feat(net+chat): #19 TurbineChat (0xF7DE) codec + ChatChannelInfo + SetTurbineChatChannels parser

Full port of holtburger's TurbineChat sidecar wire path:

- TurbineChat.cs: 0xF7DE codec with three payload variants
  (EventSendToRoom S->C, RequestSendToRoomById C->S, Response).
  10-field outer header (size_first/blob_type/dispatch_type/
  target_type/target_id/transport_type/transport_id/cookie/
  size_second + payload).
- UTF-16LE turbine string codec with 1-or-2 byte variable-length
  prefix (high bit on first byte signals 2-byte form). Mirrors
  holtburger's read_turbine_string / write_turbine_string at
  references/holtburger/.../messages/chat/turbine.rs:502-544.
- SetTurbineChatChannels.cs: 0x0295 GameEvent sub-opcode parser
  (10 x u32 channel ids). Wired through GameEventDispatcher in
  WorldSession ctor; routes to GameEventWiring + TurbineChatState.
- ChatChannelInfo.cs (Core): unified record union with Legacy
  (channel id + name) and Turbine (room id + chat type +
  dispatch type + name) variants, plus IsSelfEchoChannel
  predicate (Tells = false, channels = true so optimistic echo
  is suppressed where the server will echo).
- TurbineChatState.cs (Core): Enabled flag + 10 cached room ids
  + NextContextId() cookie counter starting at 1.
- WorldSession adds TurbineChatReceived + TurbineChannelsReceived
  events; SendTurbineChatTo outbound builds RequestSendToRoomById
  + sends through SendGameAction. ProcessDatagram dispatches
  0xF7DE at the top level.
- GameWindow constructs TurbineChatState, subscribes inbound
  EventSendToRoom -> ChatLog.OnChannelBroadcast; extends I.3's
  SendChatCmd handler to route Turbine kinds (General/Trade/Lfg/
  Roleplay/Society/Olthoi) through TurbineChat first, fall back
  to legacy ChatChannel send when state.Enabled == false.

Round-trip golden fixtures from holtburger source verified for
all three payload variants + UTF-16LE strings (short + long
prefix + non-ASCII Cafe + empty) + SetTurbineChatChannels.

26 new tests:
- TurbineChatTests, SetTurbineChatChannelsTests in Core.Net.Tests
- ChatChannelInfoTests, TurbineChatStateTests in Core.Tests

Solution total: 960 green (243 Core.Net + 625 Core + 92 UI).

ACE doesn't run a TurbineChat server, so codec is "ready when
needed" for retail-server-emulating setups. Legacy ChatChannel
fallback continues to work for current ACE-against-acdream play.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-04-25 19:44:56 +02:00
parent f14296c75f
commit ca968fc766
11 changed files with 1604 additions and 8 deletions

View file

@ -277,6 +277,10 @@ public sealed class GameWindow : IDisposable
// Phase F.1-H.1 — client-side state classes fed by GameEventWiring.
// Exposed publicly so plugins + UI panels can bind directly.
public readonly AcDream.Core.Chat.ChatLog Chat = new();
// Phase I.6 — runtime state for retail's TurbineChat (0xF7DE) global
// chat rooms. Empty/disabled until the server fires
// SetTurbineChatChannels (0x0295) shortly after EnterWorld.
public readonly AcDream.Core.Chat.TurbineChatState TurbineChat = new();
public readonly AcDream.Core.Combat.CombatState Combat = new();
// Issue #11 — load static spell metadata from data/spells.csv at startup.
// Provides Family for buff stacking (issue #6) + names + icons + tooltips
@ -1217,7 +1221,8 @@ public sealed class GameWindow : IDisposable
// notifications / spell learns / wield events all update
// the corresponding client-side state without further glue.
AcDream.Core.Net.GameEventWiring.WireAll(
_liveSession.GameEvents, Items, Combat, SpellBook, Chat, LocalPlayer);
_liveSession.GameEvents, Items, Combat, SpellBook, Chat, LocalPlayer,
TurbineChat);
// Phase H.1: feed inbound HearSpeech into the chat log.
_liveSession.SpeechHeard += speech =>
@ -1227,6 +1232,24 @@ public sealed class GameWindow : IDisposable
senderGuid: speech.SenderGuid,
isRanged: speech.IsRanged);
// Phase I.6: feed inbound TurbineChat events into the chat log.
// The Response variant is fire-and-forget (server-side ack);
// EventSendToRoom is a real chat message broadcast to a room.
_liveSession.TurbineChatReceived += parsed =>
{
if (parsed.Body is AcDream.Core.Net.Messages.TurbineChat.Payload.EventSendToRoom ev)
{
string label = TurbineRoomDisplayName(ev.RoomId, ev.ChatType);
Chat.OnChannelBroadcast(
channelId: ev.RoomId,
sender: ev.SenderName,
text: $"[{label}] {ev.Message}");
}
// Response (server ack of an outbound RequestSendToRoomById)
// and Unknown payloads are intentionally not surfaced — the
// user already saw their optimistic local echo.
};
// Phase I.3: real ICommandBus. Panels publish SendChatCmd here
// and we route it to the right wire opcode (Talk / Tell / ChatChannel)
// plus a local echo into ChatLog so the player sees their own
@ -1235,6 +1258,8 @@ public sealed class GameWindow : IDisposable
var liveSession = _liveSession;
var chat = Chat;
_commandBus = new AcDream.UI.Abstractions.LiveCommandBus();
var turbineChat = TurbineChat;
uint playerGuid = _playerServerGuid;
_commandBus.Register<AcDream.UI.Abstractions.SendChatCmd>(cmd =>
{
if (string.IsNullOrEmpty(cmd.Text)) return;
@ -1252,6 +1277,35 @@ public sealed class GameWindow : IDisposable
targetOrChannel: cmd.TargetName);
break;
default:
// Phase I.6: try TurbineChat first for the global
// community channels (General/Trade/LFG/Roleplay/
// Society/Olthoi) — they ride 0xF7DE TurbineChat.
// Allegiance is double-routed: try TurbineChat first
// (when the player has a Turbine allegiance room) and
// fall back to the legacy 0x0147 ChatChannel.
var turbine = ResolveTurbineForKind(cmd.Channel, turbineChat);
if (turbine is not null)
{
uint cookie = turbineChat.NextContextId();
// Use the live player guid if it's been captured;
// otherwise 0 (server treats unknown sender_id
// gracefully — the cookie is what we care about).
uint senderGuid = _playerServerGuid != 0u
? _playerServerGuid
: playerGuid;
liveSession.SendTurbineChatTo(
roomId: turbine.Value.RoomId,
chatType: turbine.Value.ChatType,
dispatchType: (uint)AcDream.Core.Net.Messages.TurbineChat.DispatchType.SendToRoomById,
senderGuid: senderGuid,
text: cmd.Text,
cookie: cookie);
chat.OnSelfSent(
AcDream.Core.Chat.ChatKind.Channel, cmd.Text,
targetOrChannel: turbine.Value.DisplayName);
break;
}
var resolved = AcDream.UI.Abstractions.ChannelResolver.Resolve(cmd.Channel);
if (resolved is null) return;
liveSession.SendChannel(resolved.Value.ChannelId, cmd.Text);
@ -4896,4 +4950,74 @@ public sealed class GameWindow : IDisposable
}
public void Dispose() => _window?.Dispose();
// ── Phase I.6 — TurbineChat outbound helpers ──────────────────
/// <summary>
/// Result of resolving a UI <see cref="AcDream.UI.Abstractions.ChatChannelKind"/>
/// to a runtime Turbine room. Returned by
/// <see cref="ResolveTurbineForKind"/> when the player has access
/// to that Turbine channel; null otherwise.
/// </summary>
private readonly record struct TurbineResolution(uint RoomId, uint ChatType, string DisplayName);
/// <summary>
/// Map a <see cref="AcDream.UI.Abstractions.ChatChannelKind"/> to a
/// runtime Turbine room id + chat-type. Returns null when
/// <paramref name="state"/> isn't <see cref="AcDream.Core.Chat.TurbineChatState.Enabled"/>
/// or the channel has no assigned room (e.g. player not in a society).
/// Mirrors holtburger's <c>resolve_turbine_channel</c>
/// (<c>references/holtburger/.../client/commands.rs</c> lines 64-98).
/// </summary>
private static TurbineResolution? ResolveTurbineForKind(
AcDream.UI.Abstractions.ChatChannelKind kind,
AcDream.Core.Chat.TurbineChatState state)
{
if (!state.Enabled) return null;
var (room, chatType, name) = kind switch
{
AcDream.UI.Abstractions.ChatChannelKind.Allegiance =>
(state.AllegianceRoom, (uint)AcDream.Core.Net.Messages.TurbineChat.ChatType.Allegiance, "Allegiance"),
AcDream.UI.Abstractions.ChatChannelKind.General =>
(state.GeneralRoom, (uint)AcDream.Core.Net.Messages.TurbineChat.ChatType.General, "General"),
AcDream.UI.Abstractions.ChatChannelKind.Trade =>
(state.TradeRoom, (uint)AcDream.Core.Net.Messages.TurbineChat.ChatType.Trade, "Trade"),
AcDream.UI.Abstractions.ChatChannelKind.Lfg =>
(state.LfgRoom, (uint)AcDream.Core.Net.Messages.TurbineChat.ChatType.Lfg, "LFG"),
AcDream.UI.Abstractions.ChatChannelKind.Roleplay =>
(state.RoleplayRoom, (uint)AcDream.Core.Net.Messages.TurbineChat.ChatType.Roleplay, "Roleplay"),
AcDream.UI.Abstractions.ChatChannelKind.Society =>
(state.SocietyRoom, (uint)AcDream.Core.Net.Messages.TurbineChat.ChatType.Society, "Society"),
AcDream.UI.Abstractions.ChatChannelKind.Olthoi =>
(state.OlthoiRoom, (uint)AcDream.Core.Net.Messages.TurbineChat.ChatType.Olthoi, "Olthoi"),
_ => (0u, 0u, string.Empty),
};
if (room == 0u) return null;
return new TurbineResolution(room, chatType, name);
}
/// <summary>
/// Pick a human-readable label for a Turbine room broadcast. Uses
/// the chat-type when known (semantic name), falls back to the
/// numeric room id for unknown rooms.
/// </summary>
private static string TurbineRoomDisplayName(uint roomId, uint chatType)
{
return (AcDream.Core.Net.Messages.TurbineChat.ChatType)chatType switch
{
AcDream.Core.Net.Messages.TurbineChat.ChatType.Allegiance => "Allegiance",
AcDream.Core.Net.Messages.TurbineChat.ChatType.General => "General",
AcDream.Core.Net.Messages.TurbineChat.ChatType.Trade => "Trade",
AcDream.Core.Net.Messages.TurbineChat.ChatType.Lfg => "LFG",
AcDream.Core.Net.Messages.TurbineChat.ChatType.Roleplay => "Roleplay",
AcDream.Core.Net.Messages.TurbineChat.ChatType.Society => "Society",
AcDream.Core.Net.Messages.TurbineChat.ChatType.SocietyCelHan => "Celestial Hand",
AcDream.Core.Net.Messages.TurbineChat.ChatType.SocietyEldWeb => "Eldrytch Web",
AcDream.Core.Net.Messages.TurbineChat.ChatType.SocietyRadBlo => "Radiant Blood",
AcDream.Core.Net.Messages.TurbineChat.ChatType.Olthoi => "Olthoi",
_ => $"Room 0x{roomId:X8}",
};
}
}

View file

@ -36,7 +36,8 @@ public static class GameEventWiring
CombatState combat,
Spellbook spellbook,
ChatLog chat,
LocalPlayerState? localPlayer = null)
LocalPlayerState? localPlayer = null,
TurbineChatState? turbineChat = null)
{
ArgumentNullException.ThrowIfNull(dispatcher);
ArgumentNullException.ThrowIfNull(items);
@ -66,6 +67,34 @@ public static class GameEventWiring
if (s is not null) chat.OnPopup(s);
});
// ── TurbineChat channel list (0x0295 SetTurbineChatChannels) ─────
// Phase I.6: arrives once at login (and after chat-server reconnect)
// listing the per-session room ids assigned to General / Trade /
// LFG / Roleplay / Society / Olthoi (and the optional Allegiance
// Turbine room). Without this the TurbineChat outbound path stays
// disabled and the chat panel falls back to the legacy ChatChannel
// GameAction. See holtburger client/messages.rs:220-223 for the
// server-message handling pattern.
if (turbineChat is not null)
{
dispatcher.Register(GameEventType.SetTurbineChatChannels, e =>
{
var p = SetTurbineChatChannels.TryParse(e.Payload.Span);
if (p is null) return;
turbineChat.OnChannelsReceived(
allegianceRoom: p.Value.AllegianceRoom,
generalRoom: p.Value.GeneralRoom,
tradeRoom: p.Value.TradeRoom,
lfgRoom: p.Value.LfgRoom,
roleplayRoom: p.Value.RoleplayRoom,
olthoiRoom: p.Value.OlthoiRoom,
societyRoom: p.Value.SocietyRoom,
societyCelestialHandRoom: p.Value.SocietyCelestialHandRoom,
societyEldrytchWebRoom: p.Value.SocietyEldrytchWebRoom,
societyRadiantBloodRoom: p.Value.SocietyRadiantBloodRoom);
});
}
// ── Errors ───────────────────────────────────────────────
// Phase I.5: WeenieError + WeenieErrorWithString parsers existed
// (GameEvents.ParseWeenieError(WithString)) but were never registered.

View file

@ -0,0 +1,116 @@
using System;
using System.Buffers.Binary;
namespace AcDream.Core.Net.Messages;
/// <summary>
/// <c>SetTurbineChatChannels (0x0295)</c> — GameEvent (0xF7B0 sub-opcode)
/// the server fires once at login (and after a chat-server reconnect)
/// listing the runtime room ids assigned to the global community
/// channels (General, Trade, LFG, Roleplay, Society + sub-societies,
/// Olthoi, plus the optional Allegiance Turbine room).
///
/// <para>
/// Wire layout (10 sequential u32s, payload only — the 0xF7B0 envelope
/// is parsed by <see cref="GameEventEnvelope"/>; this parser consumes
/// the payload slice):
/// <code>
/// u32 allegianceRoom // 0 = None (server-side flag)
/// u32 generalRoom
/// u32 tradeRoom
/// u32 lfgRoom
/// u32 roleplayRoom
/// u32 olthoiRoom
/// u32 societyRoom // 0 = None (player not in a society)
/// u32 societyCelestialHandRoom
/// u32 societyEldrytchWebRoom
/// u32 societyRadiantBloodRoom
/// </code>
/// </para>
///
/// <para>
/// Source: holtburger
/// <c>references/holtburger/crates/holtburger-protocol/src/messages/chat/turbine.rs</c>
/// lines 132-209 (struct + ProtocolUnpack/ProtocolPack).
/// </para>
/// </summary>
public static class SetTurbineChatChannels
{
/// <summary>GameEvent sub-opcode (NOT a top-level GameMessage opcode).</summary>
public const uint EventType = 0x0295u;
/// <summary>Payload size in bytes (10 u32 fields).</summary>
public const int PayloadSize = 40;
/// <summary>
/// Parsed channel ids. Optional fields (<see cref="AllegianceRoom"/>,
/// <see cref="SocietyRoom"/>) carry <c>0u</c> when the server signals
/// "not applicable" — callers should treat 0 as None.
/// </summary>
public readonly record struct Parsed(
uint AllegianceRoom,
uint GeneralRoom,
uint TradeRoom,
uint LfgRoom,
uint RoleplayRoom,
uint OlthoiRoom,
uint SocietyRoom,
uint SocietyCelestialHandRoom,
uint SocietyEldrytchWebRoom,
uint SocietyRadiantBloodRoom);
/// <summary>
/// Parse the payload of a 0xF7B0 envelope whose event type is
/// <see cref="EventType"/>. The slice must contain exactly the 10
/// channel u32s (40 bytes); shorter buffers return null.
/// </summary>
public static Parsed? TryParse(ReadOnlySpan<byte> payload)
{
if (payload.Length < PayloadSize) return null;
uint allegiance = BinaryPrimitives.ReadUInt32LittleEndian(payload[..4]);
uint general = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(4, 4));
uint trade = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(8, 4));
uint lfg = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(12, 4));
uint roleplay = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(16, 4));
uint olthoi = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(20, 4));
uint society = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(24, 4));
uint societyCelHan = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(28, 4));
uint societyEldWeb = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(32, 4));
uint societyRadBlo = BinaryPrimitives.ReadUInt32LittleEndian(payload.Slice(36, 4));
return new Parsed(
AllegianceRoom: allegiance,
GeneralRoom: general,
TradeRoom: trade,
LfgRoom: lfg,
RoleplayRoom: roleplay,
OlthoiRoom: olthoi,
SocietyRoom: society,
SocietyCelestialHandRoom: societyCelHan,
SocietyEldrytchWebRoom: societyEldWeb,
SocietyRadiantBloodRoom: societyRadBlo);
}
/// <summary>
/// Serialize <paramref name="parsed"/> into a 40-byte payload buffer
/// (the 0xF7B0 envelope is the caller's responsibility). Used by
/// fixture round-trip tests.
/// </summary>
public static byte[] Serialize(Parsed parsed)
{
var buf = new byte[PayloadSize];
var span = buf.AsSpan();
BinaryPrimitives.WriteUInt32LittleEndian(span, parsed.AllegianceRoom);
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(4, 4), parsed.GeneralRoom);
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(8, 4), parsed.TradeRoom);
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(12, 4), parsed.LfgRoom);
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(16, 4), parsed.RoleplayRoom);
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(20, 4), parsed.OlthoiRoom);
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(24, 4), parsed.SocietyRoom);
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(28, 4), parsed.SocietyCelestialHandRoom);
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(32, 4), parsed.SocietyEldrytchWebRoom);
BinaryPrimitives.WriteUInt32LittleEndian(span.Slice(36, 4), parsed.SocietyRadiantBloodRoom);
return buf;
}
}

View file

@ -0,0 +1,491 @@
using System;
using System.Buffers.Binary;
using System.Collections.Generic;
using System.Text;
namespace AcDream.Core.Net.Messages;
/// <summary>
/// <c>TurbineChat (0xF7DE)</c> — top-level GameMessage for retail's
/// global chat rooms (General / Trade / LFG / Roleplay / Society /
/// Olthoi). Carries three payload variants: server-to-client event,
/// client-to-server request, and server-to-client response (ack).
///
/// <para>
/// Wire layout — 9-u32 header (36 bytes) followed by a length-prefixed
/// payload. Strings inside the payload use a Turbine-specific
/// 1-or-2-byte-prefix UTF-16LE encoding (NOT the CP1252 String16L used
/// elsewhere).
/// </para>
///
/// <para>
/// Source: holtburger
/// <c>references/holtburger/crates/holtburger-protocol/src/messages/chat/turbine.rs</c>
/// lines 211-544 (struct, ProtocolUnpack, ProtocolPack,
/// read/write_turbine_string).
/// </para>
/// </summary>
public static class TurbineChat
{
/// <summary>Top-level GameMessage opcode.</summary>
public const uint Opcode = 0xF7DEu;
/// <summary>
/// ACE's hard-coded request id for SendToRoomById — server rejects any
/// other value (see turbine.rs:5,317-321).
/// </summary>
private const uint SendToRoomByIdResponseId = 2;
/// <summary>
/// ACE's hard-coded method id for SendToRoomById (see turbine.rs:6).
/// </summary>
private const uint SendToRoomByIdMethodId = 2;
/// <summary>Header field count × u32 (= 36 bytes).</summary>
public const int HeaderSize = 36;
// ──────────────────────────────────────────────────────────────
// Enums (raw u32 values lifted from turbine.rs:8-95)
// ──────────────────────────────────────────────────────────────
public enum BlobType : uint
{
Unknown = 0,
EventBinary = 1,
EventXmlRpc = 2,
RequestBinary = 3,
RequestXmlRpc = 4,
ResponseBinary = 5,
ResponseXmlRpc = 6,
}
public enum DispatchType : uint
{
Unknown = 0,
SendToRoomByName = 1,
SendToRoomById = 2,
CreateRoom = 3,
InviteClientToRoomById = 4,
EjectClientFromRoomById = 5,
}
public enum ChatType : uint
{
Undef = 0,
Allegiance = 1,
General = 2,
Trade = 3,
Lfg = 4,
Roleplay = 5,
Society = 6,
SocietyCelHan = 7,
SocietyEldWeb = 8,
SocietyRadBlo = 9,
Olthoi = 10,
}
// ──────────────────────────────────────────────────────────────
// Payload variants (matches turbine.rs:223-250)
// ──────────────────────────────────────────────────────────────
/// <summary>Discriminated union over the three known payload shapes.</summary>
public abstract record Payload
{
/// <summary>S→C: server announces a chat message in a Turbine room.</summary>
public sealed record EventSendToRoom(
uint RoomId,
string SenderName,
string Message,
uint ExtraDataSize,
uint SenderId,
int HResult,
uint ChatType) : Payload;
/// <summary>C→S: client sends a chat message into a Turbine room by id.</summary>
public sealed record RequestSendToRoomById(
uint ContextId,
uint RoomId,
string Message,
uint ExtraDataSize,
uint SenderId,
int HResult,
uint ChatType) : Payload;
/// <summary>S→C ack for a previous client request (cookie echo + result).</summary>
public sealed record Response(
uint ContextId,
uint ResponseId,
uint MethodId,
int HResult) : Payload;
/// <summary>Catch-all for unknown blob_type / dispatch_type pairs.</summary>
public sealed record Unknown(byte[] Bytes) : Payload;
}
/// <summary>Parsed result of <see cref="TryParse"/>.</summary>
public readonly record struct Parsed(
BlobType BlobType,
DispatchType DispatchType,
uint TargetType,
uint TargetId,
uint TransportType,
uint TransportId,
uint Cookie,
Payload Body);
// ──────────────────────────────────────────────────────────────
// Parse — body INCLUDES the leading 0xF7DE opcode word.
// ──────────────────────────────────────────────────────────────
/// <summary>
/// Parse a TurbineChat GameMessage body. <paramref name="body"/>
/// must include the leading <see cref="Opcode"/> u32. Returns null
/// for any structural error (truncation, unknown blob_type, ACE
/// id-mismatch in RequestSendToRoomById, malformed UTF-16 string).
/// </summary>
public static Parsed? TryParse(byte[] body)
{
if (body is null || body.Length < 4 + HeaderSize) return null;
uint opcode = BinaryPrimitives.ReadUInt32LittleEndian(body);
if (opcode != Opcode) return null;
try
{
int pos = 4;
uint sizeFirst = ReadU32(body, ref pos); // covers header+payload+4
uint blobTypeRaw = ReadU32(body, ref pos);
uint dispatchTypeRaw = ReadU32(body, ref pos);
uint targetType = ReadU32(body, ref pos);
uint targetId = ReadU32(body, ref pos);
uint transportType = ReadU32(body, ref pos);
uint transportId = ReadU32(body, ref pos);
uint cookie = ReadU32(body, ref pos);
uint sizeSecond = ReadU32(body, ref pos); // = 8 + payload.len
// sizeSecond - 8 = expected payload bytes per turbine.rs:373
if (sizeSecond < 8) return null;
int expectedPayload = checked((int)(sizeSecond - 8));
if (body.Length - pos < expectedPayload) return null;
// Validate blob_type / dispatch_type discriminants — Rust's
// from_repr would return None for unknown values; we mirror
// by treating those as "Unknown payload bytes" rather than
// hard-rejecting (be permissive on unrecognised servers).
if (!IsKnownBlobType(blobTypeRaw)) return null;
if (!IsKnownDispatchType(dispatchTypeRaw)) return null;
BlobType blobType = (BlobType)blobTypeRaw;
DispatchType dispatchType = (DispatchType)dispatchTypeRaw;
int payloadStart = pos;
Payload payload;
switch ((blobType, dispatchType))
{
case (BlobType.EventBinary, DispatchType.SendToRoomByName):
{
uint channelId = ReadU32(body, ref pos);
string senderName = ReadTurbineString(body, ref pos);
string message = ReadTurbineString(body, ref pos);
if (body.Length - pos < 16) return null;
uint extraDataSize = ReadU32(body, ref pos);
uint senderId = ReadU32(body, ref pos);
int hresult = (int)ReadU32(body, ref pos);
uint chatTypeRaw = ReadU32(body, ref pos);
payload = new Payload.EventSendToRoom(
RoomId: channelId,
SenderName: senderName,
Message: message,
ExtraDataSize: extraDataSize,
SenderId: senderId,
HResult: hresult,
ChatType: chatTypeRaw);
break;
}
case (BlobType.RequestBinary, DispatchType.SendToRoomById):
{
if (body.Length - pos < 16) return null;
uint contextId = ReadU32(body, ref pos);
uint responseId = ReadU32(body, ref pos);
uint methodId = ReadU32(body, ref pos);
uint roomId = ReadU32(body, ref pos);
// ACE rejects unless the inner request and method ids
// are the canonical SendToRoomById pair.
if (responseId != SendToRoomByIdResponseId
|| methodId != SendToRoomByIdMethodId)
return null;
string message = ReadTurbineString(body, ref pos);
if (body.Length - pos < 16) return null;
uint extraDataSize = ReadU32(body, ref pos);
uint senderId = ReadU32(body, ref pos);
int hresult = (int)ReadU32(body, ref pos);
uint chatTypeRaw = ReadU32(body, ref pos);
payload = new Payload.RequestSendToRoomById(
ContextId: contextId,
RoomId: roomId,
Message: message,
ExtraDataSize: extraDataSize,
SenderId: senderId,
HResult: hresult,
ChatType: chatTypeRaw);
break;
}
case (BlobType.ResponseBinary, _):
{
if (body.Length - pos < 16) return null;
uint contextId = ReadU32(body, ref pos);
uint responseId = ReadU32(body, ref pos);
uint methodId = ReadU32(body, ref pos);
int hresult = (int)ReadU32(body, ref pos);
payload = new Payload.Response(
ContextId: contextId,
ResponseId: responseId,
MethodId: methodId,
HResult: hresult);
break;
}
default:
{
// Unknown blob/dispatch combination — capture the
// payload bytes verbatim so callers can route or
// log without hard-rejecting the message.
int remaining = expectedPayload;
if (body.Length - pos < remaining) return null;
var bytes = new byte[remaining];
Array.Copy(body, pos, bytes, 0, remaining);
pos += remaining;
payload = new Payload.Unknown(bytes);
break;
}
}
// Skip any trailing padding the server tacked on (per
// turbine.rs:372-376 — consumed may be less than expected).
int consumed = pos - payloadStart;
if (consumed < expectedPayload)
{
int slack = expectedPayload - consumed;
if (body.Length - pos < slack) return null;
pos += slack;
}
// size_first should equal 40 + payload.len; sanity-check but
// don't reject if the server padded oddly.
_ = sizeFirst;
return new Parsed(
BlobType: blobType,
DispatchType: dispatchType,
TargetType: targetType,
TargetId: targetId,
TransportType: transportType,
TransportId: transportId,
Cookie: cookie,
Body: payload);
}
catch
{
return null;
}
}
// ──────────────────────────────────────────────────────────────
// Build — produces the full GameMessage body (with the opcode).
// ──────────────────────────────────────────────────────────────
/// <summary>
/// Build a TurbineChat GameMessage body. The returned bytes include
/// the leading <see cref="Opcode"/> u32, so they can be sent
/// directly through <c>WorldSession.SendGameMessage</c>.
///
/// <para>
/// Sizes (<c>size_first</c>, <c>size_second</c>) are computed from
/// <paramref name="payload"/>; callers should not pre-size them.
/// </para>
/// </summary>
public static byte[] Build(
BlobType blobType,
DispatchType dispatchType,
uint targetType,
uint targetId,
uint transportType,
uint transportId,
uint cookie,
Payload payload)
{
ArgumentNullException.ThrowIfNull(payload);
// Step 1: serialise the payload to its own buffer so we know its size.
var payloadBuf = new List<byte>(64);
WritePayload(payloadBuf, payload);
uint payloadLen = (uint)payloadBuf.Count;
// ACE: first_size = 40 + payload.len; second_size = 8 + payload.len.
// (per turbine.rs:447-449 — covers the span plus an additional 4 bytes.)
uint sizeFirst = 40u + payloadLen;
uint sizeSecond = 8u + payloadLen;
// Step 2: assemble the framed GameMessage: opcode (4) + header (36) + payload.
var buf = new byte[4 + HeaderSize + payloadBuf.Count];
var span = buf.AsSpan();
int pos = 0;
WriteU32(span, ref pos, Opcode);
WriteU32(span, ref pos, sizeFirst);
WriteU32(span, ref pos, (uint)blobType);
WriteU32(span, ref pos, (uint)dispatchType);
WriteU32(span, ref pos, targetType);
WriteU32(span, ref pos, targetId);
WriteU32(span, ref pos, transportType);
WriteU32(span, ref pos, transportId);
WriteU32(span, ref pos, cookie);
WriteU32(span, ref pos, sizeSecond);
for (int i = 0; i < payloadBuf.Count; i++)
buf[pos + i] = payloadBuf[i];
return buf;
}
private static void WritePayload(List<byte> buf, Payload payload)
{
switch (payload)
{
case Payload.EventSendToRoom e:
AppendU32(buf, e.RoomId);
WriteTurbineString(buf, e.SenderName);
WriteTurbineString(buf, e.Message);
AppendU32(buf, e.ExtraDataSize);
AppendU32(buf, e.SenderId);
AppendU32(buf, unchecked((uint)e.HResult));
AppendU32(buf, e.ChatType);
break;
case Payload.RequestSendToRoomById r:
AppendU32(buf, r.ContextId);
AppendU32(buf, SendToRoomByIdResponseId);
AppendU32(buf, SendToRoomByIdMethodId);
AppendU32(buf, r.RoomId);
WriteTurbineString(buf, r.Message);
AppendU32(buf, r.ExtraDataSize);
AppendU32(buf, r.SenderId);
AppendU32(buf, unchecked((uint)r.HResult));
AppendU32(buf, r.ChatType);
break;
case Payload.Response resp:
AppendU32(buf, resp.ContextId);
AppendU32(buf, resp.ResponseId);
AppendU32(buf, resp.MethodId);
AppendU32(buf, unchecked((uint)resp.HResult));
break;
case Payload.Unknown u:
buf.AddRange(u.Bytes);
break;
}
}
// ──────────────────────────────────────────────────────────────
// UTF-16LE turbine string codec (turbine.rs:502-544)
// ──────────────────────────────────────────────────────────────
/// <summary>
/// Read a Turbine UTF-16LE string with the 1-or-2-byte length
/// prefix. The length is in UTF-16 code units (NOT bytes); when
/// the high bit of the first byte is set the prefix is two bytes
/// (high 7 bits of byte 0 + all 8 bits of byte 1).
/// </summary>
public static string ReadTurbineString(byte[] data, ref int pos)
{
if (data.Length - pos < 1) throw new FormatException("turbine str: truncated len");
int chars = data[pos];
pos += 1;
if ((chars & 0x80) != 0)
{
if (data.Length - pos < 1) throw new FormatException("turbine str: truncated len2");
chars = ((chars & 0x7F) << 8) | data[pos];
pos += 1;
}
long bytesLen = (long)chars * 2L;
if (bytesLen > int.MaxValue || data.Length - pos < bytesLen)
throw new FormatException("turbine str: truncated body");
// String.from_utf16 in Rust validates surrogate pairs; .NET's
// Encoding.Unicode.GetString matches that semantics.
string s = Encoding.Unicode.GetString(data, pos, (int)bytesLen);
pos += (int)bytesLen;
return s;
}
/// <summary>
/// Write a Turbine UTF-16LE string. Strings shorter than 0x80 code
/// units use a 1-byte prefix; longer strings use a 2-byte prefix
/// with the high bit of byte 0 set as the discriminator.
/// </summary>
public static void WriteTurbineString(List<byte> buf, string s)
{
ArgumentNullException.ThrowIfNull(buf);
ArgumentNullException.ThrowIfNull(s);
// UTF-16 code-unit count (NOT char count for surrogate pairs).
// s.Length on a .NET string is exactly the UTF-16 code-unit count.
int chars = s.Length;
if (chars >= 0x8000)
throw new ArgumentException(
"turbine string exceeds 2-byte length prefix range (max 0x7FFF code units)",
nameof(s));
if (chars < 0x80)
{
buf.Add((byte)chars);
}
else
{
buf.Add((byte)(0x80 | ((chars >> 8) & 0x7F)));
buf.Add((byte)(chars & 0xFF));
}
byte[] utf16 = Encoding.Unicode.GetBytes(s);
buf.AddRange(utf16);
}
// ──────────────────────────────────────────────────────────────
// Helpers
// ──────────────────────────────────────────────────────────────
private static uint ReadU32(byte[] data, ref int pos)
{
uint v = BinaryPrimitives.ReadUInt32LittleEndian(data.AsSpan(pos, 4));
pos += 4;
return v;
}
private static void WriteU32(Span<byte> buf, ref int pos, uint value)
{
BinaryPrimitives.WriteUInt32LittleEndian(buf.Slice(pos, 4), value);
pos += 4;
}
private static void AppendU32(List<byte> buf, uint value)
{
Span<byte> tmp = stackalloc byte[4];
BinaryPrimitives.WriteUInt32LittleEndian(tmp, value);
buf.Add(tmp[0]);
buf.Add(tmp[1]);
buf.Add(tmp[2]);
buf.Add(tmp[3]);
}
private static bool IsKnownBlobType(uint v) => v <= 6;
private static bool IsKnownDispatchType(uint v) => v <= 5;
}

View file

@ -141,6 +141,24 @@ public sealed class WorldSession : IDisposable
/// </summary>
public event Action<PlayerKilled.Parsed>? PlayerKilledReceived;
/// <summary>
/// Phase I.6: fires when a <c>TurbineChat (0xF7DE)</c> top-level
/// GameMessage is received. Carries the unified
/// <see cref="TurbineChat.Parsed"/> envelope (header + payload
/// variant). Subscribers typically switch on the payload variant
/// and route <c>EventSendToRoom</c> into <c>ChatLog.OnChannelBroadcast</c>.
/// </summary>
public event Action<TurbineChat.Parsed>? TurbineChatReceived;
/// <summary>
/// Phase I.6: fires when a <c>SetTurbineChatChannels (0x0295)</c>
/// GameEvent (sub-opcode of 0xF7B0) is received — listing the
/// runtime room ids assigned to General / Trade / LFG / Roleplay /
/// Society / Olthoi (and the optional Allegiance Turbine room).
/// Subscribers typically feed <c>TurbineChatState.OnChannelsReceived</c>.
/// </summary>
public event Action<SetTurbineChatChannels.Parsed>? TurbineChannelsReceived;
/// <summary>
/// Issue #5: fires when a <c>PrivateUpdateVital (0x02E7)</c> arrives
/// — full per-vital snapshot (ranks / start / xp / current).
@ -315,6 +333,17 @@ public sealed class WorldSession : IDisposable
_loginEndpoint = serverLogin;
_connectEndpoint = new IPEndPoint(serverLogin.Address, serverLogin.Port + 1);
_net = new NetClient(serverLogin);
// Phase I.6: SetTurbineChatChannels (0x0295) is a GameEvent
// sub-opcode of 0xF7B0, not a top-level opcode. Route it through
// the dispatcher and surface a typed event so downstream wiring
// (GameEventWiring → TurbineChatState) doesn't need to know the
// GameEvent envelope encoding.
GameEvents.Register(GameEventType.SetTurbineChatChannels, e =>
{
var parsed = SetTurbineChatChannels.TryParse(e.Payload.Span);
if (parsed is not null) TurbineChannelsReceived?.Invoke(parsed.Value);
});
}
/// <summary>
@ -680,13 +709,17 @@ public sealed class WorldSession : IDisposable
if (parsed is not null)
PlayerKilledReceived?.Invoke(parsed.Value);
}
else if (op == 0x0295u)
else if (op == TurbineChat.Opcode)
{
// Phase I.5 stub: 0x0295 SetTurbineChatChannels lands the
// global chat channel list (Trade, LFG, etc). I.6 will
// land the parser here. For now we silently absorb the
// packet so it doesn't show up in ACDREAM_DUMP_OPCODES.
// TODO(I.6): parse + route to ChatLog.OnSetTurbineChatChannels.
// Phase I.6: 0xF7DE TurbineChat — global community chat
// (General / Trade / LFG / Roleplay / Society / Olthoi).
// Three payload variants live inside the same opcode;
// dispatch to subscribers by raising a typed event.
// SetTurbineChatChannels (0x0295) is NOT here — it's a
// sub-opcode of the 0xF7B0 GameEvent envelope and rides
// the dispatcher path (registered in the ctor).
var parsed = TurbineChat.TryParse(body);
if (parsed is not null) TurbineChatReceived?.Invoke(parsed.Value);
}
else if (op == PrivateUpdateVital.FullOpcode)
{
@ -851,6 +884,60 @@ public sealed class WorldSession : IDisposable
SendGameAction(body);
}
/// <summary>
/// Phase I.6: send a TurbineChat <c>RequestSendToRoomById</c> to a
/// global community room (General / Trade / LFG / Roleplay /
/// Society / Olthoi). Unlike <see cref="SendChannel"/> this is a
/// top-level GameMessage (0xF7DE), not a 0xF7B1 GameAction — so it
/// rides <see cref="SendGameAction"/>'s capture seam (test-friendly)
/// but skips the GameAction sequence counter.
///
/// <para>
/// <paramref name="cookie"/> must come from the parent's
/// <c>TurbineChatState.NextContextId()</c> — WorldSession does not
/// own that state because it lives at the GameWindow / chat-runtime
/// level. <paramref name="senderGuid"/> is the local player's guid
/// (the server uses it to attribute messages on the chat-server side).
/// </para>
/// </summary>
public void SendTurbineChatTo(
uint roomId,
uint chatType,
uint dispatchType,
uint senderGuid,
string text,
uint cookie)
{
ArgumentNullException.ThrowIfNull(text);
// Holtburger always sets target_type=1, target_id=0, transport_type=0,
// transport_id=0 for outbound RequestSendToRoomById (commands.rs:288-291)
// — those fields are populated by ACE on inbound events but are
// semantically empty for client-issued requests.
_ = dispatchType; // outbound is always RequestSendToRoomById; see comment
var payload = new TurbineChat.Payload.RequestSendToRoomById(
ContextId: cookie,
RoomId: roomId,
Message: text,
ExtraDataSize: 0x0Cu, // ACE-side magic per holtburger commands.rs:297
SenderId: senderGuid,
HResult: 0,
ChatType: chatType);
byte[] body = TurbineChat.Build(
blobType: TurbineChat.BlobType.RequestBinary,
dispatchType: TurbineChat.DispatchType.SendToRoomById,
targetType: 1u,
targetId: 0u,
transportType: 0u,
transportId: 0u,
cookie: 0u, // outer header cookie is 0; inner context_id is the user-visible cookie
payload: payload);
SendGameAction(body);
}
private void SendGameMessage(byte[] gameMessageBody)
{
var fragment = GameMessageFragment.BuildSingleFragment(

View file

@ -0,0 +1,94 @@
namespace AcDream.Core.Chat;
/// <summary>
/// Source/transport classification for a chat channel — distinguishes
/// retail's two parallel chat channel pipelines.
/// </summary>
public enum ChatChannelSource
{
/// <summary>Legacy <c>ChatChannel</c> bitflag id rides 0x0147 ChatChannel.</summary>
Legacy,
/// <summary>Turbine room id rides 0xF7DE TurbineChat.</summary>
Turbine,
}
/// <summary>
/// Unified info about a chat channel — either a legacy ChatChannel id
/// (Fellowship, Allegiance, Vassals, Patron, Monarch, CoVassals) or a
/// Turbine room id (General, Trade, LFG, Roleplay, Society*, Olthoi).
///
/// <para>
/// Mirrors holtburger's <c>ChatChannelInfo</c>
/// (<c>references/holtburger/crates/holtburger-core/src/client/types.rs</c>
/// lines 63-102). The two retail channel pipelines run side by side —
/// legacy <c>ChatChannel</c> for the player-organisation channels and
/// <c>TurbineChat</c> for the global community rooms — and a single
/// abstraction over both keeps the chat panel and command bus from
/// having to special-case the transport at every call site.
/// </para>
///
/// <para>
/// <see cref="IsSelfEchoChannel"/> tells callers whether the server
/// echoes the client's own outgoing messages back on this channel
/// (so the client should suppress its optimistic local echo). Per
/// holtburger's predicate at <c>chat.rs::is_self_echo_channel</c>
/// (lines 492-507) this is true ONLY for the legacy fellowship/vassals/
/// patron/monarch/co-vassals channels — server resends those with
/// empty sender. Turbine and tells do not echo.
/// </para>
/// </summary>
public abstract record ChatChannelInfo(string DisplayName, ChatChannelSource Source)
{
/// <summary>Legacy <c>ChatChannel</c> bitflag id (0x00000800 etc.).</summary>
public sealed record Legacy(uint ChannelId, string DisplayName)
: ChatChannelInfo(DisplayName, ChatChannelSource.Legacy)
{
public override bool IsSelfEchoChannel()
{
// Per holtburger: the legacy fellowship + allegiance-tree
// channels are the ones the server echoes back to the sender
// with an empty sender field. Bitflag values from
// references/holtburger/.../messages/chat/types.rs::ChatChannel.
return ChannelId switch
{
0x00000800u => true, // Fellow
0x00001000u => true, // Vassals
0x00002000u => true, // Patron
0x00004000u => true, // Monarch
0x01000000u => true, // CoVassals
_ => false,
};
}
}
/// <summary>
/// TurbineChat room. <see cref="RoomId"/> is the runtime channel id
/// the server hands out via <c>SetTurbineChatChannels</c> (0x0295).
/// <see cref="ChatType"/> classifies the room semantically (General,
/// Trade, etc.); <see cref="DispatchType"/> chooses the wire dispatch
/// (SendToRoomById for outbound, SendToRoomByName for inbound events).
/// </summary>
public sealed record Turbine(
uint RoomId,
uint ChatType,
uint DispatchType,
string DisplayName)
: ChatChannelInfo(DisplayName, ChatChannelSource.Turbine)
{
public override bool IsSelfEchoChannel()
{
// Turbine rooms do NOT echo the sender's own messages back.
// The client must emit its own optimistic local echo to give
// the player feedback that the message was sent.
return false;
}
}
/// <summary>
/// True iff the server echoes our own outgoing messages on this
/// channel — caller should suppress optimistic local echo to avoid
/// double-printing.
/// </summary>
public abstract bool IsSelfEchoChannel();
}

View file

@ -0,0 +1,136 @@
namespace AcDream.Core.Chat;
/// <summary>
/// Runtime state for retail's TurbineChat (0xF7DE) global chat rooms —
/// the General / Trade / LFG / Roleplay / Society / Olthoi pipeline.
///
/// <para>
/// Lifecycle:
/// <list type="bullet">
/// <item>Pre-login: <see cref="Enabled"/> false, all room ids 0, context counter 1.</item>
/// <item>Server fires <c>SetTurbineChatChannels (0x0295)</c> shortly after EnterWorld
/// → <see cref="OnChannelsReceived"/> populates the room ids and flips
/// <see cref="Enabled"/> on.</item>
/// <item>Outbound chat: caller asks for a fresh context id via
/// <see cref="NextContextId"/>, looks up the room id by
/// <see cref="ChatType"/>, and feeds the pair to
/// <see cref="WorldSession.SendTurbineChatTo"/>.</item>
/// </list>
/// </para>
///
/// <para>
/// Mirrors holtburger's <c>TurbineChatState</c>
/// (<c>references/holtburger/crates/holtburger-core/src/client/types.rs</c>
/// lines 657-672). Cookie counter starts at 1 (not 0) per holtburger:
/// <c>next_context_id.wrapping_add(1).max(1)</c> keeps 0 reserved for
/// "no context" / response cookies.
/// </para>
/// </summary>
public sealed class TurbineChatState
{
/// <summary>True after the first <c>SetTurbineChatChannels</c> arrives.</summary>
public bool Enabled { get; private set; }
/// <summary>Allegiance Turbine room (0 if player has no allegiance).</summary>
public uint AllegianceRoom { get; private set; }
public uint GeneralRoom { get; private set; }
public uint TradeRoom { get; private set; }
public uint LfgRoom { get; private set; }
public uint RoleplayRoom { get; private set; }
public uint OlthoiRoom { get; private set; }
/// <summary>Top-level Society room (0 if player has no society).</summary>
public uint SocietyRoom { get; private set; }
public uint SocietyCelestialHandRoom { get; private set; }
public uint SocietyEldrytchWebRoom { get; private set; }
public uint SocietyRadiantBloodRoom { get; private set; }
private uint _nextContextId = 1;
/// <summary>
/// Get-and-increment the per-session context cookie. Wraps to 1 (not
/// 0) so 0 stays reserved for "no context" / Response cookies.
/// Mirrors holtburger's <c>wrapping_add(1).max(1)</c>.
/// </summary>
public uint NextContextId()
{
uint cookie = _nextContextId;
unchecked
{
_nextContextId += 1;
if (_nextContextId == 0) _nextContextId = 1;
}
return cookie;
}
/// <summary>
/// Absorb a parsed <c>SetTurbineChatChannels</c> payload — flips
/// <see cref="Enabled"/> on and fills in the per-channel room ids.
/// Takes raw u32s (rather than the parser's struct directly) so
/// AcDream.Core stays free of an AcDream.Core.Net dependency.
/// </summary>
public void OnChannelsReceived(
uint allegianceRoom,
uint generalRoom,
uint tradeRoom,
uint lfgRoom,
uint roleplayRoom,
uint olthoiRoom,
uint societyRoom,
uint societyCelestialHandRoom,
uint societyEldrytchWebRoom,
uint societyRadiantBloodRoom)
{
Enabled = true;
AllegianceRoom = allegianceRoom;
GeneralRoom = generalRoom;
TradeRoom = tradeRoom;
LfgRoom = lfgRoom;
RoleplayRoom = roleplayRoom;
OlthoiRoom = olthoiRoom;
SocietyRoom = societyRoom;
SocietyCelestialHandRoom = societyCelestialHandRoom;
SocietyEldrytchWebRoom = societyEldrytchWebRoom;
SocietyRadiantBloodRoom = societyRadiantBloodRoom;
}
/// <summary>
/// Look up the runtime room id for a Turbine
/// <see cref="ChatChannelKindLite"/>. Returns 0 if the channel is not
/// available (server hasn't populated it / player not in society / etc).
/// </summary>
public uint RoomFor(ChatChannelKindLite kind) => kind switch
{
ChatChannelKindLite.Allegiance => AllegianceRoom,
ChatChannelKindLite.General => GeneralRoom,
ChatChannelKindLite.Trade => TradeRoom,
ChatChannelKindLite.Lfg => LfgRoom,
ChatChannelKindLite.Roleplay => RoleplayRoom,
ChatChannelKindLite.Olthoi => OlthoiRoom,
ChatChannelKindLite.Society => SocietyRoom,
ChatChannelKindLite.SocietyCelestialHand => SocietyCelestialHandRoom,
ChatChannelKindLite.SocietyEldrytchWeb => SocietyEldrytchWebRoom,
ChatChannelKindLite.SocietyRadiantBlood => SocietyRadiantBloodRoom,
_ => 0u,
};
}
/// <summary>
/// Coarse Turbine channel selector usable from
/// <see cref="TurbineChatState.RoomFor"/> without dragging in the
/// AcDream.UI.Abstractions <c>ChatChannelKind</c> (which lives in a
/// different layer). Maps 1:1 onto the chat-type-id values from
/// holtburger turbine.rs (TurbineChatType, lines 31-45).
/// </summary>
public enum ChatChannelKindLite
{
Allegiance,
General,
Trade,
Lfg,
Roleplay,
Society,
SocietyCelestialHand,
SocietyEldrytchWeb,
SocietyRadiantBlood,
Olthoi,
}

View file

@ -0,0 +1,96 @@
using System;
using AcDream.Core.Net.Messages;
using Xunit;
namespace AcDream.Core.Net.Tests.Messages;
/// <summary>
/// Phase I.6: <see cref="SetTurbineChatChannels"/> 10-u32 GameEvent
/// payload parser.
///
/// <para>
/// Golden fixture taken from holtburger
/// <c>references/holtburger/crates/holtburger-protocol/src/messages/chat/turbine.rs</c>
/// lines 654-679 (test <c>set_turbine_chat_channels_fixture</c>) — itself
/// generated by ACE's <c>SyntheticProtocolTests.GenerateTurbineChatFixtures</c>.
/// </para>
/// </summary>
public sealed class SetTurbineChatChannelsTests
{
[Fact]
public void TryParse_HoltburgerGoldenFixture_RoundTrips()
{
// Full game-message body from turbine.rs:655-657:
// B0F70000 outer 0xF7B0 GameEvent opcode
// 00000000 guid 0
// 21000000 sequence 0x21
// 95020000 eventType 0x0295 (SetTurbineChatChannels)
// <40-byte payload>
byte[] full = HexDecode(
"B0F7000000000000210000009502000078563412" +
"020000000300000004000000050000000A000000" +
"09000000070000000800000009000000");
// The parser consumes only the 40-byte payload after the
// GameEventEnvelope header (16 bytes).
var env = GameEventEnvelope.TryParse(full);
Assert.NotNull(env);
Assert.Equal(GameEventType.SetTurbineChatChannels, env!.Value.EventType);
var parsed = SetTurbineChatChannels.TryParse(env.Value.Payload.Span);
Assert.NotNull(parsed);
// Allegiance: 0x12345678 (Unknown id used in fixture).
Assert.Equal(0x12345678u, parsed!.Value.AllegianceRoom);
// General..Olthoi
Assert.Equal(2u, parsed.Value.GeneralRoom);
Assert.Equal(3u, parsed.Value.TradeRoom);
Assert.Equal(4u, parsed.Value.LfgRoom);
Assert.Equal(5u, parsed.Value.RoleplayRoom);
Assert.Equal(10u, parsed.Value.OlthoiRoom);
// Society = SocietyRadiantBlood (id 9) per fixture
Assert.Equal(9u, parsed.Value.SocietyRoom);
// Sub-society rooms 7, 8, 9
Assert.Equal(7u, parsed.Value.SocietyCelestialHandRoom);
Assert.Equal(8u, parsed.Value.SocietyEldrytchWebRoom);
Assert.Equal(9u, parsed.Value.SocietyRadiantBloodRoom);
}
[Fact]
public void Serialize_RoundTripsThroughTryParse()
{
var original = new SetTurbineChatChannels.Parsed(
AllegianceRoom: 0x100,
GeneralRoom: 0x200,
TradeRoom: 0x300,
LfgRoom: 0x400,
RoleplayRoom: 0x500,
OlthoiRoom: 0x600,
SocietyRoom: 0x700,
SocietyCelestialHandRoom: 0x800,
SocietyEldrytchWebRoom: 0x900,
SocietyRadiantBloodRoom: 0xA00);
byte[] payload = SetTurbineChatChannels.Serialize(original);
Assert.Equal(SetTurbineChatChannels.PayloadSize, payload.Length);
var roundTripped = SetTurbineChatChannels.TryParse(payload);
Assert.NotNull(roundTripped);
Assert.Equal(original, roundTripped!.Value);
}
[Fact]
public void TryParse_TruncatedPayload_ReturnsNull()
{
// 39 bytes — one short of the 40-byte minimum.
Assert.Null(SetTurbineChatChannels.TryParse(new byte[39]));
}
private static byte[] HexDecode(string hex)
{
if ((hex.Length & 1) != 0) throw new ArgumentException("hex length must be even");
byte[] result = new byte[hex.Length / 2];
for (int i = 0; i < result.Length; i++)
result[i] = Convert.ToByte(hex.Substring(i * 2, 2), 16);
return result;
}
}

View file

@ -0,0 +1,278 @@
using System;
using System.Collections.Generic;
using AcDream.Core.Net.Messages;
using Xunit;
namespace AcDream.Core.Net.Tests.Messages;
/// <summary>
/// Phase I.6: <see cref="TurbineChat"/> codec round-trip tests for all
/// three payload variants and the UTF-16LE Turbine string codec.
///
/// <para>
/// Golden fixtures from holtburger
/// <c>references/holtburger/crates/holtburger-protocol/src/messages/chat/turbine.rs</c>
/// lines 555-639 — generated by ACE's
/// <c>SyntheticProtocolTests.GenerateTurbineChatFixtures</c>.
/// </para>
/// </summary>
public sealed class TurbineChatTests
{
// ──────────────────────────────────────────────────────────────
// Round-trip fixtures (parse, then re-serialise, then parse again)
// ──────────────────────────────────────────────────────────────
[Fact]
public void TryParse_EventSendToRoom_GoldenFixture()
{
byte[] fixture = HexDecode(
"DEF700005E000000010000000100000001000000" +
"B5000B0001000000B5000B00000000003E000000" +
"020000000541006C006900630065000B68006500" +
"6C006C006F00200077006F0072006C0064000C00" +
"0000010000500000000002000000");
var parsed = TurbineChat.TryParse(fixture);
Assert.NotNull(parsed);
Assert.Equal(TurbineChat.BlobType.EventBinary, parsed!.Value.BlobType);
Assert.Equal(TurbineChat.DispatchType.SendToRoomByName, parsed.Value.DispatchType);
Assert.Equal(1u, parsed.Value.TargetType);
Assert.Equal(0x000B00B5u, parsed.Value.TargetId);
Assert.Equal(1u, parsed.Value.TransportType);
Assert.Equal(0x000B00B5u, parsed.Value.TransportId);
Assert.Equal(0u, parsed.Value.Cookie);
var ev = Assert.IsType<TurbineChat.Payload.EventSendToRoom>(parsed.Value.Body);
Assert.Equal(2u, ev.RoomId); // TurbineChatChannel.General
Assert.Equal("Alice", ev.SenderName);
Assert.Equal("hello world", ev.Message);
Assert.Equal(0x0Cu, ev.ExtraDataSize);
Assert.Equal(0x50000001u, ev.SenderId);
Assert.Equal(0, ev.HResult);
Assert.Equal(2u, ev.ChatType); // TurbineChatType.General
}
[Fact]
public void Build_EventSendToRoom_RoundTripsThroughTryParse()
{
byte[] built = TurbineChat.Build(
blobType: TurbineChat.BlobType.EventBinary,
dispatchType: TurbineChat.DispatchType.SendToRoomByName,
targetType: 1u,
targetId: 0x000B00B5u,
transportType: 1u,
transportId: 0x000B00B5u,
cookie: 0u,
payload: new TurbineChat.Payload.EventSendToRoom(
RoomId: 2u,
SenderName: "Alice",
Message: "hello world",
ExtraDataSize: 0x0Cu,
SenderId: 0x50000001u,
HResult: 0,
ChatType: 2u));
var parsed = TurbineChat.TryParse(built);
Assert.NotNull(parsed);
var ev = Assert.IsType<TurbineChat.Payload.EventSendToRoom>(parsed!.Value.Body);
Assert.Equal("Alice", ev.SenderName);
Assert.Equal("hello world", ev.Message);
}
[Fact]
public void TryParse_Response_GoldenFixture()
{
byte[] fixture = HexDecode(
"DEF7000038000000050000000100000001000000" +
"B5000B0001000000B5000B00000000001800000007000000" +
"020000000200000000000000");
var parsed = TurbineChat.TryParse(fixture);
Assert.NotNull(parsed);
Assert.Equal(TurbineChat.BlobType.ResponseBinary, parsed!.Value.BlobType);
Assert.Equal(TurbineChat.DispatchType.SendToRoomByName, parsed.Value.DispatchType);
var resp = Assert.IsType<TurbineChat.Payload.Response>(parsed.Value.Body);
Assert.Equal(7u, resp.ContextId);
Assert.Equal(2u, resp.ResponseId);
Assert.Equal(2u, resp.MethodId);
Assert.Equal(0, resp.HResult);
}
[Fact]
public void Build_Response_RoundTripsThroughTryParse()
{
byte[] built = TurbineChat.Build(
blobType: TurbineChat.BlobType.ResponseBinary,
dispatchType: TurbineChat.DispatchType.SendToRoomByName,
targetType: 1u, targetId: 0x000B00B5u,
transportType: 1u, transportId: 0x000B00B5u,
cookie: 0u,
payload: new TurbineChat.Payload.Response(
ContextId: 7u, ResponseId: 2u, MethodId: 2u, HResult: 0));
var parsed = TurbineChat.TryParse(built);
Assert.NotNull(parsed);
var resp = Assert.IsType<TurbineChat.Payload.Response>(parsed!.Value.Body);
Assert.Equal(7u, resp.ContextId);
}
[Fact]
public void TryParse_RequestSendToRoomById_GoldenFixture()
{
byte[] fixture = HexDecode(
"DEF700005D000000030000000200000001000000" +
"00000000000000000000000000000000" +
"3D000000" +
"07000000020000000200000002000000" +
"0A7400720061006400650020007300700061006D00" +
"0C000000010000500000000003000000");
var parsed = TurbineChat.TryParse(fixture);
Assert.NotNull(parsed);
Assert.Equal(TurbineChat.BlobType.RequestBinary, parsed!.Value.BlobType);
Assert.Equal(TurbineChat.DispatchType.SendToRoomById, parsed.Value.DispatchType);
var req = Assert.IsType<TurbineChat.Payload.RequestSendToRoomById>(parsed.Value.Body);
Assert.Equal(7u, req.ContextId);
Assert.Equal(2u, req.RoomId); // TurbineChatChannel.General
Assert.Equal("trade spam", req.Message);
Assert.Equal(0x0Cu, req.ExtraDataSize);
Assert.Equal(0x50000001u, req.SenderId);
Assert.Equal(0, req.HResult);
Assert.Equal(3u, req.ChatType); // TurbineChatType.Trade
}
[Fact]
public void Build_RequestSendToRoomById_RoundTripsThroughTryParse()
{
byte[] built = TurbineChat.Build(
blobType: TurbineChat.BlobType.RequestBinary,
dispatchType: TurbineChat.DispatchType.SendToRoomById,
targetType: 1u, targetId: 0u,
transportType: 0u, transportId: 0u,
cookie: 0u,
payload: new TurbineChat.Payload.RequestSendToRoomById(
ContextId: 7u,
RoomId: 2u,
Message: "trade spam",
ExtraDataSize: 0x0Cu,
SenderId: 0x50000001u,
HResult: 0,
ChatType: 3u));
var parsed = TurbineChat.TryParse(built);
Assert.NotNull(parsed);
var req = Assert.IsType<TurbineChat.Payload.RequestSendToRoomById>(parsed!.Value.Body);
Assert.Equal("trade spam", req.Message);
Assert.Equal(2u, req.RoomId);
}
[Fact]
public void TryParse_RequestRejectsNonAceRequestIds()
{
// Per turbine.rs:642-651: ACE's RequestSendToRoomById is the only
// (response_id=2, method_id=2) pair. Other ids are rejected.
byte[] fixture = HexDecode(
"DEF700005D000000030000000200000001000000" +
"00000000000000000000000000000000" +
"3D000000" +
"07000000020000000200000002000000" +
"0A7400720061006400650020007300700061006D00" +
"0C000000010000500000000003000000");
// Mutate response_id (offset 4 + 36 + 4 = 44) to 3 — must reject.
BitConverter.GetBytes(3u).CopyTo(fixture, 44);
Assert.Null(TurbineChat.TryParse(fixture));
}
// ──────────────────────────────────────────────────────────────
// UTF-16LE Turbine string codec
// ──────────────────────────────────────────────────────────────
[Fact]
public void TurbineString_ShortPrefix_RoundTrips()
{
var buf = new List<byte>();
TurbineChat.WriteTurbineString(buf, "Hello");
// 1-byte prefix, then 5 UTF-16LE code units = 5 + 1 = 11 bytes.
Assert.Equal(11, buf.Count);
Assert.Equal(5, buf[0]); // length prefix
Assert.Equal(0, 0x80 & buf[0]); // high bit clear
byte[] data = buf.ToArray();
int pos = 0;
string roundTrip = TurbineChat.ReadTurbineString(data, ref pos);
Assert.Equal("Hello", roundTrip);
Assert.Equal(data.Length, pos);
}
[Fact]
public void TurbineString_LongPrefix_RoundTrips()
{
// 200 chars > 0x80 → 2-byte prefix form.
string s = new string('a', 200);
var buf = new List<byte>();
TurbineChat.WriteTurbineString(buf, s);
// Prefix: 2 bytes; high bit of first byte set.
Assert.NotEqual(0, buf[0] & 0x80);
// Decoded length = ((b0 & 0x7F) << 8) | b1
int decodedLen = ((buf[0] & 0x7F) << 8) | buf[1];
Assert.Equal(200, decodedLen);
Assert.Equal(2 + 200 * 2, buf.Count);
byte[] data = buf.ToArray();
int pos = 0;
string roundTrip = TurbineChat.ReadTurbineString(data, ref pos);
Assert.Equal(s, roundTrip);
Assert.Equal(data.Length, pos);
}
[Fact]
public void TurbineString_NonAscii_RoundTripsAsUtf16LE()
{
// 'Café' has 4 UTF-16 code units, last with 0x00E9 — verifies
// we're using UTF-16LE rather than CP1252 like the rest of the
// chat layer.
const string s = "Café";
var buf = new List<byte>();
TurbineChat.WriteTurbineString(buf, s);
// Bytes: prefix(1) + UTF-16LE C-a-f-é = 1 + 8 = 9 bytes.
Assert.Equal(9, buf.Count);
Assert.Equal(4, buf[0]);
// 'é' = 0xE9 0x00 in UTF-16LE.
Assert.Equal(0xE9, buf[1 + 6]);
Assert.Equal(0x00, buf[1 + 7]);
byte[] data = buf.ToArray();
int pos = 0;
string roundTrip = TurbineChat.ReadTurbineString(data, ref pos);
Assert.Equal(s, roundTrip);
}
[Fact]
public void TurbineString_EmptyString_RoundTrips()
{
var buf = new List<byte>();
TurbineChat.WriteTurbineString(buf, "");
Assert.Single(buf);
Assert.Equal(0, buf[0]);
byte[] data = buf.ToArray();
int pos = 0;
Assert.Equal("", TurbineChat.ReadTurbineString(data, ref pos));
Assert.Equal(1, pos);
}
// ──────────────────────────────────────────────────────────────
// Helpers
// ──────────────────────────────────────────────────────────────
private static byte[] HexDecode(string hex)
{
if ((hex.Length & 1) != 0) throw new ArgumentException("hex length must be even");
byte[] result = new byte[hex.Length / 2];
for (int i = 0; i < result.Length; i++)
result[i] = Convert.ToByte(hex.Substring(i * 2, 2), 16);
return result;
}
}

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@ -0,0 +1,61 @@
using AcDream.Core.Chat;
using Xunit;
namespace AcDream.Core.Tests.Chat;
/// <summary>
/// Phase I.6: <see cref="ChatChannelInfo"/> + <see cref="ChatChannelSource"/>
/// behaviour. Mirrors holtburger's <c>is_self_echo_channel</c> predicate
/// (chat.rs:492-507) — only the legacy fellowship + allegiance-tree
/// channels echo the sender's own messages back with empty sender.
/// </summary>
public sealed class ChatChannelInfoTests
{
[Fact]
public void Legacy_FellowshipBitflag_IsSelfEcho()
{
var c = new ChatChannelInfo.Legacy(0x00000800u, "Fellowship");
Assert.Equal(ChatChannelSource.Legacy, c.Source);
Assert.Equal("Fellowship", c.DisplayName);
Assert.True(c.IsSelfEchoChannel());
}
[Theory]
[InlineData(0x00001000u)] // Vassals
[InlineData(0x00002000u)] // Patron
[InlineData(0x00004000u)] // Monarch
[InlineData(0x01000000u)] // CoVassals
public void Legacy_AllegianceTreeBitflags_AreSelfEcho(uint id)
{
var c = new ChatChannelInfo.Legacy(id, "Allegiance");
Assert.True(c.IsSelfEchoChannel(), $"channel 0x{id:X8} should self-echo");
}
[Fact]
public void Legacy_AllegianceBroadcastBitflag_IsNOTSelfEcho()
{
// 0x02000000 AllegianceBroadcast is the read-only motd channel —
// server does not echo client messages back on it (per holtburger
// chat.rs:492-507 predicate, only Fellow+Vassals+Patron+Monarch+CoVassals).
var c = new ChatChannelInfo.Legacy(0x02000000u, "AllegianceBroadcast");
Assert.False(c.IsSelfEchoChannel());
}
[Fact]
public void Turbine_IsNeverSelfEcho()
{
// Turbine rooms don't echo — caller must emit local optimistic echo.
var t = new ChatChannelInfo.Turbine(
RoomId: 0x12345678u, ChatType: 2u, DispatchType: 2u, DisplayName: "General");
Assert.Equal(ChatChannelSource.Turbine, t.Source);
Assert.Equal("General", t.DisplayName);
Assert.False(t.IsSelfEchoChannel());
}
[Fact]
public void Legacy_UnknownBitflag_IsNotSelfEcho()
{
var c = new ChatChannelInfo.Legacy(0xCAFEF00Du, "WatCha");
Assert.False(c.IsSelfEchoChannel());
}
}

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@ -0,0 +1,84 @@
using AcDream.Core.Chat;
using Xunit;
namespace AcDream.Core.Tests.Chat;
/// <summary>
/// Phase I.6: <see cref="TurbineChatState"/> behaviour.
/// </summary>
public sealed class TurbineChatStateTests
{
[Fact]
public void InitialState_DisabledAndZeroRooms_NextContextIdStartsAt1()
{
var s = new TurbineChatState();
Assert.False(s.Enabled);
Assert.Equal(0u, s.GeneralRoom);
Assert.Equal(0u, s.TradeRoom);
Assert.Equal(0u, s.AllegianceRoom);
Assert.Equal(1u, s.NextContextId());
// After consuming one cookie, the next is 2
Assert.Equal(2u, s.NextContextId());
}
[Fact]
public void OnChannelsReceived_PopulatesAllFieldsAndEnables()
{
var s = new TurbineChatState();
s.OnChannelsReceived(
allegianceRoom: 0xA0,
generalRoom: 0xA1,
tradeRoom: 0xA2,
lfgRoom: 0xA3,
roleplayRoom: 0xA4,
olthoiRoom: 0xA5,
societyRoom: 0xA6,
societyCelestialHandRoom: 0xA7,
societyEldrytchWebRoom: 0xA8,
societyRadiantBloodRoom: 0xA9);
Assert.True(s.Enabled);
Assert.Equal(0xA0u, s.AllegianceRoom);
Assert.Equal(0xA1u, s.GeneralRoom);
Assert.Equal(0xA2u, s.TradeRoom);
Assert.Equal(0xA3u, s.LfgRoom);
Assert.Equal(0xA4u, s.RoleplayRoom);
Assert.Equal(0xA5u, s.OlthoiRoom);
Assert.Equal(0xA6u, s.SocietyRoom);
Assert.Equal(0xA7u, s.SocietyCelestialHandRoom);
Assert.Equal(0xA8u, s.SocietyEldrytchWebRoom);
Assert.Equal(0xA9u, s.SocietyRadiantBloodRoom);
}
[Fact]
public void NextContextId_IsMonotonicAndStartsAt1()
{
var s = new TurbineChatState();
Assert.Equal(1u, s.NextContextId());
Assert.Equal(2u, s.NextContextId());
Assert.Equal(3u, s.NextContextId());
Assert.Equal(4u, s.NextContextId());
}
[Fact]
public void RoomFor_ReturnsConfiguredRoom()
{
var s = new TurbineChatState();
s.OnChannelsReceived(
allegianceRoom: 1, generalRoom: 2, tradeRoom: 3,
lfgRoom: 4, roleplayRoom: 5, olthoiRoom: 6,
societyRoom: 7, societyCelestialHandRoom: 8,
societyEldrytchWebRoom: 9, societyRadiantBloodRoom: 10);
Assert.Equal(1u, s.RoomFor(ChatChannelKindLite.Allegiance));
Assert.Equal(2u, s.RoomFor(ChatChannelKindLite.General));
Assert.Equal(3u, s.RoomFor(ChatChannelKindLite.Trade));
Assert.Equal(4u, s.RoomFor(ChatChannelKindLite.Lfg));
Assert.Equal(5u, s.RoomFor(ChatChannelKindLite.Roleplay));
Assert.Equal(6u, s.RoomFor(ChatChannelKindLite.Olthoi));
Assert.Equal(7u, s.RoomFor(ChatChannelKindLite.Society));
Assert.Equal(8u, s.RoomFor(ChatChannelKindLite.SocietyCelestialHand));
Assert.Equal(9u, s.RoomFor(ChatChannelKindLite.SocietyEldrytchWeb));
Assert.Equal(10u, s.RoomFor(ChatChannelKindLite.SocietyRadiantBlood));
}
}