EveryInteractiveControlDeclaresARealHandlerBinding asserted an exact
Assert.Equal(156, controls.Length), backed by ~60 lines of running
commentary recording every markup edit that ever bumped the number. That
count was a pure change detector: it carried no signal the test's own
per-control handler/enabled loop couldn't already catch on its own, and
it forced an edit to THIS test file every time an unrelated tab gained
or lost a single control.
Replaced the exact count with Assert.NotEmpty(controls) — it still
guards the selector itself (a broken interactive-element-name filter
that matched nothing would otherwise pass the loop vacuously) — and kept
the real assertion (the per-control handler/enabled loop) unchanged.
Moved the removed count's full history into this same commit's ledger
entry in docs/plans/2026-09-07-campaign-vt-slice7-tabs.md, per item
F13's own instruction.
Mutation named: temporarily broke the controls selector (appended
`&& false` to the interactive-element filter) and confirmed
Assert.NotEmpty fails ("Collection was empty") before restoring it.
MossTank suite holds at 678 (no test added or removed, one assertion
replaced). Full solution build green; App markup/plugin filter 203/203.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Plugin markup's <slider> always drew RetailScrollbarChrome's sprite
track/thumb, the same "big gold DAT art next to a plain plugin panel"
mismatch <menu style> already fixed for dropdowns. <slider style="..."> now
uses the identical plain/retail grammar (ValidateArtStyle, renamed and
generalized from the menu-only ValidateMenuStyle): plain (the default)
draws a flat dark track, 1px border, and a small flat nub via new
UiScrollbar.RetailArt=false + DrawPlainScalar — no SpriteResolve dependency
at all; style="retail" keeps RetailScrollbarChrome.ApplyHorizontal exactly
as before. RetailArt defaults to true on UiScrollbar itself, so every
non-plugin caller of this widget (retail LayoutDesc import, chat opacity
sliders, etc.) is byte-for-byte unaffected — only <slider>'s own
MarkupDocument case sets it false by default.
Every existing MossTank <slider> (Vitals' nine sliders, Buffs, Items'
Refill Worn Mana) has no style attribute, so they all switch to the plain
look automatically — consistent with the whole campaign's "no gold art"
direction, no XML changes needed.
Fixed a red pin this change created: Slider_MinMax_DrawsTheThumbAtTheRescaledNormalizedPosition
asserted the retail sprite thumb on a slider with no style attribute, which
now builds plain by default — opted it into style="retail" (same fix
shape as item 1's menu-scroll pin) and added a plain sibling,
Slider_NoStyleAttribute_DrawsAPlainFlatNubAtTheRescaledNormalizedPosition.
Mutation check: hardcoding DrawPlainScalar's horizontal nub x to 0 turned
the new plain test red ("expected a plain flat nub offset right of the
origin at 25%"); restoring the real ScalarPosition-driven x turns it green.
Documented <slider style> in docs/plugin-ui-markup.md, mirroring the
existing <menu style> paragraph.
tests/AcDream.Plugins.MossTank.Tests: 671/671 (unchanged — pure App-layer
rendering change, MossTank markup only sets no/default style).
tests/AcDream.App.Tests --filter Markup|Plugin|UiMenu|Slider: 278/3 skipped/281 (was 277/3/280, +1 new test).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Recaptured Items/Consumables/Buffs/Route/Meta screenshots (stale since
before this sub-slice) plus the new buff picker popup against a live
local ACE, isolated ACDREAM_CONFIG_DIR/ACDREAM_DATA_DIR (fresh authored
window positions, no stale-persisted-layout override), and an
ACDREAM_UI_PROBE_SCRIPT route through the five changed tabs. All six
confirm plain controls, no overlapping captions, correct grid rendering,
and real DAT move-icon art. Records the three S7.4-S7.6 commit SHAs and
their deviations in the ledger.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Follow-up to the UiMenu popup fix: the existing "menu style" paragraph in
plugin-ui-markup.md only described the closed-state button face swap from
the earlier S7 fix. Extend it to say the plain style now covers the whole
menu (closed AND open) — flat popup chrome matching <list>, a lighter hover
fill, no checkmark, and a plain scrollbar past the row cap — so a plugin
author reading the doc doesn't assume style="plain" only affects the
closed face.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Records the merge + three fix-round-A commits (grid scaling/Profiles
cleanup/popup split, the App.csproj plugin-copy-target bug, the
StartVisible visibility fix + duplicate-title cleanup), the real
DAT-font measurement that superseded the 07:55 lead's row-pitch theory,
and the carried CopyTo-naming deviation for the next reviewer.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Live-verified two real defects the previous commit's design didn't catch
without a running client:
1. Both new popups (mosstank-advanced.xml, mosstank-loot-editor.xml) were
registered with StartVisible=false, on the theory that the markup's own
visible="{AdvancedOptionsVisible}"/"{LootEditorVisible}" binding would be
the sole gate. It is NOT: RetailUiRuntime.MountPlugins wraps every
plugin window's markup availability in a PluginWindowVisibilityController
that ANDs it with a SEPARATE "requested visible" axis seeded from
StartVisible, flipped back to true only by OnShown() — the shelf's
un-minimize click. A ShowInSidePanel=false window has no shelf entry to
click, so StartVisible=false left "requested visible" permanently false
regardless of the markup binding, and both popups never rendered no
matter how many times the checkbox was toggled (confirmed live: checkbox
showed checked/green, no window appeared). Fix: StartVisible=true, which
keeps "requested visible" true from construction (OnHidden only ever
latches it back to false on a genuine minimize, explicitly no-opping
when the hide was caused by availability itself going false — exactly
what closing via "Back" does), leaving the markup binding as the sole
effective gate, same as the main panel's own always-true
ShowInSidePanel=true default.
2. Once visible, both popups showed garbled overlapping text at their top
edge ("AdvancedOptionsced Options — complete VTank settings table",
"Loot profileRules(first match wins)"): each file's own in-content
descriptive label duplicated the window's OS-level title bar
(MarkupDocument.Build auto-renders <panel title="..."> at a fixed (8,4)
— the exact corner the in-content label used to own back when these
were in-panel groups with no title bar of their own). Fix: dropped both
redundant labels; the window's own title ("Advanced Options" caption
duplicated as "MossTank Advanced Options"/"MossTank Loot Editor") is now
the only thing there.
Also repositioned both popups' default (x,y) from the placeholder
(440,60) — which overlapped the main panel — to (253,405)/(660,405),
below the main panel, side by side, both fitting within a 720-tall client.
Screenshots recaptured end to end against a live local ACE
(127.0.0.1:9000, testaccount/+Acdream) with the rebuilt Release exe from
this worktree, using an isolated ACDREAM_CONFIG_DIR/ACDREAM_DATA_DIR (no
stale persisted window layout from earlier probe runs — RetailWindowLayoutPersistence
keys plugin windows by name with authoredGeometryRevision=0, so a
previously-opened window's persisted x/y wins over any new authored
default forever; using a scratch config directory sidesteps that rather
than editing the real %APPDATA%\acdream\settings.json). tab-options.png,
tab-profiles.png, tab-vitals.png, and tab-monsters.png confirm the fix
round A grid-scaling and Profiles-cleanup commit's fixes hold on a live
client (no overlap, no gold buttons, no stacked New buttons, no dead
window space); popup-advanced.png and popup-loot-editor.png confirm both
popups now open as genuinely separate windows with clean single titles and
working move-up/move-down DAT icons (no blank button slots).
MossTank suite still 654/654; App markup/plugin/menu filter still
237/237 (no test changes in this commit — the earlier commit's
SecondaryPopupPanelsFitTheirOwnBoundsAndEveryBindingResolves already
covers both files' structure and bindings, and neither the visibility
seeding fix nor the label removal changes what those pins check).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner 2026-09-07: plugin output and 'Unknown command' land in the chat
scroll, not the SpewBox. Plugin text = Decal/VTank-faithful; the
unknown-command re-route is recorded as AD-124 (retail types it 0x1A).
Bad-argument refusals of real retail commands stay SpewBox-only (AP-183).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Brings cfa703065's owner-driven fix (plugin <menu> renders VTank's plain
flat combo by default; style="retail" opts back into the gold pushbutton
art) into the S7.1-S7.3 window/tabs work so the fix round below can build
on both. Resolved conflicts: the ledger keeps both worktrees' entries in
chronological order (07:55/08:05 owner-read entries appended after this
worktree's own S7.1/S7.2/S7.3 entries); plugin-ui-markup.md's <menu> row
lists both new attributes (scroll, style); MarkupDocumentTests.cs keeps
both new test blocks (slider min/max + menu scroll from this worktree,
menu style from latest-main-sync).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner direction 2026-09-07 (verbatim): "Unknown commands like /vt or
stuff from plugins shall now go to the SpewBox. They should go to the
chatbox." Retail itself types ChatCommandRouter's "Unknown command"
refusals as ClientLocal (0x1A) -- the bit every ChatInterface window's
default filter excludes, so they only ever reached the transient
SpewBox overlay and left no transcript record.
Three call sites in ChatCommandRouter.Submit/EmitVerbHelp now call
IChatCommandFeedback.ShowSystemMessage (chat scroll, retail
Default/0x00) instead of ShowInterfaceText (SpewBox): the degenerate-
prefix "Unknown command: {verb}." guard, EmitVerbHelp's confirmed-
null-help branch, and EmitVerbHelp's unresolved-verb fallback. Every
OTHER 0x1A refusal in this file (AP-183 bad-argument refusals of REAL
retail commands -- lifestone, marketplace, channel list/on/off,
allegiance, house, the generic HandleFailureEvent(0x26) fallback,
DoStupidChannelHack, DoReply) is unchanged and still SpewBox-only --
the owner named only unknown commands and plugin text.
This is a deliberate deviation from retail's own 0x1A typing, recorded
as register row AD-124 (also covers the sibling plugin-text change in
a follow-up commit). docs/ISSUES.md #363/#367 get a one-line note
under each pointing at the re-route; their CLOSED status is untouched.
Mutation check: temporarily reverted all three ShowSystemMessage call
sites back to ShowInterfaceText and confirmed the 3 new/changed pinned
tests fail (Assert.Single() on an empty chat log) while the AP-183
boundary test (real command, bad args, still SpewBox) continues to
pass -- see ChatCommandRouterFeedbackRoutingTests.cs and the updated
ChatCommandRouterTests.cs/RetailCommandHelpTableTests.cs assertions.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Records commit 57ced0aff (the VTank 23-column Monsters grid) in the
slice-7 ledger, including the Weapon/Offhand roster-cycle deviation and
the full-suite pass counts.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
N4 + summary: /status and /quit are console-intercepted verbs (they
never reach ChatCommandRouter), unlike @status which is a real server
command and still passes through untouched. Records the full S1-S7/
N1-N5 fix-round outcome, final Headless (207/1/208) and App LaunchOptions
(4/4) suite counts, and the one-commit-per-item/mutation-shown-to-fail
discipline used throughout.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Adds style to the <menu> attribute row and one sentence explaining why
plain is now the default (owner report: retail's gold pushbutton art
read as an out-of-place button next to a plugin's own dark list boxes)
and what style="retail" opts back into.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
HeadlessConsoleOptions.Resolve tested the environment variable against
the literal "1", so ACDREAM_HEADLESS_CONSOLE=0 silently fell through to
the terminal-shaped default (on when stdin is a real console) instead of
acting as an A/B off-switch. Now: once the variable is SET AT ALL, any
value other than "0" enables and "0" disables -- the same idiom
ACDREAM_RETAIL_CLOSE_DEGRADES / ACDREAM_RETAIL_UI already use. An unset
variable still falls through to the terminal default.
Registered the flag as the sixth entry in
LaunchOptionsDocumentationTests.DefaultOnBehaviorFlags and updated the
Conventions section of docs/launch-options.md plus the flag's own row
(side-effects column corrected to describe the real precedence).
ResolvePrefersFlagThenEnvironmentThenTerminalDefault's env="0"/terminal
=true case was shown to fail against the prior `== "1"` implementation
(expected false, old code returned true) before the fix landed; the
env="yes" case also failed on the same mutation (old code required the
literal "1", so "yes" fell through to terminal=false instead of enabling).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Campaign VT slice 7 needs to transcribe VTank's own Vitals sliders
(minimum=0/maximum=100) and its long Profiles/Route named-item combos
control-for-control (docs/research/vtank-kb/08-ui-views.md §3's two
markup gaps). acdream's <slider> was hardwired to a 0.0-1.0 scalar and
<menu> always wrapped overflow into extra columns instead of VVS's
single scrolling column.
<slider min max>: optional literal attributes declaring the range the
bound value/onchange speak in (e.g. min="0" max="100" for a percent),
while UiScrollbar itself keeps its existing 0.0-1.0 internal math
untouched — MarkupDocument rescales at the binding boundary. Omitting
both (every pre-existing <slider>) keeps the exact historical identity
range.
<menu scroll="true">: wires UiMenu.Scrollable plus the same
track/thumb/up/down chrome sprites ConfigOptionsPageController and
VendorUiController already apply to their own Scrollable menus,
previously only reachable from C#. Omitting scroll keeps the
historical column-wrapping default.
Both are additive — no existing <slider>/<menu> markup changes
behavior. New pins in MarkupDocumentTests.cs shown to fail against the
prior MarkupDocument.cs (5 failures: Build_SliderWithNoMinMax_*,
Build_SliderWithMinMax_*, Slider_MinMax_Draws*,
Build_MenuWithScrollAttribute_*, Menu_Scroll_Draws*) before this
change, all green after.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Appends the plan's ledger with what shipped, the deliberate deviation
from the plan's illustrative bracket-prose example (Headless cannot
reference AcDream.UI.Abstractions, so the console's chat rendering is
its own terminal-shaped format using the same channel-name strings,
not a byte-for-byte port of ChatVM.FormatEntry), the chosen console
default and why, and the exact connected proof recipe for the owner to
run against a live ACE with +Acdream and MossTank (not run here per
the contract).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Adds the first piece of the interactive headless console (docs/plans/
2026-09-07-headless-console.md): HeadlessConsoleOptions.Resolve picks
--console, then ACDREAM_HEADLESS_CONSOLE=1, then a terminal-shaped
default, matching the project's typed-options-object convention rather
than a scattered env-var read. HeadlessCommandLine.Parse now accepts
--console as a bare flag (no value token) alongside the existing
paired options. Both new launch-options.md rows are added in this
commit per LaunchOptionsDocumentationTests' bidirectional rule.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Owner decision 2026-09-07: Meta and Nav profiles both use metaf .af and are
told apart by living in two dedicated VtankProfiles subfolders (metas/,
navs/) instead of the flat-directory nav_/--nav_ marker scheme from slice 1
Part A, which was only ever how the owner happened to name files in their
own metas repo. VtankProfileDirectory.ListMetaProfiles/ListNavigationProfiles
now enumerate metas/ and navs/ respectively via a new folder-scoped
EnumerateFolderFileNames helper; the NavMarker constant and the marker
overload of AutoCharacterFileName are deleted. MossTankMetaProfileStore and
MossTankRouteProfileStore build every real storage key with their folder
prefix (CurrentFileName, Select, Create, TryImportLegacy, the legacy-roster
sweep) and strip it back off for display (StripAf/Strip). The .cdf's Nav/Meta
lines (4-5) now carry the folder-relative key ("metas/Name.af",
"navs/Name.af"); AD-122 and the ACDREAM_VTANK_PROFILE_DIR launch-option row
are updated to describe this.
Mutation demonstrated: reverting VtankProfileDirectory.cs,
MossTankMetaProfileStore.cs, and MossTankRouteProfileStore.cs to HEAD~ (the
flat nav_-marker layout) while keeping the updated tests reproduces 8 test
failures (KeyNotFoundException / Assert.True(false) against the new
"metas/…"/"navs/…" keys the tests now expect, e.g.
MetaSaveAcceptsAnAfSuffixedNameWithoutDoublingIt,
MetaAndRouteProfilesWithTheSameNameDoNotCollide,
NavCommandsImportLegacyAndExportAf, MetaCommandsImportLegacyAndExportAf,
MetaRosterSweepConvertsEveryNamedLegacyProfileOnce,
MetaStoreLeavesLegacyJsonUntouchedWhenAfCounterpartExists,
MetaStoreRefusesToSaveADisabledRuleAndKeepsThePriorAfContent,
NavSaveAcceptsAnAfSuffixedNameWithoutDoublingIt) — confirmed by running the
suite immediately after the production-code edit, before the test-file
updates landed. All 625 tests pass after both sides of the change.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Campaign VT slice 1 Part A: the .usd document model + 137-setting
serializer with declared type tags and exact compare, metaf .af reader/
writer for metas and nav routes with real byte identity against the
owner's fixtures, .utl gate fixes, the VtankProfiles host storage
(ACDREAM_VTANK_PROFILE_DIR), and the cutover of all four profile stores
to real VTank files with one-time JSON migration. Two Opus lenses, three
fix rounds, two narrow re-reviews, final re-check: MERGE-READY.
Contract-doc ledger conflict resolved by keeping the campaign branch.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Five small fixes bundled per the round's cleanup item:
- VtankNavRouteSerializer.cs's doc comment cited a "WriteBinaryNavBlob"
method that no longer exists anywhere in the codebase (MetaEngine's
embedded-navigation contract moved to the typed MetaAction.EmbeddedRoute
NavigationSettings, saved/loaded through MetafSerializer.SaveNav/
TryLoadNav, back at round 2 step B) — corrected to name the real
mechanism.
- MossTankCommands.cs:274's comment referenced an "exports/nav/" mirror
directory that stopped existing when route profiles cut over to writing
their real .af file directly (round 2 steps 2-3) — corrected.
- docs/research/vtank-kb/07-meta-and-expressions.md section 5.2 row 6
described the pre-cutover "MossTankMetaProfileStore.WriteLegacyExport
convenience mirror" design; .af is now the SOLE authoritative Meta
store, so a disabled rule's save refusal now blocks the profile itself
— the row now says a disabled rule makes the profile file genuinely
unsaveable, not that a mirror goes stale.
- The two bare `catch (FormatException) { }` blocks that silently dropped
a corrupt monster-rule expression (one in SideCarDocument.Apply, reached
from a corrupt side-car; one in LegacyCombatProfileDocument.Apply,
reached during legacy-JSON migration) now log a warning via the host's
IPluginLogger, threaded through as an optional parameter from every call
site.
- VtankDatabase.Render()'s table-sort doc comment now states explicitly
that StringComparer.Ordinal matching .NET Framework's SortedDictionary
default order is confirmed only for the plain-ASCII table names VTank
ships (AntiExtraBuffSpells, MyMonsters, Settings, …), not as a general
claim for any string — comment only, no behavior change.
Added CorruptSideCarMonsterRuleIsLoggedNotSilentlySwallowed (FakeLogger
now captures Warn() calls via a new FakeHost.Logger property) pinning the
swallow-to-log fix.
Mutation: reverted MossTankProfileStore.cs to HEAD (keeping only the new
test) and ran it — failed with an empty Warnings collection, confirming
the silent-swallow bug before the fix.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
CombatSettings.Rules lives only in MossTank's JSON side-car;
VtankSettingsProfileSerializer preserves the real .usd MyMonsters table
byte-for-byte but never parses it into MonsterRules or regenerates it from
them (VtankSettingsProfileSerializer.cs:24-30). MonsterRules.cs/
MonsterExpression.cs (the rule-grammar evaluator itself) is a faithful,
well-cited port with no material gap — only the real-file round trip is
missing.
Filed TS-86 (temporary stopgap; slice 3 ports the table) and added it as
gap item 6 in docs/research/vtank-kb/03-combat.md section 8 (previously
absent — the existing five gaps are about rule-grammar/priority fidelity,
not about whether the real table round-trips at all). Corrected the TS
section header's stale active-row count (was undercounting by one before
this row) to the actual count. Documentation-only; the parse is
deliberately NOT implemented this round, per the task's explicit scope.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
MossTankLootProfileStore now reads/writes real .utl files through
VtankLootProfileSerializer.TryRead/Write in the VtankProfiles storage,
matching the Settings/.usd, Route/.af, and Meta/.af cutovers already
landed: directory-backed listing (new VtankProfileDirectory.ListLootProfiles,
*.utl, "--" hidden rule), .cdf participation (LootFileName, already present
in VtankCharacterBinding but never populated by this store), and a one-time
JSON migration (SweepLegacyRosterIfNeeded) that converts BOTH this
character's own "By char" document and every other named profile the
pre-cutover roster still lists — unlike Meta/Route (whose rosters were
already abandoned pre-round-2), loot's roster was still the LIVE mechanism
right up to this commit, so there is no separate "selected vs the rest"
split the way Settings/Meta/Route each have. WriteLegacyExport is deleted;
exports/ has no remaining loot writer.
Found and fixed a real representational-loss bug the cutover would
otherwise have introduced: VtankLootProfileSerializer.ExportRequirements
replaces an empty VtankRequirements list with a "safely disabled"
VTClassic placeholder requirement — correct when .utl was only ever a
courtesy export mirror alongside the authoritative JSON store, but
silently destructive once .utl becomes the SOLE store, since every
MossTank-authored rule's Expression text would be permanently discarded on
its first save/reload cycle. Added a MossTank-owned length-delimited
"MossTankRuleExpressions" block (using the serializer's own existing
UnknownBlocks round-trip contract — a real VTClassic reader just ignores it
as an unrecognized block, the same as any other extension) that restores
each affected rule's exact Expression text on load.
Filed AD-123: MossTank's own ByCharacter auto-.utl-file convention for loot
(kept for consistency with the other three stores) versus retail's real
loot picker, which seeds only [None] and has no per-character auto file at
all (docs/research/vtank-kb/01-settings-and-profiles.md section 3).
Updated four pre-existing tests for the new storage shape/behavior:
ProfileGiveControllerTests' FakeHost now wires VtankProfiles (the loot
store no longer uses Storage at all); LootProfilesAreIndependentNamedDocuments
and LootCommandsImportAndExportExactVtclassicUtlFiles now assert against
the real file/no-exports-mirror shape instead of the deleted hashed-JSON/
exports-mirror one. Added LootRosterSweepConvertsByCharacterAndEveryNamedLegacyProfileOnce
pinning the migration + its idempotence.
Mutation: reverted MossTankLootProfileStore.cs/VtankProfileDirectory.cs to
HEAD (keeping only the new/changed tests) and ran the three
cutover-dependent tests — all three failed (no real .utl file, no
ListLootProfiles, exports/ mirror still expected) — confirming they
exercise the bug/gap before the fix. LootingUsesVtankDefaultsAndPersistsTheOrderedRuleEditor
(pre-existing, unchanged) independently caught the representational-loss
bug during development before the MossTankRuleExpressions block was added.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Filed AD-122: VtankProfileDirectory.WriteCharacterBinding writes a real VTank
.cdf's Nav/Meta lines (4-5) as MossTank's own .af (metaf text) names, not
VTank's native binary .nav/.met. When ACDREAM_VTANK_PROFILE_DIR points at a
real installed VirindiTank profile folder for direct interop, that .cdf
names files a real VTank instance cannot load — Settings (.usd) and Loot
(.utl) stay real/binary-compatible; only Nav/Meta went .af-only for slice 1.
Added a warning sentence to the ACDREAM_VTANK_PROFILE_DIR row in
docs/launch-options.md pointing at the register row. Documentation-only;
no code or test changes.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>