acdream/src/AcDream.Core.Net/Messages/DeleteObject.cs
Erik b96b680a20 fix(anim): Phase L.1c route creature actions and despawns
Handle retail ObjectDelete (0xF747) using CM_Physics::DispatchSB_DeleteObject 0x006AC6A0 / SmartBox::HandleDeleteObject 0x00451EA0 and ACE GameMessageDeleteObject so dead creatures are removed when corpses spawn.

Route action-class ForwardCommand values through AnimationCommandRouter/PlayAction instead of SetCycle so creature attack commands 0x51/0x52/0x53 survive the immediate Ready echo, matching CMotionTable::GetObjectSequence 0x00522860 / ACE MotionTable.GetObjectSequence.

Use server-authoritative UpdatePosition velocity, or observed server position delta for non-player entities when HasVelocity is absent, to reduce monster/NPC chase lag without applying player RUM prediction to server-controlled creatures.
2026-04-28 19:21:02 +02:00

39 lines
1.3 KiB
C#

using System.Buffers.Binary;
namespace AcDream.Core.Net.Messages;
/// <summary>
/// Inbound <c>ObjectDelete</c> GameMessage (opcode <c>0xF747</c>).
///
/// <para>
/// Retail dispatch path:
/// <c>CM_Physics::DispatchSB_DeleteObject</c> 0x006AC6A0 reads guid from
/// <c>buf+4</c> and instance sequence from <c>buf+8</c>, then calls
/// <c>SmartBox::HandleDeleteObject</c> 0x00451EA0. ACE emits the same
/// layout from <c>GameMessageDeleteObject</c>.
/// </para>
/// </summary>
public static class DeleteObject
{
public const uint Opcode = 0xF747u;
public readonly record struct Parsed(uint Guid, ushort InstanceSequence);
/// <summary>
/// Parse a 0xF747 body. <paramref name="body"/> must start with the
/// 4-byte opcode, matching every other parser in this namespace.
/// </summary>
public static Parsed? TryParse(ReadOnlySpan<byte> body)
{
if (body.Length < 10)
return null;
uint opcode = BinaryPrimitives.ReadUInt32LittleEndian(body.Slice(0, 4));
if (opcode != Opcode)
return null;
uint guid = BinaryPrimitives.ReadUInt32LittleEndian(body.Slice(4, 4));
ushort instanceSequence = BinaryPrimitives.ReadUInt16LittleEndian(body.Slice(8, 2));
return new Parsed(guid, instanceSequence);
}
}