fix(ui): render live component counts
Port retail text-surface clipping so the 15px component count field remains visible under the 16px DAT font. Cover SetStackSize decrements and final component removal while preserving desired restock values. Co-authored-by: OpenAI Codex <codex@openai.com>
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7 changed files with 217 additions and 36 deletions
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@ -360,6 +360,14 @@ UpdateComponents(change):
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row[0x1000046B].inputFilter = NumberInputFilter
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insertion++
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SyncComponentRegionWithData(row, componentData):
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row[0x1000046A].text = componentData.numItems
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UIElement_Text::DrawSelf(rowText, visibleSurface):
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position each glyph line using CalcJustification
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draw intersecting glyphs clipped to visibleSurface
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do not discard a line merely because its line box exceeds the surface
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ListenToElementMessage(message):
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if selection changed:
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if selected entry is a category:
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@ -388,6 +396,12 @@ equivalent of `AddItemFromTemplateList`. Controllers bind only the live icon,
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texts, selection, and edit callbacks. They do not duplicate the row sprites,
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fonts, or geometry.
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The owned-count child is 15 pixels high while installed font `0x40000000`
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advances 16 pixels. Retail's `UIElement_Text::DrawSelf @ 0x00467AA0` clips the
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glyph blits against the supplied visible surface, so the count remains visible.
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A retained renderer that accepts only fully contained lines suppresses this
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field and is not retail-conformant.
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### Spellbook row, selection, filtering, dragging, and deletion
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Named-retail anchors:
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51
src/AcDream.App/Rendering/QuadClipper.cs
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51
src/AcDream.App/Rendering/QuadClipper.cs
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@ -0,0 +1,51 @@
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namespace AcDream.App.Rendering;
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/// <summary>
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/// Clips one screen-space textured quad and remaps its UV rectangle to the surviving
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/// pixels. Shared by retained DAT sprites and fallback bitmap-font glyphs so every UI
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/// draw path applies the same edge semantics.
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/// </summary>
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internal static class QuadClipper
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{
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public static bool TryClip(
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float clipLeft,
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float clipTop,
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float clipRight,
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float clipBottom,
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ref float x,
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ref float y,
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ref float w,
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ref float h,
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ref float u0,
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ref float v0,
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ref float u1,
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ref float v1)
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{
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if (clipRight <= clipLeft || clipBottom <= clipTop || w <= 0f || h <= 0f)
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return false;
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float left = MathF.Max(x, clipLeft);
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float top = MathF.Max(y, clipTop);
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float right = MathF.Min(x + w, clipRight);
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float bottom = MathF.Min(y + h, clipBottom);
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if (right <= left || bottom <= top)
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return false;
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float oldX = x, oldY = y, oldW = w, oldH = h;
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float oldU0 = u0, oldV0 = v0, oldU1 = u1, oldV1 = v1;
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float tx0 = (left - oldX) / oldW;
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float tx1 = (right - oldX) / oldW;
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float ty0 = (top - oldY) / oldH;
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float ty1 = (bottom - oldY) / oldH;
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x = left;
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y = top;
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w = right - left;
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h = bottom - top;
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u0 = oldU0 + (oldU1 - oldU0) * tx0;
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u1 = oldU0 + (oldU1 - oldU0) * tx1;
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v0 = oldV0 + (oldV1 - oldV0) * ty0;
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v1 = oldV0 + (oldV1 - oldV0) * ty1;
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return true;
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}
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}
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@ -144,6 +144,41 @@ public sealed unsafe class TextRenderer : IDisposable
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/// typographic block. Handles '\n' as a line break.
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/// </summary>
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public void DrawString(BitmapFont font, string text, float x, float y, Vector4 color)
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=> DrawStringCore(
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font, text, x, y, color,
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clip: false, 0f, 0f, 0f, 0f);
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/// <summary>
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/// Draw a bitmap-font string clipped to an absolute screen-space rectangle.
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/// The retained UI uses this overload when a text element intersects its authored
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/// surface edge. Retail <c>UIElement_Text::DrawSelf @ 0x00467AA0</c> clips the
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/// individual glyph blits instead of discarding the whole line.
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/// </summary>
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internal void DrawStringClipped(
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BitmapFont font,
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string text,
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float x,
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float y,
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Vector4 color,
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float clipLeft,
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float clipTop,
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float clipRight,
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float clipBottom)
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=> DrawStringCore(
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font, text, x, y, color,
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clip: true, clipLeft, clipTop, clipRight, clipBottom);
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private void DrawStringCore(
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BitmapFont font,
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string text,
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float x,
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float y,
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Vector4 color,
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bool clip,
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float clipLeft,
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float clipTop,
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float clipRight,
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float clipBottom)
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{
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float cursorX = x;
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// The caller provides top-y; shift to baseline for glyph offset math.
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@ -170,11 +205,19 @@ public sealed unsafe class TextRenderer : IDisposable
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float gy = baseline + g.OffsetY;
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float gw = g.Width;
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float gh = g.Height;
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float u0 = g.UvMinX;
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float v0 = g.UvMinY;
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float u1 = g.UvMaxX;
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float v1 = g.UvMaxY;
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if (gw > 0 && gh > 0)
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if (gw > 0 && gh > 0
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&& (!clip || QuadClipper.TryClip(
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clipLeft, clipTop, clipRight, clipBottom,
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ref gx, ref gy, ref gw, ref gh,
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ref u0, ref v0, ref u1, ref v1)))
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{
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if (OverlayMode) { AppendQuad(_overlayTextBuf, gx, gy, gw, gh, g.UvMinX, g.UvMinY, g.UvMaxX, g.UvMaxY, color); _overlayTextVerts += 6; }
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else { AppendQuad(_textBuf, gx, gy, gw, gh, g.UvMinX, g.UvMinY, g.UvMaxX, g.UvMaxY, color); _textVerts += 6; }
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if (OverlayMode) { AppendQuad(_overlayTextBuf, gx, gy, gw, gh, u0, v0, u1, v1, color); _overlayTextVerts += 6; }
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else { AppendQuad(_textBuf, gx, gy, gw, gh, u0, v0, u1, v1, color); _textVerts += 6; }
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}
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cursorX += g.Advance;
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}
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@ -18,34 +18,10 @@ internal readonly record struct UiClipRect(float Left, float Top, float Right, f
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UiClipRect clip,
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ref float x, ref float y, ref float w, ref float h,
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ref float u0, ref float v0, ref float u1, ref float v1)
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{
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if (clip.IsEmpty || w <= 0f || h <= 0f)
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return false;
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float left = MathF.Max(x, clip.Left);
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float top = MathF.Max(y, clip.Top);
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float right = MathF.Min(x + w, clip.Right);
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float bottom = MathF.Min(y + h, clip.Bottom);
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if (right <= left || bottom <= top)
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return false;
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float oldX = x, oldY = y, oldW = w, oldH = h;
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float oldU0 = u0, oldV0 = v0, oldU1 = u1, oldV1 = v1;
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float tx0 = (left - oldX) / oldW;
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float tx1 = (right - oldX) / oldW;
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float ty0 = (top - oldY) / oldH;
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float ty1 = (bottom - oldY) / oldH;
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x = left;
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y = top;
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w = right - left;
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h = bottom - top;
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u0 = oldU0 + (oldU1 - oldU0) * tx0;
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u1 = oldU0 + (oldU1 - oldU0) * tx1;
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v0 = oldV0 + (oldV1 - oldV0) * ty0;
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v1 = oldV0 + (oldV1 - oldV0) * ty1;
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return true;
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}
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=> QuadClipper.TryClip(
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clip.Left, clip.Top, clip.Right, clip.Bottom,
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ref x, ref y, ref w, ref h,
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ref u0, ref v0, ref u1, ref v1);
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}
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/// <summary>
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@ -210,7 +186,16 @@ public sealed class UiRenderContext
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{
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var f = font ?? DefaultFont;
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if (f is null) return;
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TextRenderer.DrawString(f, text, _current.X + x, _current.Y + y, color);
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float screenX = _current.X + x;
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float screenY = _current.Y + y;
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if (_clip is { } clip)
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{
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TextRenderer.DrawStringClipped(
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f, text, screenX, screenY, color,
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clip.Left, clip.Top, clip.Right, clip.Bottom);
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return;
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}
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TextRenderer.DrawString(f, text, screenX, screenY, color);
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}
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/// <summary>
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@ -336,6 +336,25 @@ public sealed class UiText : UiElement, IUiDatStateful
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}
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private void DrawText(UiRenderContext ctx)
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{
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// Retail UIElement_Text::DrawSelf @ 0x00467AA0 receives the text element's
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// visible surface as arg3 and clips each glyph blit to that rectangle. This is
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// observable in LayoutDesc 0x21000033: the owned component count is a 15px-high
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// text element using a 16px DAT font, so rejecting a partially visible line makes
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// the value disappear entirely. The shared render context clips both DAT and
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// bitmap glyph quads and composes this bound with any list/window ancestor clip.
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ctx.PushClip(0f, 0f, Width, Height);
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try
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{
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DrawClippedText(ctx);
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}
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finally
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{
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ctx.PopClip();
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}
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}
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private void DrawClippedText(UiRenderContext ctx)
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{
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// Static centered single-line mode (vitals cur/max numbers etc.): draw the first
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// line centered H+V (or H+Top/Bottom per VerticalJustify) with the SAME formula
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@ -451,7 +470,7 @@ public sealed class UiText : UiElement, IUiDatStateful
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for (int i = 0; i < lines.Count; i++)
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{
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float y = baseY + i * lh;
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if (y < top || y + lh > bottom) continue; // whole-line vertical clip (no scissor yet)
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if (!LineIntersectsViewport(y, lh, top, bottom)) continue;
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string text = lines[i].Text;
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float lineX = HorizontalOffset(text, datFont, bitmapFont);
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@ -489,6 +508,19 @@ public sealed class UiText : UiElement, IUiDatStateful
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}
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}
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/// <summary>
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/// True when any vertical portion of a line intersects a text viewport. Retail
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/// clips the glyphs at the viewport edge; it does not require the full line box to fit.
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/// </summary>
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internal static bool LineIntersectsViewport(
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float lineTop,
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float lineHeight,
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float viewportTop,
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float viewportBottom)
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=> lineHeight > 0f
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&& lineTop < viewportBottom
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&& lineTop + lineHeight > viewportTop;
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private float HorizontalOffset(string text, UiDatFont? datFont, BitmapFont? bitmapFont)
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{
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float width = datFont is not null
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@ -323,9 +323,12 @@ public sealed class SpellbookWindowControllerTests
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Assert.Equal("Copper Scarab", Assert.Single(
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Assert.IsType<UiText>(copper.Content.FindElement(
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ComponentBookTemplateFactory.NameId)).LinesProvider()).Text);
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Assert.Equal("2", Assert.Single(
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Assert.IsType<UiText>(copper.Content.FindElement(
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ComponentBookTemplateFactory.OwnedCountId)).LinesProvider()).Text);
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UiText ownedCount = Assert.IsType<UiText>(copper.Content.FindElement(
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ComponentBookTemplateFactory.OwnedCountId));
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Assert.Equal((224f, 0f, 60f, 15f),
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(ownedCount.Left, ownedCount.Top, ownedCount.Width, ownedCount.Height));
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Assert.False(ownedCount.OneLine);
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Assert.Equal("2", Assert.Single(ownedCount.LinesProvider()).Text);
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UiField desiredField = Assert.IsType<UiField>(copper.Content.FindElement(
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ComponentBookTemplateFactory.DesiredCountId));
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Assert.Equal((224f, 15f, 60f, 15f),
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@ -361,6 +364,27 @@ public sealed class SpellbookWindowControllerTests
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Assert.False(copper.Selected);
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selection.Select(0xDEADBEEFu, SelectionChangeSource.World);
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Assert.False(amaranth.Selected);
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// ACE consumes components through SetStackSize (0x0197). The object table
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// publishes ObjectUpdated; the controller rebuilds the tracker total on Tick.
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Assert.True(objects.UpdateStackSize(10u, stackSize: 1, value: 0));
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controller.Tick();
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UiTemplateListSlot updatedCopper = Assert.IsType<UiTemplateListSlot>(list.GetItem(1));
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Assert.Equal("1", Assert.Single(
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Assert.IsType<UiText>(updatedCopper.Content.FindElement(
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ComponentBookTemplateFactory.OwnedCountId)).LinesProvider()).Text);
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Assert.Equal("21", Assert.IsType<UiField>(updatedCopper.Content.FindElement(
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ComponentBookTemplateFactory.DesiredCountId)).Text);
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// Consuming the final item removes its object. The row disappears while the
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// category remains because Diamond Scarab is still owned.
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Assert.True(objects.Remove(10u));
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controller.Tick();
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Assert.DoesNotContain(
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Enumerable.Range(0, list.GetNumUIItems())
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.Select(list.GetItem)
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.OfType<UiTemplateListSlot>(),
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slot => slot.EntryId == 100u);
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}
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private static SpellbookWindowController? Bind(
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@ -277,4 +277,36 @@ public class UiTextTests
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Assert.Equal(9f, y);
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}
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[Fact]
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public void LineIntersectsViewport_PartialLineRemainsDrawable()
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{
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// Component owned-count boxes are 15px tall while Font 0x40000000
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// advances 16px. Retail clips the final pixel instead of dropping the line.
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Assert.True(UiText.LineIntersectsViewport(
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lineTop: 0f,
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lineHeight: 16f,
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viewportTop: 0f,
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viewportBottom: 15f));
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Assert.True(UiText.LineIntersectsViewport(
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lineTop: -1f,
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lineHeight: 16f,
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viewportTop: 0f,
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viewportBottom: 15f));
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}
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[Theory]
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[InlineData(-16f, 16f)]
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[InlineData(15f, 16f)]
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public void LineIntersectsViewport_FullyClippedLineIsSkipped(
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float lineTop,
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float lineHeight)
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{
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Assert.False(UiText.LineIntersectsViewport(
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lineTop,
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lineHeight,
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viewportTop: 0f,
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viewportBottom: 15f));
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}
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}
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