acdream/tests/AcDream.App.Tests/World
Erik eeb0f6b45c refactor(runtime): extract local teleport and player mode
Move local teleport, player-mode, animation, shadow, and sealed-dungeon lifetimes out of GameWindow. Make player-mode entry transactional and isolate approach completions by controller lifetime and approach generation so stale callbacks cannot affect replacements.

Co-authored-by: Codex <noreply@openai.com>
2026-07-22 02:50:15 +02:00
..
CompositeLiveEntityResourceLifecycleTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
DeferredLiveEntityRuntimeComponentLifecycleTests.cs refactor(world): establish live entity composition seams 2026-07-21 13:09:58 +02:00
ExternalContainerLifecycleControllerTests.cs fix(items): finish corpse pickup and combat switching 2026-07-17 18:35:29 +02:00
GameWindowLiveEntityCompositionTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
InboundPhysicsStateControllerTests.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
LiveEntityHydrationControllerTests.cs refactor(world): extract live entity teardown 2026-07-21 18:25:59 +02:00
LiveEntityLifecycleStressTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
LiveEntityLivenessControllerTests.cs fix(streaming): retire stale portal-region entities 2026-07-18 10:02:15 +02:00
LiveEntityPhysicsHostOwnershipTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
LiveEntityPresentationControllerTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
LiveEntityProjectionWithdrawalControllerTests.cs refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
LiveEntityRuntimeTeardownControllerTests.cs refactor(world): extract live entity teardown 2026-07-21 18:25:59 +02:00
LiveEntityRuntimeTests.cs refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
LiveEntitySameGenerationUpdateRouterTests.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
LiveEntityTeardownPlanTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LiveEntityWorldOriginCoordinatorTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
LiveObjectFrameControllerTests.cs refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
LiveWorldOriginStateTests.cs refactor(world): establish live entity composition seams 2026-07-21 13:09:58 +02:00
ParentAttachmentStateTests.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
RecallTeleportAnimationTests.cs refactor(runtime): extract the live object frame 2026-07-22 00:42:26 +02:00
RetailInboundEventDispatcherTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
UpdateFrameOrchestratorTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00