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AllegianceRequests.cs
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feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
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2026-04-18 17:17:45 +02:00 |
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AppraiseInfoParser.cs
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feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
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2026-04-25 19:06:01 +02:00 |
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AppraiseRequest.cs
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feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip
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2026-04-18 16:55:36 +02:00 |
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AttackTargetRequest.cs
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fix(net): Phase L.1c conform combat wire events
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2026-04-28 10:54:50 +02:00 |
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AutonomousPosition.cs
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feat(net): Phase B.2 — MoveToState + AutonomousPosition message builders
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2026-04-12 14:28:35 +02:00 |
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CastSpellRequest.cs
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feat(spells): Phase E.5 CastSpellRequest + Spellbook/enchantment state
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2026-04-18 17:00:32 +02:00 |
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CharacterActions.cs
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fix(net): Phase L.1c conform combat wire events
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2026-04-28 10:54:50 +02:00 |
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CharacterEnterWorld.cs
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feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7)
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2026-04-11 15:14:31 +02:00 |
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CharacterList.cs
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feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
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2026-04-25 19:06:01 +02:00 |
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ChatRequests.cs
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fix(chat): BuildTell wire field order + retail-style FormatEntry + suppress duplicate Channel echo
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2026-04-25 20:49:02 +02:00 |
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CreateObject.cs
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feat(net): wire 0xF625 ObjDescEvent for live appearance updates
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2026-05-06 10:46:14 +02:00 |
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DddInterrogationResponse.cs
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feat(net): Phase 4.10 — DddInterrogationResponse + correct LoginComplete trigger
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2026-04-11 23:48:37 +02:00 |
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DeleteObject.cs
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fix(anim): Phase L.1c route creature actions and despawns
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2026-04-28 19:21:02 +02:00 |
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EmoteText.cs
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feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
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2026-04-25 19:06:01 +02:00 |
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Encodings.cs
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feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
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2026-04-25 19:06:01 +02:00 |
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GameActionLoginComplete.cs
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feat(net): Phase 4.8 — send GameAction.LoginComplete after EnterWorld
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2026-04-11 23:36:19 +02:00 |
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GameEventDispatcher.cs
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feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher
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2026-04-18 16:52:46 +02:00 |
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GameEventEnvelope.cs
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feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher
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2026-04-18 16:52:46 +02:00 |
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GameEvents.cs
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fix(net): Phase L.1c conform combat wire events
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2026-04-28 10:54:50 +02:00 |
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GameEventType.cs
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feat(net): Phase F.1 GameEvent (0xF7B0) envelope dispatcher
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2026-04-18 16:52:46 +02:00 |
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GameMessageFragment.cs
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feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7)
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2026-04-11 15:14:31 +02:00 |
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HearSpeech.cs
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feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
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2026-04-25 19:06:01 +02:00 |
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InteractRequests.cs
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feat(interact): Phase B.4 Use / UseWithTarget / TeleToLifestone outbound
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2026-04-18 17:18:36 +02:00 |
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InventoryActions.cs
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feat(net): InventoryActions — stack merge/split + give + shortcut + poi recall
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2026-04-19 10:28:35 +02:00 |
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JumpAction.cs
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feat(movement): send jump packet to server (opcode 0xF61B)
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2026-04-14 10:23:52 +02:00 |
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MoveToState.cs
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fix(movement+anim+session): clothing dedup, motion wire format, jump-skill default
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2026-04-18 15:01:32 +02:00 |
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ObjDescEvent.cs
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feat(net): wire 0xF625 ObjDescEvent for live appearance updates
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2026-05-06 10:46:14 +02:00 |
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PlayerDescriptionParser.cs
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feat(net): #13 heuristic inventory locator after gameplay_options blob
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2026-05-10 09:37:46 +02:00 |
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PlayerKilled.cs
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feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
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2026-04-25 19:06:01 +02:00 |
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PrivateUpdateVital.cs
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feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block
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2026-04-25 16:42:24 +02:00 |
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ServerMessage.cs
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feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
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2026-04-25 19:06:01 +02:00 |
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SetTurbineChatChannels.cs
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feat(net+chat): #19 TurbineChat (0xF7DE) codec + ChatChannelInfo + SetTurbineChatChannels parser
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2026-04-25 19:44:56 +02:00 |
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SocialActions.cs
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feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
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2026-04-25 19:06:01 +02:00 |
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SoulEmote.cs
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feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
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2026-04-25 19:06:01 +02:00 |
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StringReader.cs
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feat(net): #18 holtburger inbound chat parity - EmoteText, SoulEmote, ServerMessage, PlayerKilled, WeenieError + Windows-1252 codec
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2026-04-25 19:06:01 +02:00 |
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TurbineChat.cs
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feat(net+chat): #19 TurbineChat (0xF7DE) codec + ChatChannelInfo + SetTurbineChatChannels parser
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2026-04-25 19:44:56 +02:00 |
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UpdateMotion.cs
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feat(anim): Phase L.1c port MoveTo path data + per-tick steer
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2026-04-28 21:49:22 +02:00 |
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UpdatePosition.cs
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feat(net): plumb IsGrounded through EntityPositionUpdate (L.3.2 Task 2)
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2026-05-03 10:15:02 +02:00 |
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VectorUpdate.cs
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fix(net): VectorUpdate parser was reading guid from opcode bytes — remote jumps invisible
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2026-04-26 21:51:36 +02:00 |