fix #425: pack resident budget is a 1080p ceiling that scales with pixel count; an explicit Apply retries a failed selection

Live Holtburg at 2560x1440: the Low preset needed 67,368,164 resident bytes
(screen-sized HDR/depth/ray targets are 44 MB of that) against an absolute
64 MiB ceiling that had only been validated at 1080p, so Options -> Apply
fell back to the default path; every later Apply was then refused by the
controller's failure memo, which treated the user's deliberate choice like
automatic re-activation.

RenderPackResidentBudget.Effective scales the declared 1080p figure by the
viewport's pixel-count ratio (never below 1), still capped by the hardware
MaxPackResidentBytes; both pack graphs use it and the performance-matrix
tool judges its resident column by the same rule (contract test updated).
RenderPackController.Request gains explicitUserChoice, which clears the
memo for that selection; RenderPackSelectionBinding passes it on every
display edge (Apply, including resolution changes) and keeps the memo for
the startup request.

Tests: RenderPackResidentBudgetTests (1080p/720p keep the declared
ceiling, 1440p = 16/9x, 4K = 4x, hardware cap wins, zero extent rejected);
controller explicit-retry; the binding test now proves the user's next
Apply activates once the cause is gone. App hermetic lane 6,068/0 (Release).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-23 10:00:11 +02:00
parent 38def07edb
commit 132395e6f7
11 changed files with 250 additions and 8 deletions

View file

@ -24,6 +24,44 @@ What does NOT go here:
- Every session: scan OPEN issues at start; promote/close anything we touched during the session before ending.
- Promoting to a Phase: mark as `DONE (promoted to Phase X)` + commit SHA where the Phase entry landed.
## #425 — Options Apply "Atmospheric rendering" fell back to the default path and stayed locked out: Low's 64 MiB resident budget did not scale with resolution
**Status:** ✅ FIXED 2026-08-23 (found at the owner's VM3/VM6 gate launch).
**Component:** rendering / render packs (Campaign AR budget contract + activation memo)
**Symptom:** live Holtburg, 2560×1440 fullscreen; Options → Atmospheric rendering →
Apply → the panel snapped back to "acdream default". Log
(`artifacts/owner-gate/launch2.log`): first Apply `Render pack preset 'low'
needs 67368164 resident GPU bytes after materializing its scene-dependent
shadow command buffers; the active pack budget is 67108864 bytes`, then every
later Apply `This pack selection already failed for the current registration
and will not be retried.`
**Two root causes:** (1) a preset's `MaxResidentGpuBytes` (Low 64 / Medium 128 /
High 256 MiB) was applied as an absolute ceiling at any resolution, but the
pack's resident set is dominated by screen-sized images (12 B/px HDR+depth plus
ray/bloom intermediates): Low's targets are 25 MB at 1080p and 44 MB at 1440p,
and live Holtburg's shadow command buffers took the total to 64.25 MiB — 0.4 %
over. Medium would have failed the same way at 4K. The ceilings were only ever
validated at 1080p. (2) The controller's failure memo keyed the user's explicit
Apply and automatic re-activation identically, so one failed attempt locked
that selection out until restart even after the cause (resolution, scene)
changed.
**Fix:** `RenderPackResidentBudget.Effective` — the declared figure is the 1080p
ceiling, scaled by the viewport's pixel-count ratio (never below 1) and still
capped by the hardware's `MaxPackResidentBytes`; used by both pack graphs and
mirrored in `tools/run-atmospheric-performance-matrix.ps1` so the tool judges
1440p/4K rows by the same rule. `RenderPackController.Request(selection,
explicitUserChoice: true)` clears the memo for that selection; the settings
binding passes it for every display edge (the user's Apply, including a
resolution change); startup keeps the memo. Tests:
`RenderPackResidentBudgetTests`, `An_explicit_user_request_retries_a_selection_that_failed_earlier`,
the extended `Selection_binding_activates_only_at_boundary_and_persists_failed_fallback`,
and the matrix contract test. Not a workaround: the ceiling now means what the
budget table implied ("at 1080p"), and a deliberate user action is allowed to
try again.
## #424 — Client crashed on alt-tab out of exclusive fullscreen: zero-area frame reached `RenderPackActivationExtent.Validate`
**Status:** ✅ FIXED 2026-08-23 (same session it was found — the owner's VM6/VM3 gate launch).

View file

@ -739,7 +739,7 @@ CPU-submission-bound. Fullscreen work may occupy currently idle GPU time, but
it is not treated as free. Shadow cascades must protect the CPU submission
path.
| Preset | Incremental GPU p50 / p99 at 1080p | Incremental render-CPU p50 / p99 | Pack-owned resident GPU memory |
| Preset | Incremental GPU p50 / p99 at 1080p | Incremental render-CPU p50 / p99 | Pack-owned resident GPU memory **at 1080p** (scales with pixel count — `RenderPackResidentBudget.Effective`, #425) |
|---|---:|---:|---:|
| Low | ≤ 2.0 / 3.0 ms | ≤ 0.15 / 0.50 ms | ≤ 64 MiB |
| Medium | ≤ 3.25 / 4.50 ms | ≤ 0.25 / 0.75 ms | ≤ 128 MiB |

View file

@ -692,8 +692,10 @@ internal sealed class AtmosphericPostProcessGraph :
}
TargetSet? previous = _targets;
_targets = candidate;
_residentGpuBudgetBytes = Math.Min(
_residentGpuBudgetBytes = RenderPackResidentBudget.Effective(
Preset.MaxResidentGpuBytes,
width,
height,
capabilities.MaxPackResidentBytes);
ResourceGeneration = checked(ResourceGeneration + 1);
_cpuStageProfiler?.Reset();

View file

@ -268,8 +268,10 @@ internal class DeclaredFullscreenRenderPackGraph :
TargetSet? prior = _targets;
_targets = candidate;
_resourceBudget = budget;
_residentGpuBudgetBytes = Math.Min(
_residentGpuBudgetBytes = RenderPackResidentBudget.Effective(
Preset.MaxResidentGpuBytes,
width,
height,
capabilities.MaxPackResidentBytes);
_resourceGeneration = checked(_resourceGeneration + 1);
_renderedFrame = false;

View file

@ -272,10 +272,25 @@ internal sealed class RenderPackController :
};
}
internal void Request(RenderPackSelectionSettings? selection)
/// <param name="explicitUserChoice">
/// True when the request is a deliberate user action (the Options panel's
/// Apply, which also fires for a resolution change). Such a request gets a
/// fresh activation attempt even if the same selection failed earlier in
/// this registration: the conditions that failed it — resolution, scene,
/// resident budget — may have changed, and the user asked. Automatic
/// re-activation (startup, catalog change) keeps the failure memo, which
/// exists to stop a known-bad selection from failing every frame.
/// (#425, Campaign VM VM7 owner gate: a Low preset that failed its budget
/// once locked the user out of the pack until restart.)
/// </param>
internal void Request(
RenderPackSelectionSettings? selection,
bool explicitUserChoice = false)
{
ObjectDisposedException.ThrowIf(_disposed, this);
RenderPackSelectionSettings normalized = Normalize(selection);
if (explicitUserChoice)
_failedSelections.Remove(normalized);
if (normalized == _snapshot.Selection
&& _pending is null)
return;

View file

@ -0,0 +1,55 @@
namespace AcDream.App.Rendering.Packs;
/// <summary>
/// The one rule for a pack preset's effective resident-GPU ceiling.
/// </summary>
/// <remarks>
/// <para>
/// A preset's <c>MaxResidentGpuBytes</c> is the <b>1080p</b> figure of the
/// Campaign AR budget table (Low 64 / Medium 128 / High 256 MiB). The pack's
/// resident set is dominated by screen-sized images — the HDR world colour +
/// depth targets alone are 12 bytes per pixel, plus the ray/bloom
/// intermediates — so a ceiling that does not scale with pixel count refuses
/// the pack the moment the user picks a larger mode: at 2560×1440 the Low
/// preset's screen targets are 44 MB of a 64 MiB budget, and live Holtburg's
/// scene-dependent shadow command buffers pushed the total to 64.25 MiB.
/// That refusal is what the owner hit at the Campaign VM VM7 gate
/// (2026-08-23, #425): Apply → "needs 67368164 resident GPU bytes; the
/// active pack budget is 67108864" → persisted back to the default path.
/// </para>
/// <para>
/// The effective ceiling is therefore the declared 1080p figure scaled by
/// the pixel-count ratio (never below 1, so smaller modes keep the declared
/// ceiling), and still capped by the hardware's <c>MaxPackResidentBytes</c>.
/// The parts of the resident set that do NOT scale with the screen (shadow
/// depth maps, shadow command/transform buffers) are over-allowed by the same
/// factor; that errs on the side of honouring the user's explicit resolution
/// choice while keeping the bound proportional to what they asked the GPU to
/// draw. <c>tools/run-atmospheric-performance-matrix.ps1</c> judges its
/// resident column with this same rule so the tool and the runtime cannot
/// disagree.
/// </para>
/// </remarks>
internal static class RenderPackResidentBudget
{
internal const long ReferencePixels = 1920L * 1080L;
internal static long Effective(
long declaredBytesAt1080p,
int viewportWidth,
int viewportHeight,
long hardwareCapBytes)
{
ArgumentOutOfRangeException.ThrowIfNegative(declaredBytesAt1080p);
ArgumentOutOfRangeException.ThrowIfNegativeOrZero(viewportWidth);
ArgumentOutOfRangeException.ThrowIfNegativeOrZero(viewportHeight);
ArgumentOutOfRangeException.ThrowIfNegative(hardwareCapBytes);
long pixels = checked((long)viewportWidth * viewportHeight);
long scaled = pixels <= ReferencePixels
? declaredBytesAt1080p
: checked((long)Math.Ceiling(
(double)declaredBytesAt1080p * pixels / ReferencePixels));
return Math.Min(scaled, hardwareCapBytes);
}
}

View file

@ -79,7 +79,11 @@ internal sealed class RenderPackSelectionBinding : IDisposable
private void OnDisplayChanged(DisplaySettings display)
{
// A display edge is the user's Apply (pack, preset or resolution) —
// an explicit choice, so a selection that failed earlier gets one
// fresh attempt (#425). The constructor's startup request above is
// automatic and keeps the memo.
if (!_disposed && !_suppressDisplayEdge)
_controller.Request(display.RenderPack);
_controller.Request(display.RenderPack, explicitUserChoice: true);
}
}

View file

@ -162,10 +162,20 @@ public sealed class AtmosphericPerformanceMatrixContractTests
"$cpuP99 -gt $budget.IncrementalCpuMillisecondsP99",
source,
StringComparison.Ordinal);
// #425: the declared resident ceiling is the 1080p figure and scales
// with the row's pixel count — the same rule as
// RenderPackResidentBudget.Effective, so the tool and the runtime
// cannot disagree about a 1440p/4K row.
Assert.Contains(
"$residentGpuBytes -gt $budget.ResidentGpuBytes",
"$residentGpuBytes -gt $residentCeiling",
source,
StringComparison.Ordinal);
Assert.Contains("$referencePixels = 1920L * 1080L", source, StringComparison.Ordinal);
Assert.Contains(
"[Math]::Ceiling([double]$budget.ResidentGpuBytes * $rowPixels / $referencePixels)",
source,
StringComparison.Ordinal);
Assert.Contains("$rowPixels -le $referencePixels", source, StringComparison.Ordinal);
Assert.Contains(
"$gpuP50 -gt $budget.InclusiveGpuMillisecondsP50At1080p",
source,

View file

@ -291,6 +291,47 @@ public sealed class RenderPackControllerTests
Assert.Equal(1, assets.OpenCount);
}
[Fact]
public void An_explicit_user_request_retries_a_selection_that_failed_earlier()
{
// #425 (Campaign VM VM7 owner gate): a preset that failed its resident
// budget once locked the user out of the pack until restart, because
// the Options panel's Apply went through the same memo as automatic
// re-activation. An explicit choice is a fresh attempt — here the
// second attempt opens the assets again and fails on its own merits
// (still invalid SPIR-V), not with the "will not be retried" memo.
RenderPackDescriptor descriptor = Descriptor() with
{
Passes =
[
new RenderPassDeclaration(
"tone-map",
RenderPassHook.ToneMap,
"shaders/fullscreen.vert.spv",
"shaders/tone-map.frag.spv",
[RenderSemanticInput.WorldColor],
[],
[]),
],
};
var assets = new StubAssets([1, 2, 3, 4]);
using var registry = new BufferedRenderPackRegistry();
using IDisposable registration = registry.Register(descriptor, assets);
var factory = new StubFactory();
using var controller = Controller(registry, factory);
controller.Request(Selection());
RenderPackActivationSnapshot first = controller.ApplyAtFrameBoundary(Extent);
controller.Request(Selection(), explicitUserChoice: true);
RenderPackActivationSnapshot second = controller.ApplyAtFrameBoundary(Extent);
Assert.Equal(RenderPackActivationState.FailedToRetail, first.State);
Assert.Equal(RenderPackActivationState.FailedToRetail, second.State);
Assert.Contains("not valid SPIR-V", second.Reason, StringComparison.Ordinal);
Assert.DoesNotContain("will not be retried", second.Reason, StringComparison.Ordinal);
Assert.Equal(2, assets.OpenCount);
}
[Fact]
public void Arbitrary_plugin_asset_exception_is_contained_as_a_retail_fallback()
{
@ -682,6 +723,20 @@ public sealed class RenderPackControllerTests
Assert.True(settings.Display.RenderPack.IsRetail);
Assert.Contains("pipeline rejected", controller.Snapshot.Reason, StringComparison.Ordinal);
Assert.Null(controller.ActiveRuntime);
// #425: the user's next Apply of the SAME selection is an explicit
// choice — with the failure cause gone it activates instead of being
// refused with the "will not be retried" memo.
factory.Failure = null;
settings.SaveDisplay(settings.Display with
{
RenderPack = Selection() with { PresetId = "medium" },
});
RenderPackActivationSnapshot retried = binding.ApplyAtFrameBoundary(Extent);
Assert.NotEqual(RenderPackActivationState.FailedToRetail, retried.State);
Assert.DoesNotContain("will not be retried", retried.Reason ?? string.Empty, StringComparison.Ordinal);
Assert.NotNull(controller.ActiveRuntime);
}
[Fact]

View file

@ -0,0 +1,51 @@
using AcDream.App.Rendering.Packs;
namespace AcDream.App.Tests.Rendering.Packs;
public sealed class RenderPackResidentBudgetTests
{
private const long LowAt1080p = 64L * 1024 * 1024;
private const long Unlimited = long.MaxValue;
[Theory]
[InlineData(1920, 1080, LowAt1080p)]
[InlineData(1280, 720, LowAt1080p)] // smaller than the reference keeps the declared ceiling
[InlineData(1600, 900, LowAt1080p)]
public void AtOrBelowTheReferenceResolutionTheDeclaredCeilingApplies(int width, int height, long expected)
{
Assert.Equal(expected, RenderPackResidentBudget.Effective(LowAt1080p, width, height, Unlimited));
}
[Fact]
public void At1440pTheCeilingScalesByPixelCount()
{
// 2560x1440 / 1920x1080 = 16/9 ≈ 1.777…; #425's live Holtburg Low
// preset needed 67,368,164 bytes, which the scaled ceiling admits.
long effective = RenderPackResidentBudget.Effective(LowAt1080p, 2560, 1440, Unlimited);
Assert.Equal((long)Math.Ceiling(LowAt1080p * 16.0 / 9.0), effective);
Assert.True(effective >= 67_368_164L);
}
[Fact]
public void At4KTheCeilingIsFourTimesTheDeclaredFigure()
{
Assert.Equal(4L * LowAt1080p, RenderPackResidentBudget.Effective(LowAt1080p, 3840, 2160, Unlimited));
}
[Fact]
public void TheHardwareCapStillWins()
{
Assert.Equal(
100_000_000L,
RenderPackResidentBudget.Effective(LowAt1080p, 3840, 2160, hardwareCapBytes: 100_000_000L));
}
[Theory]
[InlineData(0, 1080)]
[InlineData(1920, 0)]
public void AZeroExtentIsRejected(int width, int height)
{
Assert.Throws<ArgumentOutOfRangeException>(
() => RenderPackResidentBudget.Effective(LowAt1080p, width, height, Unlimited));
}
}

View file

@ -527,9 +527,19 @@ foreach ($pacing in $pacingModes) {
"incremental CPU p99 $(Format-Invariant $cpuP99) ms exceeds " +
"$(Format-Invariant $budget.IncrementalCpuMillisecondsP99) ms")
}
if ($residentGpuBytes -gt $budget.ResidentGpuBytes) {
# RenderPackResidentBudget.Effective: the declared ceiling is the
# 1080p figure; it scales with the row's pixel count (never below 1).
$rowPixels = [long]$dimensions[0] * [long]$dimensions[1]
$referencePixels = 1920L * 1080L
$residentCeiling = if ($rowPixels -le $referencePixels) {
[long]$budget.ResidentGpuBytes
} else {
[long][Math]::Ceiling([double]$budget.ResidentGpuBytes * $rowPixels / $referencePixels)
}
if ($residentGpuBytes -gt $residentCeiling) {
Add-Failure $rowFailures (
"resident GPU bytes $residentGpuBytes exceed $($budget.ResidentGpuBytes)")
"resident GPU bytes $residentGpuBytes exceed $residentCeiling " +
"(declared $($budget.ResidentGpuBytes) at 1080p, scaled to ${resolution})")
}
if ($gpuBudgetApplies -and
$gpuP50 -gt $budget.InclusiveGpuMillisecondsP50At1080p) {