acdream/tests
Erik eeb0f6b45c refactor(runtime): extract local teleport and player mode
Move local teleport, player-mode, animation, shadow, and sealed-dungeon lifetimes out of GameWindow. Make player-mode entry transactional and isolate approach completions by controller lifetime and approach generation so stale callbacks cannot affect replacements.

Co-authored-by: Codex <noreply@openai.com>
2026-07-22 02:50:15 +02:00
..
AcDream.App.Tests refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
AcDream.Bake.Tests fix(pipeline): MP1b review - bake CLI determinism + bounded memory 2026-07-05 22:14:31 +02:00
AcDream.Content.Tests fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
AcDream.Core.Net.Tests refactor(world): extract live entity hydration 2026-07-21 17:32:45 +02:00
AcDream.Core.Tests refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00