..
Combat
refactor(input): extract the gameplay frame
2026-07-22 01:38:40 +02:00
Diagnostics
test(runtime): add deterministic world gate artifacts
2026-07-20 22:37:16 +02:00
Input
refactor(runtime): extract local teleport and player mode
2026-07-22 02:50:15 +02:00
Interaction
refactor(runtime): extract local teleport and player mode
2026-07-22 02:50:15 +02:00
Net
test(streaming): close lifecycle gate after cutover
2026-07-21 23:41:15 +02:00
Physics
refactor(runtime): extract the live object frame
2026-07-22 00:42:26 +02:00
Plugins
feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost
2026-06-14 17:46:37 +02:00
Rendering
refactor(runtime): extract local teleport and player mode
2026-07-22 02:50:15 +02:00
Spells
fix(spells): load complete retail DAT catalog
2026-07-15 21:17:13 +02:00
Streaming
refactor(runtime): extract local teleport and player mode
2026-07-22 02:50:15 +02:00
Studio
feat(studio): #156 #157 mockup desktop and font resolver
2026-06-26 12:56:05 +02:00
UI
refactor(net): converge live session state reset
2026-07-21 12:00:48 +02:00
World
refactor(runtime): extract local teleport and player mode
2026-07-22 02:50:15 +02:00
AcDream.App.Tests.csproj
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
BoundedTestDatCollection.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
FramePhaseTestDoubles.cs
refactor(runtime): extract the live object frame
2026-07-22 00:42:26 +02:00
FrameProfilerReportTests.cs
fix #225 : stabilize render pacing and frame CPU
2026-07-19 06:29:30 +02:00
FrameStatsBufferTests.cs
fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up)
2026-07-05 19:26:28 +02:00
RuntimeDatAccessArchitectureTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
RuntimeDatCollectionFactoryTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
RuntimeOptionsRetailUiTests.cs
test(runtime): add deterministic world gate artifacts
2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs
refactor(world): extract live entity hydration
2026-07-21 17:32:45 +02:00