Move local teleport, player-mode, animation, shadow, and sealed-dungeon lifetimes out of GameWindow. Make player-mode entry transactional and isolate approach completions by controller lifetime and approach generation so stale callbacks cannot affect replacements. Co-authored-by: Codex <noreply@openai.com> |
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| .. | ||
| DispatcherMovementInputSourceTests.cs | ||
| GameplayInputFrameControllerTests.cs | ||
| LocalPlayerImmediatePositionTests.cs | ||
| LocalPlayerOutboundCombatStyleTests.cs | ||
| LocalPlayerProjectionControllerTests.cs | ||
| MouseLookControllerTests.cs | ||
| OutboundInteractionQueueTests.cs | ||
| PlayerMouseLookMovementTests.cs | ||
| PlayerMovementPlacementTransactionTests.cs | ||
| RetailLocalPlayerFrameControllerTests.cs | ||