refactor(runtime): own projectile simulation
Move projectile component identity, prediction invalidation, spatial worksets, authoritative corrections, and the retail physics step into AcDream.Runtime. Keep App as the DAT-shape and presentation adapter so ACE outcomes and visible behavior remain unchanged.
This commit is contained in:
parent
fce8e7b18e
commit
2aee33569f
19 changed files with 1255 additions and 335 deletions
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@ -437,7 +437,6 @@ internal sealed class LivePresentationCompositionPhase
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var projectileController = new ProjectileController(
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liveEntities,
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d.PhysicsEngine,
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new DatProjectileSetupResolver(content.Dats, d.DatLock),
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new EntityRootPosePublisher(d.EffectPoses),
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d.WorldOrigin)
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@ -35,51 +35,30 @@ internal sealed class DatProjectileSetupResolver : IProjectileSetupResolver
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}
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/// <summary>
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/// Update-thread presentation owner for live retail missiles. Logical identity,
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/// generation, accepted network state, and teardown remain owned by
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/// <see cref="LiveEntityRuntime"/>; this controller only advances the
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/// <see cref="PhysicsBody"/> attached to that canonical record and commits its
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/// frame through the existing <see cref="WorldEntity"/> projection.
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/// Update-thread presentation adapter for live retail missiles. Runtime owns
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/// logical identity, the projectile component, prediction versions, the
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/// canonical body/cell, and the split simulation transaction. This adapter
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/// prepares the DAT Setup sphere, preserves animation-hook ordering, and
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/// projects committed frames into <see cref="WorldEntity"/> and effect poses.
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/// </summary>
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/// <remarks>
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/// Retail anchors are <c>CPhysicsObj::update_object</c> <c>0x00515D10</c>,
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/// <c>CPhysicsObj::UpdateObjectInternal</c> <c>0x005156B0</c>, and
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/// <c>CPhysicsObj::SetPositionInternal</c> <c>0x00515330</c>. The pure
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/// integration/sweep is implemented by <see cref="ProjectilePhysicsStepper"/>.
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/// integration/sweep is invoked by Runtime through
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/// <see cref="RuntimeProjectilePhysicsUpdater"/>.
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/// ACE remains authoritative for collision outcomes, damage, effects, and
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/// deletion; no such events are synthesized here.
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/// </remarks>
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internal sealed class ProjectileController
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{
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internal sealed class Runtime : ILiveEntityProjectileRuntime
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{
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internal Runtime(
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ushort generation,
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PhysicsBody body,
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ProjectileCollisionSphere collisionSphere)
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{
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Generation = generation;
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Body = body;
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CollisionSphere = collisionSphere;
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}
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internal ushort Generation { get; }
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public PhysicsBody Body { get; }
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internal ProjectileCollisionSphere CollisionSphere { get; }
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internal ulong PredictionAuthorityVersion { get; private set; }
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internal void InvalidatePrediction() =>
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PredictionAuthorityVersion++;
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}
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internal readonly record struct QuantumStep(
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LiveEntityRecord Record,
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Runtime Runtime,
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WorldEntity Entity,
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ProjectileQuantumPreparation Preparation,
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ulong PredictionAuthorityVersion);
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RuntimeProjectilePhysicsCommit RuntimeCommit);
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private readonly LiveEntityRuntime _liveEntities;
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private readonly ProjectilePhysicsStepper _stepper;
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private readonly RuntimeProjectilePhysicsUpdater _runtimeUpdater;
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private readonly ShadowObjectRegistry _shadows;
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private readonly IProjectileSetupResolver? _setupResolver;
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private readonly IEntityRootPosePublisher? _rootPoses;
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@ -89,15 +68,14 @@ internal sealed class ProjectileController
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internal ProjectileController(
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LiveEntityRuntime liveEntities,
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PhysicsEngine physicsEngine,
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IProjectileSetupResolver? setupResolver = null,
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IEntityRootPosePublisher? rootPoses = null,
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LiveWorldOriginState? origin = null)
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{
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_liveEntities = liveEntities ?? throw new ArgumentNullException(nameof(liveEntities));
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ArgumentNullException.ThrowIfNull(physicsEngine);
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_stepper = new ProjectilePhysicsStepper(physicsEngine);
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_shadows = physicsEngine.ShadowObjects;
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_runtimeUpdater = new RuntimeProjectilePhysicsUpdater(
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liveEntities.Physics);
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_shadows = liveEntities.Physics.Engine.ShadowObjects;
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_setupResolver = setupResolver;
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_rootPoses = rootPoses;
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_origin = origin;
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@ -107,7 +85,7 @@ internal sealed class ProjectileController
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internal Action<string>? DiagnosticSink { get; set; }
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internal int Count => _liveEntities.Records.Count(
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static record => record.ProjectileRuntime is Runtime);
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static record => record.ProjectileRuntime is not null);
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internal bool CanAcceptVectorPayload(
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uint serverGuid,
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@ -167,7 +145,7 @@ internal sealed class ProjectileController
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|| (record.FinalPhysicsState & PhysicsStateFlags.Missile) == 0)
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return false;
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if (record.ProjectileRuntime is Runtime retained)
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if (record.ProjectileRuntime is RuntimeProjectile retained)
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{
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retained.Body.State = record.FinalPhysicsState;
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return true;
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@ -261,7 +239,7 @@ internal sealed class ProjectileController
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// Claim the incarnation's one CPhysicsObj before Rebucket can
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// publish visibility callbacks. A callback that also needs a body
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// must observe and adopt this same instance, never race a private
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// projectile candidate into SetProjectileRuntime.
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// projectile candidate into Runtime's canonical component slot.
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body = _liveEntities.GetOrCreatePhysicsBody(
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record.ServerGuid,
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_ =>
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@ -308,7 +286,7 @@ internal sealed class ProjectileController
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// the one projectile component before this outer call resumes. Adopt
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// that component; never replace it with a second Runtime that merely
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// happens to share the canonical CPhysicsObj body.
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if (currentRecord.ProjectileRuntime is Runtime concurrentRuntime)
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if (currentRecord.ProjectileRuntime is RuntimeProjectile concurrentRuntime)
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return ReferenceEquals(concurrentRuntime.Body, body);
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// A newer Position can legally arrive from a projection callback
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@ -317,11 +295,14 @@ internal sealed class ProjectileController
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// canonical body frame, never the pre-callback cell captured above.
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canonicalCellId = body.CellPosition.ObjCellId;
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var runtime = new Runtime(
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record.Generation,
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body,
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sphere);
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_liveEntities.SetProjectileRuntime(record.ServerGuid, runtime);
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RuntimeProjectile runtime = (RuntimeProjectile)
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_liveEntities.BindProjectileRuntime(
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record.ServerGuid,
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body,
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sphere,
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() => _liveEntities.IsCurrentRecord(record)
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&& ReferenceEquals(record.WorldEntity, entity)
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&& ReferenceEquals(record.PhysicsBody, body));
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if (HasVisibleCell(record) && !IsHidden(record))
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{
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@ -374,7 +355,7 @@ internal sealed class ProjectileController
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{
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ArgumentNullException.ThrowIfNull(expectedRecord);
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uint serverGuid = expectedRecord.ServerGuid;
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if (!TryGetCurrent(serverGuid, out LiveEntityRecord record, out Runtime runtime))
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if (!TryGetCurrent(serverGuid, out LiveEntityRecord record, out RuntimeProjectile runtime))
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return false;
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if (!ReferenceEquals(record, expectedRecord)
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|| record.VectorAuthorityVersion != expectedVectorAuthorityVersion
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@ -400,17 +381,19 @@ internal sealed class ProjectileController
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}
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_lastFiniteGameTime = currentTime;
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runtime.InvalidatePrediction();
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if (!_liveEntities.TryCommitAuthoritativeVector(
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record,
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runtime.Body,
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return _runtimeUpdater.ApplyAuthoritativeVector(
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record.Canonical,
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expectedVectorAuthorityVersion,
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expectedVelocityAuthorityVersion,
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velocity,
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angularVelocity,
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currentTime))
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{
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return true;
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}
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return true;
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currentTime,
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() => TryGetCurrent(
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serverGuid,
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out LiveEntityRecord current,
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out RuntimeProjectile currentRuntime)
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&& ReferenceEquals(current, record)
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&& ReferenceEquals(currentRuntime, runtime));
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}
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internal bool ApplyAuthoritativeState(
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@ -453,34 +436,22 @@ internal sealed class ProjectileController
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DiagnosticSink?.Invoke(
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$"Ignored invalid State update clock for live object 0x{serverGuid:X8}; state remains authoritative.");
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if (record.ProjectileRuntime is Runtime runtime)
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if (record.ProjectileRuntime is RuntimeProjectile runtime)
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{
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runtime.InvalidatePrediction();
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bool wasMissile =
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(runtime.Body.State & PhysicsStateFlags.Missile) != 0;
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runtime.Body.State = state;
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if ((state & PhysicsStateFlags.Missile) != 0 && !wasMissile)
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{
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// Ownership transfers back from generic remote motion to the
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// absolute projectile clock. State alone must not activate,
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// but an already-active body keeps moving from now rather
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// than replaying the ordinary-motion interval. A malformed
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// local receipt clock is not retail state and cannot clear
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// Active; translate to the last finite App clock instead.
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runtime.Body.LastUpdateTime = effectiveClock;
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if (record.FullCellId != 0)
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{
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runtime.Body.SnapToCell(
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record.FullCellId,
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runtime.Body.Position,
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CellLocalFromWorld(
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runtime.Body.Position,
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record.FullCellId,
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liveCenterX,
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liveCenterY));
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}
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}
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return true;
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return _runtimeUpdater.ApplyAuthoritativeState(
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record.Canonical,
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expectedStateAuthorityVersion,
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state,
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effectiveClock,
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liveCenterX,
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liveCenterY,
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() => _liveEntities.TryGetRecord(
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serverGuid,
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out LiveEntityRecord current)
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&& ReferenceEquals(current, record)
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&& ReferenceEquals(
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current.ProjectileRuntime,
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runtime));
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}
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// SetState applies to the canonical CPhysicsObj independently of
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@ -552,7 +523,7 @@ internal sealed class ProjectileController
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{
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ArgumentNullException.ThrowIfNull(expectedRecord);
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uint serverGuid = expectedRecord.ServerGuid;
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if (!TryGetCurrent(serverGuid, out LiveEntityRecord record, out Runtime runtime)
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if (!TryGetCurrent(serverGuid, out LiveEntityRecord record, out RuntimeProjectile runtime)
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|| !ReferenceEquals(record, expectedRecord)
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|| record.PositionAuthorityVersion != expectedPositionAuthorityVersion
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|| (record.FinalPhysicsState & PhysicsStateFlags.Missile) == 0
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@ -574,76 +545,39 @@ internal sealed class ProjectileController
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}
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_lastFiniteGameTime = currentTime;
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PhysicsBody body = runtime.Body;
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runtime.InvalidatePrediction();
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bool wasInWorld = body.InWorld;
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body.Orientation = orientation;
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body.SnapToCell(fullCellId, worldPosition, cellLocalPosition);
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body.State = record.FinalPhysicsState;
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// PositionPack::UnPack initializes an absent velocity to zero and
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// MoveOrTeleport installs that exact vector through set_velocity.
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// Apply it to this retained CPhysicsObj before any callback can
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// displace the incarnation; a replacement record owns another body.
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if (record.VelocityAuthorityVersion == expectedVelocityAuthorityVersion
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&& !_liveEntities.TryCommitAuthoritativeVelocity(
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record,
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body,
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velocity,
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currentTime))
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{
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return true;
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}
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uint canonicalCellId = body.CellPosition.ObjCellId;
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entity.SetPosition(worldPosition);
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entity.Rotation = orientation;
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entity.ParentCellId = canonicalCellId;
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if (!_liveEntities.RebucketLiveEntity(serverGuid, canonicalCellId)
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|| !TryGetCurrent(serverGuid, out LiveEntityRecord afterRebucket, out Runtime afterRuntime)
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|| !ReferenceEquals(afterRebucket, record)
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|| !ReferenceEquals(afterRuntime, runtime)
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|| !ReferenceEquals(afterRebucket.WorldEntity, entity)
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|| afterRebucket.PositionAuthorityVersion
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!= expectedPositionAuthorityVersion)
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{
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// This packet was a projectile correction when admitted. A
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// re-entrant observer displaced that incarnation; report handled
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// so the generic remote path cannot mutate the replacement.
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return true;
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}
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if (HasVisibleCell(record) && !IsHidden(record))
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{
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if (!wasInWorld)
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bool ExternalOwnerValid() =>
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TryGetCurrent(
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serverGuid,
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out LiveEntityRecord current,
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out RuntimeProjectile currentRuntime)
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&& ReferenceEquals(current, record)
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&& ReferenceEquals(currentRuntime, runtime)
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&& ReferenceEquals(current.WorldEntity, entity)
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&& current.PositionAuthorityVersion
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== expectedPositionAuthorityVersion;
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return _runtimeUpdater.ApplyAuthoritativePosition(
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record.Canonical,
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expectedPositionAuthorityVersion,
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expectedVelocityAuthorityVersion,
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worldPosition,
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cellLocalPosition,
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orientation,
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velocity,
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fullCellId,
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currentTime,
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liveCenterX,
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liveCenterY,
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snapshot =>
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{
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// prepare_to_enter_world rebases the CPhysicsObj timestamp in
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// the same operation that restores Active. The record clock is
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// canonical, but keep this legacy body field synchronized for
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// the absolute-time Core API and diagnostics.
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body.LastUpdateTime = currentTime;
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Activate(body, currentTime);
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}
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body.InWorld = true;
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ShadowPositionSynchronizer.Sync(
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_shadows,
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entity.Id,
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worldPosition,
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orientation,
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canonicalCellId,
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liveCenterX,
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liveCenterY);
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}
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else if (HasVisibleCell(record))
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{
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body.InWorld = true;
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body.LastUpdateTime = currentTime;
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_shadows.Suspend(entity.Id);
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}
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else
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{
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SuspendOutsideWorld(runtime, entity.Id);
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}
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_rootPoses?.UpdateRoot(entity);
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return true;
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if (!ExternalOwnerValid())
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return false;
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entity.SetPosition(snapshot.Position);
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entity.Rotation = snapshot.Orientation;
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entity.ParentCellId = snapshot.FullCellId;
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_rootPoses?.UpdateRoot(entity);
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return ExternalOwnerValid();
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},
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ExternalOwnerValid);
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}
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/// <summary>
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@ -660,7 +594,7 @@ internal sealed class ProjectileController
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internal bool TryGetBody(uint serverGuid, out PhysicsBody body)
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{
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if (TryGetCurrent(serverGuid, out _, out Runtime runtime))
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if (TryGetCurrent(serverGuid, out _, out RuntimeProjectile runtime))
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{
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body = runtime.Body;
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return true;
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@ -672,8 +606,7 @@ internal sealed class ProjectileController
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internal bool LeaveWorld(LiveEntityRecord record)
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{
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ArgumentNullException.ThrowIfNull(record);
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if (record.ProjectileRuntime is not Runtime runtime
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|| runtime.Generation != record.Generation
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if (record.ProjectileRuntime is not RuntimeProjectile runtime
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|| record.WorldEntity is not { } entity)
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return false;
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SuspendOutsideWorld(runtime, entity.Id);
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@ -712,8 +645,7 @@ internal sealed class ProjectileController
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_liveEntities.CopySpatialProjectileRecordsTo(_spatialProjectileSnapshot);
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foreach (LiveEntityRecord record in _spatialProjectileSnapshot)
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{
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if (record.ProjectileRuntime is not Runtime runtime
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|| runtime.Generation != record.Generation
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if (record.ProjectileRuntime is not RuntimeProjectile runtime
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|| !_liveEntities.IsCurrentSpatialProjectile(record, runtime)
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|| record.WorldEntity is not { } entity)
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continue;
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@ -847,30 +779,34 @@ internal sealed class ProjectileController
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{
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ArgumentNullException.ThrowIfNull(record);
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step = default;
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if (!TryGetCurrent(record.ServerGuid, out LiveEntityRecord current, out Runtime runtime)
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if (!TryGetCurrent(
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record.ServerGuid,
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out LiveEntityRecord current,
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out RuntimeProjectile runtime)
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|| !ReferenceEquals(record, current)
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|| current.WorldEntity is not { } entity
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|| IsHidden(current)
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|| !HasVisibleCell(current))
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return false;
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runtime.Body.State = current.FinalPhysicsState;
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bool isParented = current.Snapshot.ParentGuid is not null
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|| current.Snapshot.Physics?.Parent is not null;
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ProjectileQuantumPreparation preparation = _stepper.BeginQuantum(
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runtime.Body,
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quantum,
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current.FullCellId,
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runtime.CollisionSphere,
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isParented);
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if (!preparation.Simulated)
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bool ExternalOwnerValid() =>
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_liveEntities.IsCurrentRecord(current)
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&& ReferenceEquals(current.WorldEntity, entity)
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&& ReferenceEquals(current.ProjectileRuntime, runtime);
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if (!_runtimeUpdater.TryBegin(
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current.Canonical,
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quantum,
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current.ObjectClockEpoch,
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ExternalOwnerValid,
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out RuntimeProjectilePhysicsCommit runtimeCommit))
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{
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return false;
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}
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step = new QuantumStep(
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current,
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runtime,
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entity,
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preparation,
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runtime.PredictionAuthorityVersion);
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runtimeCommit);
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return true;
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}
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@ -880,89 +816,42 @@ internal sealed class ProjectileController
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int liveCenterY)
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{
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LiveEntityRecord current = step.Record;
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Runtime runtime = step.Runtime;
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WorldEntity entity = step.Entity;
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if (!IsCurrentQuantumStep(step))
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return false;
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ProjectileAdvanceResult result = _stepper.CompleteQuantum(
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runtime.Body,
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step.Preparation,
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runtime.CollisionSphere,
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entity.Id,
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designatedTargetId: 0u);
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if (!result.Simulated || !IsCurrentQuantumStep(step))
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return false;
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uint priorCellId = current.FullCellId;
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uint resolvedCellId = result.CellId != 0 ? result.CellId : priorCellId;
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// Commit the retained CPhysicsObj's complete frame before Rebucket
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// publishes a loaded-to-pending edge. Pending is still the same live
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// object; its canonical body must already name the destination cell
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// so later hydration cannot resurrect the source-cell frame.
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runtime.Body.SnapToCell(
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resolvedCellId,
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runtime.Body.Position,
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CellLocalFromWorld(
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runtime.Body.Position,
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resolvedCellId,
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liveCenterX,
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liveCenterY));
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entity.SetPosition(runtime.Body.Position);
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entity.Rotation = runtime.Body.Orientation;
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entity.ParentCellId = resolvedCellId;
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if (resolvedCellId != priorCellId
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&& !_liveEntities.RebucketLiveEntity(current.ServerGuid, resolvedCellId))
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{
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return false;
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}
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// A legitimate destination can now be pending and therefore absent
|
||||
// from the spatial-projectile index. Revalidate identity/mutation,
|
||||
// not visibility, after the canonical cell commit.
|
||||
if (!IsCurrentQuantumIdentity(step))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
QuantumStep exactStep = step;
|
||||
|
||||
if (HasVisibleCell(current))
|
||||
{
|
||||
ShadowPositionSynchronizer.Sync(
|
||||
_shadows,
|
||||
entity.Id,
|
||||
runtime.Body.Position,
|
||||
runtime.Body.Orientation,
|
||||
current.FullCellId,
|
||||
liveCenterX,
|
||||
liveCenterY);
|
||||
_rootPoses?.UpdateRoot(entity);
|
||||
if (!IsCurrentQuantumIdentity(step))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
SuspendOutsideWorld(runtime, entity.Id);
|
||||
}
|
||||
return IsCurrentQuantumIdentity(step);
|
||||
return _runtimeUpdater.Complete(
|
||||
exactStep.RuntimeCommit,
|
||||
liveCenterX,
|
||||
liveCenterY,
|
||||
snapshot =>
|
||||
{
|
||||
if (!IsCurrentQuantumIdentity(exactStep))
|
||||
return false;
|
||||
entity.SetPosition(snapshot.Position);
|
||||
entity.Rotation = snapshot.Orientation;
|
||||
entity.ParentCellId = snapshot.FullCellId;
|
||||
if (HasVisibleCell(current))
|
||||
_rootPoses?.UpdateRoot(entity);
|
||||
return IsCurrentQuantumIdentity(exactStep);
|
||||
});
|
||||
}
|
||||
|
||||
private bool IsCurrentQuantumStep(in QuantumStep step) =>
|
||||
IsCurrentQuantumIdentity(step)
|
||||
&& _liveEntities.IsCurrentSpatialProjectile(step.Record, step.Runtime);
|
||||
|
||||
private bool IsCurrentQuantumIdentity(in QuantumStep step) =>
|
||||
TryGetCurrent(
|
||||
step.Record.ServerGuid,
|
||||
out LiveEntityRecord current,
|
||||
out Runtime runtime)
|
||||
out RuntimeProjectile runtime)
|
||||
&& ReferenceEquals(current, step.Record)
|
||||
&& ReferenceEquals(runtime, step.Runtime)
|
||||
&& ReferenceEquals(current.WorldEntity, step.Entity)
|
||||
&& ReferenceEquals(runtime, step.RuntimeCommit.Projectile)
|
||||
&& runtime.PredictionAuthorityVersion
|
||||
== step.PredictionAuthorityVersion;
|
||||
== step.RuntimeCommit.PredictionAuthorityVersion;
|
||||
|
||||
private void OnProjectionVisibilityChanged(LiveEntityRecord record, bool visible)
|
||||
{
|
||||
if (record.ProjectileRuntime is not Runtime runtime
|
||||
if (record.ProjectileRuntime is not RuntimeProjectile runtime
|
||||
|| record.WorldEntity is not { } entity
|
||||
|| !_liveEntities.TryGetRecord(record.ServerGuid, out LiveEntityRecord current)
|
||||
|| !ReferenceEquals(current, record)
|
||||
|
|
@ -1020,22 +909,13 @@ internal sealed class ProjectileController
|
|||
private static bool IsHidden(LiveEntityRecord record) =>
|
||||
(record.FinalPhysicsState & PhysicsStateFlags.Hidden) != 0;
|
||||
|
||||
private void SuspendOutsideWorld(Runtime runtime, uint localEntityId)
|
||||
private void SuspendOutsideWorld(RuntimeProjectile runtime, uint localEntityId)
|
||||
{
|
||||
runtime.Body.InWorld = false;
|
||||
Deactivate(runtime.Body);
|
||||
_shadows.Suspend(localEntityId);
|
||||
}
|
||||
|
||||
private static void Activate(PhysicsBody body, double currentTime)
|
||||
{
|
||||
if ((body.State & PhysicsStateFlags.Static) != 0)
|
||||
return;
|
||||
if ((body.TransientState & TransientStateFlags.Active) == 0)
|
||||
body.LastUpdateTime = currentTime;
|
||||
body.TransientState |= TransientStateFlags.Active;
|
||||
}
|
||||
|
||||
private static void Deactivate(PhysicsBody body) =>
|
||||
body.TransientState &= ~TransientStateFlags.Active;
|
||||
|
||||
|
|
@ -1089,11 +969,10 @@ internal sealed class ProjectileController
|
|||
private bool TryGetCurrent(
|
||||
uint serverGuid,
|
||||
out LiveEntityRecord record,
|
||||
out Runtime runtime)
|
||||
out RuntimeProjectile runtime)
|
||||
{
|
||||
if (_liveEntities.TryGetRecord(serverGuid, out record!)
|
||||
&& record.ProjectileRuntime is Runtime found
|
||||
&& found.Generation == record.Generation)
|
||||
&& record.ProjectileRuntime is RuntimeProjectile found)
|
||||
{
|
||||
runtime = found;
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -83,8 +83,8 @@ internal sealed class LiveEntityAnimationScheduler
|
|||
|
||||
LiveEntityAnimationState? animation = record.AnimationRuntime as LiveEntityAnimationState;
|
||||
RemoteMotion? remote = record.RemoteMotionRuntime as RemoteMotion;
|
||||
ProjectileController.Runtime? projectile =
|
||||
record.ProjectileRuntime as ProjectileController.Runtime;
|
||||
RuntimeProjectile? projectile =
|
||||
record.ProjectileRuntime as RuntimeProjectile;
|
||||
ulong objectClockEpoch = record.ObjectClockEpoch;
|
||||
|
||||
if (!IsCurrent(
|
||||
|
|
@ -167,7 +167,7 @@ internal sealed class LiveEntityAnimationScheduler
|
|||
WorldEntity entity,
|
||||
LiveEntityAnimationState? animation,
|
||||
RemoteMotion? remote,
|
||||
ProjectileController.Runtime? projectile,
|
||||
RuntimeProjectile? projectile,
|
||||
float elapsedSeconds,
|
||||
Vector3? playerPosition,
|
||||
bool localHiddenPartPoseDirty,
|
||||
|
|
@ -508,7 +508,7 @@ internal sealed class LiveEntityAnimationScheduler
|
|||
WorldEntity entity,
|
||||
LiveEntityAnimationState? animation,
|
||||
RemoteMotion? remote,
|
||||
ProjectileController.Runtime? projectile,
|
||||
RuntimeProjectile? projectile,
|
||||
ulong objectClockEpoch) =>
|
||||
runtime.IsCurrentSpatialRootObject(record)
|
||||
&& record.ObjectClockEpoch == objectClockEpoch
|
||||
|
|
|
|||
|
|
@ -20,12 +20,6 @@ public interface ILiveEntityAnimationRuntime
|
|||
uint CurrentMotion { get; }
|
||||
}
|
||||
|
||||
/// <summary>Projectile physics state owned by a live object.</summary>
|
||||
public interface ILiveEntityProjectileRuntime
|
||||
{
|
||||
PhysicsBody Body { get; }
|
||||
}
|
||||
|
||||
/// <summary>Marker for the DAT-driven effect profile added by the effect phase.</summary>
|
||||
public interface ILiveEntityEffectProfile { }
|
||||
|
||||
|
|
@ -257,7 +251,7 @@ public sealed class LiveEntityRecord
|
|||
get => Canonical.RequiresRemotePlacementRuntime;
|
||||
set => _directory.SetRequiresRemotePlacementRuntime(Canonical, value);
|
||||
}
|
||||
public ILiveEntityProjectileRuntime? ProjectileRuntime { get; internal set; }
|
||||
public IRuntimeProjectile? ProjectileRuntime => Canonical.Projectile;
|
||||
public ILiveEntityEffectProfile? EffectProfile { get; internal set; }
|
||||
public bool ResourcesRegistered { get; internal set; }
|
||||
public bool IsSpatiallyProjected { get; internal set; }
|
||||
|
|
@ -396,7 +390,6 @@ public sealed class LiveEntityRuntime : ILiveEntityRadarSource
|
|||
// projection. Hidden and Frozen remain members: their state controls what
|
||||
// each retail update path advances after the O(active) lookup.
|
||||
private readonly Dictionary<RuntimeEntityKey, ILiveEntityAnimationRuntime> _spatialAnimations = new();
|
||||
private readonly Dictionary<RuntimeEntityKey, ILiveEntityProjectileRuntime> _spatialProjectiles = new();
|
||||
private readonly List<RuntimeEntityRecord> _spatialRootCanonicalScratch = new();
|
||||
private readonly List<RuntimeEntityRecord> _spatialRemoteCanonicalScratch = new();
|
||||
private bool _isClearing;
|
||||
|
|
@ -477,7 +470,7 @@ public sealed class LiveEntityRuntime : ILiveEntityRadarSource
|
|||
}
|
||||
internal int SpatialAnimationRuntimeCount => _spatialAnimations.Count;
|
||||
internal int SpatialRemoteMotionRuntimeCount => _physics.SpatialRemoteCount;
|
||||
internal int SpatialProjectileRuntimeCount => _spatialProjectiles.Count;
|
||||
internal int SpatialProjectileRuntimeCount => _physics.SpatialProjectileCount;
|
||||
internal int SpatialRootObjectCount => _physics.SpatialRootCount;
|
||||
public ParentAttachmentState ParentAttachments => _directory.ParentAttachments;
|
||||
|
||||
|
|
@ -1475,9 +1468,13 @@ public sealed class LiveEntityRuntime : ILiveEntityRadarSource
|
|||
return true;
|
||||
}
|
||||
|
||||
public void SetProjectileRuntime(uint serverGuid, ILiveEntityProjectileRuntime runtime)
|
||||
internal IRuntimeProjectile BindProjectileRuntime(
|
||||
uint serverGuid,
|
||||
PhysicsBody body,
|
||||
ProjectileCollisionSphere collisionSphere,
|
||||
Func<bool>? externalOwnerValid = null)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(runtime);
|
||||
ArgumentNullException.ThrowIfNull(body);
|
||||
if (!_projections.TryGetCurrent(serverGuid, out LiveEntityRecord? record)
|
||||
|| record.WorldEntity is null)
|
||||
{
|
||||
|
|
@ -1487,24 +1484,28 @@ public sealed class LiveEntityRuntime : ILiveEntityRadarSource
|
|||
if (record.PhysicsBodyAcquisitionInProgress && record.PhysicsBody is null)
|
||||
throw new InvalidOperationException(
|
||||
$"Live entity 0x{serverGuid:X8} cannot bind projectile physics during physics-body acquisition.");
|
||||
PhysicsBody candidateBody = runtime.Body;
|
||||
if (record.PhysicsBody is { } canonicalBody
|
||||
&& !ReferenceEquals(canonicalBody, candidateBody))
|
||||
&& !ReferenceEquals(canonicalBody, body))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Live entity 0x{serverGuid:X8} cannot replace its canonical physics body within one incarnation.");
|
||||
}
|
||||
|
||||
record.ProjectileRuntime = runtime;
|
||||
record.PhysicsBody = candidateBody;
|
||||
candidateBody.State = record.FinalPhysicsState;
|
||||
SynchronizePhysicsBodyActiveState(record);
|
||||
IRuntimeProjectile runtime = _physics.BindProjectile(
|
||||
record.Canonical,
|
||||
body,
|
||||
collisionSphere,
|
||||
() => IsCurrentRecord(record)
|
||||
&& record.WorldEntity is { } entity
|
||||
&& record.LocalEntityId == entity.Id
|
||||
&& (externalOwnerValid?.Invoke() ?? true));
|
||||
RefreshSpatialRuntimeIndexes(record);
|
||||
return runtime;
|
||||
}
|
||||
|
||||
public bool TryGetProjectileRuntime(
|
||||
uint serverGuid,
|
||||
out ILiveEntityProjectileRuntime runtime)
|
||||
out IRuntimeProjectile runtime)
|
||||
{
|
||||
if (_projections.TryGetCurrent(serverGuid, out LiveEntityRecord? record)
|
||||
&& record.ProjectileRuntime is { } found)
|
||||
|
|
@ -1523,7 +1524,7 @@ public sealed class LiveEntityRuntime : ILiveEntityRadarSource
|
|||
|| record.ProjectileRuntime is null)
|
||||
return false;
|
||||
|
||||
record.ProjectileRuntime = null;
|
||||
_physics.ClearProjectile(record.Canonical);
|
||||
RefreshSpatialRuntimeIndexes(record);
|
||||
return true;
|
||||
}
|
||||
|
|
@ -2021,11 +2022,11 @@ public sealed class LiveEntityRuntime : ILiveEntityRadarSource
|
|||
ArgumentNullException.ThrowIfNull(destination);
|
||||
destination.Clear();
|
||||
|
||||
foreach ((RuntimeEntityKey key, ILiveEntityProjectileRuntime runtime)
|
||||
in _spatialProjectiles)
|
||||
_physics.CopySpatialProjectilesTo(_spatialRootCanonicalScratch);
|
||||
for (int i = 0; i < _spatialRootCanonicalScratch.Count; i++)
|
||||
{
|
||||
if (_projections.TryGet(key, out LiveEntityRecord? record)
|
||||
&& ReferenceEquals(record.ProjectileRuntime, runtime)
|
||||
RuntimeEntityRecord canonical = _spatialRootCanonicalScratch[i];
|
||||
if (_projections.TryGet(canonical, out LiveEntityRecord? record)
|
||||
&& HasSpatialRuntimeProjection(record))
|
||||
{
|
||||
destination.Add(record);
|
||||
|
|
@ -2035,12 +2036,9 @@ public sealed class LiveEntityRuntime : ILiveEntityRadarSource
|
|||
|
||||
internal bool IsCurrentSpatialProjectile(
|
||||
LiveEntityRecord record,
|
||||
ILiveEntityProjectileRuntime runtime) =>
|
||||
IRuntimeProjectile runtime) =>
|
||||
IsCurrentRecord(record)
|
||||
&& ReferenceEquals(record.ProjectileRuntime, runtime)
|
||||
&& record.ProjectionKey is { } key
|
||||
&& _spatialProjectiles.TryGetValue(key, out var indexed)
|
||||
&& ReferenceEquals(indexed, runtime)
|
||||
&& _physics.IsSpatialProjectile(record.Canonical, runtime)
|
||||
&& HasSpatialRuntimeProjection(record);
|
||||
|
||||
public bool IsHidden(uint serverGuid) =>
|
||||
|
|
@ -2459,17 +2457,6 @@ public sealed class LiveEntityRuntime : ILiveEntityRadarSource
|
|||
}
|
||||
}
|
||||
|
||||
if (spatial && record.ProjectileRuntime is { } projectile)
|
||||
{
|
||||
_spatialProjectiles[key] = projectile;
|
||||
}
|
||||
else if (current
|
||||
|| (record.ProjectileRuntime is { } retainedProjectile
|
||||
&& _spatialProjectiles.TryGetValue(key, out var indexedProjectile)
|
||||
&& ReferenceEquals(indexedProjectile, retainedProjectile)))
|
||||
{
|
||||
_spatialProjectiles.Remove(key);
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveSpatialRuntimeIndexes(LiveEntityRecord record)
|
||||
|
|
@ -2486,11 +2473,6 @@ public sealed class LiveEntityRuntime : ILiveEntityRadarSource
|
|||
_spatialAnimations.Remove(key);
|
||||
}
|
||||
|
||||
if (_spatialProjectiles.TryGetValue(key, out var indexedProjectile)
|
||||
&& ReferenceEquals(indexedProjectile, record.ProjectileRuntime))
|
||||
{
|
||||
_spatialProjectiles.Remove(key);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSpatialVisibilityChanged(RuntimeEntityKey key, bool visible)
|
||||
|
|
@ -2681,7 +2663,6 @@ public sealed class LiveEntityRuntime : ILiveEntityRadarSource
|
|||
}
|
||||
|
||||
_spatialAnimations.Clear();
|
||||
_spatialProjectiles.Clear();
|
||||
_physics.ClearSpatialWorksets();
|
||||
_projections.ClearConverged();
|
||||
_spatial.ClearLiveEntityLifetimeState();
|
||||
|
|
@ -2717,6 +2698,7 @@ public sealed class LiveEntityRuntime : ILiveEntityRadarSource
|
|||
// a retryable tombstone until every external cleanup acknowledges
|
||||
// success.
|
||||
RemoveSpatialRuntimeIndexes(record);
|
||||
_physics.ClearProjectile(record.Canonical);
|
||||
|
||||
if (!record.RuntimeComponentsTeardownCompleted)
|
||||
{
|
||||
|
|
@ -2756,7 +2738,6 @@ public sealed class LiveEntityRuntime : ILiveEntityRadarSource
|
|||
record.PhysicsHost = null;
|
||||
record.RequiresRemotePlacementRuntime = false;
|
||||
record.PhysicsBody = null;
|
||||
record.ProjectileRuntime = null;
|
||||
record.EffectProfile = null;
|
||||
record.IsSpatiallyProjected = false;
|
||||
record.IsSpatiallyVisible = false;
|
||||
|
|
|
|||
|
|
@ -355,6 +355,22 @@ public sealed class RuntimeEntityDirectory
|
|||
record.RemoteMotionBindingInProgress = value;
|
||||
}
|
||||
|
||||
public void SetProjectile(
|
||||
RuntimeEntityRecord record,
|
||||
IRuntimeProjectile? projectile)
|
||||
{
|
||||
EnsureKnown(record);
|
||||
record.Projectile = projectile;
|
||||
}
|
||||
|
||||
public void SetProjectileBindingInProgress(
|
||||
RuntimeEntityRecord record,
|
||||
bool value)
|
||||
{
|
||||
EnsureKnown(record);
|
||||
record.ProjectileBindingInProgress = value;
|
||||
}
|
||||
|
||||
public void SetRequiresRemotePlacementRuntime(
|
||||
RuntimeEntityRecord record,
|
||||
bool value)
|
||||
|
|
|
|||
|
|
@ -97,6 +97,20 @@ public sealed class RuntimeEntityObjectLifetime : IDisposable
|
|||
Events = new RuntimeEntityObjectEventStream(Entities, Objects);
|
||||
}
|
||||
|
||||
internal RuntimeEntityObjectLifetime(
|
||||
PhysicsEngine physicsEngine,
|
||||
uint firstLocalEntityId = RuntimeEntityDirectory.FirstLocalEntityId)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(physicsEngine);
|
||||
Entities = new RuntimeEntityDirectory(firstLocalEntityId);
|
||||
Physics = new RuntimePhysicsState(Entities, physicsEngine);
|
||||
Objects = new ClientObjectTable();
|
||||
var views = new RuntimeEntityObjectViews(Entities, Objects);
|
||||
EntityView = views.Entities;
|
||||
InventoryView = views.Inventory;
|
||||
Events = new RuntimeEntityObjectEventStream(Entities, Objects);
|
||||
}
|
||||
|
||||
public RuntimeEntityDirectory Entities { get; }
|
||||
public RuntimePhysicsState Physics { get; }
|
||||
public ClientObjectTable Objects { get; }
|
||||
|
|
@ -344,6 +358,8 @@ public sealed class RuntimeEntityObjectLifetime : IDisposable
|
|||
Physics.RemoveSpatialProjection(canonical);
|
||||
Entities.SetRemoteMotion(canonical, null);
|
||||
Entities.SetRemoteMotionBindingInProgress(canonical, false);
|
||||
Entities.SetProjectile(canonical, null);
|
||||
Entities.SetProjectileBindingInProgress(canonical, false);
|
||||
Entities.SetRequiresRemotePlacementRuntime(canonical, false);
|
||||
Entities.SetPhysicsHost(canonical, null);
|
||||
Entities.SetPhysicsBody(canonical, null);
|
||||
|
|
|
|||
|
|
@ -71,6 +71,8 @@ public sealed class RuntimeEntityRecord
|
|||
public bool PhysicsBodyAcquisitionInProgress { get; internal set; }
|
||||
public IRuntimeRemoteMotion? RemoteMotion { get; internal set; }
|
||||
public bool RemoteMotionBindingInProgress { get; internal set; }
|
||||
public IRuntimeProjectile? Projectile { get; internal set; }
|
||||
public bool ProjectileBindingInProgress { get; internal set; }
|
||||
public bool RequiresRemotePlacementRuntime { get; internal set; }
|
||||
public AcDream.Core.Physics.Motion.IPhysicsObjHost? PhysicsHost { get; internal set; }
|
||||
public ulong PositionAuthorityVersion { get; private set; }
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@ public readonly record struct RuntimePhysicsOwnershipSnapshot(
|
|||
int RetainedShadowRegistrationCount,
|
||||
int SpatialRootCount,
|
||||
int SpatialRemoteCount,
|
||||
int SpatialProjectileCount,
|
||||
int CollisionAdmissionCount,
|
||||
int CollisionGenerationCount,
|
||||
bool OwnsProductionDataCache,
|
||||
|
|
@ -64,6 +65,8 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
_spatialRoots = new();
|
||||
private readonly Dictionary<RuntimeEntityKey, IRuntimeRemoteMotion>
|
||||
_spatialRemotes = new();
|
||||
private readonly Dictionary<RuntimeEntityKey, IRuntimeProjectile>
|
||||
_spatialProjectiles = new();
|
||||
private readonly Dictionary<uint, ulong> _collisionGenerations = new();
|
||||
private readonly Dictionary<uint, RuntimeCollisionAdmission>
|
||||
_collisionAdmissions = new();
|
||||
|
|
@ -83,11 +86,22 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
};
|
||||
}
|
||||
|
||||
internal RuntimePhysicsState(
|
||||
RuntimeEntityDirectory entities,
|
||||
PhysicsEngine engine)
|
||||
{
|
||||
Entities = entities ?? throw new ArgumentNullException(nameof(entities));
|
||||
Engine = engine ?? throw new ArgumentNullException(nameof(engine));
|
||||
DataCache = engine.DataCache ?? PhysicsDataCache.CreateProduction();
|
||||
Engine.DataCache = DataCache;
|
||||
}
|
||||
|
||||
internal RuntimeEntityDirectory Entities { get; }
|
||||
public PhysicsEngine Engine { get; }
|
||||
public PhysicsDataCache DataCache { get; }
|
||||
public int SpatialRootCount => _spatialRoots.Count;
|
||||
public int SpatialRemoteCount => _spatialRemotes.Count;
|
||||
public int SpatialProjectileCount => _spatialProjectiles.Count;
|
||||
|
||||
public RuntimePhysicsOwnershipSnapshot CaptureOwnership() =>
|
||||
new(
|
||||
|
|
@ -95,6 +109,7 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
Engine.ShadowObjects.RetainedRegistrationCount,
|
||||
_spatialRoots.Count,
|
||||
_spatialRemotes.Count,
|
||||
_spatialProjectiles.Count,
|
||||
_collisionAdmissions.Count,
|
||||
_collisionGenerations.Count,
|
||||
ReferenceEquals(Engine.DataCache, DataCache),
|
||||
|
|
@ -123,6 +138,10 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
_spatialRemotes[key] = remote;
|
||||
else
|
||||
_spatialRemotes.Remove(key);
|
||||
if (record.Projectile is { } projectile)
|
||||
_spatialProjectiles[key] = projectile;
|
||||
else
|
||||
_spatialProjectiles.Remove(key);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -148,6 +167,167 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
_spatialRemotes.Remove(key);
|
||||
}
|
||||
|
||||
public void RefreshProjectileComponent(RuntimeEntityRecord record)
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
if (record.Key is not { } key
|
||||
|| !_spatialRoots.TryGetValue(key, out RuntimeEntityRecord? root)
|
||||
|| !ReferenceEquals(root, record)
|
||||
|| !Entities.IsCurrent(record))
|
||||
{
|
||||
RemoveSpatialProjectile(record);
|
||||
return;
|
||||
}
|
||||
|
||||
if (record.Projectile is { } projectile)
|
||||
_spatialProjectiles[key] = projectile;
|
||||
else
|
||||
_spatialProjectiles.Remove(key);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Installs the one projectile component for an exact canonical
|
||||
/// incarnation. App may prepare the DAT collision sphere, but Runtime owns
|
||||
/// component identity, prediction invalidation, and workset membership.
|
||||
/// </summary>
|
||||
public IRuntimeProjectile BindProjectile(
|
||||
RuntimeEntityRecord record,
|
||||
PhysicsBody body,
|
||||
ProjectileCollisionSphere collisionSphere,
|
||||
Func<bool>? externalOwnerValid = null)
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
ArgumentNullException.ThrowIfNull(body);
|
||||
EnsureCurrent(record);
|
||||
if (!collisionSphere.IsValid)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(
|
||||
nameof(collisionSphere),
|
||||
"A Runtime projectile requires one valid prepared Setup sphere.");
|
||||
}
|
||||
if (!(externalOwnerValid?.Invoke() ?? true))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Runtime entity 0x{record.ServerGuid:X8}/{record.Incarnation} changed external ownership before projectile binding.");
|
||||
}
|
||||
if (record.Projectile is { } retained)
|
||||
{
|
||||
if (!ReferenceEquals(retained.Body, body)
|
||||
|| !ReferenceEquals(record.PhysicsBody, body))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Runtime entity 0x{record.ServerGuid:X8}/{record.Incarnation} projectile changed its canonical physics body.");
|
||||
}
|
||||
|
||||
retained.Body.State = record.FinalPhysicsState;
|
||||
RefreshProjectileComponent(record);
|
||||
return retained;
|
||||
}
|
||||
if (record.ProjectileBindingInProgress)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Runtime entity 0x{record.ServerGuid:X8}/{record.Incarnation} projectile binding is already in progress.");
|
||||
}
|
||||
if (!ReferenceEquals(record.PhysicsBody, body))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Runtime entity 0x{record.ServerGuid:X8}/{record.Incarnation} projectile must borrow its canonical physics body.");
|
||||
}
|
||||
|
||||
ulong sessionVersion = Entities.SessionLifetimeVersion;
|
||||
Entities.SetProjectileBindingInProgress(record, true);
|
||||
try
|
||||
{
|
||||
var component = new RuntimeProjectile(body, collisionSphere);
|
||||
if (Entities.SessionLifetimeVersion != sessionVersion
|
||||
|| !Entities.IsCurrent(record)
|
||||
|| !ReferenceEquals(record.PhysicsBody, body)
|
||||
|| record.Projectile is not null
|
||||
|| !(externalOwnerValid?.Invoke() ?? true))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Runtime entity 0x{record.ServerGuid:X8}/{record.Incarnation} changed ownership during projectile binding.");
|
||||
}
|
||||
|
||||
Entities.SetProjectile(record, component);
|
||||
body.State = record.FinalPhysicsState;
|
||||
SynchronizeBodyActiveState(record);
|
||||
RefreshProjectileComponent(record);
|
||||
return component;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (Entities.IsCurrent(record))
|
||||
Entities.SetProjectileBindingInProgress(record, false);
|
||||
else
|
||||
record.ProjectileBindingInProgress = false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool ClearProjectile(RuntimeEntityRecord record)
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
if (record.Projectile is null)
|
||||
return false;
|
||||
|
||||
Entities.SetProjectile(record, null);
|
||||
Entities.SetProjectileBindingInProgress(record, false);
|
||||
RefreshProjectileComponent(record);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Commits retail <c>CPhysicsObj::set_velocity</c> (0x005113F0) and,
|
||||
/// when supplied, the paired <c>set_omega</c> write to the incarnation's
|
||||
/// canonical body. Runtime owns the shared body/object-clock activation
|
||||
/// edge; graphical hosts only validate and translate inbound payloads.
|
||||
/// </summary>
|
||||
internal bool TryCommitAuthoritativeVector(
|
||||
RuntimeEntityRecord record,
|
||||
PhysicsBody body,
|
||||
System.Numerics.Vector3 velocity,
|
||||
System.Numerics.Vector3? angularVelocity,
|
||||
double currentTime,
|
||||
Func<bool>? externalOwnerValid = null)
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
ArgumentNullException.ThrowIfNull(body);
|
||||
if (!IsFinite(velocity)
|
||||
|| (angularVelocity is { } omega && !IsFinite(omega))
|
||||
|| !double.IsFinite(currentTime)
|
||||
|| !Entities.IsCurrent(record)
|
||||
|| !ReferenceEquals(record.PhysicsBody, body)
|
||||
|| !(externalOwnerValid?.Invoke() ?? true))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool wasBodyActive =
|
||||
(body.TransientState & TransientStateFlags.Active) != 0;
|
||||
body.set_velocity(velocity);
|
||||
if ((record.FinalPhysicsState & PhysicsStateFlags.Static) != 0)
|
||||
{
|
||||
if (!wasBodyActive)
|
||||
body.TransientState &= ~TransientStateFlags.Active;
|
||||
}
|
||||
else
|
||||
{
|
||||
bool clockReactivated = record.ObjectClock.Activate();
|
||||
if (clockReactivated || !wasBodyActive)
|
||||
body.LastUpdateTime = currentTime;
|
||||
}
|
||||
|
||||
if (angularVelocity is { } acceptedOmega)
|
||||
body.Omega = acceptedOmega;
|
||||
return Entities.IsCurrent(record)
|
||||
&& ReferenceEquals(record.PhysicsBody, body)
|
||||
&& (externalOwnerValid?.Invoke() ?? true);
|
||||
}
|
||||
|
||||
public void SetRemoteMotion(
|
||||
RuntimeEntityRecord record,
|
||||
IRuntimeRemoteMotion runtime,
|
||||
|
|
@ -476,6 +656,7 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
_spatialRoots.Remove(key);
|
||||
}
|
||||
RemoveSpatialRemote(record);
|
||||
RemoveSpatialProjectile(record);
|
||||
}
|
||||
|
||||
public bool IsSpatialRoot(RuntimeEntityRecord record) =>
|
||||
|
|
@ -493,6 +674,15 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
&& _spatialRemotes.TryGetValue(key, out IRuntimeRemoteMotion? indexed)
|
||||
&& ReferenceEquals(indexed, remote);
|
||||
|
||||
public bool IsSpatialProjectile(
|
||||
RuntimeEntityRecord record,
|
||||
IRuntimeProjectile projectile) =>
|
||||
IsSpatialRoot(record)
|
||||
&& ReferenceEquals(record.Projectile, projectile)
|
||||
&& record.Key is { } key
|
||||
&& _spatialProjectiles.TryGetValue(key, out IRuntimeProjectile? indexed)
|
||||
&& ReferenceEquals(indexed, projectile);
|
||||
|
||||
public void CopySpatialRootsTo(List<RuntimeEntityRecord> destination)
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
|
|
@ -529,6 +719,26 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
}
|
||||
}
|
||||
|
||||
public void CopySpatialProjectilesTo(List<RuntimeEntityRecord> destination)
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
ArgumentNullException.ThrowIfNull(destination);
|
||||
destination.Clear();
|
||||
foreach ((RuntimeEntityKey key, IRuntimeProjectile projectile)
|
||||
in _spatialProjectiles)
|
||||
{
|
||||
if (Entities.TryGetByLocalId(
|
||||
key.LocalEntityId,
|
||||
out RuntimeEntityRecord record)
|
||||
&& record.Key == key
|
||||
&& ReferenceEquals(record.Projectile, projectile)
|
||||
&& IsSpatialRoot(record))
|
||||
{
|
||||
destination.Add(record);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal bool CommitOrdinaryCell(
|
||||
RuntimeEntityRecord record,
|
||||
PhysicsBody body,
|
||||
|
|
@ -551,10 +761,34 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
IsExactOwner);
|
||||
}
|
||||
|
||||
internal bool CommitProjectileCell(
|
||||
RuntimeEntityRecord record,
|
||||
IRuntimeProjectile projectile,
|
||||
ulong predictionAuthorityVersion,
|
||||
uint fullCellId,
|
||||
Func<bool>? externalOwnerValid)
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
ArgumentNullException.ThrowIfNull(projectile);
|
||||
bool IsExactOwner() =>
|
||||
Entities.IsCurrent(record)
|
||||
&& ReferenceEquals(record.Projectile, projectile)
|
||||
&& ReferenceEquals(record.PhysicsBody, projectile.Body)
|
||||
&& projectile.PredictionAuthorityVersion
|
||||
== predictionAuthorityVersion
|
||||
&& (externalOwnerValid?.Invoke() ?? true);
|
||||
return CommitCanonicalCell(
|
||||
record,
|
||||
fullCellId,
|
||||
IsExactOwner);
|
||||
}
|
||||
|
||||
public void ClearSpatialWorksets()
|
||||
{
|
||||
EnsureNotDisposed();
|
||||
_spatialRemotes.Clear();
|
||||
_spatialProjectiles.Clear();
|
||||
_spatialRoots.Clear();
|
||||
}
|
||||
|
||||
|
|
@ -672,6 +906,7 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
if (_disposed)
|
||||
return;
|
||||
_spatialRemotes.Clear();
|
||||
_spatialProjectiles.Clear();
|
||||
_spatialRoots.Clear();
|
||||
_collisionAdmissions.Clear();
|
||||
_collisionGenerations.Clear();
|
||||
|
|
@ -730,6 +965,21 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
}
|
||||
}
|
||||
|
||||
private void RemoveSpatialProjectile(RuntimeEntityRecord record)
|
||||
{
|
||||
if (record.Key is not { } key)
|
||||
return;
|
||||
if (_spatialProjectiles.TryGetValue(
|
||||
key,
|
||||
out IRuntimeProjectile? projectile)
|
||||
&& (record.Projectile is null
|
||||
|| ReferenceEquals(projectile, record.Projectile)
|
||||
|| !Entities.IsCurrent(record)))
|
||||
{
|
||||
_spatialProjectiles.Remove(key);
|
||||
}
|
||||
}
|
||||
|
||||
private void EnsureNotDisposed() =>
|
||||
ObjectDisposedException.ThrowIf(_disposed, this);
|
||||
|
||||
|
|
@ -775,6 +1025,11 @@ public sealed class RuntimePhysicsState : IDisposable
|
|||
private static uint CanonicalLandblock(uint value) =>
|
||||
(value & 0xFFFF0000u) | 0xFFFFu;
|
||||
|
||||
private static bool IsFinite(System.Numerics.Vector3 value) =>
|
||||
float.IsFinite(value.X)
|
||||
&& float.IsFinite(value.Y)
|
||||
&& float.IsFinite(value.Z);
|
||||
|
||||
private static void SynchronizeBodyActiveState(RuntimeEntityRecord record)
|
||||
{
|
||||
if (record.PhysicsBody is not { } body)
|
||||
|
|
|
|||
40
src/AcDream.Runtime/Physics/RuntimeProjectile.cs
Normal file
40
src/AcDream.Runtime/Physics/RuntimeProjectile.cs
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
using AcDream.Core.Physics;
|
||||
|
||||
namespace AcDream.Runtime.Physics;
|
||||
|
||||
/// <summary>
|
||||
/// Presentation-free projectile component attached to one canonical Runtime
|
||||
/// entity incarnation. The body is retail's one <c>CPhysicsObj</c>; the
|
||||
/// prepared Setup sphere and prediction version die with the same incarnation.
|
||||
/// </summary>
|
||||
public interface IRuntimeProjectile
|
||||
{
|
||||
PhysicsBody Body { get; }
|
||||
ProjectileCollisionSphere CollisionSphere { get; }
|
||||
ulong PredictionAuthorityVersion { get; }
|
||||
}
|
||||
|
||||
internal sealed class RuntimeProjectile : IRuntimeProjectile
|
||||
{
|
||||
internal RuntimeProjectile(
|
||||
PhysicsBody body,
|
||||
ProjectileCollisionSphere collisionSphere)
|
||||
{
|
||||
Body = body ?? throw new ArgumentNullException(nameof(body));
|
||||
if (!collisionSphere.IsValid)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(
|
||||
nameof(collisionSphere),
|
||||
"A Runtime projectile requires one valid prepared Setup sphere.");
|
||||
}
|
||||
|
||||
CollisionSphere = collisionSphere;
|
||||
}
|
||||
|
||||
public PhysicsBody Body { get; }
|
||||
public ProjectileCollisionSphere CollisionSphere { get; }
|
||||
public ulong PredictionAuthorityVersion { get; private set; }
|
||||
|
||||
internal void InvalidatePrediction() =>
|
||||
PredictionAuthorityVersion++;
|
||||
}
|
||||
500
src/AcDream.Runtime/Physics/RuntimeProjectilePhysicsUpdater.cs
Normal file
500
src/AcDream.Runtime/Physics/RuntimeProjectilePhysicsUpdater.cs
Normal file
|
|
@ -0,0 +1,500 @@
|
|||
using System.Numerics;
|
||||
using AcDream.Core.Physics;
|
||||
using AcDream.Runtime.Entities;
|
||||
|
||||
namespace AcDream.Runtime.Physics;
|
||||
|
||||
internal sealed class RuntimeProjectilePhysicsCommit
|
||||
{
|
||||
internal required RuntimeProjectilePhysicsUpdater Owner { get; init; }
|
||||
internal required RuntimeEntityRecord Record { get; init; }
|
||||
internal required RuntimeProjectile Projectile { get; init; }
|
||||
internal required ProjectileQuantumPreparation Preparation { get; init; }
|
||||
internal required ulong PredictionAuthorityVersion { get; init; }
|
||||
internal required ulong ObjectClockEpoch { get; init; }
|
||||
internal required Func<bool>? ExternalOwnerValid { get; init; }
|
||||
internal bool Completed { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Presentation-free owner of the projectile slice in retail
|
||||
/// <c>CPhysicsObj::UpdateObjectInternal</c> (<c>0x005156B0</c>). The caller
|
||||
/// preserves retail hook ordering by holding the returned transaction across
|
||||
/// <c>process_hooks</c>; Runtime owns integration, transition, prediction
|
||||
/// versions, canonical cell state, and the physics shadow.
|
||||
/// </summary>
|
||||
internal sealed class RuntimeProjectilePhysicsUpdater
|
||||
{
|
||||
private readonly RuntimePhysicsState _physics;
|
||||
private readonly ProjectilePhysicsStepper _stepper;
|
||||
|
||||
internal RuntimeProjectilePhysicsUpdater(RuntimePhysicsState physics)
|
||||
{
|
||||
_physics = physics ?? throw new ArgumentNullException(nameof(physics));
|
||||
_stepper = new ProjectilePhysicsStepper(physics.Engine);
|
||||
}
|
||||
|
||||
internal bool TryBegin(
|
||||
RuntimeEntityRecord record,
|
||||
float quantum,
|
||||
ulong objectClockEpoch,
|
||||
Func<bool>? externalOwnerValid,
|
||||
out RuntimeProjectilePhysicsCommit commit)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
if (record.Projectile is not RuntimeProjectile projectile
|
||||
|| !IsSpatialCurrent(
|
||||
record,
|
||||
projectile,
|
||||
projectile.PredictionAuthorityVersion,
|
||||
objectClockEpoch,
|
||||
externalOwnerValid)
|
||||
|| (record.FinalPhysicsState & PhysicsStateFlags.Hidden) != 0
|
||||
|| record.FullCellId == 0)
|
||||
{
|
||||
commit = null!;
|
||||
return false;
|
||||
}
|
||||
|
||||
projectile.Body.State = record.FinalPhysicsState;
|
||||
bool isParented = record.Snapshot.ParentGuid is not null
|
||||
|| record.Snapshot.Physics?.Parent is not null;
|
||||
ProjectileQuantumPreparation preparation = _stepper.BeginQuantum(
|
||||
projectile.Body,
|
||||
quantum,
|
||||
record.FullCellId,
|
||||
projectile.CollisionSphere,
|
||||
isParented);
|
||||
if (!preparation.Simulated
|
||||
|| !IsSpatialCurrent(
|
||||
record,
|
||||
projectile,
|
||||
projectile.PredictionAuthorityVersion,
|
||||
objectClockEpoch,
|
||||
externalOwnerValid))
|
||||
{
|
||||
commit = null!;
|
||||
return false;
|
||||
}
|
||||
|
||||
commit = new RuntimeProjectilePhysicsCommit
|
||||
{
|
||||
Owner = this,
|
||||
Record = record,
|
||||
Projectile = projectile,
|
||||
Preparation = preparation,
|
||||
PredictionAuthorityVersion =
|
||||
projectile.PredictionAuthorityVersion,
|
||||
ObjectClockEpoch = objectClockEpoch,
|
||||
ExternalOwnerValid = externalOwnerValid,
|
||||
};
|
||||
return true;
|
||||
}
|
||||
|
||||
internal bool Complete(
|
||||
RuntimeProjectilePhysicsCommit commit,
|
||||
int liveCenterX,
|
||||
int liveCenterY,
|
||||
Func<RuntimePhysicsFrameSnapshot, bool> acknowledgeProjection)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(commit);
|
||||
ArgumentNullException.ThrowIfNull(acknowledgeProjection);
|
||||
if (!ReferenceEquals(commit.Owner, this))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"A projectile-physics commit belongs to another Runtime owner.");
|
||||
}
|
||||
if (commit.Completed)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"A projectile-physics commit has already completed.");
|
||||
}
|
||||
commit.Completed = true;
|
||||
|
||||
if (!IsSpatialCurrent(
|
||||
commit.Record,
|
||||
commit.Projectile,
|
||||
commit.PredictionAuthorityVersion,
|
||||
commit.ObjectClockEpoch,
|
||||
commit.ExternalOwnerValid))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
PhysicsBody body = commit.Projectile.Body;
|
||||
ProjectileAdvanceResult result = _stepper.CompleteQuantum(
|
||||
body,
|
||||
commit.Preparation,
|
||||
commit.Projectile.CollisionSphere,
|
||||
commit.Record.LocalEntityId ?? 0u,
|
||||
designatedTargetId: 0u);
|
||||
if (!result.Simulated
|
||||
|| !IsSpatialCurrent(
|
||||
commit.Record,
|
||||
commit.Projectile,
|
||||
commit.PredictionAuthorityVersion,
|
||||
commit.ObjectClockEpoch,
|
||||
commit.ExternalOwnerValid))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
uint resolvedCellId = result.CellId != 0
|
||||
? result.CellId
|
||||
: commit.Record.FullCellId;
|
||||
body.SnapToCell(
|
||||
resolvedCellId,
|
||||
body.Position,
|
||||
CellLocalFromWorld(
|
||||
body.Position,
|
||||
resolvedCellId,
|
||||
liveCenterX,
|
||||
liveCenterY));
|
||||
|
||||
var snapshot = new RuntimePhysicsFrameSnapshot(
|
||||
body.Position,
|
||||
body.Orientation,
|
||||
resolvedCellId);
|
||||
if (!_physics.CommitProjectileCell(
|
||||
commit.Record,
|
||||
commit.Projectile,
|
||||
commit.PredictionAuthorityVersion,
|
||||
resolvedCellId,
|
||||
commit.ExternalOwnerValid)
|
||||
|| !IsIdentityCurrent(
|
||||
commit.Record,
|
||||
commit.Projectile,
|
||||
commit.PredictionAuthorityVersion,
|
||||
commit.ExternalOwnerValid)
|
||||
|| !acknowledgeProjection(snapshot)
|
||||
|| !IsIdentityCurrent(
|
||||
commit.Record,
|
||||
commit.Projectile,
|
||||
commit.PredictionAuthorityVersion,
|
||||
commit.ExternalOwnerValid))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_physics.IsSpatialProjectile(
|
||||
commit.Record,
|
||||
commit.Projectile)
|
||||
&& (commit.Record.FinalPhysicsState
|
||||
& PhysicsStateFlags.Hidden) == 0)
|
||||
{
|
||||
ShadowPositionSynchronizer.Sync(
|
||||
_physics.Engine.ShadowObjects,
|
||||
commit.Record.LocalEntityId ?? 0u,
|
||||
body.Position,
|
||||
body.Orientation,
|
||||
commit.Record.FullCellId,
|
||||
liveCenterX,
|
||||
liveCenterY);
|
||||
}
|
||||
else
|
||||
{
|
||||
_physics.Engine.ShadowObjects.Suspend(
|
||||
commit.Record.LocalEntityId ?? 0u);
|
||||
}
|
||||
|
||||
return IsIdentityCurrent(
|
||||
commit.Record,
|
||||
commit.Projectile,
|
||||
commit.PredictionAuthorityVersion,
|
||||
commit.ExternalOwnerValid);
|
||||
}
|
||||
|
||||
internal bool ApplyAuthoritativeVector(
|
||||
RuntimeEntityRecord record,
|
||||
ulong expectedVectorAuthorityVersion,
|
||||
ulong expectedVelocityAuthorityVersion,
|
||||
Vector3 velocity,
|
||||
Vector3 angularVelocity,
|
||||
double currentTime,
|
||||
Func<bool>? externalOwnerValid = null)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
if (!TryGetCurrent(
|
||||
record,
|
||||
externalOwnerValid,
|
||||
out RuntimeProjectile projectile)
|
||||
|| record.VectorAuthorityVersion
|
||||
!= expectedVectorAuthorityVersion
|
||||
|| record.VelocityAuthorityVersion
|
||||
!= expectedVelocityAuthorityVersion)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((record.FinalPhysicsState & PhysicsStateFlags.Missile) == 0
|
||||
&& record.RemoteMotion is not null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!IsFinite(velocity)
|
||||
|| !IsFinite(angularVelocity)
|
||||
|| !double.IsFinite(currentTime))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
projectile.InvalidatePrediction();
|
||||
_ = _physics.TryCommitAuthoritativeVector(
|
||||
record,
|
||||
projectile.Body,
|
||||
velocity,
|
||||
angularVelocity,
|
||||
currentTime,
|
||||
externalOwnerValid);
|
||||
return true;
|
||||
}
|
||||
|
||||
internal bool ApplyAuthoritativeState(
|
||||
RuntimeEntityRecord record,
|
||||
ulong expectedStateAuthorityVersion,
|
||||
PhysicsStateFlags state,
|
||||
double effectiveClock,
|
||||
int liveCenterX,
|
||||
int liveCenterY,
|
||||
Func<bool>? externalOwnerValid = null)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
if (!TryGetCurrent(
|
||||
record,
|
||||
externalOwnerValid,
|
||||
out RuntimeProjectile projectile)
|
||||
|| record.StateAuthorityVersion
|
||||
!= expectedStateAuthorityVersion)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
projectile.InvalidatePrediction();
|
||||
PhysicsBody body = projectile.Body;
|
||||
if (!double.IsFinite(effectiveClock))
|
||||
{
|
||||
effectiveClock = double.IsFinite(body.LastUpdateTime)
|
||||
? body.LastUpdateTime
|
||||
: 0d;
|
||||
}
|
||||
bool wasMissile =
|
||||
(body.State & PhysicsStateFlags.Missile) != 0;
|
||||
body.State = state;
|
||||
if ((state & PhysicsStateFlags.Missile) != 0 && !wasMissile)
|
||||
{
|
||||
body.LastUpdateTime = effectiveClock;
|
||||
if (record.FullCellId != 0)
|
||||
{
|
||||
body.SnapToCell(
|
||||
record.FullCellId,
|
||||
body.Position,
|
||||
CellLocalFromWorld(
|
||||
body.Position,
|
||||
record.FullCellId,
|
||||
liveCenterX,
|
||||
liveCenterY));
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
internal bool ApplyAuthoritativePosition(
|
||||
RuntimeEntityRecord record,
|
||||
ulong expectedPositionAuthorityVersion,
|
||||
ulong expectedVelocityAuthorityVersion,
|
||||
Vector3 worldPosition,
|
||||
Vector3 cellLocalPosition,
|
||||
Quaternion orientation,
|
||||
Vector3 velocity,
|
||||
uint fullCellId,
|
||||
double currentTime,
|
||||
int liveCenterX,
|
||||
int liveCenterY,
|
||||
Func<RuntimePhysicsFrameSnapshot, bool> acknowledgeProjection,
|
||||
Func<bool>? externalOwnerValid = null)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(record);
|
||||
ArgumentNullException.ThrowIfNull(acknowledgeProjection);
|
||||
if (!TryGetCurrent(
|
||||
record,
|
||||
externalOwnerValid,
|
||||
out RuntimeProjectile projectile)
|
||||
|| record.PositionAuthorityVersion
|
||||
!= expectedPositionAuthorityVersion
|
||||
|| (record.FinalPhysicsState
|
||||
& PhysicsStateFlags.Missile) == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (!double.IsFinite(currentTime)
|
||||
|| !IsFinite(worldPosition)
|
||||
|| !IsFinite(cellLocalPosition)
|
||||
|| !IsFinite(velocity)
|
||||
|| !PositionFrameValidation.IsValid(
|
||||
fullCellId,
|
||||
cellLocalPosition,
|
||||
orientation))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
PhysicsBody body = projectile.Body;
|
||||
projectile.InvalidatePrediction();
|
||||
ulong predictionVersion = projectile.PredictionAuthorityVersion;
|
||||
bool wasInWorld = body.InWorld;
|
||||
body.Orientation = orientation;
|
||||
body.SnapToCell(fullCellId, worldPosition, cellLocalPosition);
|
||||
body.State = record.FinalPhysicsState;
|
||||
if (record.VelocityAuthorityVersion
|
||||
== expectedVelocityAuthorityVersion)
|
||||
{
|
||||
_ = _physics.TryCommitAuthoritativeVector(
|
||||
record,
|
||||
body,
|
||||
velocity,
|
||||
angularVelocity: null,
|
||||
currentTime,
|
||||
externalOwnerValid);
|
||||
}
|
||||
|
||||
bool IsExactOwner() =>
|
||||
TryGetCurrent(
|
||||
record,
|
||||
externalOwnerValid,
|
||||
out RuntimeProjectile current)
|
||||
&& ReferenceEquals(current, projectile)
|
||||
&& current.PredictionAuthorityVersion == predictionVersion
|
||||
&& record.PositionAuthorityVersion
|
||||
== expectedPositionAuthorityVersion;
|
||||
|
||||
if (!_physics.CommitProjectileCell(
|
||||
record,
|
||||
projectile,
|
||||
predictionVersion,
|
||||
body.CellPosition.ObjCellId,
|
||||
IsExactOwner)
|
||||
|| !IsExactOwner())
|
||||
{
|
||||
// This packet was accepted for the old incarnation. A re-entrant
|
||||
// observer displaced it, so the replacement owns another body.
|
||||
return true;
|
||||
}
|
||||
|
||||
var snapshot = new RuntimePhysicsFrameSnapshot(
|
||||
body.Position,
|
||||
body.Orientation,
|
||||
body.CellPosition.ObjCellId);
|
||||
if (!acknowledgeProjection(snapshot) || !IsExactOwner())
|
||||
return true;
|
||||
|
||||
bool spatial = _physics.IsSpatialProjectile(record, projectile);
|
||||
bool hidden =
|
||||
(record.FinalPhysicsState & PhysicsStateFlags.Hidden) != 0;
|
||||
uint localId = record.LocalEntityId ?? 0u;
|
||||
if (spatial && !hidden)
|
||||
{
|
||||
if (!wasInWorld)
|
||||
{
|
||||
body.LastUpdateTime = currentTime;
|
||||
Activate(body, currentTime);
|
||||
}
|
||||
body.InWorld = true;
|
||||
ShadowPositionSynchronizer.Sync(
|
||||
_physics.Engine.ShadowObjects,
|
||||
localId,
|
||||
body.Position,
|
||||
body.Orientation,
|
||||
record.FullCellId,
|
||||
liveCenterX,
|
||||
liveCenterY);
|
||||
}
|
||||
else if (spatial)
|
||||
{
|
||||
body.InWorld = true;
|
||||
body.LastUpdateTime = currentTime;
|
||||
_physics.Engine.ShadowObjects.Suspend(localId);
|
||||
}
|
||||
else
|
||||
{
|
||||
body.InWorld = false;
|
||||
Deactivate(body);
|
||||
_physics.Engine.ShadowObjects.Suspend(localId);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool IsSpatialCurrent(
|
||||
RuntimeEntityRecord record,
|
||||
RuntimeProjectile projectile,
|
||||
ulong predictionAuthorityVersion,
|
||||
ulong objectClockEpoch,
|
||||
Func<bool>? externalOwnerValid) =>
|
||||
_physics.IsSpatialProjectile(record, projectile)
|
||||
&& record.ObjectClockEpoch == objectClockEpoch
|
||||
&& IsIdentityCurrent(
|
||||
record,
|
||||
projectile,
|
||||
predictionAuthorityVersion,
|
||||
externalOwnerValid);
|
||||
|
||||
private bool IsIdentityCurrent(
|
||||
RuntimeEntityRecord record,
|
||||
RuntimeProjectile projectile,
|
||||
ulong predictionAuthorityVersion,
|
||||
Func<bool>? externalOwnerValid) =>
|
||||
_physics.Entities.IsCurrent(record)
|
||||
&& ReferenceEquals(record.Projectile, projectile)
|
||||
&& ReferenceEquals(record.PhysicsBody, projectile.Body)
|
||||
&& projectile.PredictionAuthorityVersion
|
||||
== predictionAuthorityVersion
|
||||
&& (externalOwnerValid?.Invoke() ?? true);
|
||||
|
||||
private bool TryGetCurrent(
|
||||
RuntimeEntityRecord record,
|
||||
Func<bool>? externalOwnerValid,
|
||||
out RuntimeProjectile projectile)
|
||||
{
|
||||
if (_physics.Entities.IsCurrent(record)
|
||||
&& record.Projectile is RuntimeProjectile current
|
||||
&& ReferenceEquals(record.PhysicsBody, current.Body)
|
||||
&& (externalOwnerValid?.Invoke() ?? true))
|
||||
{
|
||||
projectile = current;
|
||||
return true;
|
||||
}
|
||||
|
||||
projectile = null!;
|
||||
return false;
|
||||
}
|
||||
|
||||
private static Vector3 CellLocalFromWorld(
|
||||
Vector3 worldPosition,
|
||||
uint cellId,
|
||||
int liveCenterX,
|
||||
int liveCenterY)
|
||||
{
|
||||
int landblockX = (int)((cellId >> 24) & 0xFFu);
|
||||
int landblockY = (int)((cellId >> 16) & 0xFFu);
|
||||
return worldPosition - new Vector3(
|
||||
(landblockX - liveCenterX) * 192f,
|
||||
(landblockY - liveCenterY) * 192f,
|
||||
0f);
|
||||
}
|
||||
|
||||
private static void Activate(PhysicsBody body, double currentTime)
|
||||
{
|
||||
if ((body.State & PhysicsStateFlags.Static) != 0)
|
||||
return;
|
||||
if ((body.TransientState & TransientStateFlags.Active) == 0)
|
||||
body.LastUpdateTime = currentTime;
|
||||
body.TransientState |= TransientStateFlags.Active;
|
||||
}
|
||||
|
||||
private static void Deactivate(PhysicsBody body) =>
|
||||
body.TransientState &= ~TransientStateFlags.Active;
|
||||
|
||||
private static bool IsFinite(Vector3 value) =>
|
||||
float.IsFinite(value.X)
|
||||
&& float.IsFinite(value.Y)
|
||||
&& float.IsFinite(value.Z);
|
||||
}
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
using AcDream.App.Streaming;
|
||||
using AcDream.App.World;
|
||||
using AcDream.Core.Physics;
|
||||
using AcDream.Runtime.Entities;
|
||||
|
||||
namespace AcDream.App.Tests;
|
||||
|
|
@ -20,6 +21,18 @@ internal static class LiveEntityRuntimeFixture
|
|||
return new LiveEntityRuntime(spatial, resources, lifetime);
|
||||
}
|
||||
|
||||
public static LiveEntityRuntime Create(
|
||||
GpuWorldState spatial,
|
||||
ILiveEntityResourceLifecycle resources,
|
||||
PhysicsEngine physicsEngine,
|
||||
uint firstLocalEntityId = RuntimeEntityDirectory.FirstLocalEntityId)
|
||||
{
|
||||
var lifetime = new RuntimeEntityObjectLifetime(
|
||||
physicsEngine,
|
||||
firstLocalEntityId);
|
||||
return new LiveEntityRuntime(spatial, resources, lifetime);
|
||||
}
|
||||
|
||||
public static LiveEntityRuntime Create(
|
||||
GpuWorldState spatial,
|
||||
ILiveEntityResourceLifecycle resources,
|
||||
|
|
@ -47,4 +60,21 @@ internal static class LiveEntityRuntimeFixture
|
|||
runtimeComponentLifecycle,
|
||||
lifetime);
|
||||
}
|
||||
|
||||
public static LiveEntityRuntime Create(
|
||||
GpuWorldState spatial,
|
||||
ILiveEntityResourceLifecycle resources,
|
||||
ILiveEntityRuntimeComponentLifecycle runtimeComponentLifecycle,
|
||||
PhysicsEngine physicsEngine,
|
||||
uint firstLocalEntityId = RuntimeEntityDirectory.FirstLocalEntityId)
|
||||
{
|
||||
var lifetime = new RuntimeEntityObjectLifetime(
|
||||
physicsEngine,
|
||||
firstLocalEntityId);
|
||||
return new LiveEntityRuntime(
|
||||
spatial,
|
||||
resources,
|
||||
runtimeComponentLifecycle,
|
||||
lifetime);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -162,7 +162,7 @@ public sealed class ProjectileControllerTests
|
|||
seedCellId: CellA,
|
||||
isStatic: false);
|
||||
Assert.True(fixture.Controller.TryBind(record, ProjectileSetup(), 2.0));
|
||||
ILiveEntityProjectileRuntime runtime = record.ProjectileRuntime!;
|
||||
IRuntimeProjectile runtime = record.ProjectileRuntime!;
|
||||
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativePosition(
|
||||
record,
|
||||
|
|
@ -339,6 +339,7 @@ public sealed class ProjectileControllerTests
|
|||
|
||||
Assert.Equal(0xAAB40001u, record.FullCellId);
|
||||
Assert.Equal(0xAAB40001u, record.PhysicsBody!.CellPosition.ObjCellId);
|
||||
Assert.Equal(record.PhysicsBody.Position, entity.Position);
|
||||
Assert.False(record.IsSpatiallyVisible);
|
||||
Assert.True(record.IsSpatiallyProjected);
|
||||
Assert.False(record.PhysicsBody.InWorld);
|
||||
|
|
@ -514,7 +515,7 @@ public sealed class ProjectileControllerTests
|
|||
Assert.True(fixture.Controller.TryBind(record, ProjectileSetup(), 1.0));
|
||||
Vector3 before = record.WorldEntity!.Position;
|
||||
|
||||
ILiveEntityProjectileRuntime runtime = record.ProjectileRuntime!;
|
||||
IRuntimeProjectile runtime = record.ProjectileRuntime!;
|
||||
PhysicsBody body = runtime.Body;
|
||||
record.FinalPhysicsState = PhysicsStateFlags.ReportCollisions;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
|
|
@ -565,7 +566,7 @@ public sealed class ProjectileControllerTests
|
|||
cellLocalPosition: new Vector3(191f, 10f, 50f),
|
||||
velocity: new Vector3(40f, 0f, 0f));
|
||||
Assert.True(fixture.Controller.TryBind(record, ProjectileSetup(0.5f), 0.0));
|
||||
ILiveEntityProjectileRuntime runtime = record.ProjectileRuntime!;
|
||||
IRuntimeProjectile runtime = record.ProjectileRuntime!;
|
||||
|
||||
fixture.Controller.Tick(0.05, 0xA9, 0xB4, playerWorldPosition: null);
|
||||
Assert.Equal(destinationCell, record.FullCellId);
|
||||
|
|
@ -988,7 +989,7 @@ public sealed class ProjectileControllerTests
|
|||
Assert.Equal(MissileState, record.PhysicsBody!.State);
|
||||
Assert.True(double.IsFinite(record.PhysicsBody.LastUpdateTime));
|
||||
|
||||
ILiveEntityProjectileRuntime runtime = record.ProjectileRuntime!;
|
||||
IRuntimeProjectile runtime = record.ProjectileRuntime!;
|
||||
Assert.True(fixture.Controller.ApplyAuthoritativeState(
|
||||
record, MissileState, 0.1, 1, 1));
|
||||
Assert.Same(runtime, record.ProjectileRuntime);
|
||||
|
|
@ -1320,14 +1321,14 @@ public sealed class ProjectileControllerTests
|
|||
LiveEntityRecord first = fixture.Spawn(instance: 7);
|
||||
Assert.True(fixture.Controller.TryBind(first, ProjectileSetup(), 1.0));
|
||||
WorldEntity firstEntity = first.WorldEntity!;
|
||||
ILiveEntityProjectileRuntime firstRuntime = first.ProjectileRuntime!;
|
||||
IRuntimeProjectile firstRuntime = first.ProjectileRuntime!;
|
||||
|
||||
Assert.True(fixture.Live.UnregisterLiveEntity(
|
||||
new DeleteObject.Parsed(Guid, InstanceSequence: 7),
|
||||
isLocalPlayer: false));
|
||||
LiveEntityRecord second = fixture.Spawn(instance: 8);
|
||||
Assert.True(fixture.Controller.TryBind(second, ProjectileSetup(), 2.0));
|
||||
ILiveEntityProjectileRuntime secondRuntime = second.ProjectileRuntime!;
|
||||
IRuntimeProjectile secondRuntime = second.ProjectileRuntime!;
|
||||
|
||||
Assert.False(fixture.Controller.TryBind(first, ProjectileSetup(), 3.0));
|
||||
|
||||
|
|
@ -1457,12 +1458,14 @@ public sealed class ProjectileControllerTests
|
|||
{
|
||||
if (loadInitialLandblock)
|
||||
Spatial.AddLandblock(EmptyLandblock(0x0101FFFFu));
|
||||
Live = LiveEntityRuntimeFixture.Create(Spatial, Resources);
|
||||
Engine = physicsEngine ?? new PhysicsEngine();
|
||||
Live = LiveEntityRuntimeFixture.Create(
|
||||
Spatial,
|
||||
Resources,
|
||||
Engine);
|
||||
Origin.Recenter(1, 1);
|
||||
Controller = new ProjectileController(
|
||||
Live,
|
||||
Engine,
|
||||
new SetupResolver(() => ResolvedSetup),
|
||||
new RootPosePublisher(
|
||||
publishRootPose ?? new Action<WorldEntity>(
|
||||
|
|
|
|||
|
|
@ -71,14 +71,6 @@ public sealed class RemoteTeleportControllerTests
|
|||
public void LeaveGround() { }
|
||||
}
|
||||
|
||||
private sealed class AlternatingProjectileRuntime(
|
||||
PhysicsBody first,
|
||||
PhysicsBody later) : ILiveEntityProjectileRuntime
|
||||
{
|
||||
private int _reads;
|
||||
public PhysicsBody Body => _reads++ == 0 ? first : later;
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void PendingDestination_ParksAuthoritativeFrameThenResolvesContactOnLoad()
|
||||
{
|
||||
|
|
@ -867,8 +859,10 @@ public sealed class RemoteTeleportControllerTests
|
|||
Assert.Same(canonicalBody, record.PhysicsBody);
|
||||
Assert.Same(remote, record.RemoteMotionRuntime);
|
||||
|
||||
var projectile = new AlternatingProjectileRuntime(canonicalBody, otherBody);
|
||||
fixture.Live.SetProjectileRuntime(RollbackFixture.Guid, projectile);
|
||||
IRuntimeProjectile projectile = fixture.Live.BindProjectileRuntime(
|
||||
RollbackFixture.Guid,
|
||||
canonicalBody,
|
||||
new ProjectileCollisionSphere(Vector3.Zero, 0.25f));
|
||||
|
||||
Assert.Same(canonicalBody, record.PhysicsBody);
|
||||
Assert.Same(projectile, record.ProjectileRuntime);
|
||||
|
|
|
|||
|
|
@ -234,8 +234,8 @@ public sealed class LiveEntityAnimationSchedulerTests
|
|||
var (live, record, animation) = BuildVisibleAnimatedWithPosFrames(
|
||||
RemoteGuid,
|
||||
rootOrigin: Vector3.Zero);
|
||||
var physics = new PhysicsEngine();
|
||||
var projectiles = new ProjectileController(live, physics);
|
||||
PhysicsEngine physics = live.Physics.Engine;
|
||||
var projectiles = new ProjectileController(live);
|
||||
record.FinalPhysicsState = ProjectileState;
|
||||
Assert.True(record.ObjectClock.IsActive);
|
||||
Assert.True(projectiles.TryBind(
|
||||
|
|
@ -287,8 +287,8 @@ public sealed class LiveEntityAnimationSchedulerTests
|
|||
var (live, record, animation) = BuildVisibleAnimatedWithPosFrames(
|
||||
RemoteGuid,
|
||||
rootOrigin: Vector3.Zero);
|
||||
var physics = new PhysicsEngine();
|
||||
var projectiles = new ProjectileController(live, physics);
|
||||
PhysicsEngine physics = live.Physics.Engine;
|
||||
var projectiles = new ProjectileController(live);
|
||||
record.FinalPhysicsState = ProjectileState;
|
||||
var remote = new AcDream.Runtime.Physics.RemoteMotion
|
||||
{
|
||||
|
|
@ -642,7 +642,7 @@ public sealed class LiveEntityAnimationSchedulerTests
|
|||
new AnimationHookRouter(),
|
||||
poses))
|
||||
: new TestAnimationHookCaptureSink(captureHooks);
|
||||
projectiles ??= new ProjectileController(live, physics);
|
||||
projectiles ??= new ProjectileController(live);
|
||||
return new LiveEntityAnimationScheduler(
|
||||
live,
|
||||
identity,
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ using System.Reflection;
|
|||
using AcDream.App.Physics;
|
||||
using AcDream.App.Rendering;
|
||||
using AcDream.App.World;
|
||||
using AcDream.Core.Physics;
|
||||
|
||||
namespace AcDream.App.Tests.World;
|
||||
|
||||
|
|
@ -161,6 +162,18 @@ public sealed class GameWindowLiveEntityCompositionTests
|
|||
Assert.Equal(
|
||||
typeof(LiveWorldOriginState),
|
||||
Assert.Single(projectileFields, field => field.Name == "_origin").FieldType);
|
||||
Assert.Equal(
|
||||
typeof(RuntimeProjectilePhysicsUpdater),
|
||||
Assert.Single(
|
||||
projectileFields,
|
||||
field => field.Name == "_runtimeUpdater").FieldType);
|
||||
Assert.DoesNotContain(
|
||||
projectileFields,
|
||||
field => field.FieldType == typeof(PhysicsEngine)
|
||||
|| field.FieldType == typeof(ProjectilePhysicsStepper)
|
||||
|| field.FieldType.IsGenericType
|
||||
&& field.FieldType.GetGenericTypeDefinition()
|
||||
== typeof(Dictionary<,>));
|
||||
Assert.DoesNotContain(
|
||||
projectileFields,
|
||||
field => typeof(Delegate).IsAssignableFrom(field.FieldType)
|
||||
|
|
|
|||
|
|
@ -422,7 +422,7 @@ public sealed class LiveEntityLifecycleStressTests
|
|||
randomUnit: () => 0.5,
|
||||
canAdvanceOwner: ownerId => _effects?.CanAdvanceOwner(ownerId) ?? true);
|
||||
|
||||
EntityObjects = new RuntimeEntityObjectLifetime();
|
||||
EntityObjects = new RuntimeEntityObjectLifetime(Engine);
|
||||
Runtime = new LiveEntityRuntime(
|
||||
Spatial,
|
||||
new DelegateLiveEntityResourceLifecycle(
|
||||
|
|
@ -463,7 +463,7 @@ public sealed class LiveEntityLifecycleStressTests
|
|||
Poses);
|
||||
_effects = Effects;
|
||||
Router.Register(Effects);
|
||||
Projectiles = new ProjectileController(Runtime, Engine);
|
||||
Projectiles = new ProjectileController(Runtime);
|
||||
LiveLights = new LiveEntityLightController(
|
||||
Runtime,
|
||||
Poses,
|
||||
|
|
|
|||
|
|
@ -199,10 +199,10 @@ public sealed class LiveEntityProjectionWithdrawalControllerTests
|
|||
Live = LiveEntityRuntimeFixture.Create(
|
||||
Spatial,
|
||||
new DelegateLiveEntityResourceLifecycle(_ => { }, _ => { }),
|
||||
lifecycle);
|
||||
Projectiles = new ProjectileController(
|
||||
Live,
|
||||
lifecycle,
|
||||
Physics);
|
||||
Projectiles = new ProjectileController(
|
||||
Live);
|
||||
Controller = new LiveEntityProjectionWithdrawalController(
|
||||
Live,
|
||||
Projectiles,
|
||||
|
|
|
|||
|
|
@ -53,11 +53,6 @@ public sealed class LiveEntityRuntimeTests
|
|||
public PhysicsBody Body { get; } = new();
|
||||
}
|
||||
|
||||
private sealed class ProjectileRuntime(PhysicsBody body) : ILiveEntityProjectileRuntime
|
||||
{
|
||||
public PhysicsBody Body { get; } = body;
|
||||
}
|
||||
|
||||
private sealed class FailingRegisterResources : ILiveEntityResourceLifecycle
|
||||
{
|
||||
public int RegisterCount { get; private set; }
|
||||
|
|
@ -427,10 +422,12 @@ public sealed class LiveEntityRuntimeTests
|
|||
Assert.True(runtime.TryGetRecord(guid, out LiveEntityRecord record));
|
||||
var animation = new AnimationRuntime(entity);
|
||||
var remote = new RemoteMotionRuntime();
|
||||
var projectile = new ProjectileRuntime(remote.Body);
|
||||
runtime.SetAnimationRuntime(guid, animation);
|
||||
runtime.SetRemoteMotionRuntime(guid, remote);
|
||||
runtime.SetProjectileRuntime(guid, projectile);
|
||||
IRuntimeProjectile projectile = runtime.BindProjectileRuntime(
|
||||
guid,
|
||||
remote.Body,
|
||||
new ProjectileCollisionSphere(Vector3.Zero, 0.25f));
|
||||
|
||||
Assert.True(runtime.IsCurrentSpatialAnimation(record, animation));
|
||||
Assert.True(runtime.IsCurrentSpatialRemoteMotion(record, remote));
|
||||
|
|
|
|||
|
|
@ -86,6 +86,201 @@ public sealed class RuntimePhysicsStateTests
|
|||
Assert.Equal(0, lifetime.Physics.SpatialRootCount);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CanonicalRecordAndPhysicsOwnerOwnProjectileComponentAndWorkset()
|
||||
{
|
||||
using var lifetime = new RuntimeEntityObjectLifetime();
|
||||
RuntimeEntityRecord record =
|
||||
lifetime.Entities.AddActive(Spawn(0x70000031u, 1));
|
||||
lifetime.Entities.SetFullCell(record, 0x01010001u, 0x0101FFFFu);
|
||||
lifetime.Entities.SetFinalPhysicsState(
|
||||
record,
|
||||
PhysicsStateFlags.ReportCollisions
|
||||
| PhysicsStateFlags.Missile
|
||||
| PhysicsStateFlags.AlignPath
|
||||
| PhysicsStateFlags.PathClipped);
|
||||
var body = new PhysicsBody
|
||||
{
|
||||
Position = new Vector3(10f, 20f, 5f),
|
||||
Orientation = Quaternion.Identity,
|
||||
InWorld = true,
|
||||
TransientState = TransientStateFlags.Active,
|
||||
};
|
||||
body.SnapToCell(
|
||||
record.FullCellId,
|
||||
body.Position,
|
||||
body.Position);
|
||||
lifetime.Entities.SetPhysicsBody(record, body);
|
||||
var sphere = new ProjectileCollisionSphere(
|
||||
new Vector3(0.1f, 0f, 0f),
|
||||
0.25f);
|
||||
|
||||
IRuntimeProjectile projectile = lifetime.Physics.BindProjectile(
|
||||
record,
|
||||
body,
|
||||
sphere);
|
||||
lifetime.Physics.AcknowledgeSpatialProjection(
|
||||
record,
|
||||
spatial: true);
|
||||
|
||||
Assert.Same(projectile, record.Projectile);
|
||||
Assert.Same(body, projectile.Body);
|
||||
Assert.Equal(sphere, projectile.CollisionSphere);
|
||||
Assert.True(
|
||||
lifetime.Physics.IsSpatialProjectile(record, projectile));
|
||||
Assert.Equal(1, lifetime.Physics.SpatialProjectileCount);
|
||||
Assert.Equal(
|
||||
1,
|
||||
lifetime.Physics.CaptureOwnership().SpatialProjectileCount);
|
||||
|
||||
Assert.Same(
|
||||
projectile,
|
||||
lifetime.Physics.BindProjectile(record, body, sphere));
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
lifetime.Physics.BindProjectile(
|
||||
record,
|
||||
new PhysicsBody(),
|
||||
sphere));
|
||||
|
||||
lifetime.Physics.RemoveSpatialProjection(record);
|
||||
Assert.Equal(0, lifetime.Physics.SpatialProjectileCount);
|
||||
Assert.Same(projectile, record.Projectile);
|
||||
|
||||
Assert.True(lifetime.Physics.ClearProjectile(record));
|
||||
Assert.Null(record.Projectile);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ProjectileAuthoritativeMutationInvalidatesSplitPrediction()
|
||||
{
|
||||
using var lifetime = new RuntimeEntityObjectLifetime();
|
||||
RuntimeEntityRecord record =
|
||||
lifetime.Entities.AddActive(Spawn(0x70000032u, 1));
|
||||
lifetime.Entities.SetFullCell(record, 0x01010001u, 0x0101FFFFu);
|
||||
lifetime.Entities.SetFinalPhysicsState(
|
||||
record,
|
||||
PhysicsStateFlags.ReportCollisions
|
||||
| PhysicsStateFlags.Missile
|
||||
| PhysicsStateFlags.AlignPath
|
||||
| PhysicsStateFlags.PathClipped);
|
||||
var body = new PhysicsBody
|
||||
{
|
||||
Position = new Vector3(10f, 20f, 5f),
|
||||
Orientation = Quaternion.Identity,
|
||||
InWorld = true,
|
||||
TransientState = TransientStateFlags.Active,
|
||||
};
|
||||
body.set_velocity(new Vector3(10f, 0f, 0f));
|
||||
body.SnapToCell(
|
||||
record.FullCellId,
|
||||
body.Position,
|
||||
body.Position);
|
||||
lifetime.Entities.SetPhysicsBody(record, body);
|
||||
IRuntimeProjectile projectile = lifetime.Physics.BindProjectile(
|
||||
record,
|
||||
body,
|
||||
new ProjectileCollisionSphere(Vector3.Zero, 0.25f));
|
||||
lifetime.Physics.AcknowledgeSpatialProjection(
|
||||
record,
|
||||
spatial: true);
|
||||
var updater =
|
||||
new RuntimeProjectilePhysicsUpdater(lifetime.Physics);
|
||||
|
||||
Assert.True(updater.TryBegin(
|
||||
record,
|
||||
quantum: 0.05f,
|
||||
record.ObjectClockEpoch,
|
||||
externalOwnerValid: null,
|
||||
out RuntimeProjectilePhysicsCommit commit));
|
||||
|
||||
lifetime.Entities.AdvanceVectorAuthority(record);
|
||||
Vector3 correction = new(7f, 8f, 9f);
|
||||
Assert.True(updater.ApplyAuthoritativeVector(
|
||||
record,
|
||||
record.VectorAuthorityVersion,
|
||||
record.VelocityAuthorityVersion,
|
||||
correction,
|
||||
Vector3.UnitZ,
|
||||
currentTime: 1.0));
|
||||
|
||||
Assert.True(
|
||||
projectile.PredictionAuthorityVersion
|
||||
> commit.PredictionAuthorityVersion);
|
||||
Assert.False(updater.Complete(
|
||||
commit,
|
||||
liveCenterX: 1,
|
||||
liveCenterY: 1,
|
||||
_ => true));
|
||||
Assert.Equal(correction, body.Velocity);
|
||||
Assert.Equal(Vector3.UnitZ, body.Omega);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ProjectileQuantumPublishesOneImmutableRuntimeFrame()
|
||||
{
|
||||
using var lifetime = new RuntimeEntityObjectLifetime();
|
||||
RuntimeEntityRecord record =
|
||||
lifetime.Entities.AddActive(Spawn(0x70000033u, 1));
|
||||
lifetime.Entities.SetFullCell(record, 0x01010001u, 0x0101FFFFu);
|
||||
lifetime.Entities.SetFinalPhysicsState(
|
||||
record,
|
||||
PhysicsStateFlags.ReportCollisions
|
||||
| PhysicsStateFlags.Missile
|
||||
| PhysicsStateFlags.PathClipped);
|
||||
var body = new PhysicsBody
|
||||
{
|
||||
Position = new Vector3(10f, 20f, 5f),
|
||||
Orientation = Quaternion.Identity,
|
||||
InWorld = true,
|
||||
TransientState = TransientStateFlags.Active,
|
||||
};
|
||||
body.SnapToCell(
|
||||
record.FullCellId,
|
||||
body.Position,
|
||||
body.Position);
|
||||
lifetime.Entities.SetPhysicsBody(record, body);
|
||||
lifetime.Physics.BindProjectile(
|
||||
record,
|
||||
body,
|
||||
new ProjectileCollisionSphere(Vector3.Zero, 0.25f));
|
||||
lifetime.Physics.AcknowledgeSpatialProjection(
|
||||
record,
|
||||
spatial: true);
|
||||
var updater =
|
||||
new RuntimeProjectilePhysicsUpdater(lifetime.Physics);
|
||||
|
||||
Assert.True(updater.TryBegin(
|
||||
record,
|
||||
quantum: 0.05f,
|
||||
record.ObjectClockEpoch,
|
||||
externalOwnerValid: null,
|
||||
out RuntimeProjectilePhysicsCommit commit));
|
||||
int acknowledgements = 0;
|
||||
RuntimePhysicsFrameSnapshot published = default;
|
||||
|
||||
Assert.True(updater.Complete(
|
||||
commit,
|
||||
liveCenterX: 1,
|
||||
liveCenterY: 1,
|
||||
snapshot =>
|
||||
{
|
||||
published = snapshot;
|
||||
acknowledgements++;
|
||||
return true;
|
||||
}));
|
||||
|
||||
Assert.Equal(1, acknowledgements);
|
||||
Assert.Equal(body.Position, published.Position);
|
||||
Assert.Equal(body.Orientation, published.Orientation);
|
||||
Assert.Equal(record.FullCellId, published.FullCellId);
|
||||
Assert.Throws<InvalidOperationException>(() =>
|
||||
updater.Complete(
|
||||
commit,
|
||||
liveCenterX: 1,
|
||||
liveCenterY: 1,
|
||||
_ => true));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void EqualLocalKeysInConcurrentRuntimesDoNotShareWorksets()
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue