refactor(app): close ordered startup composition
This commit is contained in:
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16 changed files with 537 additions and 215 deletions
12
AGENTS.md
12
AGENTS.md
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@ -150,10 +150,14 @@ lifecycle/reconnect gate, and 395.2-second synchronized nine-stop soak pass.
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Checkpoint H adds sole terrain/sky render-resource roots, one retained
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Host/runtime lease, an atomic update/render frame-root pair, prepared portal
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fallback/transfer, and checked retryable GL construction/state boundaries.
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`GameWindow` is 3,689 raw lines / 162 fields / 37 methods, down 12,034 lines
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(76.5%) from baseline. All three final corrected-diff reviews are clean. Slice
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8 checkpoints I–L—ordered composition, retryable shutdown, canonical soak
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snapshots, and final connected gates—remain active.
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Checkpoint I now routes production through the same executable nine-phase
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pipeline as its failure oracle, carries exact platform/settings results through
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typed phase inputs, atomically publishes frame roots, and makes session start
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terminal. `GameWindow` is 1,945 raw lines, down 13,778 lines (87.6%) from
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baseline. App Release passes 3,431 tests / 3 skips and the complete Release
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suite passes 7,803 / 5 skips. Checkpoint I is complete; checkpoints J–L—focused
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retryable shutdown, canonical soak snapshots, and final connected gates—remain
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active.
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See `docs/plans/2026-07-22-gamewindow-slice-8-composition-lifecycle.md` and
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`docs/architecture/code-structure.md`. **Carried:** #232, #153,
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#116, remaining
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12
CLAUDE.md
12
CLAUDE.md
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@ -148,10 +148,14 @@ lifecycle/reconnect gate, and 395.2-second synchronized nine-stop soak pass.
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Checkpoint H adds sole terrain/sky render-resource roots, one retained
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Host/runtime lease, an atomic update/render frame-root pair, prepared portal
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fallback/transfer, and checked retryable GL construction/state boundaries.
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`GameWindow` is 3,689 raw lines / 162 fields / 37 methods, down 12,034 lines
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(76.5%) from baseline. All three final corrected-diff reviews are clean. Slice
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8 checkpoints I–L—ordered composition, retryable shutdown, canonical soak
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snapshots, and final connected gates—remain active.
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Checkpoint I now routes production through the same executable nine-phase
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pipeline as its failure oracle, carries exact platform/settings results through
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typed phase inputs, atomically publishes frame roots, and makes session start
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terminal. `GameWindow` is 1,945 raw lines, down 13,778 lines (87.6%) from
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baseline. App Release passes 3,431 tests / 3 skips and the complete Release
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suite passes 7,803 / 5 skips. Checkpoint I is complete; checkpoints J–L—focused
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retryable shutdown, canonical soak snapshots, and final connected gates—remain
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active.
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See `docs/plans/2026-07-22-gamewindow-slice-8-composition-lifecycle.md` and
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`docs/architecture/code-structure.md`. **Carried:** #232, #153,
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#116, remaining
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@ -36,11 +36,11 @@ What does NOT go here:
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command targets, and sole gameplay input subscriber before frame publication.
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I.8b now owns the complete update/render construction, exact atomic frame
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publication, and lifecycle resource snapshot source. I.8c makes session
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start the terminal `OnLoad` operation. `GameWindow.OnUpdate` and
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`GameWindow.OnRender` are typed orchestration handoffs and the class is
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1,910 raw lines. I.9 plus the remaining
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shutdown/closeout
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cleanup is active in
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start the terminal `OnLoad` operation. I.9 corrected the production root to
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invoke the exact tested pipeline and made every consumed platform/settings
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result explicit. `GameWindow.OnUpdate` and `GameWindow.OnRender` are typed
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orchestration handoffs and the class is 1,945 raw lines. Checkpoint I is
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complete; the shutdown/lifetime cutover and closeout remain active in
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[`docs/architecture/code-structure.md`](architecture/code-structure.md).
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This is the behavior-preserving prerequisite before new M4 feature bodies.
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- **Connected-gate fidelity:** `#232` adds canonical managed/GPU/cache-owner
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@ -739,12 +739,14 @@ diagnostic command targets, and sole gameplay input subscriber into Phase 7
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before frame publication. I.8b moves the complete update/render construction
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body into `FrameRootCompositionPhase`, publishes the pair through an exact
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lease, and gives lifecycle resource sampling a focused source. `GameWindow` is
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1,910 raw lines after I.8c makes live-session start the terminal `OnLoad`
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operation. I.9–L remain active, with the complete Checkpoint-I audit next. The
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App gate passes 3,430 tests / 3 intentional skips and the complete Release suite
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passes 7,802 tests / 5 intentional skips. The clean solution build retains only
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the 17 test-project warnings tracked by #228; the I.8c corrected-diff review is
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clean.
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1,945 raw lines after I.9 corrects production to invoke the same executable
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pipeline as the failure oracle, carries exact platform/settings results through
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the typed contract, and keeps live-session start terminal. Checkpoint I is
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complete; J–L remain active with lifetime/shutdown extraction next. The App gate
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passes 3,431 tests / 3 intentional skips and the complete Release suite passes
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7,803 tests / 5 intentional skips. The clean solution build retains only the 17
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test-project warnings tracked by #228; the complete Checkpoint-I behavior,
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architecture, and adversarial corrected-diff passes are clean.
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### 4.4 Exit criteria
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@ -104,11 +104,12 @@ controllers, selection/radar, landblock publishers, and portal/sky/particle
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resources have transactional phase ownership and exact-owner late bindings.
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I.7 adds the complete streaming/session/hydration/local-player/teleport phase,
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including explicit reversible ownership for every late edge. `GameWindow` is
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now 1,910 raw lines after I.8c, which makes session start the terminal `OnLoad`
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operation. I.9, shutdown, canonical soak snapshots, and closeout checkpoints
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J–L remain. The App gate passes 3,430 tests / 3 intentional skips, the complete
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Release suite passes 7,802 tests / 5 skips, and the I.8c corrected-diff review
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is clean.
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now 1,945 raw lines after I.9 makes production invoke the same typed pipeline
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as the failure oracle and keeps session start terminal. Checkpoint I is
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complete; shutdown, canonical soak snapshots, and closeout checkpoints J–L
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remain. The App gate passes 3,431 tests / 3 intentional skips, the complete
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Release suite passes 7,803 tests / 5 skips, and the complete Checkpoint-I
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corrected-diff review is clean.
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This is a behavior-preserving structural program. Severe regressions still get
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root-cause fixes in separate commits; ordinary feature work resumes with M4
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@ -63,11 +63,13 @@ named reversible late edges. I.8a adds the focused live-session runtime factory
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and attaches command/input owners before frame publication. I.8b composes and
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atomically publishes the complete frame pair and extracts lifecycle resource
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sampling. I.8c makes session start the terminal `OnLoad` operation.
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`GameWindow` is 1,910 raw lines. I.9 and checkpoints J–L remain active. Issue
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#232 tracks
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`GameWindow` is 1,945 raw lines after I.9 routes production through the exact
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tested pipeline with explicit prior-result dependencies. Checkpoint I is
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complete and checkpoints J–L remain active. Issue #232 tracks
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process-residency variance in the soak without loosening its leak threshold.
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The App gate passes 3,430 tests / 3 skips, the complete Release suite passes
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7,802 tests / 5 skips, and the I.8c corrected-diff review is clean.
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The App gate passes 3,431 tests / 3 skips, the complete Release suite passes
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7,803 tests / 5 skips, and the complete Checkpoint-I corrected-diff review is
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clean.
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Carried:
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#153 far-teleport residual, #116 slide-response, the remaining R6 ownership cleanup plus
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@ -1,6 +1,6 @@
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# GameWindow Slice 8 Checkpoint I — ordered production composition
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**Status:** Active 2026-07-22.
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**Status:** Complete 2026-07-22.
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**Parent:**
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[`2026-07-22-gamewindow-slice-8-composition-lifecycle.md`](2026-07-22-gamewindow-slice-8-composition-lifecycle.md),
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Checkpoint I.
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@ -299,9 +299,19 @@ ledger only after the complete pipeline is live.
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the pair through an exact owned slot lease, and moves lifecycle resource
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sampling out of the window. I.8c makes the exact session start and its
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existing diagnostics the terminal `OnLoad` operation. `GameWindow.cs` is
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1,910 raw lines. I.9 corrected-diff review and documentation closeout is the
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active cut.
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Checkpoint I remains active until I.9 closes the complete nine-phase pipeline.
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1,910 raw lines.
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- I.9 found and corrected one structural defect: production manually repeated
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the phase order instead of invoking the executable pipeline used by failure
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tests, and several later phases received real platform/settings results only
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through surrounding captures. Production now enters the same fixed pipeline;
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platform and settings are explicit typed phase inputs and concrete phases
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reject mismatched result instances. Session start remains the terminal
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operation. Three corrected-diff passes covering behavior order, architecture/
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ownership, and adversarial failure/reentrancy are clean. `GameWindow.cs` is
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1,945 raw lines. App Release passes 3,431 tests / 3 intentional skips; the
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complete Release suite passes 7,803 tests / 5 intentional skips with only the
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17 pre-existing test-project warnings tracked by #228. No retail behavior or
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divergence changed. Checkpoint I is complete; Checkpoint J is active.
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## 6. Automated acceptance
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@ -28,9 +28,9 @@ audit.
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- [x] G — extract two-phase persisted settings/display/quality ownership.
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- [x] H — give terrain atlas, sky shader, retained `UiHost`, and both frame roots
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explicit single ownership and transfer seams.
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- [ ] I — group `OnLoad` into small ordered, fakeable composition phases with
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transactional partial-acquisition rollback. I.1–I.8 are complete; I.9
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corrected-diff review and checkpoint closeout is active. Detailed plan:
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- [x] I — group `OnLoad` into small ordered, fakeable composition phases with
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transactional partial-acquisition rollback. Production and failure tests now
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invoke the same pipeline and carry exact typed prior results. Detailed plan:
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[`2026-07-22-gamewindow-slice-8-checkpoint-i-ordered-composition.md`](2026-07-22-gamewindow-slice-8-checkpoint-i-ordered-composition.md).
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- [ ] J — move the exact retryable shutdown manifest to a focused lifetime
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owner and prove all partial-load/reentrant/retry paths.
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@ -627,6 +627,16 @@ corrected-diff reviews are clean. The complete Release suite passes 7,606 tests
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teleport transfer, and frame-root publication. Each concrete phase also
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proves transactional rollback of its internal acquisition prefix.
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Result: all nine production phases now run through the same executable pipeline
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as the prefix/failure oracle. Platform and settings results are explicit typed
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inputs wherever consumed; phases reject mismatched instances, all long-lived
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owners publish to focused lifetime slots, the frame pair publishes atomically,
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and session start is terminal. `GameWindow.cs` is 1,945 raw lines. Three
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corrected-diff passes are clean; App Release passes 3,431 tests / 3 skips and
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the complete Release suite passes 7,803 tests / 5 skips with the existing 17
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#228 warnings. No connected gate was required for the final structural
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correction; Checkpoint L retains the connected lifecycle and soak gates.
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### J — lifetime cutover and shutdown failure policy
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- Move the teardown-only stage records and shutdown manifest out of GameWindow.
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@ -127,6 +127,7 @@ internal sealed class FrameRootRuntimeBindings : IDisposable
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internal sealed class FrameRootCompositionPhase
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: IFrameRootCompositionPhase<
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GameWindowPlatformResult<GL, IInputContext>,
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HostInputCameraResult,
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ContentEffectsAudioResult,
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SettingsDevToolsResult,
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@ -153,6 +154,7 @@ internal sealed class FrameRootCompositionPhase
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}
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public FrameRootResult Compose(
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GameWindowPlatformResult<GL, IInputContext> platform,
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HostInputCameraResult host,
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ContentEffectsAudioResult content,
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SettingsDevToolsResult settings,
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@ -161,6 +163,7 @@ internal sealed class FrameRootCompositionPhase
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LivePresentationResult live,
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SessionPlayerResult session)
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{
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ArgumentNullException.ThrowIfNull(platform);
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ArgumentNullException.ThrowIfNull(host);
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ArgumentNullException.ThrowIfNull(content);
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ArgumentNullException.ThrowIfNull(settings);
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@ -168,6 +171,12 @@ internal sealed class FrameRootCompositionPhase
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ArgumentNullException.ThrowIfNull(interaction);
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ArgumentNullException.ThrowIfNull(live);
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ArgumentNullException.ThrowIfNull(session);
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if (!ReferenceEquals(_dependencies.Gl, platform.Graphics)
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|| !ReferenceEquals(_dependencies.Input, platform.Input))
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{
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throw new InvalidOperationException(
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"Frame-root dependencies do not match the ordered platform result.");
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}
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var scope = new CompositionAcquisitionScope();
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FrameRootRuntimeBindings? bindings = null;
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@ -20,29 +20,37 @@ internal interface IWorldRenderCompositionPhase<in TPlatform, in TContent, in TS
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TResult Compose(TPlatform platform, TContent content, TSettings settings);
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}
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internal interface IInteractionUiCompositionPhase<in THost, in TContent, in TSettings, in TWorld, out TResult>
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internal interface IInteractionUiCompositionPhase<in TPlatform, in THost, in TContent, in TSettings, in TWorld, out TResult>
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{
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TResult Compose(THost host, TContent content, TSettings settings, TWorld world);
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TResult Compose(TPlatform platform, THost host, TContent content, TSettings settings, TWorld world);
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}
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internal interface ILivePresentationCompositionPhase<in THost, in TContent, in TWorld, in TInteraction, out TResult>
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internal interface ILivePresentationCompositionPhase<in TPlatform, in THost, in TContent, in TSettings, in TWorld, in TInteraction, out TResult>
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{
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TResult Compose(THost host, TContent content, TWorld world, TInteraction interaction);
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TResult Compose(
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TPlatform platform,
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THost host,
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TContent content,
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TSettings settings,
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TWorld world,
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TInteraction interaction);
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}
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internal interface ISessionPlayerCompositionPhase<in THost, in TContent, in TWorld, in TInteraction, in TLive, out TResult>
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internal interface ISessionPlayerCompositionPhase<in THost, in TContent, in TSettings, in TWorld, in TInteraction, in TLive, out TResult>
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{
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TResult Compose(
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THost host,
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TContent content,
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TSettings settings,
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TWorld world,
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TInteraction interaction,
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TLive live);
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}
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internal interface IFrameRootCompositionPhase<in THost, in TContent, in TSettings, in TWorld, in TInteraction, in TLive, in TSession, out TResult>
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internal interface IFrameRootCompositionPhase<in TPlatform, in THost, in TContent, in TSettings, in TWorld, in TInteraction, in TLive, in TSession, out TResult>
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{
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TResult Compose(
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TPlatform platform,
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THost host,
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TContent content,
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TSettings settings,
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@ -57,6 +65,149 @@ internal interface ISessionStartCompositionPhase<in TFrame>
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void Start(TFrame frame);
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}
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/// <summary>
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/// Synchronous production entry point for the fixed composition topology.
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/// The delegates exist only for the duration of <see cref="Run"/>; this lets
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/// the native host remain the write-only publication shell without retaining
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/// it in any phase owner.
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/// </summary>
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internal static class GameWindowCompositionPipeline
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{
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public static void Run<
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TPlatform,
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THost,
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TContent,
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TSettings,
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TWorld,
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TInteraction,
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TLive,
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TSession,
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TFrame>(
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TPlatform platform,
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Func<TPlatform, THost> host,
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Func<TPlatform, THost, TContent> content,
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Func<TPlatform, THost, TContent, TSettings> settings,
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Func<TPlatform, TContent, TSettings, TWorld> world,
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Func<TPlatform, THost, TContent, TSettings, TWorld, TInteraction> interaction,
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Func<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive> live,
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Func<THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession> session,
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Func<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TFrame> frame,
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Action<TFrame> start)
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{
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new GameWindowCompositionPipeline<
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TPlatform,
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THost,
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TContent,
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TSettings,
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TWorld,
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TInteraction,
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TLive,
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TSession,
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TFrame>(
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new HostPhase<TPlatform, THost>(host),
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new ContentPhase<TPlatform, THost, TContent>(content),
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new SettingsPhase<TPlatform, THost, TContent, TSettings>(settings),
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new WorldPhase<TPlatform, TContent, TSettings, TWorld>(world),
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new InteractionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction>(interaction),
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new LivePhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive>(live),
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new SessionPhase<THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession>(session),
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new FramePhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TFrame>(frame),
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new StartPhase<TFrame>(start))
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.Run(platform);
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}
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private sealed class HostPhase<TPlatform, TResult>(
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Func<TPlatform, TResult> compose)
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: IHostInputCameraCompositionPhase<TPlatform, TResult>
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{
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public TResult Compose(TPlatform platform) => compose(platform);
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}
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private sealed class ContentPhase<TPlatform, THost, TResult>(
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Func<TPlatform, THost, TResult> compose)
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: IContentEffectsAudioCompositionPhase<TPlatform, THost, TResult>
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{
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public TResult Compose(TPlatform platform, THost host) => compose(platform, host);
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}
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private sealed class SettingsPhase<TPlatform, THost, TContent, TResult>(
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Func<TPlatform, THost, TContent, TResult> compose)
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: ISettingsDevToolsCompositionPhase<TPlatform, THost, TContent, TResult>
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{
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public TResult Compose(TPlatform platform, THost host, TContent content) =>
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compose(platform, host, content);
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}
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private sealed class WorldPhase<TPlatform, TContent, TSettings, TResult>(
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Func<TPlatform, TContent, TSettings, TResult> compose)
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: IWorldRenderCompositionPhase<TPlatform, TContent, TSettings, TResult>
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{
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public TResult Compose(TPlatform platform, TContent content, TSettings settings) =>
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compose(platform, content, settings);
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}
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private sealed class InteractionPhase<TPlatform, THost, TContent, TSettings, TWorld, TResult>(
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Func<TPlatform, THost, TContent, TSettings, TWorld, TResult> compose)
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: IInteractionUiCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TResult>
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{
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public TResult Compose(
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TPlatform platform,
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THost host,
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TContent content,
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TSettings settings,
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TWorld world) => compose(platform, host, content, settings, world);
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}
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private sealed class LivePhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TResult>(
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Func<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TResult> compose)
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: ILivePresentationCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TResult>
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{
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public TResult Compose(
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TPlatform platform,
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THost host,
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TContent content,
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TSettings settings,
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TWorld world,
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TInteraction interaction) =>
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compose(platform, host, content, settings, world, interaction);
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}
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private sealed class SessionPhase<THost, TContent, TSettings, TWorld, TInteraction, TLive, TResult>(
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Func<THost, TContent, TSettings, TWorld, TInteraction, TLive, TResult> compose)
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: ISessionPlayerCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction, TLive, TResult>
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{
|
||||
public TResult Compose(
|
||||
THost host,
|
||||
TContent content,
|
||||
TSettings settings,
|
||||
TWorld world,
|
||||
TInteraction interaction,
|
||||
TLive live) => compose(host, content, settings, world, interaction, live);
|
||||
}
|
||||
|
||||
private sealed class FramePhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TResult>(
|
||||
Func<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TResult> compose)
|
||||
: IFrameRootCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TResult>
|
||||
{
|
||||
public TResult Compose(
|
||||
TPlatform platform,
|
||||
THost host,
|
||||
TContent content,
|
||||
TSettings settings,
|
||||
TWorld world,
|
||||
TInteraction interaction,
|
||||
TLive live,
|
||||
TSession session) =>
|
||||
compose(platform, host, content, settings, world, interaction, live, session);
|
||||
}
|
||||
|
||||
private sealed class StartPhase<TFrame>(Action<TFrame> start)
|
||||
: ISessionStartCompositionPhase<TFrame>
|
||||
{
|
||||
public void Start(TFrame frame) => start(frame);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fixed startup topology. It intentionally retains no cumulative context or
|
||||
/// final runtime graph; immutable phase results exist only as locals during
|
||||
|
|
@ -77,10 +228,10 @@ internal sealed class GameWindowCompositionPipeline<
|
|||
private readonly IContentEffectsAudioCompositionPhase<TPlatform, THost, TContent> _content;
|
||||
private readonly ISettingsDevToolsCompositionPhase<TPlatform, THost, TContent, TSettings> _settings;
|
||||
private readonly IWorldRenderCompositionPhase<TPlatform, TContent, TSettings, TWorld> _world;
|
||||
private readonly IInteractionUiCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction> _interaction;
|
||||
private readonly ILivePresentationCompositionPhase<THost, TContent, TWorld, TInteraction, TLive> _live;
|
||||
private readonly ISessionPlayerCompositionPhase<THost, TContent, TWorld, TInteraction, TLive, TSession> _session;
|
||||
private readonly IFrameRootCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TFrame> _frame;
|
||||
private readonly IInteractionUiCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction> _interaction;
|
||||
private readonly ILivePresentationCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive> _live;
|
||||
private readonly ISessionPlayerCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession> _session;
|
||||
private readonly IFrameRootCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TFrame> _frame;
|
||||
private readonly ISessionStartCompositionPhase<TFrame> _start;
|
||||
|
||||
public GameWindowCompositionPipeline(
|
||||
|
|
@ -88,10 +239,10 @@ internal sealed class GameWindowCompositionPipeline<
|
|||
IContentEffectsAudioCompositionPhase<TPlatform, THost, TContent> content,
|
||||
ISettingsDevToolsCompositionPhase<TPlatform, THost, TContent, TSettings> settings,
|
||||
IWorldRenderCompositionPhase<TPlatform, TContent, TSettings, TWorld> world,
|
||||
IInteractionUiCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction> interaction,
|
||||
ILivePresentationCompositionPhase<THost, TContent, TWorld, TInteraction, TLive> live,
|
||||
ISessionPlayerCompositionPhase<THost, TContent, TWorld, TInteraction, TLive, TSession> session,
|
||||
IFrameRootCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TFrame> frame,
|
||||
IInteractionUiCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction> interaction,
|
||||
ILivePresentationCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive> live,
|
||||
ISessionPlayerCompositionPhase<THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession> session,
|
||||
IFrameRootCompositionPhase<TPlatform, THost, TContent, TSettings, TWorld, TInteraction, TLive, TSession, TFrame> frame,
|
||||
ISessionStartCompositionPhase<TFrame> start)
|
||||
{
|
||||
_host = host ?? throw new ArgumentNullException(nameof(host));
|
||||
|
|
@ -111,10 +262,11 @@ internal sealed class GameWindowCompositionPipeline<
|
|||
TContent content = _content.Compose(platform, host);
|
||||
TSettings settings = _settings.Compose(platform, host, content);
|
||||
TWorld world = _world.Compose(platform, content, settings);
|
||||
TInteraction interaction = _interaction.Compose(host, content, settings, world);
|
||||
TLive live = _live.Compose(host, content, world, interaction);
|
||||
TSession session = _session.Compose(host, content, world, interaction, live);
|
||||
TInteraction interaction = _interaction.Compose(platform, host, content, settings, world);
|
||||
TLive live = _live.Compose(platform, host, content, settings, world, interaction);
|
||||
TSession session = _session.Compose(host, content, settings, world, interaction, live);
|
||||
TFrame frame = _frame.Compose(
|
||||
platform,
|
||||
host,
|
||||
content,
|
||||
settings,
|
||||
|
|
|
|||
|
|
@ -693,6 +693,7 @@ internal sealed class RetailInteractionRetainedUiCompositionFactory
|
|||
|
||||
internal sealed class InteractionRetainedUiCompositionPhase
|
||||
: IInteractionUiCompositionPhase<
|
||||
GameWindowPlatformResult<GL, IInputContext>,
|
||||
HostInputCameraResult,
|
||||
ContentEffectsAudioResult,
|
||||
SettingsDevToolsResult,
|
||||
|
|
@ -805,16 +806,20 @@ internal sealed class InteractionRetainedUiCompositionPhase
|
|||
}
|
||||
|
||||
public InteractionRetainedUiResult Compose(
|
||||
GameWindowPlatformResult<GL, IInputContext> platform,
|
||||
HostInputCameraResult host,
|
||||
ContentEffectsAudioResult content,
|
||||
SettingsDevToolsResult settings,
|
||||
WorldRenderResult world)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(platform);
|
||||
ArgumentNullException.ThrowIfNull(host);
|
||||
ArgumentNullException.ThrowIfNull(content);
|
||||
ArgumentNullException.ThrowIfNull(settings);
|
||||
ArgumentNullException.ThrowIfNull(world);
|
||||
if (!ReferenceEquals(_dependencies.InputDispatcher, host.InputDispatcher)
|
||||
if (!ReferenceEquals(_dependencies.Gl, platform.Graphics)
|
||||
|| !ReferenceEquals(_dependencies.Input, platform.Input)
|
||||
|| !ReferenceEquals(_dependencies.InputDispatcher, host.InputDispatcher)
|
||||
|| !ReferenceEquals(_dependencies.Dats, content.Dats)
|
||||
|| !ReferenceEquals(_dependencies.MagicCatalog, content.MagicCatalog)
|
||||
|| !ReferenceEquals(_dependencies.TextureCache, world.Foundation.TextureCache)
|
||||
|
|
|
|||
|
|
@ -131,8 +131,10 @@ internal enum LivePresentationCompositionPoint
|
|||
|
||||
internal sealed class LivePresentationCompositionPhase
|
||||
: ILivePresentationCompositionPhase<
|
||||
GameWindowPlatformResult<GL, Silk.NET.Input.IInputContext>,
|
||||
HostInputCameraResult,
|
||||
ContentEffectsAudioResult,
|
||||
SettingsDevToolsResult,
|
||||
WorldRenderResult,
|
||||
InteractionRetainedUiResult,
|
||||
LivePresentationResult>
|
||||
|
|
@ -154,15 +156,24 @@ internal sealed class LivePresentationCompositionPhase
|
|||
}
|
||||
|
||||
public LivePresentationResult Compose(
|
||||
GameWindowPlatformResult<GL, Silk.NET.Input.IInputContext> platform,
|
||||
HostInputCameraResult host,
|
||||
ContentEffectsAudioResult content,
|
||||
SettingsDevToolsResult settings,
|
||||
WorldRenderResult world,
|
||||
InteractionRetainedUiResult interaction)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(platform);
|
||||
ArgumentNullException.ThrowIfNull(host);
|
||||
ArgumentNullException.ThrowIfNull(content);
|
||||
ArgumentNullException.ThrowIfNull(settings);
|
||||
ArgumentNullException.ThrowIfNull(world);
|
||||
ArgumentNullException.ThrowIfNull(interaction);
|
||||
if (!ReferenceEquals(_dependencies.Gl, platform.Graphics))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Live-presentation dependencies do not match the ordered platform result.");
|
||||
}
|
||||
return ComposeCore(host, content, world, interaction);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -148,6 +148,7 @@ internal sealed class SessionPlayerCompositionPhase
|
|||
: ISessionPlayerCompositionPhase<
|
||||
HostInputCameraResult,
|
||||
ContentEffectsAudioResult,
|
||||
SettingsDevToolsResult,
|
||||
WorldRenderResult,
|
||||
InteractionRetainedUiResult,
|
||||
LivePresentationResult,
|
||||
|
|
@ -172,15 +173,22 @@ internal sealed class SessionPlayerCompositionPhase
|
|||
public SessionPlayerResult Compose(
|
||||
HostInputCameraResult host,
|
||||
ContentEffectsAudioResult content,
|
||||
SettingsDevToolsResult settings,
|
||||
WorldRenderResult world,
|
||||
InteractionRetainedUiResult interaction,
|
||||
LivePresentationResult live)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(host);
|
||||
ArgumentNullException.ThrowIfNull(content);
|
||||
ArgumentNullException.ThrowIfNull(settings);
|
||||
ArgumentNullException.ThrowIfNull(world);
|
||||
ArgumentNullException.ThrowIfNull(interaction);
|
||||
ArgumentNullException.ThrowIfNull(live);
|
||||
if (!ReferenceEquals(_dependencies.SettingsDevTools, settings))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"Session/player dependencies do not match the ordered settings result.");
|
||||
}
|
||||
|
||||
var scope = new CompositionAcquisitionScope();
|
||||
SessionPlayerRuntimeBindings? bindings = null;
|
||||
|
|
|
|||
|
|
@ -1097,8 +1097,18 @@ public sealed class GameWindow :
|
|||
|
||||
GameWindowPlatformResult<GL, IInputContext> platform = AcquirePlatform();
|
||||
|
||||
HostInputCameraResult hostInputCamera =
|
||||
new HostInputCameraCompositionPhase(
|
||||
GameWindowCompositionPipeline.Run<
|
||||
GameWindowPlatformResult<GL, IInputContext>,
|
||||
HostInputCameraResult,
|
||||
ContentEffectsAudioResult,
|
||||
SettingsDevToolsResult,
|
||||
WorldRenderResult,
|
||||
InteractionRetainedUiResult,
|
||||
LivePresentationResult,
|
||||
SessionPlayerResult,
|
||||
FrameRootResult>(
|
||||
platform,
|
||||
platformResult => new HostInputCameraCompositionPhase(
|
||||
new HostInputCameraDependencies(
|
||||
_framebufferResize,
|
||||
_window!.FramebufferSize,
|
||||
|
|
@ -1111,12 +1121,9 @@ public sealed class GameWindow :
|
|||
_chaseCameraInput,
|
||||
_pointerPosition,
|
||||
_renderDiagnosticLog),
|
||||
this).Compose(platform);
|
||||
WorldRenderDiagnostics worldRenderDiagnostics =
|
||||
hostInputCamera.WorldRenderDiagnostics;
|
||||
|
||||
ContentEffectsAudioResult contentEffectsAudio =
|
||||
new ContentEffectsAudioCompositionPhase(
|
||||
this).Compose(platformResult),
|
||||
(platformResult, hostInputCamera) =>
|
||||
new ContentEffectsAudioCompositionPhase(
|
||||
new ContentEffectsAudioDependencies(
|
||||
_datDir,
|
||||
_physicsDataCache,
|
||||
|
|
@ -1130,91 +1137,95 @@ public sealed class GameWindow :
|
|||
_options.NoAudio,
|
||||
Console.WriteLine,
|
||||
Console.Error.WriteLine),
|
||||
this).Compose(platform, hostInputCamera);
|
||||
|
||||
SettingsDevToolsOptionalDependencies? optionalDevTools = null;
|
||||
if (DevToolsEnabled)
|
||||
{
|
||||
var devToolsWorldEntities =
|
||||
new DeferredCanonicalWorldEntityCountSource();
|
||||
var devToolsFrameDiagnostics =
|
||||
new DeferredRenderFrameDiagnosticsSource();
|
||||
var devToolsPlayerModeCommands =
|
||||
new DeferredDevToolsPlayerModeCommands();
|
||||
var devToolsFacts = new DevToolsRuntimeFacts(
|
||||
_localPlayerMode,
|
||||
_playerControllerSlot,
|
||||
hostInputCamera.CameraController,
|
||||
devToolsWorldEntities,
|
||||
_animatedEntities,
|
||||
_debugVmRenderFacts,
|
||||
_physicsEngine,
|
||||
_worldSceneDebugState,
|
||||
_renderRange,
|
||||
hostInputCamera.CameraPointerInput,
|
||||
_worldEnvironment,
|
||||
Lighting,
|
||||
contentEffectsAudio.ParticleSystem,
|
||||
devToolsFrameDiagnostics);
|
||||
IRuntimeKeyBindingTarget? keyBindingTarget =
|
||||
hostInputCamera.InputDispatcher is { } settingsDispatcher
|
||||
? new RuntimeKeyBindingTarget(settingsDispatcher)
|
||||
: null;
|
||||
optionalDevTools = new SettingsDevToolsOptionalDependencies(
|
||||
devToolsFacts,
|
||||
keyBindingTarget,
|
||||
devToolsWorldEntities,
|
||||
devToolsFrameDiagnostics,
|
||||
devToolsPlayerModeCommands);
|
||||
}
|
||||
SettingsDevToolsResult settingsDevTools =
|
||||
new SettingsDevToolsCompositionPhase(
|
||||
new SettingsDevToolsDependencies(
|
||||
_window!,
|
||||
_runtimeSettings,
|
||||
new RuntimeSettingsStartupTargets(
|
||||
new SilkRuntimeDisplayWindowTarget(_window!),
|
||||
_displayFramePacing,
|
||||
this).Compose(platformResult, hostInputCamera),
|
||||
(platformResult, hostInputCamera, contentEffectsAudio) =>
|
||||
{
|
||||
SettingsDevToolsOptionalDependencies? optionalDevTools = null;
|
||||
if (DevToolsEnabled)
|
||||
{
|
||||
var devToolsWorldEntities =
|
||||
new DeferredCanonicalWorldEntityCountSource();
|
||||
var devToolsFrameDiagnostics =
|
||||
new DeferredRenderFrameDiagnosticsSource();
|
||||
var devToolsPlayerModeCommands =
|
||||
new DeferredDevToolsPlayerModeCommands();
|
||||
var devToolsFacts = new DevToolsRuntimeFacts(
|
||||
_localPlayerMode,
|
||||
_playerControllerSlot,
|
||||
hostInputCamera.CameraController,
|
||||
contentEffectsAudio.Audio?.Engine),
|
||||
_hostQuiescence,
|
||||
Chat,
|
||||
Combat,
|
||||
LocalPlayer,
|
||||
optionalDevTools,
|
||||
_runtimeDiagnosticCommands,
|
||||
_combatFeedback,
|
||||
_keyBindings,
|
||||
_frameProfiler,
|
||||
_framebufferResize,
|
||||
Console.WriteLine),
|
||||
this).Compose(platform, hostInputCamera, contentEffectsAudio);
|
||||
Action<string>? compositionToast = settingsDevTools.DevTools is { } composedDevTools
|
||||
? text => composedDevTools.Debug.AddToast(text)
|
||||
: null;
|
||||
devToolsWorldEntities,
|
||||
_animatedEntities,
|
||||
_debugVmRenderFacts,
|
||||
_physicsEngine,
|
||||
_worldSceneDebugState,
|
||||
_renderRange,
|
||||
hostInputCamera.CameraPointerInput,
|
||||
_worldEnvironment,
|
||||
Lighting,
|
||||
contentEffectsAudio.ParticleSystem,
|
||||
devToolsFrameDiagnostics);
|
||||
IRuntimeKeyBindingTarget? keyBindingTarget =
|
||||
hostInputCamera.InputDispatcher is { } settingsDispatcher
|
||||
? new RuntimeKeyBindingTarget(settingsDispatcher)
|
||||
: null;
|
||||
optionalDevTools = new SettingsDevToolsOptionalDependencies(
|
||||
devToolsFacts,
|
||||
keyBindingTarget,
|
||||
devToolsWorldEntities,
|
||||
devToolsFrameDiagnostics,
|
||||
devToolsPlayerModeCommands);
|
||||
}
|
||||
|
||||
const uint initialCenterLandblockId = 0xA9B4FFFFu;
|
||||
WorldRenderResult worldRender = new WorldRenderCompositionPhase(
|
||||
new WorldRenderDependencies(
|
||||
_worldEnvironment,
|
||||
_renderResourceLifetime,
|
||||
_gpuFrameFlights!,
|
||||
initialCenterLandblockId,
|
||||
Console.WriteLine),
|
||||
this).Compose(platform, contentEffectsAudio, settingsDevTools);
|
||||
string shadersDir = worldRender.Foundation.ShadersDirectory;
|
||||
Console.WriteLine(
|
||||
$"loading world view centered on " +
|
||||
$"0x{worldRender.TerrainBuild.InitialCenterLandblockId:X8}");
|
||||
|
||||
InteractionRetainedUiResult interactionUi =
|
||||
new InteractionRetainedUiCompositionPhase(
|
||||
new InteractionRetainedUiDependencies(
|
||||
return new SettingsDevToolsCompositionPhase(
|
||||
new SettingsDevToolsDependencies(
|
||||
_window!,
|
||||
_runtimeSettings,
|
||||
new RuntimeSettingsStartupTargets(
|
||||
new SilkRuntimeDisplayWindowTarget(_window!),
|
||||
_displayFramePacing,
|
||||
hostInputCamera.CameraController,
|
||||
contentEffectsAudio.Audio?.Engine),
|
||||
_hostQuiescence,
|
||||
Chat,
|
||||
Combat,
|
||||
LocalPlayer,
|
||||
optionalDevTools,
|
||||
_runtimeDiagnosticCommands,
|
||||
_combatFeedback,
|
||||
_keyBindings,
|
||||
_frameProfiler,
|
||||
_framebufferResize,
|
||||
Console.WriteLine),
|
||||
this).Compose(platformResult, hostInputCamera, contentEffectsAudio);
|
||||
},
|
||||
(platformResult, contentEffectsAudio, settingsDevTools) =>
|
||||
{
|
||||
const uint initialCenterLandblockId = 0xA9B4FFFFu;
|
||||
WorldRenderResult worldRender = new WorldRenderCompositionPhase(
|
||||
new WorldRenderDependencies(
|
||||
_worldEnvironment,
|
||||
_renderResourceLifetime,
|
||||
_gpuFrameFlights!,
|
||||
initialCenterLandblockId,
|
||||
Console.WriteLine),
|
||||
this).Compose(platformResult, contentEffectsAudio, settingsDevTools);
|
||||
Console.WriteLine(
|
||||
$"loading world view centered on " +
|
||||
$"0x{worldRender.TerrainBuild.InitialCenterLandblockId:X8}");
|
||||
return worldRender;
|
||||
},
|
||||
(platformResult, hostInputCamera, contentEffectsAudio, settingsDevTools, worldRender) =>
|
||||
{
|
||||
Action<string>? compositionToast = settingsDevTools.DevTools is { } devTools
|
||||
? text => devTools.Debug.AddToast(text)
|
||||
: null;
|
||||
return new InteractionRetainedUiCompositionPhase(
|
||||
new InteractionRetainedUiDependencies(
|
||||
_options,
|
||||
platform.Graphics,
|
||||
platformResult.Graphics,
|
||||
_window!,
|
||||
platform.Input,
|
||||
shadersDir,
|
||||
platformResult.Input,
|
||||
worldRender.Foundation.ShadersDirectory,
|
||||
contentEffectsAudio.Dats,
|
||||
_datLock,
|
||||
worldRender.Foundation.TextureCache,
|
||||
|
|
@ -1252,16 +1263,26 @@ public sealed class GameWindow :
|
|||
Console.WriteLine),
|
||||
_retailUiLease,
|
||||
this).Compose(
|
||||
platformResult,
|
||||
hostInputCamera,
|
||||
contentEffectsAudio,
|
||||
settingsDevTools,
|
||||
worldRender);
|
||||
|
||||
LivePresentationResult livePresentation =
|
||||
new LivePresentationCompositionPhase(
|
||||
new LivePresentationDependencies(
|
||||
},
|
||||
(platformResult,
|
||||
hostInputCamera,
|
||||
contentEffectsAudio,
|
||||
settingsDevTools,
|
||||
worldRender,
|
||||
interactionUi) =>
|
||||
{
|
||||
Action<string>? compositionToast = settingsDevTools.DevTools is { } devTools
|
||||
? text => devTools.Debug.AddToast(text)
|
||||
: null;
|
||||
return new LivePresentationCompositionPhase(
|
||||
new LivePresentationDependencies(
|
||||
_options,
|
||||
platform.Graphics,
|
||||
platformResult.Graphics,
|
||||
_window!,
|
||||
_datLock,
|
||||
_runtimeSettings,
|
||||
|
|
@ -1299,13 +1320,20 @@ public sealed class GameWindow :
|
|||
_uiFrameDiagnostics,
|
||||
compositionToast),
|
||||
this).Compose(
|
||||
platformResult,
|
||||
hostInputCamera,
|
||||
contentEffectsAudio,
|
||||
settingsDevTools,
|
||||
worldRender,
|
||||
interactionUi);
|
||||
|
||||
SessionPlayerResult sessionPlayer =
|
||||
new SessionPlayerCompositionPhase(
|
||||
},
|
||||
(hostInputCamera,
|
||||
contentEffectsAudio,
|
||||
settingsDevTools,
|
||||
worldRender,
|
||||
interactionUi,
|
||||
livePresentation) =>
|
||||
new SessionPlayerCompositionPhase(
|
||||
new SessionPlayerDependencies(
|
||||
_options,
|
||||
_window!,
|
||||
|
|
@ -1371,58 +1399,65 @@ public sealed class GameWindow :
|
|||
this).Compose(
|
||||
hostInputCamera,
|
||||
contentEffectsAudio,
|
||||
settingsDevTools,
|
||||
worldRender,
|
||||
interactionUi,
|
||||
livePresentation);
|
||||
|
||||
FrameRootResult frameRoots = new FrameRootCompositionPhase(
|
||||
new FrameRootDependencies(
|
||||
_options,
|
||||
_gl!,
|
||||
_window!,
|
||||
_input!,
|
||||
WorldTime,
|
||||
Weather,
|
||||
Lighting,
|
||||
_worldEnvironment,
|
||||
_physicsEngine,
|
||||
_cellVisibility,
|
||||
_localPlayerMode,
|
||||
_localPlayerIdentity,
|
||||
_chaseCameraInput,
|
||||
_playerControllerSlot,
|
||||
_liveWorldOrigin,
|
||||
_particleVisibility,
|
||||
_effectPoses,
|
||||
_renderRange,
|
||||
_runtimeSettings,
|
||||
_displayFramePacing,
|
||||
_worldSceneDebugState,
|
||||
_retailAlphaQueue,
|
||||
_frameProfiler,
|
||||
_frameDiag,
|
||||
_renderDiagnosticLog,
|
||||
_debugVmRenderFacts,
|
||||
_inputCapture,
|
||||
_cameraInput,
|
||||
_selection,
|
||||
_animatedEntities,
|
||||
_updateFrameClock,
|
||||
Combat,
|
||||
_frameGraphs,
|
||||
Console.WriteLine),
|
||||
this).Compose(
|
||||
livePresentation),
|
||||
(platformResult,
|
||||
hostInputCamera,
|
||||
contentEffectsAudio,
|
||||
settingsDevTools,
|
||||
worldRender,
|
||||
interactionUi,
|
||||
livePresentation,
|
||||
sessionPlayer);
|
||||
|
||||
new SessionStartCompositionPhase(
|
||||
new SessionStartDependencies(_options, Console.WriteLine))
|
||||
.Start(frameRoots);
|
||||
sessionPlayer) => new FrameRootCompositionPhase(
|
||||
new FrameRootDependencies(
|
||||
_options,
|
||||
platformResult.Graphics,
|
||||
_window!,
|
||||
platformResult.Input,
|
||||
WorldTime,
|
||||
Weather,
|
||||
Lighting,
|
||||
_worldEnvironment,
|
||||
_physicsEngine,
|
||||
_cellVisibility,
|
||||
_localPlayerMode,
|
||||
_localPlayerIdentity,
|
||||
_chaseCameraInput,
|
||||
_playerControllerSlot,
|
||||
_liveWorldOrigin,
|
||||
_particleVisibility,
|
||||
_effectPoses,
|
||||
_renderRange,
|
||||
_runtimeSettings,
|
||||
_displayFramePacing,
|
||||
_worldSceneDebugState,
|
||||
_retailAlphaQueue,
|
||||
_frameProfiler,
|
||||
_frameDiag,
|
||||
_renderDiagnosticLog,
|
||||
_debugVmRenderFacts,
|
||||
_inputCapture,
|
||||
_cameraInput,
|
||||
_selection,
|
||||
_animatedEntities,
|
||||
_updateFrameClock,
|
||||
Combat,
|
||||
_frameGraphs,
|
||||
Console.WriteLine),
|
||||
this).Compose(
|
||||
platformResult,
|
||||
hostInputCamera,
|
||||
contentEffectsAudio,
|
||||
settingsDevTools,
|
||||
worldRender,
|
||||
interactionUi,
|
||||
livePresentation,
|
||||
sessionPlayer),
|
||||
frameRoots => new SessionStartCompositionPhase(
|
||||
new SessionStartDependencies(_options, Console.WriteLine))
|
||||
.Start(frameRoots));
|
||||
}
|
||||
|
||||
private void OnUpdate(double dt)
|
||||
|
|
|
|||
|
|
@ -42,6 +42,65 @@ public sealed class GameWindowCompositionPipelineTests
|
|||
Assert.Equal("phase-9", phases.Calls[^1]);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ProductionDelegateEntryUsesTheSamePipelineAndExactResults()
|
||||
{
|
||||
var calls = new List<int>();
|
||||
var values = Enumerable.Range(0, 9).Select(value => new Token(value)).ToArray();
|
||||
|
||||
GameWindowCompositionPipeline.Run<
|
||||
Token,
|
||||
Token,
|
||||
Token,
|
||||
Token,
|
||||
Token,
|
||||
Token,
|
||||
Token,
|
||||
Token,
|
||||
Token>(
|
||||
values[0],
|
||||
platform => Pass(1, values[1], platform),
|
||||
(platform, host) => Pass(2, values[2], platform, host),
|
||||
(platform, host, content) => Pass(3, values[3], platform, host, content),
|
||||
(platform, content, settings) => Pass(4, values[4], platform, content, settings),
|
||||
(platform, host, content, settings, world) =>
|
||||
Pass(5, values[5], platform, host, content, settings, world),
|
||||
(platform, host, content, settings, world, interaction) =>
|
||||
Pass(6, values[6], platform, host, content, settings, world, interaction),
|
||||
(host, content, settings, world, interaction, live) =>
|
||||
Pass(7, values[7], host, content, settings, world, interaction, live),
|
||||
(platform, host, content, settings, world, interaction, live, session) =>
|
||||
Pass(8, values[8], platform, host, content, settings, world, interaction, live, session),
|
||||
frame =>
|
||||
{
|
||||
Assert.Same(values[8], frame);
|
||||
calls.Add(9);
|
||||
});
|
||||
|
||||
Assert.Equal(Enumerable.Range(1, 9), calls);
|
||||
|
||||
Token Pass(int phase, Token result, params Token[] actual)
|
||||
{
|
||||
Token[] expected = phase switch
|
||||
{
|
||||
1 => [values[0]],
|
||||
2 => [values[0], values[1]],
|
||||
3 => [values[0], values[1], values[2]],
|
||||
4 => [values[0], values[2], values[3]],
|
||||
5 => [values[0], values[1], values[2], values[3], values[4]],
|
||||
6 => [values[0], values[1], values[2], values[3], values[4], values[5]],
|
||||
7 => [values[1], values[2], values[3], values[4], values[5], values[6]],
|
||||
8 => [values[0], values[1], values[2], values[3], values[4], values[5], values[6], values[7]],
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(phase)),
|
||||
};
|
||||
Assert.Equal(expected.Length, actual.Length);
|
||||
for (int index = 0; index < expected.Length; index++)
|
||||
Assert.Same(expected[index], actual[index]);
|
||||
calls.Add(phase);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
private sealed record Token(int Phase);
|
||||
|
||||
private sealed class RecordingPhases(int failingPhase) :
|
||||
|
|
@ -49,10 +108,10 @@ public sealed class GameWindowCompositionPipelineTests
|
|||
IContentEffectsAudioCompositionPhase<Token, Token, Token>,
|
||||
ISettingsDevToolsCompositionPhase<Token, Token, Token, Token>,
|
||||
IWorldRenderCompositionPhase<Token, Token, Token, Token>,
|
||||
IInteractionUiCompositionPhase<Token, Token, Token, Token, Token>,
|
||||
ILivePresentationCompositionPhase<Token, Token, Token, Token, Token>,
|
||||
ISessionPlayerCompositionPhase<Token, Token, Token, Token, Token, Token>,
|
||||
IFrameRootCompositionPhase<Token, Token, Token, Token, Token, Token, Token, Token>,
|
||||
IInteractionUiCompositionPhase<Token, Token, Token, Token, Token, Token>,
|
||||
ILivePresentationCompositionPhase<Token, Token, Token, Token, Token, Token, Token>,
|
||||
ISessionPlayerCompositionPhase<Token, Token, Token, Token, Token, Token, Token>,
|
||||
IFrameRootCompositionPhase<Token, Token, Token, Token, Token, Token, Token, Token, Token>,
|
||||
ISessionStartCompositionPhase<Token>
|
||||
{
|
||||
public Token Platform { get; } = new(0);
|
||||
|
|
@ -111,12 +170,14 @@ public sealed class GameWindowCompositionPipelineTests
|
|||
return _world;
|
||||
}
|
||||
|
||||
Token IInteractionUiCompositionPhase<Token, Token, Token, Token, Token>.Compose(
|
||||
Token IInteractionUiCompositionPhase<Token, Token, Token, Token, Token, Token>.Compose(
|
||||
Token platform,
|
||||
Token host,
|
||||
Token content,
|
||||
Token settings,
|
||||
Token world)
|
||||
{
|
||||
Assert.Same(Platform, platform);
|
||||
Assert.Same(_host, host);
|
||||
Assert.Same(_content, content);
|
||||
Assert.Same(_settings, settings);
|
||||
|
|
@ -125,29 +186,35 @@ public sealed class GameWindowCompositionPipelineTests
|
|||
return _interaction;
|
||||
}
|
||||
|
||||
Token ILivePresentationCompositionPhase<Token, Token, Token, Token, Token>.Compose(
|
||||
Token ILivePresentationCompositionPhase<Token, Token, Token, Token, Token, Token, Token>.Compose(
|
||||
Token platform,
|
||||
Token host,
|
||||
Token content,
|
||||
Token settings,
|
||||
Token world,
|
||||
Token interaction)
|
||||
{
|
||||
Assert.Same(Platform, platform);
|
||||
Assert.Same(_host, host);
|
||||
Assert.Same(_content, content);
|
||||
Assert.Same(_settings, settings);
|
||||
Assert.Same(_world, world);
|
||||
Assert.Same(_interaction, interaction);
|
||||
Record(6);
|
||||
return _live;
|
||||
}
|
||||
|
||||
Token ISessionPlayerCompositionPhase<Token, Token, Token, Token, Token, Token>.Compose(
|
||||
Token ISessionPlayerCompositionPhase<Token, Token, Token, Token, Token, Token, Token>.Compose(
|
||||
Token host,
|
||||
Token content,
|
||||
Token settings,
|
||||
Token world,
|
||||
Token interaction,
|
||||
Token live)
|
||||
{
|
||||
Assert.Same(_host, host);
|
||||
Assert.Same(_content, content);
|
||||
Assert.Same(_settings, settings);
|
||||
Assert.Same(_world, world);
|
||||
Assert.Same(_interaction, interaction);
|
||||
Assert.Same(_live, live);
|
||||
|
|
@ -155,7 +222,8 @@ public sealed class GameWindowCompositionPipelineTests
|
|||
return _session;
|
||||
}
|
||||
|
||||
Token IFrameRootCompositionPhase<Token, Token, Token, Token, Token, Token, Token, Token>.Compose(
|
||||
Token IFrameRootCompositionPhase<Token, Token, Token, Token, Token, Token, Token, Token, Token>.Compose(
|
||||
Token platform,
|
||||
Token host,
|
||||
Token content,
|
||||
Token settings,
|
||||
|
|
@ -164,6 +232,7 @@ public sealed class GameWindowCompositionPipelineTests
|
|||
Token live,
|
||||
Token session)
|
||||
{
|
||||
Assert.Same(Platform, platform);
|
||||
Assert.Same(_host, host);
|
||||
Assert.Same(_content, content);
|
||||
Assert.Same(_settings, settings);
|
||||
|
|
|
|||
|
|
@ -52,22 +52,21 @@ public sealed class GameWindowSlice8BoundaryTests
|
|||
AssertAppearsInOrder(
|
||||
body,
|
||||
"GameWindowPlatformResult<GL, IInputContext> platform = AcquirePlatform();",
|
||||
"GameWindowCompositionPipeline.Run<",
|
||||
"new HostInputCameraCompositionPhase(",
|
||||
"this).Compose(platform);",
|
||||
"this).Compose(platformResult),",
|
||||
"new ContentEffectsAudioCompositionPhase(",
|
||||
"this).Compose(platform, hostInputCamera);",
|
||||
"this).Compose(platformResult, hostInputCamera),",
|
||||
"new SettingsDevToolsCompositionPhase(",
|
||||
"this).Compose(platform, hostInputCamera, contentEffectsAudio);",
|
||||
"InteractionRetainedUiResult interactionUi =",
|
||||
"this).Compose(platformResult, hostInputCamera, contentEffectsAudio);",
|
||||
"new InteractionRetainedUiCompositionPhase(",
|
||||
"this).Compose(",
|
||||
"LivePresentationResult livePresentation =",
|
||||
"new LivePresentationCompositionPhase(",
|
||||
"this).Compose(",
|
||||
"new SessionPlayerCompositionPhase(",
|
||||
"FrameRootResult frameRoots = new FrameRootCompositionPhase(",
|
||||
"new FrameRootCompositionPhase(",
|
||||
"new SessionStartCompositionPhase(",
|
||||
".Start(frameRoots);");
|
||||
".Start(frameRoots));");
|
||||
|
||||
string framePhase = File.ReadAllText(Path.Combine(
|
||||
FindRepoRoot(),
|
||||
|
|
@ -98,7 +97,7 @@ public sealed class GameWindowSlice8BoundaryTests
|
|||
"_publication.PublishSessionPlayer(result);");
|
||||
Assert.Equal(1, CountOccurrences(
|
||||
body,
|
||||
".Start(frameRoots);"));
|
||||
".Start(frameRoots));"));
|
||||
string phaseOne = Slice(
|
||||
File.ReadAllText(Path.Combine(
|
||||
FindRepoRoot(),
|
||||
|
|
@ -131,9 +130,9 @@ public sealed class GameWindowSlice8BoundaryTests
|
|||
"case LiveSessionStartStatus.MissingCredentials:",
|
||||
"case LiveSessionStartStatus.Failed:");
|
||||
int start = body.IndexOf(
|
||||
".Start(frameRoots);",
|
||||
".Start(frameRoots));",
|
||||
StringComparison.Ordinal);
|
||||
string postStart = body[(start + ".Start(frameRoots);".Length)..];
|
||||
string postStart = body[(start + ".Start(frameRoots));".Length)..];
|
||||
Assert.Empty(System.Text.RegularExpressions.Regex.Matches(
|
||||
postStart,
|
||||
@"(?m)^\s+_[A-Za-z]\w*\s*(?:\?\?=|=)"));
|
||||
|
|
@ -174,7 +173,7 @@ public sealed class GameWindowSlice8BoundaryTests
|
|||
source,
|
||||
StringComparison.Ordinal);
|
||||
Assert.Contains(
|
||||
"new WorldRenderDependencies(\n _worldEnvironment,",
|
||||
"new WorldRenderDependencies(\n _worldEnvironment,",
|
||||
load.Replace("\r\n", "\n", StringComparison.Ordinal),
|
||||
StringComparison.Ordinal);
|
||||
string worldCompose = Slice(
|
||||
|
|
@ -350,13 +349,14 @@ public sealed class GameWindowSlice8BoundaryTests
|
|||
"Window.Create(options)");
|
||||
AssertAppearsInOrder(
|
||||
load,
|
||||
"GameWindowCompositionPipeline.Run<",
|
||||
"new SettingsDevToolsCompositionPhase(",
|
||||
"this).Compose(platform, hostInputCamera, contentEffectsAudio);",
|
||||
"this).Compose(platformResult, hostInputCamera, contentEffectsAudio);",
|
||||
"new WorldRenderCompositionPhase(",
|
||||
"new SessionPlayerCompositionPhase(",
|
||||
"new FrameRootCompositionPhase(",
|
||||
"new SessionStartCompositionPhase(",
|
||||
".Start(frameRoots);");
|
||||
".Start(frameRoots));");
|
||||
string sessionPhase = File.ReadAllText(Path.Combine(
|
||||
FindRepoRoot(),
|
||||
"src",
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue