| .. |
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Gpu
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diag #387: permanent evidence lines on the resize chain (event, swapchain recreate, resolution apply)
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2026-08-13 09:15:17 +02:00 |
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Residency
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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Scene
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fix(render): #350 — the shadow ledger's lifetime counters are 64-bit; the 2h42m overflow is closed
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2026-08-08 10:29:39 +02:00 |
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Selection
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feat(rendering): prove packed dispatcher output parity
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2026-07-25 01:31:56 +02:00 |
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Shaders
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fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps
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2026-08-11 05:30:26 +02:00 |
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Sky
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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Vfx
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feat(audio): Ctrl+M instant mute + inn-chatter investigation closed as server content
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2026-08-09 14:09:24 +02:00 |
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Wb
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fix(streaming): #339 — a packed EnvCell geom id no longer misroutes into the 32-bit prepare arm
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2026-08-07 08:37:43 +02:00 |
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AnimationPresentationDiagnostics.cs
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refactor(animation): extract live PartArray presenter
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2026-07-21 09:37:02 +02:00 |
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AttachmentUpdateOrder.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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BackendNeutralWorldTextures.cs
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feat(render): Campaign V slice V6i-2 commit 2 — world texture creation crosses to IGpuTexture
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2026-07-28 13:57:43 +02:00 |
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BitmapFont.cs
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feat(render): put the retained UI and debug lines on both backends
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2026-07-28 08:51:32 +02:00 |
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BoundedUnownedResourceCache.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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CameraController.cs
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fix #389: port retail's SmartboxFOV law; retire AD-89 (display slice 1)
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2026-08-13 17:08:41 +02:00 |
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CameraFrameController.cs
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refactor(camera): extract the update frame
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2026-07-22 03:08:58 +02:00 |
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CellVisibility.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ChaseCamera.cs
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fix #389: port retail's SmartboxFOV law; retire AD-89 (display slice 1)
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2026-08-13 17:08:41 +02:00 |
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ClipFrame.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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ClipFrameAssembler.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ClipPlaneSet.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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CollisionMeshWireframe.cs
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probe(physics): ACDREAM_PROBE_SUPPORT + ACDREAM_WIRE_MESH — separate #337's three candidates
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2026-08-06 19:49:59 +02:00 |
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CompositeTextureArrayCache.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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CreatureAppraisalPresentation.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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DatLiveEntityProjectionMaterializer.cs
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fix(world): #344 — a mid-teleport world-frame disagreement defers the projection instead of crashing
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2026-08-07 10:07:45 +02:00 |
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DebugLineRenderer.cs
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feat(render): Campaign V slice V6l commit 1 - particles draw on Vulkan
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2026-07-28 17:20:59 +02:00 |
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DebugVmRenderFactsPublisher.cs
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refactor(render): extract frame presentation diagnostics
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2026-07-22 05:02:31 +02:00 |
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DevToolsRuntimeSources.cs
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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DisplayFramePacingController.cs
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feat(linux): add graphical platform services
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2026-07-27 11:54:59 +02:00 |
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DisplayModeCatalog.cs
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fix #391: curated modern-only resolution list from the monitor's modes
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2026-08-13 17:16:09 +02:00 |
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DollCamera.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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DollEntityBuilder.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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DynamicBufferCapacity.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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EquippedChildRenderController.cs
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fix(physics): bind a parented child to the parent's live incarnation (#319)
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2026-08-05 11:56:31 +02:00 |
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FixedEntityTextureOwnerLease.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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FlyCamera.cs
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fix #389: port retail's SmartboxFOV law; retire AD-89 (display slice 1)
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2026-08-13 17:08:41 +02:00 |
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FramebufferResizeController.cs
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fix: move the #387 resize evidence line into the typed owner
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2026-08-13 09:18:30 +02:00 |
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FramePacingController.cs
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feat(linux): add graphical platform services
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2026-07-27 11:54:59 +02:00 |
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FramePacingPolicy.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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FramePacingWaiterFactory.cs
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feat(linux): add graphical platform services
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2026-07-27 11:54:59 +02:00 |
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FrustumCuller.cs
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fix(render): the near plane is col3, not col4 + col3 (#248)
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2026-07-29 03:33:20 +02:00 |
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GameFrameGraphSlot.cs
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refactor(app): compose atomic frame roots
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2026-07-22 19:02:08 +02:00 |
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GameRenderResourceLifetime.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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GameWindow.cs
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fix(plugins): close LA5 host lifecycle review
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2026-08-14 19:05:13 +02:00 |
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GameWindowLifetime.cs
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fix(plugins): close LA5 host lifecycle review
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2026-08-14 19:05:13 +02:00 |
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GlfwCursorCache.cs
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fix(app): #348 — cursor switches ride a process-lifetime native cache; the per-flip Win32 handle leak is closed
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2026-08-07 18:26:17 +02:00 |
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GpuDeviceFrameLifetime.cs
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feat(render): Campaign V slice V4a - port TextRenderer/BitmapFont/DebugLineRenderer/TextureCache UI path onto IGpuDevice
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2026-07-27 19:37:19 +02:00 |
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GpuFrameFlightController.cs
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feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders
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2026-07-29 02:58:15 +02:00 |
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GpuRetiredTerrainSlotAllocator.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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HostQuiescenceGate.cs
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refactor(app): own native window callback lifetime
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2026-07-22 09:59:10 +02:00 |
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IAnimationHookCaptureSink.cs
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refactor(runtime): extract the live object frame
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2026-07-22 00:42:26 +02:00 |
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ICamera.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ICameraCollisionProbe.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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ILiveAnimationPresentationContext.cs
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refactor(animation): extract live PartArray presenter
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2026-07-21 09:37:02 +02:00 |
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ILiveStaticPartFrameSource.cs
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fix(animation): harden presentation phase handoffs
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2026-07-21 10:01:25 +02:00 |
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IndoorDrawPlan.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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InteriorEntityPartition.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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LinuxMonotonicFramePacingWaiter.cs
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feat(linux): add graphical platform services
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2026-07-27 11:54:59 +02:00 |
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LiveAnimationPresentationContext.cs
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fix(runtime): restore interaction completion ownership
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2026-07-23 05:51:51 +02:00 |
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LiveEntityAnimationPresenter.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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LiveEntityAnimationScheduler.cs
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refactor(runtime): own projectile simulation
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2026-07-26 14:17:42 +02:00 |
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LiveEntityAnimationState.cs
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fix(animation): harden presentation phase handoffs
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2026-07-21 10:01:25 +02:00 |
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LiveEntityAppearanceBinding.cs
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refactor(physics): hoist the live-entity collision builder to Runtime (#330 groundwork)
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2026-08-07 01:49:13 +02:00 |
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LiveEntityCreateSupersessionRecovery.cs
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refactor(world): extract live entity hydration
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2026-07-21 17:32:45 +02:00 |
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LiveEntityPartArrayLifecycle.cs
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refactor(update): cut over the frame orchestrator
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2026-07-22 03:31:38 +02:00 |
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LiveStaticAnimationResidency.cs
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refactor(runtime): extract the live object frame
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2026-07-22 00:42:26 +02:00 |
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NdcScissorRect.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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OrbitCamera.cs
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fix #389: port retail's SmartboxFOV law; retire AD-89 (display slice 1)
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2026-08-13 17:08:41 +02:00 |
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OrderedResourceTeardown.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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OutdoorCellNode.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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OwnerScopedResourceRegistry.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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PaperdollFramePresenter.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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PaperdollViewportRenderer.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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ParticleEmitterRetirementTracker.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ParticleRenderer.cs
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feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders
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2026-07-29 02:58:15 +02:00 |
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ParticleRenderer.Rhi.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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ParticleSubmissionOrdering.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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PhysicsCameraCollisionProbe.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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PortalDepthMaskRenderer.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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PortalDepthMaskRenderer.Rhi.cs
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feat(render): Campaign V slice V6l commit 2 - the portal mask draws on Vulkan
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2026-07-28 17:36:45 +02:00 |
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PortalProjection.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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PortalTunnelCamera.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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PortalTunnelPresentation.cs
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fix(chat): Campaign CH user-gate round 2 -- portal notice rerouted to SpewBox, verbatim /help extraction, jump-in-air evidence
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2026-08-10 08:40:24 +02:00 |
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PortalView.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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PortalVisibilityBuilder.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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PrivateEntityViewportRenderer.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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PrivatePresentationRenderer.cs
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feat(ui): port retail creature appraisal presentation
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2026-07-23 12:55:24 +02:00 |
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QuadClipper.cs
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fix(ui): render live component counts
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2026-07-15 18:11:02 +02:00 |
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RenderFrameDiagnosticsController.cs
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perf(diagnostics): expose prepared asset source counters
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2026-07-24 15:16:32 +02:00 |
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RenderFrameDiagnosticSources.cs
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refactor(runtime): own world environment state
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2026-07-26 16:45:04 +02:00 |
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RenderFrameOrchestrator.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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RenderFramePreparationController.cs
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feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend
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2026-07-28 23:56:04 +02:00 |
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RenderFrameResourceController.cs
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feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders
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2026-07-29 02:58:15 +02:00 |
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ResourceCleanupGroup.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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ResourceShutdownTransaction.cs
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refactor(app): extract focused window lifetime
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2026-07-22 19:43:52 +02:00 |
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RestoredTextureBindingMutation.cs
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refactor(lifetime): own render resource prefixes
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2026-07-22 14:42:14 +02:00 |
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RetailAlphaQueue.cs
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perf(render): bound animation and alpha scratch residency
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2026-07-24 16:34:28 +02:00 |
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RetailChaseCamera.cs
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fix #389: port retail's SmartboxFOV law; retire AD-89 (display slice 1)
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2026-08-13 17:08:41 +02:00 |
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RetailCursorManager.cs
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fix(app): #348 — cursor switches ride a process-lifetime native cache; the per-flip Win32 handle leak is closed
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2026-08-07 18:26:17 +02:00 |
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RetailCursorResolver.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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RetailFieldOfView.cs
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fix #389 review round: settings v3 FOV migration + live apply; AD-90
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2026-08-13 17:27:15 +02:00 |
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RetailParticleGeometryClassifier.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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RetailPViewPassExecutor.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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RetailPViewRenderer.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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RetailStaticAnimatingObjectScheduler.cs
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fix(vfx): bind effects after canonical placement
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2026-08-03 12:10:21 +02:00 |
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RollingTimingSampleWindow.cs
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refactor(render): extract frame presentation diagnostics
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2026-07-22 05:02:31 +02:00 |
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RuntimeResourceSlots.cs
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refactor(lifetime): own render resource prefixes
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2026-07-22 14:42:14 +02:00 |
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SceneLightingUboBinding.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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ScreenPolygonClip.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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SilkWindowCallbackBinding.cs
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refactor(app): own native window callback lifetime
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2026-07-22 09:59:10 +02:00 |
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SkyPesFrameController.cs
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refactor(render): extract world frame preparation
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2026-07-22 05:54:00 +02:00 |
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SpawnMotionInitializer.cs
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refactor(world): extract live entity hydration
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2026-07-21 17:32:45 +02:00 |
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StandaloneBindlessTextureCache.cs
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feat(render): Campaign V slice V6l commit 1 - particles draw on Vulkan
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2026-07-28 17:20:59 +02:00 |
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StaticLiveRootCommitter.cs
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refactor(runtime): extract the live object frame
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2026-07-22 00:42:26 +02:00 |
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SyntheticEntityMeshReferenceOwner.cs
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fix(streaming): preserve portal destination ownership
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2026-07-25 08:35:12 +02:00 |
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TeleportViewPlaneController.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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TerrainAtlas.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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TerrainDrawDiagnosticsController.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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TerrainModernRenderer.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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TerrainModernRenderer.Rhi.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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TerrainTextureTilingTable.cs
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feat(render): Campaign V slice V6f-2 - terrain's tiling table becomes a buffer
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2026-07-28 10:11:00 +02:00 |
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TextRenderer.cs
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feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles
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2026-08-10 19:28:34 +02:00 |
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TextureCache.cs
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fix(render): keep authored surface translucency on composite textures
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2026-07-29 21:40:26 +02:00 |
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UiTextureTableHandle.cs
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feat(render): put the retained UI and debug lines on both backends
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2026-07-28 08:51:32 +02:00 |
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ViewconeCuller.cs
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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WindowsHighResolutionFramePacingWaiter.cs
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fix #225: stabilize render pacing and frame CPU
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2026-07-19 06:29:30 +02:00 |
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WorldPassScope.cs
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feat(render): Campaign V slice V6l commit 3 - the offscreen viewports draw on Vulkan
|
2026-07-28 18:05:24 +02:00 |
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WorldPassSurface.cs
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feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
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2026-07-29 02:19:53 +02:00 |
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WorldRenderDiagnostics.cs
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feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders
|
2026-07-29 02:58:15 +02:00 |
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WorldRenderFrameBuilder.cs
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feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D
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2026-08-08 21:58:50 +02:00 |
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WorldRevealRenderResourceScheduler.cs
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fix(streaming): preserve portal destination ownership
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2026-07-25 08:35:12 +02:00 |
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WorldSceneDiagnosticsController.cs
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probe(physics): ACDREAM_PROBE_SUPPORT + ACDREAM_WIRE_MESH — separate #337's three candidates
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2026-08-06 19:49:59 +02:00 |
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WorldScenePassExecutor.cs
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feat(render): Campaign V slice V6j commit 2 - Dereth draws on Vulkan
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2026-07-28 15:46:54 +02:00 |
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WorldSceneRenderer.cs
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perf(rendering): retire production entity partition
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2026-07-25 10:50:57 +02:00 |
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WorldSceneRuntimeSources.cs
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refactor(runtime): close simulation ownership
|
2026-07-26 15:53:31 +02:00 |