fix: move the #387 resize evidence line into the typed owner
GameWindowSlice8BoundaryTests.FramebufferResize_IsOneTypedOwnerHandoff correctly rejected the log line added to GameWindow.OnFramebufferResize — the window callback is contractually a one-line handoff. The line now lives in FramebufferResizeController.Resize after its zero-size gate, which is also the better home (one owner, all callers covered). Full Debug App suite 4,941/3 skips. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2 changed files with 8 additions and 6 deletions
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@ -111,6 +111,13 @@ internal sealed class FramebufferResizeController
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if (width <= 0 || height <= 0)
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return;
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// #387 evidence line (permanent — resize events are rare and this is
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// the only trace of whether the native event fired at all). Lives here
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// rather than in GameWindow.OnFramebufferResize because the window
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// callback is contractually a one-line typed-owner handoff
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// (GameWindowSlice8BoundaryTests.FramebufferResize_IsOneTypedOwnerHandoff).
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Console.WriteLine($"window: framebuffer resize event {width}x{height}");
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// Frozen order: GL viewport, shared aspect publication, camera, then
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// the optional developer-tools layout reset (unbound since Campaign V
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// slice V11 removed the ImGui frontend). Late binding never replays an
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@ -1625,12 +1625,7 @@ public sealed class GameWindow :
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/// previously off the new viewport snap back to default positions.
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/// </summary>
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private void OnFramebufferResize(Silk.NET.Maths.Vector2D<int> newSize)
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{
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// #387 evidence line (permanent — resize events are rare and this is
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// the only trace of whether the native event fired at all).
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Console.WriteLine($"window: framebuffer resize event {newSize.X}x{newSize.Y}");
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_framebufferResize.Resize(newSize);
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}
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=> _framebufferResize.Resize(newSize);
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private void OnClosing() => CompleteShutdown(releaseNativeWindow: false);
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