docs: Campaign CC gate round 1 — the six-page findings batch GF-1..GF-16
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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docs/research/2026-08-16-campaign-cc-gate-round1-findings.md
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# Campaign CC connected gate — round 1 findings (2026-08-16)
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User ran the six-page chargen flow live (build `1.0.2-cc.e`, RDP session,
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windowed). Screenshots: retail Heritage, acdream Heritage, retail
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Profession. The user's side-by-side retail reports are AXIOMS
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(`feedback_retail_oracle_no_whack_a_mole`). Pre-page findings #405 (fixed
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`344d88bf`), #406 (open), #407 (fixed `e601a496`) are recorded in
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ISSUES.md; this doc is the six-page batch.
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## Functional (blocking or behavior-dead)
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- **GF-1 Heritage selection dead/unmarked.** Clicking a heritage row does
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not light its radio dot (retail: orange lit dot on the selected row —
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screenshot 1). Unclear whether the click dispatches at all (the
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description text that would confirm is itself broken, GF-2). ALSO: the
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open-roll's own rolled heritage shows NO lit dot on entry — every dot
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dark in the acdream screenshot.
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- **GF-5 Skills page empty.** Nothing renders except the screen-description
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textbox — no skill rows, no credits display. (CC5's residual round wired
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`TemplateResolver` into the SKILLS page too — yet live rows are absent.)
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- **GF-9 Appearance color swatches do nothing observable.** Clicking a
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color produces no visible change (model recolor absent). Could be a dead
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dispatch or could be working-but-invisible (AP-216 authored-art swatches
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+ a recolor that fails); investigate, don't guess.
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- **GF-11a Town description text does not change** when switching towns.
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- **GF-13 Summary shows "-Non-admin or Non-envoy" below the name** — an
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acdream-only text leak; retail's summary list has no such rows.
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- **GF-15 Summary name entry DEAD + Finish unpressable.** Cannot type into
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the name field at all; Finish cannot be pressed. Also the field is not
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prefilled with retail's `[ Name` placeholder. This blocks the entire
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create flow — the gate cannot proceed past Summary.
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## Presentation families (retail parity)
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- **GF-2 Description textboxes broken everywhere.** acdream renders the
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raw string with LITERAL `\n` escapes, one truncated line, no wrap, no
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scroll, no frame. Retail: framed scrollable textbox, multi-paragraph,
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colored section headers (green "Trained Starting Skills:" etc.),
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scrollbar + arrows (screenshot 1 right panel).
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- **GF-3 Profession template description textbox missing** (retail bottom-
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left panel, "LIFE CASTERS are experts…" — screenshot 3).
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- **GF-4 Profession labels missing:** "Attribute Credits" caption + value,
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per-attribute name labels (Strength…Self), Health/Stamina/Mana labels +
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values. Sliders and template selection themselves WORK.
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- **GF-6 Appearance spin captions are numbers,** not part names
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("Hair Style", "Eyes", …). Known rows AP-215/AP-218 — the gate promotes
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them to must-port.
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- **GF-7 Preview backdrop black** on Appearance (and Summary, GF-14);
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retail's chargen 3D view shows a scenic backdrop. (The Heritage-page
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preview area shows terrain in BOTH clients — establish from the decomp
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what actually renders behind the model per page/view.)
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- **GF-8 Appearance Face/Clothes sub-tab selection unmarked** (AP-222
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family, promoted by the gate).
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- **GF-10 Zoom buttons show identical art** whichever is pushed.
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- **GF-11b Town selected marker does not turn white** (button highlights,
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but retail's selected-town graphic swaps to white).
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- **GF-11c Town names misaligned on the map** vs retail.
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- **GF-12 Missing authored gold frames** around boxes on every page
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(Skills/Appearance/Town/Summary called out explicitly).
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- **GF-14 Summary paperdoll backdrop black** (same family as GF-7);
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Summary textbox wrapper + scrollbar missing (GF-2 family).
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- **GF-16 Hover tooltips missing on all pages** (retail pops tooltips).
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## Suspected shared roots (to be CONFIRMED by the investigation, not assumed)
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1. Missing frames/labels/statics across every page (GF-3, GF-4 labels,
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GF-12) — one importer/mount-level gap OR retail writes them at runtime;
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decide per element from the authored DAT + decomp.
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2. Rich text (escape decoding, wrap, scroll, frame) — one text-widget gap
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feeding GF-2/GF-3/GF-11a/GF-14.
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3. Selection state media (GF-1 dot, GF-8 sub-tabs, GF-11b white marker,
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GF-10 zoom art) — the AP-222 measured mechanism (state media authored
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vs applied) across widget kinds.
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4. Preview backdrop (GF-7/GF-14) — what gmCG3DView clears/draws.
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5. Input routing on Summary (GF-15) — focus/typing path on the stacked
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chargen screen.
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## Process
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Root-cause investigation FIRST (report-only, static + live-DAT probe
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tests, NO client launches while the user's client may be running), then
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batched fix rounds per family with Opus review, one republish per batch.
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