docs: Campaign CC gate round 1 re-test 2 findings R3-1..R3-9
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# Campaign CC connected gate — round 1 findings (2026-08-16)
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## RE-TEST 2 (build `1.0.2-cc.k`, post-E/F/G/closeout) — findings R3-1..R3-9
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Heritage PASSES. Remaining, with retail side-by-side screenshots:
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- **R3-1 Profession: "Coordination" wraps to two lines** on the attribute
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label — retail fits one line. Likely the Batch E block-label wrap (or a
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wrong/too-large font on the runtime-written `0x100002ED` labels).
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Probe the authored font+rect: if the authored font fits, our font
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resolution is wrong; if not, retail doesn't word-wrap captions and the
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auto-wrap is the bug.
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- **R3-2 Skills: "Available Skill Credits" wraps after "Available"**,
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hiding behind adjacent graphics — retail is ONE line. Same family as
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R3-1 (the Batch E caption-width confinement + wrap).
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- **R3-3 Skills info box: the title line ("Item Enchantment (10)")
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overlaps the description text** — description must start on the line
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below the title.
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- **R3-4 SCROLLBAR THUMB MISSING EVERYWHERE (shared mechanism):** skills
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list scrollbar and summary scrollbars show track+arrows but no thumb
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(retail: the red/gold diamond); the shade slider on the color disc
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works but shows no indicator (retail: the small handle across the
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disc). One probe: what authors the thumb (a child? state media on the
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scrollbar?) and why our UiScrollbar never draws it on these chargen
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scrollbars while (per OP-era gates) other scrollbars show thumbs.
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- **R3-5 Appearance color wheel render targets:** (a) we tint the RING
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art — retail fills the small circle INSIDE the ring (the spot); (b)
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beyond-count swatches: retail SHOWS them as blocked/dark circles — we
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hide them; (c) the shade indicator on the disc (see R3-4).
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- **R3-6 Eyes: retail shows a graphic icon in the disc center** (the
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authored eye plug art) and its swatches still show colored rings;
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acdream shows an empty ring and dark swatches. Re-derive DoGradDisk's
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Eyes branch + the eye swatch rendering.
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- **R3-7 Summary scrollbar thumbs** — R3-4 family.
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- **R3-8 `[ Name ]` (user re-asserts, third time):** P0x17 and state
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text are probed-absent; retail code writes none. UNCHECKED: the
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field-widget-specific properties — dump EVERY authored property id +
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value on `0x10000402` raw, and check `UIElement_TextInput::OnSetAttribute`'s
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full case list for prompt/default-text properties beyond 0x17. If that
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is also empty, STOP and request a live retail screenshot of the field
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before any further work.
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## ROUND 1 RE-TEST (build `1.0.2-cc.i`, post-Batches B/C/D) — findings R2-1..R2-8
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User's second visual pass with retail side-by-side screenshots (heritage
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