acdream/tests/AcDream.App.Tests/Input
Erik eeb0f6b45c refactor(runtime): extract local teleport and player mode
Move local teleport, player-mode, animation, shadow, and sealed-dungeon lifetimes out of GameWindow. Make player-mode entry transactional and isolate approach completions by controller lifetime and approach generation so stale callbacks cannot affect replacements.

Co-authored-by: Codex <noreply@openai.com>
2026-07-22 02:50:15 +02:00
..
DispatcherMovementInputSourceTests.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
GameplayInputFrameControllerTests.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
LocalPlayerImmediatePositionTests.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
LocalPlayerOutboundCombatStyleTests.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
LocalPlayerProjectionControllerTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
MouseLookControllerTests.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
OutboundInteractionQueueTests.cs fix(interaction): close selection lifecycle review gaps 2026-07-21 09:01:02 +02:00
PlayerMouseLookMovementTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
PlayerMovementPlacementTransactionTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
RetailLocalPlayerFrameControllerTests.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00