acdream/tests/AcDream.App.Tests/Interaction
Erik eeb0f6b45c refactor(runtime): extract local teleport and player mode
Move local teleport, player-mode, animation, shadow, and sealed-dungeon lifetimes out of GameWindow. Make player-mode entry transactional and isolate approach completions by controller lifetime and approach generation so stale callbacks cannot affect replacements.

Co-authored-by: Codex <noreply@openai.com>
2026-07-22 02:50:15 +02:00
..
PlayerApproachCompletionStateTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
PlayerInteractionMovementSinkTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
SelectionInteractionControllerTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
WorldSelectionQueryTests.cs fix(interaction): close selection lifecycle review gaps 2026-07-21 09:01:02 +02:00