Commit graph

1200 commits

Author SHA1 Message Date
Erik
7fb7189de8 docs(perf): bind Slice C prepared-asset cutover
Define the typed prepared-source contract, runtime identity rules, production injection and lifetime order, activation probe cleanup, and the exact equivalence/performance gates for MP1c.
2026-07-24 14:46:00 +02:00
Erik
2421d09f5d docs(perf): commit physical Slice A baselines
Capture the authoritative capped, uncapped, and dense-Arwic routes on the physical AMD display path. Preserve the portal allocation, exception-storm, and repeated-Caul memory failures as MP1c's before-state while unblocking the prepared-asset cutover.
2026-07-24 14:41:50 +02:00
Erik
49f3a48ee6 docs(perf): close Slice B with full-bake evidence 2026-07-24 14:10:50 +02:00
Erik
b7b9aaa9dd fix(render): eliminate EnvCell identity collisions 2026-07-24 13:44:56 +02:00
Erik
05a22dee99 docs(perf): record corrected Slice A RDP baselines 2026-07-24 13:29:23 +02:00
Erik
1560c0513f docs(perf): plan Slice B EnvCell dedup gate 2026-07-24 13:16:33 +02:00
Erik
3ee8ec537a perf(diag): complete trustworthy Slice A capture tooling
Correct whole-frame GPU timestamps so they bracket only the accepted render transaction and associate delayed query results with the owning CPU frame. Add route-wide frame-history summaries, fixed-camera screenshot comparison, process counters, contention traces, a pinned Arwic workload, and credential-safe launch disclosure.

The reference hardware/display contract now keeps local and RDP populations separate and defines the screenshot and re-baseline rules needed by later prepared-content gates.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-24 12:46:51 +02:00
Erik
bf7ec12f68 docs(handoff): correct worktree-cleanup status (three orphaned dirs remain file-locked)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 12:19:24 +02:00
Erik
7cb64ac2c7 docs(handoff): 2026-07-24 audit-review remediation handoff for the next agent
Condenses the adversarial review's binding findings (uncapped-capture
provenance, frame-thread vs process-wide allocation attribution split,
cache-undersizing reality, unattributed lock contention), the eight
landed commits (both render changes user-accepted via visual pass), the
ordered next-action list (baselines -> Slice A remainder -> Slice B;
M4 main line wins; F/G stays user-gated), deferred issues #236-#244,
and the worktree-agent base-skew gotcha.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 12:16:42 +02:00
Erik
bfc5e47365 docs(issues): file #236-#244 - deferred P2 findings from the 2026-07-24 audit review
Nine tactical entries for verified findings the review chose not to fix
inline: UiText per-frame re-wrap (#236), Transition per-resolve allocation
graph (#237, pooling gated on Slice I lifetime tests),
EquippedChildRenderController double-tick + ToArray snapshots (#238),
inbound per-packet allocation chain (#239, Slice H-c scope),
RetailAnimationLoader unbounded cache (#240), InteriorEntityPartition
landblock frustum cull reusing the diagnostics AABB results (#241),
publication third-dictionary + per-attempt re-sort (#242), _boundsCache
bound (#243), SequencerFactory unguarded Setup probe + [dat-miss]
under-lock logging (#244).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 11:52:31 +02:00
Erik
38e14c6a71 docs(perf): audit errata + plan governance/contract amendments (2026-07-24 review)
Adversarial review of the 2026-07-24 runtime audit + modern runtime plan
(43-agent verification at e627d9a4). Audit: append errata section 13 --
the capture ran with ACDREAM_UNCAPPED_RENDER=1 + ACDREAM_DUMP_MOVE_TRUTH=1
(not "normal capped presentation"; the 32 FPS ceiling was the RDP display
path); the 203.6 MiB single-frame figure is frame-thread-only and cannot
include worker-side MeshExtractor decode (it is main-thread publication/
retirement); GiB conversions, committed-peak, 65% LOH fragmentation,
exception-count provenance, GC-counter semantics, and cache-undersizing
corrections. Original sections left untouched per historical-record rules.

Plan: new section 0 governance interlocks (Slices F/G resume the deferred
2026-07-05 MP3/ECS decision -> explicit user gate; side-track session
discipline; freeze-exception scope for H-network/J; evidence-base
corrections; baseline prerequisite blocking Slice C). Slice amendments:
A (per-frame history, process-wide alloc, contention stacks, cache
counters, screenshot-diff pulled forward, reference config, exit criteria),
C (Portal-dat-wins precedence contract, dual-dat + ObjDesc fixtures, cache
identity rule, exception-semantics cleanup), D (unify/retune existing
eviction rather than rebuild; ResidencyManager concurrency contract),
E (gate rescoped to what E owns; release-later != run-later; audio in the
immediate detach set; reveal stall behavior with the AP-115 cue; retail
teardown anchors), F (referee-first digest, journal coalescing bound,
IRenderScene home project, identity enforcement), G (provisional 300 FPS
target; retail dynamics viewcone-cull contract), H (split H-a/H-b/H-c with
the AP-85 lights pin and receive-side allocation scope), I (verbatim-float
bake rule + differential BSP sweep; floats after B), J (teardown protocol,
multi-plan track), K (wire-timing parity per TS-33, hours-scale soak).
Section 11 gate corrections (percentile populations, anti-gaming
process-wide row, provisional budgets, scoped third-visit rule, soak +
jitter rows, scheduled harness); section 12 adjudication protocol;
section 14 order list now includes Slice I and the user decision gate.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-24 11:38:20 +02:00
Erik
e627d9a403 docs(perf): preserve runtime benchmark evidence
Record the sanitized six-minute CPU/GPU/memory audit, compact machine-readable metrics, checkpoint plateaus, attribution, reproduction method, and raw-artifact retention policy. Link the evidence from the consolidated architecture plan and roadmap without committing binary traces or session metadata.

Co-authored-by: Codex <codex@openai.com>
2026-07-24 10:09:03 +02:00
Erik
944ee55584 docs(architecture): consolidate modern runtime roadmap
Unify the unfinished Modern Pipeline work with Linux/headless goals around measured content, residency, streaming, render-scene, and runtime boundaries. Record twelve gated slices and preserve retail-shaped simulation plus the mandatory N.5 renderer.

Co-authored-by: Codex <codex@openai.com>
2026-07-24 10:03:25 +02:00
Erik
2c3da8e153 fix(ui): keep spell components in authored foreground
Install examination formula icons as the template root UIRegion image, matching retail ClearImage/SetImage behavior while retaining the authored missing-component overlay. Add the real DAT template fixture and conformance coverage.

Co-authored-by: Codex <codex@openai.com>
2026-07-24 08:08:29 +02:00
Erik
d4ce64f56b fix(ui): restore modern spell formula presentation
Resolve spell-examination component cells through their DAT icon DIDs, project scarab and prismatic-taper formulas when ACE disables component enforcement, and version authored window geometry so stale examination sizes reset once without losing user layout behavior.

Co-authored-by: Codex <codex@openai.com>
2026-07-24 07:08:47 +02:00
Erik
3e31b0ac70 fix(ui): select and examine favorite spells like retail 2026-07-24 06:47:54 +02:00
Erik
043ab10b3c fix(ui): select retained items on mouse down
Port UIElement_ListBox's press-time selection ordering through the shared retained item-list contract. Inventory, loot, paperdoll, and physical shortcuts now update canonical selection before release or drag promotion, while target-mode consumption suppresses drag and release-time activation.

Co-authored-by: Codex <codex@openai.com>
2026-07-24 06:17:31 +02:00
Erik
2dd5cb80d2 fix(ui): assess retained items on right click
Port UIElement_ItemList's physical-item right-click branch through the shared retained list. Select and appraise backpack, loot, paperdoll, and shortcut items through their canonical owners, while preventing RMB movement from lifting items or issuing appraisal requests.

Co-authored-by: Codex <codex@openai.com>
2026-07-24 05:55:51 +02:00
Erik
5ad32d5753 feat(input): assess world objects on right click
Port SmartBox's release-completed sr_Examine gesture through the configurable SelectRight binding. Cancel camera drags at the shared retail three-pixel threshold, then reuse the canonical picker, selection pulse, and appraisal request path without inventing another wire or UI owner.

Co-authored-by: Codex <codex@openai.com>
2026-07-24 05:42:28 +02:00
Erik
6718ee45a0 fix(ui): preserve retail item titles and spacing
Carry PublicWeenieDesc material type into the live object model so examination titles use the DAT-authored material prefix. Preserve retail AddItemInfo empty appends and embedded armor separator, restoring the deliberate blank rows between appraisal sections.

Co-authored-by: Codex <codex@openai.com>
2026-07-24 05:21:01 +02:00
Erik
d78d09cfbc feat(ui): port retail item appraisal reports
Follow ItemExamineUI's EoR dispatch and wording for item assessment instead of the generic projection. Resolve material and creature names through installed DAT maps, cover specialized item branches and item-XP curves, and narrow AP-110 to the remaining live/localized preview seams.
2026-07-23 19:08:05 +02:00
Erik
2c00d53db2 fix(net): sign-extend retail capacity bytes
Mirror PublicWeenieDesc::UnPack MOVSX behavior so ACE's FF capacity sentinels remain -1 instead of becoming 255. This suppresses non-container capacity prose through the normal retail appraisal checks, with raw-wire and formatter regression coverage.

Co-authored-by: Codex <codex@openai.com>
2026-07-23 18:25:17 +02:00
Erik
d3c5e06fdd fix(ui): match retail item appraisal semantics
Preserve PublicWeenieDesc hook identity from CreateObject through the item model so hook appraisals suppress sentinel capacities exactly. Use appraisal-only Value and Burden presence, retain AddItemInfo paragraph and authored font-color selection, and port retail lock, page, enchantment, and spell-block formatting.

Co-authored-by: Codex <codex@openai.com>
2026-07-23 18:04:19 +02:00
Erik
bc47bc4917 feat(ui): complete retail item appraisal reports
Restore the authored examination geometry and top-origin item list, then port retail's ordered weapon, armor, magic, requirement, capacity, cooldown, use, and description branches into a dedicated formatter with DAT spell prose. Keep the remaining specialized display-name and preview gaps explicit in AP-110.

Co-authored-by: Codex <codex@openai.com>
2026-07-23 17:03:26 +02:00
Erik
d96ea2de98 feat(ui): complete retail creature appraisal details
Port the separate creature rating list, layer the animated preview between authored row chrome and text, and follow selection while the examination floaty is visible. Preserve the remaining item-preview and font-state gaps in AP-110.

Co-authored-by: Codex <codex@openai.com>
2026-07-23 14:04:19 +02:00
Erik
7eaa68a5f4 feat(ui): port retail creature appraisal presentation
Render assessed creatures through the shared private viewport with retail heading, bounding-box camera, and light. Build the exact authored nine-row stat list and resolve creature names from the retail EnumMapper while keeping remaining font/sequencer adaptations explicit.

Co-authored-by: Codex <codex@openai.com>
2026-07-23 12:55:24 +02:00
Erik
f1a7912160 fix #234: port retail appraisal floaty and inscriptions 2026-07-23 12:12:57 +02:00
Erik
643cdfe66e feat(ui): port retail appraisal panel
Preserve retail's one-pending-appraisal busy lifetime, parse the complete gated response, and mount the authored examination layout in the shared main-panel host. Keep known 3D preview and inscription-write gaps explicit in AP-110.
2026-07-23 11:34:08 +02:00
Erik
6b1ae4fb76 feat(items): port retail shared cooldown overlays
Preserve public shared-cooldown metadata, resolve the authoritative cooldown enchantment with retail expiry semantics, and project the exact ten DAT-authored radial steps through the shared retained item-slot architecture.

Co-authored-by: Codex <codex@openai.com>
2026-07-23 10:41:16 +02:00
Erik
19e8863f4e fix(items): dispatch carried use without world approach 2026-07-23 09:50:28 +02:00
Erik
f71f947475 fix(items): port retail useability and autowear rejection
Use the exact low USEABLE_NO-bit predicate so reset/zero-valued direct-use items such as Blackmoor's Favor reach the ordinary Use request. Port AutoWear's clothing-priority blocker lookup and exact named system notice through the shared activation owner.

Co-authored-by: Codex <codex@openai.com>
2026-07-23 08:33:31 +02:00
Erik
60387668d0 feat(ui): drive toolbar use state from selection
Port the retail selected-object availability predicate into Core and project it through the shared interaction owner. The imported hand now follows canonical selection/object notices, keeps weapon and targeted-tool activation on the existing wield/use cursor paths, and ghosts empty or explicitly unusable selections per the connected UX requirement.

Co-authored-by: Codex <codex@openai.com>
2026-07-23 08:07:47 +02:00
Erik
0134122c28 fix(ui): match retail spell bar controls
Place favorite-bar arrows by their authored sides, import rollover and pressed media through the shared scrollbar, and preserve manual offsets across passive refreshes. Carry the mixed-parent DAT anchor chain to a fixed 18-cell favorite viewport so overflow controls and the Cast button remain inside the retail-sized combat frame.

Co-authored-by: Codex <codex@openai.com>
2026-07-23 07:49:09 +02:00
Erik
02c29e67c8 feat(ui): port favorite spell bar overflow
Import the retail arrow-only spell bar scrollbar from LayoutDesc, preserve authored end-button extents and HideDisabled behavior in the shared retained widget, and bind each favorite list to its sole horizontal pixel-scroll model. Match retail selection exposure for off-screen spells and pin the behavior with real-fixture conformance tests.

Document the six-slice world-interaction completion program as the active pre-M4 work order.

Co-authored-by: Codex <codex@openai.com>
2026-07-23 06:35:53 +02:00
Erik
20e2998adb docs(architecture): close GameWindow regression handoff
Reconcile AGENTS.md and CLAUDE.md with the completed structural campaign, verified post-closeout interaction/radar/recall gates, and final Release counts. Record capped/RDP jump-pose cadence as deferred issue #235 without changing the retail object clock.

Co-authored-by: Codex <codex@openai.com>
2026-07-23 06:12:47 +02:00
Erik
f9736ece6c fix(runtime): restore interaction completion ownership
Preserve prepublication local motion completion, require the PartArray enter-world lifecycle port, and balance deferred Use busy ownership across dispatch and cancellation. Reconcile the completed GameWindow connected gates and add regression coverage.

Co-authored-by: Codex <codex@openai.com>
2026-07-23 05:51:51 +02:00
Erik
5c955c36ec docs(architecture): record GameWindow automated closeout
Reconcile the architecture, roadmap, milestones, issue ledger, session instructions, and durable memory with the 1,622-line native shell, canonical soak evidence, connected framebuffer comparison, and sole remaining user visual gate.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 20:52:25 +02:00
Erik
69650b1946 docs(architecture): plan GameWindow campaign closeout
Pin the final host-boundary audit, three corrected-diff reviews, full Release and connected gates, exact Slice 7 framebuffer reconstruction, project reconciliation, and sole remaining user visual handoff.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 20:29:58 +02:00
Erik
6c5e0604c9 test(app): make canonical soak comparisons workload-aware
Pin every ACE teleloc to an explicit starting quaternion and distinguish stable-workload owner growth from legitimate authoritative population, visibility, and cache-retirement changes. Preserve the original process residency and frame-cost limits while making canonical deltas actionable.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 20:13:29 +02:00
Erik
bca4148739 test(app): add canonical connected soak snapshots
Make scripted lifecycle checkpoints acknowledged post-diagnostics render barriers, capture the exact frame outcome beside canonical resource ownership, and harden the nine-stop route with ordered same-location cache and lifetime gates without weakening process residency thresholds.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 20:01:06 +02:00
Erik
2862622ba2 docs(architecture): plan canonical soak snapshots
Define the deferred checkpoint acknowledgement, post-diagnostics frame phase, exact nine-stop artifact schema, canonical owner gates, and unchanged process-residency guard for Checkpoint K.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 19:46:40 +02:00
Erik
31e6e192b3 refactor(app): extract focused window lifetime
Move the exact retryable shutdown manifest, typed root snapshot, terminal reporting, and native-window-last release out of GameWindow. Keep session and GPU convergence as hard barriers while reporting persistent physical callback cleanup without stranding dependent owners.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 19:43:52 +02:00
Erik
5a55d08106 docs(architecture): plan focused window lifetime 2026-07-22 19:23:43 +02:00
Erik
530b4bd8f5 refactor(app): close ordered startup composition 2026-07-22 19:20:20 +02:00
Erik
54244d31f1 refactor(app): make session start terminal
Move live-session startup and its existing diagnostics into the typed Phase-9 owner. GameWindow.OnLoad now ends immediately after that phase, so no callback binding, publication, or allocation can occur after the session becomes active.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 19:06:00 +02:00
Erik
3628aeb520 refactor(app): compose atomic frame roots
Move the complete update/render construction graph into a typed Phase-8 owner, explicitly carry the content dependencies it consumes, and publish both roots through one exact lease. Extract lifecycle resource sampling and frame-owned late bindings so partial startup and shutdown withdraw the same generation without window callbacks.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 19:02:08 +02:00
Erik
826f9ea9b5 refactor(app): complete session startup composition
Move the live-session reset and routing graph, combat and diagnostic command targets, and the sole gameplay input subscriber into Phase 7 before frame publication. Add exact retryable ownership for late bindings so partial startup cannot strand session or component teardown edges.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 18:49:31 +02:00
Erik
7fa60971e2 docs(architecture): plan frame roots and terminal session start
Define the remaining ordered-startup cuts: complete session command/input ownership before frame publication, atomically publish the update/render pair, and make live-session Start the final operation.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 18:32:55 +02:00
Erik
7771c07fb6 refactor(app): compose session and player startup
Move streaming, live-session, hydration, local-player, combat, and teleport construction behind the typed Phase-7 boundary. Add exact-owner runtime bindings and focused spawn-claim classification so partial startup rolls back without retaining old session targets while preserving the accepted construction and frame dependencies.

Co-authored-by: Codex <codex@openai.com>
2026-07-22 18:28:32 +02:00
Erik
3573da12e1 docs(architecture): plan session and player composition 2026-07-22 17:59:38 +02:00