Live-verified two real defects the previous commit's design didn't catch
without a running client:
1. Both new popups (mosstank-advanced.xml, mosstank-loot-editor.xml) were
registered with StartVisible=false, on the theory that the markup's own
visible="{AdvancedOptionsVisible}"/"{LootEditorVisible}" binding would be
the sole gate. It is NOT: RetailUiRuntime.MountPlugins wraps every
plugin window's markup availability in a PluginWindowVisibilityController
that ANDs it with a SEPARATE "requested visible" axis seeded from
StartVisible, flipped back to true only by OnShown() — the shelf's
un-minimize click. A ShowInSidePanel=false window has no shelf entry to
click, so StartVisible=false left "requested visible" permanently false
regardless of the markup binding, and both popups never rendered no
matter how many times the checkbox was toggled (confirmed live: checkbox
showed checked/green, no window appeared). Fix: StartVisible=true, which
keeps "requested visible" true from construction (OnHidden only ever
latches it back to false on a genuine minimize, explicitly no-opping
when the hide was caused by availability itself going false — exactly
what closing via "Back" does), leaving the markup binding as the sole
effective gate, same as the main panel's own always-true
ShowInSidePanel=true default.
2. Once visible, both popups showed garbled overlapping text at their top
edge ("AdvancedOptionsced Options — complete VTank settings table",
"Loot profileRules(first match wins)"): each file's own in-content
descriptive label duplicated the window's OS-level title bar
(MarkupDocument.Build auto-renders <panel title="..."> at a fixed (8,4)
— the exact corner the in-content label used to own back when these
were in-panel groups with no title bar of their own). Fix: dropped both
redundant labels; the window's own title ("Advanced Options" caption
duplicated as "MossTank Advanced Options"/"MossTank Loot Editor") is now
the only thing there.
Also repositioned both popups' default (x,y) from the placeholder
(440,60) — which overlapped the main panel — to (253,405)/(660,405),
below the main panel, side by side, both fitting within a 720-tall client.
Screenshots recaptured end to end against a live local ACE
(127.0.0.1:9000, testaccount/+Acdream) with the rebuilt Release exe from
this worktree, using an isolated ACDREAM_CONFIG_DIR/ACDREAM_DATA_DIR (no
stale persisted window layout from earlier probe runs — RetailWindowLayoutPersistence
keys plugin windows by name with authoredGeometryRevision=0, so a
previously-opened window's persisted x/y wins over any new authored
default forever; using a scratch config directory sidesteps that rather
than editing the real %APPDATA%\acdream\settings.json). tab-options.png,
tab-profiles.png, tab-vitals.png, and tab-monsters.png confirm the fix
round A grid-scaling and Profiles-cleanup commit's fixes hold on a live
client (no overlap, no gold buttons, no stacked New buttons, no dead
window space); popup-advanced.png and popup-loot-editor.png confirm both
popups now open as genuinely separate windows with clean single titles and
working move-up/move-down DAT icons (no blank button slots).
MossTank suite still 654/654; App markup/plugin/menu filter still
237/237 (no test changes in this commit — the earlier commit's
SecondaryPopupPanelsFitTheirOwnBoundsAndEveryBindingResolves already
covers both files' structure and bindings, and neither the visibility
seeding fix nor the label removal changes what those pins check).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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|---|---|---|
| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| reference | ||
| render-packs | ||
| reports | ||
| research | ||
| reviews | ||
| superpowers | ||
| bugs.md | ||
| ci-and-releases.md | ||
| ISSUES.md | ||
| launch-options.md | ||
| plugin-ui-markup.md | ||
| README.md | ||
| release-gate.md | ||
acdream documentation map
This page is the entry point for project documentation. It distinguishes current sources of truth from implementation history so an old plan or issue banner cannot silently override the current program state.
Current snapshot — 2026-07-27
- Milestone state: M3, “Cast a spell,” landed 2026-07-21. M4, “Live in the world,” is active.
- M4 gameplay program: resume the pre-M4 world-interaction completion program. Favorite-spell overflow, status Use/Assess, and the complete assessment surface are user-accepted. Equipped-child picking and vendor browse/transactions remain Slices 4–6.
- Structural/runtime state: all eight
GameWindowdecomposition slices, Modern Runtime Slices A–J, and the connected visual/lifecycle gates are complete.GameWindowis a 1,622-line composition/callback shell.AcDream.Runtime.GameRuntimeowns canonical session, entity/object, gameplay, movement, physics, projectile, environment, and portal state; graphical and no-window hosts borrow the same owner graph. - Headless state: Slice K is complete.
AcDream.Headlessis a presentation-free Windows/Linux host with deterministic commands/events, shared immutable content, multi-session isolation, reconnect, resource telemetry, and 1/5/10/30-session gates. The final two-account native-Linux soak completed ten minutes, logged out through ACE, and converged every ownership ledger. - Linux graphical state: Slice L0 and the L1 implementation checkpoint are
complete at
66f114b2and11501d52. Native Windows passes the active modern-GL/audio/window smoke. WSLg X11/Wayland correctly reject their missingGL_ARB_bindless_texture. Physical-Linux validation and L2–L6 are explicitly deferred; resume at the supported AMD/NVIDIA L1 gate. - Completed gameplay gates: R6 locomotion/collision/projectile/teleport/ radar, two-client portal-out/materialization, indoor prepared collision, loot ordering, local/remote ground drops, and selection-marker lifetime.
- Separate visual verification: issue
#225, the shared-alpha lifestone/particle result; its connected resource-lifetime and performance routes pass. - Carried behaviour debt: issue
#153(far teleport onto an unstreamed edge),#116(narrowed slide response),#235(capped/RDP jump cadence), and the active temporary-stopgap rows in the divergence register. - Divergence audit: 189 active rows — IA 18, AD 38, AP 91, TS 38, and UN 4 — plus retained struck/retired historical rows such as TS-37.
- Latest automated baseline: the Release build succeeds with the 17
test-project warnings tracked by issue
#228; 8,826 tests pass and five are intentionally skipped. App passes 3,763 / 3 skips. The L1 Windows supported smoke and WSLg X11/Wayland negative-capability reports all end with zero window/GL/input/audio ownership.
Sources of truth
Read these in this order when deciding what to do next:
plans/2026-05-12-milestones.md— the active playable outcome, freeze boundaries, and visual gates.plans/2026-04-11-roadmap.md— strategic phase ledger: shipped, active, deferred, and future work.ISSUES.md— tactical defects and small follow-ups. The status inside an issue is authoritative; physical order is not.architecture/retail-divergence-register.md— every known place runtime behavior can differ from retail.architecture/acdream-architecture.mdandarchitecture/code-structure.md— ownership, dependency, update-thread, and extraction rules.architecture/worldbuilder-inventory.md— rendering/DAT code already owned in-tree versus mechanisms still ours to port.
If these disagree, milestones control the current outcome, the roadmap controls work ordering, the issue status controls the individual defect, and the architecture documents control implementation shape. Reconcile the stale document in the same change; do not leave both claims standing.
Research and implementation records
research/named-retail/is the primary retail oracle: named pseudo-C, headers, symbols, and types from the Sept 2013 build.research/decompiled/is the older Ghidra fallback.research/contains focused pseudocode, traces, fixtures, and gate reports. A dated research note records evidence; it does not become a new roadmap.superpowers/specs/andsuperpowers/plans/are per-slice design and execution records. Completed plans remain historical.ci-and-releases.mdis the SSOT for the Gitea CI pipeline, the self-hosted runners, and how alpha releases are published. Load-sensitive tests live inLane=Timing; seerelease-gate.mdbefore adding to it.launch-options.mdis the SSOT for every environment variable and command-line argument the client reads, including what each one changes about the run beyond its obvious effect. Read the side-effects column before trusting any measurement. Enforced byLaunchOptionsDocumentationTests: a flag without a row fails the build, and so does a row whose read site was deleted.plugin-ui-markup.mdis the SSOT for the plugin markup vocabulary (elements, attributes,{Binding}rules) plus the Decal/VirindiViewService-compatible DAT icon grammar (Slice B,plans/2026-09-06-plugin-shelf-and-dat-icons.md) and the movable/ collapsible plugin shelf (Slice A of the same plan).audit/contains completion and conformance audits.reference/ace-commands.mdpreserves the local ACE server's complete in-game command catalog and points to the authoritative per-command help surface.
Durable memory
../claude-memory/MEMORY.mdindexes the live subsystem memories and the render/physics digests. Read a domain digest before changing that subsystem, especially its DO-NOT-RETRY table.../memory/contains stable engineering references such as the modern rendering pipeline, two-tier streaming, and toolchain notes.
Memory accelerates recall; it does not outrank the canonical documents above. When current truth changes, update the relevant canonical document and distill only the durable lesson into memory.
Historical and deprecated documents
bugs.mdis the April 2026 bug snapshot. It is preserved for archaeology and is not an active ledger.- Dated plans and specs describe the decision at that time. Their completion wording is historical unless the current milestone/roadmap explicitly links the item as active.
- Old
R1→R8architecture sequencing is superseded. Current execution comes from the milestones and strategic roadmap.
Documentation maintenance rules
- Update milestone, roadmap, issue, divergence, architecture, and memory claims in the same commit when a shipped change affects them.
- Keep one issue ID per defect. Narrow an issue in place; do not reuse another issue's number as a shorthand.
- Mark automated, connected, and visual gates separately. An automated pass is not a visual acceptance, and an RDP throughput sample is not a local-display visual comparison.
- Preserve research history, but remove stale “current/next” claims from living documents once the state advances.