acdream/docs
Erik 78b42a519e fix(vtank): popup panels actually show; drop duplicate popup titles; fresh screenshots
Live-verified two real defects the previous commit's design didn't catch
without a running client:

1. Both new popups (mosstank-advanced.xml, mosstank-loot-editor.xml) were
   registered with StartVisible=false, on the theory that the markup's own
   visible="{AdvancedOptionsVisible}"/"{LootEditorVisible}" binding would be
   the sole gate. It is NOT: RetailUiRuntime.MountPlugins wraps every
   plugin window's markup availability in a PluginWindowVisibilityController
   that ANDs it with a SEPARATE "requested visible" axis seeded from
   StartVisible, flipped back to true only by OnShown() — the shelf's
   un-minimize click. A ShowInSidePanel=false window has no shelf entry to
   click, so StartVisible=false left "requested visible" permanently false
   regardless of the markup binding, and both popups never rendered no
   matter how many times the checkbox was toggled (confirmed live: checkbox
   showed checked/green, no window appeared). Fix: StartVisible=true, which
   keeps "requested visible" true from construction (OnHidden only ever
   latches it back to false on a genuine minimize, explicitly no-opping
   when the hide was caused by availability itself going false — exactly
   what closing via "Back" does), leaving the markup binding as the sole
   effective gate, same as the main panel's own always-true
   ShowInSidePanel=true default.

2. Once visible, both popups showed garbled overlapping text at their top
   edge ("AdvancedOptionsced Options — complete VTank settings table",
   "Loot profileRules(first match wins)"): each file's own in-content
   descriptive label duplicated the window's OS-level title bar
   (MarkupDocument.Build auto-renders <panel title="..."> at a fixed (8,4)
   — the exact corner the in-content label used to own back when these
   were in-panel groups with no title bar of their own). Fix: dropped both
   redundant labels; the window's own title ("Advanced Options" caption
   duplicated as "MossTank Advanced Options"/"MossTank Loot Editor") is now
   the only thing there.

Also repositioned both popups' default (x,y) from the placeholder
(440,60) — which overlapped the main panel — to (253,405)/(660,405),
below the main panel, side by side, both fitting within a 720-tall client.

Screenshots recaptured end to end against a live local ACE
(127.0.0.1:9000, testaccount/+Acdream) with the rebuilt Release exe from
this worktree, using an isolated ACDREAM_CONFIG_DIR/ACDREAM_DATA_DIR (no
stale persisted window layout from earlier probe runs — RetailWindowLayoutPersistence
keys plugin windows by name with authoredGeometryRevision=0, so a
previously-opened window's persisted x/y wins over any new authored
default forever; using a scratch config directory sidesteps that rather
than editing the real %APPDATA%\acdream\settings.json). tab-options.png,
tab-profiles.png, tab-vitals.png, and tab-monsters.png confirm the fix
round A grid-scaling and Profiles-cleanup commit's fixes hold on a live
client (no overlap, no gold buttons, no stacked New buttons, no dead
window space); popup-advanced.png and popup-loot-editor.png confirm both
popups now open as genuinely separate windows with clean single titles and
working move-up/move-down DAT icons (no blank button slots).

MossTank suite still 654/654; App markup/plugin/menu filter still
237/237 (no test changes in this commit — the earlier commit's
SecondaryPopupPanelsFitTheirOwnBoundsAndEveryBindingResolves already
covers both files' structure and bindings, and neither the visibility
seeding fix nor the label removal changes what those pins check).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 09:49:32 +02:00
..
architecture docs(vt): slice 1c review D1 — the profile-dir override row and AD-122 say the first load moves flat .af files 2026-09-07 06:54:00 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans merge(vt): plain <menu> style from latest-main-sync into slice7 panel work 2026-09-07 08:23:29 +02:00
reference docs(reference): preserve local ACE command catalog 2026-07-27 00:03:58 +02:00
render-packs fix(render): correct foliage-wind classification, receiver/caster desync, and frame binding (Campaign VM VM6 review) 2026-08-23 01:54:36 +02:00
reports docs: the overnight consolidation report, open questions first 2026-07-29 03:54:43 +02:00
research fix(vtank): popup panels actually show; drop duplicate popup titles; fresh screenshots 2026-09-07 09:49:32 +02:00
reviews docs: close r3 test cleanup 2026-08-18 17:02:15 +02:00
superpowers docs(plans) Campaign FW: implementation plan, roadmap entry, spec approval 2026-08-30 08:38:47 +02:00
bugs.md docs: reconcile project status and navigation 2026-07-20 13:00:41 +02:00
ci-and-releases.md fix #485: isolate console capture and align Gitea portable test lanes 2026-09-06 11:41:27 +02:00
ISSUES.md docs: file #488 — .utl expression block length prefix vs newline normalization (latent, from the slice-1 re-check) 2026-09-07 02:26:36 +02:00
launch-options.md docs(vt): slice 1c review D1 — the profile-dir override row and AD-122 say the first load moves flat .af files 2026-09-07 06:54:00 +02:00
plugin-ui-markup.md merge(vt): plain <menu> style from latest-main-sync into slice7 panel work 2026-09-07 08:23:29 +02:00
README.md feat(plugin-ui): Slice B — DAT icons in plugin markup (icon element, button/list icons, plugin icon ids) 2026-09-06 14:52:23 +02:00
release-gate.md test(vulkan): isolate the hardware witness lane 2026-09-05 03:19:55 +02:00

acdream documentation map

This page is the entry point for project documentation. It distinguishes current sources of truth from implementation history so an old plan or issue banner cannot silently override the current program state.

Current snapshot — 2026-07-27

  • Milestone state: M3, “Cast a spell,” landed 2026-07-21. M4, “Live in the world,” is active.
  • M4 gameplay program: resume the pre-M4 world-interaction completion program. Favorite-spell overflow, status Use/Assess, and the complete assessment surface are user-accepted. Equipped-child picking and vendor browse/transactions remain Slices 46.
  • Structural/runtime state: all eight GameWindow decomposition slices, Modern Runtime Slices AJ, and the connected visual/lifecycle gates are complete. GameWindow is a 1,622-line composition/callback shell. AcDream.Runtime.GameRuntime owns canonical session, entity/object, gameplay, movement, physics, projectile, environment, and portal state; graphical and no-window hosts borrow the same owner graph.
  • Headless state: Slice K is complete. AcDream.Headless is a presentation-free Windows/Linux host with deterministic commands/events, shared immutable content, multi-session isolation, reconnect, resource telemetry, and 1/5/10/30-session gates. The final two-account native-Linux soak completed ten minutes, logged out through ACE, and converged every ownership ledger.
  • Linux graphical state: Slice L0 and the L1 implementation checkpoint are complete at 66f114b2 and 11501d52. Native Windows passes the active modern-GL/audio/window smoke. WSLg X11/Wayland correctly reject their missing GL_ARB_bindless_texture. Physical-Linux validation and L2L6 are explicitly deferred; resume at the supported AMD/NVIDIA L1 gate.
  • Completed gameplay gates: R6 locomotion/collision/projectile/teleport/ radar, two-client portal-out/materialization, indoor prepared collision, loot ordering, local/remote ground drops, and selection-marker lifetime.
  • Separate visual verification: issue #225, the shared-alpha lifestone/particle result; its connected resource-lifetime and performance routes pass.
  • Carried behaviour debt: issue #153 (far teleport onto an unstreamed edge), #116 (narrowed slide response), #235 (capped/RDP jump cadence), and the active temporary-stopgap rows in the divergence register.
  • Divergence audit: 189 active rows — IA 18, AD 38, AP 91, TS 38, and UN 4 — plus retained struck/retired historical rows such as TS-37.
  • Latest automated baseline: the Release build succeeds with the 17 test-project warnings tracked by issue #228; 8,826 tests pass and five are intentionally skipped. App passes 3,763 / 3 skips. The L1 Windows supported smoke and WSLg X11/Wayland negative-capability reports all end with zero window/GL/input/audio ownership.

Sources of truth

Read these in this order when deciding what to do next:

  1. plans/2026-05-12-milestones.md — the active playable outcome, freeze boundaries, and visual gates.
  2. plans/2026-04-11-roadmap.md — strategic phase ledger: shipped, active, deferred, and future work.
  3. ISSUES.md — tactical defects and small follow-ups. The status inside an issue is authoritative; physical order is not.
  4. architecture/retail-divergence-register.md — every known place runtime behavior can differ from retail.
  5. architecture/acdream-architecture.md and architecture/code-structure.md — ownership, dependency, update-thread, and extraction rules.
  6. architecture/worldbuilder-inventory.md — rendering/DAT code already owned in-tree versus mechanisms still ours to port.

If these disagree, milestones control the current outcome, the roadmap controls work ordering, the issue status controls the individual defect, and the architecture documents control implementation shape. Reconcile the stale document in the same change; do not leave both claims standing.

Research and implementation records

  • research/named-retail/ is the primary retail oracle: named pseudo-C, headers, symbols, and types from the Sept 2013 build.
  • research/decompiled/ is the older Ghidra fallback.
  • research/ contains focused pseudocode, traces, fixtures, and gate reports. A dated research note records evidence; it does not become a new roadmap.
  • superpowers/specs/ and superpowers/plans/ are per-slice design and execution records. Completed plans remain historical.
  • ci-and-releases.md is the SSOT for the Gitea CI pipeline, the self-hosted runners, and how alpha releases are published. Load-sensitive tests live in Lane=Timing; see release-gate.md before adding to it.
  • launch-options.md is the SSOT for every environment variable and command-line argument the client reads, including what each one changes about the run beyond its obvious effect. Read the side-effects column before trusting any measurement. Enforced by LaunchOptionsDocumentationTests: a flag without a row fails the build, and so does a row whose read site was deleted.
  • plugin-ui-markup.md is the SSOT for the plugin markup vocabulary (elements, attributes, {Binding} rules) plus the Decal/VirindiViewService-compatible DAT icon grammar (Slice B, plans/2026-09-06-plugin-shelf-and-dat-icons.md) and the movable/ collapsible plugin shelf (Slice A of the same plan).
  • audit/ contains completion and conformance audits.
  • reference/ace-commands.md preserves the local ACE server's complete in-game command catalog and points to the authoritative per-command help surface.

Durable memory

  • ../claude-memory/MEMORY.md indexes the live subsystem memories and the render/physics digests. Read a domain digest before changing that subsystem, especially its DO-NOT-RETRY table.
  • ../memory/ contains stable engineering references such as the modern rendering pipeline, two-tier streaming, and toolchain notes.

Memory accelerates recall; it does not outrank the canonical documents above. When current truth changes, update the relevant canonical document and distill only the durable lesson into memory.

Historical and deprecated documents

  • bugs.md is the April 2026 bug snapshot. It is preserved for archaeology and is not an active ledger.
  • Dated plans and specs describe the decision at that time. Their completion wording is historical unless the current milestone/roadmap explicitly links the item as active.
  • Old R1→R8 architecture sequencing is superseded. Current execution comes from the milestones and strategic roadmap.

Documentation maintenance rules

  • Update milestone, roadmap, issue, divergence, architecture, and memory claims in the same commit when a shipped change affects them.
  • Keep one issue ID per defect. Narrow an issue in place; do not reuse another issue's number as a shorthand.
  • Mark automated, connected, and visual gates separately. An automated pass is not a visual acceptance, and an RDP throughput sample is not a local-display visual comparison.
  • Preserve research history, but remove stale “current/next” claims from living documents once the state advances.