fix(net): Phase L.1c conform combat wire events
This commit is contained in:
parent
460f95cb42
commit
29afc94b94
8 changed files with 241 additions and 177 deletions
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@ -156,22 +156,20 @@ public static class GameEventWiring
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dispatcher.Register(GameEventType.VictimNotification, e =>
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{
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var p = GameEvents.ParseVictimNotification(e.Payload.Span);
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if (p is not null) combat.OnVictimNotification(
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p.Value.AttackerName, p.Value.AttackerGuid, p.Value.DamageType,
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p.Value.Damage, p.Value.HitQuadrant, p.Value.Critical, p.Value.AttackType);
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if (p is not null) chat.OnCombatLine(p.Value.DeathMessage, CombatLineKind.Error);
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});
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dispatcher.Register(GameEventType.DefenderNotification, e =>
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{
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var p = GameEvents.ParseDefenderNotification(e.Payload.Span);
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if (p is not null) combat.OnDefenderNotification(
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p.Value.AttackerName, p.Value.AttackerGuid, p.Value.DamageType,
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p.Value.AttackerName, 0u, p.Value.DamageType,
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p.Value.Damage, p.Value.HitQuadrant, p.Value.Critical);
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});
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dispatcher.Register(GameEventType.AttackerNotification, e =>
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{
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var p = GameEvents.ParseAttackerNotification(e.Payload.Span);
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if (p is not null) combat.OnAttackerNotification(
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p.Value.DefenderName, p.Value.DamageType, p.Value.Damage, p.Value.DamagePercent);
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p.Value.DefenderName, p.Value.DamageType, p.Value.Damage, (float)p.Value.HealthPercent);
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});
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dispatcher.Register(GameEventType.EvasionAttackerNotification, e =>
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{
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@ -188,12 +186,15 @@ public static class GameEventWiring
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var p = GameEvents.ParseAttackDone(e.Payload.Span);
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if (p is not null) combat.OnAttackDone(p.Value.AttackSequence, p.Value.WeenieError);
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});
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dispatcher.Register(GameEventType.CombatCommenceAttack, e =>
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{
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if (GameEvents.ParseCombatCommenceAttack(e.Payload.Span))
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combat.OnCombatCommenceAttack();
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});
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dispatcher.Register(GameEventType.KillerNotification, e =>
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{
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// ISSUES.md #10 — orphan parser, never registered before. The
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// server fires this after a player lands a killing blow.
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var p = GameEvents.ParseKillerNotification(e.Payload.Span);
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if (p is not null) combat.OnKillerNotification(p.Value.VictimName, p.Value.VictimGuid);
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if (p is not null) chat.OnCombatLine(p.Value.DeathMessage, CombatLineKind.Info);
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});
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// ── Spells ────────────────────────────────────────────────
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@ -3,60 +3,79 @@ using System.Buffers.Binary;
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namespace AcDream.Core.Net.Messages;
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/// <summary>
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/// Outbound <c>0x0008 AttackTargetRequest</c> GameAction.
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/// Outbound combat attack GameActions.
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///
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/// Retail/ACE use distinct payloads for melee and missile:
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///
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/// <para>
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/// Wire layout (inside the <c>0xF7B1</c> GameAction envelope):
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/// <code>
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/// u32 0xF7B1 // GameAction envelope opcode
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/// u32 gameActionSequence // client sequence
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/// u32 0x0008 // sub-opcode
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/// u32 targetGuid // who to attack
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/// f32 powerLevel // [0.0, 1.0] — the power bar position
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/// f32 accuracyLevel // [0.0, 1.0] — for missile weapons
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/// u32 0x0008 // TargetedMeleeAttack
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/// u32 targetGuid
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/// u32 attackHeight // 1=High, 2=Medium, 3=Low
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/// f32 powerLevel // [0.0, 1.0]
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///
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/// u32 0xF7B1
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/// u32 gameActionSequence
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/// u32 0x000A // TargetedMissileAttack
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/// u32 targetGuid
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/// u32 attackHeight
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/// f32 accuracyLevel // [0.0, 1.0]
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/// </code>
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/// </para>
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///
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/// <para>
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/// The server ALREADY knows the attacker (it's the session's player),
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/// so this message only carries the target + attack params. The server
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/// then rolls damage, picks a body part, and broadcasts
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/// <see cref="GameEventType.VictimNotification"/> / AttackerNotification
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/// / DefenderNotification / EvasionAttackerNotification /
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/// EvasionDefenderNotification with the result.
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/// </para>
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///
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/// <para>
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/// References: r02 §7 (wire format), r08 §3 opcode 0x0008.
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/// </para>
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/// References: CM_Combat::Event_TargetedMeleeAttack 0x006A9C10,
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/// CM_Combat::Event_TargetedMissileAttack 0x006A9D60, ACE
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/// GameActionTargetedMeleeAttack/GameActionTargetedMissileAttack, and
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/// holtburger protocol game_action.rs.
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/// </summary>
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public static class AttackTargetRequest
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{
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public const uint GameActionEnvelope = 0xF7B1u;
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public const uint SubOpcode = 0x0008u;
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public const uint TargetedMeleeAttackOpcode = 0x0008u;
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public const uint TargetedMissileAttackOpcode = 0x000Au;
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public const uint CancelAttackOpcode = 0x01B7u;
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/// <summary>
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/// Build the wire body for an attack request.
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/// </summary>
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/// <param name="powerLevel">[0..1] melee power bar position.</param>
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/// <param name="accuracyLevel">[0..1] missile accuracy bar position; pass 0 for melee.</param>
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/// <param name="attackHeight">1=High, 2=Medium, 3=Low.</param>
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public static byte[] Build(
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/// <summary>Build the wire body for a targeted melee attack.</summary>
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public static byte[] BuildMelee(
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uint gameActionSequence,
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uint targetGuid,
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float powerLevel,
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float accuracyLevel,
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uint attackHeight)
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uint attackHeight,
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float powerLevel)
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{
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byte[] body = new byte[28];
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byte[] body = new byte[24];
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BinaryPrimitives.WriteUInt32LittleEndian(body, GameActionEnvelope);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(4), gameActionSequence);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(8), SubOpcode);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(8), TargetedMeleeAttackOpcode);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(12), targetGuid);
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BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(16), powerLevel);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(16), attackHeight);
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BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(20), powerLevel);
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return body;
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}
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/// <summary>Build the wire body for a targeted missile attack.</summary>
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public static byte[] BuildMissile(
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uint gameActionSequence,
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uint targetGuid,
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uint attackHeight,
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float accuracyLevel)
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{
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byte[] body = new byte[24];
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BinaryPrimitives.WriteUInt32LittleEndian(body, GameActionEnvelope);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(4), gameActionSequence);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(8), TargetedMissileAttackOpcode);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(12), targetGuid);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(16), attackHeight);
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BinaryPrimitives.WriteSingleLittleEndian(body.AsSpan(20), accuracyLevel);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(24), attackHeight);
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return body;
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}
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/// <summary>Build the wire body for cancelling an active attack request.</summary>
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public static byte[] BuildCancel(uint gameActionSequence)
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{
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byte[] body = new byte[12];
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BinaryPrimitives.WriteUInt32LittleEndian(body, GameActionEnvelope);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(4), gameActionSequence);
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(8), CancelAttackOpcode);
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return body;
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}
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}
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@ -22,9 +22,17 @@ public static class CharacterActions
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public const uint TrainSkillOpcode = 0x0047u; // u32 skillId, u32 credits
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public const uint ChangeCombatModeOpcode = 0x0053u; // u32 combatMode
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[Flags]
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public enum CombatMode : uint
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{
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Undef = 0, NonCombat = 1, Melee = 2, Missile = 3, Magic = 4, Peaceful = 5,
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Undef = 0,
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NonCombat = 0x01,
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Melee = 0x02,
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Missile = 0x04,
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Magic = 0x08,
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ValidCombat = NonCombat | Melee | Missile | Magic,
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CombatCombat = Melee | Missile | Magic,
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}
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/// <summary>Spend XP to raise an attribute (Strength, Endurance, etc).</summary>
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@ -147,56 +147,34 @@ public static class GameEvents
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// ── Combat notifications ────────────────────────────────────────────────
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/// <summary>0x01AC VictimNotification — "you got hit for X".</summary>
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public readonly record struct VictimNotification(
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string AttackerName,
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uint AttackerGuid,
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uint DamageType,
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uint Damage,
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uint HitQuadrant,
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uint Critical,
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uint AttackType);
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/// <summary>0x01AC VictimNotification - death message for the victim.</summary>
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public readonly record struct VictimNotification(string DeathMessage);
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public static VictimNotification? ParseVictimNotification(ReadOnlySpan<byte> payload)
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{
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int pos = 0;
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try
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{
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string name = ReadString16L(payload, ref pos);
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if (payload.Length - pos < 24) return null;
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uint guid = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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uint damageType = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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uint damage = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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uint quad = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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uint crit = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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uint atkType = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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return new VictimNotification(name, guid, damageType, damage, quad, crit, atkType);
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}
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try { return new VictimNotification(ReadString16L(payload, ref pos)); }
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catch { return null; }
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}
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/// <summary>0x01AD KillerNotification — "you killed X".</summary>
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public readonly record struct KillerNotification(string VictimName, uint VictimGuid);
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/// <summary>0x01AD KillerNotification - death message for the killer.</summary>
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public readonly record struct KillerNotification(string DeathMessage);
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public static KillerNotification? ParseKillerNotification(ReadOnlySpan<byte> payload)
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{
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int pos = 0;
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try
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{
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string name = ReadString16L(payload, ref pos);
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if (payload.Length - pos < 4) return null;
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uint guid = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos));
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return new KillerNotification(name, guid);
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}
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try { return new KillerNotification(ReadString16L(payload, ref pos)); }
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catch { return null; }
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}
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/// <summary>0x01B1 AttackerNotification — "you hit X for Y%".</summary>
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/// <summary>0x01B1 AttackerNotification - "you hit X".</summary>
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public readonly record struct AttackerNotification(
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string DefenderName,
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uint DamageType,
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double HealthPercent,
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uint Damage,
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float DamagePercent);
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uint Critical,
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ulong AttackConditions);
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public static AttackerNotification? ParseAttackerNotification(ReadOnlySpan<byte> payload)
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{
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@ -204,23 +182,26 @@ public static class GameEvents
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try
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{
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string name = ReadString16L(payload, ref pos);
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if (payload.Length - pos < 12) return null;
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uint damageType = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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uint damage = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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float pct = BinaryPrimitives.ReadSingleLittleEndian(payload.Slice(pos)); pos += 4;
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return new AttackerNotification(name, damageType, damage, pct);
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if (payload.Length - pos < 28) return null;
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uint damageType = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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double pct = BinaryPrimitives.ReadDoubleLittleEndian(payload.Slice(pos)); pos += 8;
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uint damage = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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uint crit = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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ulong cond = BinaryPrimitives.ReadUInt64LittleEndian(payload.Slice(pos)); pos += 8;
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return new AttackerNotification(name, damageType, pct, damage, crit, cond);
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}
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catch { return null; }
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}
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/// <summary>0x01B2 DefenderNotification — "X hit you for Y".</summary>
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/// <summary>0x01B2 DefenderNotification - "X hit you".</summary>
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public readonly record struct DefenderNotification(
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string AttackerName,
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uint AttackerGuid,
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uint DamageType,
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double HealthPercent,
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uint Damage,
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uint HitQuadrant,
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uint Critical);
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uint Critical,
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ulong AttackConditions);
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public static DefenderNotification? ParseDefenderNotification(ReadOnlySpan<byte> payload)
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{
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@ -228,40 +209,42 @@ public static class GameEvents
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try
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{
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string name = ReadString16L(payload, ref pos);
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if (payload.Length - pos < 20) return null;
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uint guid = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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uint dtype = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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uint dmg = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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uint quad = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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uint crit = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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return new DefenderNotification(name, guid, dtype, dmg, quad, crit);
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if (payload.Length - pos < 32) return null;
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uint dtype = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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double pct = BinaryPrimitives.ReadDoubleLittleEndian(payload.Slice(pos)); pos += 8;
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uint dmg = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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uint quad = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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uint crit = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(pos)); pos += 4;
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ulong cond = BinaryPrimitives.ReadUInt64LittleEndian(payload.Slice(pos)); pos += 8;
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return new DefenderNotification(name, dtype, pct, dmg, quad, crit, cond);
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}
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catch { return null; }
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}
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/// <summary>0x01B3 EvasionAttackerNotification — "X evaded".</summary>
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/// <summary>0x01B3 EvasionAttackerNotification - "X evaded".</summary>
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public static string? ParseEvasionAttackerNotification(ReadOnlySpan<byte> payload)
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{
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int pos = 0;
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try { return ReadString16L(payload, ref pos); } catch { return null; }
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}
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/// <summary>0x01B4 EvasionDefenderNotification — "you evaded X".</summary>
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/// <summary>0x01B4 EvasionDefenderNotification - "you evaded X".</summary>
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public static string? ParseEvasionDefenderNotification(ReadOnlySpan<byte> payload)
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{
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int pos = 0;
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try { return ReadString16L(payload, ref pos); } catch { return null; }
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}
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/// <summary>0x01A7 AttackDone — (attackSequence, weenieError).</summary>
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/// <summary>0x01B8 CombatCommenceAttack - empty payload.</summary>
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public static bool ParseCombatCommenceAttack(ReadOnlySpan<byte> payload) => payload.Length == 0;
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/// <summary>0x01A7 AttackDone - single WeenieError value.</summary>
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public readonly record struct AttackDone(uint AttackSequence, uint WeenieError);
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public static AttackDone? ParseAttackDone(ReadOnlySpan<byte> payload)
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{
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if (payload.Length < 8) return null;
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return new AttackDone(
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BinaryPrimitives.ReadUInt32LittleEndian(payload),
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BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(4)));
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if (payload.Length < 4) return null;
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return new AttackDone(0u, BinaryPrimitives.ReadUInt32LittleEndian(payload));
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}
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// ── Spell enchantments ──────────────────────────────────────────────────
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@ -57,6 +57,9 @@ public sealed class CombatState
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/// <summary>An attack commit completed (0x01A7). WeenieError = 0 on success.</summary>
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public event Action<uint /*attackSeq*/, uint /*weenieError*/>? AttackDone;
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/// <summary>The server accepted the attack and the power bar/animation can begin.</summary>
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public event Action? AttackCommenced;
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/// <summary>
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/// Fires when the server confirms the player landed a killing blow
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/// (GameEvent <c>KillerNotification (0x01AD)</c>). Event payload is
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@ -140,5 +143,8 @@ public sealed class CombatState
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public void OnAttackDone(uint attackSequence, uint weenieError)
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=> AttackDone?.Invoke(attackSequence, weenieError);
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public void OnCombatCommenceAttack()
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=> AttackCommenced?.Invoke();
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public void Clear() => _healthByGuid.Clear();
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}
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@ -241,28 +241,32 @@ public sealed class GameEventWiringTests
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}
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[Fact]
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public void WireAll_KillerNotification_FiresKillLandedOnCombatState()
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public void WireAll_KillerNotification_AppendsCombatLine()
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{
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// Issue #10 — orphan parser at GameEvents.ParseKillerNotification
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// existed but was never registered for dispatch until 2026-04-25.
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// Now wired: 0x01AD lands on CombatState.OnKillerNotification +
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// fires the KillLanded event.
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var (d, _, combat, _, _) = MakeAll();
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string? gotVictimName = null;
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uint gotVictimGuid = 0;
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combat.KillLanded += (name, guid) => { gotVictimName = name; gotVictimGuid = guid; };
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// Wire shape: string16L victimName + u32 victimGuid
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byte[] nameBytes = MakeString16L("Drudge");
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byte[] payload = new byte[nameBytes.Length + 4];
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Array.Copy(nameBytes, payload, nameBytes.Length);
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BinaryPrimitives.WriteUInt32LittleEndian(payload.AsSpan(nameBytes.Length), 0x80001234u);
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var (d, _, _, _, chat) = MakeAll();
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byte[] payload = MakeString16L("You killed the drudge!");
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var env = GameEventEnvelope.TryParse(WrapEnvelope(GameEventType.KillerNotification, payload));
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d.Dispatch(env!.Value);
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Assert.Equal("Drudge", gotVictimName);
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Assert.Equal(0x80001234u, gotVictimGuid);
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Assert.Equal(1, chat.Count);
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var entry = chat.Snapshot()[0];
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Assert.Equal(ChatKind.Combat, entry.Kind);
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Assert.Equal(CombatLineKind.Info, entry.CombatKind);
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Assert.Equal("You killed the drudge!", entry.Text);
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}
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[Fact]
|
||||
public void WireAll_CombatCommenceAttack_FiresCombatStateEvent()
|
||||
{
|
||||
var (d, _, combat, _, _) = MakeAll();
|
||||
bool commenced = false;
|
||||
combat.AttackCommenced += () => commenced = true;
|
||||
|
||||
var env = GameEventEnvelope.TryParse(WrapEnvelope(GameEventType.CombatCommenceAttack, Array.Empty<byte>()));
|
||||
d.Dispatch(env!.Value);
|
||||
|
||||
Assert.True(commenced);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
|
|
|
|||
|
|
@ -57,4 +57,13 @@ public sealed class CharacterActionsTests
|
|||
Assert.Equal(2u, // Melee = 2
|
||||
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(12)));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CombatMode_UsesRetailAceBitValues()
|
||||
{
|
||||
Assert.Equal(1u, (uint)CharacterActions.CombatMode.NonCombat);
|
||||
Assert.Equal(2u, (uint)CharacterActions.CombatMode.Melee);
|
||||
Assert.Equal(4u, (uint)CharacterActions.CombatMode.Missile);
|
||||
Assert.Equal(8u, (uint)CharacterActions.CombatMode.Magic);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
using System;
|
||||
using System.Buffers.Binary;
|
||||
using System.Text;
|
||||
using AcDream.Core.Net.Messages;
|
||||
using Xunit;
|
||||
|
||||
|
|
@ -8,105 +7,140 @@ namespace AcDream.Core.Net.Tests.Messages;
|
|||
|
||||
public sealed class CombatEventTests
|
||||
{
|
||||
private static byte[] MakeString16L(string s)
|
||||
{
|
||||
byte[] data = Encoding.ASCII.GetBytes(s);
|
||||
int recordSize = 2 + data.Length;
|
||||
int padding = (4 - (recordSize & 3)) & 3;
|
||||
byte[] result = new byte[recordSize + padding];
|
||||
BinaryPrimitives.WriteUInt16LittleEndian(result, (ushort)data.Length);
|
||||
Array.Copy(data, 0, result, 2, data.Length);
|
||||
return result;
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AttackTargetRequest_Build_EmitsCorrectWireBytes()
|
||||
public void AttackTargetRequest_BuildMelee_EmitsRetailWireBytes()
|
||||
{
|
||||
byte[] body = AttackTargetRequest.Build(
|
||||
byte[] body = AttackTargetRequest.BuildMelee(
|
||||
gameActionSequence: 3,
|
||||
targetGuid: 0x12345678u,
|
||||
powerLevel: 0.75f,
|
||||
accuracyLevel: 0.5f,
|
||||
attackHeight: 2);
|
||||
attackHeight: 2,
|
||||
powerLevel: 0.75f);
|
||||
|
||||
Assert.Equal(28, body.Length);
|
||||
Assert.Equal(24, body.Length);
|
||||
Assert.Equal(AttackTargetRequest.GameActionEnvelope,
|
||||
BinaryPrimitives.ReadUInt32LittleEndian(body));
|
||||
Assert.Equal(3u,
|
||||
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(4)));
|
||||
Assert.Equal(AttackTargetRequest.SubOpcode,
|
||||
Assert.Equal(AttackTargetRequest.TargetedMeleeAttackOpcode,
|
||||
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(8)));
|
||||
Assert.Equal(0x12345678u,
|
||||
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(12)));
|
||||
Assert.Equal(2u,
|
||||
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(16)));
|
||||
Assert.Equal(0.75f,
|
||||
BinaryPrimitives.ReadSingleLittleEndian(body.AsSpan(16)), 4);
|
||||
BinaryPrimitives.ReadSingleLittleEndian(body.AsSpan(20)), 4);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void AttackTargetRequest_BuildMissile_EmitsRetailWireBytes()
|
||||
{
|
||||
byte[] body = AttackTargetRequest.BuildMissile(
|
||||
gameActionSequence: 4,
|
||||
targetGuid: 0x87654321u,
|
||||
attackHeight: 1,
|
||||
accuracyLevel: 0.5f);
|
||||
|
||||
Assert.Equal(24, body.Length);
|
||||
Assert.Equal(AttackTargetRequest.TargetedMissileAttackOpcode,
|
||||
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(8)));
|
||||
Assert.Equal(0x87654321u,
|
||||
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(12)));
|
||||
Assert.Equal(1u,
|
||||
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(16)));
|
||||
Assert.Equal(0.5f,
|
||||
BinaryPrimitives.ReadSingleLittleEndian(body.AsSpan(20)), 4);
|
||||
Assert.Equal(2u,
|
||||
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(24)));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ParseVictimNotification_RoundTrip()
|
||||
public void AttackTargetRequest_BuildCancel_HasNoPayload()
|
||||
{
|
||||
byte[] name = MakeString16L("Attacker");
|
||||
byte[] tail = new byte[24];
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(tail, 0xAAu); // guid
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(tail.AsSpan(4), 1u); // damageType
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(tail.AsSpan(8), 42u); // damage
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(tail.AsSpan(12), 3u); // quadrant
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(tail.AsSpan(16), 1u); // crit
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(tail.AsSpan(20), 8u); // attackType
|
||||
byte[] body = AttackTargetRequest.BuildCancel(gameActionSequence: 5);
|
||||
|
||||
byte[] payload = new byte[name.Length + tail.Length];
|
||||
Buffer.BlockCopy(name, 0, payload, 0, name.Length);
|
||||
Buffer.BlockCopy(tail, 0, payload, name.Length, tail.Length);
|
||||
Assert.Equal(12, body.Length);
|
||||
Assert.Equal(AttackTargetRequest.CancelAttackOpcode,
|
||||
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(8)));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ParseAttackDone_HoltburgerFixture()
|
||||
{
|
||||
var env = ParseFixture("B0F700000000000000000000A701000036000000");
|
||||
|
||||
Assert.Equal(GameEventType.AttackDone, env.EventType);
|
||||
var parsed = GameEvents.ParseAttackDone(env.Payload.Span);
|
||||
|
||||
var parsed = GameEvents.ParseVictimNotification(payload);
|
||||
Assert.NotNull(parsed);
|
||||
Assert.Equal("Attacker", parsed!.Value.AttackerName);
|
||||
Assert.Equal(0xAAu, parsed.Value.AttackerGuid);
|
||||
Assert.Equal(42u, parsed.Value.Damage);
|
||||
Assert.Equal(0u, parsed!.Value.AttackSequence);
|
||||
Assert.Equal(0x36u, parsed.Value.WeenieError);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ParseAttackerNotification_HoltburgerFixture()
|
||||
{
|
||||
var env = ParseFixture("B0F700000000000001000000B10100000E0044727564676520526176656E657201000000000000000000D03F25000000010000000600000000000000");
|
||||
|
||||
var parsed = GameEvents.ParseAttackerNotification(env.Payload.Span);
|
||||
|
||||
Assert.NotNull(parsed);
|
||||
Assert.Equal("Drudge Ravener", parsed!.Value.DefenderName);
|
||||
Assert.Equal(1u, parsed.Value.DamageType);
|
||||
Assert.Equal(0.25, parsed.Value.HealthPercent, 6);
|
||||
Assert.Equal(37u, parsed.Value.Damage);
|
||||
Assert.Equal(1u, parsed.Value.Critical);
|
||||
Assert.Equal(6ul, parsed.Value.AttackConditions);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ParseAttackerNotification_RoundTrip()
|
||||
public void ParseDefenderNotification_HoltburgerFixture()
|
||||
{
|
||||
byte[] name = MakeString16L("Drudge");
|
||||
byte[] tail = new byte[12];
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(tail, 1u); // damageType
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(tail.AsSpan(4), 30u); // damage
|
||||
BinaryPrimitives.WriteSingleLittleEndian(tail.AsSpan(8), 0.15f); // percent
|
||||
var env = ParseFixture("B0F700000000000002000000B20100000A0042616E6465726C696E6710000000000000000000C03F1200000001000000000000000800000000000000");
|
||||
|
||||
byte[] payload = new byte[name.Length + tail.Length];
|
||||
Buffer.BlockCopy(name, 0, payload, 0, name.Length);
|
||||
Buffer.BlockCopy(tail, 0, payload, name.Length, tail.Length);
|
||||
var parsed = GameEvents.ParseDefenderNotification(env.Payload.Span);
|
||||
|
||||
var parsed = GameEvents.ParseAttackerNotification(payload);
|
||||
Assert.NotNull(parsed);
|
||||
Assert.Equal("Drudge", parsed!.Value.DefenderName);
|
||||
Assert.Equal(30u, parsed.Value.Damage);
|
||||
Assert.Equal(0.15f, parsed.Value.DamagePercent, 4);
|
||||
Assert.Equal("Banderling", parsed!.Value.AttackerName);
|
||||
Assert.Equal(0x10u, parsed.Value.DamageType);
|
||||
Assert.Equal(0.125, parsed.Value.HealthPercent, 6);
|
||||
Assert.Equal(18u, parsed.Value.Damage);
|
||||
Assert.Equal(1u, parsed.Value.HitQuadrant);
|
||||
Assert.Equal(0u, parsed.Value.Critical);
|
||||
Assert.Equal(8ul, parsed.Value.AttackConditions);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ParseEvasionAttackerNotification_RoundTrip()
|
||||
public void ParseEvasionNotifications_HoltburgerFixtures()
|
||||
{
|
||||
byte[] payload = MakeString16L("Thrower");
|
||||
Assert.Equal("Thrower", GameEvents.ParseEvasionAttackerNotification(payload));
|
||||
var attacker = ParseFixture("B0F700000000000003000000B301000008004D6F7373776172740000");
|
||||
var defender = ParseFixture("B0F700000000000004000000B401000004004D6974650000");
|
||||
|
||||
Assert.Equal("Mosswart", GameEvents.ParseEvasionAttackerNotification(attacker.Payload.Span));
|
||||
Assert.Equal("Mite", GameEvents.ParseEvasionDefenderNotification(defender.Payload.Span));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ParseAttackDone_RoundTrip()
|
||||
public void ParseCombatCommenceAttack_HoltburgerFixture()
|
||||
{
|
||||
byte[] payload = new byte[8];
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(payload, 42u);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(payload.AsSpan(4), 0u); // no error
|
||||
var env = ParseFixture("B0F700000000000005000000B8010000");
|
||||
|
||||
var parsed = GameEvents.ParseAttackDone(payload);
|
||||
Assert.NotNull(parsed);
|
||||
Assert.Equal(42u, parsed!.Value.AttackSequence);
|
||||
Assert.Equal(0u, parsed.Value.WeenieError);
|
||||
Assert.Equal(GameEventType.CombatCommenceAttack, env.EventType);
|
||||
Assert.True(GameEvents.ParseCombatCommenceAttack(env.Payload.Span));
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ParseDeathNotifications_HoltburgerFixtures()
|
||||
{
|
||||
var victim = ParseFixture("B0F700000000000006000000AC0100000E00596F752068617665206469656421");
|
||||
var killer = ParseFixture("B0F700000000000007000000AD0100001600596F75206B696C6C6564207468652064727564676521");
|
||||
|
||||
Assert.Equal("You have died!", GameEvents.ParseVictimNotification(victim.Payload.Span)?.DeathMessage);
|
||||
Assert.Equal("You killed the drudge!", GameEvents.ParseKillerNotification(killer.Payload.Span)?.DeathMessage);
|
||||
}
|
||||
|
||||
private static GameEventEnvelope ParseFixture(string hex)
|
||||
{
|
||||
byte[] body = Convert.FromHexString(hex);
|
||||
var env = GameEventEnvelope.TryParse(body);
|
||||
Assert.NotNull(env);
|
||||
return env.Value;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue