.IsConstructor);
|
||||
Assert.DoesNotContain(
|
||||
calls,
|
||||
call => call.Target.IsConstructor
|
||||
&& call.Target.DeclaringType is { } type
|
||||
&& (type == typeof(TerrainModernRenderer)
|
||||
|| type == typeof(WbMeshAdapter)
|
||||
|| type == typeof(TextureCache)));
|
||||
}
|
||||
|
||||
private sealed class Fixture
|
||||
|
|
@ -385,15 +384,4 @@ public sealed class WorldRenderCompositionTests
|
|||
private static T Stub<T>() where T : class =>
|
||||
(T)RuntimeHelpers.GetUninitializedObject(typeof(T));
|
||||
|
||||
private static string FindRepoRoot()
|
||||
{
|
||||
DirectoryInfo? directory = new(AppContext.BaseDirectory);
|
||||
while (directory is not null)
|
||||
{
|
||||
if (File.Exists(Path.Combine(directory.FullName, "AcDream.slnx")))
|
||||
return directory.FullName;
|
||||
directory = directory.Parent;
|
||||
}
|
||||
throw new DirectoryNotFoundException("Could not find AcDream.slnx.");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue