..
Gpu
fix(render): #226 detail overlay uses retail's single-pass combine; drop the dead distance fade (Campaign VM VM1)
2026-08-22 21:58:48 +02:00
Packs
fix #425 : pack resident budget is a 1080p ceiling that scales with pixel count; an explicit Apply retries a failed selection
2026-08-23 10:00:11 +02:00
Residency
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
Scene
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
Selection
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
Shaders
test(render): foliage-wind receiver fallback guard asserts branch shape; cascade-0 publish covered (Campaign VM VM6 review 5 nits)
2026-08-23 04:19:05 +02:00
Sky
feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
2026-07-29 02:19:53 +02:00
Vfx
feat(audio): Ctrl+M instant mute + inn-chatter investigation closed as server content
2026-08-09 14:09:24 +02:00
Wb
fix(render): shadow-gated-off receiver frames light from the authored sun again (Campaign VM VM6 review 5)
2026-08-23 03:58:41 +02:00
AnimationPresentationDiagnostics.cs
refactor(animation): extract live PartArray presenter
2026-07-21 09:37:02 +02:00
AttachmentUpdateOrder.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
BackendNeutralWorldTextures.cs
feat(render): Campaign V slice V6i-2 commit 2 — world texture creation crosses to IGpuTexture
2026-07-28 13:57:43 +02:00
BitmapFont.cs
feat(render): put the retained UI and debug lines on both backends
2026-07-28 08:51:32 +02:00
BoundedUnownedResourceCache.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
CameraController.cs
fix #414 : cursor disappears at character select after the in-world logoff
2026-08-17 15:17:50 +02:00
CameraFrameController.cs
refactor(camera): extract the update frame
2026-07-22 03:08:58 +02:00
CellVisibility.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
ChargenPreviewAnimator.cs
fix(chargen): Campaign CC CC6b-PRE review fix round — F1-F7 + F11 concession rewrite
2026-08-15 19:32:48 +02:00
ChargenPreviewCamera.cs
feat(chargen): Campaign CC slice CC6b-MOUNT — Appearance page + preview mount
2026-08-15 21:00:10 +02:00
ChargenPreviewController.cs
fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16)
2026-08-16 15:34:07 +02:00
ChargenPreviewEntityBuilder.cs
fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16)
2026-08-16 15:34:07 +02:00
ChargenPreviewRenderer.cs
fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16)
2026-08-16 15:34:07 +02:00
ChargenPreviewRotationController.cs
fix(chargen): Campaign CC CC6b-MOUNT review fix round — F1-F13
2026-08-15 22:19:02 +02:00
ChargenPreviewZoomController.cs
fix(chargen): Campaign CC CC6b-PRE review fix round — F1-F7 + F11 concession rewrite
2026-08-15 19:32:48 +02:00
ChaseCamera.cs
fix #389 : port retail's SmartboxFOV law; retire AD-89 (display slice 1)
2026-08-13 17:08:41 +02:00
ClipFrame.cs
feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
2026-07-29 02:19:53 +02:00
ClipFrameAssembler.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
ClipPlaneSet.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
CollisionMeshWireframe.cs
probe(physics): ACDREAM_PROBE_SUPPORT + ACDREAM_WIRE_MESH — separate #337 's three candidates
2026-08-06 19:49:59 +02:00
CompositeTextureArrayCache.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
CreatureAppraisalPresentation.cs
feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
2026-07-29 02:19:53 +02:00
DatLiveEntityProjectionMaterializer.cs
fix(world): #344 — a mid-teleport world-frame disagreement defers the projection instead of crashing
2026-08-07 10:07:45 +02:00
DebugLineRenderer.cs
feat(render): Campaign V slice V6l commit 1 - particles draw on Vulkan
2026-07-28 17:20:59 +02:00
DebugVmRenderFactsPublisher.cs
refactor(render): extract frame presentation diagnostics
2026-07-22 05:02:31 +02:00
DevToolsRuntimeSources.cs
refactor(runtime): close simulation ownership
2026-07-26 15:53:31 +02:00
DirectionalShadowCascadeFitter.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
DirectionalShadowQuality.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
DirectionalShadowReceiver.cs
fix(render): foliage wind no longer depends on the directional-shadow gate (Campaign VM VM6 review 4)
2026-08-23 03:29:57 +02:00
DirectionalShadowTransformBufferSet.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
DirectionalShadowUniforms.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
DirectionalSunShadowRenderer.cs
test(render): foliage-wind receiver fallback guard asserts branch shape; cascade-0 publish covered (Campaign VM VM6 review 5 nits)
2026-08-23 04:19:05 +02:00
DisplayFramePacingController.cs
feat(linux): add graphical platform services
2026-07-27 11:54:59 +02:00
DisplayModeCatalog.cs
fix: make locale-independence real, not assumed — parsing, casing, comparison
2026-08-19 20:11:32 +02:00
DollCamera.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
DollEntityBuilder.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
DynamicBufferCapacity.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
EquippedChildRenderController.cs
fix(physics): bind a parented child to the parent's live incarnation ( #319 )
2026-08-05 11:56:31 +02:00
FixedEntityTextureOwnerLease.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
FlyCamera.cs
fix #389 : port retail's SmartboxFOV law; retire AD-89 (display slice 1)
2026-08-13 17:08:41 +02:00
FramebufferResizeController.cs
test: replace campaign labels with behavior names
2026-08-18 12:25:00 +02:00
FramePacingController.cs
feat(linux): add graphical platform services
2026-07-27 11:54:59 +02:00
FramePacingPolicy.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
FramePacingWaiterFactory.cs
feat(linux): add graphical platform services
2026-07-27 11:54:59 +02:00
FrustumCuller.cs
fix(render): the near plane is col3, not col4 + col3 ( #248 )
2026-07-29 03:33:20 +02:00
GameFrameGraphSlot.cs
refactor(app): compose atomic frame roots
2026-07-22 19:02:08 +02:00
GameRenderResourceLifetime.cs
feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
2026-07-29 02:19:53 +02:00
GameWindow.cs
fix #424 : a zero-area viewport skips the frame before any GPU work (alt-tab out of exclusive fullscreen crashed the pack-on client)
2026-08-23 09:49:56 +02:00
GameWindowLifetime.cs
feat(chargen): Campaign CC slice CC5 — Summary page, Finish flow, RandomizeCharacter port
2026-08-16 00:01:07 +02:00
GlfwCursorCache.cs
fix(app): #348 — cursor switches ride a process-lifetime native cache; the per-flip Win32 handle leak is closed
2026-08-07 18:26:17 +02:00
GpuDeviceFrameLifetime.cs
feat(render): Campaign V slice V4a - port TextRenderer/BitmapFont/DebugLineRenderer/TextureCache UI path onto IGpuDevice
2026-07-27 19:37:19 +02:00
GpuFrameFlightController.cs
feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders
2026-07-29 02:58:15 +02:00
GpuRetiredTerrainSlotAllocator.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
HostQuiescenceGate.cs
refactor(app): own native window callback lifetime
2026-07-22 09:59:10 +02:00
IAnimationHookCaptureSink.cs
refactor(runtime): extract the live object frame
2026-07-22 00:42:26 +02:00
ICamera.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
ICameraCollisionProbe.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
ILiveAnimationPresentationContext.cs
refactor(animation): extract live PartArray presenter
2026-07-21 09:37:02 +02:00
ILiveStaticPartFrameSource.cs
fix(animation): harden presentation phase handoffs
2026-07-21 10:01:25 +02:00
IndoorDrawPlan.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
InteriorEntityPartition.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
LinuxMonotonicFramePacingWaiter.cs
feat(linux): add graphical platform services
2026-07-27 11:54:59 +02:00
LiveAnimationPresentationContext.cs
fix(runtime): restore interaction completion ownership
2026-07-23 05:51:51 +02:00
LiveEntityAnimationPresenter.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
LiveEntityAnimationScheduler.cs
refactor(runtime): own projectile simulation
2026-07-26 14:17:42 +02:00
LiveEntityAnimationState.cs
fix(animation): harden presentation phase handoffs
2026-07-21 10:01:25 +02:00
LiveEntityAppearanceBinding.cs
refactor(physics): hoist the live-entity collision builder to Runtime ( #330 groundwork)
2026-08-07 01:49:13 +02:00
LiveEntityCreateSupersessionRecovery.cs
refactor(world): extract live entity hydration
2026-07-21 17:32:45 +02:00
LiveEntityPartArrayLifecycle.cs
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
LiveStaticAnimationResidency.cs
refactor(runtime): extract the live object frame
2026-07-22 00:42:26 +02:00
LoginPresentationFrameProbe.cs
feat(ui): AD-109 — arm the login wormhole at the char-select Enter click
2026-08-17 13:42:30 +02:00
NdcScissorRect.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
OrbitCamera.cs
fix #389 : port retail's SmartboxFOV law; retire AD-89 (display slice 1)
2026-08-13 17:08:41 +02:00
OrderedResourceTeardown.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
OutdoorCellNode.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
OwnerScopedResourceRegistry.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PaperdollFramePresenter.cs
feat(chargen): Campaign CC slice CC6b-PRE — idle loop, rotation, zoom (mount-independent half)
2026-08-15 19:05:56 +02:00
PaperdollViewportRenderer.cs
feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
2026-07-29 02:19:53 +02:00
ParticleEmitterRetirementTracker.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
ParticleRenderer.cs
feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders
2026-07-29 02:58:15 +02:00
ParticleRenderer.Rhi.cs
feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
2026-07-29 02:19:53 +02:00
ParticleSubmissionOrdering.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
PhysicsCameraCollisionProbe.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
PortalDepthMaskRenderer.cs
feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
2026-07-29 02:19:53 +02:00
PortalDepthMaskRenderer.Rhi.cs
feat(render): Campaign V slice V6l commit 2 - the portal mask draws on Vulkan
2026-07-28 17:36:45 +02:00
PortalProjection.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
PortalTunnelCamera.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
PortalTunnelPresentation.cs
fix(chat): Campaign CH user-gate round 2 -- portal notice rerouted to SpewBox, verbatim /help extraction, jump-in-air evidence
2026-08-10 08:40:24 +02:00
PortalView.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
PortalVisibilityBuilder.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
PrivateEntityViewportRenderer.cs
fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16)
2026-08-16 15:34:07 +02:00
PrivatePresentationRenderer.cs
feat(ui): port retail creature appraisal presentation
2026-07-23 12:55:24 +02:00
QuadClipper.cs
fix(ui): render live component counts
2026-07-15 18:11:02 +02:00
RenderFrameDiagnosticsController.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
RenderFrameDiagnosticSources.cs
refactor(runtime): own world environment state
2026-07-26 16:45:04 +02:00
RenderFrameOrchestrator.cs
fix #424 : a zero-area viewport skips the frame before any GPU work (alt-tab out of exclusive fullscreen crashed the pack-on client)
2026-08-23 09:49:56 +02:00
RenderFramePreparationController.cs
feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend
2026-07-28 23:56:04 +02:00
RenderFrameResourceController.cs
feat(ui): AD-109 — arm the login wormhole at the char-select Enter click
2026-08-17 13:42:30 +02:00
ResourceCleanupGroup.cs
feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
2026-07-29 02:19:53 +02:00
ResourceShutdownTransaction.cs
refactor(app): extract focused window lifetime
2026-07-22 19:43:52 +02:00
RestoredTextureBindingMutation.cs
refactor(lifetime): own render resource prefixes
2026-07-22 14:42:14 +02:00
RetailAlphaQueue.cs
perf(render): bound animation and alpha scratch residency
2026-07-24 16:34:28 +02:00
RetailChaseCamera.cs
fix #389 : port retail's SmartboxFOV law; retire AD-89 (display slice 1)
2026-08-13 17:08:41 +02:00
RetailCursorManager.cs
fix(app): #348 — cursor switches ride a process-lifetime native cache; the per-flip Win32 handle leak is closed
2026-08-07 18:26:17 +02:00
RetailCursorResolver.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
RetailDetailTextureContract.cs
fix(render): detail overlay is fogged after the combine like retail; VM1 review fixes
2026-08-22 22:39:58 +02:00
RetailFieldOfView.cs
fix #389 review round: settings v3 FOV migration + live apply; AD-90
2026-08-13 17:27:15 +02:00
RetailHeldPose.cs
feat(chargen): Campaign CC slice CC6b-PRE — idle loop, rotation, zoom (mount-independent half)
2026-08-15 19:05:56 +02:00
RetailParticleGeometryClassifier.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
RetailPViewPassExecutor.cs
feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
2026-07-29 02:19:53 +02:00
RetailPViewRenderer.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
RetailStaticAnimatingObjectScheduler.cs
Fix ambient flyer cadence and rotating shadows
2026-08-22 17:39:38 +02:00
RollingTimingSampleWindow.cs
refactor(render): extract frame presentation diagnostics
2026-07-22 05:02:31 +02:00
RuntimeResourceSlots.cs
refactor(lifetime): own render resource prefixes
2026-07-22 14:42:14 +02:00
SceneLightingUboBinding.cs
feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
2026-07-29 02:19:53 +02:00
ScreenPolygonClip.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
SilkWindowCallbackBinding.cs
refactor(app): own native window callback lifetime
2026-07-22 09:59:10 +02:00
SkyPesFrameController.cs
refactor(render): extract world frame preparation
2026-07-22 05:54:00 +02:00
SpawnMotionInitializer.cs
refactor(world): extract live entity hydration
2026-07-21 17:32:45 +02:00
StandaloneBindlessTextureCache.cs
feat(render): Campaign V slice V6l commit 1 - particles draw on Vulkan
2026-07-28 17:20:59 +02:00
StaticLiveRootCommitter.cs
refactor(runtime): extract the live object frame
2026-07-22 00:42:26 +02:00
SyntheticEntityMeshReferenceOwner.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
TeleportViewPlaneController.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
TerrainAtlas.cs
docs(vm1): closeout - AP-232 for the translucent detail blend weight; sampler test pins the production constant
2026-08-22 22:50:06 +02:00
TerrainDrawDiagnosticsController.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
TerrainModernRenderer.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
TerrainModernRenderer.DirectionalShadowReceivers.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
TerrainModernRenderer.DirectionalShadows.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
TerrainModernRenderer.Rhi.cs
fix(render): foliage wind no longer depends on the directional-shadow gate (Campaign VM VM6 review 4)
2026-08-23 03:29:57 +02:00
TerrainTextureTilingTable.cs
feat(render): Campaign V slice V6f-2 - terrain's tiling table becomes a buffer
2026-07-28 10:11:00 +02:00
TextRenderer.cs
fix(ui): Campaign LA gate round 2 — fixed-canvas stretch filters bilinearly like retail's presentation blit
2026-08-15 11:05:59 +02:00
TextureCache.cs
fix(ui): Campaign LA gate round 2 — fixed-canvas stretch filters bilinearly like retail's presentation blit
2026-08-15 11:05:59 +02:00
UiTextureTableHandle.cs
feat(render): put the retained UI and debug lines on both backends
2026-07-28 08:51:32 +02:00
ViewconeCuller.cs
Revert "Campaign V slice V4a" - it lost world multisampling
2026-07-27 18:29:28 +02:00
VolumetricShaftQuality.cs
fix(render): VM3 review fixes - pin the filmic decodes, re-derive vignette for linear, name the authored sun colour
2026-08-22 23:40:48 +02:00
WindowIconLoader.cs
fix(app): apply the window icon from Load, not beside Window.Create
2026-08-20 15:13:29 +02:00
WindowsHighResolutionFramePacingWaiter.cs
fix #225 : stabilize render pacing and frame CPU
2026-07-19 06:29:30 +02:00
WorldPassScope.cs
feat(render): Campaign V slice V6l commit 3 - the offscreen viewports draw on Vulkan
2026-07-28 18:05:24 +02:00
WorldPassSurface.cs
feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend
2026-07-29 02:19:53 +02:00
WorldRenderDiagnostics.cs
feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders
2026-07-29 02:58:15 +02:00
WorldRenderFrameBuilder.cs
fix(render): VM3 review fixes - pin the filmic decodes, re-derive vignette for linear, name the authored sun colour
2026-08-22 23:40:48 +02:00
WorldRevealRenderResourceScheduler.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
WorldSceneDiagnosticsController.cs
probe(physics): ACDREAM_PROBE_SUPPORT + ACDREAM_WIRE_MESH — separate #337 's three candidates
2026-08-06 19:49:59 +02:00
WorldScenePassExecutor.cs
feat(render): Campaign V slice V6j commit 2 - Dereth draws on Vulkan
2026-07-28 15:46:54 +02:00
WorldSceneRenderer.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
WorldSceneRuntimeSources.cs
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00