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879 commits

Author SHA1 Message Date
Erik
e6acb800cc fix(chargen): Campaign CC gate round 1 re-test 3 — R4-1..R4-4
Four visual residuals from the lead's own live-client captures of
1.0.2-cc.m, all root-caused via decomp + live-DAT evidence:

- R4-1: Skills credits value overlapped mid-caption again. Root cause
  was a missing UiLayoutPolicy raw-edge reflow on UiButton's value-child
  rect (the child is base-inherited across four sibling buttons of
  differing widths, so its baked-in OriginalParentWidth diverges from
  the actual 231px-wide Skills credits button) plus an HJustify.Right
  value child mapped to Center instead of a real far-edge Right.
- R4-2: the single-sprite scrollbar thumb tiled (GL_REPEAT) instead of
  drawing once — DrawTiled was reused for a small fixed marker graphic
  whose native size is far smaller than the track-proportional thumb
  rect. New DrawThumbMarker draws exactly one native-size instance.
- R4-3: the skills info-box formula line clipped past the surrounding
  gold frame's own authored bottom edge (the pane's own raw box is 20px
  taller than the frame that visually contains it) — clamp the pane's
  Height to the frame's bottom (register AD-105, since retail's
  ShowSkillsText has no code relationship to the frame to cite).
- R4-4: the Appearance help text started mid-sentence — the box was
  never touched by its page controller, so it kept UiText's chat-style
  PreserveEndOnLayout=true default; the scroll model's wasAtEnd check is
  vacuously true on its first-ever overflow transition, pinning the
  first render to the bottom. Set PreserveEndOnLayout=false (a static
  top-oriented report, not a transcript) and wired the box's own nested
  authored scrollbar, never wired before.

App suite live-DAT env 5372/3 -> 5379/3 (+7, zero regressions). Runtime
1735/0 unchanged. Full solution 14585/4 skips/1 failure (the documented
Core.Net NakEmission full-solution-only flake, confirmed standalone-pass).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 19:05:23 +02:00
Erik
28704db4bf docs: Campaign CC gate round 1 re-test 3 findings R4-1..R4-4 (lead's live captures)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 18:08:13 +02:00
Erik
91f84dec9f test(chargen): Campaign CC gate round 1 re-test 2 — R3-8 name-field exhaustive dump + closeout docs
R3-8: dumped EVERY property present on 0x10000402 (not just P0x17) across
every state, cross-referenced against UIElement_Text::OnSetAttribute's
complete case list (no UIElement_TextInput class exists in retail — the
name field is a plain UIElement_Text/m_filter-bearing field). The full
recognized-property space has no placeholder/prompt mechanism independent
of P0x17. The BaseElement/prototype-inheritance hypothesis is also ruled
out — the existing regression test already probes the fully-merged
ElementInfo (post BaseElement resolution) and finds nothing. The only
StringInfo-kind property present, 0x49, resolves to "Your name can be 32
characters long and cannot contain numbers or symbols." — but 0x49 is
part of the same five-property tooltip family ISSUES #409/GF-16 already
document client-wide (0x48's own DID, 0x21000041, is the EXACT tooltip
popup LayoutDesc #409 cites) — a hover tooltip, not an in-field
placeholder. No code change, per this batch's own "do not invent a
placeholder" contract — third independent negative result on this
question via three different mechanisms. The lead should request a live
retail screenshot before any further investigation.

Also carries the shared live-DAT regression suite for R3-1 through R3-7
(CharacterCreationLiveDatTests.cs holds tests spanning multiple findings
in one file, so they land together) and the RE-TEST 2 findings-doc
closeout writeup for all eight items.

App suite live-DAT env 5358/3 -> 5372/3 (+14, zero regressions). Runtime
1735/0 unchanged (untouched this round). Full solution: 14578 tests / 4
skips / 0 failures.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 17:20:42 +02:00
Erik
956b8d5b6b docs: Campaign CC gate round 1 re-test 2 findings R3-1..R3-9
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 16:02:18 +02:00
Erik
9efcd80e34 docs: Campaign CC gate round 1 closeout — register/ISSUES/ledger bookkeeping (F3, F12, F15)
Doc-only findings from the round review, plus the register rows the
three code commits' own bookkeeping notes reference:

- F3: AP-229 amended with the dialog-as-sibling z-order addendum — the
  same flat-sibling-list mechanism that motivates AP-229's own screen-
  layering row also covers RetailDialogFactory's open dialogs, which was
  GF-15's actual root cause (now fixed, but the underlying divergence —
  dialogs and screens sharing one z-order list at all — remains and
  could reintroduce the same failure class via a future sibling's own
  unconditional per-tick BringToFront).
- F5/F6: AP-230 amended with the second narrow-honor addendum (the
  LayoutImporter carve-out fix landed in the Group 3 code commit); the
  findings doc's "CHAT INPUT" label corrected to "chat transcript" in
  both places it appeared (0x2100006F/0x10000011 is the transcript
  display, not the input textbox).
- F12: the AD section header recounted 77 -> 79 (a direct physical count
  found it undercounted by 2); the AP section header's own "one high"
  drift-direction note corrected to "one low" — verified against the
  actual commit history (Batch A ended with 165 physical rows but a 164
  header; Batch B's recount correctly landed on 164, the header was
  never overcounting).
- F15: ISSUES.md #406 gains the crash-vs-incomplete-shutdown precedence
  sentence — ReportExited's _runFailure check runs first and returns
  immediately, so a crash always wins over a subsequently-failed
  shutdown for the same session's reported reason.
- AP-231 filed (the Group 2 commit's own ComposeFormula connector-text
  approximation — referenced in that commit's message but the register
  row itself was missed until this pass; 161 active AP rows).
- Campaign CC plan ledger gains a "Gate round 1" row with the full
  commit list for batches A-G plus this session's three closeout
  commits, superseding the ledger's stale "sole remaining acceptance
  step" framing (written before the connected gate ran and found the
  GF-1..GF-16 / R2-1..R2-8 findings this whole round fixed).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 15:37:46 +02:00
Erik
1f6365d3e5 Merge campaign-cc-batch-g: Batch G — real color wheel mechanism (inert until closeout wiring)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

# Conflicts:
#	docs/research/2026-08-16-campaign-cc-gate-round1-findings.md
2026-08-16 14:19:30 +02:00
Erik
0ecd332fb1 Merge campaign-cc-batch-f: Batch F — skills selection, scrollbar, cost text, arrow states
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 14:19:01 +02:00
Erik
8c30aa18ee fix(chargen): Campaign CC gate round 1 Batch F — Skills page buckets, selection, info box, cost text, arrow states
R2-4/review F1-F2 (gmCGSkillsPage): row click (and arrow click, matching
retail's own post-Increase/DecreaseSkillLevel re-select) now selects a
skill, highlights its row name, and writes the info panes' title (name +
score) and a level-gated bonus line; the description/formula halves stay
unported (SkillBase._description/_formula unreachable from this page's
current data surface, documented on RefreshInfoBox). The listbox's own
authored scrollbar link is wired to its Scroll model (live-DAT-confirmed
at 0x100003F8, matching the "+1 from the listbox" hypothesis). Cost text
now matches SetSkillText @0x00480600 exactly: Untrained's down-cost and
Specialized's up-cost are literal "0", unconditional, where the port
previously rendered blank; the 999-blank gate applies to the up-cost
only, never to a down-cost. Arrow Ghosted/Enabled state (0x1000001a/
0x1000001b) is now gated per branch, including bUntrainable/
bUnspecializable re-derived as "this row's own effective cost is
nonzero" — no new data needed since the page already resolves that cost.

R2-4b (the four-bucket sorted model) is NOT implemented — its Useable-
vs-Unuseable-Untrained split reads SkillBase.MinLevel, confirmed present
in the installed dat (SkillTable_MinLevelDistribution_NeverExceedsTrained)
but not threaded through ChargenOptions/ChargenHeritageOptions/
CharacterCreationRuntimeBindings. AP-213 row records the exact channel a
future fix needs. Also live-DAT-pinned: Templates[0]'s header-caption
child (0x100002f6) resolves as a UiButton, not UiText, in the real dat —
the same UIElement_Button-is-DynamicCast(0xc)-compatible-with-Text quirk
already ported for GF-4b's slider labels.

App suite (live-DAT env) 5321/3 -> 5328/3 (+7, zero regressions).
Runtime 1735/0 unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 14:18:13 +02:00
Erik
834c2547a9 fix(chargen): Campaign CC gate round 1 Batch G — real color wheel (DoColorSpots/DoGradDisk color rendering)
R2-5: retail's gmCGAppearancePage::DoColorSpots/SetSelection/DoGradDisk
paint the nine color swatches and the gradient disc with a real,
computed representative color (PalSet-averaged for Hair/Nose+Mouth+
Skin/Headgear/Shirt/Trousers/Footwear at fixed sample indices
0xd0/0xb0/0x520; direct-Palette for Eyes at 0x103), not the static
authored art acdream showed before this batch.

Ports the full palette-to-RGB pipeline: a new pure Core resolver
(ChargenSwatchColorResolver + IChargenPaletteColorSource) backed by a
new ChargenAppearanceCatalog.TryGetColor reading real Palette dat
objects, pinned against the installed EoR dat. CharacterCreationAppearancePage
recomputes all nine swatches + the gradient disc's tint on every
refresh (part/color/heritage change) and paints them through a new
ChargenSwatchColorTile overlay child — a flat-color-fill approximation
of retail's actual recolored-sprite blit, since neither UiButton
(sealed) nor UiDatElement exposes a per-instance sprite tint today.

Two STOPPED items remain outside this batch's file contract before the
mechanism is visually live: (1) wiring PalSetSource/ClothingTableSource/
PaletteColorSource from CharacterCreationUiController.cs (mirrors the
existing PreviewControl seam); (2) a small additive Tint property on
UiButton/UiDatElement for a byte-true recolor instead of the flat fill.
Also ports Nose/Mouth/Skin's single non-interactive representative
swatch, beyond AP-216/AP-217's original six-part scope.

Register AP-216/AP-217 rewritten (not retired — the two STOPPED items
keep them open). Tests: 11 new Core, 6 new Content live-DAT, 8 new
App-layer fixture. App suite 5321/3 -> 5329/3, Runtime 1735/0
unchanged, zero regressions.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 14:16:14 +02:00
Erik
e24ec20882 fix(chargen): Campaign CC gate round 1 Batch E — text origin, caption escapes, value rects, scrollbars, name prefill
R2-1/R2-6 (description-box text clipped left of the frame, regressed from
Batch C's frame un-consume): root cause was never the un-consume change
itself — the Heritage/Profession/Town/Summary description boxes
(0x100003C4/0x100003E0/0x10000409/0x10000404) all author retail's four
independent text-inset margins (dat properties 0x23-0x26,
UIElement_Text::OnSetAttribute cases 0xf-0x12: margL=9/margR=26/margU=15/
margD=15), which this codebase never read at all, before or after Batch C.
Un-consuming the gold-frame children just made the pre-existing missing-
margin bug visible for the first time (the frame's own left border now
draws around the same x=0 origin text always used). Fixed end to end:
ElementInfo.MarginLeft/Right/Top/Bottom (read in
ApplyCanonicalLegacyProjection, propagated in Merge), UiText.MarginLeft/
Right/Top/Bottom (additive with the pre-existing Padding), a new pure
UiText.ContentOffsetX static consumed by the multi-line draw path's
per-line placement, and matching wrap-width shrinkage in
DatRichText.Compose and BuildText's own authored-multiline path. Scoped to
the multi-line (non-OneLine) path only.

R2-2/R2-3 (Attribute\n Credits renders the literal backslash-n; the live
credit value overlaps mid-caption): two stacked gaps. (1) UiButton
captions never escape-normalized the DAT's literal "\n" — centralized the
normalize into DatWidgetFactory's ResolveAuthoredString (the one choke
point every P0x17 resolution already shares) plus a NormalizeEscapes
helper for the per-state caption loop, so every caller normalizes
identically. (2) UiButton.Label only ever drew one line — retail's
UIElement_Button IS a UIElement_Text with OneLine=false on these buttons,
so a caption should word-wrap/stack like any other Type-12 box. Added
UiButton.DrawBlockLabel + the pure, unit-tested WrapBlockLines. The
value-overlap itself: ValueBox was never wrong (live-DAT-measured correct
child rects) — the caption was drawing unconfined across the button's
full width ("Available Skill Credits" measures 193px in a 231px button
whose value box starts at x=116). Fixed by confining the caption's own
drawable width to stop before ValueBox.X whenever a ValueLabel coexists.

R2-7a (Summary overview listbox missing its scrollbar): pure wiring gap —
the listbox authors a linked scrollbar via dat property 0x72
(ScrollbarElementId=0x10000401) that CharacterCreationSummaryPage's
constructor never resolved, unlike every other UiTemplateListBox owner in
the codebase. Fixed with the same resolve-and-wire pattern.

R2-7b (how-to box scrollbar overlaps text, no thumb): traced to a
downstream symptom of R2-1, not an independent bug — UiScrollbar only
paints its thumb when the linked model has overflow, and the pre-fix wrap
width (un-inset) produced fewer/shorter lines than fit the view. Pinned
directly against the real installed strings/font (Aluvian's how-to text)
that the margin-correct width overflows. No UiScrollbar code changed.

R2-8 (name field should show "[ Name ]"): re-checked the one hypothesis
Batch A's GF-15 closure left open — an authored initial-text string on
the field's own P0x17. Confirmed absent on every state in the installed
DAT. No code change; Batch A's closure stands, now pinned as a live-DAT
regression test.

App suite 5334/3 (was 5321/3, +13, zero regressions). Runtime 1735/0
unchanged. Full solution Release build green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 14:07:19 +02:00
Erik
2ad805469d docs: Campaign CC gate round 1 re-test findings R2-1..R2-8
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 13:24:36 +02:00
Erik
63bf64c934 fix(chargen): Campaign CC gate round 1 Batch D — gmCG3DView environment backdrop
Retail's chargen 3D views (Appearance and Summary) are not black behind
the model: gmCG3DView::Update @0x004EE9D0 constructs a SECOND CPhysicsObj
from the current heritage's HeritageGroup_CG.environmentSetupID field
(acclient.h verbatim struct layout; the decompiler elides the actual field
read, but HeritageGroup_CG::GetSubDataIDs @0x005c05d0 explicitly walks
iconImage/setupID/environmentSetupID by name, confirming the identity) and
adds it to the SAME viewport's creature_mode_objects the player object
lives in, inserted BEFORE the player (whose own re-AddObject happens much
later, at ~0x004ef199, after the full clothing ObjDesc composes). The
backdrop gets no explicit position/orientation/scale — CPhysicsObj::
makeObject(eax_32, 0, 1) leaves it at the scene origin with identity
orientation, same as the player object's own placement. This id was
already parsed as ChargenHeritageOptions.EnvironmentSetupId
(ChargenTableReader.cs) but never consumed anywhere in production (GF-7/
GF-14).

Fixed by:
- ChargenPreviewEntityBuilder.TryBuildBackdrop: builds a plain, unposed
  Setup mesh from the heritage's EnvironmentSetupId, returning null for
  id 0/unset or an unresolvable Setup (retail's own INVALID_DID gate).
- PrivateEntityViewportRenderer: an optional second entity slot
  (SetBackdrop), reserved via a backdropRenderId constructor parameter so
  paperdoll and creature-appraisal — which never pass one — cannot
  acquire a second entity even by accident (SetBackdrop throws without a
  reserved slot). Per-entity mesh-reference/texture-owner lifetime is
  factored into a private EntitySlot helper shared by both the main and
  backdrop slots. Draw-entity assembly is a pure, directly-testable
  helper (BuildDrawEntities) that puts the backdrop first, matching
  retail's own AddObject insertion order.
- ChargenPreviewController.Rebuild: rebuilds the backdrop whenever the
  HERITAGE changes (narrower than the existing camera-eye-reset gate,
  since environmentSetupID is a pure function of heritage, never gender
  or appearance selection).

Both Appearance and Summary get the fix from the same ChargenPreviewRenderer
facade — confirmed both pages call the identical gmCG3DView::Update on
their own gmCG3DView instance, so no page-specific code was needed.
Lighting was independently re-verified against the same function's
SetLight call (DISTANT_LIGHT, intensity 2.0, direction (0.3, 1.9, 0.65),
default white color) and found to already match byte-for-byte what CC6a
shipped.

Also files docs/ISSUES.md #409 for GF-16 (client-wide UI tooltip system),
investigated in the same root-cause pass but explicitly out of this
batch's scope, and marks it DEFERRED in the findings doc.

Tests: 11 new/extended (ChargenPreviewEntityBuilderTests.TryBuildBackdrop_*,
ChargenPreviewControllerTests backdrop rebuild/swap/absent/no-op cases,
PrivateEntityViewportRendererDrawOrderTests pinning the paperdoll/creature-
appraisal single-entity invariant). Live-DAT measurement: all 13 retail
heritages' EnvironmentSetupId resolve to a real, drawable installed Setup.

App suite 5307/3 -> 5321/3 (+14, 0 regressions). Runtime 1735/0 unchanged.
Launcher.Core.Tests 337/0 and Launcher.Tests 67/0 unchanged (first build of
the merged tree carrying the #406 launcher merge). Full solution: 14508
total / 14504 passed / 4 skipped / 0 failed, dotnet test exit code 0.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 13:05:23 +02:00
Erik
2349f8b4df fix(chargen): Campaign CC gate round 1 Batch C — Summary how-to + scrollbar linkage
Commit 3/3: Summary how-to text + Commit 2's owed scrollbar linkage +
bookkeeping sweep.

- Ports gmCGSummaryPage::SetHowToText @0x0047ae20 into the Summary
  page's how-to box (0x10000404, HowToTextId was declared and unused
  since CC5). Retail concatenates ID_CharGen_SummaryHowTo + a heritage/
  gender-specific name-suggestion list (heritages 1-4 — Aluvian/
  Gharundim/Sho/Viamontian — only; heritages 5-13's cases in the same
  switch decompile to a vtable-slot artifact, the same decompiler-
  mangled-symbol class the Heritage page's own BonusSkillsKeyByHeritage
  table already documents, so no name-suggestion string exists for them
  and none is invented) + ID_CharGen_SummaryHowToEnd, directly
  concatenated (no separator literal) into ONE plain SetText call — no
  per-run font/color argument, unlike Heritage's ...WithFont calls, so
  this routes through DatRichText as a single DefaultColor segment.

- Wires the description boxes' linked scrollbar to actual text
  scrolling — Commit 2 made the scrollbar child (0x100002e7) BUILD as a
  real UiScrollbar; this binds scrollbar.Model = text.Scroll, the exact
  pattern ChatWindowController already uses for the chat transcript.
  Live-DAT-measured: only Heritage's description (0x100003c4) and
  Summary's how-to box (0x10000404) actually author this child —
  Profession/Town's shorter description boxes do not (a genuine retail
  authoring fact, not something to "fix" further).

Register: AP-215/AP-216/AP-217 rewritten (Batch C's Commit 1 already
retired AP-218/AD-103) — no further changes needed this commit; ISSUES
#366 (chat's new-unseen-text indicator, 0x1000048C under the chat
transcript 0x10000011) NARROWED — its own pre-filed "fix shape"
recommendation (a UiText child carve-out mirroring UiMeter's) is
EXACTLY what Commit 2 shipped, confirmed by that commit's own
client-wide sweep; #366 stays open for the still-missing behavioral
half (no controller drives the indicator's visibility/click).

Findings doc updated: GF-2/GF-3/GF-4/GF-6/GF-11a/GF-12/GF-14's text
half all marked FIXED with their own root-cause notes; the two
remaining "suspected shared roots" (frames/labels, rich text) marked
CONFIRMED + CLOSED.

Full App suite (Debug and Release, live-DAT): 5307 passed / 0 failed /
3 skipped (up from 5304 after Commit 2). Runtime suite: 1735/0,
unaffected.

Campaign CC gate round 1 Batch C is CODE-COMPLETE across all three
commits — GF-2, GF-3, GF-4, GF-6, GF-11a, GF-12, and GF-14's text half
are fixed; AP-216/AP-217 partially closed (register-honest about what
shipped vs what needs a palette-to-RGB pipeline this batch didn't add).
Pending the user's visual gate, with chat + the main game UI flagged
for extra attention (Commit 2's client-wide blast radius).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 12:34:38 +02:00
Erik
7d09821fdc fix(chargen): Campaign CC gate round 1 Batch B — authored selection states, label state, zoom/swatch feedback
GF-1/GF-8: UiButton now recognizes retail's custom Unselected/Selected
radio-pair (0x10000016/0x10000017), bypassing the standard Normal/
Highlight machine that never admitted those state names — .Selected now
lights the heritage/template/gender/Face-Clothes rows it was always a
no-op for.

AP-222/GF-11b: per-state label color/outline (dat 0x1B/0x21) now applies
off the REQUESTED retail state id, not the art-gated committed
ActiveState — resolves the Appearance spins' current-part highlight
(text recolors even though no Highlight art exists on either client) and
the Town caption's Normal-to-white swap.

GF-11c: UiButton.LabelBox lets a lifted caption with its own authored
rect draw there instead of the face-relative offset that's only correct
when the label is authored directly on the button (heritage/template
family, unchanged).

GF-9: wires the real nine companion overlay elements (SetColor's
SetVisible mechanism) that swatch clicks were always meant to drive,
retiring AP-215 item 1 (the swatch.Selected substitution was a permanent
no-op — swatches author no Highlight media at all).

GF-10: zoom buttons now set the retail-mirrored mutual-exclusive
Highlight/Normal pair on click; InitializePage carries no initial
SetState for either button, so both stay at "Normal" until first click.

Register: AP-222 retired (mechanism identified and ported), AP-215
narrowed (item 1 retired, item 2 unrelated and unchanged), row count
recount corrected 164 (was already one high before this batch).

App suite 5282/3 (was 5266/3), Runtime 1735/0 unchanged. Fixture + live-
DAT tests only — no graphical client launch.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 11:37:09 +02:00
Erik
1d9de5e095 fix(chargen): Campaign CC gate round 1 Batch A — GF-15 input, GF-5 skills rows, GF-13 GM toggles
GF-15 (the gate blocker): the Summary name field and Finish button were
NOT structurally broken — live repro over the project's own local ACE
test server showed clicks correctly focus the field and land characters.
The real bug only surfaces after the first dialog opens: pressing Finish
empty successfully creates the NoName RetailMessageDialogView (visible,
correct 400x95 geometry) but it renders nothing and silently absorbs
every click across the whole canvas. Root cause: CharacterCreationUiController.Tick
and CharacterManagementUiController.Tick both call UiRoot.BringToFront(Root)
unconditionally every frame (needed so chargen stays above the occluded
management screen, AP-229); a dialog root is a direct sibling under the
same UiRoot, and RetailWindowManager.BringToFront is "highest ZOrder among
siblings + 1" — whichever BringToFront runs last in a frame wins.
RetailDialogFactory.Tick never re-asserted its own dialogs' z-order, so
the next frame's screen Tick buried the dialog behind the screen's opaque
backdrop while it stayed the registered Modal with exclusive input
priority. Fixed by having RetailDialogFactory.Tick re-raise every open
dialog (in open-order) each tick, matching retail's always-on-top dialog
behavior. Live-verified the complete user sequence end to end: click
field, type, press Finish empty, dialog now visibly renders, OK dismisses
cleanly, field still typable afterward. The "[ Name" prefill question is
closed as a non-bug: neither CharGenState::RandomizeCharacter nor
gmCGSummaryPage::InitializePage write text into the field in the decomp;
retail's field is genuinely empty on open, matching acdream already.

GF-5: CharacterCreationSkillsPage.RebuildRows resolved the wrong listbox
template (Templates[0], retail's own 3-child bucket-header row) and
required the root to be a UiButton (it's a plain container). Byte-traced
gmCGSkillsPage::DoSkillRecords + tagSkillRecord's copy-ctor field order
to map every child id in the real row (Templates[1]): name, level/cost
text, and the two real per-row up/down arrow buttons. Wired the arrows to
retail's own plain-click dispatch, retiring (narrowing) AP-213's
click-to-advance/double-click-retreat single-button substitution.

GF-13: dat property 0x3B (Invisible) was never read by the importer.
Elements 0x10000403/0x10000494 ("Non-Admin"/"Non-Envoy") author it true.
A blast-radius sweep found 1,083 elements client-wide author the same
flag, so this fix stays chargen-scoped only (ElementInfo.Invisible /
UiElement.AuthoredInvisible are pure data additions; only
CharacterCreationUiController acts on them, by the authored flag, not a
hardcoded id list). General importer-wide honor filed as ISSUES.md #408;
register row AP-230 records the split.

Gates: solution build green; App 5266/3 skips/0 failed; Runtime 1735/0;
full-solution run 0 failures anywhere. Register: AP-230 filed, AP-213
narrowed. ISSUES: #408 filed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 10:54:41 +02:00
Erik
6699e0f88c docs: Campaign CC gate round 1 — the six-page findings batch GF-1..GF-16
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 09:27:58 +02:00
Erik
2176ba768e fix(chargen): Campaign CC CC7 review fix round — F1-F9 — REVIEW-CLOSED
Both dual-lens reviewers of `9cf6c522`+`ddcbf1fb` returned PASS-with-items.
This round closes all nine findings:

F1 files AP-229 for the screen-layering divergence (retail destroys/
reconstructs the current UI framework via UIFlow::UseNewMode; acdream
keeps both CharacterManagementUiController and CharacterCreationUiController
mounted for the whole lifetime and reveals/occludes) plus its narrow
residual risk (the shared RetailDialogFactory can hand UiRoot.Modal to a
dialog opened by the still-ticking, occluded management screen on an
inbound CharacterError) and what already matches retail (selection/
world-name persistence, click-through isolation, one coherent Modal
stack).

F2 rewrites the connected-gate script's roster-full step with the exact
`@modifylong max_chars_per_account` recipe and the pending-delete-counts
note. F3 adds AP-221's console-diagnostic lines to the known-gaps
paragraph. F4 adds an empty-name/AP-227 step. F9 notes that a uniform
Random pick over 13 heritages can repeat.

F5 adds an App-layer source-text pin
(GameWindowLiveSessionOwnershipTests.LiveSessionRuntimeFactoryBinds
CharacterCreatedAndCreationFailedToTheStatusWriter) for the delegate
wiring the reviewer proved was deletable without breaking any test — no
practical seam exists to construct LiveSessionRuntimeFactory without a
GameWindow, so this follows the file's own established source-text-pin
pattern; the payload shape is already pinned separately at
SessionStatusWriterTests.

F6 corrects the CC7 ledger's checksum-assertion wording (it is a
round-trip purity check, not an independent golden — the golden is
CharacterCreateTests.ComputeChecksum_ExactRetailAccumulationSet) and
cross-references it from the test's own doc comment.

F7 corrects the CC7 ledger's fixture-ordering claim (it had chargen
constructing first, backwards from RetailUiRuntime.Tick's real
management-then-chargen order) and reorders CharacterScreensFixedCanvas
ArbiterTests to match production, adding ClickThrough/ZOrder assertions
that pin the occlusion the reviewer previously verified only by hand.

F8 records a known flake (RuntimeCollisionReportingStateTests.
WarmedSteadyContactRefreshDoesNotAllocate, allocation-assertion load
sensitivity, pre-existing) seen under full-solution parallel load on
both reviewer runs.

Campaign status: all seven slices (CC1-CC7) are REVIEW-CLOSED; the
campaign is CODE-COMPLETE pending the user's own connected gate.

Runtime 1735/0 (unchanged), App 5257/3 skips (+1: the new F5 pin).
Full Release build: 0 warnings, 0 errors.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 03:13:02 +02:00
Erik
9cf6c52283 feat(chargen): Campaign CC slice CC7 — end-to-end create flow + connected checklist
Create button un-ghosts: retail's exact gate (gmCharacterManagementUI::
UpdateButtons @0x004ec240, roster count < allowed slot count) ported into
RuntimeCharacterSelectionButtons.CanCreate; the button's OnClick opens the
chargen screen through the same CharacterCreationUiController.Open() seam
the ACDREAM_OPEN_CHARGEN=1 dev path already used. Exit/Back confirm on
chargen needed no new return-path code — character-management is never
hidden while chargen is open on top of it — verified end-to-end by a new
cross-controller test rather than left as an inspection claim.

Full-flow test coverage: a new comprehensive test decodes every 0xF656
field (including the trailing checksum, recomputed via the production
CharacterCreate.ComputeChecksum) against a fully populated creation
(heritage/gender/all appearance slots/template/explicit skill command/
town/name); a new Theory drives the remaining six 0xF643 rejection codes
through the real wire decode path, closing the gap between the
already-covered isolated state-machine Theory and an actual WorldSession
round trip.

Launcher payload cycle: two new tests drive a real Runtime create/reject
through the real SessionStatusWriter (wired exactly as
LiveSessionRuntimeFactory/HeadlessSessionHost do in production) and read
the result back with the real Launcher.Core StatusFileTailer/
StatusEventParser — closing the one gap CC2's own per-layer tests never
reached. No gap was found in production wiring itself: GameWindow already
constructs a real, non-null SessionStatusWriter for both hosts.

Also fixes 4 pre-existing LiveSessionControllerTests assertions that
compared a full RuntimeCharacterSelectionButtons record and would have
failed once CanCreate started being computed; corrects register row
AP-211 to reflect that its own predicted resolution (the Create-button
gate landing) has now happened — both layers are intentionally kept as
retail-matching enforcement plus defense-in-depth, not one superseding
the other.

Adds docs/research/2026-08-16-campaign-cc-test-script.md, the user's
connected-gate script covering both the launcher and dev-shortcut launch
paths, the six-page create flow, every Finish outcome, and the known
cosmetic/behavioral divergences (AP-212/213/215/216/217/218/219/220/222/
224/226/228) so they aren't mistaken for new bugs during the gate.

Gates: full solution Release build green; Runtime 1735/0 (was 1726/0,
+9), App 5256/3 skips (was 5254/3, +2), Headless 166/0 (unchanged),
Launcher.Core 324/0, one full-solution pass across every project clean
(no known flakes reproduced this run).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-16 02:35:21 +02:00
Erik
d39f3098d5 merge: Campaign LA LA11 - automated closeout review-closed
# Conflicts:
#	docs/plans/2026-08-14-launcher-campaign.md
2026-08-15 02:07:39 +02:00
Erik
9f9c116792 fix(launcher): harden LA11 gate evidence 2026-08-15 01:45:15 +02:00
Erik
accd01a008 fix(launcher): harden Campaign LA11 gate evidence 2026-08-15 01:08:41 +02:00
Erik
134edabed2 feat(launcher): complete Campaign LA11 pre-gate support 2026-08-15 00:02:04 +02:00
Erik
f881e5b467 feat(launcher): prepare Campaign LA11 user gate 2026-08-14 23:42:30 +02:00
Erik
1dd5706e15 Make character UI retries transactional 2026-08-14 21:14:08 +02:00
Erik
aeac874dab Harden retail character selection recovery 2026-08-14 20:59:10 +02:00
Erik
6cfab727f1 Implement retail character management screen 2026-08-14 20:29:19 +02:00
Erik
0e82cbf700 feat(runtime): own character selection flow 2026-08-14 18:22:17 +02:00
Erik
4edc122085 docs: Campaign LA handoff — worktree paths, stopped-agent recovery, kickoff prompt
Both remaining agents were stopped for token budget and their partial work
committed as WIP (75a6724d LA1 fix round, c6019424 LA2). The handoff now
carries: full worktree paths with branches and HEADs, exactly what each
stopped agent had finished versus what it still owes, and a paste-ready
kickoff prompt naming all three resumable items plus the two owed merge
items.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 16:34:06 +02:00
Erik
c9fc7f4a66 docs: Campaign LA session handoff — state, in-flight recovery, process, goal
Self-contained handoff for a fresh session: what the campaign is and which
decisions are settled, the slice ledger with commits, the in-flight slices
and how to recover them from git, the two owed merge items (cross-assembly
contract test, Launcher.Core CI lane), the session landmines (index-sweep,
stale agent worktrees, contract-in-prompts), the binding process, and the
goal text to set.

Committed via pathspec so a live implementer agent index in this worktree
is untouched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 16:30:38 +02:00
Erik
30fa6ee507 fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog
Three findings from the user's first Configure Keyboard look (OP8 gate,
2026-08-14), each root-caused against the named retail decomp:

- #394 row-caption font: the synthesized action-label UiText never set
  DatFont and fell to the debug bitmap font. The authored row template
  (0x21000009/0x1000002F, retail UIOption_ActionKeyMap) carries FontDid
  0x4000000A (18px serif) — Bind now takes resolveTemplateFont and applies
  the template's own authored font, resolved once per template pair.

- #395 key captions: raw enum spellings ("Shift+ShiftLeft") replaced by the
  port of CInputManager_WIN32::GetNameFromKey @0x00687F40 /
  GetNameFromKey_Internal @0x00687800 (RetailKeyNames): DAT string-table
  override by DIK-name hash (key enum 4 -> 0x2300000A, meta enum 5 ->
  0x2300000B, delimiter enum 3 -> 0x23000007 — GetDIDByEnum category 4,
  live-probed), else the OS keyboard layout's own key name ("SKIFT") via
  PlatformKeyNameProvider (Win32 GetKeyNameTextW — register row AD-96 for
  the DirectInput-vs-GetKeyNameText adaptation), else the DIK-suffix
  spelling. Bare modifier-key bindings show only the key name.

- #396 capture feedback: clicking a mapping button now opens retail's
  instruction dialog (InitiateBinding @0x004899D0 -> OpenMapWarnDialog
  @0x00488A00): a type-2 WAIT dialog on retail's MapWarn queue key
  0x10000001 with ID_ActionKeyMap_MapInstructions (0x23000004, ACTION
  variable interpolated), closed on key hit or ESC through the capture
  callback; capture is not armed if the dialog cannot open, matching
  retail. New RetailWaitDialogView (wait root 0x31 — same authored
  popup/message pair 0x3D/0x3E as the confirmation root, live-DAT probed)
  behind a shared IRetailDialogView presenter seam.

Probe evidence (env-gated, kept):
KeyboardConfigLiveMountProbeTests.ProbeKeyboardFontsAndKeyNameStrings.
Register: AD-96 filed. Gate script OP8 section updated (step 4 rewritten;
the "pressed/active state is enough" contract is retired).

Full Release solution suite green (13,424 passed / 4 skips).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 13:45:55 +02:00
Erik
067cbea8a5 feat: secure trade with other players - wire, RuntimeTradeState, the
authored gmSecureTradeUI window, and both retail open paths

Three-lane research first (docs/research/2026-08-14-trade-lane{A,B,C}):
retail gmSecureTradeUI decode, the byte-exact ACE/decomp/holtburger
three-way wire agreement, and the acdream seam map (which found both
open paths ALREADY classified by the ported policy - OpenSecureTrade on
Use-a-player, StartSecureTrade on drag-item-onto-player with the
DragItemOnPlayerOpensSecureTrade option - dead-ending at a stub toast).

- Core.Net: TradeRequests builders (0x1F6-0x204, retail's CM_Trade
  senders byte-checked against ACE's readers; the ACE-discarded
  AcceptTrade echo carries zero-count item lists - AD-94), corrected +
  completed inbound parsers (0x1FD-0x208; the old AddToTrade parser
  missed the SIDE dword, TradeFailure missed the reason), delegate-hole
  registrars, six WorldSession sends. 10 golden-byte tests.
- Runtime: RuntimeTradeState, the third sibling J-owner (fellowship/
  allegiance shape): session-scoped, clears at generation reset (new
  stage Trade=14), staged teardown stage 11 (Identity/EntityObjects
  shift 12/13, TeardownStageCount 14 - the FA2-era per-stage-flag test
  caught the mapping exactly as designed), combined ownership ledger,
  event routing with ACE's wrong-initiator RegisterTrade landmine
  honored (partner = whichever guid is not mine). 7 conformance tests.
- App: SecureTradeUiController binds the dedicated authored LayoutDesc
  0x2100000D (root 0x1000007A - gmSecureTradeUI::PostInit's exact ids):
  partner name/status/count/grid, the authored 'Trade' accept toggle
  (accept <-> decline withdraw), 'Clear All' (ACE clears BOTH sides -
  surfaced honestly), the X close, drop-on-your-grid staging, per-mode
  accept cues (partner icon's authored Highlight state + Trade button
  Selected latch). Mounted via the vendor recipe (nine-slice chrome,
  hidden until RegisterTrade). ItemInteractionController's two policy
  arms now raise SecureTradeRequested instead of the stub toast; the
  drag path queues the dragged item until the window registers
  (ClientTradeSystem::AttemptToTradeItem @0x0056DF80's shape).

Register: AD-94 (accept-echo zero-count lists), AD-95 (numeric-only
count texts pending template verification).

Suites: App 4,990/3, Core.Net 905, Runtime 1,626 - all green. The
panel itself is user-gate acceptance (two-client connected trade), the
#372-class lesson: fixture-green alone is not acceptance for a mount.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-14 11:49:13 +02:00
Erik
67fe754dd6 fix: social gate round 2, part 2 - confirmation-dialog sentences + the
refused-drop yellow notice

Item 4 (confirmation dialogs missing text + names): the missing retail
mechanism was StringTable template substitution - an entry is N+1 literal
fragments interleaved with N named variables, composed by
StringTable::GetString @0x004300D0 (no-metalanguage branch @0x004303B7).
ACE sends the bare player name for types 1/4; retail's OWN CLIENT wraps
it. Ported as DatStringResolver.ResolveTemplate (PLAYER hash 0x05506DA2,
the exact compute_str_hash space; Chorizite stores the variable hashes
directly):

- Server-driven type 4 -> ID_Fellowship_FellowshipRequest, type 1 ->
  ID_Allegiance_AcceptSwearConfirmation, injected into
  GameplayConfirmationController; null resolve falls back to the bare
  wire message, never invented English. The 2/3/5/6 " Continue?" family
  never consults the composer.
- Local Swear/Break/Kick: the bind-time fragment-0 latch (which showed
  the dangling "Do you wish to swear to ") is replaced by click-time
  ResolveTemplate with the target's name.

All five templates verified token-free in the installed DAT - this is
NOT a StringTableMetaLanguage port (AD-81's engine caveat stands).

Item 5 (refused drop shows nothing; retail shows yellow top-center
text): the prevRequest latch was ALREADY ported (InventoryTransactionState);
what was missing was the consumer. InventoryTransactionState now raises
RequestFailed(request, weenieError) when a 0x00A0 clears the latch;
ItemInteractionController composes ServerSaysAttemptFailed @0x0058EAE0's
"The <item> can't be <verb>" (verb table + suffix map ported verbatim in
Core's InventoryFailureMessages, NAME_PLURAL for merge/split) and routes
it as LogTextType 0x1A ClientLocal -> the SpewBox, retail's yellow
top-center line. The dispatcher's second leg (@0x0055B342) also runs:
outside the 7-code exclusion set, WeenieErrorMessages resolves per-code
text/destination; 0x426 AttunedItem has no row in either place beyond
the verb line - faithful single-line output.

Register: AD-85 narrowed to its numeric-field item, AD-81 amended (the
token-free interleave is now ported; meta-token engine + FormatName
remain), AD-93 filed (wire-guid-match vs retail's latched-guid
preference; no Move/Wield latch kinds).

Tests: +2 InventoryTransactionState failure-latch, +5 ResolveTemplate
(constructed StringTable fixtures), +1 composer injection, +1 end-to-end
refused-drop line. Core 4,697/1 skip, App 4,983/3 skips.

Research: docs/research/2026-08-13-confirm-and-weenie-error-display.md

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-13 21:10:42 +02:00
Erik
72ceddce2e fix: social panel completion batch (user gate 2026-08-13, "fix all")
One user-ordered batch across the FA social panel + world selection.
Every root cause was probe-proven before the fix (new
ProbeSocialClickRouting in SocialPanelLiveMountProbeTests - production
window mount + real UiRoot hit-tests + a synthetic click):

1. STUCK CHECKBOXES (fellowship x4, allegiance x1, "always checked /
   can't change any options"): the authored checkboxes carry DAT
   ToggleBehavior, so UiButton SELF-FLIPS Selected at MouseUp - the old
   handlers read the flipped value and wrote the ORIGINAL back, snapping
   every click to where it started (the probe recorded (id, oldValue)).
   Fix: SuppressSelfToggle (the CH6a/b mirror discipline) + derive the
   next value from the STORE; the per-tick seeding mirrors it back.
2. UNCLICKABLE ROSTER ROWS ("only get the move window cursor"): the row
   name text is display-text ClickThrough=true, which the hit-test walk
   skips regardless of HandlesClick - the wired OnClick was unreachable.
   Fix: UiText.OnClick assignment now clears ClickThrough (central,
   documented); the stats text gains the same select handler so most of
   the row's width selects the fellow.
3. TRUNCATED EMPTY-STATE ("You do not belong... To create MISSING"):
   the authored string resolves COMPLETE (three sentences) but embedded
   '\n's rendered as one clipped line. DatWidgetFactory now splits
   authored strings into one Line per newline, with the provider still
   re-reading DefaultColor live (the state-color contract - caught by
   BuildText_AuthoredLineTracksStateFontColor).
4. FELLOW NAMES WHITE (user-directed): the AD-82 invented leader-gold +
   selection-blue tints are deleted; names always white (register row
   narrowed).
5. ALLEGIANCE HEADER LABELS: bare "0"/"0" -> "Followers: N" / "Rank: [N]"
   (user-specified format; the full retail StringInfo composition stays
   AD-85's gap), monarch block matching.
6. FRIENDS/SQUELCH LIVE (AD-79 mostly retired): Add friend (name box ->
   0x0018, retail clears the box - Request_AddFriend @0x0048D240),
   Remove (row-click selection -> 0x0017), Appear Offline (CharacterOption
   0x27 via the immediate 0x0005 auto-save, ACE pushes FriendStatusChanged
   to your friend-of list), Squelch Character/Account add-by-name
   (0x0058 guid0/type AllChannels + 0x0059) and Remove for the selected
   row. The wire beneath (builders, WorldSession sends, Runtime commands,
   parsers) existed end-to-end since J4.1/FA1 - this is panel wiring only
   (docs/research/2026-08-13-social-wire-completion.md, committed here).
   Send Tell stays inert (not in the order; AD-79's remainder).
7. WORLD SELF-SELECTION ("clicking my own char should select myself"):
   retail has NO self-exclusion (CPhysicsPart::Draw @0x0050D823 arms
   every physobj; RecvNotice_SmartBoxObjectFound @0x004E5BAE selects
   unconditionally) - the includeSelf gate was an unregistered
   divergence, now removed on both the left-click and right-click paths.

Element roles were probe-measured, never guessed (Add 0x10000514 /
Remove 0x10000515 / Send Tell 0x10000516 / Appear Offline 0x1000052C /
name field 0x1000051B; Squelch: field 0x10000540, Remove 0x10000547,
Squelch Character 0x1000054B, Squelch Account 0x1000054C).

Register: AD-79 mostly retired, AD-82 narrowed. Known remainder, filed
not hidden: the fellowship page's authored 600px content vs the 362px
viewport leaves Dismiss/Assign-Leader below the fold until the window is
resized taller (probe-measured; candidate follow-up).

Tests: Checkbox_Click fact rewritten to the mirror contract (both
directions), monarch-followers label updated, includeSelf expectation
updated, probe extended (click routing, synthetic click, action-widget
role dump). App suite 4,976/3 skips.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-13 19:30:51 +02:00
Erik
ec2a7b0cce fix #376/#388 review round: post-condition truth, idempotence, one
position memory, unified monitor, maximized restore; AD-92

Dual-lens Opus review of e56aa511 (reports committed under
docs/research/). The consolidated corrections:

- Mechanism M1 (load-bearing): on Windows, Silk's GLFW error callback
  QUEUES exceptions on a static list instead of throwing - they detonate
  later at window close, which is exactly #388's original two-stage
  crash shape. catch(GlfwException) was dead code here and a failed
  SetWindowMonitor "succeeded". Success is now judged by the NATIVE
  POST-CONDITION (GetWindowMonitor after the call) on both enter and
  exit; the catches remain only for the throwing platforms.
- M2 (both lenses): same-mode fullscreen re-apply is a no-op BEFORE any
  native work (new IDisplayModeSwitcher.CurrentFullscreenMode). Every
  Display-backed Config row applies per change - sliders per DRAG TICK -
  so without this every tick while fullscreen re-issued a real
  display-mode change.
- M3/M5 (both): the remembered windowed placement is process state (two
  target instances exist - startup and live-save); a fullscreen boot now
  exits through either instance to the real placement, not the (60,60)
  literal.
- M4 (both): the switcher resolves the WINDOW'S monitor (attached
  monitor when fullscreen, else IWindow.Monitor's index into the GLFW
  array - the same monitor DisplayModeCatalog enumerated), primary only
  as a last resort; the offered-list/switch-target mismatch is gone.
- Blast M2b: the offered-mode validator falls back to the SAME static
  ladder the dropdown falls back to - Full Screen is no longer a
  permanent silent no-op on catalog-less hosts (the switcher's own
  monitor-mode-list check remains the hard guard).
- Blast M3: a windowed pick on a MAXIMIZED window restores it first
  (Size writes are silently ignored while maximized; the deleted
  WindowState=Normal write used to do this incidentally). New
  IWindowedSizeSurface.IsMaximized/Restore.
- Mechanism M5: no silent bail-outs - the unparseable-resolution
  fullscreen path logs, and the failure line no longer claims "staying
  windowed" when the state is unchanged (#392 noted inline).
- Q1 nit: one cached Glfw wrapper (per-call GetApi allocated + took a
  native refcount); IsFullscreen/CurrentFullscreenMode guarded.
- AD-92: highest-refresh-for-WxH + refuse-and-log versus retail's
  pass-through-and-error ForceDisplayResolution.

Known-open tail, filed not hidden: #392 (persisted-flag divergence on a
refused enter - needs an apply-result seam); the mechanism report's
pacing-refresh WATCH rides the same seam.

Tests: +3 (same-mode no-op, unparseable-while-fullscreen refusal,
maximized restore-before-write). App suite 4,975/3 skips.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-13 18:10:07 +02:00
Erik
e56aa5115c fix #376+#388: real fullscreen mode switching, state-aware display apply
Slice 5+6 of the display block, one coherent unit (they share the state
machine the goal's dual review covers).

GlfwDisplayModeSwitcher (#376) ports retail's fullscreen semantics -
Device::ForceDisplayResolution @gmClient::Init 0x004047af is a REAL
video-mode change - through native glfwSetWindowMonitor on the same
IWindow.Native.Glfw handle path #348's cursor cache proved. Primary
monitor (retail's primary display device); refresh = the monitor's
highest for the picked WxH; the windowed placement is remembered for the
exit path; every failure is a no-throw (bool, reason) result.

SilkRuntimeDisplayWindowTarget.Apply (#388) becomes the state-aware
machine: fullscreen target = validated native mode switch (mode must be
in #391's DisplayModeCatalog - an offered mode is supported by
construction, making the "Graphics mode not supported" crash class
unreachable from the dropdown); windowed target while fullscreen = the
native exit (which sets the client size itself); plain windowed pick =
the proven #387 size write. A raw Size write NEVER happens against a
fullscreen window - on GLFW that is a video-mode request, and an
unsupported one was the exact unhandled-GlfwException that killed the
user's 2026-08-13 session. The old Silk borderless WindowState path is
deleted from the apply. New IWindowedSizeSurface narrows the window
dependency so the machine is unit-testable (FakePacingSurface idiom).

Live-verified on this machine (goal-sanctioned automated run):
display: fullscreen mode switch 1920x1080@300 -> framebuffer resize
event 1920x1080 -> vulkan: swapchain recreated 1920x1080 ok=True ->
graceful close, desktop mode restored.

Tests: 5 state-machine facts (validated switch/never-size-write,
unoffered refusal, failed-switch usability, native exit, plain windowed
write). App suite 4,972/3 skips. Gate script sections D4-D6 written
(black-screen-risk steps flagged). Dual Opus review of the pair follows
as its own round.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-13 17:49:17 +02:00
Erik
2153bee247 fix #390: retail display-change UI cascade — clamp + per-res reload
Decomp-first per the block's rule: the research doc
(docs/research/2026-08-13-retail-ui-display-change.md, committed here)
pulled retail's actual mechanism before any code. A display change runs
UIElementManager::RefreshEvent @0x0045C530 ->
UIElement::UpdateForParentSizeChange @0x00462640, which unconditionally
re-applies every floating window's own clamping MoveTo override
(x = max(0, min(x, parentW - selfW)) - top-left priority, oversized
windows pin to 0), then broadcasts global message 0xE whose sole
listener reloads the per-resolution auto layout. No proportional moves,
no resets; retail saves layouts only via @saveui.

Port: RetailWindowLayoutPersistence.ClampAllToScreen() is the cascade
clamp (no store I/O; _restoring suppresses the per-move save so a live
drag-resize cannot write settings.json per frame), and
RetailUiRuntime.Draw carries a two-step screen-size edge detector:
change frame -> clamp; first stable frame -> one
RestoreAll(saveBack:false) per-resolution reload (the 0xE analog; no
lazy save-back, matching retail's save-only-on-command). The login
restore path already used retail's exact clamp math (Apply) - the live
trigger was the missing half, which is precisely the stranding the user
reported.

Deliberate deviation, register AD-91: retail's gmFloatyChatUI windows
have NO clamp and can strand; the block's requirement ("UI windows must
stay reachable") clamps every registered window uniformly.

Tests: 5 new persistence facts (clamp/top-left-pin/no-move/no-save-on-
clamp/no-save-on-live-reload). App suite 4,967/3 skips. Gate script
section D3 filled in.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-13 17:42:50 +02:00
Erik
8463d64311 docs: display-block gate script skeleton — §D1/§D2 testable now, §D3-§D6 pend their slices
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-13 17:29:28 +02:00
Erik
d13d63d0a5 fix #389 review round: settings v3 FOV migration + live apply; AD-90
Dual-lens Opus review of 7e0c1303 (reports committed under
docs/research/). The law, gate, and vertical application are CONFIRMED
at instruction-byte level against the PDB-paired acclient.exe (the BN
text FPU-elides this whole area); the fix round addresses the findings:

- Blast MUST-FIX 1: real schema migration instead of a hand-edited dev
  file. SettingsStore v2->v3: a pre-v3 display.fieldOfView was the
  applied vertical FOV in degrees; v3 means retail's m_fGameFOV.
  LoadDisplay migrates on read - the untouched old default 60 maps to
  the retail default 90; a deliberate other value preserves its visible
  16:9 framing (x (16/9 - 0.1)), clamped to the registered [10,160];
  the next save stamps v3 and migration never reruns. The dev
  settings.json hand-edit was reverted so the migration owns it.
- Blast MUST-FIX 2 / mechanism M2: the Field of View now applies LIVE on
  Save (retail: Render::GRPCallback_OnRenderPreferenceChanged @0x0054d999
  -> SmartBox::SetDefaultFov). RuntimeSettingsTargets gains the camera
  graph and applies through ApplyDisplayWindowState - the update-phase
  seam, deliberately NOT the render-phase preview path (the review's
  WATCH-3 cull-vs-raster landmine).
- Mechanism M1 -> register row AD-90: retail's divisor aspect runs
  through the Render.AspectRatio preference (ComputeAspectForViewport
  @0x0054f150, (w/h) x pref x 0.75) - exactly raw w/h at the registered
  default, which is what acdream assumes; retail's NaN-through-the-gate
  quirk (M3) is folded into the same row as deliberately not reproduced.
- Docs: RetailFieldOfView now cites the decisive vertical proof
  (D3DXMatrixPerspectiveFovLH fovy slot @0x0059ab71), the unconditional
  SmartBox::RenderNormalMode site, and M4's exact horizontal numbers
  (89.0/83.9/80.6 deg); the Config FOV row comment updated to LIVE.
- Blast WATCH 4 disposition: the 15 replay-harness PI/3 constants stay -
  they are CAPTURE-TIME camera parameters for recorded fixtures, not
  production framing; changing them would invalidate the replays.

Tests: +6 SettingsStore migration facts, +1 live-apply fact.
App suite 4,962/3 skips; UI.Abstractions 922.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-13 17:27:15 +02:00
Erik
a9b6435f55 fix #385: Options dropdowns — white centered text + size-to-content popup
User gate report (Campaign OP happy-testing round, 2026-08-13): every
Config-tab dropdown drew its text gold + left-aligned and its popup a
fixed 6 rows regardless of item count. All three were unmeasured styling
divergences — the authored data (new probe menuprobe3, live DAT) says:

- button label child 0x10000355: fontColor white, hJustify=Center
- row template 0x1000035A: fontColor white, hJustify=Center
- popup ListBox 0x10000358: edge-docked L=T=R=B=1, the authored condition
  arming retail UIElement_Menu::RecalculatePopupSize @0x0046caf0 —
  popup resizes to the ListBox's summed content height, uncapped
  (0x0046e5f4..0046e66c via ResizeScrollableArea's 0x32 broadcast)

UiMenu gains three opt-in properties (ButtonTextCentered,
ItemTextCentered, PopupSizeToContent) plus retail Open @0x0046cc42's
empty-list gate; chat + vendor keep the class defaults, so their shipped
behavior is untouched. ConfigOptionsPageController.ApplyMenuChrome wires
all four corrections for the 8 Config menus with the probe citation.

The same probe found vendor's authored popup ListBox is ALSO docked while
our vendor dropdown ships G5's fixed 6-row window — filed as #386 +
register row AD-88 (UNCLEAR: the G5 retail screenshot and the decomp
mechanism conflict) instead of silently reworking a user-gated surface.

The "resolution change resizes the window" observation from the same
report is #374's designed windowed-mode behavior (display-mode switching
is #376/#377) — no change.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-13 08:51:57 +02:00
Erik
01fafe7b37 docs: FA6 — ledger row + gate script §FA6 (fellowship PASSED live, allegiance deferred)
Plan ledger: fellowship two-session automated gate PASSED live 2026-08-12
(five of six runs reproduced the decisive cross-session assertion); the
allegiance bot gate is DEFERRED behind AllegianceGateEnabled=false pending
docs/ISSUES.md #384, with commit citations for every fix this slice landed
(confirmation relay, name-matched proximity, the fellowship-only
finalization).

Gate script §FA6: the fellowship automated-gate recipe + actual PASSED
result (the two-session config, the six proof points per stage, the
literal decisive-assertion log lines), the allegiance deferral writeup,
and a new [TWO-CLIENT] manual step (25) the user's own connected gate can
run to help disambiguate #384 (ACE-side rule vs wire-builder defect vs
harness-specific drop) using two real graphical clients instead of the
testaccount/testaccount2 pair.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 10:26:19 +02:00
Erik
f12aefe948 docs(fa5): mechanism-faithfulness review — APPROVE-WITH-FIXES (1 SHOULD-FIX)
FA5 mechanism-faithfulness review of 7ed79eaf/bc29a1db/7e394cbf. Verdict
APPROVE-WITH-FIXES. Every high-stakes claim re-derived from the PDB-paired
2013 decomp: CF-1's unconditional 0x001F post-world arm (00490d59 sits
OUTSIDE the busy-count guard), the monarch/patron/self field sources
(UpdatePlayerData/UpdateMonarchData/UpdatePatronData), the SF-7
per-relationship gate, swear=world-selection/no-SetSelectedObject, and the
AD-86 ACE-zeroed-field citations all match retail.

MANDATORY live-mount probe RAN and PASSED against the real installed DATs
(1/1) — the scoped doubled-0x10000492 NotSame assertion and a full
production Bind() with zero "not found" held. FA5 unit suite 36/36 green.

One SHOULD-FIX (LOW): FA5 greys the offline vassal NAME (OfflineNameColor)
— retail's UpdateVassalsData @004924c3 sets the name with no color; the
offline cue is exclusively the authored 0x100004AA marker toggle. Either
drop OfflineNameColor or honestly register it (the AD-82 addendum's
"covered by the marker" framing understates it). Does not block the gate.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 09:02:01 +02:00
Erik
b6c4a4fa3a docs: FA5 blast-radius review -- APPROVE-WITH-FIXES (1 SHOULD-FIX, 2 NIT)
Suite-accounting SHOULD-FIX: the FA5 ledger/commit cite FA4's INTERMEDIATE
13,285 figure as the baseline and claim +11 net, but FA4 CLOSED at 13,286
(its 'Final full suite' figure) and the real net is +10 (verified per-file
[Fact] counts: SocialPanelControllerTests 22->31, Confirmation 4->5, probe
1->1) -- the ledger's own itemization already sums to +10, contradicting
its +11 headline. End figure 13,296/4/0 is itself correct; documentation
fix only.

Verified clean: all three Callbacks/Bindings construction sites pass the
widened Allegiance binding; every production accessor fed from a real seam;
the 0x001F and 0x00A6 toggles are independent edge-triggered latches with
no cross-talk (38 Fellowship tests green); ResolveWorldObjectName reuses
the Toolbar's ClientObjectTable read and ShowConfirmation is a pre-existing
shared method with no Fellowship collision; @allegiance info/0x027C path
untouched (52 Core.Net + 16 Runtime allegiance tests green); FA5 makes zero
Runtime changes; register 63->66 rows accurate (AD-84/85/86 + AD-82
addendum); NUL-fix correct and no residual control bytes in any of the 11
touched files.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 08:58:30 +02:00
Erik
bc29a1dbdb docs(fa5): register rows AD-84/AD-85/AD-86 + AD-82 addendum, gate-script SFA5, ledger
Register:
- AD-84 -- Swear button's missing "target is a player" enable-rule gate,
  same class as AD-83's Recruit-button gap.
- AD-85 -- the unported StringInfo variable-substitution engine (AD-81's
  same root cause) extended to the Allegiance page's numeric-only
  followers/rank/experience-passed-up fields and its three local
  confirmation dialogs (verbatim-or-bare-name, never invented).
- AD-86 -- ACE's deliberate zeroing of seven AllegianceProfile/
  AllegianceData fields (officers, officer titles, MOTD, MOTD-set-by,
  name-last-set-time, lock, approved vassal, timeOnline, allegianceAge),
  dropped past acdream's own parse layer to match retail's own
  gmAllegianceUI, which has no widget for any of them either.
- AD-82 addendum: the vassal-row click-target-only selection shares
  point (3)'s limitation, but NOT the invented leader/selection tints
  (point 1/2) or the Fellowship-only world-selection sync (point 4) --
  Allegiance's list-selection message has no SetSelectedObject call.

Gate script: new docs/research/2026-08-12-campaign-fa-test-script.md
SFA5 section, mirroring SFA4's structure -- the CF-1 subscription steps
(including the reconnect-while-closed MF-3-REOPEN analogue), the SF-7
per-relationship monarch/patron steps, vassal-list steps, swear/break/
kick with their confirmations, the ACE-zeroed-field honesty note, and
full "what to report"/"explicitly not in scope" lists.

Plan ledger: FA5 row filled in against 7ed79eaf with per-item summary,
directly-measured totals (13,296/4/0, +11 net from FA4's 13,285/4/0),
and the two primary-source resolutions this slice needed beyond the
research docs (the self-rank field's live buffed-quality source, and
"your follower count" == _total_vassals, confirmed by a fresh targeted
decompile of UpdatePlayerData rather than inferred).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 08:41:10 +02:00
Erik
06dbf1cf8f docs: FA4 MF-3 REOPEN re-fix re-review -- CLOSED (04161def)
The re-fix moves the 0x00A6 re-declaration off the pre-world reset seam
and onto the post-world EnteredWorld seam, and stops the widget latch from
advancing on a dropped publish. Verified in the diff:

- SetPageVisible advances _pageVisible ONLY on RuntimeCommandStatus.Accepted
  (the widget-level root of the REOPEN); a dropped Inactive publish leaves
  the latch clear so the in-world attempt is not deduplicated.
- ResetSessionDeclaration (pre-world) now only clears the latch;
  RedeclareAfterWorldEntry (new) does the re-evaluation, wired through
  RetailUiRuntime.RedeclareSocialPanelAfterWorldEntry into
  LiveSessionRuntimeFactory's EnteredWorld RestoreLayout delegate.

Seam ordering traced and confirmed inverse of the pre-world SessionDialogs
stage: StartCore runs ResetHostBeforeStart (pre-world reset, latch clear)
at :555, then ActivateCommands :639, _inWorld=true :642, and
ApplyEnteredWorld :644 -> LiveSessionHost.ApplyEnteredWorld ->
RestoreLayout delegate -> RedeclareAfterWorldEntry. So SetPanelOpen's
requireWorld gate is Accepted and 0x00A6 publishes on the fresh server.
Idempotent and load-bearing (the social panel isn't state-managed
visibility, so RestoreLayout fires no OnShown edge).

Tests model the world gate (fake returns Accepted only when in-world) and
would fail against pre-fix behavior: the widget test's second attempt is
deduplicated if the latch advances unconditionally; the reconnect test's
DoesNotContain-after-reset fails if the pre-world declaration is
reintroduced (the coordinator's RED-verification). Binary confirmed
post-fix (new tests reference RedeclareAfterWorldEntry); 3/3 new + 58/58
touched classes green. 13,286/4/0 reconciles (+1, 0 deletions).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 08:02:59 +02:00
Erik
04161defd8 fix(ui): FA4 re-review REOPEN — re-declare 0x00A6 from the post-world seam, not the pre-world reset
The FA4 fix round's MUST-FIX 3 placed the 0x00A6 reconnect re-arm at the
wrong lifecycle point (re-review 8bbceff5): ResetSessionTransientUi runs
via the SessionDialogs reset stage BEFORE _inWorld=true, so SetPanelOpen
(world-gated, Validate requireWorld:true) returned Inactive and published
nothing — yet _pageVisible was latched true anyway, so no later hook
re-declared and fellow vitals stayed frozen for the whole new session.
The unit test passed only because the fake recorded unconditionally.

Two-part fix, both retail-faithful mechanisms not suppressions:
- SocialFellowshipPageController.SetPageVisible advances the edge-trigger
  latch ONLY when the declaration is Accepted (published), so a dropped
  pre-world send leaves the latch clear and a later attempt retries.
- ResetSessionDeclaration (pre-world) now ONLY clears the latch; the new
  RedeclareAfterWorldEntry fires from the LiveSession EnteredWorld seam
  (wired via RestoreLayout, idempotent if a persisted layout already
  re-showed the page) so a still-open Fellowship page re-declares 0x00A6
  in world and vitals resume.

Regression pins that actually catch it (the prior test could not):
- SetPageVisible_DoesNotLatch_WhenDeclarationDropped_SoItRetriesInWorld
  (widget-level root, world-gated fake);
- Reconnect_ReDeclares0x00A6_AfterWorldEntry_NotDuringPreWorldReset +
  Reconnect_StaysSilent_WhenFellowshipPageIsNotActuallyOpen (panel-level,
  world-gated). RED-verified: reintroducing the pre-world declaration
  fails the reconnect test.

Full Release suite: 13,286 passed / 4 skipped / 0 failed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 07:59:16 +02:00
Erik
8bbceff594 docs: FA4 fix-round narrow re-review -- CLOSED with one REOPEN (MUST-FIX 3)
Re-derived each disposition from the actual fix diffs (290f9b58/5499f058/
df000306/300d8189/55b17e15/1d743277/f041b09b), not the commit claims.

CLOSED (4/5 MUST-FIX, all 9 SHOULD-FIX, all 4 NIT, blast SF-1):
- MUST-FIX 1: (int)((double)pct*100.0) truncation + 6->44%/8->34% pinning
  cases + gate step corrected.
- MUST-FIX 2: intercept deleted, every type routes to the generic
  controller, type-4 dialog test added; type-1 allegiance path unaffected
  (was never intercepted).
- MUST-FIX 4: world->panel selection sync reproduces retail's found/
  fallback arms; AD-82 records the deferred generic UiTemplateListBox
  selection-model port honestly -- minimal-observable-contract, not a
  hidden gap.
- MUST-FIX 5: AD-82/AD-83 well-formed; AD-78 count corrected to 34/16.
- D6/D7/SF-8 dimming (audited from source): 34 dimmed / 16 live is
  correct, not split-the-difference. FellowshipShareLoot has NO client
  value-reader (only an editor/display surface; 0x00A2 sends shareXP
  alone; ACE authors loot server-side) -> dimmed faithful.
  FellowshipShareXP is genuinely read by the Create click -> Live right.

REOPEN (MUST-FIX 3): the 0x00A6 reconnect re-arm is placed at a pre-world
reset seam. ResetSessionTransientUi runs via the SessionDialogs reset
stage at ResetHostBeforeStart / retired-scope teardown -- both BEFORE
_inWorld=true and before command activation for the new generation -- and
SetPanelOpen requires world, so the re-declaration returns Inactive and
nothing is published, yet _pageVisible is still set true and no
post-world-entry hook re-evaluates. The new server never receives 0x00A6
and fellow vitals stay frozen -- the exact bug the fix targets. The unit
test passes only because its fake command records unconditionally.
Recommend moving the re-declaration to an in-world seam (EnteredWorld).

Totals/probe: 109/109 touched App test classes green on post-fix
binaries; live-mount probe PASS 1/1; +13/0-deletion delta and 13,285/4/0
corroborated on the touched projects and by arithmetic (not re-run
end-to-end).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 07:48:26 +02:00
Erik
1d74327771 docs(fa4): fix-round register rows AD-82/AD-83, AD-78 count correction, gate-script SF-7/MUST-FIX-1/3 corrections
Register (docs/architecture/retail-divergence-register.md):
- AD-78: the Character-tab dimmed count had drifted stale through two
  campaigns (still read "35" after FA4 shipped 31; now 34 after the fix
  round's three reversions). Addendum explains the full D6/SF-8 chain.
  Blast review's own SHOULD-FIX 1.
- AD-82 (new): the invented leader-tint/selection-tint colors, the
  name-text-only row click target, and the page-local (not generic
  UiTemplateListBox) world->panel selection sync -- MUST-FIX 4's
  disposition plus two items MUST-FIX 5 named as owed rows.
- AD-83 (new): the Recruit button's missing "target is a player" gate,
  previously an inline comment, not a register row -- MUST-FIX 5's third
  item. Section header bumped 61 -> 63 active rows.

Gate script (docs/research/2026-08-12-campaign-fa-test-script.md):
- SF-7: fixed step 3's self-contradiction ("only Quit" then "Disband and
  Open should ALSO be enabled").
- MUST-FIX 3: new reconnect step after the existing close/reopen step.
- MUST-FIX 4: new world-selection step under the recruit/dismiss/quit
  section.
- MUST-FIX 1: new HARD-check step for the 6/8-fellow 44%/34% truncation
  (distinct from the existing SOFT 9-member ACE-divergence note).
- MUST-FIX 2 correction: the old invite steps tested whether acdream's
  CLIENT gates the dialog on the option bits -- a mechanism that never
  existed in retail and no longer exists in acdream. Rewritten to test
  the corrected behavior (the dialog always shows regardless of the
  target's own checkbox state) and to explain what ACE-side filtering
  would look like if the local server implements it, so a tester doesn't
  misattribute ACE's behavior to a client bug.
- Renumbered steps 9-22 to 9-25 to fit the two new steps; updated the
  "what to report" section's step cross-references and rewrote its
  invite/dimming bullets to match the corrected mechanism.

Plan (docs/plans/2026-08-11-fellowship-allegiance-campaign.md):
- D7 addendum: SF-8's further correction (FellowshipShareLoot reverts
  too; only FellowshipShareXP survives as genuinely live).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 07:34:09 +02:00
Erik
e202fbef6e docs: FA4 mechanism review -- reconcile with the concurrent pass at 6849b457
A second mechanism-lens review landed on the same path at 6849b457 while
this one was in progress and was overwritten by 913e35cd. Its text is
recoverable from git and is now cited from a new appendix, its two unique
findings are carried forward, and the two places the reviews disagree are
adjudicated from primary source.

Carried forward:
- SF-9: AD-78's register row still says "35 of 50 rows dimmed" (the D7
  addendum landed in the class doc, not the row's Where column).
- N-0: the Open/Close caption does not optimistically pre-toggle; lane B
  feature 11 records that retail's handler pre-toggles _open_fellow
  locally before sending 0x0291.

Adjudicated:
- _ftol2 vs MathF.Round: 6849b457 filed it a NIT ("round and truncation
  agree on every table value"). That holds for the DECIMAL literals, not
  the stored floats -- 0x007C91D4 = 0.44999998807907104 and 0x007E72BC =
  0.3499999940395355, so retail truncates 44.999998/34.999999 to 44/34
  while acdream rounds to 45/35. Stays MUST-FIX 1.
- D6 invite auto-response: 6849b457 passed it as verified-clean after
  confirming the code matches the plan. The binary says retail has no
  such client-side read on any confirmation path. Stays MUST-FIX 2.

The reviews agree on the reconnect D4 hole, the missing panel-level D4
conjunction test, the leader-tint register omission, and the live-DAT
probe result.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 05:03:31 +02:00
Erik
913e35cdb5 docs: FA4 mechanism review -- APPROVE-WITH-FIXES (5 MUST-FIX, 8 SHOULD-FIX)
Findings persisted before any fixer dispatch, per the campaign's §7
review protocol.

MUST-FIX, in the order they were derived:
1. D5's percentage conversion rounds where retail truncates. Byte-decoded
   0x0048ECC9..0x0048ECD8 (fld pct; fmul [0x007A5170]=100.0f; call
   _ftol2 @0x005DE394 -- the fld/fst/fistp/fild truncation dance), so a
   6-fellow roster displays 45% where retail shows 44%, and 8 fellows
   shows 35% vs 34%. The table itself IS byte-exact; only the ->int
   conversion diverges, and it is not fixable by a plain cast because
   0.45f*100f already rounds up to 45.0f in single precision.
2. D6's client-side invite intercept has no retail anchor. Read in full:
   Handle_Character__ConfirmationRequest @0x005640A0 (bare jump table),
   RecvNotice_FellowshipRequest @0x00490880, MakeFellowRequestDialog
   @0x00490620 (only guard is m_fellowRequestContext), plus a whole-file
   sweep of both option accessors -- zero reads on any confirmation path.
   The code comment cites ACE's Fellowship.cs as "retail". ACE filters
   both bits server-side, so the intercept is dead against a correct
   server and harmful against a drifting one -- and IgnoreFellowshipRequests
   defaults to TRUE client-side.
3. D4 never re-declares 0x00A6 after a generation reset: the edge-
   triggered _pageVisible latch survives reconnect, so fellow vitals stay
   frozen for the whole new session. ResetSessionTransientUi is the seam.
4. gmFellowshipUI::UpdateFellowSelection @0x0048F0F0 is not ported --
   selecting a fellow in the WORLD leaves Dismiss/Leader disabled and no
   row ever shows selected; the plan's contracted UiTemplateListBox
   selection model + 0x1000000D row instance-id were not added.
5. Three shipped deviations have no register row (invite intercept, gold
   leader tint, name-text-only row selection); the Recruit is-a-player
   gate's "inline comment, not a register row" call is also wrong.

Re-derived rather than trusted: the live-mount probe was re-run against
the installed DATs (every ledger element/string claim CONFIRMED, Bind()
warning-free), the GetEvenSplitXPPctg table was byte-read from the
PDB-paired binary, FlushPreservingScroll's shrink semantics were traced
through UiScrollablePanel/UiScrollable (sound), and the five touched
test classes pass 93/93.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 05:01:53 +02:00
Erik
6849b45771 docs: FA4 mechanism review -- APPROVE-WITH-FIXES (1 MUST-FIX, 3 SHOULD-FIX, 2 NIT)
Mechanism-faithfulness lens on 357d2032/5bdd0528/38f08314. Every
wire-touching mechanism verifies retail-faithful: the D4 0x00A6 gate
(all five in-session transitions + idempotence + no-send-while-
disconnected), the leader-quit 0x0290-before-0x00A3 hand-off routing,
the D5 byte-exact even-split table, the D6 type-4 auto-response +
Runtime mutual exclusion, the D7 four-row un-dim (35->31 conformance),
scroll preservation across a rebuild, create-flow refusal-by-enabled-
state, and the button-enable rules. Live-mount probe PASSES 1/1 against
real DATs; FA4 suites 75/75 App + 28/28 Runtime under --no-build.

MUST-FIX: the leader-gold-tint adaptation has no divergence-register row
(AD-80/AD-81 don't cover it). SHOULD-FIX: AD-78's stale 35-of-50 count;
D4 not re-armed across a reconnect while the panel stays open; no
panel-level test pins the D4 conjunction. NITs: caption pre-toggle,
_ftol2-vs-Round (both non-blocking).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-12 04:59:35 +02:00